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* TheOriginalDarrin: N. Tropy is once again voiced by Michael Ensign after being voiced by Corey Burton in ''VideoGame/CrashBandicootTheWrathOfCortex'' (with Ensign also reprising the role one last time in ''Twinsanity'' before Burton replaced him again in the ''N. Sane Trilogy'' and ''Nitro-Fueled'').
Deleted line(s) 17,18 (click to see context) :
* TheOriginalDarrin:
** N. Tropy is once again voiced by Michael Ensign after being voiced by Corey Burton in ''VideoGame/CrashBandicootTheWrathOfCortex'' (with Ensign also reprising the role one last time in ''Twinsanity'' before Burton replaced him again in the ''N. Sane Trilogy'' and ''Nitro-Fueled'').
** N. Tropy is once again voiced by Michael Ensign after being voiced by Corey Burton in ''VideoGame/CrashBandicootTheWrathOfCortex'' (with Ensign also reprising the role one last time in ''Twinsanity'' before Burton replaced him again in the ''N. Sane Trilogy'' and ''Nitro-Fueled'').
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* TalkingToHimself:
to:
* TalkingToHimself:ActingForTwo:
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* WhatCouldHaveBeen: [
to:
* WhatCouldHaveBeen: [SerendipityWritesThePlot: Part of Hyper Spaceway's challenge is that it's the only track to not have a map... [[https://tcrf.net/Crash_Nitro_Kart_(PlayStation_2,_GameCube,_Xbox)#Hyper_Spaceway_Minimap except it does according to the game's files]], but its quite buggy due to the teleportation aspect of the stage, hence why the speedometer is permanently on during the stage.
* WhatCouldHaveBeen:
* WhatCouldHaveBeen:
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Added DiffLines:
** ''Nitro Kart'' was the first game in the franchise to be dubbed in France rather than London.
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Per ATT moving back
Changed line(s) 18 (click to see context) from:
* WhatCouldHaveBeen: [[WhatCouldHaveBeen/CrashBandicoot Has its own page]].
to:
* WhatCouldHaveBeen: [[WhatCouldHaveBeen/CrashBandicoot Has [
** [[VideoGame/CrashBandicoot2CortexStrikesBack The Komodo Bros]], [[VideoGame/CrashBash Rilla Roo]], and [[VideoGame/CrashTwinsanity Nina Cortex]] were all originally intended to be playable characters, but were scrapped for unknown reasons. In the latter's case, it would have been her second EarlyBirdCameo before her official debut in ''Twinsanity''.
** Velo and the other bosses have unused voice clips suggesting they were originally intended to be playable in the console versions as well. The Velo Mask also has [[https://www.youtube.com/watch?v=ZR1mspxGp6M unused dialogue]] that implies it was originally intended to speak like Aku Aku and Uka Uka do.
** Data of a [[https://tcrf.net/Crash_Nitro_Kart_(PlayStation_2)#Virtual_Lobby "Virtual Lobby"]] exists within the game's files in a fairly comprehensive state, implying it had a lot of work done before it ultimately got cut. Apparently, it would have allowed players to race or battle each other online in an early form of online multiplayer, predating ''VideoGame/MarioKartWii'' and itsown page]].online multiplayer by almost half a decade.
** Early trailers and data mines imply the game would have been larger, with 17 race tracks and at least 2 more battle arenas, essentially making it the same size as CTR. Yellow token/gem data also exists inside the final game, implying tracks were going to be made to correspond to the missing colour cup.
** There were considerations to put the tracks from ''VideoGame/CrashTeamRacing'' into the game with enhanced graphics, but the idea was ultimately cut. Ironically, the idea was [[RefittedForSequel essentially done in reverse]] in [=CTR=]'s remake, ''VideoGame/CrashTeamRacingNitroFueled'', putting the levels from this game into the original [=CTR=].
** [[VideoGame/CrashBandicoot2CortexStrikesBack The Komodo Bros]], [[VideoGame/CrashBash Rilla Roo]], and [[VideoGame/CrashTwinsanity Nina Cortex]] were all originally intended to be playable characters, but were scrapped for unknown reasons. In the latter's case, it would have been her second EarlyBirdCameo before her official debut in ''Twinsanity''.
** Velo and the other bosses have unused voice clips suggesting they were originally intended to be playable in the console versions as well. The Velo Mask also has [[https://www.youtube.com/watch?v=ZR1mspxGp6M unused dialogue]] that implies it was originally intended to speak like Aku Aku and Uka Uka do.
** Data of a [[https://tcrf.net/Crash_Nitro_Kart_(PlayStation_2)#Virtual_Lobby "Virtual Lobby"]] exists within the game's files in a fairly comprehensive state, implying it had a lot of work done before it ultimately got cut. Apparently, it would have allowed players to race or battle each other online in an early form of online multiplayer, predating ''VideoGame/MarioKartWii'' and its
** Early trailers and data mines imply the game would have been larger, with 17 race tracks and at least 2 more battle arenas, essentially making it the same size as CTR. Yellow token/gem data also exists inside the final game, implying tracks were going to be made to correspond to the missing colour cup.
** There were considerations to put the tracks from ''VideoGame/CrashTeamRacing'' into the game with enhanced graphics, but the idea was ultimately cut. Ironically, the idea was [[RefittedForSequel essentially done in reverse]] in [=CTR=]'s remake, ''VideoGame/CrashTeamRacingNitroFueled'', putting the levels from this game into the original [=CTR=].
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Changed line(s) 13,15 (click to see context) from:
** Creator/QuintonFlynn replaces Creator/CoreyBurton and David Anthony Pizzuto as N. Gin and Nitrous Oxide respectively, and would also voice N. Gin in ''VideoGame/CrashTwinsanity''.
** Creator/DwightSchultz replaces Pizzuto and Michael Connor as Dingodile and Fake Crash respectively, and would also reprise Dingodile in ''Twinsanity'' as well.
** In the Japanese version, Creator/DebiDerryberry and Paul Greenberg replace Creator/SatomiKoorogi and Creator/TaekoKawata as Polar and Pura respectively, while Masafumi Kimura replaces Creator/FumihikoTachiki as Tiny (and would also replace Creator/YujiKishi as Crunch in ''VideoGame/CrashTagTeamRacing'' and ''Nitro-Fueled''), Hajime Ijima replaces Keisuke Ishida as Dingodile, Creator/{{Chafurin}} replaces the late Creator/JunpeiTakiguchi as Oxide, and Haruo Satou replaces Masaru Ikeda as N. Tropy in addition to voicing Velo.
** Creator/DwightSchultz replaces Pizzuto and Michael Connor as Dingodile and Fake Crash respectively, and would also reprise Dingodile in ''Twinsanity'' as well.
** In the Japanese version, Creator/DebiDerryberry and Paul Greenberg replace Creator/SatomiKoorogi and Creator/TaekoKawata as Polar and Pura respectively, while Masafumi Kimura replaces Creator/FumihikoTachiki as Tiny (and would also replace Creator/YujiKishi as Crunch in ''VideoGame/CrashTagTeamRacing'' and ''Nitro-Fueled''), Hajime Ijima replaces Keisuke Ishida as Dingodile, Creator/{{Chafurin}} replaces the late Creator/JunpeiTakiguchi as Oxide, and Haruo Satou replaces Masaru Ikeda as N. Tropy in addition to voicing Velo.
to:
** Creator/QuintonFlynn replaces Creator/CoreyBurton and David Anthony Pizzuto as N. Gin and Nitrous Oxide Oxide, respectively, and would also voice N. Gin in ''VideoGame/CrashTwinsanity''.
** Creator/DwightSchultz replaces Pizzuto and Michael Connor as Dingodile and FakeCrash Crash, respectively, and would also reprise Dingodile in ''Twinsanity'' as well.
** In the Japanese version, Creator/DebiDerryberry and Paul Greenberg replace Creator/SatomiKoorogi and Creator/TaekoKawata as Polar andPura Pura, respectively, while Masafumi Kimura replaces Creator/FumihikoTachiki as Tiny (and would also replace Creator/YujiKishi as Crunch in ''VideoGame/CrashTagTeamRacing'' and ''Nitro-Fueled''), Hajime Ijima replaces Keisuke Ishida as Dingodile, Creator/{{Chafurin}} replaces the late Creator/JunpeiTakiguchi as Oxide, and Haruo Satou replaces Masaru Ikeda as N. Tropy in addition to voicing Velo.
** Creator/DwightSchultz replaces Pizzuto and Michael Connor as Dingodile and Fake
** In the Japanese version, Creator/DebiDerryberry and Paul Greenberg replace Creator/SatomiKoorogi and Creator/TaekoKawata as Polar and
Changed line(s) 17,18 (click to see context) from:
** N. Tropy is once again voiced by Michael Ensign after being voiced by Corey Burton in ''VideoGame/CrashBandicootTheWrathOfCortex'' (with Ensign also reprising the role one last time in ''Twinsanity'' before Burton replaced him again for ''N. Sane'' and ''Nitro-Fueled'').
* WhatCouldHaveBeen: [[WhatCouldHaveBeen/CrashBandicoot Has its own page.]]
* WhatCouldHaveBeen: [[WhatCouldHaveBeen/CrashBandicoot Has its own page.]]
to:
** N. Tropy is once again voiced by Michael Ensign after being voiced by Corey Burton in ''VideoGame/CrashBandicootTheWrathOfCortex'' (with Ensign also reprising the role one last time in ''Twinsanity'' before Burton replaced him again for in the ''N. Sane'' Sane Trilogy'' and ''Nitro-Fueled'').
* WhatCouldHaveBeen: [[WhatCouldHaveBeen/CrashBandicoot Has its ownpage.]]page]].
* WhatCouldHaveBeen: [[WhatCouldHaveBeen/CrashBandicoot Has its own
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Changed line(s) 18,23 (click to see context) from:
* WhatCouldHaveBeen:
** [[VideoGame/CrashBandicoot2CortexStrikesBack The Komodo Bros]], [[VideoGame/CrashBash Rilla Roo]], and [[VideoGame/CrashTwinsanity Nina Cortex]] were all originally intended to be playable characters, but were scrapped for unknown reasons. In the latter's case, it would have been her second EarlyBirdCameo before her official debut in ''Twinsanity''.
** Velo and the other bosses have unused voice clips suggesting they were originally intended to be playable in the console versions as well. The Velo Mask also has [[https://www.youtube.com/watch?v=ZR1mspxGp6M unused dialogue]] that implies it was originally intended to speak like Aku Aku and Uka Uka do.
** Data of a [[https://tcrf.net/Crash_Nitro_Kart_(PlayStation_2)#Virtual_Lobby "Virtual Lobby"]] exists within the game's files in a fairly comprehensive state, implying it had a lot of work done before it ultimately got cut. Apparently, it would have allowed players to race or battle each other online in an early form of online multiplayer, predating ''VideoGame/MarioKartWii'' and its online multiplayer by almost half a decade.
** Early trailers and data mines imply the game would have been larger, with 17 race tracks and at least 2 more battle arenas, essentially making it the same size as CTR. Yellow token/gem data also exists inside the final game, implying tracks were going to be made to correspond to the missing colour cup.
** There was considerations to put the tracks from ''VideoGame/CrashTeamRacing'' into the game with enhanced graphics, but the idea was ultimately cut. Ironically, the idea was [[RefittedForSequel essentially done in reverse]] in ''[=CTR=]'''s remake, ''VideoGame/CrashTeamRacingNitroFueled'', putting the levels from this game into the original ''[=CTR=]''.
** [[VideoGame/CrashBandicoot2CortexStrikesBack The Komodo Bros]], [[VideoGame/CrashBash Rilla Roo]], and [[VideoGame/CrashTwinsanity Nina Cortex]] were all originally intended to be playable characters, but were scrapped for unknown reasons. In the latter's case, it would have been her second EarlyBirdCameo before her official debut in ''Twinsanity''.
** Velo and the other bosses have unused voice clips suggesting they were originally intended to be playable in the console versions as well. The Velo Mask also has [[https://www.youtube.com/watch?v=ZR1mspxGp6M unused dialogue]] that implies it was originally intended to speak like Aku Aku and Uka Uka do.
** Data of a [[https://tcrf.net/Crash_Nitro_Kart_(PlayStation_2)#Virtual_Lobby "Virtual Lobby"]] exists within the game's files in a fairly comprehensive state, implying it had a lot of work done before it ultimately got cut. Apparently, it would have allowed players to race or battle each other online in an early form of online multiplayer, predating ''VideoGame/MarioKartWii'' and its online multiplayer by almost half a decade.
** Early trailers and data mines imply the game would have been larger, with 17 race tracks and at least 2 more battle arenas, essentially making it the same size as CTR. Yellow token/gem data also exists inside the final game, implying tracks were going to be made to correspond to the missing colour cup.
** There was considerations to put the tracks from ''VideoGame/CrashTeamRacing'' into the game with enhanced graphics, but the idea was ultimately cut. Ironically, the idea was [[RefittedForSequel essentially done in reverse]] in ''[=CTR=]'''s remake, ''VideoGame/CrashTeamRacingNitroFueled'', putting the levels from this game into the original ''[=CTR=]''.
to:
* WhatCouldHaveBeen:
** [[VideoGame/CrashBandicoot2CortexStrikesBack The Komodo Bros]], [[VideoGame/CrashBash Rilla Roo]], and [[VideoGame/CrashTwinsanity Nina Cortex]] were all originally intended to be playable characters, but were scrapped for unknown reasons. In the latter's case, it would have been her second EarlyBirdCameo before her official debut in ''Twinsanity''.
** Velo and the other bosses have unused voice clips suggesting they were originally intended to be playable in the console versions as well. The Velo Mask also has [[https://www.youtube.com/watch?v=ZR1mspxGp6M unused dialogue]] that implies it was originally intended to speak like Aku Aku and Uka Uka do.
** Data of a [[https://tcrf.net/Crash_Nitro_Kart_(PlayStation_2)#Virtual_Lobby "Virtual Lobby"]] exists within the game's files in a fairly comprehensive state, implying it had a lot of work done before it ultimately got cut. Apparently, it would have allowed players to race or battle each other online in an early form of online multiplayer, predating ''VideoGame/MarioKartWii'' andWhatCouldHaveBeen: [[WhatCouldHaveBeen/CrashBandicoot Has its online multiplayer by almost half a decade.
** Early trailers and data mines imply the game would have been larger, with 17 race tracks and at least 2 more battle arenas, essentially making it the same size as CTR. Yellow token/gem data also exists inside the final game, implying tracks were going to be made to correspond to the missing colour cup.
** There was considerations to put the tracks from ''VideoGame/CrashTeamRacing'' into the game with enhanced graphics, but the idea was ultimately cut. Ironically, the idea was [[RefittedForSequel essentially done in reverse]] in ''[=CTR=]'''s remake, ''VideoGame/CrashTeamRacingNitroFueled'', putting the levels from this game into the original ''[=CTR=]''.own page.]]
----
** [[VideoGame/CrashBandicoot2CortexStrikesBack The Komodo Bros]], [[VideoGame/CrashBash Rilla Roo]], and [[VideoGame/CrashTwinsanity Nina Cortex]] were all originally intended to be playable characters, but were scrapped for unknown reasons. In the latter's case, it would have been her second EarlyBirdCameo before her official debut in ''Twinsanity''.
** Velo and the other bosses have unused voice clips suggesting they were originally intended to be playable in the console versions as well. The Velo Mask also has [[https://www.youtube.com/watch?v=ZR1mspxGp6M unused dialogue]] that implies it was originally intended to speak like Aku Aku and Uka Uka do.
** Data of a [[https://tcrf.net/Crash_Nitro_Kart_(PlayStation_2)#Virtual_Lobby "Virtual Lobby"]] exists within the game's files in a fairly comprehensive state, implying it had a lot of work done before it ultimately got cut. Apparently, it would have allowed players to race or battle each other online in an early form of online multiplayer, predating ''VideoGame/MarioKartWii'' and
** Early trailers and data mines imply the game would have been larger, with 17 race tracks and at least 2 more battle arenas, essentially making it the same size as CTR. Yellow token/gem data also exists inside the final game, implying tracks were going to be made to correspond to the missing colour cup.
** There was considerations to put the tracks from ''VideoGame/CrashTeamRacing'' into the game with enhanced graphics, but the idea was ultimately cut. Ironically, the idea was [[RefittedForSequel essentially done in reverse]] in ''[=CTR=]'''s remake, ''VideoGame/CrashTeamRacingNitroFueled'', putting the levels from this game into the original ''[=CTR=]''.
----
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Added line(s) 8 (click to see context) :
** Creator/DwightSchultz voices Dingodile and Fake Crash.
** Creator/QuintonFlynn voices N. Gin and Nitrous Oxide.
** Creator/BillyWest voices Nash and Zam.
** Creator/AndreSogliuzzo voices Big Norm and Zem.
** Paul Greenberg voices Geary and Pura.
** Creator/QuintonFlynn voices N. Gin and Nitrous Oxide.
** Creator/BillyWest voices Nash and Zam.
** Creator/AndreSogliuzzo voices Big Norm and Zem.
** Paul Greenberg voices Geary and Pura.
Changed line(s) 8 (click to see context) from:
** Creator/QuintonFlynn replaces O'Brien and David Anthony Pizzuto as N. Gin and Nitrous Oxide respectively, and would also voice N. Gin in ''VideoGame/CrashTwinsanity''.
to:
** Creator/QuintonFlynn replaces O'Brien Creator/CoreyBurton and David Anthony Pizzuto as N. Gin and Nitrous Oxide respectively, and would also voice N. Gin in ''VideoGame/CrashTwinsanity''.
Added DiffLines:
* TheOriginalDarrin:
** N. Tropy is once again voiced by Michael Ensign after being voiced by Corey Burton in ''VideoGame/CrashBandicootTheWrathOfCortex'' (with Ensign also reprising the role one last time in ''Twinsanity'' before Burton replaced him again for ''N. Sane'' and ''Nitro-Fueled'').
** N. Tropy is once again voiced by Michael Ensign after being voiced by Corey Burton in ''VideoGame/CrashBandicootTheWrathOfCortex'' (with Ensign also reprising the role one last time in ''Twinsanity'' before Burton replaced him again for ''N. Sane'' and ''Nitro-Fueled'').
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Changed line(s) 7 (click to see context) from:
** Creator/JohnDiMaggio replaces O'Brien as Tiny Tiger, and would later reprise the role in '''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashTeamRacingNitroFueled''.
to:
** Creator/JohnDiMaggio replaces O'Brien as Tiny Tiger, and would later reprise the role in '''VideoGame/CrashBandicootNSaneTrilogy'' ''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashTeamRacingNitroFueled''.
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Added line(s) 6 (click to see context) :
* TheOtherDarrin:
** Creator/SteveBlum replaces Brendan O'Brien and Chip Chinery as Crash himself, with this being the only game where he voiced the character.
** Creator/JohnDiMaggio replaces O'Brien as Tiny Tiger, and would later reprise the role in '''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashTeamRacingNitroFueled''.
** Creator/QuintonFlynn replaces O'Brien and David Anthony Pizzuto as N. Gin and Nitrous Oxide respectively, and would also voice N. Gin in ''VideoGame/CrashTwinsanity''.
** Creator/DwightSchultz replaces Pizzuto and Michael Connor as Dingodile and Fake Crash respectively, and would also reprise Dingodile in ''Twinsanity'' as well.
** In the Japanese version, Creator/DebiDerryberry and Paul Greenberg replace Creator/SatomiKoorogi and Creator/TaekoKawata as Polar and Pura respectively, while Masafumi Kimura replaces Creator/FumihikoTachiki as Tiny (and would also replace Creator/YujiKishi as Crunch in ''VideoGame/CrashTagTeamRacing'' and ''Nitro-Fueled''), Hajime Ijima replaces Keisuke Ishida as Dingodile, Creator/{{Chafurin}} replaces the late Creator/JunpeiTakiguchi as Oxide, and Haruo Satou replaces Masaru Ikeda as N. Tropy in addition to voicing Velo.
** Creator/SteveBlum replaces Brendan O'Brien and Chip Chinery as Crash himself, with this being the only game where he voiced the character.
** Creator/JohnDiMaggio replaces O'Brien as Tiny Tiger, and would later reprise the role in '''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashTeamRacingNitroFueled''.
** Creator/QuintonFlynn replaces O'Brien and David Anthony Pizzuto as N. Gin and Nitrous Oxide respectively, and would also voice N. Gin in ''VideoGame/CrashTwinsanity''.
** Creator/DwightSchultz replaces Pizzuto and Michael Connor as Dingodile and Fake Crash respectively, and would also reprise Dingodile in ''Twinsanity'' as well.
** In the Japanese version, Creator/DebiDerryberry and Paul Greenberg replace Creator/SatomiKoorogi and Creator/TaekoKawata as Polar and Pura respectively, while Masafumi Kimura replaces Creator/FumihikoTachiki as Tiny (and would also replace Creator/YujiKishi as Crunch in ''VideoGame/CrashTagTeamRacing'' and ''Nitro-Fueled''), Hajime Ijima replaces Keisuke Ishida as Dingodile, Creator/{{Chafurin}} replaces the late Creator/JunpeiTakiguchi as Oxide, and Haruo Satou replaces Masaru Ikeda as N. Tropy in addition to voicing Velo.
Changed line(s) 6 (click to see context) from:
** [[VideoGame/CrashBandicoot2CortexStrikesBack The Komodo Bros]], [[VideoGame/CrashBash Rilla Roo]] and [[VideoGame/CrashTwinsanity Nina Cortex]] were all originally intended to be playable characters, but were scrapped for unknown reasons. In the latter's case, it would have been her second EarlyBirdCameo before her official debut in ''Twinsanity''.
to:
** [[VideoGame/CrashBandicoot2CortexStrikesBack The Komodo Bros]], [[VideoGame/CrashBash Rilla Roo]] Roo]], and [[VideoGame/CrashTwinsanity Nina Cortex]] were all originally intended to be playable characters, but were scrapped for unknown reasons. In the latter's case, it would have been her second EarlyBirdCameo before her official debut in ''Twinsanity''.
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None
Changed line(s) 10 (click to see context) from:
** There was considerations to put the tracks from ''VideoGame/CrashTeamRacing'' into the game with enhanced graphics, but the idea was ultimately cut. Ironically, the idea was [[RefittedForSequel essentially done in reverse]] in ''[=CTR=]'''s remake, ''VideoGame/CrashTeamRacingNitroFueled'', putting the levels from this game into the original ''[=CTR=]''
to:
** There was considerations to put the tracks from ''VideoGame/CrashTeamRacing'' into the game with enhanced graphics, but the idea was ultimately cut. Ironically, the idea was [[RefittedForSequel essentially done in reverse]] in ''[=CTR=]'''s remake, ''VideoGame/CrashTeamRacingNitroFueled'', putting the levels from this game into the original ''[=CTR=]''''[=CTR=]''.
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None
Changed line(s) 10 (click to see context) from:
* There was considerations to put the tracks from ''VideoGame/CrashTeamRacing'' into the game with enhanced graphics, but the idea was ultimately cut. Ironically, the idea was [[RefittedForSequel essentially done in reverse]] in ''[=CTR=]'''s remake, ''VideoGame/CrashTeamRacingNitroFueled'', putting the levels from this game into the original ''[=CTR=]''
to:
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Changed line(s) 9 (click to see context) from:
** Early trailers and data mines imply the game would have been larger, with 17 race tracks and at least 2 more battle arenas, essentially making it the same size as CTR. Yellow token/gem data also exists inside the final game, implying tracks were going to be made to correspond to the missing colour cup.
to:
** Early trailers and data mines imply the game would have been larger, with 17 race tracks and at least 2 more battle arenas, essentially making it the same size as CTR. Yellow token/gem data also exists inside the final game, implying tracks were going to be made to correspond to the missing colour cup.cup.
* There was considerations to put the tracks from ''VideoGame/CrashTeamRacing'' into the game with enhanced graphics, but the idea was ultimately cut. Ironically, the idea was [[RefittedForSequel essentially done in reverse]] in ''[=CTR=]'''s remake, ''VideoGame/CrashTeamRacingNitroFueled'', putting the levels from this game into the original ''[=CTR=]''
* There was considerations to put the tracks from ''VideoGame/CrashTeamRacing'' into the game with enhanced graphics, but the idea was ultimately cut. Ironically, the idea was [[RefittedForSequel essentially done in reverse]] in ''[=CTR=]'''s remake, ''VideoGame/CrashTeamRacingNitroFueled'', putting the levels from this game into the original ''[=CTR=]''
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Velo and the other bosses have unused voice clips suggesting they were originally intended to be playable in the console versions as well. The Velo Mask also has [[https://www.youtube.com/watch?v=ZR1mspxGp6M unused dialogue]] that implies it was originally intended to speak like Aku Aku and Uka Uka do.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
** Data of a [[https://tcrf.net/Crash_Nitro_Kart_(PlayStation_2)#Virtual_Lobby "Virtual Lobby"]] exists within the game's files in a fairly comprehensive state, implying it had a lot of work done before it ultimately got cut. Apparently, it would have allowed players to race or battle each other online in an early form of online multiplayer, predating ''VideoGame/MarioKartWii'' and its online multiplayer by almost half a decade.
to:
** Data of a [[https://tcrf.net/Crash_Nitro_Kart_(PlayStation_2)#Virtual_Lobby "Virtual Lobby"]] exists within the game's files in a fairly comprehensive state, implying it had a lot of work done before it ultimately got cut. Apparently, it would have allowed players to race or battle each other online in an early form of online multiplayer, predating ''VideoGame/MarioKartWii'' and its online multiplayer by almost half a decade.decade.
** Early trailers and data mines imply the game would have been larger, with 17 race tracks and at least 2 more battle arenas, essentially making it the same size as CTR. Yellow token/gem data also exists inside the final game, implying tracks were going to be made to correspond to the missing colour cup.
** Early trailers and data mines imply the game would have been larger, with 17 race tracks and at least 2 more battle arenas, essentially making it the same size as CTR. Yellow token/gem data also exists inside the final game, implying tracks were going to be made to correspond to the missing colour cup.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TalkingToHimself:
** Creator/SteveBlum voices Crash and [[spoiler:both forms of]] Emperor Velo XXVII.
** Creator/DebiDerryberry voices Coco and Polar.
** Creator/ClancyBrown voices Cortex and Uka Uka for the last time before both got recast for later games.
** Creator/SteveBlum voices Crash and [[spoiler:both forms of]] Emperor Velo XXVII.
** Creator/DebiDerryberry voices Coco and Polar.
** Creator/ClancyBrown voices Cortex and Uka Uka for the last time before both got recast for later games.
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None
Changed line(s) 3 (click to see context) from:
** Data of a "[[https://tcrf.net/Crash_Nitro_Kart_(PlayStation_2)#Virtual_Lobby Virtual Lobby]]" exists within the game's files in a fairly comprehensive state, implying it had a lot of work done before it ultimately got cut. Apparently, it would have allowed players to race or battle each other online in an early form of online multiplayer, predating ''VideoGame/MarioKartWii'' and its online multiplayer by almost half a decade.
to:
** Data of a "[[https://tcrf.[[https://tcrf.net/Crash_Nitro_Kart_(PlayStation_2)#Virtual_Lobby Virtual Lobby]]" "Virtual Lobby"]] exists within the game's files in a fairly comprehensive state, implying it had a lot of work done before it ultimately got cut. Apparently, it would have allowed players to race or battle each other online in an early form of online multiplayer, predating ''VideoGame/MarioKartWii'' and its online multiplayer by almost half a decade.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
** The Komodo Bros, [[VideoGame/CrashBash Rilla Roo]] and Nina Cortex were all originally intended to be playable characters, but were scrapped for unknown reasons. In the latter's case, it would have been her second EarlyBirdCameo before her official debut in ''VideoGame/CrashTwinsanity''.
** Data of a "[[https://tcrf.net/Crash_Nitro_Kart_(PlayStation_2)#Virtual_Lobby Virtual Lobby]]" exists within the game's files in a fairly comprehensive state, implying it had a lot of work done before it ultimately got cut. Apparently, it would have allowed players to race or battle each other online in an early form of online multiplayer.
** Data of a "[[https://tcrf.net/Crash_Nitro_Kart_(PlayStation_2)#Virtual_Lobby Virtual Lobby]]" exists within the game's files in a fairly comprehensive state, implying it had a lot of work done before it ultimately got cut. Apparently, it would have allowed players to race or battle each other online in an early form of online multiplayer.
to:
** [[VideoGame/CrashBandicoot2CortexStrikesBack The Komodo Bros, Bros]], [[VideoGame/CrashBash Rilla Roo]] and [[VideoGame/CrashTwinsanity Nina Cortex Cortex]] were all originally intended to be playable characters, but were scrapped for unknown reasons. In the latter's case, it would have been her second EarlyBirdCameo before her official debut in ''VideoGame/CrashTwinsanity''.
''Twinsanity''.
** Data of a "[[https://tcrf.net/Crash_Nitro_Kart_(PlayStation_2)#Virtual_Lobby Virtual Lobby]]" exists within the game's files in a fairly comprehensive state, implying it had a lot of work done before it ultimately got cut. Apparently, it would have allowed players to race or battle each other online in an early form of onlinemultiplayer.multiplayer, predating ''VideoGame/MarioKartWii'' and its online multiplayer by almost half a decade.
** Data of a "[[https://tcrf.net/Crash_Nitro_Kart_(PlayStation_2)#Virtual_Lobby Virtual Lobby]]" exists within the game's files in a fairly comprehensive state, implying it had a lot of work done before it ultimately got cut. Apparently, it would have allowed players to race or battle each other online in an early form of online
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Changed line(s) 2 (click to see context) from:
** Komodo Moe and Joe, [[VideoGame/CrashBash Rilla Roo]] and Nina Cortex were all originally intended to be playable characters, but were scrapped for unknown reasons. In the latter's case, it would have been her second EarlyBirdCameo before her official debut in ''VideoGame/CrashTwinsanity''.
to:
** The Komodo Moe and Joe, Bros, [[VideoGame/CrashBash Rilla Roo]] and Nina Cortex were all originally intended to be playable characters, but were scrapped for unknown reasons. In the latter's case, it would have been her second EarlyBirdCameo before her official debut in ''VideoGame/CrashTwinsanity''.
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Changed line(s) 3 (click to see context) from:
** Data of a "[[https://tcrf.net/Crash_Nitro_Kart_(PlayStation_2)#Virtual_Lobby Virtual Lobby]]" exists within the game's files, and in a fairly comprehensive state, implying it had a lot of work done before it ultimately got cut. Apparently, it would have allowed players to race or battle each other online, in an early form of online multiplayer.
to:
** Data of a "[[https://tcrf.net/Crash_Nitro_Kart_(PlayStation_2)#Virtual_Lobby Virtual Lobby]]" exists within the game's files, and files in a fairly comprehensive state, implying it had a lot of work done before it ultimately got cut. Apparently, it would have allowed players to race or battle each other online, online in an early form of online multiplayer.
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Added DiffLines:
* WhatCouldHaveBeen:
** Komodo Moe and Joe, [[VideoGame/CrashBash Rilla Roo]] and Nina Cortex were all originally intended to be playable characters, but were scrapped for unknown reasons. In the latter's case, it would have been her second EarlyBirdCameo before her official debut in ''VideoGame/CrashTwinsanity''.
** Data of a "[[https://tcrf.net/Crash_Nitro_Kart_(PlayStation_2)#Virtual_Lobby Virtual Lobby]]" exists within the game's files, and in a fairly comprehensive state, implying it had a lot of work done before it ultimately got cut. Apparently, it would have allowed players to race or battle each other online, in an early form of online multiplayer.
** Komodo Moe and Joe, [[VideoGame/CrashBash Rilla Roo]] and Nina Cortex were all originally intended to be playable characters, but were scrapped for unknown reasons. In the latter's case, it would have been her second EarlyBirdCameo before her official debut in ''VideoGame/CrashTwinsanity''.
** Data of a "[[https://tcrf.net/Crash_Nitro_Kart_(PlayStation_2)#Virtual_Lobby Virtual Lobby]]" exists within the game's files, and in a fairly comprehensive state, implying it had a lot of work done before it ultimately got cut. Apparently, it would have allowed players to race or battle each other online, in an early form of online multiplayer.