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* MovedToTheNextConsole: ''Nioh'' was announced at E3 2005 at the same time that Sony revealed the [=PlayStation=] ''3'' with a release date planned for near the console's launch. The game then entered DevelopmentHell and didn't end up launching until 2017 on the UsefulNotes/PlayStation4, over 12 years and one console generation after its announcement.
* SavedFromDevelopmentHell: And ''how'' - based on an unfinished script by Creator/AkiraKurosawa entitled "{{Oni}}", then-Koei (pre-merger with Tecmo) announced its inception in 2004 as "Ni-Oh", slated for a summer 2006 release on the Sony UsefulNotes/PlayStation3, yet it missed its launch window with nary a comment from Koei until 2009, when the company insisted the game was still in development. A year later, the now-merged Creator/KoeiTecmo brought in Team Ninja to help with development, which the publisher admitted they had ''suspended'' previously; even Team Ninja head Yosuke Hayashi subtly replied they had to go through multiple trial-and-error tests to decide what "style [that] fits this title". Increment news of development would slowly trickle out in 2012 and 2014, until finally September 2015, where the game is re-branded as "Nioh", released for the Sony UsefulNotes/PlayStation4 on February 7, 2017.

to:

* MovedToTheNextConsole: ''Nioh'' was announced at E3 2005 at the same time that Sony revealed the [=PlayStation=] ''3'' with a release date planned for near the console's launch. The game then entered DevelopmentHell and didn't end up launching until 2017 on the UsefulNotes/PlayStation4, Platform/PlayStation4, over 12 years and one console generation after its announcement.
* SavedFromDevelopmentHell: And ''how'' - based on an unfinished script by Creator/AkiraKurosawa entitled "{{Oni}}", then-Koei (pre-merger with Tecmo) announced its inception in 2004 as "Ni-Oh", slated for a summer 2006 release on the Sony UsefulNotes/PlayStation3, Platform/PlayStation3, yet it missed its launch window with nary a comment from Koei until 2009, when the company insisted the game was still in development. A year later, the now-merged Creator/KoeiTecmo brought in Team Ninja to help with development, which the publisher admitted they had ''suspended'' previously; even Team Ninja head Yosuke Hayashi subtly replied they had to go through multiple trial-and-error tests to decide what "style [that] fits this title". Increment news of development would slowly trickle out in 2012 and 2014, until finally September 2015, where the game is re-branded as "Nioh", released for the Sony UsefulNotes/PlayStation4 Platform/PlayStation4 on February 7, 2017.

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* DevelopmentHell: And ''how'' - based on an unfinished script by Creator/AkiraKurosawa entitled "{{Oni}}", then-Koei (pre-merger with Tecmo) announced its inception in 2004 as "Ni-Oh", slated for a summer 2006 release on the Sony UsefulNotes/PlayStation3, yet it missed its launch window with nary a comment from Koei until 2009, when the company insisted the game was still in development. A year later, the now-merged Creator/KoeiTecmo brought in Team Ninja to help with development, which the publisher admitted they had ''suspended'' previously; even Team Ninja head Yosuke Hayashi subtly replied they had to go through multiple trial-and-error tests to decide what "style [that] fits this title". Increment news of development would slowly trickle out in 2012 and 2014, until finally September 2015, where the game is re-branded as "Nioh", released for the Sony UsefulNotes/PlayStation4 on February 7, 2017.


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* SavedFromDevelopmentHell: And ''how'' - based on an unfinished script by Creator/AkiraKurosawa entitled "{{Oni}}", then-Koei (pre-merger with Tecmo) announced its inception in 2004 as "Ni-Oh", slated for a summer 2006 release on the Sony UsefulNotes/PlayStation3, yet it missed its launch window with nary a comment from Koei until 2009, when the company insisted the game was still in development. A year later, the now-merged Creator/KoeiTecmo brought in Team Ninja to help with development, which the publisher admitted they had ''suspended'' previously; even Team Ninja head Yosuke Hayashi subtly replied they had to go through multiple trial-and-error tests to decide what "style [that] fits this title". Increment news of development would slowly trickle out in 2012 and 2014, until finally September 2015, where the game is re-branded as "Nioh", released for the Sony UsefulNotes/PlayStation4 on February 7, 2017.
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* TheWikiRule: [[https://nioh.fandom.com/wiki/Nioh_Wiki Fandom Wiki]] and [[https://nioh.wiki.fextralife.com/Nioh+Wiki Fextralife Wiki]].

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* TheWikiRule: [[https://nioh.fandom.com/wiki/Nioh_Wiki Fandom Wiki]] and [[https://nioh.wiki.fextralife.com/Nioh+Wiki Fextralife Wiki]].----
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RVA is now a disambig


* RelationshipVoiceActor:
** Curiously enough, Creator/ToshiyukiMorikawa (Hanzo), Creator/TesshoGenda (Tadakatsu) and Yohei Tadano (Muramasa and Kanbei) previously worked together in the Japanese dub of ''WesternAnimation/{{Zootopia}}'' as Nick Wilde, Mayor Lionheart and Duke Weaselton respectively.
*** Creator/ToshiyukiMorikawa (Hanzo), Creator/TesshoGenda (Tadakatsu) and Creator/{{Mugihito}} (Nekomata) also worked together in the Japanese dub of the ''Franchise/StarWars'' prequels as Obi-Wan Kenobi, Mace Windu and Watto respectively.[[note]]And, if we include the aforementioned Yohei Tadano in a retroactive way, that also will include Yoda.[[/note]] They also worked in ''LightNovel/NinjaSlayer'' as Fujikido Kenji/Ninja Slayer, The Clone Yakuzas and Naraku Ninja respectively as well.
*** Creator/TakahiroSakurai (Mitsunari) and Creator/ToshiyukiMorikawa (Hanzo) previously worked together on ''Anime/FinalFantasyVIIAdventChildren'' as Cloud and Sephiroth, respectively.
*** Creator/ToshiyukiMorikawa (Hanzo) and Creator/AtsukoTanaka (Yodo-gimi) previously worked together on ''VideoGame/DevilMayCry4'' as Dante and Trish, respectively.
** Both Timothy Watson (John Dee) and Masachika Ichimura (Ieyasu) voices are Leon Bronev from ''VideoGame/ProfessorLayton'', respectively.
*** Also, Timothy Watson (John Dee) and KENN (Katakura Shigenaga) Voices are Urianger from ''VideoGame/FinalFantasyXIV''
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* AuthorsSavingThrow
** After more than ''10 years'' of DevelopmentHell, Creator/KoeiTecmo released multiple demos throughout its development cycle for a limited time so players can see what the game looks and plays like, with an added incentive of DownloadableContent unlocked in the final product upon completing them. Furthermore, ''Nioh'' offering an in-game option between a more stable frame rate or displaying at a higher resolution has been lauded.
** Following the reception of the alpha demo, Team Ninja took players' opinions about the {{Scrappy Mechanic}}s (see below) and implemented [[http://www.playstationlifestyle.net/2016/05/19/nioh-demo-downloaded-850000-times-team-ninja-reveals-planned-changes-full-game/ multiple changes into the product]], one of which includes a tutorial, a common complaint regarding the alpha. A beta was released in August 2016 for players to take these changes into account before the developer finalized the game.
** The 1.06 patch update allows players to ''finally'' pause the game, something its [[VideoGame/DarkSouls inspir]][[VideoGame/{{Bloodborne}} ations]] do not have.
** After it was rumored that the PC release would have [[UsefulNotes/DigitalRightsManagement Denuvo]], and be limited to the console version's two video options, WordOfGod has stated that neither rumor was true.
** The Complete Edition patch removed the "mission already cleared" requirement from coop with friends; while you still can't do them with random people, it's now significantly easier for two friends to play the game together.
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YMMV


* FanNickname
** "{{Samurai}} [[VideoGame/DarkSouls Souls]]", for its obvious combat and visual aesthetics to the popular ActionRPG series by Creator/FROMSoftware.
*** ''VideoGame/OnimushaSoul'', as ''Nioh'' is also set in the [[JidaiGeki Warring States period of Japan]] like the former while containing {{Oni}} enemies.
** "(Samurai) Geralt" for the character design of William being similar to the titular protagonist of ''Franchise/TheWitcher''.
** "[[Franchise/{{Naruto}} Gamabunta]]", due to the appearance of the Giant Toad boss standing on its hind legs while smoking a pipe, just like the character from the anime/manga.
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** The first game, in addition to being influenced by Dark Souls, was originally gonna have a more Metroidvania esque approach to level design like the series it takes influence from, but getting it to run at a native 60 Frames Per second on the PS4 was near impossible.

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** The first game, in addition to being influenced by Dark Souls, was originally gonna have a more Metroidvania esque approach to level design like the series it takes influence from, but getting it to run at a native 60 Frames Per second on the PS4 [=PS4=] was near impossible.
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took out some stealth gushing and complaining


* DevelopmentHell: And ''how'' - based on an unfinished script by Creator/AkiraKurosawa entitled "{{Oni}}", then-Koei (pre-merger with Tecmo) announced its inception in 2004 as "Ni-Oh", slated for a summer 2006 release on the Sony UsefulNotes/PlayStation3, yet it missed its launch window with nary a comment from Koei until 2009, when the company insisted the game was still in development. A year later, the now-merged Creator/KoeiTecmo brought in Team Ninja to help with development, which the publisher admitted they had ''suspended'' previously; even Team Ninja head Yosuke Hayashi subtly replied they had to go through multiple trial-and-error tests to decide what "style [that] fits this title". Increment news of development would slowly trickle out in 2012 and 2014, until finally September 2015, where the game is re-branded as "Nioh", released for the Sony UsefulNotes/PlayStation4 on February 7, 2017 to very positive reaction and success.

to:

* DevelopmentHell: And ''how'' - based on an unfinished script by Creator/AkiraKurosawa entitled "{{Oni}}", then-Koei (pre-merger with Tecmo) announced its inception in 2004 as "Ni-Oh", slated for a summer 2006 release on the Sony UsefulNotes/PlayStation3, yet it missed its launch window with nary a comment from Koei until 2009, when the company insisted the game was still in development. A year later, the now-merged Creator/KoeiTecmo brought in Team Ninja to help with development, which the publisher admitted they had ''suspended'' previously; even Team Ninja head Yosuke Hayashi subtly replied they had to go through multiple trial-and-error tests to decide what "style [that] fits this title". Increment news of development would slowly trickle out in 2012 and 2014, until finally September 2015, where the game is re-branded as "Nioh", released for the Sony UsefulNotes/PlayStation4 on February 7, 2017 to very positive reaction and success.2017.



* MovedToTheNextConsole: One of the most egregious examples ever, ''Nioh'' was announced at E3 2005 at the same time that Sony revealed the [=PlayStation=] ''3'' with a release date planned for near the console's launch. The game then entered DevelopmentHell and didn't end up launching until 2017 on the UsefulNotes/PlayStation4, over 12 years and one console generation after its announcement.

to:

* MovedToTheNextConsole: One of the most egregious examples ever, ''Nioh'' was announced at E3 2005 at the same time that Sony revealed the [=PlayStation=] ''3'' with a release date planned for near the console's launch. The game then entered DevelopmentHell and didn't end up launching until 2017 on the UsefulNotes/PlayStation4, over 12 years and one console generation after its announcement.
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None

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* ActorSharedBackground: The ''Nioh'' version of William Adams is Irish just like his actor Ben Peel.
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Added DiffLines:

** The first game, in addition to being influenced by Dark Souls, was originally gonna have a more Metroidvania esque approach to level design like the series it takes influence from, but getting it to run at a native 60 Frames Per second on the PS4 was near impossible.
Is there an issue? Send a MessageReason:
None


* DevelopmentHell: And ''how'' - based on an unfinished script by Creator/AkiraKurosawa entitled "{{Oni}}", then-Creator/{{Koei}} (pre-merger with Tecmo) announced its inception in 2004 as "Ni-Oh", slated for a summer 2006 release on the Sony UsefulNotes/PlayStation3, yet it missed its launch window with nary a comment from Koei until 2009, when the company insisted the game was still in development. A year later, the now-merged Koei Tecmo brought in Team Ninja to help with development, which the publisher admitted they had ''suspended'' previously; even Team Ninja head Yosuke Hayashi subtly replied they had to go through multiple trial-and-error tests to decide what "style [that] fits this title". Increment news of development would slowly trickle out in 2012 and 2014, until finally September 2015, where the game is re-branded as "Nioh", released for the Sony UsefulNotes/PlayStation4 on February 7, 2017 to very positive reaction and success.

to:

* DevelopmentHell: And ''how'' - based on an unfinished script by Creator/AkiraKurosawa entitled "{{Oni}}", then-Creator/{{Koei}} then-Koei (pre-merger with Tecmo) announced its inception in 2004 as "Ni-Oh", slated for a summer 2006 release on the Sony UsefulNotes/PlayStation3, yet it missed its launch window with nary a comment from Koei until 2009, when the company insisted the game was still in development. A year later, the now-merged Koei Tecmo Creator/KoeiTecmo brought in Team Ninja to help with development, which the publisher admitted they had ''suspended'' previously; even Team Ninja head Yosuke Hayashi subtly replied they had to go through multiple trial-and-error tests to decide what "style [that] fits this title". Increment news of development would slowly trickle out in 2012 and 2014, until finally September 2015, where the game is re-branded as "Nioh", released for the Sony UsefulNotes/PlayStation4 on February 7, 2017 to very positive reaction and success.
Is there an issue? Send a MessageReason:
None


** Curiously enough, Creator/ToshiyukiMorikawa (Hanzo), Creator/TesshoGenda (Tadakatsu) and Yohei Tadano (Muramasa and Kanbei) previously worked together in the Japanese dub of ''Disney/{{Zootopia}}'' as Nick Wilde, Mayor Lionheart and Duke Weaselton respectively.

to:

** Curiously enough, Creator/ToshiyukiMorikawa (Hanzo), Creator/TesshoGenda (Tadakatsu) and Yohei Tadano (Muramasa and Kanbei) previously worked together in the Japanese dub of ''Disney/{{Zootopia}}'' ''WesternAnimation/{{Zootopia}}'' as Nick Wilde, Mayor Lionheart and Duke Weaselton respectively.
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* WhatCouldHaveBeen: William was originally going to be half-English, half-Japanese, but is changed to an Irishman (which is more accurate to his RealLife counterpart, though not completely) in the final game.

to:

* WhatCouldHaveBeen: William was originally going to be half-English, half-Japanese, but is changed to an Irishman (which is more accurate to his RealLife counterpart, though not completely) in the final game.game.
* TheWikiRule: [[https://nioh.fandom.com/wiki/Nioh_Wiki Fandom Wiki]] and [[https://nioh.wiki.fextralife.com/Nioh+Wiki Fextralife Wiki]].
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** Both Timothy Watson (John Dee) and Masachika Ichimura (Ieyasu) voices are Leon Bronev from Franchise/ProfessorLayton, respectively.
*** Also, Timothy Watson (John Dee) and KENN (Katakura Shigenaga) Voices are Urianger from VideoGame/FinalFantasyXIV

to:

** Both Timothy Watson (John Dee) and Masachika Ichimura (Ieyasu) voices are Leon Bronev from Franchise/ProfessorLayton, ''VideoGame/ProfessorLayton'', respectively.
*** Also, Timothy Watson (John Dee) and KENN (Katakura Shigenaga) Voices are Urianger from VideoGame/FinalFantasyXIV''VideoGame/FinalFantasyXIV''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MovedToTheNextConsole: One of the most egregious examples ever, ''Nioh'' was announced at E3 2005 at the same time that Sony revealed the [=PlayStation=] ''3'' with a release date planned for near the console's launch. The game then entered DevelopmentHell and didn't end up launching until 2017 on the UsefulNotes/PlayStation4, over 12 years and one console generation after its announcement.
Is there an issue? Send a MessageReason:
None


*** ''VideoGame/OnimushaSouls'', as ''Nioh'' is also set in the [[JidaiGeki Warring States period of Japan]] like the former while containing {{Oni}} enemies.

to:

*** ''VideoGame/OnimushaSouls'', ''VideoGame/OnimushaSoul'', as ''Nioh'' is also set in the [[JidaiGeki Warring States period of Japan]] like the former while containing {{Oni}} enemies.
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*** "Franchise/{{Onimusha}} Souls", as ''Nioh'' is also set in the [[JidaiGeki Warring States period of Japan]] like the former while containing {{Oni}} enemies.

to:

*** "Franchise/{{Onimusha}} Souls", ''VideoGame/OnimushaSouls'', as ''Nioh'' is also set in the [[JidaiGeki Warring States period of Japan]] like the former while containing {{Oni}} enemies.



*** Creator/ToshiyukiMorikawa (Hanzo) and Creator/AtsukoTanaka (Yodo-gimi) previously worked together on ''VideoGame/DevilMayCry 4'' as Dante and Trish, respectively.

to:

*** Creator/ToshiyukiMorikawa (Hanzo) and Creator/AtsukoTanaka (Yodo-gimi) previously worked together on ''VideoGame/DevilMayCry 4'' ''VideoGame/DevilMayCry4'' as Dante and Trish, respectively.
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None


*** "Franchise/{{Onimusha}} Souls", as ''Nioh'' is also set in the [[UsefulNotes/JidaiGeki Warring States period of Japan]] like the former while containing {{Oni}} enemies.

to:

*** "Franchise/{{Onimusha}} Souls", as ''Nioh'' is also set in the [[UsefulNotes/JidaiGeki [[JidaiGeki Warring States period of Japan]] like the former while containing {{Oni}} enemies.
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No longer a trivia trope.


* ActorAllusion
** This isn't the first time Creator/ToshiyukiMorikawa [[Franchise/{{Naruto}} has voiced a]] {{Ninja}} [[LightNovel/NinjaSlayer before]].
** Creator/TesshoGenda has voiced UsefulNotes/HondaTadakatsu before in another [[VideoGame/{{Onimusha}} demon-slaying video game]].

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