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* ''Trivia/MetroidSamusAndJoey''
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* ''[[YMMV/MetroidManga Metroid (Manga)]]''
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Works with their own Trivia pages:

* ''[[Trivia/Metroid1 Metroid]]''
* ''Trivia/MetroidIIReturnOfSamus''
* ''Trivia/SuperMetroid''
* ''Trivia/MetroidFusion''
* ''Trivia/MetroidZeroMission''
* ''Trivia/MetroidPrimeTrilogy''
** ''Trivia/MetroidPrime''
** ''Trivia/MetroidPrime2Echoes''
** ''Trivia/MetroidPrime3Corruption''
** ''Trivia/MetroidPrimeFederationForce''
* ''Trivia/MetroidOtherM''
* ''Trivia/MetroidSamusReturns''
----
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** [[http://archive.is/Fzbrw A Metroid comic]] helmed by Franchise/ArchieComics was pitched in the early 2010s by ''[[ComicBook/ArchieComicsSonicTheHedgehog Archie Sonic]]'' artist Steven Butler, but was passed over in favor of Creator/IanFlynn's ''ComicBook/MegaMan''.

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** [[http://archive.is/Fzbrw A Metroid comic]] helmed by Franchise/ArchieComics Creator/ArchieComics was pitched in the early 2010s by ''[[ComicBook/ArchieComicsSonicTheHedgehog Archie Sonic]]'' artist Steven Butler, but was passed over in favor of Creator/IanFlynn's ''ComicBook/MegaMan''.
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* NamesTheSame: In ''Metroid Prime Hunters: First Hunt'', Samus can fight [[Franchise/{{Alien}} Xenomorphs]].
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** Doing a somersault while carrying a full charge of Samus's Charge Beam allows you to do an attack similar to a Screw Attack by running into an enemy. For this reason, this technique is usually called the "Pseudo-Screw".
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** Super Missiles are often shortened to just Supers.
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** In the 2012 E3 Direct showing off the UsefulNotes/WiiU, [[https://scontent-sea1-1.xx.fbcdn.net/v/t1.0-9/11141145_1429194954075370_7341850581916212033_n.jpg?_nc_cat=100&_nc_oc=AQlgacPvoaN4sJxD0ZpOp9NtamvWWtfX5EqYIKesPkS_GAoTaGC06M4tX0MMmC3IfrB5fUjBH28g0rihKcZe3UAg&_nc_ht=scontent-sea1-1.xx&oh=cb361db186d31fa0c4647b432a057706&oe=5DA1479A an icon representing the franchise]] is shown. As the Metroid Prime Trilogy port for the system hadn't been announced (and wouldn't be available until 2015), it's possible that at one point, the idea of a Wii U ''Metroid'' game was thrown around.

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* CreatorsOddball: ''Metroid'' is much DarkerAndEdgier than many of Nintendo's other franchises, featuring bleaker aesthetics and darker themes such as genocide.

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* CreatorsOddball: ''Metroid'' is tonally much DarkerAndEdgier than many of Nintendo's other franchises, featuring bleaker aesthetics and having darker themes such as genocide.genocide at the forefront rather than as a background element.



** A handful of rooms in ''Super Metroid'', such as "Noob Bridge" in Green Brinstar, and "Mount Doom" in Black Maridia.

to:

** A handful of rooms in ''Super Metroid'', ''VideoGame/SuperMetroid'', such as "Noob Bridge" in Green Brinstar, and "Mount Doom" in Black Maridia.



** There's one character in ''Videogame/MetroidOtherM'' who has several for his different appearances.

to:

** There's one character in ''Videogame/MetroidOtherM'' ''VideoGame/MetroidOtherM'' who has several for his different appearances.



** Before ''Other M'' the Baby Metroid was usually just called "the hatchling".
*** In America, anyway; in Japan, the Baby Metroid was always called just that, "the Baby Metroid".
** The Super Metroid "the hatchling" grows into is known as "Big Metroid" and "The Giant Anomaly"
* FranchiseKiller: ''VideoGame/MetroidOtherM'' had put the franchise on hold from 2010 to at least 2015, due to lower-than-expected sales and the controversy surrounding it. However, there had already been a larger hiatus between entries in the series; see [[VideoGame/SuperMetroid 1994]] and [[VideoGame/MetroidFusion 20]][[VideoGame/MetroidPrime 02]]. When the series finally did get [[VideoGame/MetroidPrimeFederationForce a new entry]], it didn't star Samus Aran, possibly because they were still trying to figure out how to characterize her in a way that would be more accepted by fans. [[HesBack And then]] [[VideoGame/MetroidSamusReturns finally....]]
* KeepCirculatingTheTapes: For years, ''Metroid II'' would not see another release. [[SubvertedTrope That is]], until the Nintendo eShop for UsefulNotes/Nintendo3DS came and Nintendo released it!

to:

** Before ''Other M'' Outside Japan, the Baby Metroid was usually just called "the hatchling".
hatchling" until ''Other M''.
*** In America, anyway; in Japan, the Baby Metroid was always called just that, "the Baby Metroid".
**
The Super Metroid "the hatchling" grows into is known as "Big Metroid" and "The Giant Anomaly"
Anomaly".
* FranchiseKiller: ''VideoGame/MetroidOtherM'' had is seen as this, as its poor reception put the franchise on hold a short five-year hiatus from 2010 to at least 2015, due to lower-than-expected sales and the controversy surrounding it. However, there 2015.[[note]]The franchise had already been previously had a larger ''much'' longer eight year hiatus between entries in the series; see from [[VideoGame/SuperMetroid 1994]] and to [[VideoGame/MetroidFusion 20]][[VideoGame/MetroidPrime 02]]. 02]], but WordOfGod states that was due to ToughActToFollow.[[/note]] When the series finally did get [[VideoGame/MetroidPrimeFederationForce a new entry]], it didn't star Samus Aran, possibly because they were still trying to figure out how to characterize her in was a way SpinOff title that would also saw poor reception; it wouldn't be more accepted by fans. [[HesBack And then]] until [[VideoGame/MetroidSamusReturns finally....]]
* KeepCirculatingTheTapes: For years, ''Metroid II''
2017]] that a new, well-received entry would not see another release. [[SubvertedTrope That is]], until the Nintendo eShop for UsefulNotes/Nintendo3DS came and Nintendo released it!be released.



** The appearance of the Varia Suit in ''Metroid II'' and onwards is the result of the Game Boy's lack of color. In the original NES game the Varia Suit was denoted by a change in color of Samus' suit but since the Game Boy didn't have enough color to differentiate, the suit itself became physically different after obtained in ''Metroid II''. The larger shoulders became the trademark of the Varia from then onwards. The re-release of ''Metroid'' on the NES even uses it for the cartridge art.
** With ''Metroid 1'', the iconic Morph Ball came into being because the programmers had trouble making an animation of Samus crawling through small passageways. Thus, they made do with a much simpler animation of a rolling ball.
** ''VideoGame/MetroidPrime'', like ''Resident Evil'', hides loading times behind the doors. The doors simply won't open until the next room is loaded. During normal gameplay you usually won't notice this unless you listen to your Gamecube or Wii's disc drive suddenly spin up as you approach or shoot the door.
* StockSoundEffect: Present in both ''Super Metroid'' and ''Zero Mission''. Both games make use of a roar originally used in Universal's 1957 film ''The Land Unknown'' for the Tyrannosaurus. Kraid uses this roar in both games, while Crocomire and Phantoon share it with him in ''Super Metroid''.
** Due to CriticalResearchFailure on ''Did You Know Gaming's'' behalf, the roar shared between Crocomire, Kraid, and Phantoon in ''Super Metroid'' has been misatributed to [[{{Franchise/Godzilla}} Titanosaurus]].
** Also present in ''Super Metroid'' is [[{{Franchise/Godzilla}} Anguirus]]' roar used for both Draygon and Ridley.

to:

** The appearance of the Varia Suit in ''Metroid II'' ''VideoGame/MetroidIIReturnOfSamus'' and onwards is the result of the Game Boy's lack of color. In the The original NES game the Varia Suit was denoted had Samus's suits differentiated only by a change in color of Samus' suit color, but since the grayscale Game Boy didn't have enough lacked such a color to differentiate, palette, the suit itself became physically different after obtained in ''Metroid II''. The larger shoulders became the trademark of the Varia from then onwards. The re-release of ''Metroid'' on the NES even uses it for the cartridge art.
was redesigned with large shoulders, which would become its trademark.
** With ''Metroid 1'', ''VideoGame/Metroid1'', the iconic Morph Ball came into being because the programmers had trouble making an appealing animation of Samus crawling through small passageways. Thus, So they made do with a much simpler animation of a rolling ball.
** ''VideoGame/MetroidPrime'', like ''Resident Evil'', hides loading times behind the doors. The doors simply won't open until the next room is loaded. During normal gameplay you usually won't notice this unless you listen to your Gamecube or Wii's disc drive suddenly spin up as you approach or shoot the door.
* StockSoundEffect: Present in both ''Super Metroid'' and ''Zero Mission''.''[[VideoGame/MetroidZeroMission Zero Mission]]''. Both games make use of a roar originally used in Universal's 1957 film ''The Land Unknown'' for the Tyrannosaurus. Kraid uses this roar in both games, while Crocomire and Phantoon share it with him in ''Super Metroid''.
** Due to CriticalResearchFailure on ''Did You Know Gaming's'' behalf, the roar shared between Crocomire, Kraid, and Phantoon in ''Super Metroid'' has been misatributed to [[{{Franchise/Godzilla}} Titanosaurus]].
** Also present in ''Super Metroid'' is [[{{Franchise/Godzilla}} Anguirus]]' roar used for both Draygon and Ridley. It may be due to this that the other roar was mis-attributed to this franchise as well, with the trivia web series ''Did You Know Gaming'' [[CriticalResearchFailure saying that its the monster Titanosaurus]].



** The concept of Samus being a woman wasn't used until the last minute when some of the developers thought it would be cool to surprise players that beat the game fast enough would get to see Samus' true gender.
** The Varia Suit was mistranslated from Barrier Suit, the Japanese equivalent. The American developers kept the Varia name probably because it sounded better and to keep the names consistent throughout the series, as well as potentially being short for "Variable Suit", pertaining to its abilities to handle many different types of environments from various planets.
** The title of the franchise, Metroid, was something else entirely during development of the first game. It was originally going to be called Space Hunters.
* UrbanLegendOfZelda: Many minor ones, but here are some of the most major:
** The belief that the infamous [[ClassicCheatCode Justin Bailey]] code had an actual meaning, instead of being just a random result of password calculations.
** Replica Justin Bailey codes in ''Metroid II'' and ''Super Metroid''. This eventually resulted in fan-made {{Game Mod}}s in honor of the fruitless searching.

to:

** The concept of Samus being a woman wasn't used until the last minute when some of the developers thought it would be cool to surprise players that beat the game fast enough would get to see Samus' true gender.
with such a twist.
** The Varia Suit was mistranslated from Barrier the Japanese ''Barrier'' Suit, the Japanese equivalent. The American developers new name was kept for the Varia name probably because it sounded better and to keep sake of consistency, but has the names consistent throughout the series, as well as bonus of also potentially being short for "Variable Suit", pertaining to its abilities to handle many different types of environments from various planets.
** The title of the franchise, Metroid, was something else entirely during development of the first game. It was originally going to be called Space Hunters.
environments.
* UrbanLegendOfZelda: Many minor ones, but here are some of the most major:
** The
well-known are the belief that the infamous [[ClassicCheatCode Justin Bailey]] code had an actual meaning, instead of being just and that a random result of password calculations.
** Replica Justin Bailey codes
similar code exists in ''Metroid II'' and ''Super Metroid''. This eventually resulted "Justin Bailey" is just one of many randomly generated codes, some of which grant the same result, and no similar code exists in fan-made {{Game Mod}}s in honor other entries of the fruitless searching.series.



** Kraid was going to appear in ''VideoGame/MetroidPrime'' and there was even a model ready to be used, but due to time constraints, he was cut out. Contrary to popular belief, however, he was ''not'' cut in favor of the Omega Pirate, who was conceived ''before'' Kraid was for ''Prime''.

to:

** In the 1980s, Creator/DiCEntertainment pitched a ''[[https://www.polygon.com/2019/5/8/18536769/super-mario-bros-power-hour-metroid-castlevania-cartoons-dic Super Mario Bros. Power Hour]]'' series that would have animated shorts dedicated to various Nintendo properties, with the ''Metroid'' series being one of them. [[CriticalResearchFailure Said shorts would have featured the bounty hunter as male]]. The entire project was passed over in favor of producing ''Series/TheSuperMarioBrosSuperShow''.
** Kraid was going to appear in ''VideoGame/MetroidPrime'' and there was even a model ready to be used, but due to time constraints, he was cut out. Contrary to popular belief, however, he was ''not'' cut in favor of the Omega Pirate, who was conceived ''before'' before Kraid was for ''Prime''.



** [[http://archive.is/Fzbrw There was almost a Metroid comic]] helmed by Franchise/ArchieComics but it didn't get greenlit

to:

** [[http://archive.is/Fzbrw There was almost a A Metroid comic]] helmed by Franchise/ArchieComics was pitched in the early 2010s by ''[[ComicBook/ArchieComicsSonicTheHedgehog Archie Sonic]]'' artist Steven Butler, but it didn't get greenlitwas passed over in favor of Creator/IanFlynn's ''ComicBook/MegaMan''.



* YouKeepUsingThatWord: On a meta level, "bounty hunter"; Samus was never intended by anyone at Nintendo to actually hunt criminals. When you really break it down, she's more like a [[ComicBook/DeathsHead freelance peacekeeping agent]], in it for justice and righteousness rather than greed or paying the bills (but still has to). When Retro Studios offered to include a sidequest where Samus hunted bounties for money, Nintendo shot down the idea immediately. [[LighterAndSofter Not that this is really problematic]]; the only real friction comes from ValuesDissonance (bounty hunting is perfectly accepted in the US, legal but highly frowned upon in the Philippines, and highly illegal everywhere else). A more exact title would be "paramilitary contractor", with the closest thing to a bounty being her negotiated paycheck.

to:

* YouKeepUsingThatWord: On a meta level, "bounty hunter"; hunter". In practice, Samus was never intended by anyone at Nintendo to actually hunt criminals. When you really break it down, she's is more like a [[ComicBook/DeathsHead freelance peacekeeping agent]], in it for justice and righteousness rather than greed or even paying the bills (but still has to). bills. When Retro Studios offered Creator/RetroStudios tried to include a sidequest where Samus hunted bounties for money, money in one of the ''Prime'' games, Nintendo shot down the idea immediately. [[LighterAndSofter Not immediately, with the ensuing conversation revealing that this is really problematic]]; the only real friction comes from ValuesDissonance (bounty hunting is perfectly accepted in the US, legal but highly frowned upon in the Philippines, and highly illegal everywhere else). A more exact title would be she's basically a "paramilitary contractor", with the closest thing to a bounty being her negotiated paycheck.paycheck. Using the term "bounty hunter" was RuleOfCool on the part of her Japanese creators.
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** Due to CriticalResearchFailure on ''Did You Know Gaming's'' behalf, the roar shared between Crocomire, Kraid, and Phantoon in ''Super Metroid'' has been misatributed to [[{{Franchise/Godzilla}} Titanosaurus]].
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None


** Also present in ''Super Metroid'' is [[Franchise/Godzilla Anguirus]]' roar used for both Draygon and Ridley.

to:

** Also present in ''Super Metroid'' is [[Franchise/Godzilla [[{{Franchise/Godzilla}} Anguirus]]' roar used for both Draygon and Ridley.
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None

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* StockSoundEffect: Present in both ''Super Metroid'' and ''Zero Mission''. Both games make use of a roar originally used in Universal's 1957 film ''The Land Unknown'' for the Tyrannosaurus. Kraid uses this roar in both games, while Crocomire and Phantoon share it with him in ''Super Metroid''.
** Also present in ''Super Metroid'' is [[Franchise/Godzilla Anguirus]]' roar used for both Draygon and Ridley.
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None

Added DiffLines:

* CreatorsOddball: ''Metroid'' is much DarkerAndEdgier than many of Nintendo's other franchises, featuring bleaker aesthetics and darker themes such as genocide.
Is there an issue? Send a MessageReason:
YMMV


* GermansLoveDavidHasselhoff: The series has lukewarm reception in its home country, but has always received far more popularity in the US to the point that [[VideoGame/MetroidIIReturnOfSamus the first sequel]] [[https://www.youtube.com/watch?v=glCZdc4yniQ was advertised in Japan]] as being a follow-up to "the outstandingly popular action game in America". Later, Nintendo would hire Western developers to create major installments, [[Creator/RetroStudios one of which]] proceeded to create [[VideoGame/MetroidPrimeTrilogy some of the most well-acclaimed games in the series]] and another that also created the aforementioned ''Castlevania: Lords of Shadow'' games. Most entries release in the U.S. before Japan to cater to this fanbase, and some of them have English voice-overs even in the Japanese releases.
*** Samus herself fits this trope. In the US, she's considered one of Nintendo's "Big Four" characters, trailing only [[Franchise/SuperMarioBros Mario]], [[Franchise/{{Pokemon}} Pikachu]], and [[Franchise/TheLegendOfZelda Link]] in popularity. In Japan, she is probably behind any given ''Franchise/FireEmblem'' protagonist. This has ultimately led to a long-standing joke that main character Samus, being blonde and blue-eyed, was ''obviously'' an American character.
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* GermansLoveDavidHasselhoff: The series has lukewarm reception in its home country, but has always received far more popularity in the US to the point that [[VideoGame/MetroidIIReturnOfSamus the first sequel]] [[https://www.youtube.com/watch?v=glCZdc4yniQ was advertised in Japan]] as being a follow-up to "the outstandingly popular action game in America". Later, Nintendo would hire Western developers to create major installments, [[Creator/RetroStudios one of which]] proceeded to create [[VideoGame/MetroidPrimeTrilogy some of the most well-acclaimed games in the series]] and another that also created the aforementioned ''Castlevania: Lords of Shadow'' games. Most entries release in the U.S. before Japan to cater to this fanbase, and some of them have English voice-overs even in the Japanese releases.
*** Samus herself fits this trope. In the US, she's considered one of Nintendo's "Big Four" characters, trailing only [[Franchise/SuperMarioBros Mario]], [[Franchise/{{Pokemon}} Pikachu]], and [[Franchise/TheLegendOfZelda Link]] in popularity. In Japan, she is probably behind any given ''Franchise/FireEmblem'' protagonist. This has ultimately led to a long-standing joke that main character Samus, being blonde and blue-eyed, was ''obviously'' an American character.
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None


** Kraid was going to appear in ''VideoGame/MetroidPrime'' and there was even a model ready to be used, but due to time constraints, he was cut out.

to:

** Kraid was going to appear in ''VideoGame/MetroidPrime'' and there was even a model ready to be used, but due to time constraints, he was cut out. Contrary to popular belief, however, he was ''not'' cut in favor of the Omega Pirate, who was conceived ''before'' Kraid was for ''Prime''.
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* TheWikiRule: The [[https://www.metroidwiki.org/wiki/Main_Page Metroid Wiki]], and Wikitroid, the Wikia [[http://metroid.wikia.com/wiki/Metroid_Wiki Metroid Wiki]].

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* NoobBridge

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* NoobBridgeNoobBridge (fandom term)


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* SequenceBreaking
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It says quite clearly on the page for And The Fandom Rejoiced not to link to it. It is for in-universe examples and links from the descriptions at the beginning of related trope pages only.


* FranchiseKiller: ''VideoGame/MetroidOtherM'' had put the franchise on hold from 2010 to at least 2015, due to lower-than-expected sales and the controversy surrounding it. However, there had already been a larger hiatus between entries in the series; see [[VideoGame/SuperMetroid 1994]] and [[VideoGame/MetroidFusion 20]][[VideoGame/MetroidPrime 02]]. When the series finally did get [[VideoGame/MetroidPrimeFederationForce a new entry]], it didn't star Samus Aran, possibly because they were still trying to figure out how to characterize her in a way that would be more accepted by fans. [[HesBack And]] [[AndTheFandomRejoiced then]] [[VideoGame/MetroidSamusReturns finally....]]

to:

* FranchiseKiller: ''VideoGame/MetroidOtherM'' had put the franchise on hold from 2010 to at least 2015, due to lower-than-expected sales and the controversy surrounding it. However, there had already been a larger hiatus between entries in the series; see [[VideoGame/SuperMetroid 1994]] and [[VideoGame/MetroidFusion 20]][[VideoGame/MetroidPrime 02]]. When the series finally did get [[VideoGame/MetroidPrimeFederationForce a new entry]], it didn't star Samus Aran, possibly because they were still trying to figure out how to characterize her in a way that would be more accepted by fans. [[HesBack And]] [[AndTheFandomRejoiced And then]] [[VideoGame/MetroidSamusReturns finally....]]



** ''VideoGame/{{Metroid Prime}}'', like ''Resident Evil'', hides loading times behind the doors. The doors simply won't open until the next room is loaded. During normal gameplay you usually won't notice this unless you listen to your Gamecube or Wii's disc drive suddenly spin up as you approach or shoot the door

to:

** ''VideoGame/{{Metroid Prime}}'', ''VideoGame/MetroidPrime'', like ''Resident Evil'', hides loading times behind the doors. The doors simply won't open until the next room is loaded. During normal gameplay you usually won't notice this unless you listen to your Gamecube or Wii's disc drive suddenly spin up as you approach or shoot the doordoor.
Is there an issue? Send a MessageReason:
None


* FranchiseKiller: ''VideoGame/MetroidOtherM'' had put the franchise on hold from 2010 to at least 2015, due to lower-than-expected sales and the controversy surrounding it. However, there had already been a larger hiatus between entries in the series; see [[VideoGame/SuperMetroid 1994]] and [[VideoGame/MetroidFusion 20]][[VideoGame/MetroidPrime 02]]. When the series finally did get [[VideoGame/MetroidPrimeFederationForce a new entry]], it didn't star Samus Aran, possibly because they were still trying to figure out how to characterize her in a way that would be more accepted by fans.

to:

* FranchiseKiller: ''VideoGame/MetroidOtherM'' had put the franchise on hold from 2010 to at least 2015, due to lower-than-expected sales and the controversy surrounding it. However, there had already been a larger hiatus between entries in the series; see [[VideoGame/SuperMetroid 1994]] and [[VideoGame/MetroidFusion 20]][[VideoGame/MetroidPrime 02]]. When the series finally did get [[VideoGame/MetroidPrimeFederationForce a new entry]], it didn't star Samus Aran, possibly because they were still trying to figure out how to characterize her in a way that would be more accepted by fans. [[HesBack And]] [[AndTheFandomRejoiced then]] [[VideoGame/MetroidSamusReturns finally....]]
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* NoobBridge


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** The Super Metroid "the hatchling" grows into is known as "Big Metroid" and "The Giant Anomaly"
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* KeepCirculatingTheTapes: For years, ''Metroid II'' would not see another release. [[SubvertedTrope That is]], until the Nintendo eShop for {{Nintendo 3DS}} came and Nintendo released it!

to:

* KeepCirculatingTheTapes: For years, ''Metroid II'' would not see another release. [[SubvertedTrope That is]], until the Nintendo eShop for {{Nintendo 3DS}} UsefulNotes/Nintendo3DS came and Nintendo released it!
Is there an issue? Send a MessageReason:
None


** [[http://archive.is/Fzbrw There was almost a Metroid comic]] helmed by {{Archie Comics}} but it didn't get greenlit

to:

** [[http://archive.is/Fzbrw There was almost a Metroid comic]] helmed by {{Archie Comics}} Franchise/ArchieComics but it didn't get greenlit
Is there an issue? Send a MessageReason:
None


** The appearance of the Varia Suit in ''Super Metroid'' and onwards is the result of the Game Boy's lack of color. In the original NES game the Varia Suit was denoted by a change in color of Samus' suit but since the Game Boy didn't have enough color to differentiate, the suit itself became physically different after obtained in ''Metroid II''. The larger shoulders became the trademark of the Varia from then onwards. The re-release of ''Metroid'' on the NES even uses it for the cartridge art.

to:

** The appearance of the Varia Suit in ''Super Metroid'' ''Metroid II'' and onwards is the result of the Game Boy's lack of color. In the original NES game the Varia Suit was denoted by a change in color of Samus' suit but since the Game Boy didn't have enough color to differentiate, the suit itself became physically different after obtained in ''Metroid II''. The larger shoulders became the trademark of the Varia from then onwards. The re-release of ''Metroid'' on the NES even uses it for the cartridge art.
Is there an issue? Send a MessageReason:
None


* YouKeepUsingThatWord: On a meta level, "bounty hunter"; Samus was never intended by anyone at Nintendo to actually hunt bounties. When you really break it down, she's a space superhero, in it for justice and righteousness rather than greed or paying the bills. When Retro Studios offered to include a sidequest where Samus hunted bounties for money, Nintendo shot down the idea immediately. [[LighterAndSofter Not that this is really problematic]]; the only real friction comes from ValuesDissonance (bounty hunting is perfectly accepted in the US, legal but highly frowned upon in the Philippines, and highly illegal everywhere else).

to:

* YouKeepUsingThatWord: On a meta level, "bounty hunter"; Samus was never intended by anyone at Nintendo to actually hunt bounties. criminals. When you really break it down, she's more like a space superhero, [[ComicBook/DeathsHead freelance peacekeeping agent]], in it for justice and righteousness rather than greed or paying the bills.bills (but still has to). When Retro Studios offered to include a sidequest where Samus hunted bounties for money, Nintendo shot down the idea immediately. [[LighterAndSofter Not that this is really problematic]]; the only real friction comes from ValuesDissonance (bounty hunting is perfectly accepted in the US, legal but highly frowned upon in the Philippines, and highly illegal everywhere else). A more exact title would be "paramilitary contractor", with the closest thing to a bounty being her negotiated paycheck.
Is there an issue? Send a MessageReason:
None


** [[http://archive.is/Fzbrw There was almost a Metroid comic]] helmed by {{Archie Comics]] but it didn't get greenlit

to:

** [[http://archive.is/Fzbrw There was almost a Metroid comic]] helmed by {{Archie Comics]] Comics}} but it didn't get greenlit
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** [[http://archive.is/Fzbrw There was almost a Metroid comic]] helmed by {{Archie Comics]] but it didn't get greenlit

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* FanNickname: a handful of rooms in ''Super Metroid'', such as "Noob Bridge" in Green Brinstar, and "Mount Doom" in Black Maridia.
** Shockness Monster/Serris in Fusion.

to:

* FanNickname: a FanNickname:
** A
handful of rooms in ''Super Metroid'', such as "Noob Bridge" in Green Brinstar, and "Mount Doom" in Black Maridia.
** Shockness Monster/Serris "Shockness Monster" for Serris in Fusion.



* SerendipityWritesThePlot: The appearance of the Varia Suit in ''Super Metroid'' and onwards is the result of the Game Boy's lack of color. In the original NES game the Varia Suit was denoted by a change in color of Samus' suit but since the Game Boy didn't have enough color to differentiate, the suit itself became physically different after obtained in ''Metroid II''. The larger shoulders became the trademark of the Varia from then onwards. The re-release of ''Metroid'' on the NES even uses it for the cartridge art.
** With Metroid 1, the iconic Morph Ball came into being because the programmers had trouble making an animation of Samus crawling through small passageways. Thus, they made do with a much simpler animation of a rolling ball.
** VideoGame/{{Metroid Prime}}, like Resident Evil, hides loading times behind the doors. The doors simply won't open until the next room is loaded. During normal gameplay you usually won't notice this unless you listen to your Gamecube or Wii's disc drive suddenly spin up as you approach or shoot the door
* ThrowItIn: The concept of Samus being a woman wasn't used until the last minute when some of the developers thought it would be cool to surprise players that beat the game fast enough would get to see Samus' true gender.

to:

* SerendipityWritesThePlot: SerendipityWritesThePlot:
**
The appearance of the Varia Suit in ''Super Metroid'' and onwards is the result of the Game Boy's lack of color. In the original NES game the Varia Suit was denoted by a change in color of Samus' suit but since the Game Boy didn't have enough color to differentiate, the suit itself became physically different after obtained in ''Metroid II''. The larger shoulders became the trademark of the Varia from then onwards. The re-release of ''Metroid'' on the NES even uses it for the cartridge art.
** With Metroid 1, ''Metroid 1'', the iconic Morph Ball came into being because the programmers had trouble making an animation of Samus crawling through small passageways. Thus, they made do with a much simpler animation of a rolling ball.
** VideoGame/{{Metroid Prime}}, ''VideoGame/{{Metroid Prime}}'', like Resident Evil, ''Resident Evil'', hides loading times behind the doors. The doors simply won't open until the next room is loaded. During normal gameplay you usually won't notice this unless you listen to your Gamecube or Wii's disc drive suddenly spin up as you approach or shoot the door
* ThrowItIn: ThrowItIn:
**
The concept of Samus being a woman wasn't used until the last minute when some of the developers thought it would be cool to surprise players that beat the game fast enough would get to see Samus' true gender.



* WhatCouldHaveBeen: Kraid was going to appear in ''VideoGame/MetroidPrime'' and there was even a model ready to be used, but due to time constraints, he was cut out.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
Kraid was going to appear in ''VideoGame/MetroidPrime'' and there was even a model ready to be used, but due to time constraints, he was cut out.
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**With Metroid 1, the iconic Morph Ball came into being because the programmers had trouble making an animation of Samus crawling through small passageways. Thus, they made do with a much simpler animation of a rolling ball.
** VideoGame/{{Metroid Prime}}, like Resident Evil, hides loading times behind the doors. The doors simply won't open until the next room is loaded. During normal gameplay you usually won't notice this unless you listen to your Gamecube or Wii's disc drive suddenly spin up as you approach or shoot the door

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