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* ExecutiveMeddling: ''Rayman'' was originally designed exclusively for the UsefulNotes/AtariJaguar, with a planned release date of 1994. As the game neared completion, however, Creator/{{Ubisoft}} decided to make the game multi-platform... and delayed the release of the Jaguar version until a year later, one week after the UsefulNotes/PlayStation version was released.
* WhatCouldHaveBeen: The game originally started out on the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] but it shifted to the Jaguar for the more advanced processing power.
** The original concept of the game was that Rayman is a ten-year-old kid named Jimmy, who got sucked into Hereitscool, a world he has created in his computer. This idea was scrapped to make the game more timeless and to match up with the nature and fairytale themes the game has.
*** Mr. Dark was conceived as a virus or a glitch in the program. Even the game's character sprites and inner code still has his early name in it. He would be confirmed as on in the canceled Rayman 4 as a reference to this early concept.
** [[https://raymanpc.com/wiki/script-en/images/5/53/RaymanLimbs.jpg One piece of early concept art]] shows that Rayman was originally designed with limbs, but this was dropped for technical reasons. However, this became such a part of his character that later games stuck with the limbless design, [[NonStandardCharacterDesign even as everyone else got limbs]].
** One of the game's earliest iterations on SNES involved two player co-op with a fatter, redder Rayman and an unnamed blue counterpart. The concept appears to have been dropped fairly early in its lifespan, since all that exists of this version of the game are [[https://raymanpc.com/wiki/script-en/images/thumb/d/d3/Rayman-snes.jpg/500px-Rayman-snes.jpg a handful of screenshots]][[labelnote:*]]also featuring a drastically different version of Skops[[/labelnote]] and a [[https://www.youtube.com/watch?v=86rqaGLVdMQ very brief proof-of-concept demo]].
** Early builds of the game featured a counter that appears to have kept track of how many Antitoons the player had killed, making it possible that the original goal of the game was to destroy all of the Antitoons instead of saving the Electoons.
** Multiple prototype screenshots indicate that Skops was supposed to be the very first boss in the game, which likely explains why he's such a BreatherBoss in the final game where he's in the penultimate world.
** There were ports of the game planned for the [[UsefulNotes/OtherSegaSystems Sega 32X]], UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/MacOS, UsefulNotes/{{Amiga}} and UsefulNotes/{{Gizmondo}}, but all of them were scrapped.
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to:

* ExecutiveMeddling: ''Rayman'' was originally designed exclusively for the UsefulNotes/AtariJaguar, with a planned release date of 1994. As the game neared completion, however, Creator/{{Ubisoft}} decided to make the game multi-platform... and delayed the release of the Jaguar version until a year later, one week after the UsefulNotes/PlayStation version was released.
* WhatCouldHaveBeen: The game originally started out on the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] but it shifted to the Jaguar for the more advanced processing power.
** The original concept of the game was that Rayman is a ten-year-old kid named Jimmy, who got sucked into Hereitscool, a world he has created in his computer. This idea was scrapped to make the game more timeless and to match up with the nature and fairytale themes the game has.
*** Mr. Dark was conceived as a virus or a glitch in the program. Even the game's character sprites and inner code still has his early name in it. He would be confirmed as on in the canceled Rayman 4 as a reference to this early concept.
** [[https://raymanpc.com/wiki/script-en/images/5/53/RaymanLimbs.jpg One piece of early concept art]] shows that Rayman was originally designed with limbs, but this was dropped for technical reasons. However, this became such a part of his character that later games stuck with the limbless design, [[NonStandardCharacterDesign even as everyone else got limbs]].
** One of the game's earliest iterations on SNES involved two player co-op with a fatter, redder Rayman and an unnamed blue counterpart. The concept appears to have been dropped fairly early in its lifespan, since all that exists of this version of the game are [[https://raymanpc.com/wiki/script-en/images/thumb/d/d3/Rayman-snes.jpg/500px-Rayman-snes.jpg a handful of screenshots]][[labelnote:*]]also featuring a drastically different version of Skops[[/labelnote]] and a [[https://www.youtube.com/watch?v=86rqaGLVdMQ very brief proof-of-concept demo]].
** Early builds of the game featured a counter that appears to have kept track of how many Antitoons the player had killed, making it possible that the original goal of the game was to destroy all of the Antitoons instead of saving the Electoons.
** Multiple prototype screenshots indicate that Skops was supposed to be the very first boss in the game, which likely explains why he's such a BreatherBoss in the final game where he's in the penultimate world.
** There were ports of the game planned for the [[UsefulNotes/OtherSegaSystems Sega 32X]], UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/MacOS, UsefulNotes/{{Amiga}} and UsefulNotes/{{Gizmondo}}, but all of them were scrapped.
----
[[redirect:Trivia/Rayman1]]
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** The original concept of the game was that Rayman is a ten-year-old kid named Jimmy, who got sucked into Hereitscool, a world he has created in his computer at this point This idea was scrapped to make the game more timeless and to match up with the nature and fairytale themes the game has.
*** Mr. Dark was conceived as a virus or a glitch in the program, Even the games character sprites and inner code still has his early name in it. He would be confirmed as on in the canceled Rayman 4 as a reference to this early concept.

to:

** The original concept of the game was that Rayman is a ten-year-old kid named Jimmy, who got sucked into Hereitscool, a world he has created in his computer at this point computer. This idea was scrapped to make the game more timeless and to match up with the nature and fairytale themes the game has.
*** Mr. Dark was conceived as a virus or a glitch in the program, program. Even the games game's character sprites and inner code still has his early name in it. He would be confirmed as on in the canceled Rayman 4 as a reference to this early concept.
Is there an issue? Send a MessageReason:
None


** The original concept of the game was that Rayman is a ten-year-old kid named Jimmy, who got sucked into ...Um...? Hereitscool, a world he has created in his computer...? at this point This idea was scrapped to make the game more timeless and to match up with the nature and fairytale themes the game has.

to:

** The original concept of the game was that Rayman is a ten-year-old kid named Jimmy, who got sucked into ...Um...? into Hereitscool, a world he has created in his computer...? computer at this point This idea was scrapped to make the game more timeless and to match up with the nature and fairytale themes the game has.
Is there an issue? Send a MessageReason:
None


*** Mr. Dark was conceived as a virus or a glitch in the program.

to:

*** Mr. Dark was conceived as a virus or a glitch in the program.program, Even the games character sprites and inner code still has his early name in it. He would be confirmed as on in the canceled Rayman 4 as a reference to this early concept.

Added: 303

Changed: 273

Is there an issue? Send a MessageReason:
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* WhatCouldHaveBeen: There were ports of the game planned for the [[UsefulNotes/OtherSegaSystems Sega 32X]], UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/MacOS, UsefulNotes/{{Amiga}} and UsefulNotes/{{Gizmondo}}, but all of them were scrapped.
** The original concept of the game was that Rayman is a ten-year-old kid named Jimmy, who got sucked into ...Um...? Hereitscool, a world he has created in his computer...? at this point Mr. Dark was conceived as a virus, This idea was scrapped to make the game more timeless and to match up with the nature themes the game has.

to:

* WhatCouldHaveBeen: There were ports of the The game planned originally started out on the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] but it shifted to the Jaguar for the [[UsefulNotes/OtherSegaSystems Sega 32X]], UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/MacOS, UsefulNotes/{{Amiga}} and UsefulNotes/{{Gizmondo}}, but all of them were scrapped.
more advanced processing power.
** The original concept of the game was that Rayman is a ten-year-old kid named Jimmy, who got sucked into ...Um...? Hereitscool, a world he has created in his computer...? at this point Mr. Dark was conceived as a virus, This idea was scrapped to make the game more timeless and to match up with the nature and fairytale themes the game has.has.
*** Mr. Dark was conceived as a virus or a glitch in the program.


Added DiffLines:

** There were ports of the game planned for the [[UsefulNotes/OtherSegaSystems Sega 32X]], UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/MacOS, UsefulNotes/{{Amiga}} and UsefulNotes/{{Gizmondo}}, but all of them were scrapped.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The original concept of the game was that Rayman is a ten-year-old kid named Jimmy, who got sucked into ...Um...? Hereitscool, a world he has created in his computer...? at this point Mr. Dark was conceived as a virus, This idea was scrapped to make the game more timeless and to match up with the nature themes the game has.
Is there an issue? Send a MessageReason:
None


** Multiple prototype screenshots indicate that Skops was supposed to be the very first boss in the game. He was moved to the penultimate world in the final version, likely because encountering him so early in the game would have been a massive DifficultySpike.

to:

** Multiple prototype screenshots indicate that Skops was supposed to be the very first boss in the game. He was moved to game, which likely explains why he's such a BreatherBoss in the final game where he's in the penultimate world in the final version, likely because encountering him so early in the game would have been a massive DifficultySpike.world.

Added: 507

Changed: 1072

Is there an issue? Send a MessageReason:
None


** The original concept of the franchise was that Rayman is a ten-year-old kid named Jimmy, who got sucked into ...Um...? Hereitscool, a world he has created in his computer...?
** [[https://raymanpc.com/wiki/script-en/images/5/53/RaymanLimbs.jpg One piece of early concept art]] shows that Rayman was originally designed with limbs, but this was dropped for technical reasons. However, this became such a part of his character that later games didn't give him limbs.

to:

** The original concept of the franchise was that Rayman is a ten-year-old kid named Jimmy, who got sucked into ...Um...? Hereitscool, a world he has created in his computer...?
** [[https://raymanpc.com/wiki/script-en/images/5/53/RaymanLimbs.jpg One piece of early concept art]] shows that Rayman was originally designed with limbs, but this was dropped for technical reasons. However, this became such a part of his character that later games didn't give stuck with the limbless design, [[NonStandardCharacterDesign even as everyone else got limbs]].
** One of the game's earliest iterations on SNES involved two player co-op with a fatter, redder Rayman and an unnamed blue counterpart. The concept appears to have been dropped fairly early in its lifespan, since all that exists of this version of the game are [[https://raymanpc.com/wiki/script-en/images/thumb/d/d3/Rayman-snes.jpg/500px-Rayman-snes.jpg a handful of screenshots]][[labelnote:*]]also featuring a drastically different version of Skops[[/labelnote]] and a [[https://www.youtube.com/watch?v=86rqaGLVdMQ very brief proof-of-concept demo]].
** Early builds of the game featured a counter that appears to have kept track of how many Antitoons the player had killed, making it possible that the original goal of the game was to destroy all of the Antitoons instead of saving the Electoons.
** Multiple prototype screenshots indicate that Skops was supposed to be the very first boss in the game. He was moved to the penultimate world in the final version, likely because encountering
him limbs.so early in the game would have been a massive DifficultySpike.
Is there an issue? Send a MessageReason:
None


** One picture of early concept art shows that Rayman was originally designed with limbs, but this was dropped for technical reasons. However, this became such a part of his character that later games didn't give him limbs.

to:

** [[https://raymanpc.com/wiki/script-en/images/5/53/RaymanLimbs.jpg One picture piece of early concept art art]] shows that Rayman was originally designed with limbs, but this was dropped for technical reasons. However, this became such a part of his character that later games didn't give him limbs.
Is there an issue? Send a MessageReason:
None


* ExecutiveMeddling: ''Rayman'' was originally designed exclusively for the UsefulNotes/AtariJaguar, with a planned release date of 1994. As the game neared completion, however, Ubisoft decided to make the game multi-platform... and delayed the release of the Jaguar version until a year later, one week after the Playstation version was released.

to:

* ExecutiveMeddling: ''Rayman'' was originally designed exclusively for the UsefulNotes/AtariJaguar, with a planned release date of 1994. As the game neared completion, however, Ubisoft Creator/{{Ubisoft}} decided to make the game multi-platform... and delayed the release of the Jaguar version until a year later, one week after the Playstation UsefulNotes/PlayStation version was released.
Is there an issue? Send a MessageReason:
None


** One proposed early backstory for Rayman was that he was a 10 year old boy named Jimmy who got sucked into the computer world of Hereitscool.

to:

** One proposed early backstory for Rayman The original concept of the franchise was that he was Rayman is a 10 year old boy ten-year-old kid named Jimmy Jimmy, who got sucked into the computer into ...Um...? Hereitscool, a world of Hereitscool.he has created in his computer...?
Is there an issue? Send a MessageReason:
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* On the jungle level there are giant plums to use as a makeshift raft, however if a scoutmaster is under one it will get stuck on his head in an amusing fashion!

Added: 4

Changed: 97

Is there an issue? Send a MessageReason:
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* WhatCouldHaveBeen: There were ports of the game planned for the [[OtherSegaSystems Sega 32X]], {{SNES}}, Mac OS, Amiga and {{Gizmondo}}, but all of them were scrapped.

to:

* WhatCouldHaveBeen: There were ports of the game planned for the [[OtherSegaSystems [[UsefulNotes/OtherSegaSystems Sega 32X]], {{SNES}}, Mac OS, Amiga UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/MacOS, UsefulNotes/{{Amiga}} and {{Gizmondo}}, UsefulNotes/{{Gizmondo}}, but all of them were scrapped.



* On the jungle level there are giant plums to use as a makeshift raft, however if a scoutmaster is under one it will get stuck on his head in an amusing fashion!

to:

* On the jungle level there are giant plums to use as a makeshift raft, however if a scoutmaster is under one it will get stuck on his head in an amusing fashion!fashion!
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExecutiveMeddling: ''Rayman'' was originally designed exclusively for the UsefulNotes/AtariJaguar, with a planned release date of 1994. As the game neared completion, however, Ubisoft decided to make the game multi-platform... and delayed the release of the Jaguar version until a year later, one week after the Playstation version was released.
Is there an issue? Send a MessageReason:
None


** On the jungle level there are giant plums to use as a makeshift raft, however if a scoutmaster is under one it will get stuck on his head in an amusing fashion!

to:

** * On the jungle level there are giant plums to use as a makeshift raft, however if a scoutmaster is under one it will get stuck on his head in an amusing fashion!
Is there an issue? Send a MessageReason:
None


** One picture of early concept art shows that Rayman was originally designed with limbs, but this was dropped for technical reasons.

to:

** One picture of early concept art shows that Rayman was originally designed with limbs, but this was dropped for technical reasons. However, this became such a part of his character that later games didn't give him limbs.
Is there an issue? Send a MessageReason:
you can put plums on the scoutmasters\' heads, what kind of trope is this?


** One picture of early concept art shows that Rayman was originally designed with limbs, but this was dropped for technical reasons.

to:

** One picture of early concept art shows that Rayman was originally designed with limbs, but this was dropped for technical reasons.reasons.
** On the jungle level there are giant plums to use as a makeshift raft, however if a scoutmaster is under one it will get stuck on his head in an amusing fashion!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatCouldHaveBeen: There were ports of the game planned for the [[OtherSegaSystems Sega 32X]], {{SNES}}, Mac OS, Amiga and {{Gizmondo}}, but all of them were scrapped.
** One proposed early backstory for Rayman was that he was a 10 year old boy named Jimmy who got sucked into the computer world of Hereitscool.
** One picture of early concept art shows that Rayman was originally designed with limbs, but this was dropped for technical reasons.

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