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1* ActorSharedBackground: The ''Nioh'' version of William Adams is Irish just like his actor Ben Peel.
2* AuthorsSavingThrow
3** After more than ''10 years'' of DevelopmentHell, Creator/KoeiTecmo released multiple demos throughout its development cycle for a limited time so players can see what the game looks and plays like, with an added incentive of DownloadableContent unlocked in the final product upon completing them. Furthermore, ''Nioh'' offering an in-game option between a more stable frame rate or displaying at a higher resolution has been lauded.
4** Following the reception of the alpha demo, Team Ninja took players' opinions about the {{Scrappy Mechanic}}s (see below) and implemented [[http://www.playstationlifestyle.net/2016/05/19/nioh-demo-downloaded-850000-times-team-ninja-reveals-planned-changes-full-game/ multiple changes into the product]], one of which includes a tutorial, a common complaint regarding the alpha. A beta was released in August 2016 for players to take these changes into account before the developer finalized the game.
5** The 1.06 patch update allows players to ''finally'' pause the game, something its [[VideoGame/DarkSouls inspir]][[VideoGame/{{Bloodborne}} ations]] do not have.
6** After it was rumored that the PC release would have [[UsefulNotes/DigitalRightsManagement Denuvo]], and be limited to the console version's two video options, WordOfGod has stated that neither rumor was true.
7** The Complete Edition patch removed the "mission already cleared" requirement from coop with friends; while you still can't do them with random people, it's now significantly easier for two friends to play the game together.
8* DescendedCreator: The game's producer (and one half of the duo who founded Koei) Kou Shibusawa voices Oda Nobunaga.
9* InkSuitActor: Okatsu is modeled after and voiced by RealLife Japanese actress [[https://en.wikipedia.org/wiki/Emi_Takei Emi Takei]].
10** Ieyasu is modeled after his voice actor, Masachika Ichimura, looking almost exactly like [[https://haikugirl.files.wordpress.com/2013/02/anjin-evening-standard.jpg Ichimura's Ieyasu]].
11* MovedToTheNextConsole: ''Nioh'' was announced at E3 2005 at the same time that Sony revealed the [=PlayStation=] ''3'' with a release date planned for near the console's launch. The game then entered DevelopmentHell and didn't end up launching until 2017 on the Platform/PlayStation4, over 12 years and one console generation after its announcement.
12* SavedFromDevelopmentHell: And ''how'' - based on an unfinished script by Creator/AkiraKurosawa entitled "{{Oni}}", then-Koei (pre-merger with Tecmo) announced its inception in 2004 as "Ni-Oh", slated for a summer 2006 release on the Sony Platform/PlayStation3, yet it missed its launch window with nary a comment from Koei until 2009, when the company insisted the game was still in development. A year later, the now-merged Creator/KoeiTecmo brought in Team Ninja to help with development, which the publisher admitted they had ''suspended'' previously; even Team Ninja head Yosuke Hayashi subtly replied they had to go through multiple trial-and-error tests to decide what "style [that] fits this title". Increment news of development would slowly trickle out in 2012 and 2014, until finally September 2015, where the game is re-branded as "Nioh", released for the Sony Platform/PlayStation4 on February 7, 2017.
13* ShownTheirWork: Aside from some historical liberties taken here and there (and supernatural elements notwithstanding), literally all named characters in the game (including the first boss) are closely identical to their RealLife counterparts.
14* WhatCouldHaveBeen: William was originally going to be half-English, half-Japanese, but is changed to an Irishman (which is more accurate to his RealLife counterpart, though not completely) in the final game.
15** The first game, in addition to being influenced by Dark Souls, was originally gonna have a more Metroidvania esque approach to level design like the series it takes influence from, but getting it to run at a native 60 Frames Per second on the [=PS4=] was near impossible.

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