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* ScrewedByTheNetwork: Due to the studio being new and unproven, many publishers refused to license their characters to Sony, most notably Creator/SquareEnix and Creator/{{Activision}} who were asked for any characters from ''Franchise/FinalFantasy'', Lara Croft, ''Franchise/SpyroTheDragon'' or even VideoGame/CrashBandicoot (all of them very iconic of the original UsefulNotes/PlayStation era), with both companies asking for high prices or pushing characters Superbot wasn't interested in. This was the reason why the final roster ended up including characters that didn't have any particular relationship with the [=PlayStation=] brand such as the reboot Dante (Classic Dante has three [=PS2=] exclusive titles, whereas ''[=DmC=]'' was a multiplatform reboot), [[VideoGame/BioShock Big Daddy]] (arguably more associated with the UsefulNotes/Xbox360, given the first game's status as a KillerApp for it), [[VideoGame/DeadSpace Isaac Clarke]] (fully multiplatform) and Raiden from ''VideoGame/MetalGearRisingRevengeance'' ([=MGS2=] was a [=PS2=] exclusive, but Raiden's portrayal was heavily despised in that game compared to ''Rising''), as they were the only characters they could get with no support.

to:

* ScrewedByTheNetwork: Due to the studio being new and unproven, many publishers refused to license their characters to Sony, most notably Creator/SquareEnix and Creator/{{Activision}} who were asked for any characters from ''Franchise/FinalFantasy'', Lara Croft, ''Franchise/SpyroTheDragon'' or even VideoGame/CrashBandicoot (all of them very iconic of the original UsefulNotes/PlayStation Platform/PlayStation era), with both companies asking for high prices or pushing characters Superbot wasn't interested in. This was the reason why the final roster ended up including characters that didn't have any particular relationship with the [=PlayStation=] brand such as the reboot Dante (Classic Dante has three [=PS2=] exclusive titles, whereas ''[=DmC=]'' was a multiplatform reboot), [[VideoGame/BioShock Big Daddy]] (arguably more associated with the UsefulNotes/Xbox360, Platform/Xbox360, given the first game's status as a KillerApp for it), [[VideoGame/DeadSpace Isaac Clarke]] (fully multiplatform) and Raiden from ''VideoGame/MetalGearRisingRevengeance'' ([=MGS2=] was a [=PS2=] exclusive, but Raiden's portrayal was heavily despised in that game compared to ''Rising''), as they were the only characters they could get with no support.
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Misplaced, moving to the correct tab


* IKnewIt: Polygon Man is the final boss of the game. Ironically, he became a well-speculated boss for many fans ''because'' he was an obscure and mostly forgotten character that very few remembered (initially).

Removed: 117

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* TheWikiRule: [[https://playstationallstars.fandom.com/wiki/PlayStation_All-Stars_Wiki:Main_Page Hosted]] on Fandom.
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cleanup - merging Talking To Himself with Acting For Two


* TalkingToHimself:
** Playing Big Daddy on the San Francisco stage has Andrew Ryan effectively talking down to everyone involved in the battle, including Dr. Nefarious. Both are voiced by Armin Shimerman.
** In the Japanese dub, this occurs when Big Daddy uses Flood against Heihachi; the latter's [[Creator/UnshoIshizuka VA]] also provides Andrew Ryan's Japanese dub.

Added: 5637

Changed: 76

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Restoring examples cut and moved by a ban evader


* WhatCouldHaveBeen: ''[[WhatCouldHaveBeen/PlayStationAllStarsBattleRoyale Has it's own page]]''

to:

* WhatCouldHaveBeen: ''[[WhatCouldHaveBeen/PlayStationAllStarsBattleRoyale Has it's WhatCouldHaveBeen:
** A stage featured back when the game was still being referred to as Title Fight mashed up the train segment from ''VideoGame/{{Uncharted}}'' with ''VideoGame/{{Warhawk}}''.
** Before [=SuperBot=] was formed, Sony originally wanted Creator/NaughtyDog or Santa Monica Studios to develop the game, but they were busy with their
own page]]''projects (''VideoGame/TheLastOfUs'', ''VideoGame/GodOfWarAscension''). Sony then decided to build [=SuperBot=] from the ground up with a focus on employees with experience in fighting games.
** According to Kojima Productions, Raiden was scheduled to have a big reveal at Webcomic/PennyArcade Expo 2012, but his leak led to a more basic reveal as a preview for [=PAX=].
** The game was originally going to be a capture-the-flag game with each character being a archetype. Read [[http://www.siliconera.com/2012/10/29/originally-playstation-all-stars-battle-royale-was-a-capture-the-flag-game/ here]]
** One of the biggest removals, were the Game Changers. It took the form of an item from another series like a Buzz controller or a Hot Shots Golf flag. Picking up a game changer would have initiated the mash-up, but was removed for a more natural occurrence.
** Possible final bosses could've been from specific games: the entire Helghan army, Dr. Nefarious, but Superbot wanted to find a way for you to fight [=PlayStation=] itself; thus, Polygon Man was selected.
** For specific character inclusions:
*** According to Seth Killian, a ''VideoGame/KatamariDamacy'' representative character was considered, but [=SuperBot=] was ultimately unable to decide how such a character would work.
*** [[https://www.eventhubs.com/news/2013/feb/05/oddworlds-abe-dlc-playstation-all-stars-battle-royale-cancelled/ Abe]] from ''VideoGame/{{Oddworld}}'' was a planned DLC character, but then canned during the merge to SSM. (Stewart Gilray later deleted the tweet and claimed he never posted it, but an ''Oddworld'' developer also [[https://www.neogaf.com/forum/showpost.php?p=47330604&postcount=929 confirmed it]].) Who was going to be his rival? Possibly [[VideoGame/TheLegendOfDragoon Dart]]. Months later, [[http://operationrainfall.com/dart-playstation-all-stars/ artwork]] by Mike Edwards (the game's character artist) revealed Dart was also planned but scrapped. Apparently, they would have been accompanied by [[http://www.polygon.com/2013/7/22/4544638/playstation-all-stars-designer-releases-images-of-alleged-journey-and a new stage]] based on ''VideoGame/GravityRush'' and ''VideoGame/Journey2012''. Despite a [[http://www.vg247.com/2013/07/01/ps-all-stars-battle-royale-twitter-campaign-calls-for-abes-odysee-legend-of-dragoon-dlc/ fan campaign]] to get them back in, Sony has remained staunch in their decision to not create any more downloadable content. And according to [[https://www.youtube.com/watch?v=SO3hM2ZpJT0 a YouTube retrospective on the game,]] a former Superbot employee stated on condition of anonymity that [[VideoGame/NinjaGaiden Ryu Hayabusa]] and [[VideoGame/{{Tomba}} Tomba]] were also in development and planned to be DLC, until the game's DLC was cancelled.
*** [[Franchise/TombRaider Lara Croft]] was also planned for inclusion. [[http://www.eventhubs.com/news/2013/feb/11/lara-croft-could-have-possibly-been-playstation-all-stars-battle-royale-if-its-release-date-was-later/ Crystal Dynamics were approached,]] but ultimately turned it down because they wanted their rebooted version of Lara to appear in [[VideoGame/TombRaider2013 her own title]] first (strangely, they were never asked for [[VideoGame/LegacyOfKain Kain or Raziel]], despite ''Legacy of Kain'''s association with [=PlayStation=]). Just imagine how awesome a fight between Lara Croft and [[VideoGame/{{Uncharted}} Nathan Drake]] would have been. Similarly, Creator/{{Activision}} was approached for ''VideoGame/CrashBandicoot'' and ''Franchise/SpyroTheDragon'', as well as Creator/SquareEnix for a ''Franchise/FinalFantasy'' representative, but the high prices demanded resulted in none of them appearing in the finished product.
*** [[Franchise/StreetFighter Chun-Li]] and [[Franchise/MortalKombat Sub-Zero]] were considered, but only made it as far as the concept stage, not even reaching the negotiations aspect with Creator/{{Capcom}} and Creator/WarnerBrosInteractiveEntertainment. Had this pushed through, this would've marked the game where ''Street Fighter'' and ''Mortal Kombat'' [[UltimateShowdownOfUltimateDestiny cross over for the first time.]]
*** Even with Sony's first-party franchises, Superbot didn't have much luck. Two notable omissions were Wander from ''VideoGame/ShadowOfTheColossus'' and Ico from ''VideoGame/{{Ico}}'', but Team ICO denied their inclusions.
** Concept art found in ''VideoGame/GravityRush Remastered'' confirms that Kat's Schoolgirl and Maid outfits may have been planned as alternate costumes, as the art in question shows [[https://vignette.wikia.nocookie.net/playstationallstarsbattleroyale/images/4/4e/Gravity_Rush_Remastered_Kat_Colors_2.png/revision/latest?cb=20191015025317 color variations for both]].
** [[https://youtube.com/watch?v=SQ3lH5c6DbMA A leaked build of the game]] shows that the game was going to have motion controls. [[note]] You can see this at around the 11:20 mark in the video[[/note]]
** If [[https://static.tvtropes.org/pmwiki/pub/images/avatar_ratchet_clank_1_8516.png this]] prototype render is anything to go by, [[Franchise/RatchetAndClank Ratchet]] was originally going to use a Combuster in his and Clank's moveset. Presumably, it was going to fill a similar role to the one his Constructo-Pistol plays, and likely would've been mapped to Side Triangle.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: ''WhatCouldHaveBeen/PlayStationAllStarsBattleRoyale''

to:

* WhatCouldHaveBeen: ''WhatCouldHaveBeen/PlayStationAllStarsBattleRoyale''''[[WhatCouldHaveBeen/PlayStationAllStarsBattleRoyale Has it's own page]]''

Changed: 54

Removed: 5637

Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen:
** A stage featured back when the game was still being referred to as Title Fight mashed up the train segment from ''VideoGame/{{Uncharted}}'' with ''VideoGame/{{Warhawk}}''.
** Before [=SuperBot=] was formed, Sony originally wanted Creator/NaughtyDog or Santa Monica Studios to develop the game, but they were busy with their own projects (''VideoGame/TheLastOfUs'', ''VideoGame/GodOfWarAscension''). Sony then decided to build [=SuperBot=] from the ground up with a focus on employees with experience in fighting games.
** According to Kojima Productions, Raiden was scheduled to have a big reveal at Webcomic/PennyArcade Expo 2012, but his leak led to a more basic reveal as a preview for [=PAX=].
** The game was originally going to be a capture-the-flag game with each character being a archetype. Read [[http://www.siliconera.com/2012/10/29/originally-playstation-all-stars-battle-royale-was-a-capture-the-flag-game/ here]]
** One of the biggest removals, were the Game Changers. It took the form of an item from another series like a Buzz controller or a Hot Shots Golf flag. Picking up a game changer would have initiated the mash-up, but was removed for a more natural occurrence.
** Possible final bosses could've been from specific games: the entire Helghan army, Dr. Nefarious, but Superbot wanted to find a way for you to fight [=PlayStation=] itself; thus, Polygon Man was selected.
** For specific character inclusions:
*** According to Seth Killian, a ''VideoGame/KatamariDamacy'' representative character was considered, but [=SuperBot=] was ultimately unable to decide how such a character would work.
*** [[https://www.eventhubs.com/news/2013/feb/05/oddworlds-abe-dlc-playstation-all-stars-battle-royale-cancelled/ Abe]] from ''VideoGame/{{Oddworld}}'' was a planned DLC character, but then canned during the merge to SSM. (Stewart Gilray later deleted the tweet and claimed he never posted it, but an ''Oddworld'' developer also [[https://www.neogaf.com/forum/showpost.php?p=47330604&postcount=929 confirmed it]].) Who was going to be his rival? Possibly [[VideoGame/TheLegendOfDragoon Dart]]. Months later, [[http://operationrainfall.com/dart-playstation-all-stars/ artwork]] by Mike Edwards (the game's character artist) revealed Dart was also planned but scrapped. Apparently, they would have been accompanied by [[http://www.polygon.com/2013/7/22/4544638/playstation-all-stars-designer-releases-images-of-alleged-journey-and a new stage]] based on ''VideoGame/GravityRush'' and ''VideoGame/Journey2012''. Despite a [[http://www.vg247.com/2013/07/01/ps-all-stars-battle-royale-twitter-campaign-calls-for-abes-odysee-legend-of-dragoon-dlc/ fan campaign]] to get them back in, Sony has remained staunch in their decision to not create any more downloadable content. And according to [[https://www.youtube.com/watch?v=SO3hM2ZpJT0 a YouTube retrospective on the game,]] a former Superbot employee stated on condition of anonymity that [[VideoGame/NinjaGaiden Ryu Hayabusa]] and [[VideoGame/{{Tomba}} Tomba]] were also in development and planned to be DLC, until the game's DLC was cancelled.
*** [[Franchise/TombRaider Lara Croft]] was also planned for inclusion. [[http://www.eventhubs.com/news/2013/feb/11/lara-croft-could-have-possibly-been-playstation-all-stars-battle-royale-if-its-release-date-was-later/ Crystal Dynamics were approached,]] but ultimately turned it down because they wanted their rebooted version of Lara to appear in [[VideoGame/TombRaider2013 her own title]] first (strangely, they were never asked for [[VideoGame/LegacyOfKain Kain or Raziel]], despite ''Legacy of Kain'''s association with [=PlayStation=]). Just imagine how awesome a fight between Lara Croft and [[VideoGame/{{Uncharted}} Nathan Drake]] would have been. Similarly, Creator/{{Activision}} was approached for ''VideoGame/CrashBandicoot'' and ''Franchise/SpyroTheDragon'', as well as Creator/SquareEnix for a ''Franchise/FinalFantasy'' representative, but the high prices demanded resulted in none of them appearing in the finished product.
*** [[Franchise/StreetFighter Chun-Li]] and [[Franchise/MortalKombat Sub-Zero]] were considered, but only made it as far as the concept stage, not even reaching the negotiations aspect with Creator/{{Capcom}} and Creator/WarnerBrosInteractiveEntertainment. Had this pushed through, this would've marked the game where ''Street Fighter'' and ''Mortal Kombat'' [[UltimateShowdownOfUltimateDestiny cross over for the first time.]]
*** Even with Sony's first-party franchises, Superbot didn't have much luck. Two notable omissions were Wander from ''VideoGame/ShadowOfTheColossus'' and Ico from ''VideoGame/{{Ico}}'', but Team ICO denied their inclusions.
** Concept art found in ''VideoGame/GravityRush Remastered'' confirms that Kat's Schoolgirl and Maid outfits may have been planned as alternate costumes, as the art in question shows [[https://vignette.wikia.nocookie.net/playstationallstarsbattleroyale/images/4/4e/Gravity_Rush_Remastered_Kat_Colors_2.png/revision/latest?cb=20191015025317 color variations for both]].
** [[https://youtube.com/watch?v=SQ3lH5c6DbMA A leaked build of the game]] shows that the game was going to have motion controls. [[note]] You can see this at around the 11:20 mark in the video[[/note]]
** If [[https://static.tvtropes.org/pmwiki/pub/images/avatar_ratchet_clank_1_8516.png this]] prototype render is anything to go by, [[Franchise/RatchetAndClank Ratchet]] was originally going to use a Combuster in his and Clank's moveset. Presumably, it was going to fill a similar role to the one his Constructo-Pistol plays, and likely would've been mapped to Side Triangle.

to:

* WhatCouldHaveBeen:
** A stage featured back when the game was still being referred to as Title Fight mashed up the train segment from ''VideoGame/{{Uncharted}}'' with ''VideoGame/{{Warhawk}}''.
** Before [=SuperBot=] was formed, Sony originally wanted Creator/NaughtyDog or Santa Monica Studios to develop the game, but they were busy with their own projects (''VideoGame/TheLastOfUs'', ''VideoGame/GodOfWarAscension''). Sony then decided to build [=SuperBot=] from the ground up with a focus on employees with experience in fighting games.
** According to Kojima Productions, Raiden was scheduled to have a big reveal at Webcomic/PennyArcade Expo 2012, but his leak led to a more basic reveal as a preview for [=PAX=].
** The game was originally going to be a capture-the-flag game with each character being a archetype. Read [[http://www.siliconera.com/2012/10/29/originally-playstation-all-stars-battle-royale-was-a-capture-the-flag-game/ here]]
** One of the biggest removals, were the Game Changers. It took the form of an item from another series like a Buzz controller or a Hot Shots Golf flag. Picking up a game changer would have initiated the mash-up, but was removed for a more natural occurrence.
** Possible final bosses could've been from specific games: the entire Helghan army, Dr. Nefarious, but Superbot wanted to find a way for you to fight [=PlayStation=] itself; thus, Polygon Man was selected.
** For specific character inclusions:
*** According to Seth Killian, a ''VideoGame/KatamariDamacy'' representative character was considered, but [=SuperBot=] was ultimately unable to decide how such a character would work.
*** [[https://www.eventhubs.com/news/2013/feb/05/oddworlds-abe-dlc-playstation-all-stars-battle-royale-cancelled/ Abe]] from ''VideoGame/{{Oddworld}}'' was a planned DLC character, but then canned during the merge to SSM. (Stewart Gilray later deleted the tweet and claimed he never posted it, but an ''Oddworld'' developer also [[https://www.neogaf.com/forum/showpost.php?p=47330604&postcount=929 confirmed it]].) Who was going to be his rival? Possibly [[VideoGame/TheLegendOfDragoon Dart]]. Months later, [[http://operationrainfall.com/dart-playstation-all-stars/ artwork]] by Mike Edwards (the game's character artist) revealed Dart was also planned but scrapped. Apparently, they would have been accompanied by [[http://www.polygon.com/2013/7/22/4544638/playstation-all-stars-designer-releases-images-of-alleged-journey-and a new stage]] based on ''VideoGame/GravityRush'' and ''VideoGame/Journey2012''. Despite a [[http://www.vg247.com/2013/07/01/ps-all-stars-battle-royale-twitter-campaign-calls-for-abes-odysee-legend-of-dragoon-dlc/ fan campaign]] to get them back in, Sony has remained staunch in their decision to not create any more downloadable content. And according to [[https://www.youtube.com/watch?v=SO3hM2ZpJT0 a YouTube retrospective on the game,]] a former Superbot employee stated on condition of anonymity that [[VideoGame/NinjaGaiden Ryu Hayabusa]] and [[VideoGame/{{Tomba}} Tomba]] were also in development and planned to be DLC, until the game's DLC was cancelled.
*** [[Franchise/TombRaider Lara Croft]] was also planned for inclusion. [[http://www.eventhubs.com/news/2013/feb/11/lara-croft-could-have-possibly-been-playstation-all-stars-battle-royale-if-its-release-date-was-later/ Crystal Dynamics were approached,]] but ultimately turned it down because they wanted their rebooted version of Lara to appear in [[VideoGame/TombRaider2013 her own title]] first (strangely, they were never asked for [[VideoGame/LegacyOfKain Kain or Raziel]], despite ''Legacy of Kain'''s association with [=PlayStation=]). Just imagine how awesome a fight between Lara Croft and [[VideoGame/{{Uncharted}} Nathan Drake]] would have been. Similarly, Creator/{{Activision}} was approached for ''VideoGame/CrashBandicoot'' and ''Franchise/SpyroTheDragon'', as well as Creator/SquareEnix for a ''Franchise/FinalFantasy'' representative, but the high prices demanded resulted in none of them appearing in the finished product.
*** [[Franchise/StreetFighter Chun-Li]] and [[Franchise/MortalKombat Sub-Zero]] were considered, but only made it as far as the concept stage, not even reaching the negotiations aspect with Creator/{{Capcom}} and Creator/WarnerBrosInteractiveEntertainment. Had this pushed through, this would've marked the game where ''Street Fighter'' and ''Mortal Kombat'' [[UltimateShowdownOfUltimateDestiny cross over for the first time.]]
*** Even with Sony's first-party franchises, Superbot didn't have much luck. Two notable omissions were Wander from ''VideoGame/ShadowOfTheColossus'' and Ico from ''VideoGame/{{Ico}}'', but Team ICO denied their inclusions.
** Concept art found in ''VideoGame/GravityRush Remastered'' confirms that Kat's Schoolgirl and Maid outfits may have been planned as alternate costumes, as the art in question shows [[https://vignette.wikia.nocookie.net/playstationallstarsbattleroyale/images/4/4e/Gravity_Rush_Remastered_Kat_Colors_2.png/revision/latest?cb=20191015025317 color variations for both]].
** [[https://youtube.com/watch?v=SQ3lH5c6DbMA A leaked build of the game]] shows that the game was going to have motion controls. [[note]] You can see this at around the 11:20 mark in the video[[/note]]
** If [[https://static.tvtropes.org/pmwiki/pub/images/avatar_ratchet_clank_1_8516.png this]] prototype render is anything to go by, [[Franchise/RatchetAndClank Ratchet]] was originally going to use a Combuster in his and Clank's moveset. Presumably, it was going to fill a similar role to the one his Constructo-Pistol plays, and likely would've been mapped to Side Triangle.
WhatCouldHaveBeen: ''WhatCouldHaveBeen/PlayStationAllStarsBattleRoyale''
Is there an issue? Send a MessageReason:
Im editing this page on mobile.


* ScrewedByTheNetwork: Due to the studio being new and unproven, many publishers refused to license their characters to Sony, most notably Creator/SquareEnix and Creator/{{Activision}} who were asked for any characters from ''Franchise/FinalFantasy'', Lara Croft, ''Franchise/SpyroTheDragon'' or even VideoGame/CrashBandicoot (all of them very iconic of the original UsefulNotes/PlayStation era), with both companies asking for high prices or pushing characters Superbot wasn't interested in. This was the reason why the final roster ended up including characters that didn't have any particular relationship with the [=PlayStation=] brand such as [=DmC=]!Dante (Classic Dante has three [=PS2=] exclusive titles, whereas ''[=DmC=]'' was a multiplatform reboot), [[VideoGame/BioShock Big Daddy]] (arguably more associated with the UsefulNotes/Xbox360, given the first game's status as a KillerApp for it), [[VideoGame/DeadSpace Isaac Clarke]] (fully multiplatform) and Raiden from ''VideoGame/MetalGearRisingRevengeance'' ([=MGS2=] was a [=PS2=] exclusive, but Raiden's portrayal was heavily despised in that game compared to ''Rising''), as they were the only characters they could get with no support.

to:

* ScrewedByTheNetwork: Due to the studio being new and unproven, many publishers refused to license their characters to Sony, most notably Creator/SquareEnix and Creator/{{Activision}} who were asked for any characters from ''Franchise/FinalFantasy'', Lara Croft, ''Franchise/SpyroTheDragon'' or even VideoGame/CrashBandicoot (all of them very iconic of the original UsefulNotes/PlayStation era), with both companies asking for high prices or pushing characters Superbot wasn't interested in. This was the reason why the final roster ended up including characters that didn't have any particular relationship with the [=PlayStation=] brand such as [=DmC=]!Dante the reboot Dante (Classic Dante has three [=PS2=] exclusive titles, whereas ''[=DmC=]'' was a multiplatform reboot), [[VideoGame/BioShock Big Daddy]] (arguably more associated with the UsefulNotes/Xbox360, given the first game's status as a KillerApp for it), [[VideoGame/DeadSpace Isaac Clarke]] (fully multiplatform) and Raiden from ''VideoGame/MetalGearRisingRevengeance'' ([=MGS2=] was a [=PS2=] exclusive, but Raiden's portrayal was heavily despised in that game compared to ''Rising''), as they were the only characters they could get with no support.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: Director Omar Kendall admitted the "only Supers can kill" mechanic was a bad idea, and that he would most certainly ''not'' include it in any theoretical sequel or reboot.

to:

* CreatorBacklash: Director Omar Kendall admitted the "only Supers supers can kill" mechanic was a bad idea, and that he would most certainly ''not'' include it in any theoretical sequel or reboot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreatorBacklash: Director Omar Kendall admitted the "only Supers can kill" mechanic was a bad idea, and that he would most certainly ''not'' include it in any theoretical sequel or reboot.
Is there an issue? Send a MessageReason:
None


* StreisandEffect: Shortly after the infamous leaked concept art of Dart became widely-known, the artist Mike Edwards had his entire online portfolio where it was found taken down. Later on, the same thing happened the PSASBR section of Ky Bui, whose portfolio leaked the ''VideoGame/GravityRush[=/=]VideoGame/Journey2012'' stage. This all lead to the PSASBR community hunting down every last artist in the game's credits, [[https://web.archive.org/web/20151003004520/http://community.us.playstation.com/t5/PlayStation-All-Stars-Battle/List-of-contacts-reels-art-from-guys-at-SuperBot/td-p/41067631 finding nearly all the game's hidden concept art in the process]] (but nothing else of note).

to:

* StreisandEffect: Shortly after the infamous leaked concept art ConceptArt of Dart became widely-known, the artist Mike Edwards had his entire online portfolio where it was found taken down. Later on, the same thing happened the PSASBR section of Ky Bui, whose portfolio leaked the ''VideoGame/GravityRush[=/=]VideoGame/Journey2012'' stage. This all lead to the PSASBR community hunting down every last artist in the game's credits, [[https://web.archive.org/web/20151003004520/http://community.us.playstation.com/t5/PlayStation-All-Stars-Battle/List-of-contacts-reels-art-from-guys-at-SuperBot/td-p/41067631 finding nearly all the game's hidden concept art in the process]] (but nothing else of note).
Is there an issue? Send a MessageReason:
None


* ScrewedByTheNetwork: Due to the studio being new and unproven, many publishers refused to license their characters to Sony, most notably Creator/SquareEnix and Creator/{{Activision}} who were asked for any characters from ''Franchise/FinalFantasy'', Lara Croft, [[Franchise/SpyroTheDragon Spyro]] or even VideoGame/CrashBandicoot (all of them very iconic of the original UsefulNotes/PlayStation era), with both companies asking for high prices or pushing characters Superbot wasn't interested in. This was the reason why the final roster ended up including characters that didn't have any particular relationship with the [=PlayStation=] brand such as [=DmC=]!Dante (Classic Dante has three [=PS2=] exclusive titles, whereas ''[=DmC=]'' was a multiplatform reboot), [[VideoGame/BioShock Big Daddy]] (arguably more associated with the UsefulNotes/Xbox360, given the first game's status as a KillerApp for it), [[VideoGame/DeadSpace Isaac Clarke]] (fully multiplatform) and Raiden from ''VideoGame/MetalGearRisingRevengeance'' ([=MGS2=] was a [=PS2=] exclusive, but Raiden's portrayal was heavily despised in that game compared to ''Rising''), as they were the only characters they could get with no support.
* ShrugOfGod: Prior to the game's release, Omar Kendall was asked in an interview if VideoGame/CrashBandicoot would be in the game. His response: [[MemeticMutation No]] [[TrollingCreator comment]]. Looking back, he probably said that because ''he knew'' Crash wouldn't make it due to Activision's excessive price tag for the license, and he didn't want to disappoint the fans. Presumably [[Franchise/SpyroTheDragon Spyro]] had the same issues.

to:

* ScrewedByTheNetwork: Due to the studio being new and unproven, many publishers refused to license their characters to Sony, most notably Creator/SquareEnix and Creator/{{Activision}} who were asked for any characters from ''Franchise/FinalFantasy'', Lara Croft, [[Franchise/SpyroTheDragon Spyro]] ''Franchise/SpyroTheDragon'' or even VideoGame/CrashBandicoot (all of them very iconic of the original UsefulNotes/PlayStation era), with both companies asking for high prices or pushing characters Superbot wasn't interested in. This was the reason why the final roster ended up including characters that didn't have any particular relationship with the [=PlayStation=] brand such as [=DmC=]!Dante (Classic Dante has three [=PS2=] exclusive titles, whereas ''[=DmC=]'' was a multiplatform reboot), [[VideoGame/BioShock Big Daddy]] (arguably more associated with the UsefulNotes/Xbox360, given the first game's status as a KillerApp for it), [[VideoGame/DeadSpace Isaac Clarke]] (fully multiplatform) and Raiden from ''VideoGame/MetalGearRisingRevengeance'' ([=MGS2=] was a [=PS2=] exclusive, but Raiden's portrayal was heavily despised in that game compared to ''Rising''), as they were the only characters they could get with no support.
* ShrugOfGod: Prior to the game's release, Omar Kendall was asked in an interview if VideoGame/CrashBandicoot would be in the game. His response: [[MemeticMutation No]] [[TrollingCreator comment]]. Looking back, he probably said that because ''he knew'' Crash wouldn't make it due to Activision's excessive price tag for the license, and he didn't want to disappoint the fans. Presumably [[Franchise/SpyroTheDragon Spyro]] Franchise/{{Spyro|TheDragon}} had the same issues.



*** [[Franchise/TombRaider Lara Croft]] was also planned for inclusion. [[http://www.eventhubs.com/news/2013/feb/11/lara-croft-could-have-possibly-been-playstation-all-stars-battle-royale-if-its-release-date-was-later/ Crystal Dynamics were approached,]] but ultimately turned it down because they wanted their rebooted version of Lara to appear in [[VideoGame/TombRaider2013 her own title]] first (strangely, they were never asked for [[VideoGame/LegacyOfKain Kain or Raziel]], despite ''Legacy of Kain'''s association with [=PlayStation=]). Just imagine how awesome a fight between Lara Croft and [[VideoGame/{{Uncharted}} Nathan Drake]] would have been. Similarly, Creator/{{Activision}} was approached for VideoGame/CrashBandicoot and VideoGame/SpyroTheDragon, as well as Creator/SquareEnix for a ''Franchise/FinalFantasy'' representative, but the high prices demanded resulted in none of them appearing in the finished product.

to:

*** [[Franchise/TombRaider Lara Croft]] was also planned for inclusion. [[http://www.eventhubs.com/news/2013/feb/11/lara-croft-could-have-possibly-been-playstation-all-stars-battle-royale-if-its-release-date-was-later/ Crystal Dynamics were approached,]] but ultimately turned it down because they wanted their rebooted version of Lara to appear in [[VideoGame/TombRaider2013 her own title]] first (strangely, they were never asked for [[VideoGame/LegacyOfKain Kain or Raziel]], despite ''Legacy of Kain'''s association with [=PlayStation=]). Just imagine how awesome a fight between Lara Croft and [[VideoGame/{{Uncharted}} Nathan Drake]] would have been. Similarly, Creator/{{Activision}} was approached for VideoGame/CrashBandicoot ''VideoGame/CrashBandicoot'' and VideoGame/SpyroTheDragon, ''Franchise/SpyroTheDragon'', as well as Creator/SquareEnix for a ''Franchise/FinalFantasy'' representative, but the high prices demanded resulted in none of them appearing in the finished product.
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That was a hoax, the DLC characters that were in development when the game's support got pulled are well-documented


*** There's also a model leak showing Shadow the Hedgehog from the ''{{Franchise/SonicTheHedgehog}}'' series as a playable character yet he didn't make it to the final product as DLC.
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Names The Same is no longer a trope


* NamesTheSame:
** For one, there's the matter of the roster having both Jak and Jack (more commonly known as Raiden)
** Kat from ''VideoGame/GravityRush'' ({{DLC}} Fighter), Kat from ''VideoGame/DMCDevilMayCry'' (Minion) and Katy Kat from ''VideoGame/ParappaTheRapper'' (background character).
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None


*** There's also a model leak showing Shadow the Hedgehog from the ''[[Franchise/SonicTheHedgehog]]'' series as a playable character yet he didn't make it to the final product as DLC.

to:

*** There's also a model leak showing Shadow the Hedgehog from the ''[[Franchise/SonicTheHedgehog]]'' ''{{Franchise/SonicTheHedgehog}}'' series as a playable character yet he didn't make it to the final product as DLC.
Is there an issue? Send a MessageReason:
None


*** [[Franchise/StreetFighter Chun-Li]] and [[Franchise/MortalKombat Sub-Zero]] were considered, but only made it as far as the concept stage, not even reaching the negotiations aspect with Creator/{{Capcom}} and Creator/WarnerBrosInteractiveEntertainment. Had this pushed through, this would've marked the game where ''Street Fighter'' and ''Mortal Kombat''[[UltimateShowdownOfUltimateDestiny cross over for the first time.]]
*** There's also a model leak showing Shadow the Hedgehog from the ''Sonic the Hedgehog'' series as a playable character yet he didn't make it to the final product as DLC.

to:

*** [[Franchise/StreetFighter Chun-Li]] and [[Franchise/MortalKombat Sub-Zero]] were considered, but only made it as far as the concept stage, not even reaching the negotiations aspect with Creator/{{Capcom}} and Creator/WarnerBrosInteractiveEntertainment. Had this pushed through, this would've marked the game where ''Street Fighter'' and ''Mortal Kombat''[[UltimateShowdownOfUltimateDestiny Kombat'' [[UltimateShowdownOfUltimateDestiny cross over for the first time.]]
*** There's also a model leak showing Shadow the Hedgehog from the ''Sonic the Hedgehog'' ''[[Franchise/SonicTheHedgehog]]'' series as a playable character yet he didn't make it to the final product as DLC.

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Changed: 1

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None


*** [[Franchise/StreetFighter Chun-Li]] and [[Franchise/MortalKombat Sub-Zero]] were considered, but only made it as far as the concept stage, not even reaching the negotiations aspect with Creator/{{Capcom}} and Creator/WarnerBrosInteractiveEntertainment. Had this pushed through, this would've marked the game where ''Street Fighter'' and ''Mortal Kombat'' [[UltimateShowdownOfUltimateDestiny cross over for the first time.]]

to:

*** [[Franchise/StreetFighter Chun-Li]] and [[Franchise/MortalKombat Sub-Zero]] were considered, but only made it as far as the concept stage, not even reaching the negotiations aspect with Creator/{{Capcom}} and Creator/WarnerBrosInteractiveEntertainment. Had this pushed through, this would've marked the game where ''Street Fighter'' and ''Mortal Kombat'' [[UltimateShowdownOfUltimateDestiny Kombat''[[UltimateShowdownOfUltimateDestiny cross over for the first time.]]]]
*** There's also a model leak showing Shadow the Hedgehog from the ''Sonic the Hedgehog'' series as a playable character yet he didn't make it to the final product as DLC.
Is there an issue? Send a MessageReason:
None


* DisownedAdaptation: A very mild form, but this [[https://web.archive.org/web/20120913065437/http://www.notenoughshaders.com/2012/09/10/rodney-greenblat-chats-parappa-umjammer-lammy-playstation-all-stars-and-nintendo/ interview with Rodney Greenblat,]] ([=PaRappa=] the Rapper's character designer) does state that he's not exactly thrilled with [=PaRappa's=] first appearance in over ten years being in a fighting game where he can potentially use rocket launchers and guns, but he's still glad the guy got a chance to come back.
* EarlyDraftTieIn: The ''VideoGame/BioShockInfinite'' content in ''All-Stars'' is primarily based off pre-release footage: the [[VideoGame/{{Uncharted}} Stowaways]] stage features a Vox Populi blimp with the words "OUR VOICE WILL BE HEARD" painted on the side (said blimp appeared in ''Infinite'' E3 trailers but is nowhere to be seen in the final game).
* ExecutiveMeddling: There is an outside-executive example - [[{{Creator/Capcom}} why do you think Dante can't get his classic appearance, not even with DLC?]]

to:

* DisownedAdaptation: A very mild form, but this [[https://web.archive.org/web/20120913065437/http://www.notenoughshaders.com/2012/09/10/rodney-greenblat-chats-parappa-umjammer-lammy-playstation-all-stars-and-nintendo/ interview with Rodney Greenblat,]] Greenblat]] ([=PaRappa=] the Rapper's character designer) does state has him share that he's he was not exactly thrilled with [=PaRappa's=] first appearance in over ten years being in a fighting game where he can potentially use rocket launchers and guns, but he's still glad the guy got a chance to come back.
* EarlyDraftTieIn: The ''VideoGame/BioShockInfinite'' content in ''All-Stars'' is primarily based off pre-release footage: footage. Specifically, the [[VideoGame/{{Uncharted}} Stowaways]] stage features a Vox Populi blimp with the words "OUR VOICE WILL BE HEARD" painted on the side (said side; said blimp appeared in E3 trailers for ''Infinite'' E3 trailers but is nowhere to be seen in the final game).
game.
* ExecutiveMeddling: There is an outside-executive example - [[{{Creator/Capcom}} why do you think Sony demanded that character selection choices be based primarily on franchises that have had or will have major releases around the time of the game's development, which resulted in fighters such as the ''VideoGame/DmCDevilMayCry'' version of Dante can't get his classic appearance, not even with DLC?]]and ''VideoGame/Killzone2''[='=]s Colonel Mael Radec.



* FollowTheLeader: Though it is inspired by several past fighting games, including ''VideoGame/SuperSmashBros'', the gameplay is actually very unique. [=SuperBot=] actually took feedback from Brawl players invited into the office as well as beta testers via a thread on Smashboards, the hardcore and competitive Smash community website.

to:

* FollowTheLeader: Though it has other inspirations, the primary one is inspired by several past fighting games, including ''VideoGame/SuperSmashBros'', thanks to it being the gameplay is actually very unique. only major example of a PlatformFighter at the time. [=SuperBot=] actually took feedback from Brawl ''Brawl'' players invited into the office office, as well as beta testers via a thread on Smashboards, the a hardcore and competitive Smash ''Smash'' community website.
Is there an issue? Send a MessageReason:
Adding another archived link.


* DisownedAdaptation: A very mild form, but this [[http://www.notenoughshaders.com/2012/09/10/rodney-greenblat-chats-parappa-umjammer-lammy-playstation-all-stars-and-nintendo/ interview with Rodney Greenblat,]] ([=PaRappa=] the Rapper's character designer) does state that he's not exactly thrilled with [=PaRappa's=] first appearance in over ten years being in a fighting game where he can potentially use rocket launchers and guns, but he's still glad the guy got a chance to come back.

to:

* DisownedAdaptation: A very mild form, but this [[http://www.[[https://web.archive.org/web/20120913065437/http://www.notenoughshaders.com/2012/09/10/rodney-greenblat-chats-parappa-umjammer-lammy-playstation-all-stars-and-nintendo/ interview with Rodney Greenblat,]] ([=PaRappa=] the Rapper's character designer) does state that he's not exactly thrilled with [=PaRappa's=] first appearance in over ten years being in a fighting game where he can potentially use rocket launchers and guns, but he's still glad the guy got a chance to come back.
Is there an issue? Send a MessageReason:
Added archived link.


* StreisandEffect: Shortly after the infamous leaked concept art of Dart became widely-known, the artist Mike Edwards had his entire online portfolio where it was found taken down. Later on, the same thing happened the PSASBR section of Ky Bui, whose portfolio leaked the ''VideoGame/GravityRush[=/=]VideoGame/Journey2012'' stage. This all lead to the PSASBR community hunting down every last artist in the game's credits, [[http://community.us.playstation.com/t5/PlayStation-All-Stars-Battle/List-of-contacts-reels-art-from-guys-at-SuperBot/td-p/41067631 finding nearly all the game's hidden concept art in the process]] (but nothing else of note).

to:

* StreisandEffect: Shortly after the infamous leaked concept art of Dart became widely-known, the artist Mike Edwards had his entire online portfolio where it was found taken down. Later on, the same thing happened the PSASBR section of Ky Bui, whose portfolio leaked the ''VideoGame/GravityRush[=/=]VideoGame/Journey2012'' stage. This all lead to the PSASBR community hunting down every last artist in the game's credits, [[http://community.[[https://web.archive.org/web/20151003004520/http://community.us.playstation.com/t5/PlayStation-All-Stars-Battle/List-of-contacts-reels-art-from-guys-at-SuperBot/td-p/41067631 finding nearly all the game's hidden concept art in the process]] (but nothing else of note).
Is there an issue? Send a MessageReason:
The comstock poster was replaced in the final game


* EarlyDraftTieIn: The ''VideoGame/BioShockInfinite'' content in ''All-Stars'' is primarily based off pre-release footage: the [[VideoGame/{{Uncharted}} Stowaways]] stage features a Vox Populi blimp with the words "OUR VOICE WILL BE HEARD" painted on the side (said blimp appeared in ''Infinite'' E3 trailers but is nowhere to be seen in the final game) while the Columbia stage depicts [[BigBad Comstock]] as his younger appearance from the [[https://www.youtube.com/watch?v=kEBwKO4RFOU 15 Minutes of Gameplay]] trailer rather than his older appearance in the final game.

to:

* EarlyDraftTieIn: The ''VideoGame/BioShockInfinite'' content in ''All-Stars'' is primarily based off pre-release footage: the [[VideoGame/{{Uncharted}} Stowaways]] stage features a Vox Populi blimp with the words "OUR VOICE WILL BE HEARD" painted on the side (said blimp appeared in ''Infinite'' E3 trailers but is nowhere to be seen in the final game) while the Columbia stage depicts [[BigBad Comstock]] as his younger appearance from the [[https://www.youtube.com/watch?v=kEBwKO4RFOU 15 Minutes of Gameplay]] trailer rather than his older appearance in the final game.game).

Added: 488

Removed: 485

Is there an issue? Send a MessageReason:
None


* CreatorBacklash: A very mild form, but this [[http://www.notenoughshaders.com/2012/09/10/rodney-greenblat-chats-parappa-umjammer-lammy-playstation-all-stars-and-nintendo/ interview with Rodney Greenblat,]] ([=PaRappa=] the Rapper's character designer) does state that he's not exactly thrilled with [=PaRappa's=] first appearance in over ten years being in a fighting game where he can potentially use rocket launchers and guns, but he's still glad the guy got a chance to come back.


Added DiffLines:

* DisownedAdaptation: A very mild form, but this [[http://www.notenoughshaders.com/2012/09/10/rodney-greenblat-chats-parappa-umjammer-lammy-playstation-all-stars-and-nintendo/ interview with Rodney Greenblat,]] ([=PaRappa=] the Rapper's character designer) does state that he's not exactly thrilled with [=PaRappa's=] first appearance in over ten years being in a fighting game where he can potentially use rocket launchers and guns, but he's still glad the guy got a chance to come back.
Is there an issue? Send a MessageReason:
None


* ScrewedByTheNetwork: Due to the studio being new and unproven, many publishers refused to license their characters to Sony, most notably Creator/SquareEnix and Creator/{{Activision}} who were asked for any characters from ''Franchise/FinalFantasy'', Lara Croft, [[Franchise/SpyroTheDragon Spyro]] or even Franchise/CrashBandicoot (all of them very iconic of the original UsefulNotes/PlayStation era), with both companies asking for high prices or pushing characters Superbot wasn't interested in. This was the reason why the final roster ended up including characters that didn't have any particular relationship with the [=PlayStation=] brand such as [=DmC=]!Dante (Classic Dante has three [=PS2=] exclusive titles, whereas ''[=DmC=]'' was a multiplatform reboot), [[VideoGame/BioShock Big Daddy]] (arguably more associated with the UsefulNotes/Xbox360, given the first game's status as a KillerApp for it), [[VideoGame/DeadSpace Isaac Clarke]] (fully multiplatform) and Raiden from ''VideoGame/MetalGearRisingRevengeance'' ([=MGS2=] was a [=PS2=] exclusive, but Raiden's portrayal was heavily despised in that game compared to ''Rising''), as they were the only characters they could get with no support.
* ShrugOfGod: Prior to the game's release, Omar Kendall was asked in an interview if Franchise/CrashBandicoot would be in the game. His response: [[MemeticMutation No]] [[TrollingCreator comment]]. Looking back, he probably said that because ''he knew'' Crash wouldn't make it due to Activision's excessive price tag for the license, and he didn't want to disappoint the fans. Presumably [[Franchise/SpyroTheDragon Spyro]] had the same issues.

to:

* ScrewedByTheNetwork: Due to the studio being new and unproven, many publishers refused to license their characters to Sony, most notably Creator/SquareEnix and Creator/{{Activision}} who were asked for any characters from ''Franchise/FinalFantasy'', Lara Croft, [[Franchise/SpyroTheDragon Spyro]] or even Franchise/CrashBandicoot VideoGame/CrashBandicoot (all of them very iconic of the original UsefulNotes/PlayStation era), with both companies asking for high prices or pushing characters Superbot wasn't interested in. This was the reason why the final roster ended up including characters that didn't have any particular relationship with the [=PlayStation=] brand such as [=DmC=]!Dante (Classic Dante has three [=PS2=] exclusive titles, whereas ''[=DmC=]'' was a multiplatform reboot), [[VideoGame/BioShock Big Daddy]] (arguably more associated with the UsefulNotes/Xbox360, given the first game's status as a KillerApp for it), [[VideoGame/DeadSpace Isaac Clarke]] (fully multiplatform) and Raiden from ''VideoGame/MetalGearRisingRevengeance'' ([=MGS2=] was a [=PS2=] exclusive, but Raiden's portrayal was heavily despised in that game compared to ''Rising''), as they were the only characters they could get with no support.
* ShrugOfGod: Prior to the game's release, Omar Kendall was asked in an interview if Franchise/CrashBandicoot VideoGame/CrashBandicoot would be in the game. His response: [[MemeticMutation No]] [[TrollingCreator comment]]. Looking back, he probably said that because ''he knew'' Crash wouldn't make it due to Activision's excessive price tag for the license, and he didn't want to disappoint the fans. Presumably [[Franchise/SpyroTheDragon Spyro]] had the same issues.
Is there an issue? Send a MessageReason:
None


* ScrewedByTheNetwork: Due to the studio being new and unproven, many publishers refused to license their characters to Sony, most notably Creator/SquareEnix and Creator/{{Activision}} who were asked for any characters from ''Franchise/FinalFantasy'', Lara Croft, Spyro or even Crash Bandicoot (all of them very iconic of the original UsefulNotes/PlayStation era), with both companies asking for high prices or pushing characters Superbot wasn't interested in. This was the reason why the final roster ended up including characters that didn't have any particular relationship with the [=PlayStation=] brand such as [=DmC=]!Dante (Classic Dante has three [=PS2=] exclusive titles, whereas ''[=DmC=]'' was a multiplatform reboot), [[VideoGame/BioShock Big Daddy]] (arguably more associated with the UsefulNotes/Xbox360, given the first game's status as a KillerApp for it), [[VideoGame/DeadSpace Isaac Clarke]] (fully multiplatform) and Raiden from ''VideoGame/MetalGearRisingRevengeance'' ([=MGS2=] was a [=PS2=] exclusive, but Raiden's portrayal was heavily despised in that game compared to ''Rising''), as they were the only characters they could get with no support.
* ShrugOfGod: Prior to the game's release, Omar Kendall was asked in an interview if Crash Bandicoot would be in the game. His response: [[MemeticMutation No]] [[TrollingCreator comment]]. Looking back, he probably said that because ''he knew'' Crash wouldn't make it due to Activision's excessive price tag for the license, and he didn't want to disappoint the fans. Presumably [[Franchise/SpyroTheDragon Spyro]] had the same issues.

to:

* ScrewedByTheNetwork: Due to the studio being new and unproven, many publishers refused to license their characters to Sony, most notably Creator/SquareEnix and Creator/{{Activision}} who were asked for any characters from ''Franchise/FinalFantasy'', Lara Croft, Spyro [[Franchise/SpyroTheDragon Spyro]] or even Crash Bandicoot Franchise/CrashBandicoot (all of them very iconic of the original UsefulNotes/PlayStation era), with both companies asking for high prices or pushing characters Superbot wasn't interested in. This was the reason why the final roster ended up including characters that didn't have any particular relationship with the [=PlayStation=] brand such as [=DmC=]!Dante (Classic Dante has three [=PS2=] exclusive titles, whereas ''[=DmC=]'' was a multiplatform reboot), [[VideoGame/BioShock Big Daddy]] (arguably more associated with the UsefulNotes/Xbox360, given the first game's status as a KillerApp for it), [[VideoGame/DeadSpace Isaac Clarke]] (fully multiplatform) and Raiden from ''VideoGame/MetalGearRisingRevengeance'' ([=MGS2=] was a [=PS2=] exclusive, but Raiden's portrayal was heavily despised in that game compared to ''Rising''), as they were the only characters they could get with no support.
* ShrugOfGod: Prior to the game's release, Omar Kendall was asked in an interview if Crash Bandicoot Franchise/CrashBandicoot would be in the game. His response: [[MemeticMutation No]] [[TrollingCreator comment]]. Looking back, he probably said that because ''he knew'' Crash wouldn't make it due to Activision's excessive price tag for the license, and he didn't want to disappoint the fans. Presumably [[Franchise/SpyroTheDragon Spyro]] had the same issues.

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