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** The Japanese release originally replaced the gold treasure (worth 20G) with a form of Japanese coin (the kind seen on [[{{Pokemon}} Meowth]]), but this was rectified prior to launch.
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** The Japanese release originally replaced the gold treasure (worth 20G) with a form of Japanese coin (the kind seen on [[{{Pokemon}} Meowth]]), but this was rectified prior to launch. [[spoiler: [[EasterEgg They do, however, show up in the Japanese equivalent of Butt Mode.]]]]
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** Shield Knight was originally supposed to be a princess, as part of the throwback to old NES games (and was called "Princess MacGuffin" in the concept stage), but was turned into a knight so that the player could feel a stronger connection with her. Additionally, in the endgame, [[spoiler:her HeroicSacrifice was supposed to be [[KilledOffForReal legitimate]], and Shovel Knight would have buried her]]. It was changed since they didn't feel the characters were developed enough yet, "cheating" the players, and being too dark for the lighthearted tone they were going for.
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** Shield Knight was originally supposed to be a princess, as part of the throwback to old NES games (and was called "Princess MacGuffin" in the concept stage), but was turned into a knight so that the player could feel a stronger connection with her. Additionally, in the endgame, [[spoiler:her HeroicSacrifice was supposed to be [[KilledOffForReal legitimate]], and Shovel Knight would have buried her]]. It was changed since they didn't feel the characters were developed enough yet, "cheating" the players, and being too dark for the lighthearted tone they were going for. The devs also considered making her a playable character in a possible co-op mode, but she wasn't reworked into her current form until halfway through development.
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** In the endgame, [[spoiler:Shield Knight was actually supposed to die, and Shovel Knight was to bury her]]. It was scrapped for the characters not being developed enough for it, "cheating" the players, and being too dark for the tone they were going for.
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** In Shield Knight was originally supposed to be a princess, as part of the throwback to old NES games (and was called "Princess MacGuffin" in the concept stage), but was turned into a knight so that the player could feel a stronger connection with her. Additionally, in the endgame, [[spoiler:Shield Knight [[spoiler:her HeroicSacrifice was actually supposed to die, be [[KilledOffForReal legitimate]], and Shovel Knight was to bury would have buried her]]. It was scrapped for changed since they didn't feel the characters not being were developed enough for it, yet, "cheating" the players, and being too dark for the lighthearted tone they were going for.
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** In the endgame, [[spoiler:Shield Knight was actually supposed to die, and Shovel Knight was to bury her]]. It was scrapped for the characters not being developed enough for it, "cheating" the players, and being too dark for the tone they were going for.
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Changed line(s) 15 (click to see context) from:
** The Japanese release originally replaced the gold treasure (worth 20G) with a form of Japanese coin (the kind seen on [[{{Pokemon}} Meowth]], but this was rectified prior to launch.)
to:
** The Japanese release originally replaced the gold treasure (worth 20G) with a form of Japanese coin (the kind seen on [[{{Pokemon}} Meowth]], Meowth]]), but this was rectified prior to launch.)
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Changed line(s) 15 (click to see context) from:
** The Japanese release originally replaced the gold treasure (worth 20G) with a form of Japanese coin (the kind seen on [[{Pokemon}} Meowth]], but this was rectified prior to launch.)
to:
** The Japanese release originally replaced the gold treasure (worth 20G) with a form of Japanese coin (the kind seen on [[{Pokemon}} [[{{Pokemon}} Meowth]], but this was rectified prior to launch.)
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Added DiffLines:
** The Japanese release originally replaced the gold treasure (worth 20G) with a form of Japanese coin (the kind seen on [[{Pokemon}} Meowth]], but this was rectified prior to launch.)
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** The original idea for the checkpoints would be to have them only work if the player had a certain amount of gold on them when they touched them, similar to a mechanic found in ''VideoGame/WarioLand''. It was canned because the developers decided that it would punish less skilled players unfairly.
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** The original idea for the checkpoints would be to have them only work if the player had a certain amount of gold on them when they first touched them, similar to a mechanic found in ''VideoGame/WarioLand''.them. It was canned because the developers decided that it would punish less skilled players unfairly.
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Word Cruft on the last entry, plus some rewriting.
Changed line(s) 12,13 (click to see context) from:
** Plague Knight's campaign was to have included a crafting system through which most if not all items and upgrades would have been obtained. This was ditched in favor of the simpler cipher coin and relic trading systems.
** Speaking of the expansions, every Boss Knight could have had their own campaign and individual game mechanics, everything was decided by a vote by the fans. Only three (Plague Knight, King Knight, and Specter Knight) are going to receive these campaigns, but imagine what campaigns for the others Knights may have included? (The developers even teased that Propeller Knight, had he been given his own campaign, would have likely had short-range flight and overall would have been a GlassCannon)
** Speaking of the expansions, every Boss Knight could have had their own campaign and individual game mechanics, everything was decided by a vote by the fans. Only three (Plague Knight, King Knight, and Specter Knight) are going to receive these campaigns, but imagine what campaigns for the others Knights may have included? (The developers even teased that Propeller Knight, had he been given his own campaign, would have likely had short-range flight and overall would have been a GlassCannon)
to:
** The original idea for the checkpoints would be to have them only work if the player had a certain amount of gold on them when they touched them, similar to a mechanic found in ''VideoGame/WarioLand''. It was canned because the developers decided that it would punish less skilled players unfairly.
** Plague Knight's campaign was to haveincluded a crafting system through which most if not all items and upgrades would have been obtained. This was ditched in favor of the simpler cipher coin and relic trading systems.
**Speaking Any of the expansions, every Boss Knight Order of No Quarter Knights could have had their own campaign and individual game mechanics, everything was but the fan votes decided by a vote by the fans. Only three (Plague on three: Plague Knight, King Knight, and Specter Knight) are going to receive these campaigns, but imagine what campaigns for the others Knights may have included? (The Knight. The developers even teased that Propeller Knight, had he been given his own campaign, won a spot, would have likely had probably been a GlassCannon with short-range flight and overall would have been a GlassCannon)flight.
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** Plague Knight's campaign was to have
**
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** [[Franchise/BioShock "Big Daddy]] Knight" for Treasure Knight.
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** [[Franchise/BioShock [[VideoGame/BioShock "Big Daddy]] Knight" for Treasure Knight.
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Changed line(s) 13 (click to see context) from:
** Speaking of the expansions, every Boss Knight could have had their own campaign and individual game mechanics, everything was decided by a fan by the fans. Only three (Plague Knight, King Knight, and Specter Knight) are going to receive these campaigns, but imagine what campaigns for the others Knights may have included? (The developers even teased that Propeller Knight, had he been given his own campaign, would have likely had short-range flight and overall would have been a GlassCannon)
to:
** Speaking of the expansions, every Boss Knight could have had their own campaign and individual game mechanics, everything was decided by a fan vote by the fans. Only three (Plague Knight, King Knight, and Specter Knight) are going to receive these campaigns, but imagine what campaigns for the others Knights may have included? (The developers even teased that Propeller Knight, had he been given his own campaign, would have likely had short-range flight and overall would have been a GlassCannon)GlassCannon)
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* WhatCouldHaveBeen: Plague Knight's campaign was to have included a crafting system through which most if not all items and upgrades would have been obtained. This was ditched in favor of the simpler cipher coin and relic trading systems.
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* WhatCouldHaveBeen: WhatCouldHaveBeen:
** Plague Knight's campaign was to have included a crafting system through which most if not all items and upgrades would have been obtained. This was ditched in favor of the simpler cipher coin and relic tradingsystems.systems.
** Speaking of the expansions, every Boss Knight could have had their own campaign and individual game mechanics, everything was decided by a fan by the fans. Only three (Plague Knight, King Knight, and Specter Knight) are going to receive these campaigns, but imagine what campaigns for the others Knights may have included? (The developers even teased that Propeller Knight, had he been given his own campaign, would have likely had short-range flight and overall would have been a GlassCannon)
** Plague Knight's campaign was to have included a crafting system through which most if not all items and upgrades would have been obtained. This was ditched in favor of the simpler cipher coin and relic trading
** Speaking of the expansions, every Boss Knight could have had their own campaign and individual game mechanics, everything was decided by a fan by the fans. Only three (Plague Knight, King Knight, and Specter Knight) are going to receive these campaigns, but imagine what campaigns for the others Knights may have included? (The developers even teased that Propeller Knight, had he been given his own campaign, would have likely had short-range flight and overall would have been a GlassCannon)
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* Creator/ManamiMatsumae of Videogame/MegaMan fame, wrote Plague Knight's themes.
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* Creator/ManamiMatsumae Manami Matsumae of Videogame/MegaMan fame, wrote Plague Knight's themes.''Videogame/MegaMan'' fame composed the music for the Explodatorium and the Iron Whale.
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Changed line(s) 9 (click to see context) from:
* In [[WesternAnimation/TheReward Tales Of Alethrion]], Shovel Knight makes a cameo for a few seconds in "The First Hero," where he appears to be telling tales of his grand adventures to other heroes [[spoiler: before apparently being killed.]]
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* In [[WesternAnimation/TheReward Tales Of Alethrion]], ''WesternAnimation/TalesOfAlethrion'', Shovel Knight makes a cameo for a few seconds in "The First Hero," where he appears to be telling tales of his grand adventures to other heroes [[spoiler: before apparently being killed.]]
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Changed line(s) 10 (click to see context) from:
* Creator/ManamiMatsumae of Videogame/MegaMan fame, wrote Plague Knight's themes.
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* Creator/ManamiMatsumae of Videogame/MegaMan fame, wrote Plague Knight's themes.themes.
* WhatCouldHaveBeen: Plague Knight's campaign was to have included a crafting system through which most if not all items and upgrades would have been obtained. This was ditched in favor of the simpler cipher coin and relic trading systems.
* WhatCouldHaveBeen: Plague Knight's campaign was to have included a crafting system through which most if not all items and upgrades would have been obtained. This was ditched in favor of the simpler cipher coin and relic trading systems.
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Manami Matsumae wrote Plague Knight\'s stuff, not stated in any other tab.
Changed line(s) 9 (click to see context) from:
* In [[WesternAnimation/TheReward Tales Of Alethrion]], Shovel Knight makes a cameo for a few seconds in "The First Hero," where he appears to be telling tales of his grand adventures to other heroes [[spoiler: before apparently being killed.]]
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* In [[WesternAnimation/TheReward Tales Of Alethrion]], Shovel Knight makes a cameo for a few seconds in "The First Hero," where he appears to be telling tales of his grand adventures to other heroes [[spoiler: before apparently being killed.]]]]
* Creator/ManamiMatsumae of Videogame/MegaMan fame, wrote Plague Knight's themes.
* Creator/ManamiMatsumae of Videogame/MegaMan fame, wrote Plague Knight's themes.
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* In [[WesternAnimation/TheReward Tales Of Alethrion]], Shovel Knight appears for a few seconds in "The First Hero."
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* In [[WesternAnimation/TheReward Tales Of Alethrion]], Shovel Knight appears makes a cameo for a few seconds in "The First Hero."Hero," where he appears to be telling tales of his grand adventures to other heroes [[spoiler: before apparently being killed.]]
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** Although not from any one source, multiple game mechanics were either suggested or altered due to fan input through the design hang-outs, which were exclusive to anyone who donated $75 or above.
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** Although not from any one source, multiple game mechanics were either suggested or altered due to fan input through the design hang-outs, which were exclusive to anyone who donated $75 or above.above.
* In [[WesternAnimation/TheReward Tales Of Alethrion]], Shovel Knight appears for a few seconds in "The First Hero."
* In [[WesternAnimation/TheReward Tales Of Alethrion]], Shovel Knight appears for a few seconds in "The First Hero."
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* FanNickname: "Banana Knight" for Specter Knight before he was revealed.
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* FanNickname: FanNickname:
** "Banana Knight" for Specter Knight before he was revealed.
** "Banana Knight" for Specter Knight before he was revealed.
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* OfficialFanSubmittedContent: Those who paid for it through the game's crowd-funding campaign will be put into the game in sprite form. A small few people also paid for the opportunity to become director of the studio for one day. Winners of the fan art contest that created original material will have it featured in the game in some fashion.
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* OfficialFanSubmittedContent: OfficialFanSubmittedContent:
** Those who paid for it through the game's crowd-funding campaignwill be were put into the game in sprite form. A small few people also paid for the opportunity to become director of the studio for one day. Winners of the fan art contest that created original material will have it featured in the game in some fashion.
** Those who paid for it through the game's crowd-funding campaign
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** Although not from any one source, multiple game mechanics were either suggested or altered due to fan input through the design hang-outs, which were exclusive to anyone who donated $75 or above.
* TakeThat: Against pre-orders (and possibly other Kickstarter products). When entering the Hall Of Heroes level, you're required to pay a 5000 Gold fee. Said hall is [[spoiler: Haunted and full of ghosts, and you can't leave until you've defeated the boss]]. Upon completion, said person who asked for the fee, says sorry and that "that's what you get for paying for something in advance".
* TakeThat: Against pre-orders (and possibly other Kickstarter products). When entering the Hall Of Heroes level, you're required to pay a 5000 Gold fee. Said hall is [[spoiler: Haunted and full of ghosts, and you can't leave until you've defeated the boss]]. Upon completion, said person who asked for the fee, says sorry and that "that's what you get for paying for something in advance".
to:
** Although not from any one source, multiple game mechanics were either suggested or altered due to fan input through the design hang-outs, which were exclusive to anyone who donated $75 or above.
* TakeThat: Against pre-orders (and possibly other Kickstarter products). When entering the Hall Of Heroes level, you're required to pay a 5000 Gold fee. Said hall is [[spoiler: Haunted and full of ghosts, and you can't leave until you've defeated the boss]]. Upon completion, said person who asked for the fee, says sorry and that "that's what you get for paying for something in advance".above.
* TakeThat: Against pre-orders (and possibly other Kickstarter products). When entering the Hall Of Heroes level, you're required to pay a 5000 Gold fee. Said hall is [[spoiler: Haunted and full of ghosts, and you can't leave until you've defeated the boss]]. Upon completion, said person who asked for the fee, says sorry and that "that's what you get for paying for something in advance".
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** Although not from any one source, multiple game mechanics were either suggested or altered due to fan input through the design hang-outs, which were exclusive to anyone who donated $75 or above.
to:
** Although not from any one source, multiple game mechanics were either suggested or altered due to fan input through the design hang-outs, which were exclusive to anyone who donated $75 or above.above.
* TakeThat: Against pre-orders (and possibly other Kickstarter products). When entering the Hall Of Heroes level, you're required to pay a 5000 Gold fee. Said hall is [[spoiler: Haunted and full of ghosts, and you can't leave until you've defeated the boss]]. Upon completion, said person who asked for the fee, says sorry and that "that's what you get for paying for something in advance".
* TakeThat: Against pre-orders (and possibly other Kickstarter products). When entering the Hall Of Heroes level, you're required to pay a 5000 Gold fee. Said hall is [[spoiler: Haunted and full of ghosts, and you can't leave until you've defeated the boss]]. Upon completion, said person who asked for the fee, says sorry and that "that's what you get for paying for something in advance".
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** [[Franchise/BioShock "Big Daddy]] Knight" for Treasure Knight.
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** [[WebVideo/TwoBestFriendsPlay The Baz]] will be appearing as a secret boss, as is Reize Seatlan, Phantom Striker, and Mr. Hat. The fifth director for a day designed the Liquid Samurai, a standard enemy that appears late in the game.
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** [[WebVideo/TwoBestFriendsPlay The Baz]] will be appearing appears as a secret boss, as is do Reize Seatlan, Phantom Striker, and Mr. Hat. The fifth director for a day designed the Liquid Samurai, a standard enemy that appears late in the game.
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* FanNickname: "Banana Knight" for Specter Knight before he was revealed.
to:
* FanNickname: "Banana Knight" for Specter Knight before he was revealed.revealed.
* OfficialFanSubmittedContent: Those who paid for it through the game's crowd-funding campaign will be put into the game in sprite form. A small few people also paid for the opportunity to become director of the studio for one day. Winners of the fan art contest that created original material will have it featured in the game in some fashion.
** [[WebVideo/TwoBestFriendsPlay The Baz]] will be appearing as a secret boss, as is Reize Seatlan, Phantom Striker, and Mr. Hat. The fifth director for a day designed the Liquid Samurai, a standard enemy that appears late in the game.
** Although not from any one source, multiple game mechanics were either suggested or altered due to fan input through the design hang-outs, which were exclusive to anyone who donated $75 or above.
* OfficialFanSubmittedContent: Those who paid for it through the game's crowd-funding campaign will be put into the game in sprite form. A small few people also paid for the opportunity to become director of the studio for one day. Winners of the fan art contest that created original material will have it featured in the game in some fashion.
** [[WebVideo/TwoBestFriendsPlay The Baz]] will be appearing as a secret boss, as is Reize Seatlan, Phantom Striker, and Mr. Hat. The fifth director for a day designed the Liquid Samurai, a standard enemy that appears late in the game.
** Although not from any one source, multiple game mechanics were either suggested or altered due to fan input through the design hang-outs, which were exclusive to anyone who donated $75 or above.
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* ColbertBump: During the last few days of the Kickstarter campaign, a prerelease build of the game was sent to WebVideo/GameGrumps and WebVideo/TwoBestFriendsPlay for greater public exposure.
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* ColbertBump: During the last few days of the Kickstarter campaign, a prerelease build of the game was sent to WebVideo/GameGrumps and several prominent [=YouTubers=], including WebVideo/TwoBestFriendsPlay and WebVideo/GameGrumps, for greater public exposure.
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* FanCommunityNickname: "Shovelheads."
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* FanNickname: "Banana Knight" for the as-of-yet-unrevealed boss with a scythe.
to:
* FanNickname: "Banana Knight" for the as-of-yet-unrevealed boss with a scythe.Specter Knight before he was revealed.
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* ColbertBump: During the last few days of the Kickstarter campaign, a prerelease build of the game was sent to GameGrumps and TwoBestFriendsPlay for greater public exposure.
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* ColbertBump: During the last few days of the Kickstarter campaign, a prerelease build of the game was sent to GameGrumps WebVideo/GameGrumps and TwoBestFriendsPlay WebVideo/TwoBestFriendsPlay for greater public exposure.
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* ColbertBump: During the last few days of the Kickstarter campaign, a prerelease build of the game was sent to GameGrumps and TwoBestFriendsPlay for greater public exposure.
to:
* ColbertBump: During the last few days of the Kickstarter campaign, a prerelease build of the game was sent to GameGrumps and TwoBestFriendsPlay for greater public exposure.exposure.
* FanCommunityNickname: "Shovelheads."
* FanNickname: "Banana Knight" for the as-of-yet-unrevealed boss with a scythe.
* FanCommunityNickname: "Shovelheads."
* FanNickname: "Banana Knight" for the as-of-yet-unrevealed boss with a scythe.
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Changed line(s) 1 (click to see context) from:
* ColbertBump: During the last few days of the Kickstarter campaign, a prerelease build of the game was sent to GameGrumps for greater public exposure.
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* ColbertBump: During the last few days of the Kickstarter campaign, a prerelease build of the game was sent to GameGrumps and TwoBestFriendsPlay for greater public exposure.
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Added DiffLines:
* ColbertBump: During the last few days of the Kickstarter campaign, a prerelease build of the game was sent to GameGrumps for greater public exposure.