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now definition-only


* TheWikiRule: [[http://reddead.wikia.com/wiki/Red_Dead_Wiki The Red Dead Wiki]].

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* TheWikiRule: [[http://reddead.wikia.com/wiki/Red_Dead_Wiki The Red Dead Wiki]].
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* SavedFromDevelopmentHell: The game was initially co-developed by Capcom and Angel Studios, but a lack of progress on the game over three years led to Capcom losing faith in it. After Take-Two bought Angel Studios and renamed them Rockstar San Diego, Rockstar took an interest in the game and Capcom agreed to let Rockstar take it over.

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* SavedFromDevelopmentHell: The game was initially co-developed by Capcom and Angel Studios, but a lack of progress on the game over three years led to Capcom losing faith in it. After Take-Two bought Angel Studios and renamed them Rockstar San Diego, Rockstar took an interest in the game and Capcom agreed to let Rockstar take it over. (Capcom did co-publish the game with Rockstar in Japan when the game was released to Japanese audiences in 2005.)
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** Early builds of the game handled aiming and targeting quite differently, using a lock-on system similar to ''VideoGame/PanzerDragoon''. When Rockstar took over the project, aiming and targeting were changed to a more traditional ThirdPersonShooter system, though this unconventional method would live on as part of the "[[BulletTime Dead Eye]]" gameplay mechanic.

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** Early builds of the game handled aiming and targeting quite differently, using a lock-on system similar to ''VideoGame/PanzerDragoon''. ''VideoGame/PanzerDragoon'' and ''VideoGame/DeadToRights''. When Rockstar took over the project, aiming and targeting were changed to a more traditional ThirdPersonShooter system, system with ability to play as different characters influenced by ''VideoGame/FreedomFighters'', though this unconventional method would live on as part of the "[[BulletTime Dead Eye]]" gameplay mechanic.
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** The game was initially co-developed by Capcom and was more-or-less designed to be a BeatEmUp with guns, as something of a SpiritualSuccessor to Capcom's NES title [[https://www.youtube.com/watch?v=Rx9APVvCdZg Gunsmoke.]] Capcom artist Akiman provided the character designs. The plot also had supernatural aspects, with Red being an undead gunslinger out to avenge his family. When Rockstar took over the project, The game and plot was quickly reworked to be more grounded.

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** The game was initially co-developed by Capcom and was more-or-less designed to be a BeatEmUp with guns, as something of a SpiritualSuccessor to Capcom's NES title [[https://www.youtube.com/watch?v=Rx9APVvCdZg Gunsmoke.]] Gunsmoke]]. Capcom artist Akiman provided the character designs. The plot also had supernatural aspects, with Red being an undead gunslinger out to avenge his family. When Rockstar took over the project, The the game and plot was quickly reworked to be more grounded.

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* WhatCouldHaveBeen: This game was co-developed by Capcom and was more-or-less initially designed to be a BeatEmUp with guns. More specifically it was to be something of a SpiritualSuccessor to Capcom's NES title [[https://www.youtube.com/watch?v=Rx9APVvCdZg Gunsmoke.]] Some of these elements can be seen in the final version, particularly earliy in the game as entire levels are based around the three bounties Red has to hunt down, each with very distinctive design and weapon of choice, much like the orignal Gunsmoke. Capcom artist Akiman provided the character designs. Earlier builds had supernatural aspects and crazy weapons, but Capcom dropped it, and Rockstar revised it. Now that Rockstar is in complete control of the property, the sequel has become a WideOpenSandbox.
* TheWikiRule: [[http://reddead.wikia.com/wiki/Red_Dead_Wiki The Read Dead Wiki]].

to:

* WhatCouldHaveBeen: This SavedFromDevelopmentHell: The game was initially co-developed by Capcom and Angel Studios, but a lack of progress on the game over three years led to Capcom losing faith in it. After Take-Two bought Angel Studios and renamed them Rockstar San Diego, Rockstar took an interest in the game and Capcom agreed to let Rockstar take it over.
* WhatCouldHaveBeen:
** The game was initially
co-developed by Capcom and was more-or-less initially designed to be a BeatEmUp with guns. More specifically it was to be guns, as something of a SpiritualSuccessor to Capcom's NES title [[https://www.youtube.com/watch?v=Rx9APVvCdZg Gunsmoke.]] Some of these elements can be seen in the final version, particularly earliy in the game as entire levels are based around the three bounties Red has to hunt down, each with very distinctive design and weapon of choice, much like the orignal Gunsmoke. Capcom artist Akiman provided the character designs. Earlier builds The plot also had supernatural aspects and crazy weapons, but Capcom dropped it, and aspects, with Red being an undead gunslinger out to avenge his family. When Rockstar revised it. Now that took over the project, The game and plot was quickly reworked to be more grounded.
** Early builds of the game handled aiming and targeting quite differently, using a lock-on system similar to ''VideoGame/PanzerDragoon''. When
Rockstar is in complete control took over the project, aiming and targeting were changed to a more traditional ThirdPersonShooter system, though this unconventional method would live on as part of the property, the sequel has become a WideOpenSandbox.
"[[BulletTime Dead Eye]]" gameplay mechanic.
* TheWikiRule: [[http://reddead.wikia.com/wiki/Red_Dead_Wiki The Read Red Dead Wiki]].
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* TheWikiRule: [[http://reddead.wikia.com/wiki/Red_Dead_Wiki The Read Dead Wiki]].
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Hey Its That Guy cut by TRS decision. Ditto for Hey Its That Voice.


* HeyItsThatVoice:
** Creator/PhilLaMarr as Ugly Chris.
** Robert Bogue, the voice of Red Harlow, would later work with Rockstar again: First as [[VideoGame/GrandTheftAutoIVTheBalladOfGayTony Troy, the doorman at Hercules]], and then as [[VideoGame/GrandTheftAutoV Steve Haines]].
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** Robert Bogue, the voice of Red Marlow, would later work with Rockstar again: First as [[VideoGame/GrandTheftAutoIVTheBalladOfGayTony Troy, the doorman at Hercules]], and then as [[VideoGame/GrandTheftAutoV Steve Haines]].

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** Robert Bogue, the voice of Red Marlow, Harlow, would later work with Rockstar again: First as [[VideoGame/GrandTheftAutoIVTheBalladOfGayTony Troy, the doorman at Hercules]], and then as [[VideoGame/GrandTheftAutoV Steve Haines]].

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* HeyItsThatVoice: Creator/PhilLaMarr as Ugly Chris.

to:

* HeyItsThatVoice: HeyItsThatVoice:
**
Creator/PhilLaMarr as Ugly Chris.Chris.
** Robert Bogue, the voice of Red Marlow, would later work with Rockstar again: First as [[VideoGame/GrandTheftAutoIVTheBalladOfGayTony Troy, the doorman at Hercules]], and then as [[VideoGame/GrandTheftAutoV Steve Haines]].
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* HeyItsThatVoice: PhilLaMarr as Ugly Chris.

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* HeyItsThatVoice: PhilLaMarr Creator/PhilLaMarr as Ugly Chris.
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Shout Out is not a Trivia trope. Moving.


* ShoutOut: Being highly based upon TheWestern, in particular [[SpaghettiWestern SpaghettiWesterns]], the game has plenty of shoutouts to various cowboy films.
** Diego, while fighting you, will shout [[ScarFace "Say hello to my little friend!"]]
** One fight in the Annie Stokes level plays out an awful lot like a game of ''SpaceInvaders''.
** Supporting character 'Blind Willy Wilson' is mostlikely a [[ShoutOut nod]] to the blues singer Blind Willy [=McTell=]- TheWhiteStripes covered one of his songs.
** The duelling contest itself is almost a WholePlotReference to the Sam Raimi film ''Film/TheQuickAndTheDead''. Red Harlow's name is a ShoutOut to the unrelated Louis L'Amour novel of the same name.
** Three duelling enemies in the Jailbreak level are named [[Creator/SergioLeone Sergio]], [[Music/EnnioMorricone Ennio]] and [[Film/TheGoodTheBadAndTheUgly Eli]]
** Mr. Black's gatling-coffin is similar to the one used by Film/{{Django}}.
** [[ThatOneLevel General Diego's playable stage]] is reminiscent of the bridge from ''Film/TheGoodTheBadAndTheUgly''.
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** Three duelling enemies in the Jailbreak level are named [[SergioLeone Sergio]], [[Music/EnnioMorricone Ennio]] and [[Film/TheGoodTheBadAndTheUgly Eli]]

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** Three duelling enemies in the Jailbreak level are named [[SergioLeone [[Creator/SergioLeone Sergio]], [[Music/EnnioMorricone Ennio]] and [[Film/TheGoodTheBadAndTheUgly Eli]]
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** Three duelling enemies in the Jailbreak level are named [[SergioLeone Sergio]], [[EnnioMorricone Ennio]] and [[Film/TheGoodTheBadAndTheUgly Eli]]

to:

** Three duelling enemies in the Jailbreak level are named [[SergioLeone Sergio]], [[EnnioMorricone [[Music/EnnioMorricone Ennio]] and [[Film/TheGoodTheBadAndTheUgly Eli]]
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None


** Mr. Black's gatling-coffin is similar to the one used by {{Django}}.

to:

** Mr. Black's gatling-coffin is similar to the one used by {{Django}}.Film/{{Django}}.
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None


** The duelling contest itself is almost a WholePlotReference to the Sam Raimi film ''TheQuickAndTheDead''. Red Harlow's name is a ShoutOut to the unrelated Louis L'Amour novel of the same name.

to:

** The duelling contest itself is almost a WholePlotReference to the Sam Raimi film ''TheQuickAndTheDead''.''Film/TheQuickAndTheDead''. Red Harlow's name is a ShoutOut to the unrelated Louis L'Amour novel of the same name.
Is there an issue? Send a MessageReason:
None


** Three duelling enemies in the Jailbreak level are named [[SergioLeone Sergio]], [[EnnioMorricone Ennio]] and [[TheGoodTheBadAndTheUgly Eli]]

to:

** Three duelling enemies in the Jailbreak level are named [[SergioLeone Sergio]], [[EnnioMorricone Ennio]] and [[TheGoodTheBadAndTheUgly [[Film/TheGoodTheBadAndTheUgly Eli]]



** [[ThatOneLevel General Diego's playable stage]] is reminiscent of the bridge from ''TheGoodTheBadAndTheUgly''.

to:

** [[ThatOneLevel General Diego's playable stage]] is reminiscent of the bridge from ''TheGoodTheBadAndTheUgly''.''Film/TheGoodTheBadAndTheUgly''.
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None

Added DiffLines:

** [[ThatOneLevel General Diego's playable stage]] is reminiscent of the bridge from ''TheGoodTheBadAndTheUgly''.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: This game was co-developed by Capcom and was more-or-less initially designed to be a BeatEmUp with guns. More specifically it was to be something of a SpiritualSuccessor to Capcom's NES title [[http://www.youtube.com/watch?v=Rx9APVvCdZg Gunsmoke.]] Some of these elements can be seen in the final version, particularly the three bounties Red tracks down earliy in the game, as all three characters have a very distinctive design and weapon of choice, much like the orignal Gunsmoke. Capcom artist Akiman provided the character designs. Earlier builds had supernatural aspects and crazy weapons, but Capcom dropped it, and Rockstar revised it. Now that Rockstar is in complete control of the property, the sequel has become a WideOpenSandbox.

to:

* WhatCouldHaveBeen: This game was co-developed by Capcom and was more-or-less initially designed to be a BeatEmUp with guns. More specifically it was to be something of a SpiritualSuccessor to Capcom's NES title [[http://www.youtube.com/watch?v=Rx9APVvCdZg Gunsmoke.]] Some of these elements can be seen in the final version, particularly earliy in the game as entire levels are based around the three bounties Red tracks down earliy in the game, as all three characters have a has to hunt down, each with very distinctive design and weapon of choice, much like the orignal Gunsmoke. Capcom artist Akiman provided the character designs. Earlier builds had supernatural aspects and crazy weapons, but Capcom dropped it, and Rockstar revised it. Now that Rockstar is in complete control of the property, the sequel has become a WideOpenSandbox.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: This game was co-developed by Capcom and was more-or-less initially designed to be a BeatEmUp with guns. More specifically it was to be something of a SpiritualSuccessor to Capcom's NES title Gunsmoke. Some of these elements can be seen in the final version, particularly the three bounties Red tarcks down earliy in the game as all three characters have a very distinctive design and weapon of choice, much like the orignal Gunsmoke. Capcom artist Akiman provided the character designs. Earlier builds had supernatural aspects and crazy weapons, but Capcom dropped it, and Rockstar revised it. Now that Rockstar is in complete control of the property, the sequel has become a WideOpenSandbox.

to:

* WhatCouldHaveBeen: This game was co-developed by Capcom and was more-or-less initially designed to be a BeatEmUp with guns. More specifically it was to be something of a SpiritualSuccessor to Capcom's NES title Gunsmoke. [[http://www.youtube.com/watch?v=Rx9APVvCdZg Gunsmoke.]] Some of these elements can be seen in the final version, particularly the three bounties Red tarcks tracks down earliy in the game game, as all three characters have a very distinctive design and weapon of choice, much like the orignal Gunsmoke. Capcom artist Akiman provided the character designs. Earlier builds had supernatural aspects and crazy weapons, but Capcom dropped it, and Rockstar revised it. Now that Rockstar is in complete control of the property, the sequel has become a WideOpenSandbox.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: This game was co-developed by Capcom and was more-or-less initially designed to be a BeatEmUp with guns. Akiman provided the character designs. It also had supernatural aspects and crazy weapons, but Capcom dropped it, and Rockstar revised it. Now that Rockstar is in complete control of the property, the sequel has become a WideOpenSandbox.

to:

* WhatCouldHaveBeen: This game was co-developed by Capcom and was more-or-less initially designed to be a BeatEmUp with guns. More specifically it was to be something of a SpiritualSuccessor to Capcom's NES title Gunsmoke. Some of these elements can be seen in the final version, particularly the three bounties Red tarcks down earliy in the game as all three characters have a very distinctive design and weapon of choice, much like the orignal Gunsmoke. Capcom artist Akiman provided the character designs. It also Earlier builds had supernatural aspects and crazy weapons, but Capcom dropped it, and Rockstar revised it. Now that Rockstar is in complete control of the property, the sequel has become a WideOpenSandbox.
Is there an issue? Send a MessageReason:
None


** Supporting character 'Blind Willy Wilson' is mostlikely a [[ShoutOut nod]] to the blues singer Blind Willy [=McTell=]- the White Stripes covered one of his songs.

to:

** Supporting character 'Blind Willy Wilson' is mostlikely a [[ShoutOut nod]] to the blues singer Blind Willy [=McTell=]- the White Stripes TheWhiteStripes covered one of his songs.
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Added DiffLines:

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* [=~Hey, It's That Voice!~=]: PhilLaMarr as Ugly Chris.

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* [=~Hey, It's That Voice!~=]: HeyItsThatVoice: PhilLaMarr as Ugly Chris.

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