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* ThrowItIn: ** [[http://www.gamingangels.com/2011/03/pax-east-2011-portal-2-solo-and-an-interview-with-erik-wolpaw/ In this interview]], WordOfGod reveals that the blood splatters weren't meant to be in the game at all. However, they weren't even noticed until too late in development, and were so ingrained into the engine that, by that point, it would have been better to just leave them in the game. Valve went out of their way to remove the blood splatters for the sequel, however, hence its lower rating compared to the original.

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* ThrowItIn: ** [[http://www.gamingangels.com/2011/03/pax-east-2011-portal-2-solo-and-an-interview-with-erik-wolpaw/ In this interview]], WordOfGod reveals that the blood splatters weren't meant to be in the game at all. However, they weren't even noticed until too late in development, and were so ingrained into the engine that, by that point, it would have been better to just leave them in the game. Valve went out of their way to remove the blood splatters for the sequel, however, hence its lower rating compared to the original.

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* ThrowItIn: [[http://www.gamingangels.com/2011/03/pax-east-2011-portal-2-solo-and-an-interview-with-erik-wolpaw/ In this interview]], WordOfGod reveals that the blood splatters weren't meant to be in the game at all. However, they weren't even noticed until too late in development, and were so ingrained into the engine that, by that point, it would have been better to just leave them in the game. Valve went out of their way to remove the blood splatters for the sequel, however, hence its lower rating compared to the original.

to:

* ThrowItIn: ** [[http://www.gamingangels.com/2011/03/pax-east-2011-portal-2-solo-and-an-interview-with-erik-wolpaw/ In this interview]], WordOfGod reveals that the blood splatters weren't meant to be in the game at all. However, they weren't even noticed until too late in development, and were so ingrained into the engine that, by that point, it would have been better to just leave them in the game. Valve went out of their way to remove the blood splatters for the sequel, however, hence its lower rating compared to the original.



** According to the ''Final Hours of Portal 2'', Peer Review was going to contain a single player campaign as well. The original plan was for players to be either ATLAS or P-body, who would be recruited by Rick to stop a brain-uploaded Cave Johnson from taking over the Enrichment Center. [[SequelHook Valve decided it would require too many resources for ''just'' a DLC...]]

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** According to the ''Final Hours of Portal 2'', Peer Review was going to contain a single player campaign as well. The original plan was for players to be either ATLAS or P-body, who would be recruited by Rick to stop a brain-uploaded Cave Johnson from taking over the Enrichment Center. [[SequelHook Valve decided it would require too many resources for ''just'' a DLC...]]]]
** According to the developer commentary, the reveal that the series takes place in the ''VideoGame/HalfLife'' universe wasn't the original plan, but was ultimately incorporated into the story to make [[PropRecycling the reuse of assets]] from ''VideoGame/HalfLife2'' less jarring.

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* SerendipityWritesThePlot: According to ''Portal 2 - The Final Hours'', the reason the games take place in the ''Half-Life'' universe was to justify the recycled assets from ''Half-Life 2'', which were a lot more pronounced in early development due to the game's small development team.

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* SerendipityWritesThePlot: SerendipityWritesThePlot:
**
According to ''Portal 2 - The Final Hours'', the reason the games take place in the ''Half-Life'' universe was to justify the recycled assets from ''Half-Life 2'', which were a lot more pronounced in early development due to the game's small development team.team.
** Originally, Cave Johnson's personal assistant was going to be YesMan named Doug, but the developers realized that they'd have to find and pay an actor for what amounted to five lines. To save time and money, they changed Doug to a woman named Caroline and asked Ellen [=McLain=], who was already voicing [=GLaDOS=], to read the part instead. But then the writers got to wondering--what if there was a ''reason'' that Caroline and [=GLaDOS=] had the same voice?...
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** According to the ''Final Hours of Portal 2'', Peer Review was going to contain a single player campaign as well. The original plan was for players to be either ATLAS or P-body, who would be recruited by Rick to stop a brain-uploaded Cave Johnson from taking over the Enrichment Center. [[SequelHook Valve decided it would require too many resources for ''just'' a DLC...]]
* TheWikiRule: The [[https://combineoverwiki.net/wiki/Main_Page Combine OverWiki]], which covers both the ''Half-Life'' and ''Portal'' series.

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** According to the ''Final Hours of Portal 2'', Peer Review was going to contain a single player campaign as well. The original plan was for players to be either ATLAS or P-body, who would be recruited by Rick to stop a brain-uploaded Cave Johnson from taking over the Enrichment Center. [[SequelHook Valve decided it would require too many resources for ''just'' a DLC...]]
* TheWikiRule: The [[https://combineoverwiki.net/wiki/Main_Page Combine OverWiki]], which covers both the ''Half-Life'' and ''Portal'' series.
]]
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Trope Namer is no longer trivia.


* TropeNamer:
** TheCakeIsALie
** CompanionCube
** NiceJobBreakingItHero, and its {{Snowclone}}s:
*** NiceJobBreakingItHerod
*** NiceJobFixingItVillain
*** NiceJobGuidingUsHero
** ThinkingUpPortals (a play on the game's tagline, "Thinking With Portals")
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** According to the ''Final Hours of Portal 2'', Peer Review was going to contain a single player campaign as well. The original plan was for players to be either ATLAS or P-body, who would be recruited by Rick to stop a brain-uploaded Cave Johnson from taking over the Enrichment Center. [[SequelHook Valve decided it would require too many resources for ''just'' a DLC...]]

to:

** According to the ''Final Hours of Portal 2'', Peer Review was going to contain a single player campaign as well. The original plan was for players to be either ATLAS or P-body, who would be recruited by Rick to stop a brain-uploaded Cave Johnson from taking over the Enrichment Center. [[SequelHook Valve decided it would require too many resources for ''just'' a DLC...]]]]
* TheWikiRule: The [[https://combineoverwiki.net/wiki/Main_Page Combine OverWiki]], which covers both the ''Half-Life'' and ''Portal'' series.
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* {{Defictionalization}}: [[http://www.thinkgeek.com/interests/portal/ed41/?cpg=tw#tabs The Portal Gun ]]

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* {{Defictionalization}}: [[http://www.thinkgeek.com/interests/portal/ed41/?cpg=tw#tabs The Portal Gun ]]]] Though it obviously can’t create real portals.

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* CreatorBacklash: ''Portal's'' writer, Erik Wolpaw, is sick of the non-stop cake jokes. In [[http://www.escapistmagazine.com/news/view/101476-Portal-2-Writer-Enough-With-the-Cake-Jokes-Already this interview]], he claims there won't be any references to it in the sequel. However, with [[https://www.youtube.com/watch?v=UgLgm_TN1gE one of Doug Rattmann's drawings in the sequel depicting the cake (at 1:07 in the video)]], and the binary code in Part 1 of the comic translating to "the cake is a lie", Valve seems to have gone back on that. Wolpaw even said [[http://www.telegraph.co.uk/technology/video-games/8359173/Portal-2-developer-interview-Chet-Falisek-and-Erik-Wolpaw.html they couldn't resist putting one joke]].

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* CreatorBacklash: ''Portal's'' writer, Erik Wolpaw, is grew sick of the non-stop cake jokes.jokes after the first game. In [[http://www.escapistmagazine.com/news/view/101476-Portal-2-Writer-Enough-With-the-Cake-Jokes-Already this interview]], he claims claimed there won't wouldn't be any references to it in the sequel. However, with sequel -- only to include things like [[https://www.youtube.com/watch?v=UgLgm_TN1gE one of Doug Rattmann's drawings in the sequel depicting the cake (at 1:07 in the video)]], and the binary code in Part 1 of the comic translating to "the cake is a lie", Valve seems to have gone back on that. lie." In the end, Wolpaw even said [[http://www.telegraph.co.uk/technology/video-games/8359173/Portal-2-developer-interview-Chet-Falisek-and-Erik-Wolpaw.html they just couldn't resist putting one joke]].resist]].
* DVDCommentary: Both games have a "Developer Commentary" option. Here, there are speech bubbles scattered around the maps, and pressing the use key on them gives a fun fact about development.
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* SerendipityWritesThePlot: According to ''Portal 2 - The Final Hours'', the reason the games take place in the ''Half-Life'' universe was to justify the PropRecycling from ''Half-Life 2'', which was a lot more pronounced in early development due to the game's small development team.

to:

* SerendipityWritesThePlot: According to ''Portal 2 - The Final Hours'', the reason the games take place in the ''Half-Life'' universe was to justify the PropRecycling recycled assets from ''Half-Life 2'', which was were a lot more pronounced in early development due to the game's small development team.
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Added DiffLines:

** ThinkingUpPortals (a play on the game's tagline, "Thinking With Portals")
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Moving YMMV examples to the YMMV page.


* InferredHolocaust: Never mind all the researchers that [=GLaDOS=] gassed; "Bring Your Daughter To Work Day" implies that their ''children'' became victims too, or were tested to death. [=GLaDOS=] also manages to sneak in a reference to the multiple disasters of the ''VideoGame/HalfLife'' universe during the FinalBattle and in "Still Alive". It's implied during ''Portal 2'' that Chell herself was the daughter of one of the scientists at Aperture and she was forcibly taken as a test subject by [=GLaDOS=] during her massacre.
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** Chell's leg-springs were part of an unused model for an enemy in ''VideoGame/HalfLife2''.

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** Chell's leg-springs were part of an unused model for an enemy in ''VideoGame/HalfLife2''.cut from ''VideoGame/HalfLife2'', the [[http://combineoverwiki.net/wiki/Combine_Assassin Combine Assassin]].
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** The sentry turrets have largely the same behavior as ''Half-Life 2'''s Combine turrets.

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** The sentry turrets have largely the same behavior as ''Half-Life 2''[='s=] Combine turrets. They also use the same sound effects [[https://www.youtube.com/watch?v=ujYcnO0sIks in the trailer]] [[spoiler:and during ''Portal 2'''s Combine turrets.ending]].
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** Chell actually vocally reacts to impact damage from cubes and other such things. The sound bites used for this are from female NPCs who take damage in ''Half-Life 2.'' In ''Portal 2'', though, this doesn't happen.
* SerendipityWritesThePlot: According to ''The Final Hours of Portal 2'', the reason the games take place in the ''Half-Life'' universe was to justify the PropRecycling from ''Half-Life 2'', which was a lot more pronounced in early development due to the game's small development team.

to:

** Chell actually vocally reacts to impact damage from cubes and other such things. The sound bites used for this are from female NPCs [=NPCs=] who take damage in ''Half-Life 2.'' In ''Portal 2'', though, this doesn't happen.
* SerendipityWritesThePlot: According to ''The ''Portal 2 - The Final Hours of Portal 2'', Hours'', the reason the games take place in the ''Half-Life'' universe was to justify the PropRecycling from ''Half-Life 2'', which was a lot more pronounced in early development due to the game's small development team.
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Hey Its That Guy cut by TRS decision. Ditto for Hey Its That Voice.


* HeyItsThatVoice:
** Creator/EllenMcLain is the voice of [=GLaDOS=], the ''VideoGame/TeamFortress2'' announcer, and the ''VideoGame/{{Half-Life 2}}'' Combine Overwatch. Due to how the Overwatch sounds in ''[=HL2=]: Episode Two'', it leads to a ''lot'' of EpilepticTrees.
** She's also an opera singer in real life.
** Music/MikePatton plays the aggression core.

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** The sentry turrets have largely the same behavior as ''Half-Life 2'''s combine turrets.

to:

** The sentry turrets have largely the same behavior as ''Half-Life 2'''s combine Combine turrets.


Added DiffLines:

* SerendipityWritesThePlot: According to ''The Final Hours of Portal 2'', the reason the games take place in the ''Half-Life'' universe was to justify the PropRecycling from ''Half-Life 2'', which was a lot more pronounced in early development due to the game's small development team.
Is there an issue? Send a MessageReason:
None


** Chell actually vocally reacts to impact damage from cubes and other such things. The sound bites used for this are from female NPCs who take damage in ''Half-Life 2.'' In the second game, though, this doesn't happen.

to:

** Chell actually vocally reacts to impact damage from cubes and other such things. The sound bites used for this are from female NPCs who take damage in ''Half-Life 2.'' In the second game, ''Portal 2'', though, this doesn't happen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Chell actually vocally reacts to impact damage from cubes and other such things. The sound bites used for this are from female NPCs who take damage in ''Half-Life 2.'' In the second game, though, this doesn't happen.
Is there an issue? Send a MessageReason:
None


** According to the ''Final Hours of Portal 2'', Peer Review was going to contain a single player campaign as well. The original plan was for players to be either ATLAS or P-Body, who would be recruited by Rick to stop a brain-uploaded Cave Johnson from taking over the enrichment center. [[SequelHook Valve decided it would require too many resources for ''just'' a DLC...]]

to:

** According to the ''Final Hours of Portal 2'', Peer Review was going to contain a single player campaign as well. The original plan was for players to be either ATLAS or P-Body, P-body, who would be recruited by Rick to stop a brain-uploaded Cave Johnson from taking over the enrichment center.Enrichment Center. [[SequelHook Valve decided it would require too many resources for ''just'' a DLC...]]
Is there an issue? Send a MessageReason:
None


* InferredHolocaust: Never mind all the researchers that [=GLaDOS=] gassed; "Bring Your Daughter To Work Day" implies that their ''children'' became victims too, or were tested to death. [=GLaDOS=] also manages to sneak in a reference to the multiple disasters of the ''VideoGame/HalfLife'' universe during the FinalBattle and in "Still Alive". It's implied during Portal 2 that Chell herself was the daughter of one of the scientists at Aperture and she was forcibly taken as a test subject by [=GLaDOS=] during her massacre.

to:

* InferredHolocaust: Never mind all the researchers that [=GLaDOS=] gassed; "Bring Your Daughter To Work Day" implies that their ''children'' became victims too, or were tested to death. [=GLaDOS=] also manages to sneak in a reference to the multiple disasters of the ''VideoGame/HalfLife'' universe during the FinalBattle and in "Still Alive". It's implied during Portal 2 ''Portal 2'' that Chell herself was the daughter of one of the scientists at Aperture and she was forcibly taken as a test subject by [=GLaDOS=] during her massacre.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheCastShowoff: Ellen [=McLain=] is an operatic singer, which means she sings one hell of a credits song.
Is there an issue? Send a MessageReason:
None


** EllenMcLain is the voice of [=GLaDOS=], the ''VideoGame/TeamFortress2'' announcer, and the ''VideoGame/{{Half-Life 2}}'' Combine Overwatch. Due to how the Overwatch sounds in ''[=HL2=]: Episode Two'', it leads to a ''lot'' of EpilepticTrees.

to:

** EllenMcLain Creator/EllenMcLain is the voice of [=GLaDOS=], the ''VideoGame/TeamFortress2'' announcer, and the ''VideoGame/{{Half-Life 2}}'' Combine Overwatch. Due to how the Overwatch sounds in ''[=HL2=]: Episode Two'', it leads to a ''lot'' of EpilepticTrees.



** MikePatton plays the aggression core.

to:

** MikePatton Music/MikePatton plays the aggression core.
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None


** The sentry turrets have largely the same behavior as Half-Life 2's combine turrets.

to:

** The sentry turrets have largely the same behavior as Half-Life 2's ''Half-Life 2'''s combine turrets.



** According to the Final Hours of Portal 2, Peer Review was going to contain a single player campaign as well. The original plan was for players to be either ATLAS or P-Body, who would be recruited by Rick to stop a brain-uploaded Cave Johnson from taking over the enrichment center. [[SequelHook Valve decided it would require too many resources for ''just'' a DLC...]]

to:

** According to the Final ''Final Hours of Portal 2, 2'', Peer Review was going to contain a single player campaign as well. The original plan was for players to be either ATLAS or P-Body, who would be recruited by Rick to stop a brain-uploaded Cave Johnson from taking over the enrichment center. [[SequelHook Valve decided it would require too many resources for ''just'' a DLC...]]
Is there an issue? Send a MessageReason:
None


** According to the Final Hours of Portal 2, Peer Review was going to contain a single player campaign as well. The original plan was for players to be either ATLAS or P-Body, who would be recruited by Rick to stop a brain-uploaded Cave Johnson from taking over the enrichment center. [[SequelHook VALVe decided it would require too many resources for ''just'' a DLC...]]

to:

** According to the Final Hours of Portal 2, Peer Review was going to contain a single player campaign as well. The original plan was for players to be either ATLAS or P-Body, who would be recruited by Rick to stop a brain-uploaded Cave Johnson from taking over the enrichment center. [[SequelHook VALVe Valve decided it would require too many resources for ''just'' a DLC...]]

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