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Thanks for the correction about Tholen voicing Zane; if that's the case then this bit can be dropped


* EnforcedMethodActing: An example that, thanks to the highly {{metafiction}}al of the game, blends with standard MethodActing. Lead designer Jay Tholen acted in-character as Zane throughout the entire process of voice directing, to immerse the actors in the meta aspect of their role (IE, that they've been hired by a talentless amateur {{manchild}} for his ego project). Gianni Matragrano (voice of the game's rats) stated in a livestream with Tasch Ritter and Justice Washington (the voices of Steffanie and Mikey, respectively) that ''[[https://youtu.be/_j9DRx9mNzw?t=2220 "we did not work with Jay, we worked with Zane."]]'' They've since remarked that it was one of the most entertaining aspects of working on the game.

to:

* EnforcedMethodActing: An example that, thanks to the highly {{metafiction}}al of the game, blends with standard MethodActing. Lead designer Jay Tholen acted in-character as Zane throughout the entire process of voice directing, to immerse the actors in the meta aspect of their role (IE, that they've been hired by a talentless amateur {{manchild}} for his ego project). Gianni Matragrano (voice of the game's rats) stated in a livestream with Tasch Ritter and Justice Washington (the voices of Steffanie and Mikey, respectively) that ''[[https://youtu.be/_j9DRx9mNzw?t=2220 "we did not work with Jay, we worked with Zane."]]'' They've since remarked that it was one of the most entertaining aspects of working on the game.
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* EnforcedMethodActing: An example that, thanks to the highly {{metafiction}}al of the game, blends with standard MethodActing. Lead designer Jay Tholen acted in-character as Zane throughout the entire process of voice directing, to immerse them in the meta aspect of their role (IE, that they've been hired by a talentless amateur {{manchild}} for his ego project). Gianni Matragrano (voice of the game's rats) stated in a livestream with Tasch Ritter and Justice Washington (the voices of Steffanie and Mikey, respectively) that ''[[https://youtu.be/_j9DRx9mNzw?t=2220 "we did not work with Jay, we worked with Zane."]]'' They've since remarked that it was one of the most entertaining aspects of working on the game.

to:

* EnforcedMethodActing: An example that, thanks to the highly {{metafiction}}al of the game, blends with standard MethodActing. Lead designer Jay Tholen acted in-character as Zane throughout the entire process of voice directing, to immerse them the actors in the meta aspect of their role (IE, that they've been hired by a talentless amateur {{manchild}} for his ego project). Gianni Matragrano (voice of the game's rats) stated in a livestream with Tasch Ritter and Justice Washington (the voices of Steffanie and Mikey, respectively) that ''[[https://youtu.be/_j9DRx9mNzw?t=2220 "we did not work with Jay, we worked with Zane."]]'' They've since remarked that it was one of the most entertaining aspects of working on the game.
Is there an issue? Send a MessageReason:
None


* EnforcedMethodActing: An example that, thanks to the highly {{metafiction}}al of the game, blends with standard MethodActing. Lead designer Jay Tholen acted in-character as Zane throughout the entire process of directing game's voice cast, to immerse them in the meta aspect of their role (IE, that they've been hired by a talentless amateur {{manchild}} for his ego project). Gianni Matragrano (voice of the game's rats) stated in a livestream with Tasch Ritter and Justice Washington (the voices of Steffanie and Mikey, respectively) that ''[[https://youtu.be/_j9DRx9mNzw?t=2220 "we did not work with Jay, we worked with Zane."]]'' They've since remarked that it was one of the most entertaining aspects of working on the game.

to:

* EnforcedMethodActing: An example that, thanks to the highly {{metafiction}}al of the game, blends with standard MethodActing. Lead designer Jay Tholen acted in-character as Zane throughout the entire process of directing game's voice cast, directing, to immerse them in the meta aspect of their role (IE, that they've been hired by a talentless amateur {{manchild}} for his ego project). Gianni Matragrano (voice of the game's rats) stated in a livestream with Tasch Ritter and Justice Washington (the voices of Steffanie and Mikey, respectively) that ''[[https://youtu.be/_j9DRx9mNzw?t=2220 "we did not work with Jay, we worked with Zane."]]'' They've since remarked that it was one of the most entertaining aspects of working on the game.
Is there an issue? Send a MessageReason:
None


* EnforcedMethodActing: An example that, thanks to the highly {{metafiction}}al of the game, blends with standard MethodActing. Lead designer Jay Tholen acted in-character as Zane throughout the entire process of directing the other voice actors, to immerse them in the meta aspect of their role (IE, that they've been hired by a talentless amateur {{manchild}} for his ego project). Gianni Matragrano (voice of the game's rats) stated in a livestream with Tasch Ritter and Justice Washington (the voices of Steffanie and Mikey, respectively) that ''[[https://youtu.be/_j9DRx9mNzw?t=2220 "we did not work with Jay, we worked with Zane."]]'' They've since remarked that it was one of the most entertaining aspects of working on the game.

to:

* EnforcedMethodActing: An example that, thanks to the highly {{metafiction}}al of the game, blends with standard MethodActing. Lead designer Jay Tholen acted in-character as Zane throughout the entire process of directing the other game's voice actors, cast, to immerse them in the meta aspect of their role (IE, that they've been hired by a talentless amateur {{manchild}} for his ego project). Gianni Matragrano (voice of the game's rats) stated in a livestream with Tasch Ritter and Justice Washington (the voices of Steffanie and Mikey, respectively) that ''[[https://youtu.be/_j9DRx9mNzw?t=2220 "we did not work with Jay, we worked with Zane."]]'' They've since remarked that it was one of the most entertaining aspects of working on the game.

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According to the credits sequence of the game, Zane is voiced by Adam De Lease. Also, Tholen didn't act in-character when first casting Justice, which you can see on the stream itself; Gianni was probably just misremembering/exaggerating when recounting that event.


* EnforcedMethodActing: An example that, thanks to the highly {{metafiction}}al of the game, blends with standard MethodActing. Lead designer Jay Tholen (who provided Zane's voice) acted in-character as Zane throughout the entire process of casting and directing the other voice actors, to immerse them in the meta aspect of their role (IE, that they've been hired by a talentless amateur {{manchild}} for his ego project). Gianni Matragrano (voice of the game's rats) stated in a livestream with Tasch Ritter and Justice Washington (the voices of Steffanie and Mikey, respectively) that ''[[https://youtu.be/_j9DRx9mNzw?t=2220 "we did not work with Jay, we worked with Zane."]]'' They've since remarked that it was one of the most entertaining aspects of working on the game.

to:

* EnforcedMethodActing: An example that, thanks to the highly {{metafiction}}al of the game, blends with standard MethodActing. Lead designer Jay Tholen (who provided Zane's voice) acted in-character as Zane throughout the entire process of casting and directing the other voice actors, to immerse them in the meta aspect of their role (IE, that they've been hired by a talentless amateur {{manchild}} for his ego project). Gianni Matragrano (voice of the game's rats) stated in a livestream with Tasch Ritter and Justice Washington (the voices of Steffanie and Mikey, respectively) that ''[[https://youtu.be/_j9DRx9mNzw?t=2220 "we did not work with Jay, we worked with Zane."]]'' They've since remarked that it was one of the most entertaining aspects of working on the game.


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* PlayingAgainstType: In the {{Retraux}} FPS scene, Gianni Matragrano is best known for his work as a DiscOneFinalBoss or other imposing morally-questionable characters. In this game, he voices the squeaky, gremlin-voice rats. This is something that got {{Lampshaded}} during his stream with Tasch Ritter and Justice Washington:
-->'''Tasch Ritter:''' "[[https://youtu.be/_j9DRx9mNzw?t=315 I mean, honestly, Zane had the most insightful type casting of any project that we've ever had,]] I think, because, you know, because we've got Gianni as... a bunch of rats. [[SarcasmMode Obviously. That's all he is, a bunch of rats in a trench coat.]]"
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-->'''Joel:''' That's funny as fuck, what? I had no idea about this! I'm ''in'' the game!
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* ApprovalOfGod: Both Vinny and Joel of WebVideo/{{Vinesauce}} expressed their flattery with their cameos on the ''Metal Masters'' magazine cover, which was apparently made with neither of the two's knowledge. Joel in particular [[https://www.youtube.com/watch?v=xHqXkjyOPe0 reacted]] with bemused glee when he noticed himself and his Scythelord bandmate, Frank.



* ProductionPosse: Gianni Matragrano, Tasch Ritter, and Justice Washington had previously worked together on ''The Grifters'', a series of "live dub" gaming streams, before being cast in ''Slayers X.'' Their ''Videogame/HypnospaceOutlaw'' stream put them on Tendershoot's radar; Jay Tholen actually [[https://youtu.be/XhhUZiJ5Gpo?t=3042 cast Justice on the spot during a stream via chat messages.]]

to:

* ProductionPosse: Gianni Matragrano, Tasch Ritter, and Justice Washington had previously worked together on ''The Grifters'', a series of "live dub" gaming streams, before being cast in ''Slayers X.'' Their ''Videogame/HypnospaceOutlaw'' stream put them on Tendershoot's radar; Jay Tholen actually [[https://youtu.be/XhhUZiJ5Gpo?t=3042 cast Justice on the spot during a stream via chat messages.]]]]
----
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* ProductionPosse: Gianni Matragrano, Tasch Ritter, and Justice Washington had previously worked together on ''The Grifters'', a series of "live dub" gaming streams, before being cast in ''Slayers X.'' Their ''Videogame/HypnospaceOutlaw'' stream put them on Tendershoot's radar; Jay Tholen actually ''cast them in the middle of it'' via chat messages.

to:

* ProductionPosse: Gianni Matragrano, Tasch Ritter, and Justice Washington had previously worked together on ''The Grifters'', a series of "live dub" gaming streams, before being cast in ''Slayers X.'' Their ''Videogame/HypnospaceOutlaw'' stream put them on Tendershoot's radar; Jay Tholen actually ''cast them in [[https://youtu.be/XhhUZiJ5Gpo?t=3042 cast Justice on the middle of it'' spot during a stream via chat messages.]]

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* EnforcedMethodActing: An example that, thanks to the highly {{metafiction}}al of the game, blends with standard MethodActing. Lead designer Jay Tholen (who provided Zane's voice) acted in-character as Zane throughout the entire process of casting and directing the other voice actors, to immerse them in the meta aspect of their role (IE, that they've been hired by a talentless amateur {{manchild}} for his ego project). Creator/GianniMatragrano (voice of the game's rats) stated in a livestream with Tasch Ritter and Justice Washington (the voices of Steffanie and Mikey, respectively) that ''[[https://youtu.be/_j9DRx9mNzw?t=2220 "we did not work with Jay, we worked with Zane."]]'' They've since remarked that it was one of the most entertaining aspects of working on the game.

to:

* ActingInTheDark: Creator/GianniMatragrano invoked this on himself intentionally. Not only did he not have a script (all his dialogue as rats is stuff he made up), but he didn't play any of the preview material he received so as to keep it a surprise for himself for when the game was finished. Between that and him forgetting most of his rat dialogue by the time the game was released, he ended up playing ''Slayers X'' from a mostly-fresh perspective despite having contributed to the game.
* EnforcedMethodActing: An example that, thanks to the highly {{metafiction}}al of the game, blends with standard MethodActing. Lead designer Jay Tholen (who provided Zane's voice) acted in-character as Zane throughout the entire process of casting and directing the other voice actors, to immerse them in the meta aspect of their role (IE, that they've been hired by a talentless amateur {{manchild}} for his ego project). Creator/GianniMatragrano Gianni Matragrano (voice of the game's rats) stated in a livestream with Tasch Ritter and Justice Washington (the voices of Steffanie and Mikey, respectively) that ''[[https://youtu.be/_j9DRx9mNzw?t=2220 "we did not work with Jay, we worked with Zane."]]'' They've since remarked that it was one of the most entertaining aspects of working on the game.
Is there an issue? Send a MessageReason:
None


* ProductionPosse: Gianni Matragrano, Tasch Ritter, and Justice Washington had previously worked together on ''The Grifters'', a series of "live dub" gaming streams, before being cast in ''Slayers X,'' with their ''Videogame/HypnospaceOutlaw'' playthrough having helped put them on Tendershoot's radar.

to:

* ProductionPosse: Gianni Matragrano, Tasch Ritter, and Justice Washington had previously worked together on ''The Grifters'', a series of "live dub" gaming streams, before being cast in ''Slayers X,'' with their X.'' Their ''Videogame/HypnospaceOutlaw'' playthrough having helped stream put them on Tendershoot's radar.radar; Jay Tholen actually ''cast them in the middle of it'' via chat messages.

Added: 302

Changed: 66

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* EnforcedMethodActing: An example that, thanks to the highly meta nature of the game, blends with standard MethodActing. Lead designer Jay Tholen, who provided Zane's voice, acted in-character as Zane throughout the entire process of voice directing, to immerse the actors in the meta aspect of their role (IE, that they've been hired by a talentless amateur {{manchild}} for his ego project). Creator/GianniMatragrano (voice of the game's rats) stated in a livestream with Tasch Ritter and Justice Washington (the voices of Steffanie and Mikey, respectively) that ''[[https://youtu.be/_j9DRx9mNzw?t=2220 "we did not work with Jay, we worked with Zane."]]'' They've since remarked that it was one of the most entertaining aspects of working on the game.
* HarpoDoesSomethingFunny: While most of the dialogue was scripted, Gianni Matragrano's performance as rats [[https://youtu.be/_j9DRx9mNzw?t=227 was left entirely unscripted.]]
* OfficialFanSubmittedContent: Some content in the game was made by fans. Some of the balloons in Dollar$haver, for example, are [[https://twitter.com/Zane_Rocks_36/status/1584511859872632832 taken from fans via email.]]

to:

* EnforcedMethodActing: An example that, thanks to the highly meta nature {{metafiction}}al of the game, blends with standard MethodActing. Lead designer Jay Tholen, who Tholen (who provided Zane's voice, voice) acted in-character as Zane throughout the entire process of casting and directing the other voice directing, actors, to immerse the actors them in the meta aspect of their role (IE, that they've been hired by a talentless amateur {{manchild}} for his ego project). Creator/GianniMatragrano (voice of the game's rats) stated in a livestream with Tasch Ritter and Justice Washington (the voices of Steffanie and Mikey, respectively) that ''[[https://youtu.be/_j9DRx9mNzw?t=2220 "we did not work with Jay, we worked with Zane."]]'' They've since remarked that it was one of the most entertaining aspects of working on the game.
* HarpoDoesSomethingFunny: While most of the dialogue was scripted, Gianni Matragrano's performance as rats [[https://youtu.be/_j9DRx9mNzw?t=227 was left entirely unscripted.]]
]]
* OfficialFanSubmittedContent: Some content in the game was made by fans. Some of the balloons in Dollar$haver, for example, are [[https://twitter.com/Zane_Rocks_36/status/1584511859872632832 taken from fans via email.]]]]
* ProductionPosse: Gianni Matragrano, Tasch Ritter, and Justice Washington had previously worked together on ''The Grifters'', a series of "live dub" gaming streams, before being cast in ''Slayers X,'' with their ''Videogame/HypnospaceOutlaw'' playthrough having helped put them on Tendershoot's radar.
Is there an issue? Send a MessageReason:
None


* EnforcedMethodActing: An example that, thanks to the highly meta nature of the game, blends with standard MethodActing. Gianni Matragrano (voice of the game's rats) stated in a livestream with Tasch Ritter and Justice Washington (the voices of Steffanie and Mikey, respectively) that ''[[https://youtu.be/_j9DRx9mNzw?t=2220 "we did not work with Jay, we worked with Zane."]]'' Lead designer Jay Tholen, who provided Zane's voice, acted in-character as Zane throughout the entire process of voice directing, to immerse the actors in the meta aspect of their role (IE, that they've been hired by a talentless amateur {{manchild}} for his ego project). They've remarked that it was one of the most entertaining aspects of working on the game.
* HarpoDoesSomethingFunny: While most of the dialogue was scripted, Creator/GianniMatragrano's performance as rats [[https://youtu.be/_j9DRx9mNzw?t=227 was left entirely unscripted.]]

to:

* EnforcedMethodActing: An example that, thanks to the highly meta nature of the game, blends with standard MethodActing. Gianni Matragrano Lead designer Jay Tholen, who provided Zane's voice, acted in-character as Zane throughout the entire process of voice directing, to immerse the actors in the meta aspect of their role (IE, that they've been hired by a talentless amateur {{manchild}} for his ego project). Creator/GianniMatragrano (voice of the game's rats) stated in a livestream with Tasch Ritter and Justice Washington (the voices of Steffanie and Mikey, respectively) that ''[[https://youtu.be/_j9DRx9mNzw?t=2220 "we did not work with Jay, we worked with Zane."]]'' Lead designer Jay Tholen, who provided Zane's voice, acted in-character as Zane throughout the entire process of voice directing, to immerse the actors in the meta aspect of their role (IE, that they've been hired by a talentless amateur {{manchild}} for his ego project). They've since remarked that it was one of the most entertaining aspects of working on the game.
* HarpoDoesSomethingFunny: While most of the dialogue was scripted, Creator/GianniMatragrano's Gianni Matragrano's performance as rats [[https://youtu.be/_j9DRx9mNzw?t=227 was left entirely unscripted.]]

Added: 741

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* EnforcedMethodActing: An example that, thanks to the highly meta nature of the game, blends with standard MethodActing. Gianni Matragrano (voice of the game's rats) stated in a livestream with Tasch Ritter and Justice Washington (the voices of Steffanie and Mikey, respectively) that ''[[https://youtu.be/_j9DRx9mNzw?t=2220 "we did not work with Jay, we worked with Zane."]]'' Lead designer Jay Tholen, who provided Zane's voice, acted in-character as Zane throughout the entire process of voice directing, to immerse the actors in the meta aspect of their role (IE, that they've been hired by a talentless amateur {{manchild}} for his ego project). They've remarked that it was one of the most entertaining aspects of working on the game.



* MethodActing: According to Gianni Matragrano, he, Tasch Ritter, and Justice Washington (voice actors for rats, Steffanie, and Mikey, respectively) [[https://youtu.be/_j9DRx9mNzw?t=2220 did not work with lead developer Jay Tholen; they worked with Zane Lofton.]] Tholen was constantly in character as Zane when giving voice direction, to suit the game's story of actually being made by Zane. Gianni and co. found this to be absolutely hilarious.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HarpoDoesSomethingFunny: While most of the dialogue was scripted, Creator/GianniMatragrano's performance as rats [[https://youtu.be/_j9DRx9mNzw?t=227 was left entirely unscripted.]]
Is there an issue? Send a MessageReason:
None


* MethodActing: According to Gianni Matragrano, he, Tasch Ritter, and Justice Washington (voice actors for rats, Steffanie, and Mikey, respectively) [[https://youtu.be/_j9DRx9mNzw?t=2220 did not work with lead developer Jay Tholen; they worked with Zane Lofton.]] Tholen was constantly in character as Zane when giving voice direction, to suit the game's story of actually being made by Zane. Gianni and co. found this to be absolutely hilarious.

to:

* MethodActing: According to Gianni Matragrano, he, Tasch Ritter, and Justice Washington (voice actors for rats, Steffanie, and Mikey, respectively) [[https://youtu.be/_j9DRx9mNzw?t=2220 did not work with lead developer Jay Tholen; they worked with Zane Lofton.]] Tholen was constantly in character as Zane when giving voice direction, to suit the game's story of actually being made by Zane. Gianni and co. found this to be absolutely hilarious.hilarious.
* OfficialFanSubmittedContent: Some content in the game was made by fans. Some of the balloons in Dollar$haver, for example, are [[https://twitter.com/Zane_Rocks_36/status/1584511859872632832 taken from fans via email.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MethodActing: According to Gianni Matragrano, he, Tasch Ritter, and Justice Washington (voice actors for rats, Steffanie, and Mikey, respectively) [[https://youtu.be/_j9DRx9mNzw?t=2220 did not work with lead developer Jay Tholen; they worked with Zane Lofton.]] Tholen was constantly in character as Zane when giving voice direction, to suit the game's story of actually being made by Zane. Gianni and co. found this to be absolutely hilarious.

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