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** While the [[Rule63 Body Swap mode]] only changes the genders of the main characters of ''Shovel of Hope'', concepts designs exist for Body Swap versions of the [=NPCs=] and Wandering Travelers. That being said, the developers have expressed interest in carrying Body Swap over to ''Plague of Shadows'' and ''Specter of Torment'' as well, so major players in those campaigns (such as Mona and Reize) may very well be used.

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** While the [[Rule63 Body Swap mode]] only changes the genders of the main characters of ''Shovel of Hope'', concepts designs exist for Body Swap versions of the [=NPCs=] and Wandering Travelers. That being said, the developers have expressed interest in carrying Body Swap over to ''Plague of Shadows'' and ''Specter of Torment'' as well, so major players in those campaigns (such as Mona and Reize) may very well be used.get to use the gender-swapped designs drawn up for them.
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** While the [[Rule63 Body Swap mode]] only changes the genders of the main characters of ''Shovel of Hope'', concepts designs exist for Body Swap versions of the NPCs and wandering heroes.

to:

** While the [[Rule63 Body Swap mode]] only changes the genders of the main characters of ''Shovel of Hope'', concepts designs exist for Body Swap versions of the NPCs [=NPCs=] and wandering heroes.Wandering Travelers. That being said, the developers have expressed interest in carrying Body Swap over to ''Plague of Shadows'' and ''Specter of Torment'' as well, so major players in those campaigns (such as Mona and Reize) may very well be used.
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** American-to-Japanese example: This game, due to being published by Nintendo in Japan, is only available to purchase for 3DS, Wii U, and Switch over there. However, this is [[DownplayedTrope downplayed]] since the other platforms are more or less region free, allowing Japanese users to import it.

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** American-to-Japanese example: This game, due to being published by Nintendo in Japan, is only available to purchase for 3DS, Wii U, and Switch over there. However, this is [[DownplayedTrope downplayed]] since the other platforms are more or less region free, allowing Japanese users to import it. Eventually subverted [[https://www.youtube.com/watch?v=XahK4ij-DkM when the game was announced to have an official Japanese release on PS4 and Vita.]]
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* WordOfGod: Yacht Club Games [[LineToGod has]] a {{Website/Twitter}} account, where they'll often answer questions related to the game.
** ''Plague of Shadows'' is presented from Plague Knight's perspective, [[UnreliableNarrator with all the inconsistencies you'd think would apply]].
** Gall is male.
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** American-to-Japanese example: This game, due to being published by Nintendo in Japan, is only available to purchase for 3DS, Wii U, and (eventually) Switch over there. However, this is [[DownplayedTrope downplayed]] since the other platforms are more or less region free, allowing Japanese users to import it.

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** American-to-Japanese example: This game, due to being published by Nintendo in Japan, is only available to purchase for 3DS, Wii U, and (eventually) Switch over there. However, this is [[DownplayedTrope downplayed]] since the other platforms are more or less region free, allowing Japanese users to import it.
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* NoExportForYou:
** American-to-Japanese example: This game, due to being published by Nintendo in Japan, is only available to purchase for 3DS, Wii U, and (eventually) Switch over there. However, this is [[DownplayedTrope downplayed]] since the other platforms are more or less region free, allowing Japanese users to import it.
** The PC retail version of Shovel Knight is only available in Europe.
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** While the [[Rule63 Body Swap mode]] only changes the genders of the main characters of ''Shovel of Hope'', concepts designs exist for Body Swap versions of the NPCs and wandering heroes.
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* ScheduleSlip: WordOfGod is that they were hoping to finish the game by the end of 2016, but plans changed as Specter Knight's update, Specter of Torment, became a tentative "Spring 2017", with the final release date being March 3rd, to coincide with the UsefulNotes/NintendoSwitch, with the DLC coming to other platforms later. A lot of it probably has to do with them going "overboard" with the content, and the amount of iterating the updates go through. As a consequence, this means that 2016 went without any major updates aside from bug fixes and the Japanese release of the game.

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* ScheduleSlip: WordOfGod is that they were hoping to finish the game by the end of 2016, but plans changed as Specter Knight's update, Specter of Torment, became a tentative "Spring 2017", with the final release date being March 3rd, to coincide with the UsefulNotes/NintendoSwitch, with the DLC coming to other platforms later.later on April 15th, minus the 3DS version still being worked on. A lot of it probably has to do with them going "overboard" with the content, and the amount of iterating the updates go through. As a consequence, this means that 2016 went without any major updates aside from bug fixes and the Japanese release of the game.
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* DevelopmentGag: ''Specter of Torment'' indicates that King Knight had already been recruited for the Order before Specter Knight fights him. King Knight was the very first Order Knight revealed for the game in the Kickstarter pitch.
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* IKnewIt: Due to their similar outfits, quite a few fans predicted [[spoiler:that Reize was Luan's son]] as soon as the trailer for ''Specter of Torment'' hit.
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* ScheduleSlip: WordOfGod is that they were hoping to finish the game by the end of 2016, but plans changed as Specter Knight's update, Specter of Torment, became a tentative "Spring 2017", with the final release date being March 3rd, to coincide with the UsefulNotes/NintendoSwitch, with the game coming to other platforms later. A lot of it probably has to do with them going "overboard" with the content, and the amount of iterating the updates go through. As a consequence, this means that 2016 went without any major updates aside from bug fixes and the Japanese release of the game.

to:

* ScheduleSlip: WordOfGod is that they were hoping to finish the game by the end of 2016, but plans changed as Specter Knight's update, Specter of Torment, became a tentative "Spring 2017", with the final release date being March 3rd, to coincide with the UsefulNotes/NintendoSwitch, with the game DLC coming to other platforms later. A lot of it probably has to do with them going "overboard" with the content, and the amount of iterating the updates go through. As a consequence, this means that 2016 went without any major updates aside from bug fixes and the Japanese release of the game.
Is there an issue? Send a MessageReason:
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* ScheduleSlip: WordOfGod is that they were hoping to finish the game by the end of 2016, but plans changed as Specter Knight's update, Specter of Torment, became a tentative "Spring 2017". A lot of it probably has to do with them going "overboard" with the content, and the amount of iterating the updates go through. As a consequence, this means that 2016 went without any major updates aside from bug fixes and the Japanese release of the game.

to:

* ScheduleSlip: WordOfGod is that they were hoping to finish the game by the end of 2016, but plans changed as Specter Knight's update, Specter of Torment, became a tentative "Spring 2017".2017", with the final release date being March 3rd, to coincide with the UsefulNotes/NintendoSwitch, with the game coming to other platforms later. A lot of it probably has to do with them going "overboard" with the content, and the amount of iterating the updates go through. As a consequence, this means that 2016 went without any major updates aside from bug fixes and the Japanese release of the game.
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** Shovel Knight was considered to have some sort of turtle steed in an early planning phase for the game, but this was scrapped. The turtle steed, now dubbed "Terrorpin", was refitted as Black Knight's for ''Specter of Torment''.
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** When considering the version exclusive boss for the PS4 version of the game, Yacht Club initially wanted to use [[VideoGame/{{Medieval}} Sir Daniel Fortesque]], but ended up going with Kratos at Sony's insistence.

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** When considering the version exclusive boss for the PS4 version of the game, Yacht Club initially wanted to use [[VideoGame/{{Medieval}} [[VideoGame/{{Medievil}} Sir Daniel Fortesque]], but ended up going with Kratos at Sony's insistence.
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** When considering the version exclusive boss for the PS4 version of the game, Yacht Club initially wanted to use [[VideoGame/{{Medieval}} Sir Daniel Fortesque]], but ended up going with Kratos at Sony's insistence.
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* ScheduleSlip: WordOfGod is that they were hoping to finish the game by the end of 2016, but plans changed as Specter Knight's update, Specter of Torment, became a tentative "Spring 2017". A lot of it probably has to do with them going "overboard" with the content, and the amount of iterating the updates go through.

to:

* ScheduleSlip: WordOfGod is that they were hoping to finish the game by the end of 2016, but plans changed as Specter Knight's update, Specter of Torment, became a tentative "Spring 2017". A lot of it probably has to do with them going "overboard" with the content, and the amount of iterating the updates go through. As a consequence, this means that 2016 went without any major updates aside from bug fixes and the Japanese release of the game.
Is there an issue? Send a MessageReason:
None


* ScheduleSlip: WordOfGod is that they were hoping to finish the game by the end of 2016, but plans changed as Specter Knight's update, Specter of Torment, became a tentative "Spring 2017". Part of it is probably, by their own admittance, going "overboard" with the content in the update, something they admitted to doing with Plague of Shadows.

to:

* ScheduleSlip: WordOfGod is that they were hoping to finish the game by the end of 2016, but plans changed as Specter Knight's update, Specter of Torment, became a tentative "Spring 2017". Part A lot of it is probably, by their own admittance, probably has to do with them going "overboard" with the content in content, and the update, something they admitted to doing with Plague amount of Shadows.iterating the updates go through.
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* ScheduleSlip: WordOfGod is that they wanted to finish the game by the end of 2016, but plans evidently changed as Specter Knight's update, Specter of Torment, became a tentative "Spring 2017".

to:

* ScheduleSlip: WordOfGod is that they wanted were hoping to finish the game by the end of 2016, but plans evidently changed as Specter Knight's update, Specter of Torment, became a tentative "Spring 2017".2017". Part of it is probably, by their own admittance, going "overboard" with the content in the update, something they admitted to doing with Plague of Shadows.
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None


* ScheduleSlip: WordOfGod is that they wanted to finish the game by the end of 2016, but plans evidently changed as Specter Knight's update, ''Specter of Torment'', became a tentative "Spring 2017".

to:

* ScheduleSlip: WordOfGod is that they wanted to finish the game by the end of 2016, but plans evidently changed as Specter Knight's update, ''Specter Specter of Torment'', Torment, became a tentative "Spring 2017".
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None

Added DiffLines:

* ScheduleSlip: WordOfGod is that they wanted to finish the game by the end of 2016, but plans evidently changed as Specter Knight's update, ''Specter of Torment'', became a tentative "Spring 2017".
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* RegionalBonus: When bringing the game over to Japan, [[http://yachtclubgames.com/2016/07/japan-localization/ they did what they called a 'reverse-localization', in which they made changes as if it had already launched on the Famicom, while keeping most-everything from the original.]] The one big omission was the lack of the Plague of Shadows campaign, which is only because it hadn't been translated yet (rectified as of the September 2nd patch).

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* RegionalBonus: When bringing the game over to Japan, [[http://yachtclubgames.com/2016/07/japan-localization/ they did what they called a 'reverse-localization', in which they made changes as if it had already launched on the Famicom, while keeping most-everything from the original.]] The one big omission was the lack of the Plague of Shadows campaign, which is only because it hadn't been translated yet at the time (rectified as of the September 2nd patch).
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* RegionalBonus: When bringing the game over to Japan, [[http://yachtclubgames.com/2016/07/japan-localization/ they did what they called a 'reverse-localization', in which they made changes as if it had already launched on the Famicom, while keeping most-everything from the original.]] The one big omission was the lack of the Plague of Shadows campaign, which is only because it hasn't been translated yet.

to:

* RegionalBonus: When bringing the game over to Japan, [[http://yachtclubgames.com/2016/07/japan-localization/ they did what they called a 'reverse-localization', in which they made changes as if it had already launched on the Famicom, while keeping most-everything from the original.]] The one big omission was the lack of the Plague of Shadows campaign, which is only because it hasn't hadn't been translated yet.yet (rectified as of the September 2nd patch).
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** Any of the Order of No Quarter Knights could have had their own campaign and individual game mechanics, but the fan votes decided on three: Plague Knight, King Knight, and Specter Knight. The developers teased that Propeller Knight, had he won a spot, would have probably been a GlassCannon with short-range flight.

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** Any of the Order of No Quarter Knights could have had their own campaign and individual game mechanics, but the fan votes decided on three: Plague Knight, King Knight, and Specter Knight. The developers teased that Propeller Knight, had he won a spot, would have probably been a GlassCannon with short-range flight. The [[http://yachtclubgames.com/dig-the-vote/ Dig The Vote]] page gives some more details regarding them.

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Removed: 546

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* BadExportForYou: [[InvertedTrope Inverted]]. When bringing the game over to Japan, [[http://yachtclubgames.com/2016/07/japan-localization/ they did what they called a 'reverse-localization', in which they made changes as if it had already launched on the Famicom, while keeping most-everything from the original.]] The one big omission was the lack of the Plague of Shadows campaign, which is only because it hasn't been translated yet.



* In ''WesternAnimation/TalesOfAlethrion'', Shovel Knight makes a cameo for a few seconds in "The First Hero," where he appears to be telling tales of his grand adventures to other heroes [[spoiler: before apparently being killed.]]
* Manami Matsumae of ''Videogame/MegaMan'' fame composed the music for the Explodatorium and the Iron Whale.

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* In ''WesternAnimation/TalesOfAlethrion'', Shovel Knight makes a cameo for a few seconds in "The First Hero," where he appears to be telling tales of his grand adventures to other heroes [[spoiler: before apparently being killed.]]
* Manami Matsumae of ''Videogame/MegaMan'' fame composed
RegionalBonus: When bringing the music for game over to Japan, [[http://yachtclubgames.com/2016/07/japan-localization/ they did what they called a 'reverse-localization', in which they made changes as if it had already launched on the Explodatorium and Famicom, while keeping most-everything from the Iron Whale.original.]] The one big omission was the lack of the Plague of Shadows campaign, which is only because it hasn't been translated yet.



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!General Trivia
* In ''WesternAnimation/TalesOfAlethrion'', Shovel Knight makes a cameo for a few seconds in "The First Hero," where he appears to be telling tales of his grand adventures to other heroes [[spoiler: before apparently being killed.]]
* Manami Matsumae of ''Videogame/MegaMan'' fame composed the music for the Explodatorium and the Iron Whale.
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** Shield Knight was originally supposed to be a princess, as part of the throwback to old NES games (and was called "Princess MacGuffin" in the concept stage), but was turned into a knight so that the player could feel a stronger connection with her. Additionally, in the endgame, [[spoiler:her HeroicSacrifice was supposed to be [[KilledOffForReal legitimate]], and Shovel Knight would have buried her]]. It was changed since they didn't feel the characters were developed enough yet, "cheating" the players, and [[MoodWhiplash coming off the heels of a generally funny and lighthearted ending]] they were going for. The devs also considered making her a playable character in a possible co-op mode, but she wasn't reworked into her current form until halfway through development.

to:

** Shield Knight was originally supposed to be a princess, as part of the throwback to old NES games (and was called "Princess MacGuffin" in the concept stage), but was turned into a knight so that the player could feel a stronger connection with her. Additionally, in the endgame, [[spoiler:her HeroicSacrifice was supposed to be [[KilledOffForReal legitimate]], and Shovel Knight would have buried her]]. It was changed since they didn't feel the characters were developed enough yet, "cheating" the players, and [[MoodWhiplash coming off the heels of a generally funny and lighthearted ending]] they were going for.ending]]. The devs also considered making her a playable character in a possible co-op mode, but she wasn't reworked into her current form until halfway through development.
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** Shield Knight was originally supposed to be a princess, as part of the throwback to old NES games (and was called "Princess MacGuffin" in the concept stage), but was turned into a knight so that the player could feel a stronger connection with her. Additionally, in the endgame, [[spoiler:her HeroicSacrifice was supposed to be [[KilledOffForReal legitimate]], and Shovel Knight would have buried her]]. It was changed since they didn't feel the characters were developed enough yet, "cheating" the players, and being too dark for the lighthearted tone they were going for. The devs also considered making her a playable character in a possible co-op mode, but she wasn't reworked into her current form until halfway through development.

to:

** Shield Knight was originally supposed to be a princess, as part of the throwback to old NES games (and was called "Princess MacGuffin" in the concept stage), but was turned into a knight so that the player could feel a stronger connection with her. Additionally, in the endgame, [[spoiler:her HeroicSacrifice was supposed to be [[KilledOffForReal legitimate]], and Shovel Knight would have buried her]]. It was changed since they didn't feel the characters were developed enough yet, "cheating" the players, and being too dark for [[MoodWhiplash coming off the heels of a generally funny and lighthearted tone ending]] they were going for. The devs also considered making her a playable character in a possible co-op mode, but she wasn't reworked into her current form until halfway through development.
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** The Japanese release originally replaced the gold treasure (worth 20G) with a form of Japanese coin (the kind seen on [[{{Pokemon}} Meowth]]), but this was rectified prior to launch. [[spoiler: [[EasterEgg They do, however, show up in the Japanese equivalent of Butt Mode.]]]]

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** The Japanese release originally replaced the gold treasure (worth 20G) with a form of koban-style Japanese coin (the (i.e. the kind seen on [[{{Pokemon}} Meowth]]), but this was rectified prior to launch. [[spoiler: [[EasterEgg They do, however, show up in the Japanese equivalent of Butt Mode.]]]]
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* BadExportForYou: [[InvertedTrope Inverted]]. Yacht Club Games wanted to bring the game over to Japan, [[http://yachtclubgames.com/2016/07/japan-localization/ and did what they called a 'reverse-localization', in which they made changes as if it had already launched on the Famicom, while keeping most-everything from the original.]] The one big omission was the lack of the Plague of Shadows campaign, which is only because it hasn't been translated yet.

to:

* BadExportForYou: [[InvertedTrope Inverted]]. Yacht Club Games wanted to bring When bringing the game over to Japan, [[http://yachtclubgames.com/2016/07/japan-localization/ and they did what they called a 'reverse-localization', in which they made changes as if it had already launched on the Famicom, while keeping most-everything from the original.]] The one big omission was the lack of the Plague of Shadows campaign, which is only because it hasn't been translated yet.
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* BadExportForYou: Inverted. Yacht Club Games wanted to bring the game over to Japan, [[http://yachtclubgames.com/2016/07/japan-localization/ and did what they called a 'reverse-localization', in which they made changes as if it had already launched on the Famicom, while keeping most-everything from the original.]] The one big omission was the lack of the Plague of Shadows campaign, which is only because it hasn't been translated yet.

to:

* BadExportForYou: Inverted.[[InvertedTrope Inverted]]. Yacht Club Games wanted to bring the game over to Japan, [[http://yachtclubgames.com/2016/07/japan-localization/ and did what they called a 'reverse-localization', in which they made changes as if it had already launched on the Famicom, while keeping most-everything from the original.]] The one big omission was the lack of the Plague of Shadows campaign, which is only because it hasn't been translated yet.
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Added DiffLines:

* BadExportForYou: Inverted. Yacht Club Games wanted to bring the game over to Japan, [[http://yachtclubgames.com/2016/07/japan-localization/ and did what they called a 'reverse-localization', in which they made changes as if it had already launched on the Famicom, while keeping most-everything from the original.]] The one big omission was the lack of the Plague of Shadows campaign, which is only because it hasn't been translated yet.

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