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* AscendedMeme: The secret area theme for Gnome Forest is called [[https://www.youtube.com/watch?v=BTYB2QkbZTE "Everybody Wants To Be A Secret"]], in reference to the "Lario" meme that uses the level's title card art.

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* WhyFandomCantHaveNiceThings: Due to repeated raids and a large, unruly userbase, the official ''Pizza Tower'' Discord server ended up getting shuttered in late March of 2023. The only channels remaining intact are the update channels and an archive of fanworks produced by the server's users.



* WhyFandomCantHaveNiceThings: Due to repeated raids and a large, unruly userbase, the official ''Pizza Tower'' Discord server ended up getting shuttered in late March of 2023. The only channels remaining intact are the update channels and an archive of fanworks produced by the server's users.
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Added DiffLines:

* WhyFandomCantHaveNiceThings: Due to repeated raids and a large, unruly userbase, the official ''Pizza Tower'' Discord server ended up getting shuttered in late March of 2023. The only channels remaining intact are the update channels and an archive of fanworks produced by the server's users.
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* There exists a [[https://youtu.be/BcNHo5hPGQM scrapped boss fight]] [[FauxHorrific against what seems to be a normal bee]] in the games files that was meant to be the World 4 boss. Said fight was used in streams to cover up [[spoiler: Fake Peppino’s existence]], and the room seems to contain an early version of [[FinalBoss Pizzaface’s]] Phase 1 pattern.

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* ** There exists a [[https://youtu.be/BcNHo5hPGQM scrapped boss fight]] [[FauxHorrific against what seems to be a normal bee]] in the games files that was meant to be the World 4 boss. Said fight was used in streams to cover up [[spoiler: Fake Peppino’s existence]], and the room seems to contain an early version of [[FinalBoss Pizzaface’s]] Phase 1 pattern.
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Added DiffLines:

* There exists a [[https://youtu.be/BcNHo5hPGQM scrapped boss fight]] [[FauxHorrific against what seems to be a normal bee]] in the games files that was meant to be the World 4 boss. Said fight was used in streams to cover up [[spoiler: Fake Peppino’s existence]], and the room seems to contain an early version of [[FinalBoss Pizzaface’s]] Phase 1 pattern.
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* OrphanedReference: Three of the "Peppino Judgement" EndGameResultsScreen rankings had nothing to do with the completion percentage. "Confused" (which has Peppino asking the player if they thought not killing enemies granted points) was originally meant for players that [[PacifistRun actively avoided killing enemies]], "That's the One, Officer!" (a battered Peppino identifying the player to a pig cop) was originally given for players that hurt Peppino a ludicrous amount of times, and "No Judgement" (Peppino just shrugging), was originally given for players that did not fulfill the requirements for any other Peppino Judgement.
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* ApprovalOfGod: The inclusion of Mort the Chicken was fully approved by the character's creator, Ed Annunziata — in fact, he liked the cameo so much he allowed Mort to be used royalty-free.

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* ApprovalOfGod: The inclusion of Mort the Chicken VideoGame/MortTheChicken was fully approved by the character's creator, Ed Annunziata — in fact, he liked the cameo so much he allowed Mort to be used royalty-free.
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* WordOfGod: Some information about the game, such as Peppino ([[FlipFlopOfGod possibly]]) being a war veteran or that Pillar John is a HiveMind, is not found anywhere in the game itself but rather in posts on [=McPig=]'s Twitter account and the game's official Discord server.

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* WordOfGod: Some As the game has virtually no storytelling, information about the game, such as Peppino ([[FlipFlopOfGod possibly]]) being a war veteran or that Pillar John being a HiveMind is a HiveMind, is not only found anywhere in the game itself but rather in on posts on [=McPig=]'s Twitter account and the game's official Discord server.
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to:

* WordOfGod: Some information about the game, such as Peppino ([[FlipFlopOfGod possibly]]) being a war veteran or that Pillar John is a HiveMind, is not found anywhere in the game itself but rather in posts on [=McPig=]'s Twitter account and the game's official Discord server.
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* FlipFlopOfGod: [=McPig=] stated in the past that Peppino was a war veteran suffering from PTSD, even joking at one point that ''VideoGame/TeamFortress2'' stresses Peppino out because it "hits too close to home," but [[https://twitter.com/PizzaTowerFact/status/1626813800333643776 later changed his mind]] and said that Peppino probably just imagined it. Despite this, it remains a popular bit of {{fanon}}.
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** The final hidden room is a small part of the cut Mansion stage.
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* IKnewIt: A Troper on the WMG page impressively managed to guess that [[spoiler:Pizzaface is really Pizza Boy in disguise]] two years before launch, thanks to oblique comments made by [=McPig=] during development.
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* ApprovalOfGod: The inclusion of Mort the Chicken was fully approved by the character's creator, Ed Annunziata — in fact, he liked the cameo so much he allowed Mort to be used royalty-free.

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* DevelopmentGag:
** In older demos, there was a boss fought in the normal level style known as the [[OurDragonsAreDifferent Cheese Dragon]], meant to be a BonusBoss. In the game proper, he’s cut as a boss, but [[spoiler: makes an appearance flying around harmlessly in a hidden room in the first hub known as the “Old Tower”]].

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* DevelopmentGag:
DevelopmentGag: The game's hub world has multiple hidden areas featuring pieces of unused content.
** In older demos, there was a boss fought in the normal level style known as the [[OurDragonsAreDifferent Cheese Dragon]], meant to be a BonusBoss. In the game proper, he’s cut as a boss, but [[spoiler: makes an appearance flying around harmlessly in a hidden room in the first hub known as the “Old Tower”]]."Old Tower"]].
** Another hidden room features a clown transformation not used anywhere in the game with a large circus in the background, referencing an unused power-up and a scrapped circus-themed level respectively.
** One hidden room features the Noise riding on a washing machine, referencing a feature he had during development when he considered as a playable character. Next to him is also a Noise Sattelite, an unused enemy featured in the game's second demo from 2018 who'd initiate Pizza Time upon being killed.
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** Subverted with the Heat Meter; it was announced in a development log video, only for the developer to reflect on how it could bloat the game and immediately scrap it (with the log being reuploaded [[MoveAlongNothingToSeeHere blanking out the entire segment]]). Months later, however, the Heat Meter found itself back into the game anyway, largely unchanged to how it was first depicted.

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** Subverted with the The Heat Meter; it Meter was announced in a development log video, only for the developer to reflect on how it could bloat the game and immediately scrap it (with the log being reuploaded [[MoveAlongNothingToSeeHere blanking out the entire segment]]). Months later, however, the Heat Meter briefly found itself back into the game anyway, game, largely unchanged to how it was first depicted.depicted, only to be scrapped once again for the release.

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* WhatCouldHaveBeen: Various ideas have been proposed and subsequently scrapped.
** ''Pizza Crawler'' was a SpinOff game in the form of a rogue-like dungeon crawler with turn-based combat featuring Gustavo as the main character, with its own set of programmers while [=McPig=] was responsible for the graphics. However, the programmers eventually left the project, leading it to be canceled.
** The Toppins were originally conceptualized as obligatory pick-ups which the player had to collect, so that they could feed them to the level's Pillar John; doing so would make him open the path to the Tower Secret Treasure which, when collected, would activate Pizza Time.
** Originally the intention was for every level to have its own respective escape theme. However, the idea was scrapped early during development due to the heavy workload it would result for the game's composers. A few of these escape themes were composed and, while unused, were shared publicly: for example, "[[https://soundcloud.com/mr-sauceman/pizza-tower-ost-small-fruit-5-pm Small Fruit, 5 PM]]" was the escape theme for Pizzascape, and "[[https://soundcloud.com/mr-sauceman/pizza-tower-ost-running-with-pockets-full-of-meatballs Running With Pockets Full of Meatballs]]" was the escape theme for the Factory level.
** Various transformations were considered, with sprites for Peppino under their effect being made, but remained unused;
*** "Meteor Peppino" would send him flying in a direction after being attacked by an unused "Muscle Pizza" enemy, bouncing off corners and stopping when colliding with a wall.
*** "Animatronic Peppino" would turn him into a robot playing an accordion, slowing his movement and putting enemies to sleep.
*** "Caffeinated Peppino" would turn him brown and make him immediately sprint at high speed after drinking an energy drink thrown by an unused "Cool Kid" enemy until he hit an enemy. Its purpose was to traverse through falling platforms that required instant high speed.
*** "Spinny Peppino" would turn him green and cause him to jump really high while slowly descending on the way down.
*** "Muscle Peppino" would make him musclebound and allow him to destroy any obstacle.
*** "Hungry Peppino" would turn his head huge as he chomped the air in front of him, following an aroma uncontrollably until he reached the source.
*** "Shy Peppino" would turn him red and flustered after being afflicted by an unused "Pizza Lady" enemy, which would hinder his movement.
*** "Drunk Peppino" would turn him purple and make him drunk, being a clear nod to [[VideoGame/WarioLandII Crazy Wario]].
*** "Superhero Peppino" would put him in a superhero costume similar to that of the Noise and grant him flight, possibly being a nod to [[VideoGame/WarioWare Wario-Man]].
** The Noise was planned as a secondary playable character and was present in multiple Patreon demos. However, he was cut for the game's release, relegated to being only a boss character, though the developer has [[https://twitter.com/PizzaTowergame/status/1616830163878313984 stated]] he may be added in a post-release update. He has a number of elements to him which have changed through development:
*** His design at one point was more detailed, with him having a full pizza drawn on his head as well as his torso, and his mustache directly connected to his nose. When he became a playable character, these details were removed in order to make him easier to animate.
*** His playable moveset has been altered many times through development. At one point, he rode on a washing machine in order to break steel blocks and had a double jump similar to how Mario holds his cape while flying in ''VideoGame/SuperMarioWorld''. Later, his skate was replaced with a pogo stick, his grab was replaced with a spinning tackle, his dash was turned into him using a {{jetpack}} which allowed him to go horizontally or vertically, and he lost the ability to WallRun in favor of being able to WallJump instead. As of the final Patron build, his moveset was virtually identical to Peppino's, with the only difference is that his special attack was throwing Noise Bombs rather than firing a pistol like like the former.
*** His escape theme was originally a track called "[[https://www.youtube.com/watch?v=-gCNNfC7VTU Pesto Anchovi]]", which can be heard in certain demos and Patreon builds. However, due to the composer developing a dislike for the track, it was eventually replaced with "[[https://soundcloud.com/froggy-dj/noise-takes-his-final-breath Distasteful Anchovi]]". Pesto Anchovi remained in-game but only as placeholder music.
** When the Noise's moveset was changed into the pogo stick-based one, a playable character named "King Noyz" was considered who would retain the old moveset seen in the Noise's Hardoween demo, described as looking similar to the Noise save for having a purple costume, a Burger King-esque crown and a beard. He was quickly scrapped, never even receiving sprites, and the Noise's moveset would be reverted anyway, making the character unnecessary.
** The Vigilante was also considered as a third playable character after Peppino and the Noise, having the gimmick of not being able to use transformations. Like the Noise, his playable appearance was cut and he was restricted to being a boss character.
** Pepperman was briefly considered as a fourth playable character, restricted to certain levels due to having different mechanics from the others, with the developer even musing that he would open doors by simply [[ThereWasADoor bulldozing through them]]. This was eventually scrapped due to the developer not wanting to restrict characters in such a manner, and Pepperman retained his sole role as a boss character.
** Alongside the idea of multiple playable characters, some Patreon demos also had co-op, where one player controlled Peppino and the other controlled the Noise. As the extra characters were cut, co-op was also taken out, though the developer has mentioned the team may possibly give it a try after release.
** At one point, a "W-Rank" was considered, higher than S-Rank and obtained by having a high combo for the entirety of a level, which was accompanied by a new combo system. When the latter was removed in favor of the old system, the W-Rank was scrapped along with it. Something similar was re-added as a "P-Rank" in the final game.

to:

* WhatCouldHaveBeen: Various ideas have been proposed and subsequently scrapped.
** ''Pizza Crawler'' was a SpinOff game in the form of a rogue-like dungeon crawler with turn-based combat featuring Gustavo as the main character, with
[[WhatCouldHaveBeen/PizzaTower Enough to warrant its own set of programmers while [=McPig=] was responsible for the graphics. However, the programmers eventually left the project, leading it to be canceled.
** The Toppins were originally conceptualized as obligatory pick-ups which the player had to collect, so that they could feed them to the level's Pillar John; doing so would make him open the path to the Tower Secret Treasure which, when collected, would activate Pizza Time.
** Originally the intention was for every level to have its own respective escape theme. However, the idea was scrapped early during development due to the heavy workload it would result for the game's composers. A few of these escape themes were composed and, while unused, were shared publicly: for example, "[[https://soundcloud.com/mr-sauceman/pizza-tower-ost-small-fruit-5-pm Small Fruit, 5 PM]]" was the escape theme for Pizzascape, and "[[https://soundcloud.com/mr-sauceman/pizza-tower-ost-running-with-pockets-full-of-meatballs Running With Pockets Full of Meatballs]]" was the escape theme for the Factory level.
** Various transformations were considered, with sprites for Peppino under their effect being made, but remained unused;
*** "Meteor Peppino" would send him flying in a direction after being attacked by an unused "Muscle Pizza" enemy, bouncing off corners and stopping when colliding with a wall.
*** "Animatronic Peppino" would turn him into a robot playing an accordion, slowing his movement and putting enemies to sleep.
*** "Caffeinated Peppino" would turn him brown and make him immediately sprint at high speed after drinking an energy drink thrown by an unused "Cool Kid" enemy until he hit an enemy. Its purpose was to traverse through falling platforms that required instant high speed.
*** "Spinny Peppino" would turn him green and cause him to jump really high while slowly descending on the way down.
*** "Muscle Peppino" would make him musclebound and allow him to destroy any obstacle.
*** "Hungry Peppino" would turn his head huge as he chomped the air in front of him, following an aroma uncontrollably until he reached the source.
*** "Shy Peppino" would turn him red and flustered after being afflicted by an unused "Pizza Lady" enemy, which would hinder his movement.
*** "Drunk Peppino" would turn him purple and make him drunk, being a clear nod to [[VideoGame/WarioLandII Crazy Wario]].
*** "Superhero Peppino" would put him in a superhero costume similar to that of the Noise and grant him flight, possibly being a nod to [[VideoGame/WarioWare Wario-Man]].
** The Noise was planned as a secondary playable character and was present in multiple Patreon demos. However, he was cut for the game's release, relegated to being only a boss character, though the developer has [[https://twitter.com/PizzaTowergame/status/1616830163878313984 stated]] he may be added in a post-release update. He has a number of elements to him which have changed through development:
*** His design at one point was more detailed, with him having a full pizza drawn on his head as well as his torso, and his mustache directly connected to his nose. When he became a playable character, these details were removed in order to make him easier to animate.
*** His playable moveset has been altered many times through development. At one point, he rode on a washing machine in order to break steel blocks and had a double jump similar to how Mario holds his cape while flying in ''VideoGame/SuperMarioWorld''. Later, his skate was replaced with a pogo stick, his grab was replaced with a spinning tackle, his dash was turned into him using a {{jetpack}} which allowed him to go horizontally or vertically, and he lost the ability to WallRun in favor of being able to WallJump instead. As of the final Patron build, his moveset was virtually identical to Peppino's, with the only difference is that his special attack was throwing Noise Bombs rather than firing a pistol like like the former.
*** His escape theme was originally a track called "[[https://www.youtube.com/watch?v=-gCNNfC7VTU Pesto Anchovi]]", which can be heard in certain demos and Patreon builds. However, due to the composer developing a dislike for the track, it was eventually replaced with "[[https://soundcloud.com/froggy-dj/noise-takes-his-final-breath Distasteful Anchovi]]". Pesto Anchovi remained in-game but only as placeholder music.
** When the Noise's moveset was changed into the pogo stick-based one, a playable character named "King Noyz" was considered who would retain the old moveset seen in the Noise's Hardoween demo, described as looking similar to the Noise save for having a purple costume, a Burger King-esque crown and a beard. He was quickly scrapped, never even receiving sprites, and the Noise's moveset would be reverted anyway, making the character unnecessary.
** The Vigilante was also considered as a third playable character after Peppino and the Noise, having the gimmick of not being able to use transformations. Like the Noise, his playable appearance was cut and he was restricted to being a boss character.
** Pepperman was briefly considered as a fourth playable character, restricted to certain levels due to having different mechanics from the others, with the developer even musing that he would open doors by simply [[ThereWasADoor bulldozing through them]]. This was eventually scrapped due to the developer not wanting to restrict characters in such a manner, and Pepperman retained his sole role as a boss character.
** Alongside the idea of multiple playable characters, some Patreon demos also had co-op, where one player controlled Peppino and the other controlled the Noise. As the extra characters were cut, co-op was also taken out, though the developer has mentioned the team may possibly give it a try after release.
** At one point, a "W-Rank" was considered, higher than S-Rank and obtained by having a high combo for the entirety of a level, which was accompanied by a new combo system. When the latter was removed in favor of the old system, the W-Rank was scrapped along with it. Something similar was re-added as a "P-Rank" in the final game.
page]].
Is there an issue? Send a MessageReason:
Game is out.


* WhatCouldHaveBeen: As the game is still under development, various ideas have been proposed and subsequently scrapped.

to:

* WhatCouldHaveBeen: As the game is still under development, various Various ideas have been proposed and subsequently scrapped.
Is there an issue? Send a MessageReason:
None


** At one point, a "W-Rank" was considered, higher than S-Rank and obtained by having a high combo for the entirety of a level, which was accompanied by a new combo system. When the latter was removed in favor of the old system, the W-Rank was scrapped along with it.

to:

** At one point, a "W-Rank" was considered, higher than S-Rank and obtained by having a high combo for the entirety of a level, which was accompanied by a new combo system. When the latter was removed in favor of the old system, the W-Rank was scrapped along with it. Something similar was re-added as a "P-Rank" in the final game.
Is there an issue? Send a MessageReason:
None


** In older demos, there was a boss fought in the normal level style known as the [[OurDragonsAreDifferent Cheese Dragon]], meant to be a BonusBoss. In the game proper, he’s cut as a boss, but [[spoiler: makes an appearance flying around harmlessly in a hidden room in the first hub]].

to:

** In older demos, there was a boss fought in the normal level style known as the [[OurDragonsAreDifferent Cheese Dragon]], meant to be a BonusBoss. In the game proper, he’s cut as a boss, but [[spoiler: makes an appearance flying around harmlessly in a hidden room in the first hub]].hub known as the “Old Tower”]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DevelopmentGag:
** In older demos, there was a boss fought in the normal level style known as the [[OurDragonsAreDifferent Cheese Dragon]], meant to be a BonusBoss. In the game proper, he’s cut as a boss, but [[spoiler: makes an appearance flying around harmlessly in a hidden room in the first hub]].
Is there an issue? Send a MessageReason:
None


** Alongside the idea of multiple playable characters, some Patreon demons also had co-op, where one player controlled Peppino and the other controlled the Noise. As the extra characters were cut, co-op was also taken out, though the developer has mentioned the team may possibly give it a try after release.

to:

** Alongside the idea of multiple playable characters, some Patreon demons demos also had co-op, where one player controlled Peppino and the other controlled the Noise. As the extra characters were cut, co-op was also taken out, though the developer has mentioned the team may possibly give it a try after release.

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*** "Animatronic Peppino" would turn him into a robot playing an accordion, slowing his movement and putting enemies to sleep. While the transformation was scrapped, the sprite for it was remade and repurposed into a minor ally character named Peshino.

to:

*** "Animatronic Peppino" would turn him into a robot playing an accordion, slowing his movement and putting enemies to sleep. While the transformation was scrapped, the sprite for it was remade and repurposed into a minor ally character named Peshino.



** The Noise has a number of elements to him which have changed through development:

to:

** The Noise was planned as a secondary playable character and was present in multiple Patreon demos. However, he was cut for the game's release, relegated to being only a boss character, though the developer has [[https://twitter.com/PizzaTowergame/status/1616830163878313984 stated]] he may be added in a post-release update. He has a number of elements to him which have changed through development:



*** His moveset has been altered many times through development. At one point, he rode on a washing machine in order to break steel blocks and had a double jump similar to how Mario holds his cape while flying in ''VideoGame/SuperMarioWorld''. Later, his skate was replaced with a pogo stick, his grab was replaced with a spinning tackle, his dash was turned into him using a {{jetpack}} which allowed him to go horizontally or vertically, and he lost the ability to WallRun in favor of being able to WallJump instead. As of the newest Patron build, his moveset is now virtually identical to to Peppino's, with the only difference is that his special attack is throwing Noise Bombs rather than firing a pistol like like the former.

to:

*** His playable moveset has been altered many times through development. At one point, he rode on a washing machine in order to break steel blocks and had a double jump similar to how Mario holds his cape while flying in ''VideoGame/SuperMarioWorld''. Later, his skate was replaced with a pogo stick, his grab was replaced with a spinning tackle, his dash was turned into him using a {{jetpack}} which allowed him to go horizontally or vertically, and he lost the ability to WallRun in favor of being able to WallJump instead. As of the newest final Patron build, his moveset is now was virtually identical to to Peppino's, with the only difference is that his special attack is was throwing Noise Bombs rather than firing a pistol like like the former.



** Pepperman was considered as a fourth playable character, restricted to certain levels due to having different mechanics from the others, with the developer even musing that he would open doors by simply [[ThereWasADoor bulldozing through them]]. This was eventually scrapped due to the developer not wanting to restrict characters in such a manner, and Pepperman now remains as just a boss enemy.

to:

** The Vigilante was also considered as a third playable character after Peppino and the Noise, having the gimmick of not being able to use transformations. Like the Noise, his playable appearance was cut and he was restricted to being a boss character.
** Pepperman was briefly considered as a fourth playable character, restricted to certain levels due to having different mechanics from the others, with the developer even musing that he would open doors by simply [[ThereWasADoor bulldozing through them]]. This was eventually scrapped due to the developer not wanting to restrict characters in such a manner, and Pepperman now remains retained his sole role as just a boss enemy.character.
** Alongside the idea of multiple playable characters, some Patreon demons also had co-op, where one player controlled Peppino and the other controlled the Noise. As the extra characters were cut, co-op was also taken out, though the developer has mentioned the team may possibly give it a try after release.
Is there an issue? Send a MessageReason:
None


*** "Muscle Peppino" would make him musclebound and make him able to destroy any obstacle.

to:

*** "Muscle Peppino" would make him musclebound and make allow him able to destroy any obstacle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Originally the intention was for every level to have its own respective escape theme. However, the idea was scrapped early during development due to the heavy workload it would result for the game's composers. A few of these escape themes were composed and, while unused, were shared publicly: for example, "[[https://soundcloud.com/mr-sauceman/pizza-tower-ost-small-fruit-5-pm Small Fruit, 5 PM]]" was the escape theme for Pizzascape, and "[[https://soundcloud.com/mr-sauceman/pizza-tower-ost-running-with-pockets-full-of-meatballs Running With Pockets Full of Meatballs]]" was the escape theme for the Factory level.
Is there an issue? Send a MessageReason:
None


*** "Animatronic Peppino" would turn him into a robot playing a bagpipe, slowing his movement and putting enemies to sleep. While the transformation was scrapped, the sprite for it was remade and repurposed into a minor ally character named Peshino.

to:

*** "Animatronic Peppino" would turn him into a robot playing a bagpipe, an accordion, slowing his movement and putting enemies to sleep. While the transformation was scrapped, the sprite for it was remade and repurposed into a minor ally character named Peshino.
Is there an issue? Send a MessageReason:
None



to:

* TheWikiRule: The [[https://pizzatower.fandom.com/wiki/Pizza_Tower_Wiki Pizza Tower Wiki]].

Added: 3426

Changed: 861

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* WhatCouldHaveBeen: As the game is still in development, various ideas have been proposed and subsequently scrapped.

to:

* WhatCouldHaveBeen: As the game is still in under development, various ideas have been proposed and subsequently scrapped.



** At one point in development, The Noise's moveset was redesigned to be distinct from Peppino's, giving him a more difficult feel. As of the newest Patreon build, his moveset has returned to just being functionally identical to Peppino's.
** The Noise's escape theme was originally a track called "[[https://www.youtube.com/watch?v=-gCNNfC7VTU Pesto Anchovi]]", which can be heard in certain demos and Patreon builds. However, due to the composer developing a dislike for the track, it was eventually replaced with "[[https://soundcloud.com/froggy-dj/noise-takes-his-final-breath Distasteful Anchovi]]". Pesto Anchovi remained in-game but only as placeholder music.

to:

** At The Toppins were originally conceptualized as obligatory pick-ups which the player had to collect, so that they could feed them to the level's Pillar John; doing so would make him open the path to the Tower Secret Treasure which, when collected, would activate Pizza Time.
** Various transformations were considered, with sprites for Peppino under their effect being made, but remained unused;
*** "Meteor Peppino" would send him flying in a direction after being attacked by an unused "Muscle Pizza" enemy, bouncing off corners and stopping when colliding with a wall.
*** "Animatronic Peppino" would turn him into a robot playing a bagpipe, slowing his movement and putting enemies to sleep. While the transformation was scrapped, the sprite for it was remade and repurposed into a minor ally character named Peshino.
*** "Caffeinated Peppino" would turn him brown and make him immediately sprint at high speed after drinking an energy drink thrown by an unused "Cool Kid" enemy until he hit an enemy. Its purpose was to traverse through falling platforms that required instant high speed.
*** "Spinny Peppino" would turn him green and cause him to jump really high while slowly descending on the way down.
*** "Muscle Peppino" would make him musclebound and make him able to destroy any obstacle.
*** "Hungry Peppino" would turn his head huge as he chomped the air in front of him, following an aroma uncontrollably until he reached the source.
*** "Shy Peppino" would turn him red and flustered after being afflicted by an unused "Pizza Lady" enemy, which would hinder his movement.
*** "Drunk Peppino" would turn him purple and make him drunk, being a clear nod to [[VideoGame/WarioLandII Crazy Wario]].
*** "Superhero Peppino" would put him in a superhero costume similar to that of the Noise and grant him flight, possibly being a nod to [[VideoGame/WarioWare Wario-Man]].
** The Noise has a number of elements to him which have changed through development:
*** His design at
one point was more detailed, with him having a full pizza drawn on his head as well as his torso, and his mustache directly connected to his nose. When he became a playable character, these details were removed in development, The Noise's order to make him easier to animate.
*** His
moveset has been altered many times through development. At one point, he rode on a washing machine in order to break steel blocks and had a double jump similar to how Mario holds his cape while flying in ''VideoGame/SuperMarioWorld''. Later, his skate was redesigned to be distinct from Peppino's, giving replaced with a pogo stick, his grab was replaced with a spinning tackle, his dash was turned into him using a more difficult feel. {{jetpack}} which allowed him to go horizontally or vertically, and he lost the ability to WallRun in favor of being able to WallJump instead. As of the newest Patreon Patron build, his moveset has returned to just being functionally is now virtually identical to Peppino's.
** The Noise's
to Peppino's, with the only difference is that his special attack is throwing Noise Bombs rather than firing a pistol like like the former.
*** His
escape theme was originally a track called "[[https://www.youtube.com/watch?v=-gCNNfC7VTU Pesto Anchovi]]", which can be heard in certain demos and Patreon builds. However, due to the composer developing a dislike for the track, it was eventually replaced with "[[https://soundcloud.com/froggy-dj/noise-takes-his-final-breath Distasteful Anchovi]]". Pesto Anchovi remained in-game but only as placeholder music.music.
** When the Noise's moveset was changed into the pogo stick-based one, a playable character named "King Noyz" was considered who would retain the old moveset seen in the Noise's Hardoween demo, described as looking similar to the Noise save for having a purple costume, a Burger King-esque crown and a beard. He was quickly scrapped, never even receiving sprites, and the Noise's moveset would be reverted anyway, making the character unnecessary.

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* WhatCouldHaveBeen:

to:

* WhatCouldHaveBeen:WhatCouldHaveBeen: As the game is still in development, various ideas have been proposed and subsequently scrapped.



** At one point in development, The Noise's moveset was redesigned to be distinct from Peppino's at one point, giving him a more difficult feel. As of the newest Patreon build, his moveset has returned to just being functionally identical to Peppino's.

to:

** At one point in development, The Noise's moveset was redesigned to be distinct from Peppino's at one point, Peppino's, giving him a more difficult feel. As of the newest Patreon build, his moveset has returned to just being functionally identical to Peppino's.Peppino's.
** The Noise's escape theme was originally a track called "[[https://www.youtube.com/watch?v=-gCNNfC7VTU Pesto Anchovi]]", which can be heard in certain demos and Patreon builds. However, due to the composer developing a dislike for the track, it was eventually replaced with "[[https://soundcloud.com/froggy-dj/noise-takes-his-final-breath Distasteful Anchovi]]". Pesto Anchovi remained in-game but only as placeholder music.


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** At one point, a "W-Rank" was considered, higher than S-Rank and obtained by having a high combo for the entirety of a level, which was accompanied by a new combo system. When the latter was removed in favor of the old system, the W-Rank was scrapped along with it.

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** The Noise's moveset was redesigned to be distinct from Peppino's at one point, giving him a more difficult feel.
** A DynamicDifficulty concept based on the one seen in ''VideoGame/GodHand'' was described in one development video but was quickly dropped (with a new upload [[MoveAlongNothingToSeeHere blanking out the entire segment]]) once the developer reflected on how it could bloat the game. It might still make it in as a stage gimmick.

to:

** Subverted with the Heat Meter; it was announced in a development log video, only for the developer to reflect on how it could bloat the game and immediately scrap it (with the log being reuploaded [[MoveAlongNothingToSeeHere blanking out the entire segment]]). Months later, however, the Heat Meter found itself back into the game anyway, largely unchanged to how it was first depicted.
* WhatCouldHaveBeen:
** ''Pizza Crawler'' was a SpinOff game in the form of a rogue-like dungeon crawler with turn-based combat featuring Gustavo as the main character, with its own set of programmers while [=McPig=] was responsible for the graphics. However, the programmers eventually left the project, leading it to be canceled.
** At one point in development,
The Noise's moveset was redesigned to be distinct from Peppino's at one point, giving him a more difficult feel.
** A DynamicDifficulty concept based on
feel. As of the one seen in ''VideoGame/GodHand'' newest Patreon build, his moveset has returned to just being functionally identical to Peppino's.
** Pepperman
was described in one development video but was quickly dropped (with considered as a new upload [[MoveAlongNothingToSeeHere blanking out fourth playable character, restricted to certain levels due to having different mechanics from the entire segment]]) once others, with the developer reflected on how it could bloat even musing that he would open doors by simply [[ThereWasADoor bulldozing through them]]. This was eventually scrapped due to the game. It might still make it developer not wanting to restrict characters in such a manner, and Pepperman now remains as just a stage gimmick.boss enemy.
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Dummied Out is now trivia.

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* DummiedOut:
** The SAGE 2019 build had some buried unfinished content such as the Oregano Desert and Mansion levels.
** The Noise's moveset was redesigned to be distinct from Peppino's at one point, giving him a more difficult feel.
** A DynamicDifficulty concept based on the one seen in ''VideoGame/GodHand'' was described in one development video but was quickly dropped (with a new upload [[MoveAlongNothingToSeeHere blanking out the entire segment]]) once the developer reflected on how it could bloat the game. It might still make it in as a stage gimmick.
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