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** The game initially started out as a tie-in for the equally cancelled ''[[Film/SpiderManTrilogy Spider-Man 4]]'' movie. Since Alex's moves and skillset easily mimics the web-slinger's and it took place in New York, the modifications were easy to make. However, when the movie fell apart, so did the game, so Radical used the modifications to the engine for this game.

to:

** The game initially started out as a tie-in for the equally cancelled ''[[Film/SpiderManTrilogy Spider-Man 4]]'' movie. Since Alex's moves and skillset easily mimics the web-slinger's and it took place in New York, the modifications were easy to make. However, when the movie fell apart, so did the game, so Radical used the modifications to the engine for this game. The gameplay footage can be seen [[https://www.youtube.com/watch?v=0Cv8CjMLTdc here]].
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now definition-only


* TheWikiRule: [[http://prototype.wikia.com For both games]].
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* ExecutiveMeddling: Radical went through layoffs prior to development, and then early on half the staff on ''Prototype 2'' were pulled off. [[https://archive.is/BDnoW Word of God]] said the game was ultimately developed with "half the time in development, [and] a much smaller team" compared to the first game. Activision essentially sent the game to die, then used it as justification for canning most of Radical.

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* ExecutiveMeddling: Radical went through had already undergone layoffs prior to development, and then early on half Activision continued to pull people off the staff on ''Prototype 2'' were pulled off. game in the middle of production, [[https://archive.is/BDnoW Word of God]] said the game was ultimately resulting]] in the game being developed with "half the time in development, [and] a much smaller team" compared to the first game. Activision essentially sent After sabotaging development and sending the game to die, they then used it as justification for canning most of Radical.
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* ExecutiveMeddling: Radical went through layoffs prior to development, and then early on half the staff on ''Prototype 2'' were pulled off. [[https://archive.is/BDnoW Word of God]] said the game was ultimately developed with "half the time in development, with a much smaller team" compared to the first game.

to:

* ExecutiveMeddling: Radical went through layoffs prior to development, and then early on half the staff on ''Prototype 2'' were pulled off. [[https://archive.is/BDnoW Word of God]] said the game was ultimately developed with "half the time in development, with [and] a much smaller team" compared to the first game.game. Activision essentially sent the game to die, then used it as justification for canning most of Radical.

Changed: 1252

Removed: 282

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* ExecutiveMeddling: Possibly one of the least veiled examples. Shortly before Radical's decommissioning, a poll on their Prototype 2 Website/{{Facebook}} page [[https://www.facebook.com/questions/414351785275423 surveying which platform did users generally play their games on]], presumably the ones interested in Prototype 2[-[[note]]since you know, it was asked on the PROTOTYPE 2 Facebook page[[/note]]-]. The poll shows PC users outnumbering the combined total of both {{Creator/Microsoft|Studios}}'s and Creator/{{Sony}}'s console users, so here is the kicker: Creator/{{Activision}} stated that the Prototype franchise [[http://www.giantbomb.com/news/looks-like-radical-entertainment-shut-down/4246 "did not find a broad commercial audience"]]... when the potential majority of its would-be players were being held out on a platform that the game had yet to be released on. Of course, Activision has something of a reputation for the so-called devouring of lesser developers for whatever reasons[-[[note]]like, maybe relocate talents to assist in cranking out the company's CashCowFranchise VideoGame/CallOfDuty products at least once per year?[[/note]]-], but this example shows that they've done very little to disguise anything or even attempt to be subtle.
** Although according to VG Chartz (which granted, doesn't guarantee accuracy), PC sales were less than a tenth of the console sales (whether that was caused by the closure or not is unclear), and Facebook polls are not necessarily the most trustworthy information gathering method.

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* ExecutiveMeddling: Possibly one of Radical went through layoffs prior to development, and then early on half the least veiled examples. Shortly before Radical's decommissioning, a poll staff on their Prototype 2 Website/{{Facebook}} page [[https://www.facebook.com/questions/414351785275423 surveying which platform did users generally play their games on]], presumably the ones interested in Prototype 2[-[[note]]since you know, it was asked on the PROTOTYPE 2 Facebook page[[/note]]-]. The poll shows PC users outnumbering the combined total of both {{Creator/Microsoft|Studios}}'s and Creator/{{Sony}}'s console users, so here is the kicker: Creator/{{Activision}} stated that the Prototype franchise [[http://www.giantbomb.com/news/looks-like-radical-entertainment-shut-down/4246 "did not find a broad commercial audience"]]... when the potential majority of its would-be players ''Prototype 2'' were being held out on a platform that pulled off. [[https://archive.is/BDnoW Word of God]] said the game had yet to be released on. Of course, Activision has something of a reputation for was ultimately developed with "half the so-called devouring of lesser developers for whatever reasons[-[[note]]like, maybe relocate talents time in development, with a much smaller team" compared to assist in cranking out the company's CashCowFranchise VideoGame/CallOfDuty products at least once per year?[[/note]]-], but this example shows that they've done very little to disguise anything or even attempt to be subtle.
** Although according to VG Chartz (which granted, doesn't guarantee accuracy), PC sales were less than a tenth of the console sales (whether that was caused by the closure or not is unclear), and Facebook polls are not necessarily the most trustworthy information gathering method.
first game.
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** The game initially started out as a tie-in for the equally cancelled ''Spider-Man 4'' movie. Since Alex's moves and skillset easily mimics the web-slinger's and it took place in New York, the modifications were easy to make. However, when the movie fell apart, so did the game, so Radical used the modifications to the engine for this game.

to:

** The game initially started out as a tie-in for the equally cancelled ''Spider-Man 4'' ''[[Film/SpiderManTrilogy Spider-Man 4]]'' movie. Since Alex's moves and skillset easily mimics the web-slinger's and it took place in New York, the modifications were easy to make. However, when the movie fell apart, so did the game, so Radical used the modifications to the engine for this game.
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None


* ExecutiveMeddling: Possibly one of the least veiled examples. Shortly before Radical's decommisioning, a poll on their Prototype 2 Website/{{Facebook}} page [[https://www.facebook.com/questions/414351785275423 surveying which platform did users generally play their games on]], presumably the ones interested in Prototype 2[-[[note]]since you know, it was asked on the PROTOTYPE 2 Facebook page[[/note]]-]. The poll shows PC users outnumbering the combined total of both {{Creator/Microsoft|Studios}}'s and Creator/{{Sony}}'s console users, so here is the kicker: Creator/{{Activision}} stated that the Prototype franchise [[http://www.giantbomb.com/news/looks-like-radical-entertainment-shut-down/4246 "did not find a broad commercial audience"]]... when the potential majority of its would-be players were being held out on a platform that the game had yet to be released on. Of course, Activision has something of a reputation for the so-called devouring of lesser developers for whatever reasons[-[[note]]like, maybe relocate talents to assist in cranking out the company's CashCowFranchise VideoGame/CallOfDuty products at least once per year?[[/note]]-], but this example shows that they've done very little to disguise anything or even attempt to be subtle.

to:

* ExecutiveMeddling: Possibly one of the least veiled examples. Shortly before Radical's decommisioning, decommissioning, a poll on their Prototype 2 Website/{{Facebook}} page [[https://www.facebook.com/questions/414351785275423 surveying which platform did users generally play their games on]], presumably the ones interested in Prototype 2[-[[note]]since you know, it was asked on the PROTOTYPE 2 Facebook page[[/note]]-]. The poll shows PC users outnumbering the combined total of both {{Creator/Microsoft|Studios}}'s and Creator/{{Sony}}'s console users, so here is the kicker: Creator/{{Activision}} stated that the Prototype franchise [[http://www.giantbomb.com/news/looks-like-radical-entertainment-shut-down/4246 "did not find a broad commercial audience"]]... when the potential majority of its would-be players were being held out on a platform that the game had yet to be released on. Of course, Activision has something of a reputation for the so-called devouring of lesser developers for whatever reasons[-[[note]]like, maybe relocate talents to assist in cranking out the company's CashCowFranchise VideoGame/CallOfDuty products at least once per year?[[/note]]-], but this example shows that they've done very little to disguise anything or even attempt to be subtle.
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* FranchiseKiller: Not only were the game's sales poor enough to cause the developer to say a sequel was out of the question, the poor sales led to Activision shuttering the developer that created it, Radical Entertainment.

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* FranchiseKiller: Not only were the game's sales poor enough to cause the developer to say a sequel was out of the question, the poor sales led to Activision [[CreatorKiller shuttering the developer that created it, Radical Entertainment.]]

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Changed: 235

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* WhatCouldHaveBeen: During the final boss fight, Alex was going to transform into a gigantic spider-like monstrosity rather than a slightly spinier version of his humanoid form. This was cut likely due to the extra resources it would require to implement.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
During the final boss fight, Alex was going to transform into a gigantic spider-like monstrosity rather than a slightly spinier version of his humanoid form. This was cut likely due to the extra resources it would require to implement.implement.
** The game initially started out as a tie-in for the equally cancelled ''Spider-Man 4'' movie. Since Alex's moves and skillset easily mimics the web-slinger's and it took place in New York, the modifications were easy to make. However, when the movie fell apart, so did the game, so Radical used the modifications to the engine for this game.

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