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History Trivia / Sly3HonorAmongThieves

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** The pigeon enemies in Venice use sped-up versions of the noises made by the geese enemies of the last game. The slow-motion gadget (or the speed-up gadget in Sly 2) can be used to check this.

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** The pigeon enemies in Venice use sped-up versions of the noises made by the geese enemies of the last game. The slow-motion gadget (or the speed-up gadget in Sly 2) ''Sly 2'') can be used to check this.



* WhatCouldHaveBeen: [[WhatCouldHaveBeen/SlyCooper Shares a page]]

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* WhatCouldHaveBeen: [[WhatCouldHaveBeen/SlyCooper Shares a page]]page]].
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* ThrowItIn: [[WordOfGod According to Kevin Miller]] on the ''Podcast/SecondFunniestPodcast'', the jokes about Sly's Italian accent were put into the script after the writers heard Kevin's terrible attempt at one.

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* ThrowItIn: [[WordOfGod According to Kevin Miller]] on the ''Podcast/SecondFunniestPodcast'', the jokes about Sly's Italian accent were put into the script after the writers heard Kevin's his terrible attempt at one.

Changed: 46

Removed: 4720

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* WhatCouldHaveBeen:
** Originally, the intro was much different than the final, with Sly getting beaten and washed up on the beach instead of being crushed and almost eaten by a monster.
** In an early prototype, there were some unused power-ups such as sleep gas bombs, and an unused outfit for Sly where he dresses up in a pulp-like hat, possibly indicating a costume that works in all levels.
** The Guru at one point was a monk, but the idea was scrapped to avoid religious sensibility. In the final game's credits, he's incorrectly credited as The Shaman, possibly an early name for him. In early ConceptArt, he had a boomerang, possibly as a weapon, but it was removed to fit his peaceful personality better. Also, he was originally going to speak, but due to time and money constraints he only speaks in mumbles and gibberish in the final game.
** Originally Dimitri was going to wear only a speedo as his diver outfit, but it was changed to a diving suit because it made him look naked, which would've gotten the game's rating would be bumped up to a T. He was also going to use a harpoon as a weapon, but it was changed for the same reason because it looked too much like a shotgun.
** The game at one point showed that you can play as Penelope, but this can be done only with cheating devices. She can only double jump and she can activate buttons with her own interactive icon, but she has no attacks and she can't use a Binocucom.
** In an alpha build of the Venice level, Octavio had a different design where he had more of a Beethoven look rather than a Phantom of the Opera look. Also, his guards were dressed up like circus clowns instead of opera singers.
** In the Outback Australia level, instead of only feeding guards to the alligator, you would have first given him a scorpion to make him fall in love with you.
** Bentley wore his hat from ''Sly 2'' instead of the helmet we see in the final game.
** There was a mechanic were Bentley would chuck bombs at Sly and he would have to hit them away like a baseball to reach distant targets.
** The alpha had a lot of missions that heavily changed or were just cut, as seen by leaked footage in [=YouTube=]:
*** The first mission in Venice involved Sly checking pizzerias around the map to find Murray, only to get caught and ambushed twice. Octavio made his first appearance in this version of the mission.
*** Destroying the Ferris wheel in Venice was originally its own mission, and required Sly and Bentley to steal keys around the map. The justification for it was also very flimsy, and the "it's used to spread tar into the water" was a later addition (hilariously, in the alpha it really feels Bentley was planning a terrorist act for shit and giggles). In the final level it's just a cutscene in the end of an another mission.
*** The Venice disguise mission has Bentley entering apartments and a museum for some unspecified purpose rather than coffeehouses for blueprints. The last location to infiltrate was repurposed into the Police HQ in the finished game[[note]]An artifact of this is in the final game as a glitch. After the mission is complete, you can enter the third coffeehouse through the door to the Police HQ, and the camera moves to the coffeehouse’s door opening and closing on its own as if someone entered through it[[/note]]. Tony B. is given the placeholder name Bob in this version of the mission, and the additional security question he asks is about his mother’s name (Martha) rather than his own nickname. The last part of the mission also incorporates the multiplayer element that is absent from the main story campaign in the finished game, passing a gold helmet between them that has a time limit for how long a single person can hold it at a time.
*** The mission where you destroy Octavio's blimps and billboard was originally meant for Bentley, and involved boats instead of blimps. The billboard would be destroyed by shooting sleep darts at targets behind the moving hands.
*** Australia's first mission also required the baseball system, but instead of bombs Bentley would throw Sly hooks to create pathways to Guru's hideouts. In the final game the hooks are already there, brought by the miners.
*** Another mission in Australia required Murray to first knock over a large rock to create a bridge between landmasses and lift a large metallic contraception to act as another bridge. The mission was removed, but both makeshift bridges are still there (One is next to the twin rocks near the saloon, the other is the metallic contraception floating in the swamp near where Guru has to destroy the generator).
*** The last episode has an unused mission involving Murray using his ball form to climb on top of radio towers, possibly to destroy them.

to:

* WhatCouldHaveBeen:
** Originally, the intro was much different than the final, with Sly getting beaten and washed up on the beach instead of being crushed and almost eaten by
WhatCouldHaveBeen: [[WhatCouldHaveBeen/SlyCooper Shares a monster.
** In an early prototype, there were some unused power-ups such as sleep gas bombs, and an unused outfit for Sly where he dresses up in a pulp-like hat, possibly indicating a costume that works in all levels.
** The Guru at one point was a monk, but the idea was scrapped to avoid religious sensibility. In the final game's credits, he's incorrectly credited as The Shaman, possibly an early name for him. In early ConceptArt, he had a boomerang, possibly as a weapon, but it was removed to fit his peaceful personality better. Also, he was originally going to speak, but due to time and money constraints he only speaks in mumbles and gibberish in the final game.
** Originally Dimitri was going to wear only a speedo as his diver outfit, but it was changed to a diving suit because it made him look naked, which would've gotten the game's rating would be bumped up to a T. He was also going to use a harpoon as a weapon, but it was changed for the same reason because it looked too much like a shotgun.
** The game at one point showed that you can play as Penelope, but this can be done only with cheating devices. She can only double jump and she can activate buttons with her own interactive icon, but she has no attacks and she can't use a Binocucom.
** In an alpha build of the Venice level, Octavio had a different design where he had more of a Beethoven look rather than a Phantom of the Opera look. Also, his guards were dressed up like circus clowns instead of opera singers.
** In the Outback Australia level, instead of only feeding guards to the alligator, you would have first given him a scorpion to make him fall in love with you.
** Bentley wore his hat from ''Sly 2'' instead of the helmet we see in the final game.
** There was a mechanic were Bentley would chuck bombs at Sly and he would have to hit them away like a baseball to reach distant targets.
** The alpha had a lot of missions that heavily changed or were just cut, as seen by leaked footage in [=YouTube=]:
*** The first mission in Venice involved Sly checking pizzerias around the map to find Murray, only to get caught and ambushed twice. Octavio made his first appearance in this version of the mission.
*** Destroying the Ferris wheel in Venice was originally its own mission, and required Sly and Bentley to steal keys around the map. The justification for it was also very flimsy, and the "it's used to spread tar into the water" was a later addition (hilariously, in the alpha it really feels Bentley was planning a terrorist act for shit and giggles). In the final level it's just a cutscene in the end of an another mission.
*** The Venice disguise mission has Bentley entering apartments and a museum for some unspecified purpose rather than coffeehouses for blueprints. The last location to infiltrate was repurposed into the Police HQ in the finished game[[note]]An artifact of this is in the final game as a glitch. After the mission is complete, you can enter the third coffeehouse through the door to the Police HQ, and the camera moves to the coffeehouse’s door opening and closing on its own as if someone entered through it[[/note]]. Tony B. is given the placeholder name Bob in this version of the mission, and the additional security question he asks is about his mother’s name (Martha) rather than his own nickname. The last part of the mission also incorporates the multiplayer element that is absent from the main story campaign in the finished game, passing a gold helmet between them that has a time limit for how long a single person can hold it at a time.
*** The mission where you destroy Octavio's blimps and billboard was originally meant for Bentley, and involved boats instead of blimps. The billboard would be destroyed by shooting sleep darts at targets behind the moving hands.
*** Australia's first mission also required the baseball system, but instead of bombs Bentley would throw Sly hooks to create pathways to Guru's hideouts. In the final game the hooks are already there, brought by the miners.
*** Another mission in Australia required Murray to first knock over a large rock to create a bridge between landmasses and lift a large metallic contraception to act as another bridge. The mission was removed, but both makeshift bridges are still there (One is next to the twin rocks near the saloon, the other is the metallic contraception floating in the swamp near where Guru has to destroy the generator).
*** The last episode has an unused mission involving Murray using his ball form to climb on top of radio towers, possibly to destroy them.
page]]
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None


** The Guru at one point was a monk, but the idea was scrapped to avoid religious sensibility. In the final game's credits, he's incorrectly credited as The Shaman, possibly an early name for him. In early concept art, he had a boomerang, possibly as a weapon, but it was removed to fit his peaceful personality better. Also, he was originally going to speak, but due to time and money constraints he only speaks in mumbles and gibberish in the final game.

to:

** The Guru at one point was a monk, but the idea was scrapped to avoid religious sensibility. In the final game's credits, he's incorrectly credited as The Shaman, possibly an early name for him. In early concept art, ConceptArt, he had a boomerang, possibly as a weapon, but it was removed to fit his peaceful personality better. Also, he was originally going to speak, but due to time and money constraints he only speaks in mumbles and gibberish in the final game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The Venice disguise mission has Bentley entering apartments and a museum for some unspecified purpose rather than coffeehouses for blueprints. The last location to infiltrate was repurposed into the Police HQ in the finished game[[note]]An artifact of this is in the final game as a glitch. After the mission is complete, you can enter the third coffeehouse through the door to the Police HQ, and the camera moves to the coffeehouse’s door opening and closing on its own as if someone entered through it[[/note]]. Tony B. is given the placeholder name Bob in this version of the mission, and the additional security question he asks is about his mother’s name (Martha) rather than his own nickname. The last part of the mission also incorporates the multiplayer element that is absent from the main story campaign in the finished game, passing a gold helmet between them that has a time limit for how long a single person can hold it at a time.
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No longer Trivia. See X Source Cleanup.


* QuoteSource:
** ClockKing.
** EgocentricTeamNaming.
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* ThrowItIn: [[WordOfGod According to Kevin Miller]] on the ''Podcast/SecondFunniestPodcast'', the jokes about Sly's Italian accent were put into the ''Sly 3'''s script after the writers heard Kevin's terrible attempt at one.

to:

* ThrowItIn: [[WordOfGod According to Kevin Miller]] on the ''Podcast/SecondFunniestPodcast'', the jokes about Sly's Italian accent were put into the ''Sly 3'''s script after the writers heard Kevin's terrible attempt at one.

Added: 4

Changed: 1309

Removed: 248

Is there an issue? Send a MessageReason:
None


** Originally, the intro was much different than the final where Sly was beaten and was washed up on the beach instead of being crushed and almost eaten by a monster.
** In an early prototype, there were some unused power-ups such as sleep gas bombs as well as an unused outfit for Sly where he dresses up in a pulp like hat possibly indicating a costume that works in all levels.
** The Guru at one point was a monk, but the idea was scrapped to avoid religious sensibility. In the final game's credits, he's incorrectly credited as The Shamen, possibly an early name for him.
*** In early concept art, the Guru had a boomerang possibly as a weapon, but it was removed to fit his peaceful personality better. Also, he was originally going to speak but due to time and money constraints, he only speaks in mumbles and gibberish.
** Originally Dimitri was going to wear only a speedo as his diver outfit it was changed to a divers suit because it made him look naked meaning the game's rating would be bumped up to a T rating. He was also going to use a harpoon as a weapon but it was changed for the same reason because it looked too much like a shotgun.
** The game at one point shows that you can play as Penelope but this can be done only with cheating devices. She can only double jump and she can activate buttons with her own interactive icon, but she has no attacks and she can't use a binocucom.

to:

** Originally, the intro was much different than the final where final, with Sly was getting beaten and was washed up on the beach instead of being crushed and almost eaten by a monster.
** In an early prototype, there were some unused power-ups such as sleep gas bombs as well as bombs, and an unused outfit for Sly where he dresses up in a pulp like hat pulp-like hat, possibly indicating a costume that works in all levels.
** The Guru at one point was a monk, but the idea was scrapped to avoid religious sensibility. In the final game's credits, he's incorrectly credited as The Shamen, Shaman, possibly an early name for him.
***
him. In early concept art, the Guru he had a boomerang boomerang, possibly as a weapon, but it was removed to fit his peaceful personality better. Also, he was originally going to speak speak, but due to time and money constraints, constraints he only speaks in mumbles and gibberish.
gibberish in the final game.
** Originally Dimitri was going to wear only a speedo as his diver outfit outfit, but it was changed to a divers diving suit because it made him look naked meaning naked, which would've gotten the game's rating would be bumped up to a T rating. T. He was also going to use a harpoon as a weapon weapon, but it was changed for the same reason because it looked too much like a shotgun.
** The game at one point shows showed that you can play as Penelope Penelope, but this can be done only with cheating devices. She can only double jump and she can activate buttons with her own interactive icon, but she has no attacks and she can't use a binocucom.Binocucom.



** In the Outback Australia level instead of only feeding guards to the alligator, you would have first given him a scorpion to make him fall in love with you.
** Bentley wore his hat from Sly 2 instead of the helmet we see in the final game.
** There was a mechanic were Bentley would chuck bombs at Sly and he would have to hit them away like a baseball to reach distant targets. Likely removed for having "ScrappyMechanic" written all over it.
** The aforementioned alpha had a lot of missions that heavily changed or were just cut, as seen by leaked footage in youtube:
*** The first mission in Venice involved Sly checking Pizzerias around the map to find Murray, only to get caught and ambushed twice. Octavio made his first appearance in this version of the mission.
*** Destroying the ferris wheel in Venice was originally its own mission, and required Sly and Bentley to steal keys around the map. The justification for it was also very flimsy, and the "it's used to spread tar into the water" was a later addition (hilariously, in the alpha it really feels Bentley was planning a terrorist act for shit and giggles) In the final level it's just a cutscene in the end of an another mission.
*** The mission where you destroy Octavios' blimps and billboard was originally meant for Bentley, and involved boats instead of blimps. The billboard would be destroyed by shooting sleep darts at targets behind the moving hands.

to:

** In the Outback Australia level level, instead of only feeding guards to the alligator, you would have first given him a scorpion to make him fall in love with you.
** Bentley wore his hat from Sly 2 ''Sly 2'' instead of the helmet we see in the final game.
** There was a mechanic were Bentley would chuck bombs at Sly and he would have to hit them away like a baseball to reach distant targets. Likely removed for having "ScrappyMechanic" written all over it.
targets.
** The aforementioned alpha had a lot of missions that heavily changed or were just cut, as seen by leaked footage in youtube:
[=YouTube=]:
*** The first mission in Venice involved Sly checking Pizzerias pizzerias around the map to find Murray, only to get caught and ambushed twice. Octavio made his first appearance in this version of the mission.
*** Destroying the ferris Ferris wheel in Venice was originally its own mission, and required Sly and Bentley to steal keys around the map. The justification for it was also very flimsy, and the "it's used to spread tar into the water" was a later addition (hilariously, in the alpha it really feels Bentley was planning a terrorist act for shit and giggles) giggles). In the final level it's just a cutscene in the end of an another mission.
mission.
*** The mission where you destroy Octavios' Octavio's blimps and billboard was originally meant for Bentley, and involved boats instead of blimps. The billboard would be destroyed by shooting sleep darts at targets behind the moving hands.



*** The last episode has an unused mission involving Murry using his ball roll to climb on top of radio towers possibly to destroy them.

to:

*** The last episode has an unused mission involving Murry Murray using his ball roll form to climb on top of radio towers towers, possibly to destroy them.them.
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