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* {{Vaporware}}: Early followers of the project may recall the alleged "Demo Patch" [[hottip:*:which probably would've gone under the name Demo 1.1]], which was supposed to be a minor update for Demo 1.0 to fix some of the glitches and implement whatever mechanical improvements were available at the time, with a faint possibility of the inclusion of a few more characters. Not too long after it was announced, the team had many technical revelations and took the project to a much greater scale (more characters, more people involved, et cetera), thus decreasing the interest in making a simple patch. Instead, the patch idea was dropped in favor of making a full-blown Demo 2.0, which came out more than a ''year'' after Demo 1.

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* {{Vaporware}}: Early followers of the project may recall the alleged "Demo Patch" [[hottip:*:which probably would've gone under the name Demo 1.1]], which was supposed to be a minor update for Demo 1.0 to fix some of the glitches and implement whatever mechanical improvements were available at the time, with a faint possibility of the inclusion of a few more characters. It was shortly announced after Demo 1.0's release. Not too long after it was announced, the team had many technical revelations and took the project to a much greater scale (more characters, more people involved, et cetera), thus decreasing the interest in making a simple patch. Instead, the patch idea was dropped in favor of making a full-blown Demo 2.0, which came out more than a ''year'' after Demo 1.
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Demo 1.0
Demo 2.0
Demo 2.1
Demo 2.5
Demo 2.5b

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Demo **Demo 1.0
Demo **Demo 2.0
Demo **Demo 2.1
Demo **Demo 2.5
Demo **Demo 2.5b

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* Version History
Demo 1.0
Demo 2.0
Demo 2.1
Demo 2.5
Demo 2.5b
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*** Between Demo 2.1 and Demo 2.5, the PMBR tried a stomping A+B (the same kind of input as Lucario's supers) move for Wario. It's gone as of 2.5.

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*** ** Between Demo 2.1 and Demo 2.5, the PMBR tried a stomping A+B (the same kind of input as Lucario's supers) move for Wario. It's gone as of 2.5.
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*** Diddy Kong had gone slightly different issue with his [[DonkeyKongCountry hat flip]] being moved as his idle pose in one of the pre-2.5 streams, much to many [[CallBack DKC-fans' dismay.]] After much demand the hat flip was brought back with the clapping taunt being moved as the new idle pose.

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*** Diddy Kong had gone slightly different issue with his [[DonkeyKongCountry [[VideoGame/DonkeyKongCountry hat flip]] being moved as his idle pose in one of the pre-2.5 streams, much to many [[CallBack DKC-fans' dismay.]] After much demand the hat flip was brought back with the clapping taunt being moved as the new idle pose.
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** Then again, considering how massive of a project ''Melee'' was, the value of production was clearly much more intensive for the original game with many full-time employees working hard than for this mod a small group made as a hobby.
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* DoingItForTheArt: So far, the team has independently spent three years working on this project, all for the love of ''Smash''. That's longer than the development times of ''Smash 64'' and ''Melee''!

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* DoingItForTheArt: So far, the team has independently spent three years working on this project, all for the out of love of for ''Smash''. That's longer than the development times of ''Smash 64'' and ''Melee''!
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* DoingItForTheArt: So far, the team has independently spent three years working on this project, all for the love of ''Smash''. That's longer than the development times of ''Smash 64'' and ''Melee''!
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*** Diddy Kong had gone slightly different issue with his [[DonkeyKongCountry hat flip]] being moved as his idle pose in one of the pre-2.5 streams, much to many [[CallBack DKC-fans' dismay.]] After much demand the hat flip was brought back with the clapping taunt being moved as the new idle pose.

to:

*** Diddy Kong had gone slightly different issue with his [[DonkeyKongCountry hat flip]] being moved as his idle pose in one of the pre-2.5 streams, much to many [[CallBack DKC-fans' dismay.]] After much demand the hat flip was brought back with the clapping taunt being moved as the new idle pose.pose.
*** Between Demo 2.1 and Demo 2.5, the PMBR tried a stomping A+B (the same kind of input as Lucario's supers) move for Wario. It's gone as of 2.5.
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*** Diddy Kong had gone through the same issue with his [[DonkeyKongCountry hat flip]] being moved as his idle pose in one of the pre-2.5 streams, much to many [[CallBack DKC-fans' dismay.]] After much demand the hat flip was brought back with the clapping taunt being moved as the new idle pose.

to:

*** Diddy Kong had gone through the same slightly different issue with his [[DonkeyKongCountry hat flip]] being moved as his idle pose in one of the pre-2.5 streams, much to many [[CallBack DKC-fans' dismay.]] After much demand the hat flip was brought back with the clapping taunt being moved as the new idle pose.
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*** Diddy Kong is had gone through the same issue with his hat flip being moved as his idle pose in one of the pre-2.5 streams, much to many DKC-fans' dismay. After much demand it was brought back with clapping being moved as the new idle pose.

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*** Diddy Kong is had gone through the same issue with his [[DonkeyKongCountry hat flip flip]] being moved as his idle pose in one of the pre-2.5 streams, much to many [[CallBack DKC-fans' dismay. dismay.]] After much demand it the hat flip was brought back with the clapping taunt being moved as the new idle pose.
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Added DiffLines:

*** Diddy Kong is had gone through the same issue with his hat flip being moved as his idle pose in one of the pre-2.5 streams, much to many DKC-fans' dismay. After much demand it was brought back with clapping being moved as the new idle pose.
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*** Demo 2.5 came out just a ''few'' hours after expected[[hottip:*:Some people's attempt to download the game early, before all the download mirrors were even ready, thus forcing the team to restart the uploading process, contributed to the delay.]], but the [=PMBR=] jokingly says the release was still on time on the grounds that the Hawaiian time zone was still on the scheduled release date.

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*** ** Demo 2.5 came out just a ''few'' hours after expected[[hottip:*:Some people's attempt to download the game early, before all the download mirrors were even ready, thus forcing the team to restart the uploading process, contributed to the delay.]], but the [=PMBR=] jokingly says the release was still on time on the grounds that the Hawaiian time zone was still on the scheduled release date.

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Changed: 32

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** Demo 1 was initially released on the right day, but a huge number of download requests crashed the website server in twenty seconds, so nobody got it on time. The public had to wait for the demo to be re-uploaded on multiple servers a few hours later.

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** Demo 1 1.0 was initially released on the right day, but a huge number of download requests crashed the website server in twenty seconds, so nobody got it on time. The public had to wait for the demo to be re-uploaded on multiple servers servers/mirrors a few hours later.



** Demo 2 went down this way as well; a mistake in development caused several problems with Peach, so the demo was delayed for a day.

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** Demo 2 2.0 went down this way as well; a mistake in development caused several problems (some specifically with Peach, Peach), so the demo was delayed for a day.day.
*** Demo 2.5 came out just a ''few'' hours after expected[[hottip:*:Some people's attempt to download the game early, before all the download mirrors were even ready, thus forcing the team to restart the uploading process, contributed to the delay.]], but the [=PMBR=] jokingly says the release was still on time on the grounds that the Hawaiian time zone was still on the scheduled release date.
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* EasterEgg: Demos 2.0 and 2.1 had the announcer's "Failure" sound effect whenever a character is selected with a Wii Remote. It was removed because the [=PMBR=] felt the game reached a level of professionalism that made the easter egg undesirable.
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*** Diddy Kong is going now through the same issue with his hat flip being moved as his idle pose, much to many fans' dismay. It is now reconsidered to switch it back with the Down Taunt "clapping" instead.
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to:

*** Diddy Kong is going now through the same issue with his hat flip being moved as his idle pose, much to many fans' dismay. It is now reconsidered to switch it back with the Down Taunt "clapping" instead.
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** Demo 2 went down this way as well; the team found a freezing glitch in the game, so the demo was delayed for a day.

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** Demo 2 went down this way as well; the team found a freezing glitch mistake in the game, development caused several problems with Peach, so the demo was delayed for a day.
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*** It's been hinted the developers tried a dash-cancelable blaster for Wolf. This concept was implemented with Zero Suit Samus instead.
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* {{Vaporware}}: Early followers of the project may recall the alleged "Demo Patch" [[hottip:*:which probably would've gone under the name Demo 1.1]], which was supposed to be a minor update to fix some of the glitches and implement whatever mechanical improvements were available at the time, with a faint possibility of the inclusion of a few more characters. Not too long after it was announced, the team had many technical revelations and took the project to a much greater scale (more characters, more people involved, et cetera), thus decreasing the interest in making a simple patch. Instead, the patch idea was dropped in favor of making a full-blown Demo 2.0, which came out more than a ''year'' after Demo 1.

to:

* {{Vaporware}}: Early followers of the project may recall the alleged "Demo Patch" [[hottip:*:which probably would've gone under the name Demo 1.1]], which was supposed to be a minor update for Demo 1.0 to fix some of the glitches and implement whatever mechanical improvements were available at the time, with a faint possibility of the inclusion of a few more characters. Not too long after it was announced, the team had many technical revelations and took the project to a much greater scale (more characters, more people involved, et cetera), thus decreasing the interest in making a simple patch. Instead, the patch idea was dropped in favor of making a full-blown Demo 2.0, which came out more than a ''year'' after Demo 1.

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Changed: 720

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** The proposed bug/mechanic fix patch to Demo 1 was greatly delayed, and eventually became vaporware; see below for details.




to:

* {{Vaporware}}: Early followers of the project may recall the alleged "Demo Patch" [[hottip:*:which probably would've gone under the name Demo 1.1]], which was supposed to be a minor update to fix some of the glitches and implement whatever mechanical improvements were available at the time, with a faint possibility of the inclusion of a few more characters. Not too long after it was announced, the team had many technical revelations and took the project to a much greater scale (more characters, more people involved, et cetera), thus decreasing the interest in making a simple patch. Instead, the patch idea was dropped in favor of making a full-blown Demo 2.0, which came out more than a ''year'' after Demo 1.
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** Several alternate moveset concepts for Lucas as well, including a side-tilt in which Lucas does a stab/poke with his stick.
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** Wolf went through several moveset concepts, including a shine (reflector) that cancels upon landing, which is how Fox's shine works in ''Smash 64'', as opposed to Fox's and Falco's current ''Melee''-given jump-cancel shines.

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** Wolf went through several moveset concepts, including a shine (reflector) that cancels upon landing, which is how Fox's shine works in ''Smash 64'', as opposed to Fox's and Falco's current ''Melee''-given ''Melee''-style jump-cancel shines.
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Added DiffLines:

** Wolf went through several moveset concepts, including a shine (reflector) that cancels upon landing, which is how Fox's shine works in ''Smash 64'', as opposed to Fox's and Falco's current ''Melee''-given jump-cancel shines.


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** As seen in its reveal trailer, Ivysaur was introduced with a new animation for [=SolarBeam=], which had it fire the beam from its mouth. Since most fans responded by saying the beam is often depicted as firing from Ivysaur's bulb[[hottip:*:(as is the case in several of the Pokémon games, the Pokémon animé, and even in regular ''Brawl'', which has [=SolarBeam=] as Ivysaur's contribution to Pokémon Trainer's Final Smash)]], the new animation you see in the demo was made.

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** As seen in its reveal trailer, Ivysaur was introduced with a new animation for [=SolarBeam=], which had it fire the beam from its mouth. [[hottip:*:This animation was made because the animator felt Ivysaur already has enough moves involving its bulb, which is where the Bulbasaur family is normally depicted firing [=SolarBeam=] from.]] Since most fans responded by saying the beam is often depicted as firing from Ivysaur's bulb[[hottip:*:(as that a bulb-firing would be more in-character[[hottip:*:(as is the case in several of the Pokémon games, the Pokémon animé, and even in regular ''Brawl'', which has [=SolarBeam=] as Ivysaur's contribution to Pokémon Trainer's Final Smash)]], the new animation you see in the demo was made.

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[[foldercontrol]]
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[[folder:Development]]

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[[foldercontrol]]
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[[folder:Development]]
Development



[[/folder]]

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[[/folder]]
Gameplay
* WhatCouldHaveBeen: Several character ideas were considered and tested, but not implemented in the public builds.
** There was an experimental Fireball for Bowser, akin to such an attack from several of the ''Mario'' games, and slow and powerful, like Lucario's Aura Bomb. It was scrapped because it gave Bowser too much of an offensive edge (as opposed to his defensive tank-like style) and, as a result, took away the emphasis on the Super Armor.
** As seen in its reveal trailer, Ivysaur was introduced with a new animation for [=SolarBeam=], which had it fire the beam from its mouth. Since most fans responded by saying the beam is often depicted as firing from Ivysaur's bulb[[hottip:*:(as is the case in several of the Pokémon games, the Pokémon animé, and even in regular ''Brawl'', which has [=SolarBeam=] as Ivysaur's contribution to Pokémon Trainer's Final Smash)]], the new animation you see in the demo was made.
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* ScheduleSlip: The PMBR has had problems with getting the demos out to the public.
** Demo 1 was initially released on the right day, but a huge number of download requests crashed the website server, so few people (if any) got it on time. Most people had to wait for the demo to be re-uploaded on multiple servers about half a day later.
** Demo 2 went down this way as well; the team found a freezing glitch in the game, so they've been spending their time from the day the demo was supposed to be released until now working on fixing it.

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* ScheduleSlip: The PMBR has had problems with getting the demos out to the public.
public on time.
** Demo 1 was initially released on the right day, but a huge number of download requests crashed the website server, server in twenty seconds, so few people (if any) nobody got it on time. Most people The public had to wait for the demo to be re-uploaded on multiple servers about half a day few hours later.
** Demo 2 went down this way as well; the team found a freezing glitch in the game, so they've been spending their time from the day the demo was supposed to be released until now working on fixing it.delayed for a day.

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Changed: 149

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* ScheduleSlip: The team has had problems with getting the demos out to the public.

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*HeyItsThatGuy: A few well-known Melee players joined the PMBR, such as Fly Amanita and Gimpyfish.
* ScheduleSlip: The team PMBR has had problems with getting the demos out to the public.
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[[folder:Real-Life Development]]

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[[folder:Real-Life Development]][[folder:Development]]
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[[foldercontrol]]
----
[[folder:Real-Life Development]]
* ScheduleSlip: The team has had problems with getting the demos out to the public.
** Demo 1 was initially released on the right day, but a huge number of download requests crashed the website server, so few people (if any) got it on time. Most people had to wait for the demo to be re-uploaded on multiple servers about half a day later.
** Demo 2 went down this way as well; the team found a freezing glitch in the game, so they've been spending their time from the day the demo was supposed to be released until now working on fixing it.
[[/folder]]

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