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* FirstAppearance: This game marks the debut of Mario's greedy EvilCounterpart, [[Characters/WarioAndWaluigi Wario]].



* FirstAppearance: This game marks the debut of Mario's greedy EvilCounterpart, [[Characters/WarioAndWaluigi Wario]].
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* FirstAppearance: Of [[Characters/WarioAndWaluigi Wario]].

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* FirstAppearance: Of This game marks the debut of Mario's greedy EvilCounterpart, [[Characters/WarioAndWaluigi Wario]].
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* PermanentPlaceholder: According to an [[https://www.ndw.jp/wario-interview-220913/ interview with Kyotake]], Wario was originally intended to be a placeholder name that would've been changed at a later point in development. However, the rest of the staff ended up loving it, so it stuck and became his final name.

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* PermanentPlaceholder: According to an [[https://www.ndw.jp/wario-interview-220913/ interview with Kyotake]], Wario Wario's name was originally intended to be a placeholder name that would've been changed at a later point in development. However, the rest of the staff ended up loving it, so it stuck and became his final name.
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The game was developed by a different team within Nintendo R&D1 than the team behind ''VideoGame/SuperMarioLand'', with the game being co-directed by Hiroji Kiyotake and Takehiko Hosokawa (who had previously worked on ''VideoGame/MetroidIIReturnOfSamus'' and ''VideoGame/DrMario'') as opposed to Satoru Okada, the director of ''Super Mario Land''. The only returning staff members from ''Land'' would be R&D1 head Creator/GunpeiYokoi (once again acting as the game's producer) and programmer Takahiro Harada (who is a programmer on both ''Land'' and this game).

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** The game was developed by a different team within Nintendo R&D1 than the team behind ''VideoGame/SuperMarioLand'', with the game being co-directed by Hiroji Kiyotake and Takehiko Hosokawa (who had previously worked on ''VideoGame/MetroidIIReturnOfSamus'' and ''VideoGame/DrMario'') as opposed to Satoru Okada, the director of ''Super Mario Land''. The only returning staff members from ''Land'' would be R&D1 head Creator/GunpeiYokoi (once again acting as the game's producer) and programmer Takahiro Harada (who is a programmer on both ''Land'' and this game).

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Changed: 216

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* BTeamSequel: Like its predecessor, the game had little involvement from series creator Creator/ShigeruMiyamoto and Nintendo's EAD division. Instead it was produced by Creator/GunpeiYokoi and developed by Nintendo's R&D1 division.

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* BTeamSequel: BTeamSequel:
**
Like its predecessor, [[VideoGame/SuperMarioLand predecessor]], the game had little involvement from series creator Creator/ShigeruMiyamoto and Nintendo's EAD division. Instead it was produced by Creator/GunpeiYokoi and developed by Nintendo's R&D1 division.division.
The game was developed by a different team within Nintendo R&D1 than the team behind ''VideoGame/SuperMarioLand'', with the game being co-directed by Hiroji Kiyotake and Takehiko Hosokawa (who had previously worked on ''VideoGame/MetroidIIReturnOfSamus'' and ''VideoGame/DrMario'') as opposed to Satoru Okada, the director of ''Super Mario Land''. The only returning staff members from ''Land'' would be R&D1 head Creator/GunpeiYokoi (once again acting as the game's producer) and programmer Takahiro Harada (who is a programmer on both ''Land'' and this game).
* PermanentPlaceholder: According to an [[https://www.ndw.jp/wario-interview-220913/ interview with Kyotake]], Wario was originally intended to be a placeholder name that would've been changed at a later point in development. However, the rest of the staff ended up loving it, so it stuck and became his final name.


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* WhatCouldHaveBeen: According to a [[https://shmuplations.com/supermarioland2/ 1992 interview]] with some of the game's developers, the first draft of the game was originally far more outlandish. However, after concerns from the rest of Nintendo that the first draft was too distant from Mario, the developers dialed it back and made it more like the rest of the series.
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Game Mod is not Trivia.


* GameMod: Done as a "WhatIf" UpdatedRerelease, a [[https://www.romhacking.net/hacks/3784/ fan-made patch]] gives the game color graphics, adds Luigi (with altered jump physics!), and fixes some bugs (including graphical glitching and lagging).
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* FirstAppearance: Of Wario.

to:

* FirstAppearance: Of Wario.[[Characters/WarioAndWaluigi Wario]].
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* GameMod: Done as a "WhatIf" UpdatedRerelease, a [[https://www.romhacking.net/hacks/3784/ fan-made patch]] gives the game color graphics, adds Luigi (with altered jump physics!), and fixes some bugs (including graphical glitching and lagging).

to:

* GameMod: Done as a "WhatIf" UpdatedRerelease, a [[https://www.romhacking.net/hacks/3784/ fan-made patch]] gives the game color graphics, adds Luigi (with altered jump physics!), and fixes some bugs (including graphical glitching and lagging).lagging).
----
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* BTeamSequel: Like it's predecessor, the game had little involvement from series creator Creator/ShigeruMiyamoto and Nintendo's EAD division. Instead it was produced by Creator/GunpeiYokoi and developed by Nintendo's R&D1 division.

to:

* BTeamSequel: Like it's its predecessor, the game had little involvement from series creator Creator/ShigeruMiyamoto and Nintendo's EAD division. Instead it was produced by Creator/GunpeiYokoi and developed by Nintendo's R&D1 division.
Is there an issue? Send a MessageReason:
None


* BTeamSequel: Like it's predecessor, the game had little involvement from series creator Creator/ShigeruMiyamoto and Nintendo's EAD division, instead being produced by Creator/GunpeiYokoi and developed by Nintendo's R&D1 division.

to:

* BTeamSequel: Like it's predecessor, the game had little involvement from series creator Creator/ShigeruMiyamoto and Nintendo's EAD division, instead being division. Instead it was produced by Creator/GunpeiYokoi and developed by Nintendo's R&D1 division.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BTeamSequel: Like it's predecessor, the game had little involvement from series creator Creator/ShigeruMiyamoto and Nintendo's EAD division, instead being produced by Creator/GunpeiYokoi and developed by Nintendo's R&D1 division.
* FirstAppearance: Of Wario.
Is there an issue? Send a MessageReason:
None


* GameMod: Done as a "what if?" UpdatedRerelease, a [[https://www.romhacking.net/hacks/3784/ fan-made patch]] gives the game color graphics, adds Luigi (with altered jump physics!), and fixes some bugs (including graphical glitching and lagging).

to:

* GameMod: Done as a "what if?" "WhatIf" UpdatedRerelease, a [[https://www.romhacking.net/hacks/3784/ fan-made patch]] gives the game color graphics, adds Luigi (with altered jump physics!), and fixes some bugs (including graphical glitching and lagging).
Is there an issue? Send a MessageReason:
None


* GameMod: Done as a "what if?" UpdatedRelease, a [[https://www.romhacking.net/hacks/3784/ fan-made patch]] gives the game color graphics, adds Luigi (with altered jump physics!), and fixes some bugs (including graphical glitching and lagging).

to:

* GameMod: Done as a "what if?" UpdatedRelease, UpdatedRerelease, a [[https://www.romhacking.net/hacks/3784/ fan-made patch]] gives the game color graphics, adds Luigi (with altered jump physics!), and fixes some bugs (including graphical glitching and lagging).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameMod: Done as a "what if?" UpdatedRelease, a [[https://www.romhacking.net/hacks/3784/ fan-made patch]] gives the game color graphics, adds Luigi (with altered jump physics!), and fixes some bugs (including graphical glitching and lagging).

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