Follow TV Tropes

Following

History Trivia / DragonsLair

Go To

OR

Is there an issue? Send a MessageReason:
None


* AcclaimedFlop: Due to being released during the start of the Console Wars leading to a dis-interest in arcades at that time leading this game to flop leading to Dragon's Lair Fans and Don Bluth Fans being unaware that there was a sequel to the first game until years later. It's unknown if this is true but seeing the evidence and timing being legit it seems possibly true.

to:

* AcclaimedFlop: Due to being released during the start of the Console Wars leading to a dis-interest in arcades at that time leading this the game to flop leading to and Dragon's Lair Fans and as well as Don Bluth Fans being unaware that there was a sequel to the first game until years later. It's unknown if this is true but seeing the evidence and timing being legit it seems possibly true.
Is there an issue? Send a MessageReason:
None


* AcclaimedFlop: Due to being released during the Console Wars leading to a dis-interest in arcades at that time. It's unknown if this is true but seeing the evidence and timing being legit it seems possibly true.

to:

* AcclaimedFlop: Due to being released during the start of the Console Wars leading to a dis-interest in arcades at that time.time leading this game to flop leading to Dragon's Lair Fans and Don Bluth Fans being unaware that there was a sequel to the first game until years later. It's unknown if this is true but seeing the evidence and timing being legit it seems possibly true.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AcclaimedFlop: Due to being released during the Console Wars leading to a dis-interest in arcades at that time. It's unknown if this is true but seeing the evidence and timing being legit it seems possibly true.
Is there an issue? Send a MessageReason:
None


* PortOverdosed: Almost every console and computer in the 1980s got some version of ''Dragon's Lair'', and the Laserdisc version has been ported many times, too, to Windows, early CD consoles, DVD players, and even the GameBoyColor (!). It is one of the most ubiquitous video games in history.

to:

* PortOverdosed: Almost every console and computer in the 1980s got some version of ''Dragon's Lair'', and the Laserdisc version has been ported many times, too, to Windows, early CD consoles, DVD players, and even the GameBoyColor UsefulNotes/GameBoyColor (!). It is one of the most ubiquitous video games in history.
Is there an issue? Send a MessageReason:
None


* DoingItForTheArt: It ''is'' a Don Bluth production, after all. He's made it abundantly clear that he wants to, one again, remind people of the potential of classical hand-drawn animation, not to mention crowd-funded the project so as to avoid the ExecutiveMeddling that ruined his career in the 90s.

to:

* DoingItForTheArt: It ''is'' a Don Bluth production, after all. He's made it abundantly clear that he wants to, one once again, remind people of the potential of classical hand-drawn animation, not to mention crowd-funded the project so as to avoid the ExecutiveMeddling that ruined his career in the 90s.
Is there an issue? Send a MessageReason:
None


** Originaly the final stage during a with the fight with Mordoc [[https://vimeo.com/150957289 was much shorter]]. The fight did not have Daphne turn into a giant monster, but insted have dirk just put the ring in Mordoc instead.

to:

** Originaly The developers originally planned to include a longer battle sequence at the end if the player managed to collect all the treasures, and a shorter one if they missed any, but this idea was scrapped in the final stage during a with version and the fight with Mordoc longer sequence is used regardless. In the final release of the game it was made mandatory to pick up all the treasures; if the player misses any, at the end of the game it loops back to the first treasure missed. [[https://vimeo.com/150957289 was much shorter]]. The animation for the shorter fight did not have Daphne turn into a giant monster, but insted have dirk just put the ring in Mordoc instead.can be found here.]]
Is there an issue? Send a MessageReason:
None


** Originaly the final stage during a with the fight with Mordoc [https://vimeo.com/150957289 was much shorter]. The fight did not have Daphne turn into a giant monster, but insted have dirk just put the ring in Mordoc instead.

to:

** Originaly the final stage during a with the fight with Mordoc [https://vimeo.[[https://vimeo.com/150957289 was much shorter].shorter]]. The fight did not have Daphne turn into a giant monster, but insted have dirk just put the ring in Mordoc instead.
Is there an issue? Send a MessageReason:
None


** Originaly the final stage during a with the fight with Mordoc was much shorter. The fight did not have Daphne turn into a giant monster, but insted have dirk just put the ring in Mordoc instead.

to:

** Originaly the final stage during a with the fight with Mordoc [https://vimeo.com/150957289 was much shorter.shorter]. The fight did not have Daphne turn into a giant monster, but insted have dirk just put the ring in Mordoc instead.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Originaly the final stage during a with the fight with Mordoc was much shorter. The fight did not have Daphne turn into a giant monster, but insted have dirk just put the ring in Mordoc instead.

Added: 518

Changed: 16

Is there an issue? Send a MessageReason:
None


* MoneyDearBoy: Don Bluth only agreed to make the game because he needed extra money to pay off the animators for ''Film/TheSecretOfNimh''.

to:

* MoneyDearBoy: Don Bluth only agreed to make the game because he needed extra money to pay off the animators for ''Film/TheSecretOfNimh''.''WesternAnimation/TheSecretOfNimh''.


Added DiffLines:


!!The as-of-now upcoming movie
* CareerResurrection: An attempt at one. Should the film be completed, it'll be Don Bluth's first in [[Film/TitanAE over twenty years]], but only time will tell how successful it will be.
* DoingItForTheArt: It ''is'' a Don Bluth production, after all. He's made it abundantly clear that he wants to, one again, remind people of the potential of classical hand-drawn animation, not to mention crowd-funded the project so as to avoid the ExecutiveMeddling that ruined his career in the 90s.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheWikiRule: See ''that'' above.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheWikiRule:
** Just visit [[http://www.dragons-lair-project.com Dragon's Lair Project]]. They've got information on this. They also take this trope UpToEleven with documentation, a link to a game called [[http://www.studiohunty.com/dungeon Dungeon Escape]], etc.
** Even the competing [[http://dragonslair.wikia.com Dragon's Lair Wiki]].
Is there an issue? Send a MessageReason:
"Playboy" is one word


* NoExportForYou: In Latin America, partly due to the cost of both the machine and the pricing for game, as the game required 50 cents (two quarters) to play in the U.S., while the sequel (the only game who was brought in that region) required at least in some Latin American arcade centers a whooping amount of ''four tokens''[[note]]Depending of the exchange rate, it could be as about ''two dollars'' for game.[[/note]] to play, and the fact the game was in English without any kind of subtitles, either in English or Spanish

to:

* NoExportForYou: In Latin America, partly due to the cost of both the machine and the pricing for game, games, as the game required 50 cents (two quarters) to play in the U.S., United States, while the sequel (the only game who was brought in that region) required at least in some Latin American arcade centers a whooping amount of ''four tokens''[[note]]Depending of on the exchange rate, it could be as about ''two dollars'' for per game.[[/note]] to play, and the fact the game was in English without any kind of subtitles, in either in English or SpanishSpanish.



* WordOfGod: The designers went through PlayBoy magazines for the inspiration of Daphne.

to:

* WordOfGod: The designers went through PlayBoy ''Magazine/{{Playboy}}'' magazines for the inspiration of Daphne.



* CrossDressingVoices: Daphne's Mother is voiced by Hal Smith, the same voice actor as the villain of the picture!

to:

* CrossDressingVoices: Daphne's Mother mother is voiced by Hal Smith, the same voice actor as the villain of the picture!



* TalkingToHimself: Mordroc, Daphne's mother, The Time Machine, the Cheshire Cat and the Card Soliders are voiced by Hal Smith.

to:

* TalkingToHimself: Mordroc, Daphne's mother, The the Time Machine, the Cheshire Cat and the Card Soliders are voiced by Hal Smith.
Is there an issue? Send a MessageReason:
None


* DevelopmentHell: Production on ''Dragon's Lair II'' started in 1983, but TheGreatVideoGameCrashOf1983 caused Cinematronics to freeze royalties to Creator/DonBluth's animation studio, driving them into bankruptcy and shelving the project for years before its eventual completion and release in 1991.

to:

* DevelopmentHell: Production on ''Dragon's Lair II'' started in 1983, but TheGreatVideoGameCrashOf1983 UsefulNotes/TheGreatVideoGameCrashOf1983 caused Cinematronics to freeze royalties to Creator/DonBluth's animation studio, driving them into bankruptcy and shelving the project for years before its eventual completion and release in 1991.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!!Both
* MarthDebutedInSmashBros: At least in Latin America, as the animated adaptation was the only part of the franchise who was brought out in Spanish, as only ''Time Warp'' was somewhat known there, but not the first one.


Added DiffLines:

* NoExportForYou: In Latin America, partly due to the cost of both the machine and the pricing for game, as the game required 50 cents (two quarters) to play in the U.S., while the sequel (the only game who was brought in that region) required at least in some Latin American arcade centers a whooping amount of ''four tokens''[[note]]Depending of the exchange rate, it could be as about ''two dollars'' for game.[[/note]] to play, and the fact the game was in English without any kind of subtitles, either in English or Spanish
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MoneyDearBoy: Don Bluth only agreed to make the game because he needed extra money to pay off the animators for ''Film/TheSecretOfNimh''.
Is there an issue? Send a MessageReason:
Crowner called for removing Hey, It's That Voice/Guy examples from trivia pages: http://tvtropes.org/pmwiki/posts.php?discussion=1454613823001793300&page=4#89


* HeyItsThatVoice: Michael Rye provided the voice of the narrator in the attract mode. Rye was a prolific actor who did voice work for ''scores'' of Creator/HannaBarbera cartoons in the 70s and 80s, as well as providing the voice of Duke Igthorn and King Gregor in ''WesternAnimation/AdventuresOfTheGummiBears''.
Is there an issue? Send a MessageReason:
None


* NoBudget: Initially, this game was produced on a shoestring budget of $1 million. Only one professional actor was invited (and only the attract mode gives him showtime as a narrator), while the others have been voiced by the animators themselves; Dirk, for instance, was voiced by Dan Molina, the film editor, who in turn would later do the sounds for [[Disney/ChickenLittle Fish Out of Water]], and Daphne's voice originally belonged to Vera Lanpher, who was the head of the clean-up department. All the staff's soul they have put into the development, however, paid off magnificently.

to:

* NoBudget: Initially, this game was produced on a shoestring budget of $1 million. Only one professional actor was invited (and only the attract mode gives him showtime as a narrator), while the others have been voiced by the animators themselves; Dirk, for instance, was voiced by Dan Molina, the film editor, who in turn would later do the sounds for [[Disney/ChickenLittle Fish Out of Water]], and Daphne's voice originally belonged to Vera Lanpher, who was the head of the clean-up department. All the staff's soul they have the staff had put into the development, however, paid off magnificently.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There was originally going to be a level set on a pirate ship, but the model for the ship was lost when production resumed, and the level had to be scrapped.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HeyItsThatVoice: Michael Rye provided the voice of the narrator in the attract mode. Rye was a prolific actor who did voice work for ''scores'' of Creator/HannaBarbera cartoons in the 70s and 80s, as well as providing the voice of Duke Igthorn and King Gregor in ''WesternAnimation/AdventuresOfTheGummiBears''.
Is there an issue? Send a MessageReason:
None



to:

* WordOfGod: The designers went through PlayBoy magazines for the inspiration of Daphne.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TalkingToHimself: Mordroc, Daphne's mother, The Time Machine, the Cheshire Cat and the Card Soliders are voiced by Hal Smith.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrossDressingVoices: Daphne's Mother is voiced by Hal Smith, the same voice actor as the villain of the picture!
Is there an issue? Send a MessageReason:
None


!!''Dragon's Lair 2''

to:

!!''Dragon's Lair 2''II: Time Warp''
Is there an issue? Send a MessageReason:
None


* DevelopmentHell: Production on ''Dragon's Lair II'' started in 1983, but TheGreatVideoGameCrashOf1983 caused Cinematronics to freeze royalties to DonBluth's animation studio, driving them into bankruptcy and shelving the project for years before its eventual completion and release in 1991.

to:

* DevelopmentHell: Production on ''Dragon's Lair II'' started in 1983, but TheGreatVideoGameCrashOf1983 caused Cinematronics to freeze royalties to DonBluth's Creator/DonBluth's animation studio, driving them into bankruptcy and shelving the project for years before its eventual completion and release in 1991.
Is there an issue? Send a MessageReason:
None


* NoBudget: Initially, this game was produced on a shoestring budget of $1 million. Only one professional actor was invited (and only the attract mode gives him showtime as a narrator), while the others have been voiced by the animators themselves; Dirk, for instance, was voiced by Dan Molina, the film editor, who in turn would later do the sounds for [[Disney/ChickenLittle Fish Out of Water]], and Daphne's voice originally belonged to Vera Lanpher, who was the head of clean-up department. All the staff's soul they have put into the development, however, paid off magnificently.
* PortOverdosed: Almost every console and computer in the 80s got some version of ''Dragon's Lair'', and the Laserdisc version has been ported many times too, to Windows, early CD consoles, DVD players, and even the Game Boy Color (!) It is one of the most ubiquitous video games in history.

to:

* NoBudget: Initially, this game was produced on a shoestring budget of $1 million. Only one professional actor was invited (and only the attract mode gives him showtime as a narrator), while the others have been voiced by the animators themselves; Dirk, for instance, was voiced by Dan Molina, the film editor, who in turn would later do the sounds for [[Disney/ChickenLittle Fish Out of Water]], and Daphne's voice originally belonged to Vera Lanpher, who was the head of the clean-up department. All the staff's soul they have put into the development, however, paid off magnificently.
* PortOverdosed: Almost every console and computer in the 80s 1980s got some version of ''Dragon's Lair'', and the Laserdisc version has been ported many times times, too, to Windows, early CD consoles, DVD players, and even the Game Boy Color (!) GameBoyColor (!). It is one of the most ubiquitous video games in history.



* DevelopmentHell: Production on ''Dragon's Lair II'' started in 1983, but TheGreatVideoGameCrashOf1983 caused Cinematronics to freeze royalties to Don Bluth's animation studio, driving them into bankruptcy and shelving the project for years before its eventual completion and release in 1991.
* WhatCouldHaveBeen: Prototype version of ''Dragon's Lair II'', despite not having deleted scenes like its predecessor, actually had an entirely different soundtrack.

to:

* DevelopmentHell: Production on ''Dragon's Lair II'' started in 1983, but TheGreatVideoGameCrashOf1983 caused Cinematronics to freeze royalties to Don Bluth's DonBluth's animation studio, driving them into bankruptcy and shelving the project for years before its eventual completion and release in 1991.
* WhatCouldHaveBeen: Prototype The prototype version of ''Dragon's Lair II'', despite not having deleted scenes like its predecessor, actually had an entirely different soundtrack.
Is there an issue? Send a MessageReason:
None



to:

* PortOverdosed: Almost every console and computer in the 80s got some version of ''Dragon's Lair'', and the Laserdisc version has been ported many times too, to Windows, early CD consoles, DVD players, and even the Game Boy Color (!) It is one of the most ubiquitous video games in history.
Is there an issue? Send a MessageReason:
None


* NoBudget: Initially, this game was produced on a shoestring budget of $1 million. Only one professional actor was invited (and only the attract mode gives him showtime as a narrator), while the others have been voiced by the animators themselves; Dirk, for instance, was voiced by Dan Molina, the film editor, who in turn will later do the sounds for [[Disney/ChickenLittle Fish Out of Water]], and Daphne's voice originally belonged to Vera Lanpher, who was the head of clean-up department. All the staff's soul they have put into the development, however, paid off magnificently.

to:

* NoBudget: Initially, this game was produced on a shoestring budget of $1 million. Only one professional actor was invited (and only the attract mode gives him showtime as a narrator), while the others have been voiced by the animators themselves; Dirk, for instance, was voiced by Dan Molina, the film editor, who in turn will would later do the sounds for [[Disney/ChickenLittle Fish Out of Water]], and Daphne's voice originally belonged to Vera Lanpher, who was the head of clean-up department. All the staff's soul they have put into the development, however, paid off magnificently.
Is there an issue? Send a MessageReason:
None


* NoBudget: Initially, this game was produced on a shoestring budget of $1 million. Only one professional actor was invited (and only the attract mode gives him showtime as a narrator), while the others have been voiced by the animators themselves; Dirk, for instance, was voiced by Dan Molina, the film editor, who in turn will later do the sounds for [[ChickenLittle Fish Out of Water]], and Daphne's voice originally belonged to Vera Lanpher, who was the head of clean-up department. All the staff's soul they have put into the development, however, paid off magnificently.

to:

* NoBudget: Initially, this game was produced on a shoestring budget of $1 million. Only one professional actor was invited (and only the attract mode gives him showtime as a narrator), while the others have been voiced by the animators themselves; Dirk, for instance, was voiced by Dan Molina, the film editor, who in turn will later do the sounds for [[ChickenLittle [[Disney/ChickenLittle Fish Out of Water]], and Daphne's voice originally belonged to Vera Lanpher, who was the head of clean-up department. All the staff's soul they have put into the development, however, paid off magnificently.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!!''Dragon's Lair''
* NoBudget: Initially, this game was produced on a shoestring budget of $1 million. Only one professional actor was invited (and only the attract mode gives him showtime as a narrator), while the others have been voiced by the animators themselves; Dirk, for instance, was voiced by Dan Molina, the film editor, who in turn will later do the sounds for [[ChickenLittle Fish Out of Water]], and Daphne's voice originally belonged to Vera Lanpher, who was the head of clean-up department. All the staff's soul they have put into the development, however, paid off magnificently.

!!''Dragon's Lair 2''
* DevelopmentHell: Production on ''Dragon's Lair II'' started in 1983, but TheGreatVideoGameCrashOf1983 caused Cinematronics to freeze royalties to Don Bluth's animation studio, driving them into bankruptcy and shelving the project for years before its eventual completion and release in 1991.

Top