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* NoExportForYou: Copies of the Collector's Edition with download codes for PC haven't been given a European release, unlike copies that have a code for the [=PS4=] or UsefulNotes/XboxOne versions.
* NoPortForYou: Due to the game having much more content than the 2013 remakes of ''Sonic 1'', ''Sonic 2'', and the 2011 remake of ''Sonic CD'', a version for iOS and Android devices was not made. Even though it has been proven to be possible once fans decompiled the game's engine and made unofficial homebrew source ports for Android, with iOS being a possible future port.
** An official port was later announced as a Netflix Games exclusive in December 2023.
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* ContentLeak: In April 2018, Sega prematurely released an update for the UsefulNotes/PlayStation4 version of ''Mania'' which was intended to launch along with the July 2018 release of ''Plus''. This included new animations, stage transitions and changes to the Metal Sonic boss fight for the main game, but did not include the two new playable characters or the "Encore Mode" DLC exclusive to ''Plus''. Sega quickly pulled it down, but details quickly spread across the web.

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* ContentLeak: In April 2018, Sega prematurely released an update for the UsefulNotes/PlayStation4 Platform/PlayStation4 version of ''Mania'' which was intended to launch along with the July 2018 release of ''Plus''. This included new animations, stage transitions and changes to the Metal Sonic boss fight for the main game, but did not include the two new playable characters or the "Encore Mode" DLC exclusive to ''Plus''. Sega quickly pulled it down, but details quickly spread across the web.
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Misplaced, moving to the correct tab


* IKnewIt:
** Many had assumed the game was coming to the UsefulNotes/NintendoSwitch, since ''VideoGame/SonicForces'' was announced when the system was known as the NX.
** When Stardust Speedway Zone was revealed via Twitter, most fans immediately guessed that [[spoiler:Metal Sonic would return as the boss of said stage]].
** [[spoiler:Theories about ''Mania''[='=]s connection to ''Forces'' were all over message boards, with fans noticing similarities like the Drop Dash in both games, that ''Forces''[='=] Classic Sonic is from "another dimension" as opposed to ''Generations'' having him be from the past, and how ''Mania'' involves a mysterious new power. The good ending reveals how Classic Sonic may have ended up in ''Forces'' as well as the possible origins of Infinite.]]

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update on mobile port


* InMemoriam: [[http://forums.sonicretro.org/index.php?app=forums&module=forums&section=findpost&pid=903718 A subtle one to the ROM hacking community.]] The Heavy Rider's Motobug is named "Jimmy" in the game's digital manual and jumps exactly like the player character in the ROM hack ''Motobug the Badnik in Sonic the Hedgehog'', by the late Polygon Jim.

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* InMemoriam: [[http://forums.sonicretro.org/index.php?app=forums&module=forums&section=findpost&pid=903718 php?app=forums&module=forums§ion=findpost&pid=903718 A subtle one to the ROM hacking community.]] The Heavy Rider's Motobug is named "Jimmy" in the game's digital manual and jumps exactly like the player character in the ROM hack ''Motobug the Badnik in Sonic the Hedgehog'', by the late Polygon Jim.


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** An official port was later announced as a Netflix Games exclusive in December 2023.
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* NoPortForYou: Due to the game having much more content than the 2013 remakes of ''Sonic 1'', ''Sonic 2'', and the 2011 remake of ''Sonic CD'', a version for iOS and Android devices is all but impossible.

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* NoPortForYou: Due to the game having much more content than the 2013 remakes of ''Sonic 1'', ''Sonic 2'', and the 2011 remake of ''Sonic CD'', a version for iOS and Android devices is all but impossible.was not made. Even though it has been proven to be possible once fans decompiled the game's engine and made unofficial homebrew source ports for Android, with iOS being a possible future port.
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Per TRS, Feelies is now Trivia.

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* {{Feelies}}:
** While the game is mostly a digital distribution title, there is still a [[http://knowyourmeme.com/photos/1184804-sonic-the-hedgehog Collector's Edition]] that comes with a statue of Sonic that plays a Sega scream, a metallic Collectible Card with the download ticket printed on it, and a Genesis cartridge with a cast golden ring.
** The physical release of ''Plus'' includes an artbook, a shiny cover containing it and the game box, and a reversible cover for the latter which when flipped, is a Genesis-esque cover with a [[StylisticSuck hilariously-outdated description]] on the back which wouldn't be out of place during the original trilogy's release period.
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* AccidentallyCorrectWriting: Sonic has a new ability known as the Drop Dash that was exclusive to ''Sonic Mania'', but an early prototype of ''VideoGame/Sonic3AndKnuckles'' was discovered that had an ability similar to the Drop Dash. The game's director Christian "Taxman" Whitehead stated on Website/{{Twitter}} that this was an [[https://twitter.com/cfwhitehead/status/1195869039454633985 "uncanny coincidence"]].

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* AccidentallyCorrectWriting: Sonic has a new ability known as the Drop Dash that was exclusive to introduced in ''Sonic Mania'', but an early prototype of ''VideoGame/Sonic3AndKnuckles'' was discovered that had an ability similar to the Drop Dash. The game's director Christian "Taxman" Whitehead stated on Website/{{Twitter}} that this was an [[https://twitter.com/cfwhitehead/status/1195869039454633985 "uncanny coincidence"]].
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no longer trivia, now main/ indexed on administrivia


* TropeNamers: {{Studiopolis}}.
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** During development, Sonic Team discussed adding Amy in the game as a playable character, but they were unable to due to time constraints.

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** During development, Sonic Team discussed adding Amy in the game as a playable character, but they were unable to due to time constraints.
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** During development, Sonic Team discussed adding Amy in the game, but they were unable to due to time constraints.

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** During development, Sonic Team discussed adding Amy in the game, game as a playable character, but they were unable to due to time constraints.
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** During development, Sonic Team discussed adding Amy in the game, but they were unable to due to time constraints.
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* AccidentallyCorrectWriting: Sonic has a new ability known as the Drop Dash that was exclusive to ''Sonic Mania'', but an early prototype of ''VideoGame/Sonic3AndKnuckles'' was discovered that had an ability similar to the Drop Dash. The game's director [[Creator/ChristianWhitehead Christian "Taxman" Whitehead]] stated on Website/{{Twitter}} that this was an [[https://twitter.com/cfwhitehead/status/1195869039454633985 "uncanny coincidence"]].

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* AccidentallyCorrectWriting: Sonic has a new ability known as the Drop Dash that was exclusive to ''Sonic Mania'', but an early prototype of ''VideoGame/Sonic3AndKnuckles'' was discovered that had an ability similar to the Drop Dash. The game's director [[Creator/ChristianWhitehead Christian "Taxman" Whitehead]] Whitehead stated on Website/{{Twitter}} that this was an [[https://twitter.com/cfwhitehead/status/1195869039454633985 "uncanny coincidence"]].



** A sequel to the game was planned, but CreativeDifferences between Sega and Christian Whitehead led to the game being scrapped, instead reforged into VideoGame/SonicSuperstars, this time developed by original Sonic Co-Creator Naoto Ohshima and his company Arzest.

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** A sequel to the game was planned, but CreativeDifferences between Sega and Christian Whitehead led to the game being scrapped, instead reforged re-forged into VideoGame/SonicSuperstars, ''VideoGame/SonicSuperstars'', this time developed by original Sonic Co-Creator co-creator Naoto Ohshima and his company Arzest.
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** A sequel to the game was planned, but CreativeDifferences between Sega and Christian Whitehead led to the game being scrapped, instead reforged into VideoGame/SonicSuperstars, this time developed by original Sonic Co-Creator Naoto Ohshima and his company Arzest.
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** [[https://www.nintendolife.com/news/2016/07/renegade_kid_has_kindly_offered_to_port_sonic_mania_to_nintendo_3ds Had SEGA taken the studio Renegade Kid up on their offer, the game would have seen a 3DS version.]]

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** [[https://www.nintendolife.com/news/2016/07/renegade_kid_has_kindly_offered_to_port_sonic_mania_to_nintendo_3ds Had SEGA taken the studio Renegade Kid up on their offer, the game would have seen a 3DS version.]]]] The fact that the studio closed down in 2016 didn't help with this, and with the UsefulNotes/NintendoSwitch being a runaway success and quickly eclipsing the [=3DS=], any odds of a [=3DS=] version happening were dead before the game's year of release was even over.
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* AccidentallyCorrectWriting: Sonic has a new ability known as the Drop Dash that was exclusive to ''Sonic Mania'', but an early prototype of ''VideoGame/Sonic3AndKnuckles'' was discovered that had an ability similar to the Drop Dash. The game's director Christian "Taxman" Whitehead stated on Website/{{Twitter}} that this was an [[https://twitter.com/cfwhitehead/status/1195869039454633985 "uncanny coincidence"]].

to:

* AccidentallyCorrectWriting: Sonic has a new ability known as the Drop Dash that was exclusive to ''Sonic Mania'', but an early prototype of ''VideoGame/Sonic3AndKnuckles'' was discovered that had an ability similar to the Drop Dash. The game's director [[Creator/ChristianWhitehead Christian "Taxman" Whitehead Whitehead]] stated on Website/{{Twitter}} that this was an [[https://twitter.com/cfwhitehead/status/1195869039454633985 "uncanny coincidence"]].
Is there an issue? Send a MessageReason:
None

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** [[https://www.nintendolife.com/news/2016/07/renegade_kid_has_kindly_offered_to_port_sonic_mania_to_nintendo_3ds Had SEGA taken the studio Renegade Kid up on their offer, the game would have seen a 3DS version.]]
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** Creator/NaotoOhshima, Sonic's original designer, [[https://twitter.com/sonic_hedgehog/status/880834856330043393 drew artwork of Sonic and Tails]] to support the game. Best of all, Sonic's pose in the artwork resembles his pose in [[VideoGame/SonicTheHedgehog1 the very first game's]] [[http://www.vizzed.com/vizzedboard/retro/user_screenshots/saves21/219653/GENESIS--Sonic%20the%20Hedgehog_Oct12%2018_10_16.png ending:]]

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** Creator/NaotoOhshima, Naoto Ohshima, Sonic's original designer, [[https://twitter.com/sonic_hedgehog/status/880834856330043393 drew artwork of Sonic and Tails]] to support the game. Best of all, Sonic's pose in the artwork resembles his pose in [[VideoGame/SonicTheHedgehog1 the very first game's]] [[http://www.vizzed.com/vizzedboard/retro/user_screenshots/saves21/219653/GENESIS--Sonic%20the%20Hedgehog_Oct12%2018_10_16.png ending:]]



** Creator/HirokazuYasuhara, level designer of the original trilogy, [[https://twitter.com/Yasuharah/status/897703474577760256 congratulated the development team]] for their Metacritic score.

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** Creator/HirokazuYasuhara, Hirokazu Yasuhara, level designer of the original trilogy, [[https://twitter.com/Yasuharah/status/897703474577760256 congratulated the development team]] for their Metacritic score.
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** Crearor/NaotoOhshima, Sonic's original designer, [[https://twitter.com/sonic_hedgehog/status/880834856330043393 drew artwork of Sonic and Tails]] to support the game. Best of all, Sonic's pose in the artwork resembles his pose in [[VideoGame/SonicTheHedgehog1 the very first game's]] [[http://www.vizzed.com/vizzedboard/retro/user_screenshots/saves21/219653/GENESIS--Sonic%20the%20Hedgehog_Oct12%2018_10_16.png ending:]]

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** Crearor/NaotoOhshima, Creator/NaotoOhshima, Sonic's original designer, [[https://twitter.com/sonic_hedgehog/status/880834856330043393 drew artwork of Sonic and Tails]] to support the game. Best of all, Sonic's pose in the artwork resembles his pose in [[VideoGame/SonicTheHedgehog1 the very first game's]] [[http://www.vizzed.com/vizzedboard/retro/user_screenshots/saves21/219653/GENESIS--Sonic%20the%20Hedgehog_Oct12%2018_10_16.png ending:]]
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** Naoto Ohshima, Sonic's original designer, [[https://twitter.com/sonic_hedgehog/status/880834856330043393 drew artwork of Sonic and Tails]] to support the game. Best of all, Sonic's pose in the artwork resembles his pose in [[VideoGame/SonicTheHedgehog1 the very first game's]] [[http://www.vizzed.com/vizzedboard/retro/user_screenshots/saves21/219653/GENESIS--Sonic%20the%20Hedgehog_Oct12%2018_10_16.png ending:]]

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** Naoto Ohshima, Crearor/NaotoOhshima, Sonic's original designer, [[https://twitter.com/sonic_hedgehog/status/880834856330043393 drew artwork of Sonic and Tails]] to support the game. Best of all, Sonic's pose in the artwork resembles his pose in [[VideoGame/SonicTheHedgehog1 the very first game's]] [[http://www.vizzed.com/vizzedboard/retro/user_screenshots/saves21/219653/GENESIS--Sonic%20the%20Hedgehog_Oct12%2018_10_16.png ending:]]



** Yuji Naka, the programmer-turned-former head of Creator/SonicTeam, [[https://twitter.com/sonic_hedgehog/status/889549948961738752 also gave his support for the game, namely by visiting the Mania team's office himself!]]
** Hirokazu Yasuhara, level designer of the original trilogy, [[https://twitter.com/Yasuharah/status/897703474577760256 congratulated the development team]] for their Metacritic score.

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** Yuji Naka, Creator/YujiNaka, the programmer-turned-former head of Creator/SonicTeam, [[https://twitter.com/sonic_hedgehog/status/889549948961738752 also gave his support for the game, namely by visiting the Mania team's office himself!]]
** Hirokazu Yasuhara, Creator/HirokazuYasuhara, level designer of the original trilogy, [[https://twitter.com/Yasuharah/status/897703474577760256 congratulated the development team]] for their Metacritic score.
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* TropeNamer: Main/{{Studiopolis}}

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* TropeNamer: Main/{{Studiopolis}}TropeNamers: {{Studiopolis}}.

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* IKnewIt:
** Many had assumed the game was coming to the UsefulNotes/NintendoSwitch, since ''VideoGame/SonicForces'' was announced when the system was known as the NX.
** When Stardust Speedway Zone was revealed via Twitter, most fans immediately guessed that [[spoiler:Metal Sonic would return as the boss of said stage]].
** [[spoiler:Theories about ''Mania''[='=]s connection to ''Forces'' were all over message boards, with fans noticing similarities like the Drop Dash in both games, that ''Forces''[='=] Classic Sonic is from "another dimension" as opposed to ''Generations'' having him be from the past, and how ''Mania'' involves a mysterious new power. The good ending reveals how Classic Sonic may have ended up in ''Forces'' as well as the possible origins of Infinite.]]



** Infinite was originally suggested by Creator/SonicTeam to appear in the game as a way to further tie the game into ''VideoGame/SonicForces''. Due to the devs not having much information on him at the time however, they decided to not include him, sticking with the Phantom Ruby instead.

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** Infinite was originally suggested by Creator/SonicTeam Sonic Team to appear in the game as a way to further tie the game into ''VideoGame/SonicForces''. ''Forces''. Due to the devs developers not having much information on him at the time time, however, they decided to not include him, sticking with the Phantom Ruby instead.
Tabs MOD

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YMMV


* FanNickname:
** "''Sonic the Hedgehog 9''", since it's the ''Sonic'' equivalent to ''VideoGame/MegaMan9''.
** Some fans have referred this game as the ''real'' "''VideoGame/SonicTheHedgehog4''."
** Due to revisiting certain stages, some have likewise dubbed it ''VideoGame/SonicGenerations'': ''2D Version'' or ''2D.0''.
** A GoodBadBug that causes Sonic to invoke Super Sonic and gain his sprite set and BackgroundMusicOverride, but leaves his color and abilities the same, has led to fans referring to it as "Super Sonic Blue", "Super Sonic God Super Sonic", or "False Super Sonic" due to Super Sonic's ''Franchise/DragonBall'' inspiration.
** The DifficultySpike of the fourth Special Stage has caused players to refer to its Emerald as [[VideoGame/ShadowTheHedgehog "that DAMN fourth Chaos Emerald"]].
** The mini boss of both Act 1 in Mirage Saloon Zone has been dubbed the "[[WesternAnimation/SpongeBobSquarePants Alaskan Bull Worm]]", especially since it's big, scary, and pink.
* IKnewIt:
** Many had assumed the game was coming to the UsefulNotes/NintendoSwitch, since ''VideoGame/SonicForces'' was announced when the system was known as the NX.
** When Stardust Speedway Zone was revealed via Twitter, most fans immediately guessed that [[spoiler:Metal Sonic would return as the boss of said stage]].
** [[spoiler:Theories about ''Mania''[='=]s connection to ''Forces'' were all over message boards, with fans noticing similarities like the Drop Dash in both games, that ''Forces''[='=] Classic Sonic is from "another dimension" as opposed to ''Generations'' having him be from the past, and how ''Mania'' involves a mysterious new power. The good ending reveals how Classic Sonic may have ended up in ''Forces'' as well as the possible origins of Infinite.]]
Is there an issue? Send a MessageReason:
None


** Infinite was originally planned to be in ''Mania'' as a way to further tie the game into ''VideoGame/SonicForces'', however, due to the team not having enough info on him at the time, they decided to not include him and to simply stick with the Phantom Ruby instead.

to:

** Infinite was originally planned suggested by Creator/SonicTeam to be appear in ''Mania'' the game as a way to further tie the game into ''VideoGame/SonicForces'', however, due ''VideoGame/SonicForces''. Due to the team devs not having enough info much information on him at the time, time however, they decided to not include him and to simply stick him, sticking with the Phantom Ruby instead.
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** The updated transition cutscene between Stardust Speedway and Hydrocity in the free update features the unused 3D model of the [[spoiler:Titanic Monarch]] in a giant screen.
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** Regarding the backstory of the Hard Boiled Heavies (which wasn't touched upon in the game), Christian Whitehead explains in an [[https://www.youtube.com/watch?v=PYM5j2usfNI audio interview]] that the power of the Phantom Ruby corrupted the animals in the Egg-Robos and caused them to fuse with the Egg Robos AI, giving the Egg Robo's their personalities and interests. He also explains that this is why they're disobedient towards Eggman.

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** Regarding Christian Whitehead goes into a bit more detail on how the backstory of Egg Robos at the beginning became the Hard Boiled Heavies (which wasn't touched upon in the game), Christian Whitehead explains in an [[https://www.youtube.com/watch?v=PYM5j2usfNI audio interview]] that interview]]. According to him, the power of the Phantom Ruby corrupted the animals in the Egg-Robos and caused them their minds to fuse with the Egg Robos AI, giving the Egg Robo's their personalities and interests.interests in the process. He also explains that this is why they're disobedient towards Eggman.
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None

Added DiffLines:

** Infinite was originally planned to be in ''Mania'' as a way to further tie the game into ''VideoGame/SonicForces'', however, due to the team not having enough info on him at the time, they decided to not include him and to simply stick with the Phantom Ruby instead.


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** Regarding the backstory of the Hard Boiled Heavies (which wasn't touched upon in the game), Christian Whitehead explains in an [[https://www.youtube.com/watch?v=PYM5j2usfNI audio interview]] that the power of the Phantom Ruby corrupted the animals in the Egg-Robos and caused them to fuse with the Egg Robos AI, giving the Egg Robo's their personalities and interests. He also explains that this is why they're disobedient towards Eggman.
Is there an issue? Send a MessageReason:
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** The game was going to consist entirely of original zones, but only has five of them due to Sega mandating that the developers incorporate some zones from the older games.
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** The background of the Pinball Bonus Stage in Encore Mode reuses some assets from the original ''Sonic Discovery'' [[https://preview.redd.it/lazffe0m0ya11.png?auto=webp&s=38f9ccbf3d3ea01d43a1b309366f85dd32b0faf8 title screen]].

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** The background of the Pinball Bonus Stage in Encore Mode reuses some assets from the original original, unused ''Sonic Discovery'' [[https://preview.redd.it/lazffe0m0ya11.png?auto=webp&s=38f9ccbf3d3ea01d43a1b309366f85dd32b0faf8 title screen]].
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** The background of the Pinball Bonus Stage in Encore Mode reuses some assets from the early ''Sonic Discovery'' title screen.

to:

** The background of the Pinball Bonus Stage in Encore Mode reuses some assets from the early original ''Sonic Discovery'' [[https://preview.redd.it/lazffe0m0ya11.png?auto=webp&s=38f9ccbf3d3ea01d43a1b309366f85dd32b0faf8 title screen.screen]].

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