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* TheWikiRule: [[https://steelbattalion.fandom.com/wiki/Steel_Battalion_Wiki Steel Battalion Wiki]].
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Entry is too speculative to count as an example.
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* DoingItForTheArt: Atsushi Inaba and co. had to have realized how commercially infeasible such a hardcore RealRobot simulator would be, requiring a $200 USD controller bundle and an original UsefulNotes/{{Xbox}} (a console that notoriously underperformed in their native Japan), and the roguelike approach to saving and brutally NintendoHard game design. And yet they ''still'' managed to release it for us to enjoy.
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* DoingItForTheArt: An example of why [[Administrivia/TropesAreTools this isn’t always a good thing]]. While it’s an impressive effort; the game’s huge and bulky controller, gimmicky control scheme, extremely high difficulty and learning curve, and ludicrous price point rendered the game [[AudienceAlienatingPremise nigh-unmarketable]].
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* DoingItForTheArt: An example of why [[Administrivia/TropesAreTools this isn’t always Atsushi Inaba and co. had to have realized how commercially infeasible such a good thing]]. While it’s hardcore RealRobot simulator would be, requiring a $200 USD controller bundle and an impressive effort; original UsefulNotes/{{Xbox}} (a console that notoriously underperformed in their native Japan), and the game’s huge roguelike approach to saving and bulky controller, gimmicky control scheme, extremely high difficulty and learning curve, and ludicrous price point rendered the brutally NintendoHard game [[AudienceAlienatingPremise nigh-unmarketable]].design. And yet they ''still'' managed to release it for us to enjoy.
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* FranchiseKiller: It cannot be stressed how much ''Steel Battalion: Heavy Armour'' took a sledgehammer to the face of the Steel Battalion franchise. The absolutely ''bizarre'' decision to turn the game into a ''Kinect'' video game meant that the original smooth and highly immersive controls of past games became a janky mess. This exceptionally poor reception plus the underwhelming sales made Heavy Armour the killing blow for the franchise. Likewise, Heavy Armour was also a rare dud for Creator/FromSoftware as they are known to make quality games on nearly all their releases. This is even more bizarre when you take into account that [=FromSoftware=] is actually pretty good at making mecha games such as their VideoGame/ArmoredCore1 franchise, so much mystery surrounds ''what'' exactly happened during the development of Heavy Armour.
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* FranchiseKiller: It cannot be stressed how much ''Steel Battalion: Heavy Armour'' took a sledgehammer to the face of the Steel Battalion franchise. The absolutely ''bizarre'' decision to turn the game into a ''Kinect'' video game meant that the original smooth and highly immersive controls of past games became a janky mess. This exceptionally poor reception plus the underwhelming sales made Heavy Armour the killing blow for the franchise. Likewise, Heavy Armour was also a rare dud for Creator/FromSoftware as they are known to make quality games on nearly all their releases. This is even more bizarre when you take into account that [=FromSoftware=] is actually pretty good at making mecha games such as their VideoGame/ArmoredCore1 [[VideoGame/ArmoredCore1 Armored Core]] franchise, so much mystery surrounds ''what'' exactly happened during the development of Heavy Armour.
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None
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* FranchiseKiller: It cannot be stressed how much ''Steel Battalion: Heavy Armour'' took a sledgehammer to the face of the Steel Battalion franchise. The absolutely ''bizarre'' decision to turn the game into a ''Kinect'' video game meant that the original smooth and highly immersive controls of past games became a janky mess. This exceptionally poor reception plus the underwhelming sales made Heavy Armour the killing blow for the franchise. Likewise, Heavy Armour was also a rare dud for Creator/FromSoftware as they are known to make quality games on nearly all their releases. This is even more bizarre when you take into account that FromSoftware is actually pretty good at making mecha games such as their VideoGame/ArmoredCore1 franchise, so much mystery surrounds ''what'' exactly happened during the development of Heavy Armour.
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* FranchiseKiller: It cannot be stressed how much ''Steel Battalion: Heavy Armour'' took a sledgehammer to the face of the Steel Battalion franchise. The absolutely ''bizarre'' decision to turn the game into a ''Kinect'' video game meant that the original smooth and highly immersive controls of past games became a janky mess. This exceptionally poor reception plus the underwhelming sales made Heavy Armour the killing blow for the franchise. Likewise, Heavy Armour was also a rare dud for Creator/FromSoftware as they are known to make quality games on nearly all their releases. This is even more bizarre when you take into account that FromSoftware [=FromSoftware=] is actually pretty good at making mecha games such as their VideoGame/ArmoredCore1 franchise, so much mystery surrounds ''what'' exactly happened during the development of Heavy Armour.
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None
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* FranchiseKiller: It cannot be stressed how much ''Steel Battalion: Heavy Armour'' took a sledgehammer to the face of the Steel Battalion franchise. The absolutely ''bizarre'' decision to turn the game into a ''Kinect'' video game meant that the original smooth and highly immersive controls of past games became a janky mess. This exceptionally poor reception plus the underwhelming sales made Heavy Armour the killing blow for the franchise. Likewise, Heavy Armour was also a rare dud for Creator/FromSoftware as they are known to make quality games on nearly all their releases.
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* FranchiseKiller: It cannot be stressed how much ''Steel Battalion: Heavy Armour'' took a sledgehammer to the face of the Steel Battalion franchise. The absolutely ''bizarre'' decision to turn the game into a ''Kinect'' video game meant that the original smooth and highly immersive controls of past games became a janky mess. This exceptionally poor reception plus the underwhelming sales made Heavy Armour the killing blow for the franchise. Likewise, Heavy Armour was also a rare dud for Creator/FromSoftware as they are known to make quality games on nearly all their releases. This is even more bizarre when you take into account that FromSoftware is actually pretty good at making mecha games such as their VideoGame/ArmoredCore1 franchise, so much mystery surrounds ''what'' exactly happened during the development of Heavy Armour.
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None
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* FranchiseKiller: It cannot be stressed how much ''Steel Battalion: Heavy Armour'' took a sledgehammer to the face of the Steel Battalion franchise. The absolutely ''bizarre'' decision to turn the game into a ''Kinect'' video game meant that the original smooth and highly immersive controls of past games became a janky mess. This exceptionally poor reception plus the underwhelming sales made Heavy Armour the killing blow for the franchise. Likewise, Heavy Armour was also a rare dud for Creator/FromSoftware as they are known to make quality games on nearly all their releases.
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None
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* DoingItForTheArt: An example of why [[Administrivia/TropesAreTools this isn’t always a good thing]]. While it’s an impressive effort; the game’s huge and bulky controller, gimmicky control scheme, extremely high difficulty and learning curve, and ludicrous price point doomed to be a financial failure.
to:
* DoingItForTheArt: An example of why [[Administrivia/TropesAreTools this isn’t always a good thing]]. While it’s an impressive effort; the game’s huge and bulky controller, gimmicky control scheme, extremely high difficulty and learning curve, and ludicrous price point doomed to be a financial failure. rendered the game [[AudienceAlienatingPremise nigh-unmarketable]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* DoingItForTheArt: An example of why [[AdministrativeWiki/TropesAreTools this isn’t always a good thing]]. While it’s an impressive effort; the game’s huge and bulky controller, gimmicky control scheme, extremely high difficulty and learning curve, and ludicrous price point doomed to be a financial failure.
to:
* DoingItForTheArt: An example of why [[AdministrativeWiki/TropesAreTools [[Administrivia/TropesAreTools this isn’t always a good thing]]. While it’s an impressive effort; the game’s huge and bulky controller, gimmicky control scheme, extremely high difficulty and learning curve, and ludicrous price point doomed to be a financial failure.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DoingItForTheArt: An example of why [[AdministrativeWiki/TropesAreTools this isn’t always a good thing]]. While it’s an impressive effort; the game’s huge and bulky controller, gimmicky control scheme, extremely high difficulty and learning curve, and ludicrous price point doomed to be a financial failure.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TheWikiRule: [[https://steelbattalion.fandom.com/wiki/Steel_Battalion_Wiki Steel Battalion Wiki]].