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%%** Mario was originally going to spread ''and'' wash away paint (not like in the final game where he only washes it off), but this was scrapped due to technical limitations. Funnily enough, a different team at Nintendo would use the spreading paint idea a decade later as the basis for a new game series: ''Franchise/{{Splatoon}}''.
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can't find evidence that this was a gameplay concept
Changed line(s) 24 (click to see context) from:
** Mario was originally going to spread ''and'' wash away paint (not like in the final game where he only washes it off), but this was scrapped due to technical limitations. Funnily enough, a different team at Nintendo would use the spreading paint idea a decade later as the basis for a new game series: ''Franchise/{{Splatoon}}''.
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Changed line(s) 24 (click to see context) from:
** Mario was originally going to spread ''and'' wash away paint (not like in the final game where he only washes it off), but this was scrapped due to technical limitations. Nintendo would hang onto this idea and eventually make a new game series based on it-- ''VideoGame/{{Splatoon}}''-- once it became technically feasible.
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** Mario was originally going to spread ''and'' wash away paint (not like in the final game where he only washes it off), but this was scrapped due to technical limitations. Funnily enough, a different team at Nintendo would hang onto this use the spreading paint idea and eventually make a decade later as the basis for a new game series based on it-- ''VideoGame/{{Splatoon}}''-- once it became technically feasible.series: ''Franchise/{{Splatoon}}''.
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* DummiedOut: Only in the original Japanese release does there exist text files for what seem to be a train station system, with a list of harbors leading to levels, even ones that aren't part of the final game at all. The text for what could be a messaging tree also includes buying tickets and stamps.
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* DummiedOut: DummiedOut:
** Only in the original Japanese release does there exist text files for what seem to be a train station system, with a list of harbors leading to levels, even ones that aren't part of the final game at all. The text for what could be a messaging tree also includes buying tickets andstamps.stamps.
** The game contains functional code for another goop variant. This variant acts as quicksand that drags down Mario while dealing a lot of damage over a short period of time.
** Only in the original Japanese release does there exist text files for what seem to be a train station system, with a list of harbors leading to levels, even ones that aren't part of the final game at all. The text for what could be a messaging tree also includes buying tickets and
** The game contains functional code for another goop variant. This variant acts as quicksand that drags down Mario while dealing a lot of damage over a short period of time.
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* FirstAppearance: Of Bowser Jr./Shadow Mario, Petey Piranha, Toadsworth, Gooper Blooper, as well as species such as the Piantas, the Nokis, and the Cataquacks.
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** Scott Burns voices Bowser, Toadsworth and the male Piantas, as well various other {{NPC}}s. Toadsworth and the male Piantas were [[CommonKnowledge nearly universally assumed by fans]] for years to be voiced by Charles Martinet ([[NowWhichOneWasThatVoice thanks the game's credits not actually specifying which voice actors voiced which characters]]), but Scott Burns ended up confirming he was the actual voice behind the characters in an email with a fan in 2021, nearly two decades after the game's initial release.
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** Scott Burns voices Bowser, Toadsworth and the male Piantas, as well various other {{NPC}}s. Toadsworth and the male Piantas were [[CommonKnowledge nearly universally assumed by fans]] for years to be voiced by Charles Martinet ([[NowWhichOneWasThatVoice thanks to the game's credits not actually specifying which voice actors voiced which characters]]), but Scott Burns ended up confirming he was the actual voice behind the characters in an email with a fan in 2021, nearly two decades after the game's initial release.
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* ChristmasRushed: [[http://www.gamecubicle.com/interview-super_mario_sunshine.htm The game was only in development for about 18 months]], a shorter development cycle than its predecessor ''VideoGame/SuperMario64'' which was in development for 21 months. The shortened development time was due to two main factors: the development of Nintendo's at-the-time new R&D system, and the need to [[http://web.archive.org/web/20030603193848/http://www.gamespy.com/e32003/interview/gcn/1002437/ release the game by summer]] partly due to ''Sunshine''[='=]s vacation theming and partly due to a scarce library and demand for the UsefulNotes/NintendoGameCube. This is considered to be the root of ''Sunshine''[='=]s lower level count compared to ''64'' and lack of polish in some areas such as the 30 FPS framerate, and Creator/ShigeruMiyamoto believes that the game could have been more interesting if it had more development time.
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* ChristmasRushed: [[http://www.gamecubicle.com/interview-super_mario_sunshine.htm The game was only in development for about 18 months]], a shorter development cycle than its predecessor ''VideoGame/SuperMario64'' which was in development for 21 months. The shortened development time was due to two main factors: the development of Nintendo's at-the-time new R&D system, and the need to [[http://web.archive.org/web/20030603193848/http://www.gamespy.com/e32003/interview/gcn/1002437/ release the game by summer]] partly due to ''Sunshine''[='=]s vacation theming and partly due to a scarce library and demand for the UsefulNotes/NintendoGameCube. This is considered to be the root of ''Sunshine''[='=]s lower level count compared to ''64'' and lack of polish in some areas such as the 30 FPS framerate, and Creator/ShigeruMiyamoto believes believed at the time that the game could have been more interesting if it had more development time.
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* ChristmasRushed: [[http://www.gamecubicle.com/interview-super_mario_sunshine.htm The game was only in development for about 18 months]], a shorter development cycle than its predecessor ''VideoGame/SuperMario64'' which was in development for 21 months. The shortened development time was due to two main factors: the development of Nintendo's at-the-time new R&D system, and the need to [[http://web.archive.org/web/20030603193848/http://www.gamespy.com/e32003/interview/gcn/1002437/ release the game by summer]] partly due to ''Sunshine''[='=]s vacation theming and partly due to a scarce library and demand for the UsefulNotes/NintendoGameCube. This is considered to be the root of ''Sunshine''[='=]s lower level count and lack of polish in some areas such as the 30 FPS framerate, and Creator/ShigeruMiyamoto believes that the game could have been more interesting if it had more development time.
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* ChristmasRushed: [[http://www.gamecubicle.com/interview-super_mario_sunshine.htm The game was only in development for about 18 months]], a shorter development cycle than its predecessor ''VideoGame/SuperMario64'' which was in development for 21 months. The shortened development time was due to two main factors: the development of Nintendo's at-the-time new R&D system, and the need to [[http://web.archive.org/web/20030603193848/http://www.gamespy.com/e32003/interview/gcn/1002437/ release the game by summer]] partly due to ''Sunshine''[='=]s vacation theming and partly due to a scarce library and demand for the UsefulNotes/NintendoGameCube. This is considered to be the root of ''Sunshine''[='=]s lower level count compared to ''64'' and lack of polish in some areas such as the 30 FPS framerate, and Creator/ShigeruMiyamoto believes that the game could have been more interesting if it had more development time.
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* ChristmasRushed: [[http://www.gamecubicle.com/interview-super_mario_sunshine.htm The game was only in development for about 18 months]], a shorter development cycle than its predecessor ''VideoGame/SuperMario64'' which was in development for 21 months. The shortened development time was due to two main factors: the development of Nintendo's at-the-time new R&D system, and the need to [[http://web.archive.org/web/20030603193848/http://www.gamespy.com/e32003/interview/gcn/1002437/ release the game by summer]] partly due to ''Sunshine''[='=]s vacation theming and partly due to a scarce library and demand for the UsefulNotes/NintendoGameCube. This is considered to be the root of ''Sunshine''[='=]s lower level count and lack of polish in some areas such as the 30 FPS framerate, and Creator/ShigeruMiyamoto believes that the game could have been more interesting if it had more development time.
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** Dolores Rogers voices Bowser Jr. and the female Piantas.
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* CowboyBebopAtHisComputer: The Bradygames guide is a mess. Not only do they call all the enemies by their Japanese names, they don't even spell them consistently. They also misspell durian as "dorian" apparently unaware that it's an actual real fruit.
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* CowboyBebopAtHisComputer: The Bradygames guide is a mess. Not only do they call all the enemies by their Japanese names, names (or the internal filenames in some cases), they don't even spell them consistently. They also misspell durian as "dorian" apparently unaware that it's an actual real fruit.
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** When FLUDD examines Mario, a list of games that Mario appeared in shows up in the corner of the screen. Mario Kart is incorrectly spelled “Mario Kirt”.
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** When FLUDD examines Mario, a list of games that Mario appeared in shows up in the corner of the screen. Mario Kart ''VideoGame/MarioKart'' is incorrectly spelled “Mario Kirt”.
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** When FLUDD examines Mario, a list of games that Mario appeared in shows up in the corner of the screen. Mario Kart is incorrectly spelled “Mario Kirt”.
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* KeepCirculatingTheTapes: For nearly two decades, ''Sunshine'' didn't see any kind of re-release, so the original release was the only way to legally play it. In 2020, it finally got re-released as a part of ''Super Mario 3D All-Stars''. However even THIS release was doomed to fall victim to this, being announced as a limited run release with no further copies being made after March 31st.
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* KeepCirculatingTheTapes: For nearly two decades, ''Sunshine'' didn't see any kind of re-release, so the original release was the only way to legally play it. In 2020, it finally got re-released as a part of ''Super Mario 3D All-Stars''. However even THIS release was doomed to fall victim to this, being announced as a limited run release with no further copies being made after March 31st.31st, 2021.
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* TalkingToHimself: Charles Martinet, as is typical for the series, voices a number of roles besides Mario, including Toadsworth and the male Piantas. Ditto Peach and the Toads, as well as Bowser Jr. and the female Piantas.
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* TalkingToHimself: Charles Martinet, as is typical for TalkingToHimself:
** Creator/CharlesMartinet, in addition to voicing Mario, voiced theseries, Isle Delfino commercial at the beginning of the game, [[https://www.twitch.tv/videos/15509006?t=55m35s a voice role he didn't even remember having until he replayed the game]]!
** Jen Taylor voicesa number of roles besides Mario, including both Peach and the Toads (besides Toadsworth).
** Scott Burns voices Bowser, Toadsworth and the malePiantas. Ditto Peach Piantas, as well various other {{NPC}}s. Toadsworth and the Toads, as well as Bowser Jr. and male Piantas were [[CommonKnowledge nearly universally assumed by fans]] for years to be voiced by Charles Martinet ([[NowWhichOneWasThatVoice thanks the female Piantas.game's credits not actually specifying which voice actors voiced which characters]]), but Scott Burns ended up confirming he was the actual voice behind the characters in an email with a fan in 2021, nearly two decades after the game's initial release.
** Creator/CharlesMartinet, in addition to voicing Mario, voiced the
** Jen Taylor voices
** Scott Burns voices Bowser, Toadsworth and the male
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Changed line(s) 9 (click to see context) from:
* KeepCirculatingTheTapes: For nearly two decades, ''Sunshine'' didn't see any kind of re-release, so the original release was the only way to legally play it. In 2020, it finally got re-released as a part of ''Super Mario 3D All-Stars''. However even THIS release was doomed to fall victim being announced as a limited run release with no further copies being made after March 31st
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* KeepCirculatingTheTapes: For nearly two decades, ''Sunshine'' didn't see any kind of re-release, so the original release was the only way to legally play it. In 2020, it finally got re-released as a part of ''Super Mario 3D All-Stars''. However even THIS release was doomed to fall victim to this, being announced as a limited run release with no further copies being made after March 31st31st.
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Changed line(s) 9 (click to see context) from:
* KeepCirculatingTheTapes: For nearly two decades, ''Sunshine'' didn't see any kind of re-release, so the original release was the only way to legally play it. In 2020, it finally got re-released as a part of ''Super Mario 3D All-Stars''.
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* KeepCirculatingTheTapes: For nearly two decades, ''Sunshine'' didn't see any kind of re-release, so the original release was the only way to legally play it. In 2020, it finally got re-released as a part of ''Super Mario 3D All-Stars''. However even THIS release was doomed to fall victim being announced as a limited run release with no further copies being made after March 31st
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** In the Japanese version, the actor who voices the prosecutor in the [[https://www.youtube.com/watch?time_continue=102&v=dUvYYoGuNEY&feature=emb_title court cutscene]] mispronounces "Shine" as "Shrine."
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** In the Japanese version, the actor who voices the prosecutor in the [[https://www.youtube.com/watch?time_continue=102&v=dUvYYoGuNEY&feature=emb_title com/watch?v=dUvYYoGuNEY court cutscene]] mispronounces "Shine" as "Shrine.""Shrine" and says "Indeed, how can one not be '''of where''' of what is going on?" instead of "aware".
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* LifeImitatesArt: F.L.U.D.D.'s Hover Nozzle feature is eerily similar to the [[http://web.archive.org/web/20150725234649/http://tiwibzone.tiwib.netdna-cdn.com/images/water-jet-pack-jetlev.jpg real-life water-propelled jetpacks]] that would eventually come into being well after the game's conception.
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Moved from the main page.
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* DummiedOut: Only in the original Japanese release does there exist text files for what seem to be a train station system, with a list of harbors leading to levels, even ones that aren't part of the final game at all. The text for what could be a messaging tree also includes buying tickets and stamps.
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** Mario was originally going to spread ''and'' wash away paint (not like in the final game where he only washes it off), but was scrapped due to technical limitations. Nintendo would hang onto this idea and eventually make a new game series based on it-- ''VideoGame/{{Splatoon}}''-- once it became technically feasible.
to:
** Mario was originally going to spread ''and'' wash away paint (not like in the final game where he only washes it off), but this was scrapped due to technical limitations. Nintendo would hang onto this idea and eventually make a new game series based on it-- ''VideoGame/{{Splatoon}}''-- once it became technically feasible.
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** Mario was originally going to spread and wash away paint (not like in the final game), but was scrapped due to technical limitations. Nintendo would hang onto this idea and eventually make a new game series based on it-- ''VideoGame/{{Splatoon}}''-- once it became technically feasible.
to:
** Mario was originally going to spread and ''and'' wash away paint (not like in the final game), game where he only washes it off), but was scrapped due to technical limitations. Nintendo would hang onto this idea and eventually make a new game series based on it-- ''VideoGame/{{Splatoon}}''-- once it became technically feasible.
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Natter and complaining.
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** The game, as unveiled, ran at 60FPS, but with significantly lower-detail graphics. The final game runs at 30FPS though the 60 FPS functionality was only DummiedOut; it's possible to raise the framerate cap to 60 FPS with the use of a few simple cheat codes, which is useful for playing the game on emulators, though the fact that the game was coded around the lower framerate means that bumping it up introduces a number of glitches that aren't otherwise present. The HD rerelease could've been the perfect way for Nintendo to get out a version of the game as originally intended during production, as the Switch can handle [=60FPS=] gameplay for older games if handled right, and ''Galaxy'' runs very well on it, but, due to the obvious rushedness of the port, they didn't even try.
to:
** The game, as unveiled, ran at 60FPS, but with significantly lower-detail graphics. The final game runs at 30FPS though the 60 FPS functionality was only DummiedOut; it's possible to raise the framerate cap to 60 FPS with the use of a few simple cheat codes, which is useful for playing the game on emulators, though the fact that the game was coded around the lower framerate means that bumping it up introduces a number of glitches that aren't otherwise present. The HD rerelease could've been the perfect way for Nintendo to get out a version of the game as originally intended during production, as the Switch can handle [=60FPS=] gameplay for older games if handled right, and ''Galaxy'' runs very well on it, but, due to the obvious rushedness of the port, they didn't even try.
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Changed line(s) 12 (click to see context) from:
** The game, as unveiled, ran at 60FPS, but with significantly lower-detail graphics. The final game runs at 30FPS though the 60 FPS functionality was only DummiedOut; it's possible to raise the framerate cap to 60 FPS with the use of a few simple cheat codes, which is useful for playing the game on emulators, though the fact that the game was coded around the lower framerate means that bumping it up introduces a number of glitches that aren't otherwise present.
to:
** The game, as unveiled, ran at 60FPS, but with significantly lower-detail graphics. The final game runs at 30FPS though the 60 FPS functionality was only DummiedOut; it's possible to raise the framerate cap to 60 FPS with the use of a few simple cheat codes, which is useful for playing the game on emulators, though the fact that the game was coded around the lower framerate means that bumping it up introduces a number of glitches that aren't otherwise present. The HD rerelease could've been the perfect way for Nintendo to get out a version of the game as originally intended during production, as the Switch can handle [=60FPS=] gameplay for older games if handled right, and ''Galaxy'' runs very well on it, but, due to the obvious rushedness of the port, they didn't even try.
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** The Spaceworld 2001 trailer shows all the Piantas as blue, a human inhabiting Delfino Plaza, enemies walking around the HubLevel, a slimmer F.L.U.D.D., a completely different water supply counter, a monster named Hinokuri (while DummiedOut, he can still be found in the test level accessible by hacking), and Sol Coins that were originally intended as currency for a scrapped train system. A text file left over in the Japanese version of the game called "station.bmg" contains dialogue trees for a train transportation system. Mario would buy tickets using Sol Coins and the train would take him to any of the levels or areas on the island. The train system's list of locations, as well as an old level list, both of which contain the following unused locations:
to:
** The Spaceworld 2001 trailer shows all the Piantas as blue, a human inhabiting Delfino Plaza, enemies walking around the HubLevel, a slimmer F.L.U.D.D., a completely different water supply counter, a monster named Hinokuri (while DummiedOut, he can still be found in the test level accessible by hacking), and Sol Coins that were originally intended as currency for a scrapped train system. A text file left over in the Japanese version of the game called "station.bmg" contains dialogue trees for a train transportation system. Mario would buy tickets using Sol Coins and the train would take him to any of the levels or areas on the island. The train system's list of locations, as well as locations and an old level list, list both of which contain the following unused locations:
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** During their flight, Mario and company watch a video that gives them an overview of Isle Delfino. At one point in the video, Mario and FLUDD can be seen standing in Bianco Hills, despite them haven't been there yet.
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** During their flight, Mario and company watch a video that gives them an overview of Isle Delfino. At one point in the video, Mario and FLUDD can be seen standing in Bianco Hills, despite them that they haven't been there yet.
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Changed line(s) 2 (click to see context) from:
** During their flight, Mario and company watch a video that gives them an overview of Isle Delfino. At one point in the video, Mario and FLUDD can be seen standing in Bianco Hills, despite them haven't gone there yet.
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** During their flight, Mario and company watch a video that gives them an overview of Isle Delfino. At one point in the video, Mario and FLUDD can be seen standing in Bianco Hills, despite them haven't gone been there yet.
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* KeepCirculatingTheTapes: For nearly two decades, ''Sunshine'' didn't see any kind of re-release, so the original release was the only way to legally play it. In 2020, it finally got re-released as a part of ''Super Mario 3D All-Stars''.
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** In the Japanese version, the actor who voices the prosecutor in the[[https://www.youtube.com/watch?time_continue=102&v=dUvYYoGuNEY&feature=emb_title court cutscene]] mispronounces "Shine" as "Shrine."
to:
** In the Japanese version, the actor who voices the prosecutor in the[[https://www.the [[https://www.youtube.com/watch?time_continue=102&v=dUvYYoGuNEY&feature=emb_title court cutscene]] mispronounces "Shine" as "Shrine."
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Changed line(s) 3 (click to see context) from:
** In the Japanese version, the actor who voices the prosecutor in [[https://www.youtube.com/watch?time_continue=102&v=dUvYYoGuNEY&feature=emb_title court cutscene]] mispronounces "Shine" as "Shrine."
to:
** In the Japanese version, the actor who voices the prosecutor in [[https://www.the[[https://www.youtube.com/watch?time_continue=102&v=dUvYYoGuNEY&feature=emb_title court cutscene]] mispronounces "Shine" as "Shrine."
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** In the Japanese version, the voice actor who voices the prosecutor in [[https://www.youtube.com/watch?time_continue=102&v=dUvYYoGuNEY&feature=emb_title court cutscene]] mispronounces "Shine" as "Shrine."
to:
** In the Japanese version, the voice actor who voices the prosecutor in [[https://www.youtube.com/watch?time_continue=102&v=dUvYYoGuNEY&feature=emb_title court cutscene]] mispronounces "Shine" as "Shrine."
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Changed line(s) 1 (click to see context) from:
* {{Blooper}}: During their flight, Mario and company watch a video that gives them an overview of Isle Delfino. At one point in the video, Mario and FLUDD can be seen standing in Bianco Hills, despite them haven't gone there yet.
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* {{Blooper}}: {{Blooper}}:
** During their flight, Mario and company watch a video that gives them an overview of Isle Delfino. At one point in the video, Mario and FLUDD can be seen standing in Bianco Hills, despite them haven't gone thereyet.yet.
** In the Japanese version, the voice actor who voices the prosecutor in [[https://www.youtube.com/watch?time_continue=102&v=dUvYYoGuNEY&feature=emb_title court cutscene]] mispronounces "Shine" as "Shrine."
** During their flight, Mario and company watch a video that gives them an overview of Isle Delfino. At one point in the video, Mario and FLUDD can be seen standing in Bianco Hills, despite them haven't gone there
** In the Japanese version, the voice actor who voices the prosecutor in [[https://www.youtube.com/watch?time_continue=102&v=dUvYYoGuNEY&feature=emb_title court cutscene]] mispronounces "Shine" as "Shrine."
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Changed line(s) 1 (click to see context) from:
* {{Blooper}}: Mario and company watch a video that gives them an overview of Isle Delfino during their flight. At one point in the video, Mario and FLUDD can be seen standing in Bianco Hills, despite them never going there yet.
to:
* {{Blooper}}: During their flight, Mario and company watch a video that gives them an overview of Isle Delfino during their flight. Delfino. At one point in the video, Mario and FLUDD can be seen standing in Bianco Hills, despite them never going haven't gone there yet.