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** The game's story was somewhat different from the final

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** The game's story was somewhat different from the finalfinal:

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* WhatCouldHaveBeen: Originally, Ripper Roo was gonna be fully voiced, [[https://www.youtube.com/watch?v=oi2X6HH3Lb8 and speak in full sentences no less]]!

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
** The game's story was somewhat different from the final
--> "Neo Cortex isn't the only insane inventor on the Three Islands where Crash Bandicoot lives. Dr Nitros Oxide is about to unleash his own form of madness in an attempt to take over the world. After he suffered a terrible accident as a child, Nitros Oxide was transformed into an ultra-fast freak of nature. He challenged the inhabitants of the island to a racing tournament and retired undefeated after ten years of failing to find any genuine contenders for his crown. Bored and restless he turned his attentions towards taking over the world. Learning of this, Dr Cortex has gathered both friends and lifelong enemies together in one united attempt to defeat Nitros Oxide once and for all. If just one of them can out race him, maybe they can stop him from operating The Hyper Activator – a power beam machine capable of turning the entire planet into a super fast speed zone. Each of the new contenders is now intent on taking the Hyper Activator for his or her own purposes – while Crash and his friends want to prevent it getting into the hands of a mad scientist, there's a whole slew of evil wackos who want it to grant them control over the world. They decided to challenge each other in a series of races to find out who was the fastest, and most worthy, to face Nitros Oxide in the final showdown. The race to save the planet had begun!"
** According to an article published by Electronic Games Magazine a month before the game's release and a Q&A Interview with Jason Rubin, the player would receive Gold Wrenches by beating a level or boss in order to upgrade the kart's performance. The reason why they were removed is unknown.
**
Originally, Ripper Roo was gonna be fully voiced, [[https://www.youtube.com/watch?v=oi2X6HH3Lb8 and speak in full sentences no less]]!
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** According to an interview with Naughty Dog's vice president, Evan Wells, Polar and Pura were originally going to be sitting in one kart as a single racer, as were Komodo Joe and Komodo Moe. However these ideas were scrapped due to the memory limitations of the PlayStation.
** Oxide Station, already the second longest track in the game after Tiny Arena, was originally going to be ''much'' longer, with the track even separating into four different paths at one point. The track was changed and streamlined because it caused the PlayStation to lag too much.

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** According to an interview with Naughty Dog's vice president, Evan Wells, Polar and Pura were originally going to be sitting in one kart as a single racer, as were Komodo Joe and Komodo Moe. However these ideas were scrapped due to the memory limitations of the PlayStation.
UsefulNotes/PlayStation.
** Oxide Station, already the second longest track in the game after Tiny Arena, was originally going to be ''much'' longer, with the track even separating into four different paths at one point. The track was changed and streamlined because it caused the PlayStation UsefulNotes/PlayStation to lag too much.
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** Oddly, despite Brendan O'Brian reprising his roles as N. Gin, Tiny and Pinstripe, Chip Chinery replaces him as the voice of Crash.

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** Oddly, despite Brendan O'Brian O'Brien reprising his roles as N. Gin, Tiny and Pinstripe, Chip Chinery replaces him as the voice of Crash.

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* TheOtherDarrin: Creator/HyndenWalch replaces Vicki Winters as Coco.

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* TheOtherDarrin: TheOtherDarrin:
**
Creator/HyndenWalch replaces Vicki Winters as Coco.Coco.
** Oddly, despite Brendan O'Brian reprising his roles as N. Gin, Tiny and Pinstripe, Chip Chinery replaces him as the voice of Crash.
** David Anthony Pizzuto replaces William Hootkins as Dingodile.
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** There are two tracks in CTR that seemingly don't belong to any character: Mystery Caves and Sewer Speedway. WordOfGod has it that these tracks belonged to two planned racers, Koala Kong and Nitrus Brio. However there wasn't enough space available in the game for more than 15 racers, so both of them ended up being cut from the final game.

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** There are two tracks in CTR that seemingly don't belong to any character: Mystery Caves and Sewer Speedway. WordOfGod has it that these tracks belonged to two planned racers, Koala Kong and Nitrus Brio. However there wasn't enough space available in the game for more than 15 racers, so both of them ended up being cut from the final game. They eventually became playable in the remake.
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** A series of misunderstandings created the myth of a cut racer by the name of Fasty the Hippo. Looking within the game's code turned up the name Fasty, which people assumed to be a cut racer. Adding to this, Bob Rafei, one of the concept artists on the game, had a picture on his website in the ''Crash Team Racing'' gallery of a blue hippo in a pilot outfit. These two were combined together to form the myth of Fasty the Hippo, but the reality is that these two were unrelated. The name "Fasty" didn't have anything to do with cut content, and the hippo Bob Rafei drew didn't even have anything to do with ''CTR'' at all. His name was actually Trippo, and he was a proposed mascot he made for a friend of his who wanted to start a website for comparing airline prices, and he was placed in the ''CTR'' section of his website entirely by mistake. However, almost twenty years later, this myth actually gave birth to a new character in the ''CTR'' remake, ''VideoGame/CrashTeamRacingNitroFueled'', Hasty the Moose, a CaptainErsatz to "Fasty" who shares a very similar name, a nearly identical character silhouette apart from the antlers, and a nearly identical outfit.
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* FollowTheLeader: [[SincerestFormOfFlattery Openly copies]] the formula of ''VideoGame/MarioKart''. [[TropesAreNotBad Perfectly.]] Some might say it even surpasses ''VideoGame/MarioKart64''.

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* FollowTheLeader: [[SincerestFormOfFlattery Openly copies]] the formula of ''VideoGame/MarioKart''. [[TropesAreNotBad [[Administrivia/TropesAreTools Perfectly.]] Some might say it even surpasses ''VideoGame/MarioKart64''.
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* WhatCouldHaveBeen: Originally, Ripper Roo was gonna be fully voiced, [[https://www.youtube.com/watch?v=oi2X6HH3Lb8 and speak in full sentences no less]]!

to:

* WhatCouldHaveBeen: Originally, Ripper Roo was gonna be fully voiced, [[https://www.youtube.com/watch?v=oi2X6HH3Lb8 and speak in full sentences no less]]!less]]!
** According to an interview with Naughty Dog's vice president, Evan Wells, Polar and Pura were originally going to be sitting in one kart as a single racer, as were Komodo Joe and Komodo Moe. However these ideas were scrapped due to the memory limitations of the PlayStation.
** Oxide Station, already the second longest track in the game after Tiny Arena, was originally going to be ''much'' longer, with the track even separating into four different paths at one point. The track was changed and streamlined because it caused the PlayStation to lag too much.
** There are two tracks in CTR that seemingly don't belong to any character: Mystery Caves and Sewer Speedway. WordOfGod has it that these tracks belonged to two planned racers, Koala Kong and Nitrus Brio. However there wasn't enough space available in the game for more than 15 racers, so both of them ended up being cut from the final game.
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None


* SpringtimeForHitler: The reason for Nitros Oxide's existence. According to [[WordOfGod Jason Rubin]] during an [[https://www.youtube.com/watch?v=fqjkAXCgx7M E3 panel]], since the team at Naughty Dog knew this was going to be their last Crash game, they wanted to kill the franchise by JumpingTheShark, and they thought nobody would be able to take the game seriously if they added an alien. Obviously, it didn't work.

to:

* SpringtimeForHitler: TorchTheFranchiseAndRun: The reason for Nitros Oxide's existence. According to [[WordOfGod Jason Rubin]] during an [[https://www.youtube.com/watch?v=fqjkAXCgx7M E3 panel]], since the team at Naughty Dog knew this was going to be their last Crash game, they wanted to kill the franchise by JumpingTheShark, and they thought nobody would be able to take the game seriously if they added an alien. [[SpringtimeForHitler Obviously, it didn't work.work]].
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* FollowTheLeader: [[SincerestFormOfFlattery Openly copies]] the formula of ''VideoGame/MarioKart''. [[TropesAreNotBad Perfectly.]] Some might say it even surpasses ''Videogame/MarioKart64''.

to:

* FollowTheLeader: [[SincerestFormOfFlattery Openly copies]] the formula of ''VideoGame/MarioKart''. [[TropesAreNotBad Perfectly.]] Some might say it even surpasses ''Videogame/MarioKart64''.''VideoGame/MarioKart64''.



* OlderThanTheyThink: ''[[VideoGame/MarioKart Mario Kart Wii]]'' introduced tricks which award the driver with a boost upon landing if they make enough hangtime with a hop. ''[=CTR=]'' had the same mechanic earlier, minus the actual tricks.

to:

* OlderThanTheyThink: ''[[VideoGame/MarioKart Mario Kart Wii]]'' ''VideoGame/MarioKartWii'' introduced tricks which award the driver with a boost upon landing if they make enough hangtime with a hop. ''[=CTR=]'' had the same mechanic earlier, minus the actual tricks.



** You cannot unlock Oxide, and even with a cheating device he is not playable in all tracks due to it being too large. Keep that in mind when looking for cheats for this game. Doesn't help that beating all the Tropy ghosts unlocks Tropy, therefore many assumed beating all the Oxide ghosts would unlock him, but instead it unlocks [[spoiler:a way to get to the scrapbook from the main menu that normally requires you to beat the much easier story mode]].

to:

** You cannot unlock Oxide, and even with a cheating device he is not playable in all tracks due to it being too large. Keep that in mind when looking for cheats for this game. Doesn't help that beating all the Tropy ghosts unlocks Tropy, therefore many assumed beating all the Oxide ghosts would unlock him, but instead it unlocks [[spoiler:a way to get to the scrapbook from the main menu that normally requires you to beat the much easier story mode]].
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Kindly don't gush here.


*** The best part? Despite basing them off the ''Mario'' games, each track - barring one, "Coco Park" - still has at least one reference to the ''Crash'' games; Cortex Castle has references to "Slippery Climb", "The Great Hall", and "Lights Out", Tiny Arena's mud patches have the same texture as "Turtle Woods" while the area's background is modeled after the future levels, and so on. While obvious in retrospect, the overall tracks are a send-off while the little details and references make it completely worth it.
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* {{Jossed}}: Most people thought Vicarious Visions would handle a remake of the game due to their work on ''[[VideoGame/CrashBandicootNSaneTrilogy N. Sane Trilogy]]''. However, Beenox is the main developer behind the remake instead.
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* {{Jossed}}: Most people thought Vicarious Visions would handle a remake of the game due to their work on ''[[VideoGame/CrashBandicootNSaneTrilogy N. Sane Trilogy]]''. However, Beenox is the main developer behind the remake instead.
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* PostScriptSeason: Naughty Dog's original contract with Universal was only for three games, which would've been ''Crash 1-3''. They made this one as a swan song for the fans.
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** Similarly, Komodo Moe is not in the game, despite the presence of his brother Komodo Joe. This led to the usual rumors and hoaxes claiming that Moe could be unlocked by beating the game through highly specific conditions.

to:

** Similarly, Komodo Moe is not in the game, despite the presence of his brother Komodo Joe. This led to the usual rumors and hoaxes claiming that Moe could be unlocked by beating the game through highly specific conditions.conditions.
* WhatCouldHaveBeen: Originally, Ripper Roo was gonna be fully voiced, [[https://www.youtube.com/watch?v=oi2X6HH3Lb8 and speak in full sentences no less]]!

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* TheOtherDarrin: Creator/HyndenWalch replaces Vicki Winters as Coco.



* TheOtherDarrin: Creator/HyndenWalch replaces Vicki Winters as Coco.
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** The items follow the same formula for the most part. Rockets instead of Red Shells, Clocks instead of Lightning, Warp Orbs instead of Spiny Shells, Bowling Bombs instead of Green Shells, Chemical Beakers instead of Bananas and TNT/Nitro Crates instead of Fake Item Boxes, etc. Differentiated in that they get boosted if you have 10 Wumpa Fruits.

to:

** The items follow the same formula for the most part. Rockets instead of Red Shells, Clocks instead of Lightning, Warp Orbs instead of Spiny Shells, Bowling Bombs instead of Green Shells, Chemical Beakers instead of Bananas and TNT/Nitro Crates instead of Fake Item Boxes, etc. Differentiated in that they get boosted if you have 10 Wumpa Fruits.Fruits, a feature no ''Mario Kart'' game has done.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The best part? Despite basing them off the ''Mario'' games, each track - barring one, "Coco Park" - still has at least one reference to the ''Crash'' games; Cortex Castle has references to "Slippery Climb", "The Great Hall", and "Lights Out", Tiny Arena's mud patches have the same texture as "Turtle Woods" while the area's background is modeled after the future levels, and so on. While obvious in retrospect, the overall tracks are a send-off while the little details and references make it completely worth it.
Is there an issue? Send a MessageReason:
None


** You cannot unlock Oxide, and even with a cheating device he is not playable in all tracks due to it being too large. Keep that in mind when looking for cheats for this game. Doesn't help that beating all the Tropy ghosts unlocks Tropy, therefore beating all the Oxide ghosts unlocks [[spoiler:a way to get to the scrapbook from the main menu that normally requires you to beat the much easier story mode]].

to:

** You cannot unlock Oxide, and even with a cheating device he is not playable in all tracks due to it being too large. Keep that in mind when looking for cheats for this game. Doesn't help that beating all the Tropy ghosts unlocks Tropy, therefore many assumed beating all the Oxide ghosts would unlock him, but instead it unlocks [[spoiler:a way to get to the scrapbook from the main menu that normally requires you to beat the much easier story mode]].
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None

Added DiffLines:

* BadExportForYou: The PAL version of the game shortens the length of the scrapbook in order to fit all the extra languages on the disc. Not an atrocity by any means, but still a loss over the original.
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Added DiffLines:

* TheOtherDarrin: Creator/HyndenWalch replaces Vicki Winters as Coco.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpringtimeForHitler: The reason for Nitros Oxide's existence. According to [[WordOfGod Jason Rubin]] during an [[https://www.youtube.com/watch?v=fqjkAXCgx7M E3 panel]], since the team at Naughty Dog knew this was going to be their last Crash game, they wanted to kill the franchise by JumpingTheShark, and they thought nobody would be able to take the game seriously if they added an alien. Obviously, it didn't work.
-->'''Jason Rubin:''' We actually tried to kill Crash. In ''CTR'', we said "What won't anybody believe?" Because this was our last game. "Let's put aliens in. We'll bring in an alien, no one will like Crash after that cause there's an alien. This'll be the end, we've jumped the shark, the alien came into ''CTR''." Everybody loved it!

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* UrbanLegendOfZelda: You cannot unlock Oxide, and even with a cheating device he is not playable in all tracks due to it being too large. Keep that in mind when looking for cheats for this game. Doesn't help that beating all the Tropy ghosts unlocks Tropy, therefore beating all the Oxide ghosts unlocks [[spoiler:a way to get to the scrapbook from the main menu that normally requires you to beat the much easier story mode]].

to:

* UrbanLegendOfZelda: UrbanLegendOfZelda:
**
You cannot unlock Oxide, and even with a cheating device he is not playable in all tracks due to it being too large. Keep that in mind when looking for cheats for this game. Doesn't help that beating all the Tropy ghosts unlocks Tropy, therefore beating all the Oxide ghosts unlocks [[spoiler:a way to get to the scrapbook from the main menu that normally requires you to beat the much easier story mode]].mode]].
** Similarly, Komodo Moe is not in the game, despite the presence of his brother Komodo Joe. This led to the usual rumors and hoaxes claiming that Moe could be unlocked by beating the game through highly specific conditions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FollowTheLeader: [[SincerestFormOfFlattery Openly copies]] the formula of ''VideoGame/MarioKart''. [[TropesAreNotBad Perfectly.]] Some might say it even surpasses ''Videogame/MarioKart64''.
** Some of the tracks are based off of Mario originals as well, mostly those from ''Mario Kart 64''. For example - Coco Park is like Luigi Raceway, while Tiny Arena is similar to Wario Stadium. A really clear one is Cortex Castle, a go-cart race through the castle of the series' (usual) BigBad filled with right-angle turns.
** The items follow the same formula for the most part. Rockets instead of Red Shells, Clocks instead of Lightning, Warp Orbs instead of Spiny Shells, Bowling Bombs instead of Green Shells, Chemical Beakers instead of Bananas and TNT/Nitro Crates instead of Fake Item Boxes, etc. Differentiated in that they get boosted if you have 10 Wumpa Fruits.
** In the other direction, [=CTR=] brought back some Mario Kart features into [=3D=] that only appeared in Mode-7 ''Mario Karts'' until ''Wii'' and ''7'': namely, not having to wiggle the stick for drift boosting (though you do press a button to gain a boost in place of wiggling the stick), and having speed-increasing pickups on the field.
** In an interesting inversion of this trope, CTR created a system where hopping off a jump gives a racer a boost upon landing, which Mario Kart games later implemented after seeing it work so well in this game. You know you [[WellDoneSonGuy did well]] when the work you were imitating later goes on to imitate you.
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Moved to Trivia.


* OlderThanTheyThink: ''[[VideoGame/MarioKart Mario Kart Wii]]'' introduced tricks which award the driver with a boost upon landing if they make enough hangtime with a hop. ''[=CTR=]'' had the same mechanic earlier, minus the actual tricks.

to:

* OlderThanTheyThink: ''[[VideoGame/MarioKart Mario Kart Wii]]'' introduced tricks which award the driver with a boost upon landing if they make enough hangtime with a hop. ''[=CTR=]'' had the same mechanic earlier, minus the actual tricks.tricks.
* UrbanLegendOfZelda: You cannot unlock Oxide, and even with a cheating device he is not playable in all tracks due to it being too large. Keep that in mind when looking for cheats for this game. Doesn't help that beating all the Tropy ghosts unlocks Tropy, therefore beating all the Oxide ghosts unlocks [[spoiler:a way to get to the scrapbook from the main menu that normally requires you to beat the much easier story mode]].
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: ''MarioKartWii'' introduced tricks which award the driver with a boost upon landing if they make enough hangtime with a hop. ''[=CTR=]'' had the same mechanic earlier, minus the actual tricks.

to:

* OlderThanTheyThink: ''MarioKartWii'' ''[[VideoGame/MarioKart Mario Kart Wii]]'' introduced tricks which award the driver with a boost upon landing if they make enough hangtime with a hop. ''[=CTR=]'' had the same mechanic earlier, minus the actual tricks.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: ''Mario Kart Wii'' introduced tricks which award the driver with a boost upon landing if they make enough hangtime with a hop. ''[=CTR=]'' had the same mechanic earlier, minus the actual tricks.

to:

* OlderThanTheyThink: ''Mario Kart Wii'' ''MarioKartWii'' introduced tricks which award the driver with a boost upon landing if they make enough hangtime with a hop. ''[=CTR=]'' had the same mechanic earlier, minus the actual tricks.
Is there an issue? Send a MessageReason:
None


OlderThanTheyThink: ''Mario Kart Wii'' introduced tricks which award the driver with a boost upon landing if they make enough hangtime with a hop. ''[=CTR=]'' had the same mechanic earlier, minus the actual tricks.

to:

* OlderThanTheyThink: ''Mario Kart Wii'' introduced tricks which award the driver with a boost upon landing if they make enough hangtime with a hop. ''[=CTR=]'' had the same mechanic earlier, minus the actual tricks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

OlderThanTheyThink: ''Mario Kart Wii'' introduced tricks which award the driver with a boost upon landing if they make enough hangtime with a hop. ''[=CTR=]'' had the same mechanic earlier, minus the actual tricks.

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