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* ScrewedByTheNetwork: When D was ported to the Platform/PlayStation, Sony only manufactured 28,000 units, which didn't mesh well with the 100,000 preorders recieved. Due to this, ''VideoGame/EnemyZero'' became a Platform/SegaSaturn exclusive (although ''Enemy Zero'' later ported to PC like many, but not all, flagship Sega Saturn games released outside Japan).
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* ScrewedByTheNetwork: When D was ported to the Platform/PlayStation, Sony only manufactured 28,000 units, which didn't mesh well with the 100,000 preorders recieved.received. Due to this, ''VideoGame/EnemyZero'' became a Platform/SegaSaturn exclusive (although ''Enemy Zero'' later ported to PC like many, but not all, flagship Sega Saturn games released outside Japan).
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Wick cleaning
Changed line(s) 2 (click to see context) from:
* ScrewedByTheNetwork: When D was ported to the UsefulNotes/PlayStation, Sony only manufactured 28,000 units, which didn't mesh well with the 100,000 preorders recieved. Due to this, ''VideoGame/EnemyZero'' became a UsefulNotes/SegaSaturn exclusive (although Enemy Zero later ported to PC like many, but not all, flagship Sega Saturn games released outside Japan).
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* ScrewedByTheNetwork: When D was ported to the UsefulNotes/PlayStation, Platform/PlayStation, Sony only manufactured 28,000 units, which didn't mesh well with the 100,000 preorders recieved. Due to this, ''VideoGame/EnemyZero'' became a UsefulNotes/SegaSaturn Platform/SegaSaturn exclusive (although Enemy Zero ''Enemy Zero'' later ported to PC like many, but not all, flagship Sega Saturn games released outside Japan).
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* HeAlsoDid: Ko Takeuchi, the character designer and art director of the ''VideoGame/{{WarioWare}}'' and ''VideoGame/RhythmHeaven'' series, was a 3D modeller on ''D2''.
** Fumito Ueda, director of ''VideoGame/{{ICO}}'', ''VideoGame/ShadowOfTheColossus'' and ''VideoGame/TheLastGuardian'' was an animator at WARP who worked on the director's cut of D, as well as Enemy Zero.
* ScrewedByTheNetwork: When D was ported to the UsefulNotes/PlayStation, Sony only manufactured 28,000 units, which didn't mesh well with the 100,000 preorders recieved. Due to this, ''VideoGame/EnemyZero'' became a UsefulNotes/SegaSaturn exclusive (although Enemy Zero later ported to PC like many, but not all, flagship Sega Saturn games released outside Japan).
* WhatCouldHaveBeen: The original plot for ''D2'' involved a pregnant Laura having her unborn child ripped out of her by a supernatural force, magically aged, and flung back in time. The player would step into the shoes of her [[PlotRelevantAgeUp now-teenaged]] son as he attempted to escape from a mysterious castle while fending off various supernatural attacks. This may or may not have been a direct sequel to the first ''D''; either way, the game was scrapped when the Panasonic M2 (the console it was being developed for) was canceled.
** Fumito Ueda, director of ''VideoGame/{{ICO}}'', ''VideoGame/ShadowOfTheColossus'' and ''VideoGame/TheLastGuardian'' was an animator at WARP who worked on the director's cut of D, as well as Enemy Zero.
* ScrewedByTheNetwork: When D was ported to the UsefulNotes/PlayStation, Sony only manufactured 28,000 units, which didn't mesh well with the 100,000 preorders recieved. Due to this, ''VideoGame/EnemyZero'' became a UsefulNotes/SegaSaturn exclusive (although Enemy Zero later ported to PC like many, but not all, flagship Sega Saturn games released outside Japan).
* WhatCouldHaveBeen: The original plot for ''D2'' involved a pregnant Laura having her unborn child ripped out of her by a supernatural force, magically aged, and flung back in time. The player would step into the shoes of her [[PlotRelevantAgeUp now-teenaged]] son as he attempted to escape from a mysterious castle while fending off various supernatural attacks. This may or may not have been a direct sequel to the first ''D''; either way, the game was scrapped when the Panasonic M2 (the console it was being developed for) was canceled.
to:
* HeAlsoDid: Ko Takeuchi, the character designer and art director of the ''VideoGame/{{WarioWare}}'' and ''VideoGame/RhythmHeaven'' series, was a 3D modeller on ''D2''.
**Fumito Ueda, director of ''VideoGame/{{ICO}}'', ''VideoGame/ShadowOfTheColossus'' and ''VideoGame/TheLastGuardian'' was an animator at WARP who worked on the director's cut of D, as well as Enemy Zero.
* ScrewedByTheNetwork: When D was ported to the UsefulNotes/PlayStation, Sony only manufactured 28,000 units, which didn't mesh well with the 100,000 preorders recieved. Due to this, ''VideoGame/EnemyZero'' became a UsefulNotes/SegaSaturn exclusive (although Enemy Zero later ported to PC like many, but not all, flagship Sega Saturn games released outside Japan). \n* WhatCouldHaveBeen: The original plot for ''D2'' involved a pregnant Laura having her unborn child ripped out of her by a supernatural force, magically aged, and flung back in time. The player would step into the shoes of her [[PlotRelevantAgeUp now-teenaged]] son as he attempted to escape from a mysterious castle while fending off various supernatural attacks. This may or may not have been a direct sequel to the first ''D''; either way, the game was scrapped when the Panasonic M2 (the console it was being developed for) was canceled.
**
* ScrewedByTheNetwork: When D was ported to the UsefulNotes/PlayStation, Sony only manufactured 28,000 units, which didn't mesh well with the 100,000 preorders recieved. Due to this, ''VideoGame/EnemyZero'' became a UsefulNotes/SegaSaturn exclusive (although Enemy Zero later ported to PC like many, but not all, flagship Sega Saturn games released outside Japan).
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**Fumito Ueda, director of ''VideoGame/{{ICO}}'', ''VideoGame/ShadowOfTheColossus'' and ''VideoGame/TheLastGuardian'' was an animator at WARP who worked on the director's cut of D, as well as Enemy Zero.
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Not a trivia trope.
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* GratuitousEnglish: In the original Japanese 3DO version, the scene where a hand reaches out from the mirror in an attempt to grab Laura, there is creepy voice saying "Come here, little girl." For whatever reason, this voice was not carried over to the English ports.
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Added DiffLines:
* HeAlsoDid: Ko Takeuchi, the character designer and art director of the ''VideoGame/{{WarioWare}}'' and ''VideoGame/RhythmHeaven'' series, was a 3D modeller on ''D2''.
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None
Changed line(s) 2 (click to see context) from:
* ScrewedByTheNetwork: When D was ported to the UsefulNotes/PlayStation, Sony only manufactured 28,000 units, which didn't mesh well with the 100,000 preorders recieved. Due to this, ''VideoGame/EnemyZero'' became a UsefulNotes/SegaSaturn exclusive.
to:
* ScrewedByTheNetwork: When D was ported to the UsefulNotes/PlayStation, Sony only manufactured 28,000 units, which didn't mesh well with the 100,000 preorders recieved. Due to this, ''VideoGame/EnemyZero'' became a UsefulNotes/SegaSaturn exclusive.exclusive (although Enemy Zero later ported to PC like many, but not all, flagship Sega Saturn games released outside Japan).
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Changed line(s) 2 (click to see context) from:
* ScrewedByTheNetwork: When D was ported to the PlayStation, Sony only manufactured 28,000 units, which didn't mesh well with the 100,000 preorders recieved. Due to this, ''VideoGame/EnemyZero'' became a UsefulNotes/SegaSaturn exclusive.
to:
* ScrewedByTheNetwork: When D was ported to the PlayStation, UsefulNotes/PlayStation, Sony only manufactured 28,000 units, which didn't mesh well with the 100,000 preorders recieved. Due to this, ''VideoGame/EnemyZero'' became a UsefulNotes/SegaSaturn exclusive.
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* HeyItsThatVoice: The flight attendant in ''D2'' is played by Lani Minella, who played Rouge in ''VideoGame/SonicAdventure2''.
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None
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* ScrewedByTheNetwork: When D was ported to the PlayStation, Sony only manufactured 28,000 units, which didn't mesh well with the 100,000 preorders recieved. Due to this, ''VideoGame/EnemyZero'' became a SegaSaturn exclusive.
to:
* ScrewedByTheNetwork: When D was ported to the PlayStation, Sony only manufactured 28,000 units, which didn't mesh well with the 100,000 preorders recieved. Due to this, ''VideoGame/EnemyZero'' became a SegaSaturn UsefulNotes/SegaSaturn exclusive.
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* ScrewedByTheNetwork: When D was ported to the PlayStation, Sony only manufactured 28,000 units, which didn't mesh well with the 100,000 preorders recieved. Due to this, ''EnemyZero'' became a SegaSaturn exclusive.
to:
* ScrewedByTheNetwork: When D was ported to the PlayStation, Sony only manufactured 28,000 units, which didn't mesh well with the 100,000 preorders recieved. Due to this, ''EnemyZero'' ''VideoGame/EnemyZero'' became a SegaSaturn exclusive.
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None
Added DiffLines:
* GratuitousEnglish: In the original Japanese 3DO version, the scene where a hand reaches out from the mirror in an attempt to grab Laura, there is creepy voice saying "Come here, little girl." For whatever reason, this voice was not carried over to the English ports.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* HeyItsThatVoice: The flight attendant in ''D2'' is played by Lani Minella, who played Rouge in ''VideoGame/SonicAdventure2''.
* ScrewedByTheNetwork: When D was ported to the PlayStation, Sony only manufactured 28,000 units, which didn't mesh well with the 100,000 preorders recieved. Due to this, ''EnemyZero'' became a SegaSaturn exclusive.
* WhatCouldHaveBeen: The original plot for ''D2'' involved a pregnant Laura having her unborn child ripped out of her by a supernatural force, magically aged, and flung back in time. The player would step into the shoes of her [[PlotRelevantAgeUp now-teenaged]] son as he attempted to escape from a mysterious castle while fending off various supernatural attacks. This may or may not have been a direct sequel to the first ''D''; either way, the game was scrapped when the Panasonic M2 (the console it was being developed for) was canceled.
* ScrewedByTheNetwork: When D was ported to the PlayStation, Sony only manufactured 28,000 units, which didn't mesh well with the 100,000 preorders recieved. Due to this, ''EnemyZero'' became a SegaSaturn exclusive.
* WhatCouldHaveBeen: The original plot for ''D2'' involved a pregnant Laura having her unborn child ripped out of her by a supernatural force, magically aged, and flung back in time. The player would step into the shoes of her [[PlotRelevantAgeUp now-teenaged]] son as he attempted to escape from a mysterious castle while fending off various supernatural attacks. This may or may not have been a direct sequel to the first ''D''; either way, the game was scrapped when the Panasonic M2 (the console it was being developed for) was canceled.