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General clarification on work content
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* As a result of ThemeNaming, the etymology of the names of all ships in the game are:
to:
* As a result of the avian ThemeNaming, the etymology of the names of all ships in the game are:
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No need to quote mark boss names
Changed line(s) 4 (click to see context) from:
* UrbanLegendOfZelda: Contrary to popular belief, the BossWarningSiren[[note]]'''WARNING''': The big enemy is approaching at full throttle. According to the data, it is identified as "Butsutekkai". '''NO REFUGE'''[[/note]] never changes. "Butsutekkai" is referring to something else and is not the name of the chapter boss. "Eboshidori", the Chapter 1 boss, gets misnamed frequently.
to:
* UrbanLegendOfZelda: Contrary to popular belief, the BossWarningSiren[[note]]'''WARNING''': The big enemy is approaching at full throttle. According to the data, it is identified as "Butsutekkai". '''NO REFUGE'''[[/note]] never changes. "Butsutekkai" is referring to something else and is not the name of the chapter boss. "Eboshidori", Eboshidori, the Chapter 1 boss, gets misnamed frequently.
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Higher quality video link
Changed line(s) 2,4 (click to see context) from:
* AscendedFanon: There are some known score runs of the game where a person will "DoublePlay" by controlling both ships at once (famously seen [[https://www.youtube.com/watch?v=5ZEGyrEnXrk here]] by the player known as "VTF-INO"). The PC version has a built-in feature allowing players to play single-player with both ships at the same time using one controller.
* BadExportForYou: The UsefulNotes/NintendoGameCube version of ''Ikaruga'' is the only one that does not have the introduction text for each chapter.
* UrbanLegendOfZelda: Contrary to popular belief, the BossWarningSiren[[note]]'''WARNING''': The big enemy is approaching at full throttle. According to the data, it is identified as "Butsutekkai". '''NO REFUGE'''[[/note]] never changes. "Butsutekkai" is referring to something else and is not the name of the chapter boss. Eboshidori, the Chapter 1 boss, gets misnamed frequently.
* BadExportForYou: The UsefulNotes/NintendoGameCube version of ''Ikaruga'' is the only one that does not have the introduction text for each chapter.
* UrbanLegendOfZelda: Contrary to popular belief, the BossWarningSiren[[note]]'''WARNING''': The big enemy is approaching at full throttle. According to the data, it is identified as "Butsutekkai". '''NO REFUGE'''[[/note]] never changes. "Butsutekkai" is referring to something else and is not the name of the chapter boss. Eboshidori, the Chapter 1 boss, gets misnamed frequently.
to:
* AscendedFanon: There are some known score runs of the game where a person will "DoublePlay" by controlling both ships at once (famously seen [[https://www.youtube.com/watch?v=5ZEGyrEnXrk com/watch?v=Lo7pbKr3Q1E here]] by the player known as "VTF-INO"). The PC version has a built-in feature allowing players to play single-player with both ships at the same time using one controller.
* BadExportForYou: TheUsefulNotes/NintendoGameCube Platform/NintendoGameCube version of ''Ikaruga'' is the only one that does not have the introduction text for each chapter.
* UrbanLegendOfZelda: Contrary to popular belief, the BossWarningSiren[[note]]'''WARNING''': The big enemy is approaching at full throttle. According to the data, it is identified as "Butsutekkai". '''NO REFUGE'''[[/note]] never changes. "Butsutekkai" is referring to something else and is not the name of the chapter boss.Eboshidori, "Eboshidori", the Chapter 1 boss, gets misnamed frequently.
* BadExportForYou: The
* UrbanLegendOfZelda: Contrary to popular belief, the BossWarningSiren[[note]]'''WARNING''': The big enemy is approaching at full throttle. According to the data, it is identified as "Butsutekkai". '''NO REFUGE'''[[/note]] never changes. "Butsutekkai" is referring to something else and is not the name of the chapter boss.
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!Other
to:
Changed line(s) 35 (click to see context) from:
* Treasure's official website features cross-platform leaderboards for the Xbox 360, [=NESiCAxLive=], Steam, Switch, and [=PS4=] versions, which can be found [[https://www.treasure-inc.co.jp/ranking.html here]].
to:
* Treasure's official website features cross-platform leaderboards for the Xbox 360, Platform/Xbox360, [=NESiCAxLive=], Steam, Switch, Platform/{{Steam}}, Platform/NintendoSwitch, and [=PS4=] Platform/PlayStation4 versions, which can be found [[https://www.treasure-inc.co.jp/ranking.html here]].
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Does not meet the 12-platform requirement
Deleted line(s) 4 (click to see context) :
* PortOverdosed: Since its first console release on the UsefulNotes/SegaDreamcast (and especially the UsefulNotes/Xbox360 version onwards), it seems like the game has to make a way for at least one console or platform per generation[[note]]Dreamcast and [=GameCube=] during sixth-generation, Xbox 360 during seventh-generation, UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch during eighth-generation[[/note]].
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None
Added DiffLines:
* Treasure's official website features cross-platform leaderboards for the Xbox 360, [=NESiCAxLive=], Steam, Switch, and [=PS4=] versions, which can be found [[https://www.treasure-inc.co.jp/ranking.html here]].
Is there an issue? Send a MessageReason:
Names The Same is no longer a trope.
Deleted line(s) 4 (click to see context) :
* NamesTheSame: Ikaruga is also the name of a RealLife [[https://en.wikipedia.org/wiki/Ikaruga,_Nara Japanese town in the Nara Prefecture]].
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None
Deleted line(s) 4 (click to see context) :
* BigNameFan: Creator/TaroYoko is a huge ''Ikaruga'' and 2D ShootEmUp fan and it is a major source of inspiration for him, which led to the inclusion of shooter-based elements in some of his games.
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None
Changed line(s) 4 (click to see context) from:
* BigNameFan: Creator/TaroYoko is a huge ''Ikaruga'' and 2D ShootEmUp fan and it is a major source of inspiration for him. which lead to the inclusion of shooter-based elements in some of his games.
to:
* BigNameFan: Creator/TaroYoko is a huge ''Ikaruga'' and 2D ShootEmUp fan and it is a major source of inspiration for him. him, which lead led to the inclusion of shooter-based elements in some of his games.
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* ''Ikaruga'' is the first Creator/{{Treasure}} video game to have an official "Superplay" video produced for it.
to:
* ''Ikaruga'' is the first Creator/{{Treasure}} video game to have an official "Superplay" "[[https://www.youtube.com/watch?v=z9eskjwBmp4 Superplay]]" video produced for it.
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None
Changed line(s) 4 (click to see context) from:
* BigNameFan: Creator/TaroYoko is a huge Ikaruga and 2D ShootEmUp fan and it is a major source of inspiration for him which lead to the inclusion of shooter elements in some of his games.
to:
* BigNameFan: Creator/TaroYoko is a huge Ikaruga ''Ikaruga'' and 2D ShootEmUp fan and it is a major source of inspiration for him him. which lead to the inclusion of shooter shooter-based elements in some of his games.
Changed line(s) 6,7 (click to see context) from:
* PortOverdosed: Since its first console release on Dreamcast (and especially the Xbox 360 version onwards), it seems like the game has to make a way for at least one console or platform per generation.[[note]]Dreamcast and [=GameCube=] during sixth-generation, Xbox 360 during seventh-generation, [=PS4=] and Nintendo Switch during eighth-generation[[/note]]
to:
* PortOverdosed: Since its first console release on Dreamcast the UsefulNotes/SegaDreamcast (and especially the Xbox 360 UsefulNotes/Xbox360 version onwards), it seems like the game has to make a way for at least one console or platform per generation.[[note]]Dreamcast generation[[note]]Dreamcast and [=GameCube=] during sixth-generation, Xbox 360 during seventh-generation, [=PS4=] UsefulNotes/PlayStation4 and Nintendo Switch UsefulNotes/NintendoSwitch during eighth-generation[[/note]]
eighth-generation[[/note]].
* UrbanLegendOfZelda: Contrary to popular belief, the BossWarningSiren[[note]]'''WARNING''': The big enemy is approaching at full throttle. According to the data, it is identified as "Butsutekkai". '''NO REFUGE'''[[/note]] never changes. "Butsutekkai" is referring to something else and is not the name of the chapter boss. Eboshidori, the Chapter 1 boss, gets misnamed frequently.
* WorkingTitle: "Project [=RS2=]", [[spoiler:which was the first hint that ''Ikaruga'' and ''VideoGame/RadiantSilvergun'' are, in fact, part of the same {{Continuity}}]].
* UrbanLegendOfZelda: Contrary to popular belief, the BossWarningSiren[[note]]'''WARNING''': The big enemy is approaching at full throttle. According to the data, it is identified as "Butsutekkai". '''NO REFUGE'''[[/note]] never changes. "Butsutekkai" is referring to something else and is not the name of the chapter boss. Eboshidori, the Chapter 1 boss, gets misnamed frequently.
* WorkingTitle: "Project [=RS2=]", [[spoiler:which was the first hint that ''Ikaruga'' and ''VideoGame/RadiantSilvergun'' are, in fact, part of the same {{Continuity}}]].
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None
Changed line(s) 6,7 (click to see context) from:
* PortOverdosed: Since the XBOX 360 version onwards, it seems like the game has to make a way for at least one console or platform per generation.
to:
* PortOverdosed: Since its first console release on Dreamcast (and especially the XBOX Xbox 360 version onwards, onwards), it seems like the game has to make a way for at least one console or platform per generation.
generation.[[note]]Dreamcast and [=GameCube=] during sixth-generation, Xbox 360 during seventh-generation, [=PS4=] and Nintendo Switch during eighth-generation[[/note]]
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None
Deleted line(s) 5 (click to see context) :
* PortOverdosed: Since the XBOX 360 version onwards, it seems like the game have to make a way for at least one console or platform per generation.
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to:
* PortOverdosed: Since the XBOX 360 version onwards, it seems like the game has to make a way for at least one console or platform per generation.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* BigNameFan: Creator/TaroYoko is a huge Ikaruga and 2D ShootEmUp fan and it is a mayor source of inspiration for him which lead to the inclusion of shooter elements in some of his games.
to:
* BigNameFan: Creator/TaroYoko is a huge Ikaruga and 2D ShootEmUp fan and it is a mayor major source of inspiration for him which lead to the inclusion of shooter elements in some of his games.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BigNameFan: Creator/TaroYoko is a huge Ikaruga and 2D ShootEmUp fan and it is a mayor source of inspiration for him which lead to the inclusion of shooter elements in some of his games.
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None
Added DiffLines:
* PortOverdosed: Since the XBOX 360 version onwards, it seems like the game have to make a way for at least one console or platform per generation.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* AscendedFanon: There are some known score runs of the game where a person will "double play" by controlling both ships at once (famously seen [[http://www.youtube.com/watch?v=5ZEGyrEnXrk here]] by the player known as "VTF-INO"). The PC version has a built-in feature allowing players to play single-player with both ships at the same time using one controller.
to:
* AscendedFanon: There are some known score runs of the game where a person will "double play" "DoublePlay" by controlling both ships at once (famously seen [[http://www.youtube.com/watch?v=5ZEGyrEnXrk here]] by the player known as "VTF-INO"). The PC version has a built-in feature allowing players to play single-player with both ships at the same time using one controller.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* AscendedFanon: There are some known score runs of the game where a person will "double play" by controlling both ships at once (famously seen [[http://www.youtube.com/watch?v=5ZEGyrEnXrk here]]). The PC version has a built-in feature allowing players to play single-player with both ships at the same time using one controller.
to:
* AscendedFanon: There are some known score runs of the game where a person will "double play" by controlling both ships at once (famously seen [[http://www.youtube.com/watch?v=5ZEGyrEnXrk here]]).here]] by the player known as "VTF-INO"). The PC version has a built-in feature allowing players to play single-player with both ships at the same time using one controller.
Changed line(s) 16 (click to see context) from:
* As a result of ThemeNaming, the etylomogy of the names of all ships in the game are:
to:
* As a result of ThemeNaming, the etylomogy etymology of the names of all ships in the game are:
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
* BadExportForYou: The NintendoGameCube version of ''Ikaruga'' is the only one that does not have the introduction text for each chapter.
to:
* BadExportForYou: The NintendoGameCube UsefulNotes/NintendoGameCube version of ''Ikaruga'' is the only one that does not have the introduction text for each chapter.
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None
Changed line(s) 1,13 (click to see context) from:
* ''Ikaruga'' was the first Treasure game to have an official Superplay produced for it.
* BadExportForYou: The [=GameCube=] version of ''Ikaruga'' is the only version that does not have intro text for each chapter.
* Two of ''Ikaruga''[='=]s gameplay's main mechanics hail from Treasure's earlier games. ''Ikaruga''[='=]s chaining system is a modified version of the chaining system used in ''VideoGame/RadiantSilvergun'', while its polarity mechanic was first utilized in the Treasure platformer ''VideoGame/SilhouetteMirage''.
* ''Ikaruga''[='=]s in-house development team consisted of 5 people:
** Hiroshi Iuchi -- the director of ''Radiant Silvergun'', who was ''Ikaruga''[='=]s lead game designer, background designer, and music composer.
** Atsutomo Nakagawa -- who was Ikaruga's main programmer.
** Yasushi Suzuki -- the lead artist from the original ''VideoGame/SinAndPunishment'', was also ''Ikaruga''[='=]s illustrator and character designer.
** Satoshi Murata -- who created ''Ikaruga''[='=]s sound effects and edited the game's background music data.
** Masato Maegawa -- Treasure's founder and CEO, who was ''Ikaruga''[='=]s executive producer.
** Further support was provided by employees of G.rev, the developer of ''VideoGame/BorderDown'' and ''VideoGame/SenkoNoRonde''.
* Etylomogy of the names of the ships:
** (The) Ikaruga → Japanese Grosbeak
** (The) Ginkei → Lady Amherst's Pheasant
* BadExportForYou: The [=GameCube=] version of ''Ikaruga'' is the only version that does not have intro text for each chapter.
* Two of ''Ikaruga''[='=]s gameplay's main mechanics hail from Treasure's earlier games. ''Ikaruga''[='=]s chaining system is a modified version of the chaining system used in ''VideoGame/RadiantSilvergun'', while its polarity mechanic was first utilized in the Treasure platformer ''VideoGame/SilhouetteMirage''.
* ''Ikaruga''[='=]s in-house development team consisted of 5 people:
** Hiroshi Iuchi -- the director of ''Radiant Silvergun'', who was ''Ikaruga''[='=]s lead game designer, background designer, and music composer.
** Atsutomo Nakagawa -- who was Ikaruga's main programmer.
** Yasushi Suzuki -- the lead artist from the original ''VideoGame/SinAndPunishment'', was also ''Ikaruga''[='=]s illustrator and character designer.
** Satoshi Murata -- who created ''Ikaruga''[='=]s sound effects and edited the game's background music data.
** Masato Maegawa -- Treasure's founder and CEO, who was ''Ikaruga''[='=]s executive producer.
** Further support was provided by employees of G.rev, the developer of ''VideoGame/BorderDown'' and ''VideoGame/SenkoNoRonde''.
* Etylomogy of the names of the ships:
** (The) Ikaruga → Japanese Grosbeak
** (The) Ginkei → Lady Amherst's Pheasant
to:
!Tropes
*''Ikaruga'' was AscendedFanon: There are some known score runs of the first Treasure game where a person will "double play" by controlling both ships at once (famously seen [[http://www.youtube.com/watch?v=5ZEGyrEnXrk here]]). The PC version has a built-in feature allowing players to have an official Superplay produced for it.
play single-player with both ships at the same time using one controller.
* BadExportForYou: The[=GameCube=] NintendoGameCube version of ''Ikaruga'' is the only version one that does not have intro the introduction text for each chapter.
*Two NamesTheSame: Ikaruga is also the name of ''Ikaruga''[='=]s gameplay's main a RealLife [[https://en.wikipedia.org/wiki/Ikaruga,_Nara Japanese town in the Nara Prefecture]].
!Other
* ''Ikaruga'' is the first Creator/{{Treasure}} video game to have an official "Superplay" video produced for it.
* The primary game mechanics of ''Ikaruga'' hail from Treasure's earliergames. ''Ikaruga''[='=]s games: the chaining system is a modified version of the chaining system one used in ''VideoGame/RadiantSilvergun'', while its polarity ReversePolarity mechanic was first utilized in the Treasure platformer PlatformGame ''VideoGame/SilhouetteMirage''.
*''Ikaruga''[='=]s The in-house development team consisted of 5 five people:
** Hiroshi Iuchi --the director of ''Radiant Silvergun'', who was ''Ikaruga''[='=]s lead game designer, background designer, and music composer.
composer; is also the director of ''Radiant Silvergun''
** Atsutomo Nakagawa --who was Ikaruga's main programmer.
programmer
** Yasushi Suzuki --the lead artist from the original ''VideoGame/SinAndPunishment'', was also ''Ikaruga''[='=]s illustrator and character designer.
designer; is also the lead artist of ''VideoGame/SinAndPunishment''
** Satoshi Murata --who created ''Ikaruga''[='=]s sound effects creator and edited the game's background music data.
data
** Masato Maegawa -- executive producer; also Treasure's founder andCEO, who was ''Ikaruga''[='=]s executive producer.
Chief Executive Officer
** Further support was provided by employees of G.rev, the developer of ''VideoGame/BorderDown'' and''VideoGame/SenkoNoRonde''.
''VideoGame/SenkoNoRonde''
*Etylomogy As a result of ThemeNaming, the etylomogy of the names of all ships in the ships:
game are:
**(The) Ikaruga → Japanese Grosbeak
**(The) Ginkei → Lady Amherst's Pheasant
*
* BadExportForYou: The
*
!Other
* ''Ikaruga'' is the first Creator/{{Treasure}} video game to have an official "Superplay" video produced for it.
* The primary game mechanics of ''Ikaruga'' hail from Treasure's earlier
*
** Hiroshi Iuchi --
** Atsutomo Nakagawa --
** Yasushi Suzuki --
** Satoshi Murata --
** Masato Maegawa -- executive producer; also Treasure's founder and
** Further support was provided by employees of G.rev, the developer of ''VideoGame/BorderDown'' and
*
**
**
Changed line(s) 22,23 (click to see context) from:
** Shigi[[labelnote:*]]Chapter 3 Midboss[[/labelnote]] → Sandpiper
** Chougenbou[[labelnote:*]]The hulking {{fake ultimate mook}} ships from Chapter 5[[/labelnote]] → Common Kestrel
** Chougenbou[[labelnote:*]]The hulking {{fake ultimate mook}} ships from Chapter 5[[/labelnote]] → Common Kestrel
to:
** Shigi[[labelnote:*]]Chapter 3 Midboss[[/labelnote]] mid-boss[[/labelnote]] → Sandpiper
** Chougenbou[[labelnote:*]]Thehulking {{fake ultimate mook}} large FakeUltimateMook ships from Chapter 5[[/labelnote]] → Common Kestrel
** Chougenbou[[labelnote:*]]The
Deleted line(s) 29,31 (click to see context) :
* AscendedFanon: There are some known score runs of the game where people would play the two player option on their own controlling both ships at once. The PC version now has that as a built in feature allowing players to play single player with both ships at the same time with just one controller.
* NamesTheSame: Ikaruga is also a name for a RealLife town in Nara Prefecture, Japan.
* NamesTheSame: Ikaruga is also a name for a RealLife town in Nara Prefecture, Japan.
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None
Changed line(s) 2 (click to see context) from:
* The [=GameCube=] version of ''Ikaruga'' is the only version that does not have intro text for each chapter.
to:
* BadExportForYou: The [=GameCube=] version of ''Ikaruga'' is the only version that does not have intro text for each chapter.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AscendedFanon: There are some known score runs of the game where people would play the two player option on their own controlling both ships at once. The PC version now has that as a built in feature allowing players to play single player with both ships at the same time with just one controller.
Is there an issue? Send a MessageReason:
None
Changed line(s) 29 (click to see context) from:
to:
* NamesTheSame: Ikaruga is also a name for a RealLife town in Nara Prefecture, Japan.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,10 (click to see context) from:
* Ikaruga was the first Treasure game to have an official Superplay produced for it.
* The Gamecube version of Ikaruga is the only version that does not have intro text for each chapter.
* Two of Ikaruga's gameplay's main mechanics hail from Treasure's earlier games. Ikaruga's chaining system is a modified version of the chaining system used in ''VideoGame/RadiantSilvergun'', while its polarity mechanic was first utilized in Treasure platformer ''VideoGame/SilhouetteMirage''.
* Ikaruga's in-house development team consisted of 5 people:
** Hiroshi Iuchi - The director of ''Radiant Silvergun'', who was Ikaruga's lead game designer, background designer, and music composer.
** Atsutomo Nakagawa - Who was Ikaruga's main programmer.
** Yasushi Suzuki - The lead artist from the original ''{{Sin and Punishment}}'', who was Ikaruga's illustrator and character designer.
** Satoshi Murata - Who created Ikaruga's sound effects and edited the game's background music data.
** Masato Maegawa - Treasure's founder and CEO, who was Ikaruga's executive producer.
** Further support was provided by employees of G.Rev, the developer of {{Border Down}}.
* The Gamecube version of Ikaruga is the only version that does not have intro text for each chapter.
* Two of Ikaruga's gameplay's main mechanics hail from Treasure's earlier games. Ikaruga's chaining system is a modified version of the chaining system used in ''VideoGame/RadiantSilvergun'', while its polarity mechanic was first utilized in Treasure platformer ''VideoGame/SilhouetteMirage''.
* Ikaruga's in-house development team consisted of 5 people:
** Hiroshi Iuchi - The director of ''Radiant Silvergun'', who was Ikaruga's lead game designer, background designer, and music composer.
** Atsutomo Nakagawa - Who was Ikaruga's main programmer.
** Yasushi Suzuki - The lead artist from the original ''{{Sin and Punishment}}'', who was Ikaruga's illustrator and character designer.
** Satoshi Murata - Who created Ikaruga's sound effects and edited the game's background music data.
** Masato Maegawa - Treasure's founder and CEO, who was Ikaruga's executive producer.
** Further support was provided by employees of G.Rev, the developer of {{Border Down}}.
to:
* Ikaruga ''Ikaruga'' was the first Treasure game to have an official Superplay produced for it.
* TheGamecube [=GameCube=] version of Ikaruga ''Ikaruga'' is the only version that does not have intro text for each chapter.
* Two ofIkaruga's ''Ikaruga''[='=]s gameplay's main mechanics hail from Treasure's earlier games. Ikaruga's ''Ikaruga''[='=]s chaining system is a modified version of the chaining system used in ''VideoGame/RadiantSilvergun'', while its polarity mechanic was first utilized in the Treasure platformer ''VideoGame/SilhouetteMirage''.
*Ikaruga's ''Ikaruga''[='=]s in-house development team consisted of 5 people:
** Hiroshi Iuchi- The -- the director of ''Radiant Silvergun'', who was Ikaruga's ''Ikaruga''[='=]s lead game designer, background designer, and music composer.
** Atsutomo Nakagawa- Who -- who was Ikaruga's main programmer.
** Yasushi Suzuki- The -- the lead artist from the original ''{{Sin and Punishment}}'', who ''VideoGame/SinAndPunishment'', was Ikaruga's also ''Ikaruga''[='=]s illustrator and character designer.
** Satoshi Murata- Who -- who created Ikaruga's ''Ikaruga''[='=]s sound effects and edited the game's background music data.
** Masato Maegawa- -- Treasure's founder and CEO, who was Ikaruga's ''Ikaruga''[='=]s executive producer.
** Further support was provided by employees of G.Rev, rev, the developer of {{Border Down}}.''VideoGame/BorderDown'' and ''VideoGame/SenkoNoRonde''.
* The
* Two of
*
** Hiroshi Iuchi
** Atsutomo Nakagawa
** Yasushi Suzuki
** Satoshi Murata
** Masato Maegawa
** Further support was provided by employees of G.
Changed line(s) 12,18 (click to see context) from:
** (The) Ikaruga -> Japanese Grosbeak
** (The) Ginkei -> Lady Amherst's Pheasant
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/toratsugumi.jpg Toratsugumi]] -> White's Thrush
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/utatsugumi.jpg Utatsugumi]] -> Song Thrush
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/renjaku.jpg Renjaku]] -> Japanese Waxwing
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/torafuzuku.jpg Torafuzuku]] -> Long-Eared Owl
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/ajisashi.jpg Ajisashi]] -> Common Tern
** (The) Ginkei -> Lady Amherst's Pheasant
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/toratsugumi.jpg Toratsugumi]] -> White's Thrush
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/utatsugumi.jpg Utatsugumi]] -> Song Thrush
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/renjaku.jpg Renjaku]] -> Japanese Waxwing
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/torafuzuku.jpg Torafuzuku]] -> Long-Eared Owl
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/ajisashi.jpg Ajisashi]] -> Common Tern
to:
** (The) Ikaruga -> → Japanese Grosbeak
** (The) Ginkei-> → Lady Amherst's Pheasant
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/toratsugumi.jpg Toratsugumi]]-> → White's Thrush
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/utatsugumi.jpg Utatsugumi]]-> → Song Thrush
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/renjaku.jpg Renjaku]]-> → Japanese Waxwing
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/torafuzuku.jpg Torafuzuku]]-> → Long-Eared Owl
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/ajisashi.jpg Ajisashi]]-> → Common Tern
** (The) Ginkei
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/toratsugumi.jpg Toratsugumi]]
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/utatsugumi.jpg Utatsugumi]]
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/renjaku.jpg Renjaku]]
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/torafuzuku.jpg Torafuzuku]]
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/ajisashi.jpg Ajisashi]]
Changed line(s) 20,29 (click to see context) from:
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/misosazai.jpg Misosazai]] -> Winter Wren
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/toki.jpg Toki]] -> Crested Ibis
** Shigi[[note]]Chapter 3 Midboss[[/note]] -> Sandpiper
** Chougenbou[[note]]The hulking {{fake ultimate mook}} ships from Chapter 5[[/note]] -> Common Kestrel
** Eboshidori[[note]]Chapter 1 Boss[[/note]] -> Knysna Turaco
** Bupposo[[note]]Chapter 2 Boss[[/note]] -> Oriental Dollarbird
** Uzura[[note]]Chapter 3 Boss[[/note]] -> Japanese Quail
** Misago[[note]]Chapter 4 Boss[[/note]] -> Osprey
** Tageri[[note]]Chapter 5 Boss[[/note]] -> Northern Lapwing
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/toki.jpg Toki]] -> Crested Ibis
** Shigi[[note]]Chapter 3 Midboss[[/note]] -> Sandpiper
** Chougenbou[[note]]The hulking {{fake ultimate mook}} ships from Chapter 5[[/note]] -> Common Kestrel
** Eboshidori[[note]]Chapter 1 Boss[[/note]] -> Knysna Turaco
** Bupposo[[note]]Chapter 2 Boss[[/note]] -> Oriental Dollarbird
** Uzura[[note]]Chapter 3 Boss[[/note]] -> Japanese Quail
** Misago[[note]]Chapter 4 Boss[[/note]] -> Osprey
** Tageri[[note]]Chapter 5 Boss[[/note]] -> Northern Lapwing
to:
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/misosazai.jpg Misosazai]] -> → Winter Wren
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/toki.jpg Toki]]-> → Crested Ibis
**Shigi[[note]]Chapter Shigi[[labelnote:*]]Chapter 3 Midboss[[/note]] -> Midboss[[/labelnote]] → Sandpiper
**Chougenbou[[note]]The Chougenbou[[labelnote:*]]The hulking {{fake ultimate mook}} ships from Chapter 5[[/note]] -> 5[[/labelnote]] → Common Kestrel
**Eboshidori[[note]]Chapter Eboshidori[[labelnote:*]]Chapter 1 Boss[[/note]] -> Boss[[/labelnote]] → Knysna Turaco
**Bupposo[[note]]Chapter Bupposo[[labelnote:*]]Chapter 2 Boss[[/note]] -> Boss[[/labelnote]] → Oriental Dollarbird
**Uzura[[note]]Chapter Uzura[[labelnote:*]]Chapter 3 Boss[[/note]] -> Boss[[/labelnote]] → Japanese Quail
**Misago[[note]]Chapter Misago[[labelnote:*]]Chapter 4 Boss[[/note]] -> Boss[[/labelnote]] → Osprey
**Tageri[[note]]Chapter Tageri[[labelnote:*]]Chapter 5 Boss[[/note]] -> Boss[[/labelnote]] → Northern Lapwing
** [[http://ryuzie.sakura.ne.jp/ikaruga/text/basic/toki.jpg Toki]]
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forgot to say: Hottip cleanup; see thread for details.
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None
Changed line(s) 22,29 (click to see context) from:
** Shigi [[hottip:*:(Chapter 3 Midboss)]] -> Sandpiper
** Chougenbou [[hottip:*:(The hulking {{fake ultimate mook}} ships from Chapter 5)]] -> Common Kestrel
** Eboshidori [[hottip:*:(Chapter 1 Boss)]] -> Knysna Turaco
** Bupposo [[hottip:*:(Chapter 2 Boss)]] -> Oriental Dollarbird
** Uzura [[hottip:*:(Chapter 3 Boss)]] -> Japanese Quail
** Misago [[hottip:*:(Chapter 4 Boss)]] -> Osprey
** Tageri [[hottip:*:(Chapter 5 Boss)]] -> Northern Lapwing
** Chougenbou [[hottip:*:(The hulking {{fake ultimate mook}} ships from Chapter 5)]] -> Common Kestrel
** Eboshidori [[hottip:*:(Chapter 1 Boss)]] -> Knysna Turaco
** Bupposo [[hottip:*:(Chapter 2 Boss)]] -> Oriental Dollarbird
** Uzura [[hottip:*:(Chapter 3 Boss)]] -> Japanese Quail
** Misago [[hottip:*:(Chapter 4 Boss)]] -> Osprey
** Tageri [[hottip:*:(Chapter 5 Boss)]] -> Northern Lapwing
to:
** Shigi [[hottip:*:(Chapter Shigi[[note]]Chapter 3 Midboss)]] Midboss[[/note]] -> Sandpiper
**Chougenbou [[hottip:*:(The Chougenbou[[note]]The hulking {{fake ultimate mook}} ships from Chapter 5)]] 5[[/note]] -> Common Kestrel
**Eboshidori [[hottip:*:(Chapter Eboshidori[[note]]Chapter 1 Boss)]] Boss[[/note]] -> Knysna Turaco
**Bupposo [[hottip:*:(Chapter Bupposo[[note]]Chapter 2 Boss)]] Boss[[/note]] -> Oriental Dollarbird
**Uzura [[hottip:*:(Chapter Uzura[[note]]Chapter 3 Boss)]] Boss[[/note]] -> Japanese Quail
**Misago [[hottip:*:(Chapter Misago[[note]]Chapter 4 Boss)]] Boss[[/note]] -> Osprey
**Tageri [[hottip:*:(Chapter Tageri[[note]]Chapter 5 Boss)]] Boss[[/note]] -> Northern Lapwing
Lapwing
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Changed line(s) 3 (click to see context) from:
* Two of Ikaruga's gameplay's main mechanics hail from Treasure's earlier games. Ikaruga's chaining system is a modified version of the chaining system used in {{Radiant Silvergun}}, while its polarity mechanic was first utilized in Treasure platformer {{Silhouette Mirage}}.
to:
* Two of Ikaruga's gameplay's main mechanics hail from Treasure's earlier games. Ikaruga's chaining system is a modified version of the chaining system used in {{Radiant Silvergun}}, ''VideoGame/RadiantSilvergun'', while its polarity mechanic was first utilized in Treasure platformer {{Silhouette Mirage}}.''VideoGame/SilhouetteMirage''.
Changed line(s) 5 (click to see context) from:
** Hiroshi Iuchi - The director of Radiant Silvergun, who was Ikaruga's lead game designer, background designer, and music composer.
to:
** Hiroshi Iuchi - The director of Radiant Silvergun, ''Radiant Silvergun'', who was Ikaruga's lead game designer, background designer, and music composer.
Changed line(s) 7 (click to see context) from:
** Yasushi Suzuki - The lead artist from the original {{Sin and Punishment}}, who was Ikaruga's illustrator and character designer.
to:
** Yasushi Suzuki - The lead artist from the original {{Sin ''{{Sin and Punishment}}, Punishment}}'', who was Ikaruga's illustrator and character designer.
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Changed line(s) 3 (click to see context) from:
* Two of Ikaruga's gameplay main mechanics hail from Treasure's earlier games. Ikaruga's chaining system is a modified version of the chaining system used in {{Radiant Silvergun}}, while its polarity mechanic was first utilized in Treasure platformer {{Silhouette Mirage}}.
to:
* Two of Ikaruga's gameplay gameplay's main mechanics hail from Treasure's earlier games. Ikaruga's chaining system is a modified version of the chaining system used in {{Radiant Silvergun}}, while its polarity mechanic was first utilized in Treasure platformer {{Silhouette Mirage}}.