History Trivia / SpaceInvaders

24th Mar '18 10:06:40 AM VampireBuddha
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* {{Ascended Glitch}}: The speed increase of the aliens as the game went on was an unintended side effect of the weak processors at the time, but the developers liked it enough to keep it in. This inspired the whole idea of games getting harder as they player progressed.



* PortOverdosed: There is a version of ''VideoGame/SpaceInvaders'' for almost every platform ever made, including graphing calculators and wristwatches.
* SerendipityWritesThePlot: The speed increase of the aliens as the game went on was an unintended side effect of the weak processors at the time, but the developers liked it enough to keep it in.

to:

* PortOverdosed: There is a version of ''VideoGame/SpaceInvaders'' for almost every platform ever made, including graphing calculators and wristwatches.
* SerendipityWritesThePlot: The speed increase of the aliens as the game went on was an unintended side effect of the weak processors at the time, but the developers liked it enough to keep it in.
wristwatches.
14th Feb '18 2:01:25 AM LucaEarlgrey
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** For 2018, Taito ported the original ''Videogame/SpaceInvaders Extreme'' to Windows via Steam, using the PSP version's interface and most of the DS version's soundtrack. A port of ''VideoGame/GrooveCoaster'', itself a GaidenGame to the series, is on the way to the same platform.

to:

** For 2018, Taito ported the original ''Videogame/SpaceInvaders Extreme'' to Windows via Steam, using the PSP version's interface and most of the DS version's soundtrack.soundtrack with a few new tracks. A port of ''VideoGame/GrooveCoaster'', itself a GaidenGame to the series, is on the way to the same platform.
14th Feb '18 2:01:06 AM LucaEarlgrey
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** 1998's ''Space Invaders X''. In the opening cutscene, the operator of the "new" Tank steers his vessel past the "Tank Graveyard" and smiles grimly at a 1978-era Tank.



** 1998's ''Space Invaders X'' is also an example. In the opening cutscene, the operator of the "new" Tank steers his vessel past the "Tank Graveyard" and smiles grimly at a 1978-era Tank.

to:

** 1998's ''Space Invaders X'' is also an example. In For 2018, Taito ported the opening cutscene, original ''Videogame/SpaceInvaders Extreme'' to Windows via Steam, using the operator PSP version's interface and most of the "new" Tank steers his vessel past DS version's soundtrack. A port of ''VideoGame/GrooveCoaster'', itself a GaidenGame to the "Tank Graveyard" and smiles grimly at a 1978-era Tank.series, is on the way to the same platform.
8th Jul '17 11:32:44 AM nombretomado
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* According to TheOtherWiki, designs of the aliens were based on the octopus-like ones from ''Film/TheWarOfTheWorlds'' as well as in squids and crabs.

to:

* According to TheOtherWiki, Wiki/TheOtherWiki, designs of the aliens were based on the octopus-like ones from ''Film/TheWarOfTheWorlds'' as well as in squids and crabs.
13th Jun '17 5:34:55 AM Pichu-kun
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* MilestoneCelebration: In 2008, around the 30th anniversary of the original game's release, Creator/SquareEnix and Taito released ''Space Invaders Extreme'' for the UsefulNotes/NintendoDS and [[UsefulNotes/PlayStationPortable PSP]], and ''VideoGame/SpaceInvadersGetEven'' for the UsefulNotes/{{Wii}}.

to:

* MilestoneCelebration: MilestoneCelebration:
**
In 2008, around the 30th anniversary of the original game's release, Creator/SquareEnix and Taito released ''Space Invaders Extreme'' for the UsefulNotes/NintendoDS and [[UsefulNotes/PlayStationPortable PSP]], and ''VideoGame/SpaceInvadersGetEven'' for the UsefulNotes/{{Wii}}.
16th Apr '17 12:50:37 PM nombretomado
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* ExecutiveMeddling: The original design was a VideoGame/{{Breakout}} clone with the twist that the "bricks" fire back; they were originally people, but the executives vetoed it. They were then changed to airplanes, but they didn't make sense with the way they moved. After seeing ''StarWars'', the developer was inspired to change the enemies to aliens, which were [[WhatMeasureIsANonHuman acceptable to shoot and kill.]] It also justifies their lateral movement patterns, which didn't work with the previous designs.

to:

* ExecutiveMeddling: The original design was a VideoGame/{{Breakout}} ''VideoGame/{{Breakout}}'' clone with the twist that the "bricks" fire back; they were originally people, but the executives vetoed it. They were then changed to airplanes, but they didn't make sense with the way they moved. After seeing ''StarWars'', the developer was inspired to change the enemies to aliens, which were [[WhatMeasureIsANonHuman acceptable to shoot and kill.]] It also justifies their lateral movement patterns, which didn't work with the previous designs.



* MilestoneCelebration: In 2008, around the 30th anniversary of the original game's release, Creator/SquareEnix and Taito released ''Space Invaders Extreme'' for the UsefulNotes/NintendoDS and [[UsefulNotes/PlayStationPortable PSP]], and ''SpaceInvadersGetEven'' for the UsefulNotes/{{Wii}}.

to:

* MilestoneCelebration: In 2008, around the 30th anniversary of the original game's release, Creator/SquareEnix and Taito released ''Space Invaders Extreme'' for the UsefulNotes/NintendoDS and [[UsefulNotes/PlayStationPortable PSP]], and ''SpaceInvadersGetEven'' ''VideoGame/SpaceInvadersGetEven'' for the UsefulNotes/{{Wii}}.



* PortOverdosed: There is a version of ''SpaceInvaders'' for almost every platform ever made, including graphing calculators and wristwatches.
* SerendipityWritesThePlot: The speed increase of the aliens as the game went on was an unintended side effect of the weak processors at the time, but the developers liked it enough to keep it in.

to:

* PortOverdosed: There is a version of ''SpaceInvaders'' ''VideoGame/SpaceInvaders'' for almost every platform ever made, including graphing calculators and wristwatches.
* SerendipityWritesThePlot: The speed increase of the aliens as the game went on was an unintended side effect of the weak processors at the time, but the developers liked it enough to keep it in.
17th Feb '16 2:25:16 PM GrammarNavi
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* MilestoneCelebration: In 2008, around the 30th anniversary of the original game's release, Creator/SquareEnix and Taito released ''Space Invaders Extreme'' for the NintendoDS and {{PSP}}, and ''SpaceInvadersGetEven'' for the UsefulNotes/{{Wii}}.

to:

* MilestoneCelebration: In 2008, around the 30th anniversary of the original game's release, Creator/SquareEnix and Taito released ''Space Invaders Extreme'' for the NintendoDS UsefulNotes/NintendoDS and {{PSP}}, [[UsefulNotes/PlayStationPortable PSP]], and ''SpaceInvadersGetEven'' for the UsefulNotes/{{Wii}}.
14th Jan '16 6:57:15 PM nombretomado
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* MilestoneCelebration: In 2008, around the 30th anniversary of the original game's release, SquareEnix and Taito released ''Space Invaders Extreme'' for the NintendoDS and {{PSP}}, and ''SpaceInvadersGetEven'' for the {{Wii}}.

to:

* MilestoneCelebration: In 2008, around the 30th anniversary of the original game's release, SquareEnix Creator/SquareEnix and Taito released ''Space Invaders Extreme'' for the NintendoDS and {{PSP}}, and ''SpaceInvadersGetEven'' for the {{Wii}}.UsefulNotes/{{Wii}}.
18th Nov '15 11:57:53 AM PrimeEvil
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Added DiffLines:

** 1998's ''Space Invaders X'' is also an example. In the opening cutscene, the operator of the "new" Tank steers his vessel past the "Tank Graveyard" and smiles grimly at a 1978-era Tank.
18th Oct '15 5:01:32 AM ScorpiusOB1
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* According to TheOtherWiki, designs of the aliens were based on the octopus-like ones from ''Film/TheWarOfTheWorlds'' as well as in squids and crabs.



* SerendipityWritesThePlot: The speed increase of the aliens as the game went on was an unintended side effect of the weak processors at the time, but the developers liked it enough to keep it in.

to:

* SerendipityWritesThePlot: The speed increase of the aliens as the game went on was an unintended side effect of the weak processors at the time, but the developers liked it enough to keep it in.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.SpaceInvaders