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** [[NoExportForYou This game has never been released in Japan]]; it was developed specifically in America for an American audience. However, this led to a long-standing rumor that Americans got this game instead of ''VideoGame/TrialsOfMana'', which was released in Japan just one day before ''Evermore'' was released in America. In truth, ''Trials'' wasn't ported over to America at the time for reasons that had nothing to do with ''Evermore'' or its development. The SNES was already on the way out at the time that ''Trials'' and ''Evermore'' were released, with the announcement of the UsefulNotes/Nintendo64 just a few weeks away. And ''Trials'' had so many glitches which needed to be fixed before Square could even think of porting it to the West that they decided it just wasn't worth the trouble.

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** [[NoExportForYou This game has never been released in Japan]]; it was developed specifically in America for an American audience. However, this led to a long-standing rumor that Americans got this game instead of ''VideoGame/TrialsOfMana'', which was released in Japan just one day before ''Evermore'' was released in America. In truth, ''Trials'' wasn't ported over to America at the time for reasons that had nothing to do with ''Evermore'' or its development. The SNES was already on the way out at the time that ''Trials'' and ''Evermore'' were released, with the announcement of the UsefulNotes/Nintendo64 Platform/Nintendo64 just a few weeks away. And ''Trials'' had so many glitches which needed to be fixed before Square could even think of porting it to the West that they decided it just wasn't worth the trouble.



** In a ''Nintendo Life'' [[http://www.nintendolife.com/news/2009/04/interview_with_brian_fehdrau_secret_of_evermore interview]] with Fehdrau, he stated that a sequel was briefly considered upon release, but corporate suits shot it down because the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] was declining.

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** In a ''Nintendo Life'' [[http://www.nintendolife.com/news/2009/04/interview_with_brian_fehdrau_secret_of_evermore interview]] with Fehdrau, he stated that a sequel was briefly considered upon release, but corporate suits shot it down because the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] was declining.
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now definition-only


* TheWikiRule: [[https://secretofevermore.fandom.com/wiki/Secret_of_Evermore_Wiki Secret of Evermore Wiki]]

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* TheWikiRule: [[https://secretofevermore.fandom.com/wiki/Secret_of_Evermore_Wiki Secret of Evermore Wiki]]
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** [[NoExportForYou This game has never been released in Japan]]; it was developed specifically in America for an American audience. However, this led to a long-standing rumor that Americans got this game instead of ''VideoGame/TrialsOfMana'', which was released in Japan just one day before ''Evermore'' was released in America. In truth, ''Trials'' wasn't ported over to America at the time for reasons that had nothing to do with ''Evermore'' or its development. The SNES was already on the way out at the time that ''Trials'' and ''Evermore'' were released, with the announcement UsefulNotes/Nintendo64 just a few weeks away. And ''Trials'' had so many glitches which needed to be fixed before Square could even think of porting it to the West that they decided it just wasn't worth the trouble.

to:

** [[NoExportForYou This game has never been released in Japan]]; it was developed specifically in America for an American audience. However, this led to a long-standing rumor that Americans got this game instead of ''VideoGame/TrialsOfMana'', which was released in Japan just one day before ''Evermore'' was released in America. In truth, ''Trials'' wasn't ported over to America at the time for reasons that had nothing to do with ''Evermore'' or its development. The SNES was already on the way out at the time that ''Trials'' and ''Evermore'' were released, with the announcement of the UsefulNotes/Nintendo64 just a few weeks away. And ''Trials'' had so many glitches which needed to be fixed before Square could even think of porting it to the West that they decided it just wasn't worth the trouble.
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** [[NoExportForYou This game was never released in Japan]]; it was developed specifically in America for an American audience. However, this led to a long-standing rumor that Americans got this game instead of ''VideoGame/TrialsOfMana'', which was released in Japan around the game time. In truth, ''Trials'' wasn't ported over to America for reasons that had nothing to do with ''Evermore'' or its development -- the SNES was already on the way out at the time that ''Trials'' and ''Evermore'' were relased, and ''Trials'' had so many glitches which needed to be fixed before Square could even think of porting it to the West that they decided it just wasn't worth the trouble.

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** [[NoExportForYou This game was has never been released in Japan]]; it was developed specifically in America for an American audience. However, this led to a long-standing rumor that Americans got this game instead of ''VideoGame/TrialsOfMana'', which was released in Japan around the game time. just one day before ''Evermore'' was released in America. In truth, ''Trials'' wasn't ported over to America at the time for reasons that had nothing to do with ''Evermore'' or its development -- the development. The SNES was already on the way out at the time that ''Trials'' and ''Evermore'' were relased, and released, with the announcement UsefulNotes/Nintendo64 just a few weeks away. And ''Trials'' had so many glitches which needed to be fixed before Square could even think of porting it to the West that they decided it just wasn't worth the trouble.

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* KeepCirculatingTheTapes: An SNES cartridge or an emulator is the only way you can play this game. It's never been rereleased on any of Nintendo's Virtual Consoles or other online services.

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* KeepCirculatingTheTapes: An SNES cartridge or an emulator is the only way you can play this game. It's never been rereleased re-released on any of Nintendo's Virtual Consoles or other online services.



* NoExportForYou: This game was never released in Japan.

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* NoExportForYou: This game was never released in Japan.Japan; it was developed specifically in America for an American audience. However, this led to a long-standing UrbanLegendOfZelda that Americans got this game instead of ''VideoGame/TrialsOfMana''. In truth, ''Trials'' wasn't ported over to America [[{{Misblamed}} for reasons that had nothing to do with this game's development]].


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** [[NoExportForYou This game was never released in Japan]]; it was developed specifically in America for an American audience. However, this led to a long-standing rumor that Americans got this game instead of ''VideoGame/TrialsOfMana'', which was released in Japan around the game time. In truth, ''Trials'' wasn't ported over to America for reasons that had nothing to do with ''Evermore'' or its development -- the SNES was already on the way out at the time that ''Trials'' and ''Evermore'' were relased, and ''Trials'' had so many glitches which needed to be fixed before Square could even think of porting it to the West that they decided it just wasn't worth the trouble.
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* KeepCirculatingTheTapes: There was no Virtual Console rerelease for this one and it's unknown if it will hit the Nintendo Switch Online Service.

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* KeepCirculatingTheTapes: There was no An SNES cartridge or an emulator is the only way you can play this game. It's never been rereleased on any of Nintendo's Virtual Console rerelease for this one and it's unknown if it will hit the Nintendo Switch Online Service.Consoles or other online services.
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** Try using a UsefulNotes/GameGenie code (with a cartridge or an emulator) to no-clip through walls at the beginning. It is possible to walk back through the closed iris, ready the bazooka, and blow up Carltron. Doing so awards you with 10 EXP and 15 Talons. Omnitopia doesn't trade in Talons, so perhaps this was an inside joke by the developers.

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** Try using a UsefulNotes/GameGenie code (with a cartridge or an emulator) to no-clip through walls at the beginning. It is possible to walk back through the closed iris, ready the bazooka, and blow up Carltron. Doing so awards you with 10 EXP and 15 Talons. Omnitopia doesn't trade in Talons, so perhaps this was an inside joke by Talons; presumably the developers.game considers you to be in Prehistoria during the prologue, despite the graphics, since the developers never expected you to handle any money during it.

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** According to Brian Fehdrau, they limited the number of playable characters to reduce complexity, as they felt discouraged by instances in ''VideoGame/SecretOfMana'' where they had to reload old saves due to characters getting fatally-[[ArtificialStupidity stuck behind scenery!]] Looking back, Brian considers it a failure on Square USA's part that they didn't roll the dice and work out the bugs for two AI support characters.

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** According to Brian Fehdrau, they limited the number of playable characters to reduce complexity, as they felt discouraged by instances in ''VideoGame/SecretOfMana'' where they had to reload old saves due to characters getting fatally-[[ArtificialStupidity [[ArtificialStupidity fatally stuck behind scenery!]] Looking back, Brian considers it a failure on Square USA's part that they didn't roll the dice and work out the bugs for two AI support characters.


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** In the official art and commercial, Omnitopia is depicted as a giant ring-shaped space station that encircles the world of Evermore. But due to time constraints and memory limitations, Omnitopia was simplified to a modest-sized moon colony.
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Dummied Out is now trivia. Moving examples accordingly.

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* DummiedOut:
** Try using a UsefulNotes/GameGenie code (with a cartridge or an emulator) to no-clip through walls at the beginning. It is possible to walk back through the closed iris, ready the bazooka, and blow up Carltron. Doing so awards you with 10 EXP and 15 Talons. Omnitopia doesn't trade in Talons, so perhaps this was an inside joke by the developers.
** Judging by the game's code, the Cameilla robot has an attack animation which wasn't used. She hurls herself at the player E. Honda-style, just like she does in the cutscene when you defeat Mungola.
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* StillbornFranchise: Ted Woolsey wasn't involved in this game, but he did meet with the developers and assist with the marketing. Square hated the finished product so much that they fired the whole dev team. According to Woolsey, the team were actually ''grateful'' for being laid off, since they had already cut their teeth on a big Square game and could create their own franchises.

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* StillbornFranchise: Ted Woolsey wasn't involved in this game, but he did meet with the developers and assist with the marketing. Square hated the finished product so much that much, they fired the whole dev team. According to Woolsey, the team were actually ''grateful'' for being laid off, since they had already cut their teeth on a big Square game and could create their own franchises.
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* StillbornFranchise: Ted Woolsey wasn't involved in this game, but he did meet with the developers and assist with the marketing. Square hated the finished product so much that they fired the whole dev team. According to Woolsey, the team were actually ''grateful'' for being laid off, since they had already cut their teeth on a big Square game and could create their own franchises.
-->'''Woolsey''': "Unfortunately ''Evermore'' does not live up to the vision in Tokyo. They had hoped for a US-flavored, role playing-style game that would sell a million units. A million was really the catchphrase. If it wasn't a million it was a failure."
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** There was [[https://the-toast.net/2015/04/09/scare-yourself-silly-the-lost-works-of-ed-kann/ a rumor]] that the ''Secret of Evermore'' story was intended to be much darker than what was released, and that an author named Ed Kann was part of the writing team for the game until he was eventually let go for wanting to make things ''too'' dark. An examination of the dates involved (contained in the preceding article) however reveal that it's doubtful that Ed Kann even existed and that the whole story is likely a minor {{Creepypasta}}. Additionally, in comments on [[http://rainwoodworks.blogspot.com/2010/09/secret-of-evermore-was-one-of-my.html#comment-form this article]], ''Secret of Evermore'' producer Alan Weiss states that if the supposed Ed Kann ever worked for their team, he would have known, as he personally hired every member and there was no such person among them.
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** According to the March 1995 issue of [=GamePro=], here was a planned Japanese release that was supposed to push through a few months after the North American release, but that got cancelled.

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** According to the March 1995 issue of [=GamePro=], here there was a planned Japanese release that was supposed to push through a few months after the North American release, but that got cancelled.

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