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* TheWikiRule: [[https://riskofrain2.gamepedia.com/Risk_of_Rain_2_Wiki Here]].
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* FanNickname: The community has a habit of combining words to come up with nicknames for items and survivors - thus, "Bungus" for Bustling Fungus, "Wungus" for Weeping Fungus, and "Viend" for Void Fiend.
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* WhatCouldHaveBeen: Much like the first game, Risk of Rain 2 has large amounts of cut content, and its expansion added even more. There's such a large amount of it that it's been moved to [[WhatCouldHaveBeen/RiskOfRain its own page.]]

to:

* WhatCouldHaveBeen: Much like the first game, Risk ''Risk of Rain 2 2'' has large amounts of cut content, and its expansion added even more. There's such a large amount of it that it's been moved to [[WhatCouldHaveBeen/RiskOfRain its own page.]]

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* WhatCouldHaveBeen: Much like the first game, Risk of Rain 2 has large amounts of cut content, and its expansion added even more.
!!!Survivors
* Base Game
** The first game's HAN-D and the Bandit exist in the game's code in an unfinished state, but HAN-D can sometimes be seen in the survivor select screen's background. Bandit became a playable character in the Anniversary update with an adjusted moveset and a new model, but his original pre-Anniversary version was preserved as many modders made their own Bandit versions using it as a base.
** The Sniper also exists in the files, but is vastly more incomplete than the other unused survivors, as his model is untextured with broken animations. They eventually added the Railgunner as a (flat out stated) SpiritualSuccessor in many ways to the Sniper, both to give a unique spin on the original's gameplay and so that they didn't invalidate any mods that re-added the Sniper to the game.
** An "Assassin" character can be found in the files, though it's such an early and unfinished version that its model is just a simple placeholder made of untextured polygons and its moveset is nothing more than a rough proof-of-concept.
** There were plans to bring back the [[LuckilyMyShieldWillProtectMe Enforcer]], but he was scrapped early in development, with a single finished skill and a white square for a model as the only traces of his existence.
* ''Survivors of the Void''
** ''Survivors of the Void'' has files related to an unused survivor known as the Warden, or "ward" for short. He was a {{Cyborg}} or an android who wielded two-pronged electrified batons. It seems he was scrapped late in development, as he has completed skills and alternate loadout icons, including one that shows him in full body. According to WordOfGod from Ghor, the Warden was originally outsourced to another developer, and one of the reasons he wasn't added to the expansion was because the devs felt the Warden would fit more in ''VideoGame/{{Overwatch}}'' than in Risk of Rain 2.
** A poll was run on the official Risk of Rain Discord server to decide whether 1.0's new character would be one of the six currently unimplemented survivors from the previous game or a brand new one. The winner ended up being the latter option. The developers have clarified that the other survivors could still be implemented later down the line.
*** The poll also mentioned a few ideas for what the new character could look like, none of which have been implemented at time of writing: A "Chemist" who could mix together chemicals to modify their abilities, a melee "Spearman" with long range who needed to hit the enemy with the tip of the spear in order to deal the most damage, a "Weaver" who creates hologram clones that replicate their attacks and could move them around and swap places with them, and the "Paladin," a warrior creature from the planet who worships the Survivor from the first game and has armor built from pieces of the Contact Light. A very unfinished version of the Paladin can be found in the files, where's it's just a blue Beetle Guard with the ability to create a shield that blocks attacks.
!!!Items
* Base Game
** The Wicked Ring and the Jar of Souls from the first game exist in an incomplete state.
** There's an earlier version of the Effigy of Grief that acted more like a Warbanner, spawning one for each level up. It's also a normal item instead of an equipment.
* ''Survivors of the Void''
** There's an unused Lunar item called the "Blessing of Terrafirmae", that resembles a pair of crystalline butterfly wings. It has no effect.
** The most noticeable is an entire set of steampunk-like items that interacted with each other. The centerpiece item (which resembles an Energy Cell) apparently spawned "orbs" on use, and the items would upgrade it.
** There's an unusable equipment item known as the Overloading Excavator, that was meant to fire an irradiating beam that would damage those near the target.
** There's a fully functional Lunar equipment called the "Elegy of Extinction", resembling a tiny Lunar golem with hands and ears. Its effect is to spawn a blue orb that allows entrance to the Bazaar Between Time for free. It has a 140 second cooldown.
** At one point, Void items were going to be scrappable, turning into "Strange Scrap" that could presumably be used in Void versions of printers. Each Strange Scrap had a colorful core that indicated its rarity (White, Green, Red, Yellow and Purple).
!!!Monsters
* Base Game
** There's several unused car-like enemies. At least two of them were meant to be Clay enemies.
** The Clay Men from the first game also exist in this one, but they do not spawn in-game and do not have hitboxes. They can be easily restored through mods.
** The Archaic Wisp (The purple wisps that appeared instead of the Greater Wisps in the latter areas of the first game) is in the files too. It's fully functional, but unused.
** There's an unused "Invincible" variant of the Stone Golem that has over 2 million HP.
** There's unused crystalline Beetles and Beetle Guards. It's unknown where they were meant to be encountered in.
** There are unused Elites, like the Frenzied Elites from the first game, that were faster than their counterparts and could teleport to the player's location, and Fortune elites, with glimmering bodies that were supposed to spawn in the Gilded Coast. The latter even had an Elite equipment item coded, called Coven of Gold. As the Fortune elites were never added, Coven of Gold's item icon was removed when the Artifacts update was released, but the item still exists and can be added through console commands.
*** It seems Survivors of the Void nearly added the Frenzied Elites but they were scrapped again, leaving behind traces of their Aspect, named "Beyond the Limits" and an unique Elite icon.
* ''Survivors of the Void''
** An unfinished enemy called the "Assassin" was found in the files of the expansion, along with an associated Monster Log.
!!!Bosses
* Base Game
** [[https://www.youtube.com/watch?v=7-Pik7kjyEU There's an unused early version of the Grandparent]], as well as an unfinished boss item for it called the [[https://riskofrain2.gamepedia.com/Ancestral_Incubator Ancestral Incubator]].
** The Ancient Wisp is also in the files with a full model, but has no AI and its attacks are unfinished.
* ''Survivors of the Void''
** The Xi Construct from ''Survivors of the Void'' has an earlier iteration known as the Major Construct. Unlike the final version, this one was an extending obelisk.
!!!Music
** Composer Chris Christodoulou originally envisioned the 1:20 outro to "The Rain Formerly Known as Purple" as a full 12-minute orchestral suite in dedication to the song's namesake and inspiration, {{Music/Prince}}. It is unknown if this version of the song exists.
!!!Stages
* Base Game
** The original pre-Anniversary version of Commencement still exists in the game files, but is impossible to reach without console commands.
** The Prismatic Trials lobby is much bigger than what is visible. It also has an unique and bright skybox that isn't seen anywhere else.

to:

* WhatCouldHaveBeen: Much like the first game, Risk of Rain 2 has large amounts of cut content, and its expansion added even more.
!!!Survivors
* Base Game
** The first game's HAN-D and the Bandit exist in the game's code in an unfinished state, but HAN-D can sometimes be seen in the survivor select screen's background. Bandit became a playable character in the Anniversary update with an adjusted moveset and a new model, but his original pre-Anniversary version was preserved as many modders made their own Bandit versions using it as a base.
** The Sniper also exists in the files, but is vastly more incomplete than the other unused survivors, as his model is untextured with broken animations. They eventually added the Railgunner as a (flat out stated) SpiritualSuccessor in many ways to the Sniper, both to give a unique spin on the original's gameplay and so that they didn't invalidate any mods that re-added the Sniper to the game.
** An "Assassin" character can be found in the files, though it's such an early and unfinished version that its model is just a simple placeholder made of untextured polygons and its moveset is nothing more than a rough proof-of-concept.
** There were plans to bring back the [[LuckilyMyShieldWillProtectMe Enforcer]], but he was scrapped early in development, with a single finished skill and a white square for a model as the only traces of his existence.
* ''Survivors of the Void''
** ''Survivors of the Void'' has files related to an unused survivor known as the Warden, or "ward" for short. He was a {{Cyborg}} or an android who wielded two-pronged electrified batons. It seems he was scrapped late in development, as he has completed skills and alternate loadout icons, including one that shows him in full body. According to WordOfGod from Ghor, the Warden was originally outsourced to another developer, and one of the reasons he wasn't added to the expansion was because the devs felt the Warden would fit more in ''VideoGame/{{Overwatch}}'' than in Risk of Rain 2.
** A poll was run on the official Risk of Rain Discord server to decide whether 1.0's new character would be one of the six currently unimplemented survivors from the previous game or a brand new one. The winner ended up being the latter option. The developers have clarified that the other survivors could still be implemented later down the line.
*** The poll also mentioned a few ideas for what the new character could look like, none of which have been implemented at time of writing: A "Chemist" who could mix together chemicals to modify their abilities, a melee "Spearman" with long range who needed to hit the enemy with the tip of the spear in order to deal the most damage, a "Weaver" who creates hologram clones that replicate their attacks and could move them around and swap places with them, and the "Paladin," a warrior creature from the planet who worships the Survivor from the first game and has armor built from pieces of the Contact Light. A very unfinished version of the Paladin can be found in the files, where's it's just a blue Beetle Guard with the ability to create a shield that blocks attacks.
!!!Items
* Base Game
** The Wicked Ring and the Jar of Souls from the first game exist in an incomplete state.
**
more. There's an earlier version such a large amount of the Effigy of Grief it that acted more like a Warbanner, spawning one for each level up. It's also a normal item instead of an equipment.
* ''Survivors of the Void''
** There's an unused Lunar item called the "Blessing of Terrafirmae", that resembles a pair of crystalline butterfly wings. It has no effect.
** The most noticeable is an entire set of steampunk-like items that interacted with each other. The centerpiece item (which resembles an Energy Cell) apparently spawned "orbs" on use, and the items would upgrade it.
** There's an unusable equipment item known as the Overloading Excavator, that was meant
it's been moved to fire an irradiating beam that would damage those near the target.
** There's a fully functional Lunar equipment called the "Elegy of Extinction", resembling a tiny Lunar golem with hands and ears. Its effect is to spawn a blue orb that allows entrance to the Bazaar Between Time for free. It has a 140 second cooldown.
** At one point, Void items were going to be scrappable, turning into "Strange Scrap" that could presumably be used in Void versions of printers. Each Strange Scrap had a colorful core that indicated
[[WhatCouldHaveBeen/RiskOfRain its rarity (White, Green, Red, Yellow and Purple).
!!!Monsters
* Base Game
** There's several unused car-like enemies. At least two of them were meant to be Clay enemies.
** The Clay Men from the first game also exist in this one, but they do not spawn in-game and do not have hitboxes. They can be easily restored through mods.
** The Archaic Wisp (The purple wisps that appeared instead of the Greater Wisps in the latter areas of the first game) is in the files too. It's fully functional, but unused.
** There's an unused "Invincible" variant of the Stone Golem that has over 2 million HP.
** There's unused crystalline Beetles and Beetle Guards. It's unknown where they were meant to be encountered in.
** There are unused Elites, like the Frenzied Elites from the first game, that were faster than their counterparts and could teleport to the player's location, and Fortune elites, with glimmering bodies that were supposed to spawn in the Gilded Coast. The latter even had an Elite equipment item coded, called Coven of Gold. As the Fortune elites were never added, Coven of Gold's item icon was removed when the Artifacts update was released, but the item still exists and can be added through console commands.
*** It seems Survivors of the Void nearly added the Frenzied Elites but they were scrapped again, leaving behind traces of their Aspect, named "Beyond the Limits" and an unique Elite icon.
* ''Survivors of the Void''
** An unfinished enemy called the "Assassin" was found in the files of the expansion, along with an associated Monster Log.
!!!Bosses
* Base Game
** [[https://www.youtube.com/watch?v=7-Pik7kjyEU There's an unused early version of the Grandparent]], as well as an unfinished boss item for it called the [[https://riskofrain2.gamepedia.com/Ancestral_Incubator Ancestral Incubator]].
** The Ancient Wisp is also in the files with a full model, but has no AI and its attacks are unfinished.
* ''Survivors of the Void''
** The Xi Construct from ''Survivors of the Void'' has an earlier iteration known as the Major Construct. Unlike the final version, this one was an extending obelisk.
!!!Music
** Composer Chris Christodoulou originally envisioned the 1:20 outro to "The Rain Formerly Known as Purple" as a full 12-minute orchestral suite in dedication to the song's namesake and inspiration, {{Music/Prince}}. It is unknown if this version of the song exists.
!!!Stages
* Base Game
** The original pre-Anniversary version of Commencement still exists in the game files, but is impossible to reach without console commands.
** The Prismatic Trials lobby is much bigger than what is visible. It also has an unique and bright skybox that isn't seen anywhere else.
own page.]]

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