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* AlanSmithee: Almost everyone in the English voice cast were credited under pseudonyms due to them not knowing if their work had the Screen Actors Guild's blessing. The only voice actors who used their real names were Creator/DavidHayter, Doug Stone, and Scott Dolph.[[note]]Hayter was originally credited as "Sean Barker" in the demo and the European manual, being an ActorAllusion to Hayter's character from ''Film/GuyverDarkHero''; he received SAG's blessing in time to get his real name in the game. Stone, who used stage names for some other works, had previously recorded for video games under his own name, while Dolph was a Creator/{{Konami}} production staff member who simply provided some extra Genome Soldier lines.[[/note]] When the cast returned to re-record their lines for the UsefulNotes/NintendoGameCube remake, ''The Twin Snakes'', they all used their real names thanks to the project having open SAG support.

to:

* AlanSmithee: Almost everyone in the English voice cast were credited under pseudonyms due to them not knowing if their work had the Screen Actors Guild's blessing. The only voice actors who used their real names were Creator/DavidHayter, Doug Stone, and Scott Dolph.[[note]]Hayter was originally credited as "Sean Barker" in the demo and the European manual, demo, being an ActorAllusion to Hayter's character from ''Film/GuyverDarkHero''; he received SAG's blessing in time to get his real name in the game.game, though he's still credited as Sean Barker in the European manual. Stone, who used stage names for some other works, had previously recorded for video games under his own name, while Dolph was a Creator/{{Konami}} production staff member who simply provided some extra Genome Soldier lines.[[/note]] When the cast returned to re-record their lines for the UsefulNotes/NintendoGameCube remake, ''The Twin Snakes'', they all used their real names thanks to the project having open SAG support.
Is there an issue? Send a MessageReason:
None


* AlanSmithee: Almost everyone in the English voice cast were credited under pseudonyms due to them not knowing if their work had the Screen Actors Guild's blessing. The only voice actors who used their real names were Creator/DavidHayter, Doug Stone, and Scott Dolph.[[note]]Hayter was originally credited as "Sean Barker" in the demo and the European manual, being an ActorAllusion to Hayter's character from ''Film/GuyverDarkHero''; he received SAG's blessing in time to get his real name in the game. Stone, who used stage names for some of his other work, had previously recorded for video games under his own name, while Dolph was a Creator/{{Konami}} production staff member who simply provided some extra Genome Soldier lines.[[/note]] When the cast returned to re-record their lines for the UsefulNotes/NintendoGameCube remake, ''The Twin Snakes'', they all used their real names thanks to the project having open SAG support.

to:

* AlanSmithee: Almost everyone in the English voice cast were credited under pseudonyms due to them not knowing if their work had the Screen Actors Guild's blessing. The only voice actors who used their real names were Creator/DavidHayter, Doug Stone, and Scott Dolph.[[note]]Hayter was originally credited as "Sean Barker" in the demo and the European manual, being an ActorAllusion to Hayter's character from ''Film/GuyverDarkHero''; he received SAG's blessing in time to get his real name in the game. Stone, who used stage names for some of his other work, works, had previously recorded for video games under his own name, while Dolph was a Creator/{{Konami}} production staff member who simply provided some extra Genome Soldier lines.[[/note]] When the cast returned to re-record their lines for the UsefulNotes/NintendoGameCube remake, ''The Twin Snakes'', they all used their real names thanks to the project having open SAG support.

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* DoingItForTheArt: Creator/DavidHayter [[http://www.ingamechat.net/audio/EAR.Episode111.mp3 negotiated]] so that the entire cast of the original game could be reunited to reprise their roles in ''The Twin Snakes''.

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* DoingItForTheArt: Creator/DavidHayter Hayter [[http://www.ingamechat.net/audio/EAR.Episode111.mp3 negotiated]] so that the entire cast of the original game could be reunited to reprise their roles in ''The Twin Snakes''.

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Restored since the reason for removal was speculative in nature.


* AlanSmithee: Almost everyone in the English voice cast were credited under pseudonyms due to them not knowing if their work had the Screen Actors Guild's blessing. The only voice actors who used their real names were Creator/DavidHayter, Doug Stone, and Scott Dolph[[note]]the demo and the European manual credit Hayter as Sean Barker[[/note]]. When the cast returned to re-record their lines for the UsefulNotes/NintendoGameCube remake, ''The Twin Snakes'', they all used their real names thanks to the project having open SAG support.
* ExecutiveMeddling: A sort of an inverse example for ''The Twin Snakes''. Cutscene-director Ryuhei Kitamura originally wanted the remake's cutscenes to be extremely faithful to the ones in the original game, both in chorography and camera angles. Creator/HideoKojima, however, encouraged him to just forgo faithfulness and instead lean as heavily into his own style as possible, resulting in the comparably more over-the-top action that ended up in the finished product.

to:

* AlanSmithee: Almost everyone in the English voice cast were credited under pseudonyms due to them not knowing if their work had the Screen Actors Guild's blessing. The only voice actors who used their real names were Creator/DavidHayter, Doug Stone, and Scott Dolph[[note]]the Dolph.[[note]]Hayter was originally credited as "Sean Barker" in the demo and the European manual credit Hayter as Sean Barker[[/note]]. manual, being an ActorAllusion to Hayter's character from ''Film/GuyverDarkHero''; he received SAG's blessing in time to get his real name in the game. Stone, who used stage names for some of his other work, had previously recorded for video games under his own name, while Dolph was a Creator/{{Konami}} production staff member who simply provided some extra Genome Soldier lines.[[/note]] When the cast returned to re-record their lines for the UsefulNotes/NintendoGameCube remake, ''The Twin Snakes'', they all used their real names thanks to the project having open SAG support.
* DoingItForTheArt: Creator/DavidHayter [[http://www.ingamechat.net/audio/EAR.Episode111.mp3 negotiated]] so that the entire cast of the original game could be reunited to reprise their roles in ''The Twin Snakes''.
* ExecutiveMeddling: A sort of an inverse example for ''The Twin Snakes''. Cutscene-director Cutscene director Ryuhei Kitamura originally wanted the remake's cutscenes to be extremely faithful to the ones in the original game, both in chorography and camera angles. Creator/HideoKojima, however, encouraged him to just forgo faithfulness and instead lean as heavily into his own style as possible, resulting in the comparably more over-the-top action that ended up in the finished product.



* NewbieBoom: The game's status as a KillerApp for the UsefulNotes/{{PlayStation}} also meant that it was the introduction to the ''Metal Gear'' series for many Western fans, as the NES port of the first game and ''VideoGame/SnakesRevenge'' where pretty much only hazy memories from a previous console generation at this point.

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* NewbieBoom: The game's status as a KillerApp for the UsefulNotes/{{PlayStation}} also meant that it was the introduction to the ''Metal Gear'' ''VideoGame/MetalGear'' series for many Western fans, as the NES [[UsefulNotes/NintendoEntertainmentSystem NES]] port of [[VideoGame/MetalGear1 the first game game]] and ''VideoGame/SnakesRevenge'' where pretty much only hazy memories from a previous console generation at this point.



* NoPortForYou: While the original ''MGS'' has been ported countless times to various platforms during the last two decades, ''The Twin Snakes'' has remained a UsefulNotes/NintendoGameCube exclusive.

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* NoPortForYou: While the original ''MGS'' has been ported countless times to various platforms during the last two decades, ''The Twin Snakes'' has remained a UsefulNotes/NintendoGameCube [=GameCube=] exclusive.



** A puzzle which involves deactivating an electrified floor by destroying its power supply using guided missiles (previously featured in [=MG1=]).
** A boss fight with a rapid-fire weapon-wielding mercenary who is vulnerable to guided missiles (Machine Gun Kid in [=MG1=], Vulcan Raven in [=MGS1=]).
** An anonymous informant who warns Snake over the radio of incoming traps (Snake's Fan in [=MG2=], Deepthroat in [=MGS1=]). One of the more notable examples, as both characters turn out to be Gray Fox.
** One of Snake's contacts turns out to be the enemy commander, who is willingly giving advice to sabotage Snake's mission (Big Boss in [=MG1=], [[spoiler:Master Miller/Liquid Snake]] in [=MGS1=]).
** The first hostage Snake must rescue has a transmitter which pinpoints his location on Snake's radar (Dr. Marv in [=MG2=], Donald Anderson in [=MGS1=]). Both turn out to be enemy spies in disguise (Black Ninja in [=MG2=], Decoy Octopus in [=MGS1=]).
** Snake must follow a female accomplice to the women's restroom in order to meet up with her (Gustava Heffner in [=MG2=], Meryl Silverburgh in [=MGS1=]).
** Snake is attacked while riding an elevator by a four man group of EliteMooks (The Four Horsemen in [=MG2=], the four stealth-camouflaged soldiers in [=MGS1=]).
** Snake ends up challenging Metal Gear's pilot to a fistfight (Gray Fox in [=MG2=], Liquid Snake in [=MGS1=]).
** Both [=MG2=] and [=MGS1=] feature, respectively, a key or keycard which changes shape at different temperatures, which requires backtracking to activate.
** Both [=MG2=] and [=MGS1=] have a setpiece where an alarm is activated at the bottom of a long stairwell, leading to Snake having to shoot his way through hordes of guards while climbing the stairs.

to:

** A puzzle which involves deactivating an electrified floor by destroying its power supply using guided missiles (previously featured in [=MG1=]).
''[=MG1=]'').
** A boss fight with a rapid-fire weapon-wielding mercenary who is vulnerable to guided missiles (Machine Gun Kid in [=MG1=], ''[=MG1=]'', Vulcan Raven in [=MGS1=]).
''[=MGS1=]'').
** An anonymous informant who warns Snake over the radio of incoming traps (Snake's Fan in [=MG2=], ''[=MG2=]'', Deepthroat in [=MGS1=]). ''[=MGS1=]''). One of the more notable examples, as both characters turn [[spoiler:turn out to be Gray Fox.
Fox]].
** One of Snake's contacts turns out to be the enemy commander, who is willingly giving advice to sabotage Snake's mission (Big Boss in [=MG1=], ''[=MG1=]'', [[spoiler:Master Miller/Liquid Snake]] in [=MGS1=]).
''[=MGS1=]'').
** The first hostage Snake must rescue has a transmitter which pinpoints his location on Snake's radar (Dr. Marv in [=MG2=], ''[=MG2=]'', Donald Anderson in [=MGS1=]). ''[=MGS1=]''). Both turn out to be enemy spies in disguise (Black Ninja in [=MG2=], ''[=MG2=]'', Decoy Octopus in [=MGS1=]).
''[=MGS1=]'').
** Snake must follow a female accomplice to the women's restroom in order to meet up with her (Gustava Heffner in [=MG2=], ''[=MG2=]'', Meryl Silverburgh in [=MGS1=]).
''[=MGS1=]'').
** Snake is attacked while riding an elevator by a four man group of EliteMooks (The Four Horsemen in [=MG2=], ''[=MG2=]'', the four stealth-camouflaged soldiers in [=MGS1=]).
''[=MGS1=]'').
** Snake ends up challenging Metal Gear's pilot to a fistfight (Gray Fox in [=MG2=], ''[=MG2=]'', Liquid Snake in [=MGS1=]).
''[=MGS1=]'').
** Both [=MG2=] ''[=MG2=]'' and [=MGS1=] ''[=MGS1=]'' feature, respectively, a key or keycard which changes shape at different temperatures, which requires backtracking to activate.
** Both [=MG2=] ''[=MG2=]'' and [=MGS1=] ''[=MGS1=]'' have a setpiece where an alarm is activated at the bottom of a long stairwell, leading to Snake having to shoot his way through hordes of guards while climbing the stairs.



* StageNames: Because of some ambiguity about union rules regarding video game productions, most of the English cast used pseudonyms for the first game, with only David Hayter, Doug Stone, and Scott Dolph receiving credit under their own names. With later games, this was no longer an issue, so the returning actors' real names are credited in ''The Twin Snakes''.[[note]]Hayter was originally credited as "Sean Barker" in the demo, being an ActorAllusion to Hayter's character from ''Film/GuyverDarkHero''; he received SAG's blessing in time to get his real name in the game. Stone, who used stage names for some of his other work, had previously recorded for video games under his own name, while Dolph was a Creator/{{Konami}} production staff member who simply provided some extra Genome Soldier lines.[[/note]]

to:

* StageNames: Because As aforementioned, because of some ambiguity about union rules regarding video game productions, most of the English cast used pseudonyms for the first game, with only David Hayter, Doug Stone, and Scott Dolph receiving credit under their own names. With later games, this was no longer an issue, so the returning actors' real names are credited in ''The Twin Snakes''.[[note]]Hayter was originally credited as "Sean Barker" in the demo, being an ActorAllusion to Hayter's character from ''Film/GuyverDarkHero''; he received SAG's blessing in time to get his real name in the game. Stone, who used stage names for some of his other work, had previously recorded for video games under his own name, while Dolph was a Creator/{{Konami}} production staff member who simply provided some extra Genome Soldier lines.[[/note]]



** The game originally entered development for the UsefulNotes/ThreeDOInteractiveMultiplayer under the title of ''Metal Gear 3'' until development was halted by the Great Hanshin earthquake in early 1995, which resulted in the team losing much of their work. By the time development started back up a year later, the 3DO was already failing, so the team moved on to the [=PlayStation=]. While the engine meant for the game was able to be saved, this resulted in the visuals already being dated even for 1998 because it was made for weaker hardware, such as the fact that nobody's 3D models have visible eyes because their facial textures were too low-resolution to include them.



** The game originally entered development for the UsefulNotes/ThreeDOInteractiveMultiplayer under the working title of simply "Metal Gear 3", until development was halted by the Great Hanshin earthquake in early 1995, which resulted in the team losing much of their work. By the time development started back up a year later, the 3DO was already failing, so the team moved on to the [=PlayStation=]. The engine meant for the game was able to be saved, however, but that resulted in the visuals already being dated even for 1998 because it was made for weaker hardware, such as the fact that nobody's 3D models have visible eyes because their facial textures were too low-resolution to include them.
** Kim Mai Guest was not the first choice to voice Mei Ling since the production team was concerned about having a voice actress who didn't have a lot of acting credits. The first (unknown) voice actress who was considered to voice Mei Ling didn't pass the audition, so Kim was brought in to do the lines.

to:

** The game originally entered development for the UsefulNotes/ThreeDOInteractiveMultiplayer under the working title of simply "Metal Gear 3", until development was halted by the Great Hanshin earthquake in early 1995, which resulted in the team losing much of their work. By the time development started back up a year later, the 3DO was already failing, so the team moved on to the [=PlayStation=]. The engine meant for the game was able to be saved, however, but that resulted in the visuals already being dated even for 1998 because it was made for weaker hardware, such as the fact that nobody's 3D models have visible eyes because their facial textures were too low-resolution to include them.
** Kim Mai Guest was not the first choice to voice Mei Ling since the production team was concerned about having a voice actress who didn't have a lot of acting credits. The first (unknown) voice actress who was considered to voice Mei Ling didn't pass the audition, so Kim Guest was brought in to do the lines.
Is there an issue? Send a MessageReason:
Could as easily mean they did it so they could be paid as well


* DoingItForTheArt: Creator/DavidHayter [[http://www.ingamechat.net/audio/EAR.Episode111.mp3 negotiated]] so that the entire cast of the original game could be reunited to reprise their roles in ''The Twin Snakes''.
Is there an issue? Send a MessageReason:
I remember hearing this from somewhere regarding Mei Ling a long time ago after MGS was released. Let me know.

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** Kim Mai Guest was not the first choice to voice Mei Ling since the production team was concerned about having a voice actress who didn't have a lot of acting credits. The first (unknown) voice actress who was considered to voice Mei Ling didn't pass the audition, so Kim was brought in to do the lines.
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RVA is now a disambig.


* RelationshipVoiceActor: In ''The Twin Snakes'', [[Creator/RobPaulsen Gray Fox's]] death can either be amusing or more depressing when you realize that [[Creator/CamClarke Leonardo]] [[WesternAnimation/TeenageMutantNinjaTurtles1987 just murdered Raphael]].
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None

Added DiffLines:

* AlanSmithee: Almost everyone in the English voice cast were credited under pseudonyms due to them not knowing if their work had the Screen Actors Guild's blessing. The only voice actors who used their real names were Creator/DavidHayter, Doug Stone, and Scott Dolph[[note]]the demo and the European manual credit Hayter as Sean Barker[[/note]]. When the cast returned to re-record their lines for the UsefulNotes/NintendoGameCube remake, ''The Twin Snakes'', they all used their real names thanks to the project having open SAG support.
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None


* PlayingAgainstType: As aforementioned, Rob Paulsen is the Ninja in ''The Twin Snakes''. You know, the guy who voiced ''[[WesternAnimation/{{Animaniacs}} Yakko Warner]]'' and ''WesternAnimation/{{Pinky|AndTheBrain}}''?

to:

* PlayingAgainstType: As aforementioned, Rob Paulsen is the Ninja in ''The Twin Snakes''. You know, the guy who voiced ''[[WesternAnimation/{{Animaniacs}} Yakko Warner]]'' and ''WesternAnimation/{{Pinky|AndTheBrain}}''?''WesternAnimation/{{Pinky|AndTheBrain}}''? Wouldn't be [[WesternAnimation/TeenageMutantNinjaTurtles1987 the first time]] he's voiced a ninja though. Or [[WesternAnimation/TeenageMutantNinjaTurtles2012 the last time]] either.
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None

Added DiffLines:

* SelfAdaptation: DoubleSubverted. The game was adapted as a comic book by Ashley Wood and Creator/IDWPublishing. But the comic book adaptation would be turned into a ''[[MotionComic Digital Graphic Novel]]'' movie, which would be directed by Creator/HideoKojima once again.


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* TheShelfOfMovieLanguishment: The ''[[MotionComic Digital Graphic Novel]]'' film adaptation of the comic book adaptation was dubbed to English in 2008, but it would not see a release outside of Japan until 2013 as part of ''[[CompilationRerelease The Legacy Collection]]''.
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Added DiffLines:

** Both [=MG2=] and [=MGS1=] feature, respectively, a key or keycard which changes shape at different temperatures, which requires backtracking to activate.
** Both [=MG2=] and [=MGS1=] have a setpiece where an alarm is activated at the bottom of a long stairwell, leading to Snake having to shoot his way through hordes of guards while climbing the stairs.

Added: 699

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** A puzzle which involves deactivating an electrified floor by destroying its power supply using guided missiles. (previously featured in [=MG1=]).
** A boss fight with a rapid-fire weapon-wielding mercenary who is vulnerable to guided missiles. (Machine Gun Kid in [=MG1=], Vulcan Raven in [=MGS1=])
** An anonymous informant who warns Snake over the radio of incoming traps. One of the more notable examples, as both characters turn out to be Gray Fox. (Snake's Fan in [=MG2=], Deepthroat in [=MGS1=])
** One of Snake's contacts turns out to be the enemy commander, who is willingly giving advice to sabotage Snake's mission. (Big Boss in [=MG1=], [[spoiler:Master Miller/Liquid Snake]] in [=MGS1=])
** The first hostage Snake must rescue has a transmitter which pinpoints his location on Snake's radar. (Dr. Marv in [=MG2=], Donald Anderson in [=MGS1=]). Both turn out to be enemy spies in disguises (Black Ninja in [=MG2=], Decoy Octopus in [=MGS1=])
** Snake must follow a female accomplice to the women's restroom in order to meet up with her. (Gustava Heffner in [=MG2=], Meryl Silverburgh in [=MGS1=])
** Snake is attacked while riding an elevator by a four man group of EliteMooks. (The Four Horsemen in [=MG2=], the four stealth-camouflaged soldiers in [=MGS1=])
** Snake ends up challenging Metal Gear's pilot to a fistfight. (Gray Fox in [=MG2=], Liquid Snake in [=MGS1=])

to:

** A puzzle which involves deactivating an electrified floor by destroying its power supply using guided missiles. missiles (previously featured in [=MG1=]).
** A boss fight with a rapid-fire weapon-wielding mercenary who is vulnerable to guided missiles. missiles (Machine Gun Kid in [=MG1=], Vulcan Raven in [=MGS1=])
[=MGS1=]).
** An anonymous informant who warns Snake over the radio of incoming traps. traps (Snake's Fan in [=MG2=], Deepthroat in [=MGS1=]). One of the more notable examples, as both characters turn out to be Gray Fox. (Snake's Fan in [=MG2=], Deepthroat in [=MGS1=])
Fox.
** One of Snake's contacts turns out to be the enemy commander, who is willingly giving advice to sabotage Snake's mission. mission (Big Boss in [=MG1=], [[spoiler:Master Miller/Liquid Snake]] in [=MGS1=])
[=MGS1=]).
** The first hostage Snake must rescue has a transmitter which pinpoints his location on Snake's radar. radar (Dr. Marv in [=MG2=], Donald Anderson in [=MGS1=]). Both turn out to be enemy spies in disguises disguise (Black Ninja in [=MG2=], Decoy Octopus in [=MGS1=])
[=MGS1=]).
** Snake must follow a female accomplice to the women's restroom in order to meet up with her. her (Gustava Heffner in [=MG2=], Meryl Silverburgh in [=MGS1=])
[=MGS1=]).
** Snake is attacked while riding an elevator by a four man group of EliteMooks. EliteMooks (The Four Horsemen in [=MG2=], the four stealth-camouflaged soldiers in [=MGS1=])
[=MGS1=]).
** Snake ends up challenging Metal Gear's pilot to a fistfight. fistfight (Gray Fox in [=MG2=], Liquid Snake in [=MGS1=]) [=MGS1=]).



** Gray Fox wasn't even originally going to be in the game. The Cyborg Ninja was a completely unrelated sketch Shinkawa had drawn in his spare time. As aforementioned, when Kojima first saw the drawing, he was so impressed by the design that he felt it would be a waste to not use it in the final version, leading him to rewrite the script and giving Fox a prominent role in the story.

to:

** Gray Fox wasn't even originally going to be in the game. The Cyborg Ninja was a completely unrelated sketch Shinkawa had drawn in his spare time. As aforementioned, when Kojima first saw the drawing, he was so impressed by the design that he felt it would be a waste to not use it in the final version, game, leading him to rewrite the script and giving Fox a prominent role in the story.


Added DiffLines:

** The game originally entered development for the UsefulNotes/ThreeDOInteractiveMultiplayer under the working title of simply "Metal Gear 3", until development was halted by the Great Hanshin earthquake in early 1995, which resulted in the team losing much of their work. By the time development started back up a year later, the 3DO was already failing, so the team moved on to the [=PlayStation=]. The engine meant for the game was able to be saved, however, but that resulted in the visuals already being dated even for 1998 because it was made for weaker hardware, such as the fact that nobody's 3D models have visible eyes because their facial textures were too low-resolution to include them.
Tabs MOD

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not trivia


* FanNickname: Due to Master Miller [[spoiler:really being Liquid Snake in disguise]], fans sometimes jokingly refer to him as [[spoiler:"Master Liquid" or "Liquid Miller"]].
* ImageSource:
** MissionControl
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Added DiffLines:

* ImageSource:
** MissionControl
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Crosswick.

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** SingleAttemptGame was an option. Dying would not only kill Snake permanently, but make the game unplayable.
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* SequelGap: Eight years between ''Metal Gear 2'' (1990) and ''Metal Gear Solid'' (1998).

to:

* SequelGap: Eight years between ''Metal Gear 2'' ''VideoGame/MetalGear2SolidSnake'' (1990) and ''Metal Gear Solid'' (1998).
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None


* StageNames: Because of some ambiguity about union rules regarding video game productions, most of the English cast used pseudonyms for the first game, with only David Hayter, Doug Stone, and Scott Dolph receiving credit under their own names. With later games, this was no longer an issue, so the returning actors' real names are credited in ''The Twin Snakes''.[[note]]Hayter was originally credited as "Sean Barker" in the demo; he received SAG's blessing in time to get his real name in the game. Stone, who used stage names for some of his other work, had previously recorded for video games under his own name, while Dolph was a Creator/{{Konami}} production staff member who simply provided some extra Genome Soldier lines.[[/note]]

to:

* StageNames: Because of some ambiguity about union rules regarding video game productions, most of the English cast used pseudonyms for the first game, with only David Hayter, Doug Stone, and Scott Dolph receiving credit under their own names. With later games, this was no longer an issue, so the returning actors' real names are credited in ''The Twin Snakes''.[[note]]Hayter was originally credited as "Sean Barker" in the demo; demo, being an ActorAllusion to Hayter's character from ''Film/GuyverDarkHero''; he received SAG's blessing in time to get his real name in the game. Stone, who used stage names for some of his other work, had previously recorded for video games under his own name, while Dolph was a Creator/{{Konami}} production staff member who simply provided some extra Genome Soldier lines.[[/note]]
Is there an issue? Send a MessageReason:
None


** One of Snake's contacts turns out to be the enemy commander, who is willingly giving advice to sabotage Snake's mission. (Big Boss in [=MG1=], Master Miller/Liquid Snake in [=MGS1=])
** The first hostage Snake must rescue has a transmitter which pinpoints his location on Snake's radar. (Dr. Marv in [=MG2=], Donald Anderson in [=MGS1=]). Both turn out to be enemy spies in disguises (Black Ninja in MG2, Decoy Octopus in MGS1)

to:

** One of Snake's contacts turns out to be the enemy commander, who is willingly giving advice to sabotage Snake's mission. (Big Boss in [=MG1=], Master [[spoiler:Master Miller/Liquid Snake Snake]] in [=MGS1=])
** The first hostage Snake must rescue has a transmitter which pinpoints his location on Snake's radar. (Dr. Marv in [=MG2=], Donald Anderson in [=MGS1=]). Both turn out to be enemy spies in disguises (Black Ninja in MG2, [=MG2=], Decoy Octopus in MGS1)[=MGS1=])
Is there an issue? Send a MessageReason:
None


** A puzzle which involves deactivating an electrified floor by destroying its power supply using guided missiles. (previously featured in MG1).
** A boss fight with a rapid-fire weapon-wielding mercenary who is vulnerable to guided missiles. (Machine Gun Kid in MG1, Vulcan Raven in MGS1)
** An anonymous informant who warns Snake over the Codec of incoming traps. One of the more notable examples, as both characters turn out to be Gray Fox. (Snake's Fan in MG2, Deepthroat in MGS1)
** One of Snake's contacts turns out to be the enemy commander, who is willingly giving advice to sabotage Snake's mission. (Big Boss in MG1, Master Miller/Liquid Snake in MGS1)
** The first hostage Snake must rescue has a transmitter which pinpoints his location on Snake's radar. (Dr. Marv in MG2, Donald Anderson in MGS1). Both turn out to be enemy spies in disguises (Black Ninja in MG2, Decoy Octopus in MGS1)
** Snake must follow a female accomplice to the women's restroom in order to meet up with her. (Gustava Heffner in MG2, Meryl Silverburgh in MGS1)
** Snake is attacked while riding an elevator by a four man group of EliteMooks. (The Four Horsemen in MG2, the four stealth-camouflaged soldiers in MGS1)
** Snake ends up challenging Metal Gear's pilot to a fistfight. (Gray Fox in MG2, Liquid Snake in MGS1)

to:

** A puzzle which involves deactivating an electrified floor by destroying its power supply using guided missiles. (previously featured in MG1).
[=MG1=]).
** A boss fight with a rapid-fire weapon-wielding mercenary who is vulnerable to guided missiles. (Machine Gun Kid in MG1, [=MG1=], Vulcan Raven in MGS1)
[=MGS1=])
** An anonymous informant who warns Snake over the Codec radio of incoming traps. One of the more notable examples, as both characters turn out to be Gray Fox. (Snake's Fan in MG2, [=MG2=], Deepthroat in MGS1)
[=MGS1=])
** One of Snake's contacts turns out to be the enemy commander, who is willingly giving advice to sabotage Snake's mission. (Big Boss in MG1, [=MG1=], Master Miller/Liquid Snake in MGS1)
[=MGS1=])
** The first hostage Snake must rescue has a transmitter which pinpoints his location on Snake's radar. (Dr. Marv in MG2, [=MG2=], Donald Anderson in MGS1).[=MGS1=]). Both turn out to be enemy spies in disguises (Black Ninja in MG2, Decoy Octopus in MGS1)
** Snake must follow a female accomplice to the women's restroom in order to meet up with her. (Gustava Heffner in MG2, [=MG2=], Meryl Silverburgh in MGS1)
[=MGS1=])
** Snake is attacked while riding an elevator by a four man group of EliteMooks. (The Four Horsemen in MG2, [=MG2=], the four stealth-camouflaged soldiers in MGS1)
[=MGS1=])
** Snake ends up challenging Metal Gear's pilot to a fistfight. (Gray Fox in MG2, [=MG2=], Liquid Snake in MGS1) [=MGS1=])

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* RecycledScript: The game lifts quite a few plot points and set pieces more or less directly from ''Metal Gear 2'' (and, to a somewhat lesser degree, the original ''VideoGame/{{Metal Gear|1}}''), and even has a couple of very similar plot twists. It gets to the point where ''Metal Gear Solid'' can sometimes come across as an outright 3D remake of ''Metal Gear 2''.

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* RecycledScript: The game lifts quite a few plot points and set pieces more or less directly from ''Metal Gear 2'' (and, to a somewhat lesser degree, the original ''VideoGame/{{Metal Gear|1}}''), and even has a couple of very similar plot twists. It gets to the point where ''Metal Gear Solid'' can sometimes come across as an outright 3D remake of ''Metal Gear 2''. Specific examples include:
** A puzzle which involves deactivating an electrified floor by destroying its power supply using guided missiles. (previously featured in MG1).
** A boss fight with a rapid-fire weapon-wielding mercenary who is vulnerable to guided missiles. (Machine Gun Kid in MG1, Vulcan Raven in MGS1)
** An anonymous informant who warns Snake over the Codec of incoming traps. One of the more notable examples, as both characters turn out to be Gray Fox. (Snake's Fan in MG2, Deepthroat in MGS1)
** One of Snake's contacts turns out to be the enemy commander, who is willingly giving advice to sabotage Snake's mission. (Big Boss in MG1, Master Miller/Liquid Snake in MGS1)
** The first hostage Snake must rescue has a transmitter which pinpoints his location on Snake's radar. (Dr. Marv in MG2, Donald Anderson in MGS1). Both turn out to be enemy spies in disguises (Black Ninja in MG2, Decoy Octopus in MGS1)
** Snake must follow a female accomplice to the women's restroom in order to meet up with her. (Gustava Heffner in MG2, Meryl Silverburgh in MGS1)
** Snake is attacked while riding an elevator by a four man group of EliteMooks. (The Four Horsemen in MG2, the four stealth-camouflaged soldiers in MGS1)
** Snake ends up challenging Metal Gear's pilot to a fistfight. (Gray Fox in MG2, Liquid Snake in MGS1)
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* NewbieBoom: The game's status as a KillerApp for the UsefulNotes/{{PlayStation}}, also meant that it was the introduction to the ''Metal Gear'' series for many Western fans, as the NES port of the first game and ''VideoGame/SnakesRevenge'' where pretty much only hazy memories from a previous console generation at this point.
* NoDubForYou: ''The Twin Snakes'' was never dubbed in Japanese, instead shipping out in Japan with subtitled English voice acting.
* NoPortForYou: While the original ''MGS'' has been ported countless times to various platforms during the last two decades, ''The Twin Snakes'' has remained a UsefulNotes/NintendoGameCube exclusive.

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* NewbieBoom: The game's status as a KillerApp for the UsefulNotes/{{PlayStation}}, UsefulNotes/{{PlayStation}} also meant that it was the introduction to the ''Metal Gear'' series for many Western fans, as the NES port of the first game and ''VideoGame/SnakesRevenge'' where pretty much only hazy memories from a previous console generation at this point.
* NoDubForYou: Unlike the [=PS1=] original, ''The Twin Snakes'' was never dubbed in Japanese, instead shipping out in Japan with subtitled English voice acting.
* NoPortForYou: While the original ''MGS'' has been ported countless times to various platforms during the last two decades, ''The Twin Snakes'' has remained a UsefulNotes/NintendoGameCube exclusive.



* PlayingAgainstType: As aforementioned, Rob Paulsen is the Ninja in ''The Twin Snakes''. You know, the guy who voiced ''[[WesternAnimation/{{Animaniacs}} Yakko]]'' and ''Pinky''?

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* PlayingAgainstType: As aforementioned, Rob Paulsen is the Ninja in ''The Twin Snakes''. You know, the guy who voiced ''[[WesternAnimation/{{Animaniacs}} Yakko]]'' Yakko Warner]]'' and ''Pinky''?''WesternAnimation/{{Pinky|AndTheBrain}}''?



** Otacon's appearance was supposed to be more indicative of a combination of [[Film/JurassicPark Dennis Nedry]] and Creator/MichaelMoore (ie, an overweight slob with a baseball cap and always eating a chocolate bar). The design used in the final version was pitched in by Shinkawa as a way to rebel against it.
** Gray Fox wasn't even originally going to be in the game. The Cyborg Ninja was a completely unrelated sketch Shinkawa had drawn in his spare time. As aformentioned, when Kojima first saw the drawing, he was so impressed by the design that he felt it would be a waste to not use it in the final version, leading him to rewrite the script and giving Fox a prominent role in the story.
** Psycho Mantis was originally going to reference games that were developed by other companies as well in the [=PS1=] version. This wasn't included because Kojima couldn't work out any deals with said companies, but it eventually made its way into ''The Twin Snakes'' (if only because of the fact that it was published on [[UsefulNotes/NintendoGameCube a Nintendo-owned console]]).
** The ability to hide bodies in lockers was planned for this game, but technical limitations meant it had to wait until ''VideoGame/MetalGearSolid2SonsOfLiberty''. Another feature that had to wait another game to be realized was Solid Snake's bandana tails - files can be found within the game's data that they were intended to be present and animated here, but once again technical limitations forced it to be cut.

to:

** Otacon's appearance was supposed to be more indicative of a combination of [[Film/JurassicPark Dennis Nedry]] and Creator/MichaelMoore (ie, (i.e. an overweight slob with a baseball cap and cap, always eating a chocolate bar). The design used in the final version was pitched in by Shinkawa as a way to rebel against it.
** Gray Fox wasn't even originally going to be in the game. The Cyborg Ninja was a completely unrelated sketch Shinkawa had drawn in his spare time. As aformentioned, aforementioned, when Kojima first saw the drawing, he was so impressed by the design that he felt it would be a waste to not use it in the final version, leading him to rewrite the script and giving Fox a prominent role in the story.
story.
** Psycho Mantis was originally going to reference games that were developed by other companies as well in the [=PS1=] version. This wasn't included because Kojima couldn't work out any deals with said companies, but it eventually made its way into ''The Twin Snakes'' (if only because of the fact that it was published on [[UsefulNotes/NintendoGameCube a Nintendo-owned console]]).
console]], but even then all the games Mantis references are Nintendo titles, with no references to games by other developers).
** The ability to hide bodies in lockers was planned for this game, but technical limitations meant it had to wait until ''VideoGame/MetalGearSolid2SonsOfLiberty''. Another feature that had to wait another game to be realized was Solid Snake's bandana tails - tails-- files can be found within the game's data that they were intended to be present and animated here, but once again technical limitations forced it to be cut.cut. Both aspects were later incorporated into ''The Twin Snakes''.
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** Psycho Mantis was originally going to reference games that were developed by other companies as well. This wasn't included because Kojima couldn't work out any deals with said companies.

to:

** Psycho Mantis was originally going to reference games that were developed by other companies as well. well in the [=PS1=] version. This wasn't included because Kojima couldn't work out any deals with said companies.companies, but it eventually made its way into ''The Twin Snakes'' (if only because of the fact that it was published on [[UsefulNotes/NintendoGameCube a Nintendo-owned console]]).
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** At one point a UsefulNotes/GameCom port of the game was in development, but all the evidence left are [[https://www.unseen64.net/2010/01/16/metal-gear-solid-game-com-cancelled/ a few screenshots]]. Whether it would have been a direct adaptation or a ReformulatedGame akin to ''VideoGame/MetalGearGhostBabel'' is also unknown.

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* NoPortForYou: While the original ''MGS'' has been ported countless times to various platforms during the last two decades, ''The Twin Snakes'' has remained a Nintendo [=GameCube=] exclusive.

to:

* NoPortForYou: While the original ''MGS'' has been ported countless times to various platforms during the last two decades, ''The Twin Snakes'' has remained a Nintendo [=GameCube=] UsefulNotes/NintendoGameCube exclusive.



* SerendipityWritesThePlot: Hayter has mentioned in an interview that the reason why the dialogue had to be re-recorded for ''The Twin Snakes'' was because all the original dialogue was recorded in a house that had been converted into a recording studio. With the UsefulNotes/NintendoGameCube's much improved sound card, the player would have heard ''the traffic outside''.

to:

* SerendipityWritesThePlot: Hayter has mentioned in an interview that the reason why the dialogue had to be re-recorded for ''The Twin Snakes'' was because all the original dialogue was recorded in a house that had been converted into a recording studio. With the UsefulNotes/NintendoGameCube's [=GameCube=]'s much improved sound card, the player would have heard ''the traffic outside''.

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* NoPortForYou: While the original ''MGS'' has been ported countless times to various platforms during the last two decades, ''The win Snakes'' has remained a Nintendo [=GameCube=] exclusive.

to:

* NoPortForYou: While the original ''MGS'' has been ported countless times to various platforms during the last two decades, ''The win Twin Snakes'' has remained a Nintendo [=GameCube=] exclusive.

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* NoPortForYou: The original ''MGS'' has been ported countless times to various platforms during the last two decades, but the ''Twin Snakes'' version has never been ported outside of the Nintendo Gamecube.

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* NoPortForYou: The While the original ''MGS'' has been ported countless times to various platforms during the last two decades, but the ''Twin ''The win Snakes'' version has never been ported outside of the remained a Nintendo Gamecube.[=GameCube=] exclusive.
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* NoPortForYou: The original ''MGS'' has been ported countless times to various platforms during the last two decades, but the ''Twin Snakes'' version has never been ported outside of the Nintendo Gamecube.
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* ExecutiveMeddling: A sort of an inverse example for ''The Twin Snakes''. Cutscene-director Ryuhei Kitamura originally wanted the remake's cutscenes to be extremely faithful to the ones in the original game, both in chorography and camera angles. Creator/HideoKojima, however, encouraged him to just forgo faithfulness and instead lean as heavily into his own style as possible, resulting in the comparably more over-the-top action that ended up in the finished product.
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* NewbieBoom: The game's status as a KillerApp for the UsefulNotes/{{PlayStation}}, also meant that it was the introduction to the ''Metal Gear'' series for many western fans, as the NES port of the first game and ''VideoGame/SnakesRevenge'' where pretty much only hazy memories from a previous console generation at this point.

to:

* NewbieBoom: The game's status as a KillerApp for the UsefulNotes/{{PlayStation}}, also meant that it was the introduction to the ''Metal Gear'' series for many western Western fans, as the NES port of the first game and ''VideoGame/SnakesRevenge'' where pretty much only hazy memories from a previous console generation at this point.
Is there an issue? Send a MessageReason:
None


* SerendipityWritesThePlot: Hayter has mentioned in an interview that the reason why the dialogue had to be re-recorded for ''The Twin Snakes'' was because all the original dialogue was recorded in an house that had been converted into a recording studio. With the UsefulNotes/NintendoGameCube's much improved sound card, the player would have heard ''the traffic outside''.

to:

* SerendipityWritesThePlot: Hayter has mentioned in an interview that the reason why the dialogue had to be re-recorded for ''The Twin Snakes'' was because all the original dialogue was recorded in an a house that had been converted into a recording studio. With the UsefulNotes/NintendoGameCube's much improved sound card, the player would have heard ''the traffic outside''.

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