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Old Shame is In-Universe only


* OldShame: Three words - [[PortingDisaster Mortal Kombat]] [[CreatorBacklash Advance]].
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** A LOT got taken out in the beta build of the [[UsefulNotes/{{Nintendo64}} N64]] version of Trilogy. Originally, all characters present had all of their animation frames intact, the Bank and Khan's Arena stages were available (in the latter case, Baraka and Raiden were prisoners instead of Sonya and Kano with new sprites of course). Many of the missing male voice files were also present and accurately assigned to their original characters (but still compressed and shortened), the unmasked Sub-Zero was also fully playable with his finishers intact and the monochrome Animalities still had their morphing animations as opposed to the puff of smoke we ended up getting and the game had an overall much closer feel to [=UMK3=] than its disc counterparts.

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** A LOT got taken out in the beta build of the [[UsefulNotes/{{Nintendo64}} [[Platform/Nintendo64 N64]] version of Trilogy. Originally, all characters present had all of their animation frames intact, the Bank and Khan's Arena stages were available (in the latter case, Baraka and Raiden were prisoners instead of Sonya and Kano with new sprites of course). Many of the missing male voice files were also present and accurately assigned to their original characters (but still compressed and shortened), the unmasked Sub-Zero was also fully playable with his finishers intact and the monochrome Animalities still had their morphing animations as opposed to the puff of smoke we ended up getting and the game had an overall much closer feel to [=UMK3=] than its disc counterparts.



** [[UsefulNotes/{{Nintendo64}} Other]] [[UsefulNotes/PlayStation consoles]] [[UsefulNotes/SegaSaturn got]] the DreamMatchGame ''Mortal Kombat Trilogy''.

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** [[UsefulNotes/{{Nintendo64}} [[Platform/Nintendo64 Other]] [[UsefulNotes/PlayStation [[Platform/PlayStation consoles]] [[UsefulNotes/SegaSaturn [[Platform/SegaSaturn got]] the DreamMatchGame ''Mortal Kombat Trilogy''.

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* RefittedForSequel: [[RefittedForSequel/MortalKombat Shares a page with the rest of the franchise]].



* WhatCouldHaveBeen: [[VideoGame/MortalKombatSpecialForces Tremor]] was slated to appear in ''Trilogy'', but was scrapped in favor of Rain.
** Chameleon was supposed to be in the console versions of ''Ultimate'', but was unfinished due to time constraints. Code of him can be still found in the games.
** Before they were named, Sektor and Cyrax were called Ketchup and Mustard by the team. Sindel's working name can be seen as "Muchacha" in pre-release screenshots.

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* WhatCouldHaveBeen: [[VideoGame/MortalKombatSpecialForces Tremor]] was slated to appear in ''Trilogy'', but was scrapped in favor of Rain.
** Chameleon was supposed to be in the console versions of ''Ultimate'', but was unfinished due to time constraints. Code of him can be still found in the games.
WhatCouldHaveBeen:
** Before they were named, Sektor and Cyrax were called Ketchup and Mustard by the team. team.
**
Sindel's working name can be seen as "Muchacha" in pre-release screenshots.



** ''Ultimate Mortal Kombat 3: [=WaveNet=] Edition''. This was a special version of [=UMK3=] that was only ever location tested, but had it been released, it would have been considered the "final" arcade revision of the game. It allegedly featured many new balance changes that would serve to nerf the top tier characters like Kabal and get rid of the infinite combos from certain characters such as Kung Lao and Stryker. It is also the only known arcade version of the game to feature Noob Saibot as a playable secret character, chosen either through entering a Kombat Kode or by selecting Kano and inputting the code to select Human Smoke. He allegedly would have been somewhat accurate to his ''Trilogy'' counterpart, with the Tele-Slam being advertised as his signature move.
* WorkingTitle: According to an old prototype, ''Trilogy'' was originally going to be called ''Mortal Kombat Kronicles''.

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** ''Ultimate Mortal Kombat 3: [=WaveNet=] Edition''. This was Edition'', a special version of [=UMK3=] that was only ever location tested, but had tested. Had it been released, it would have been considered the "final" arcade revision of the game. It allegedly featured many new balance changes that would serve to nerf the top tier characters like Kabal and get rid of the infinite combos from certain characters such as Kung Lao and Stryker. It is also the only known arcade version of the game to feature Noob Saibot as a playable secret character, chosen either through entering a Kombat Kode or by selecting Kano and inputting the code to select Human Smoke. He allegedly would have been somewhat accurate to his ''Trilogy'' counterpart, with the Tele-Slam being advertised as his signature move.
move.
* WorkingTitle: According to an old prototype, ''Trilogy'' was originally going to be called ''Mortal Kombat Kronicles''.Kronicles''.
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* UpdatedRerelease: ''Ultimate Mortal Kombat 3'' is Midway's apology for not including [[CreatorsFavorite Scorpion]] in the original ''Mortal Kombat 3''. As it's the only version of the game to have been included in the ''Arcade Kollection'' re-release, it's widely considered the definitive version of ''Mortal Kombat 3.''

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* UpdatedRerelease: ''Ultimate Mortal Kombat 3'' is Midway's apology was created by Midway to mollify arcade owners for not including the relatively short period between the arcade launch and the release of the home ports (only 6 months compared to about a year as with the previous two games) and to mollify fans for the omission of several popular characters (especially [[CreatorsFavorite Scorpion]] Scorpion]]) in the original ''Mortal Kombat 3''.version. As it's the only version of the game to have been included in the ''Arcade Kollection'' re-release, it's widely considered the definitive version of ''Mortal Kombat 3.''
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Khan, not Kahn.


** A LOT got taken out in the beta build of the [[UsefulNotes/{{Nintendo64}} N64]] version of Trilogy. Originally, all characters present had all of their animation frames intact, the Bank and Kahn's Arena stages were available (in the latter case, Baraka and Raiden were prisoners instead of Sonya and Kano with new sprites of course). Many of the missing male voice files were also present and accurately assigned to their original characters (but still compressed and shortened), the unmasked Sub-Zero was also fully playable with his finishers intact and the monochrome Animalities still had their morphing animations as opposed to the puff of smoke we ended up getting and the game had an overall much closer feel to [=UMK3=] than its disc counterparts.

to:

** A LOT got taken out in the beta build of the [[UsefulNotes/{{Nintendo64}} N64]] version of Trilogy. Originally, all characters present had all of their animation frames intact, the Bank and Kahn's Khan's Arena stages were available (in the latter case, Baraka and Raiden were prisoners instead of Sonya and Kano with new sprites of course). Many of the missing male voice files were also present and accurately assigned to their original characters (but still compressed and shortened), the unmasked Sub-Zero was also fully playable with his finishers intact and the monochrome Animalities still had their morphing animations as opposed to the puff of smoke we ended up getting and the game had an overall much closer feel to [=UMK3=] than its disc counterparts.
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None

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** ''Ultimate Mortal Kombat 3: [=WaveNet=] Edition''. This was a special version of [=UMK3=] that was only ever location tested, but had it been released, it would have been considered the "final" arcade revision of the game. It allegedly featured many new balance changes that would serve to nerf the top tier characters like Kabal and get rid of the infinite combos from certain characters such as Kung Lao and Stryker. It is also the only known arcade version of the game to feature Noob Saibot as a playable secret character, chosen either through entering a Kombat Kode or by selecting Kano and inputting the code to select Human Smoke. He allegedly would have been somewhat accurate to his ''Trilogy'' counterpart, with the Tele-Slam being advertised as his signature move.
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None

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** Friendships were set to be in the Game Boy port. All of the original commands work and a 'Friendship' message are in the game's code, and can be triggered with a Game Genie code. There's no special animations however.

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trope was renamed


* ActorLeavesCharacterDies: Johnny Cage died prior to the events of this game because of Daniel Pesina's acrimonious departure from Midway.



* McLeaned: Johnny Cage died prior to the events of this game because of Daniel Pesina's acrimonious departure from Midway.
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not trivia


* ImageSource:
** PlayerCharacter
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* ImageSource:
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* HeAlsoDid, RetroactiveRecognition: One of the lead programmers for the PC/DOS ports of ''MK 3'' was Oren Peli, who would go on to produce/write/direct the original ''Film/ParanormalActivity''.

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* HeAlsoDid, RetroactiveRecognition: HeAlsoDid: One of the lead programmers for the PC/DOS ports of ''MK 3'' was Oren Peli, who would go on to produce/write/direct the original ''Film/ParanormalActivity''.
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* McLeaned: Johnny Cage died prior to the events of this game because of Daniel Pesina's acrimonious departure from Midway.
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Moved from the main page.

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* DummiedOut:
** Sheeva in the Super NES and Genesis versions of ''Ultimate'', because of memory constraints that came with the cast expansion. To compensate, they added Noob Saibot and Rain (the purple ninja who only appeared in the game's attract mode) as playable characters, and eliminated the need for Ultimate Kombat Kodes to play with Ermac, Mileena and Classic Sub-Zero (who are available from the start). However, all of Sheeva's in-game data was kept (only her sprites were removed) and they're still accessible via hacking, allowing players to control an invisible Sheeva.
*** As an interesting twist, the SNES version has a technically legitimate way to play as Sheeva, albeit limited to one mode only, and also depends on chance. If you enter Endurance VS mode (by holding L and R when you hit Start), you can hit Up + the Start button to allow random select for all eight of your characters. Sometimes one of your picks will be a blue E in a green background (the Endurance Match icon in the Arcade ladders), which corresponds to Sheeva's removed portrait sprite, and when that character comes up in your rotation, you'll be playing as her.
** A LOT got taken out in the beta build of the [[UsefulNotes/{{Nintendo64}} N64]] version of Trilogy. Originally, all characters present had all of their animation frames intact, the Bank and Kahn's Arena stages were available (in the latter case, Baraka and Raiden were prisoners instead of Sonya and Kano with new sprites of course). Many of the missing male voice files were also present and accurately assigned to their original characters (but still compressed and shortened), the unmasked Sub-Zero was also fully playable with his finishers intact and the monochrome Animalities still had their morphing animations as opposed to the puff of smoke we ended up getting and the game had an overall much closer feel to [=UMK3=] than its disc counterparts.
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* ApprovalOfGod: Lia Montelongo (Sindel) and Kerri Hoskins (Sonya) are huge supporters of fan art and tributes to their [=MK3=] appearances and will often promote said fan works on their social media accounts.

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* ApprovalOfGod: Lia Montelongo (Sindel) and Kerri Hoskins (Sonya) are huge supporters of fan art and tributes to their [=MK3=] appearances appearance and will often promote said fan works on their social media accounts.
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* ApprovalOfGod: Lia Montelongo (Sindel) and Kerri Hoskins (Sonya) are huge supporters of fan art and tributes to their [=MK3=] appearances and will often promote said fan works on their social media accounts.
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** Midway [[http://www.hardcoregamer.com/2014/05/02/images-surface-from-cancelled-mortal-kombat-hd-remake/83560/ was going to release]] an HD version of ''Ultimate Mortal Kombat 3'', with new motion capture actors and updated graphics, but said project was cancelled by Warner Bros. when they had acquired the company. Also notable is the fact that Elizabeth Malecki was going to reprise her role as Sonya Blade, [[TheBusCameBack after years of absence from the franchise]].

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** Midway [[http://www.hardcoregamer.com/2014/05/02/images-surface-from-cancelled-mortal-kombat-hd-remake/83560/ was going to release]] an HD version of ''Ultimate Mortal Kombat 3'', with new motion capture actors and updated graphics, but said project was cancelled by Warner Bros. when they had acquired the company. Also notable is the fact that Elizabeth Malecki was going to reprise her role as Sonya Blade, [[TheBusCameBack after years of absence from the franchise]].franchise]].
* WorkingTitle: According to an old prototype, ''Trilogy'' was originally going to be called ''Mortal Kombat Kronicles''.

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* TheOtherDarrin: Most of the characters had to be played by new actors when half of the original cast left Midway after ''II'' due to a royalty dispute.
** Liu Kang (Ho Sung Pak in the first two games, Eddie Wong in the third)
** Johnny Cage (Daniel Pesina in the first two games, Chris Alexander in ''Trilogy'')
** Kitana, Mileena, and Jade (Katalin Zamiar in ''VideoGame/MortalKombat2'', Becky Gable in ''Ultimate'')
** Sonya Blade (Elizabeth Malecki in the first two games, Keri Hoskins in the third)
** Shang Tsung (Ho Sung Pak in the first, Dr. Phillip Ahn in the second, John Turk in the third, Richard Divizio in ''Mythologies'').
** The Ninjas (Daniel Pesina in the first two games, John Turk in the third game, ''Ultimate'', and ''Trilogy'').
* RomanceOnTheSet: With Lia Montelongo (Sindel) and Brian Glynn (Shao Kahn), who dated until 2001. It may influenced in the fake marriage between the two characters.


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* RomanceOnTheSet: With Lia Montelongo (Sindel) and Brian Glynn (Shao Kahn), who dated until 2001. It may influenced in the fake marriage between the two characters.
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Moved from the YMMV page.

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%%* CreatorsPest: Chameleon.

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