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* DoingItForTheArt: This game was made after one of the developers of ''VideoGame/SnakesRevenge'' told Creator/HideoKojima that he should make a true ''VideoGame/MetalGear1'' sequel, and the game was released at a time when the UsefulNotes/{{MSX}}2 was practically dead as a gaming platform.

to:

* DoingItForTheArt: This game was made after one of the developers of ''VideoGame/SnakesRevenge'' told Creator/HideoKojima that he should make a true ''VideoGame/MetalGear1'' sequel, and the game was released at a time when the UsefulNotes/{{MSX}}2 Platform/{{MSX}}2 was practically dead as a gaming platform.
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** One of Kojima's early plot ideas for ''Metal Gear 2'' involved a terrorist takeover of a nuclear weapons testing site within the United States. This idea would later recycled for ''Metal Gear Solid''.

to:

** One of Kojima's early plot ideas for ''Metal Gear 2'' involved a terrorist takeover of a nuclear weapons testing site within the United States. This idea would was later recycled for ''Metal Gear Solid''.
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Changed: 86

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* DoingItForTheArt: This game was made after one of the developers of ''VideoGame/SnakesRevenge'' told Creator/HideoKojima that he should make a true ''[[VideoGame/MetalGear1 Metal Gear]]'' sequel, and the game was released at a time when the {{UsefulNotes/MSX2}} was practically dead as a gaming platform.
* LateExportForYou: The game wouldn't see the light of day outside Japan until it was finally included in ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3: Subsistence]]''. Over 15 years after its original release.
* NoExportForYou: Until its inclusion in ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3: Subsistence]]''.

to:

* DoingItForTheArt: This game was made after one of the developers of ''VideoGame/SnakesRevenge'' told Creator/HideoKojima that he should make a true ''[[VideoGame/MetalGear1 Metal Gear]]'' ''VideoGame/MetalGear1'' sequel, and the game was released at a time when the {{UsefulNotes/MSX2}} UsefulNotes/{{MSX}}2 was practically dead as a gaming platform.
* LateExportForYou: The game wouldn't see the light of day outside Japan until it was finally included in ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3: Subsistence]]''. Over 15 Subsistence]]'', 16 years after its original release.
release.
* NoExportForYou: Until its aforementioned inclusion in ''[[VideoGame/MetalGearSolid3SnakeEater Metal ''Metal Gear Solid 3: Subsistence]]''.Subsistence''.
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Added DiffLines:

* LateExportForYou: The game wouldn't see the light of day outside Japan until it was finally included in ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3: Subsistence]]''. Over 15 years after its original release.
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** Two other vehicular bosses were planned in addition to the Hind D and Metal Gear D. The Goliath (a tank) and Metal Gear Gustav (a smaller non-nuclear armed model of Metal Gear). There are actually various Goliath tanks inside Zanzibar Building in the final version, but they're just part of the scenery. The concept for Metal Gear Gustav was later recycled into the Gekkos from ''VideoGame/MetalGearSolid4GunsOfThePatriots''.

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** Two other vehicular bosses were planned in addition to the Hind D and Metal Gear D. The Goliath Goriate (a tank) and Metal Gear Gustav (a smaller non-nuclear armed model of Metal Gear). There are actually various Goliath Goriate tanks inside Zanzibar Building in the final version, but they're just part of the scenery. The concept for Metal Gear Gustav [=Gs=] was later recycled into the Gekkos from ''VideoGame/MetalGearSolid4GunsOfThePatriots''.Walker Gears in ''VideoGame/MetalGearSolidVThePhantomPain''.

Removed: 87

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* TheWikiRule: The [[http://metalgear.wikia.com/wiki/Metal_Gear_Wiki Metal Gear Wiki]].
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* TheWikiRule: The [[http://metalgear.wikia.com/wiki/Metal_Gear_Wiki Metal Gear Wiki]].

Changed: 40

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* NoExportForYou: Until its inclusion in ''Metal Gear Solid 3: Subsistence''.

to:

* NoExportForYou: Until its inclusion in ''Metal ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3: Subsistence''.Subsistence]]''.
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* DoingItForTheArt: This game was made after one of the developers of ''VideoGame/SnakesRevenge'' told Creator/HideoKojima that he should make a true ''[[VideoGame/MetalGear1 Metal Gear]]'' sequel, and the game was released at a time when the {{MSX}}2 was practically dead as a gaming platform.

to:

* DoingItForTheArt: This game was made after one of the developers of ''VideoGame/SnakesRevenge'' told Creator/HideoKojima that he should make a true ''[[VideoGame/MetalGear1 Metal Gear]]'' sequel, and the game was released at a time when the {{MSX}}2 {{UsefulNotes/MSX2}} was practically dead as a gaming platform.
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* NoExportForYou: [[SequelFirst Until]] [[EmbeddedPrecursor its inclusion in]] ''Metal Gear Solid 3: Subsistence''.
* SequelFirst: The original ''VideoGame/MetalGearSolid'' included a plot synopsis of this and its [[VideoGame/MetalGear predecessor]] in order to give newcomers to the series a bit of a background.

to:

* NoExportForYou: [[SequelFirst Until]] [[EmbeddedPrecursor Until its inclusion in]] in ''Metal Gear Solid 3: Subsistence''.
* SequelFirst: The original ''VideoGame/MetalGearSolid'' included a plot synopsis of this and its [[VideoGame/MetalGear predecessor]] predecessor in order to give newcomers to the series a bit of a background.



** One of Kojima's early plot ideas for ''Metal Gear 2'' involved a terrorist takeover of a nuclear weapons testing site within the United States. This idea would later recycled for the first ''Metal Gear Solid''.

to:

** One of Kojima's early plot ideas for ''Metal Gear 2'' involved a terrorist takeover of a nuclear weapons testing site within the United States. This idea would later recycled for the first ''Metal Gear Solid''.
Is there an issue? Send a MessageReason:
None


** Two other vehicular bosses were planned in addition to the Hind D and Metal Gear D. The Goliath (a tank) and Metal Gear Gustav (a smaller non-nuclear armed model of Metal Gear). There are actually various Goliath tanks inside Zanzibar Building in the final version, but they're just part of the scenery.

to:

** Two other vehicular bosses were planned in addition to the Hind D and Metal Gear D. The Goliath (a tank) and Metal Gear Gustav (a smaller non-nuclear armed model of Metal Gear). There are actually various Goliath tanks inside Zanzibar Building in the final version, but they're just part of the scenery. The concept for Metal Gear Gustav was later recycled into the Gekkos from ''VideoGame/MetalGearSolid4GunsOfThePatriots''.
Is there an issue? Send a MessageReason:
None


* DoingItForTheArt: This game was made after one of the developers of ''VideoGame/SnakesRevenge'' told Creator/HideoKojima that he should make a true ''VideoGame/MetalGear'' sequel, and the game was released at a time when the {{MSX}}2 was practically dead as a gaming platform.

to:

* DoingItForTheArt: This game was made after one of the developers of ''VideoGame/SnakesRevenge'' told Creator/HideoKojima that he should make a true ''VideoGame/MetalGear'' ''[[VideoGame/MetalGear1 Metal Gear]]'' sequel, and the game was released at a time when the {{MSX}}2 was practically dead as a gaming platform.
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None

Changed: 11

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** Two other vehicular bosses were planned in addition to the Hind D and Metal Gear D. The Goliath (a tank) and Metal Gear Gustav (a smaller non-nuclear armed model of Metal Gear). There are actually various Goliath tanks inside Zanzibar Building in the final game, but they're just part of the scenery...

to:

** Two other vehicular bosses were planned in addition to the Hind D and Metal Gear D. The Goliath (a tank) and Metal Gear Gustav (a smaller non-nuclear armed model of Metal Gear). There are actually various Goliath tanks inside Zanzibar Building in the final game, version, but they're just part of the scenery...scenery.

Changed: 13

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* DoingItForTheArt: This game was made after one of the developers of ''VideoGame/SnakesRevenge'' told Kojima that he should make a true ''VideoGame/MetalGear'' sequel, and the game was released at a time when the {{MSX}}2 was practically dead as a gaming platform.

to:

* DoingItForTheArt: This game was made after one of the developers of ''VideoGame/SnakesRevenge'' told Kojima Creator/HideoKojima that he should make a true ''VideoGame/MetalGear'' sequel, and the game was released at a time when the {{MSX}}2 was practically dead as a gaming platform.

Added: 265

Changed: 1

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* DoingItForTheArt: This game was made after one of the developers of ''VideoGame/SnakesRevenge'' told Kojima that he should make a true ''VideoGame/MetalGear'' sequel, and the game was released at a time when the {{MSX}}2 was practically dead as a gaming platform.



* WhatCouldHaveBeen

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* WhatCouldHaveBeenWhatCouldHaveBeen:

Added: 4

Changed: 11

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* SequelFirst: The original ''MetalGearSolid'' included a plot synopsis of this and its [[VideoGame/MetalGear predecessor]] in order to give newcomers to the series a bit of a background.

to:

* SequelFirst: The original ''MetalGearSolid'' ''VideoGame/MetalGearSolid'' included a plot synopsis of this and its [[VideoGame/MetalGear predecessor]] in order to give newcomers to the series a bit of a background.



** Two other vehicular bosses were planned in addition to the Hind D and Metal Gear D. The Goliath (a tank) and Metal Gear Gustav (a smaller non-nuclear armed model of Metal Gear). There are actually various Goliath tanks inside Zanzibar Building in the final game, but they're just part of the scenery..

to:

** Two other vehicular bosses were planned in addition to the Hind D and Metal Gear D. The Goliath (a tank) and Metal Gear Gustav (a smaller non-nuclear armed model of Metal Gear). There are actually various Goliath tanks inside Zanzibar Building in the final game, but they're just part of the scenery..scenery...
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Added DiffLines:

* SequelFirst: The original ''MetalGearSolid'' included a plot synopsis of this and its [[VideoGame/MetalGear predecessor]] in order to give newcomers to the series a bit of a background.
* WhatCouldHaveBeen
** One of Kojima's early plot ideas for ''Metal Gear 2'' involved a terrorist takeover of a nuclear weapons testing site within the United States. This idea would later recycled for the first ''Metal Gear Solid''.
** Two other vehicular bosses were planned in addition to the Hind D and Metal Gear D. The Goliath (a tank) and Metal Gear Gustav (a smaller non-nuclear armed model of Metal Gear). There are actually various Goliath tanks inside Zanzibar Building in the final game, but they're just part of the scenery..
Is there an issue? Send a MessageReason:
None


* NoExportForYou: Until its inclusion in ''Metal Gear Solid 3: Subsistence''.

to:

* NoExportForYou: Until [[SequelFirst Until]] [[EmbeddedPrecursor its inclusion in in]] ''Metal Gear Solid 3: Subsistence''.
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Added DiffLines:

* NoExportForYou: Until its inclusion in ''Metal Gear Solid 3: Subsistence''.

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