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** The Orca Dropship was suppose to be a mechanic within the GDI campaign where the player can select what units to deploy during the mission. These units would be received on a Dropship Bay structure (which the player could construct). This was later removed and part of the Dropship bay was repurposed for another structure, but much of the code remains (albeit unfinished) within the final game.
** The Orca Transport was originally suppose to be available as a troop transport, but for whatever reason it was removed. Assets (including a build icon) still remained in the game and in custom scenarios it's possible to spawn one under the player's control, but outside of mods it's unavailable for multiplayer.

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** The Orca Dropship was suppose supposed to be a mechanic within the GDI campaign where the player can select what units to deploy during the mission. These units would be received on a Dropship Bay structure (which the player could construct). This was later removed and part of the Dropship bay was repurposed for another structure, but much of the code remains (albeit unfinished) within the final game.
** The Orca Transport was originally suppose supposed to be available as a troop transport, but for whatever reason it was removed. Assets (including a build icon) still remained in the game and in custom scenarios it's possible to spawn one under the player's control, but outside of mods it's unavailable for multiplayer.
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* RealLifeRelative: Daniel Kucan, who is the brother of Kane's actor, Creator/JosephDKucan, played four characters in the ''Tiberian'' series(the "At least your mother tipped well!" guy from the channel 319 during the channel flipping intro of ''Tiberian Dawn'', Jake McNeil in ''Tiberian Sun'', an unnamed Nod reporter in ''Tiberian Wars'', Joshua Mitchell in ''Kane's Wrath'' and a random civilian in the epilogue of ''Tiberian Twilight'' who scoffs about Kane being gone).

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* RealLifeRelative: Daniel Kucan, who is the brother of Kane's actor, Creator/JosephDKucan, played four characters in the ''Tiberian'' series(the "At least your mother tipped well!" guy from the channel 319 during the channel flipping intro of ''Tiberian Dawn'', Jake McNeil [=McNeil=] in ''Tiberian Sun'', an unnamed Nod reporter in ''Tiberian Wars'', Joshua Mitchell in ''Kane's Wrath'' and a random civilian in the epilogue of ''Tiberian Twilight'' who scoffs about Kane being gone).

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* RealLifeRelative: Daniel Kucan, who is the brother of Kane's actor, Joseph Kucan, played four characters in the ''Tiberian'' series(the "At least your mother tipped well!" guy from the channel 319 during the channel flipping intro of ''Tiberian Dawn'', Jake McNeil in ''Tiberian Sun'', an unnamed Nod reporter in ''Tiberian Wars'', Joshua Mitchell in ''Kane's Wrath'' and a random civilian in the epilogue of ''Tiberian Twilight'' who scoffs about Kane being gone).

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* RealLifeRelative: Daniel Kucan, who is the brother of Kane's actor, Joseph Kucan, Creator/JosephDKucan, played four characters in the ''Tiberian'' series(the "At least your mother tipped well!" guy from the channel 319 during the channel flipping intro of ''Tiberian Dawn'', Jake McNeil in ''Tiberian Sun'', an unnamed Nod reporter in ''Tiberian Wars'', Joshua Mitchell in ''Kane's Wrath'' and a random civilian in the epilogue of ''Tiberian Twilight'' who scoffs about Kane being gone).
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* DummiedOut:
** The Orca Dropship was suppose to be a mechanic within the GDI campaign where the player can select what units to deploy during the mission. These units would be received on a Dropship Bay structure (which the player could construct). This was later removed and part of the Dropship bay was repurposed for another structure, but much of the code remains (albeit unfinished) within the final game.
** The Orca Transport was originally suppose to be available as a troop transport, but for whatever reason it was removed. Assets (including a build icon) still remained in the game and in custom scenarios it's possible to spawn one under the player's control, but outside of mods it's unavailable for multiplayer.

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Indentation cleanup


* ReferencedBy: ''VideoGame/SimCity 4'' has ''Kane Tiberium'' as an industrial complex.

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* ReferencedBy: ''VideoGame/SimCity ReferencedBy:
**''VideoGame/SimCity
4'' has ''Kane Tiberium'' as an industrial complex.
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* RealLifeRelative: Daniel Kucan, who is the brother of Kane's actor, Joseph Kucan, played four characters in the ''Tiberian'' series(the "At least your mother tipped well!" guy who got slapped and kissed by his girlfriend during the flipping channel segment at the beginning of ''Tiberian Dawn", Jake McNeil in ''Tiberian Sun'', an unnamed Nod reporter in ''Tiberian Wars'', Joshua Mitchell in ''Kane's Wrath'' and a random civilian in the epilogue of ''Tiberian Twilight'' who scoffs about Kane being gone).

to:

* RealLifeRelative: Daniel Kucan, who is the brother of Kane's actor, Joseph Kucan, played four characters in the ''Tiberian'' series(the "At least your mother tipped well!" guy who got slapped and kissed by his girlfriend from the channel 319 during the channel flipping channel segment at the beginning intro of ''Tiberian Dawn", Dawn'', Jake McNeil in ''Tiberian Sun'', an unnamed Nod reporter in ''Tiberian Wars'', Joshua Mitchell in ''Kane's Wrath'' and a random civilian in the epilogue of ''Tiberian Twilight'' who scoffs about Kane being gone).
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* RealLifeRelative: Daniel Kucan, who is the brother of Kane's actor, Joseph Kucan, played four characters in the ''Tiberian'' series except the first one (Jake McNeil in ''Tiberian Sun'', an unnamed Nod reporter in ''Tiberian Wars'', Joshua Mitchell in ''Kane's Wrath'' and a random civilian in the epilogue of ''Tiberian Twilight'' who scoffs about Kane being gone).

to:

* RealLifeRelative: Daniel Kucan, who is the brother of Kane's actor, Joseph Kucan, played four characters in the ''Tiberian'' series except series(the "At least your mother tipped well!" guy who got slapped and kissed by his girlfriend during the first one (Jake flipping channel segment at the beginning of ''Tiberian Dawn", Jake McNeil in ''Tiberian Sun'', an unnamed Nod reporter in ''Tiberian Wars'', Joshua Mitchell in ''Kane's Wrath'' and a random civilian in the epilogue of ''Tiberian Twilight'' who scoffs about Kane being gone).
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Added DiffLines:

* RealLifeRelative: Daniel Kucan, who is the brother of Kane's actor, Joseph Kucan, played four characters in the ''Tiberian'' series except the first one (Jake McNeil in ''Tiberian Sun'', an unnamed Nod reporter in ''Tiberian Wars'', Joshua Mitchell in ''Kane's Wrath'' and a random civilian in the epilogue of ''Tiberian Twilight'' who scoffs about Kane being gone).
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** Westwood's version of ''Tiberian Twilight'' was going to be ''Tiberian Incursion'', the third game in the Tiberian continuity in place of ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]'', and would have continued the post-apocalyptic plot set by ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]''. Not much is known about what was intended, but it would have led into ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'' due to another time travel act and conclude the Tiberian series. ''[[VideoGame/CommandAndConquerRedAlert3 Red Alert 3]]'' would have been the bridge between the original ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' and ''Tiberian Dawn'', showing how the Brotherhood of Nod would have risen from the ashes of the Soviet Union. This would later all be nixed by EA, possibly because of the confusing plot lines involving time travel.

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** Westwood's version of ''Tiberian Twilight'' ''[[VideoGame/CommandAndConquerTiberianTwilight Tiberian Twilight]]'' was going to be known as ''Tiberian Incursion'', the third game in the Tiberian continuity in place of ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]'', and would have continued the post-apocalyptic plot set by ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]''. Not much is known about what was intended, but it would have led into ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'' due to another time travel act and conclude the Tiberian series. ''[[VideoGame/CommandAndConquerRedAlert3 Red Alert 3]]'' would have been the bridge between the original ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' and ''Tiberian Dawn'', showing how the Brotherhood of Nod would have risen from the ashes of the Soviet Union. This would later all be nixed by EA, possibly because of the confusing plot lines involving time travel.
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None


** Westwood's version of ''Tiberian Twilight'' was going to be ''Tiberian Incursion'', the third game in the Tiberian continuity in place of ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]'', and would have continued the post-apocalyptic plot set by ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]''. Not much is known about what was intended, but it would have led into ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'' due to another time travel act and conclude the Tiberian series. ''VideoGame/CommandAndConquerRedAlert3'' would have been the bridge between the original ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' and ''Tiberian Dawn'', showing how the Brotherhood of Nod would have risen from the ashes of the Soviet Union. This would later all be nixed by EA, possibly because of the confusing plot lines involving time travel.

to:

** Westwood's version of ''Tiberian Twilight'' was going to be ''Tiberian Incursion'', the third game in the Tiberian continuity in place of ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]'', and would have continued the post-apocalyptic plot set by ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]''. Not much is known about what was intended, but it would have led into ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'' due to another time travel act and conclude the Tiberian series. ''VideoGame/CommandAndConquerRedAlert3'' ''[[VideoGame/CommandAndConquerRedAlert3 Red Alert 3]]'' would have been the bridge between the original ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' and ''Tiberian Dawn'', showing how the Brotherhood of Nod would have risen from the ashes of the Soviet Union. This would later all be nixed by EA, possibly because of the confusing plot lines involving time travel.
Is there an issue? Send a MessageReason:
None


** Westwood's version of ''Tiberian Twilight'' was going to be ''Tiberian Incursion'', the third game in the Tiberian continuity in place of ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars'', and would have continued the post-apocalyptic plot set by ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]''. Not much is known about what was intended, but it would have led into ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'' due to another time travel act and conclude the Tiberian series. ''VideoGame/CommandAndConquerRedAlert3'' would have been the bridge between the original ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' and ''Tiberian Dawn'', showing how the Brotherhood of Nod would have risen from the ashes of the Soviet Union. This would later all be nixed by EA, possibly because of the confusing plot lines involving time travel.

to:

** Westwood's version of ''Tiberian Twilight'' was going to be ''Tiberian Incursion'', the third game in the Tiberian continuity in place of ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars'', Wars]]'', and would have continued the post-apocalyptic plot set by ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]''. Not much is known about what was intended, but it would have led into ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'' due to another time travel act and conclude the Tiberian series. ''VideoGame/CommandAndConquerRedAlert3'' would have been the bridge between the original ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' and ''Tiberian Dawn'', showing how the Brotherhood of Nod would have risen from the ashes of the Soviet Union. This would later all be nixed by EA, possibly because of the confusing plot lines involving time travel.
Is there an issue? Send a MessageReason:
None


** Westwood's version of ''Tiberian Twilight'' was going to be ''Tiberian Incursion'', the third game in the Tiberian continuity in place of ''VideoGame/CommandAndConquerTiberiumWars'', and would have continued the post-apocalyptic plot set by ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]''. Not much is known about what was intended, but it would have led into ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'' due to another time travel act and conclude the Tiberian series. ''VideoGame/CommandAndConquerRedAlert3'' would have been the bridge between the original ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' and ''Tiberian Dawn'', showing how the Brotherhood of Nod would have risen from the ashes of the Soviet Union. This would later all be nixed by EA, possibly because of the confusing plot lines involving time travel.

to:

** Westwood's version of ''Tiberian Twilight'' was going to be ''Tiberian Incursion'', the third game in the Tiberian continuity in place of ''VideoGame/CommandAndConquerTiberiumWars'', ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars'', and would have continued the post-apocalyptic plot set by ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]''. Not much is known about what was intended, but it would have led into ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'' due to another time travel act and conclude the Tiberian series. ''VideoGame/CommandAndConquerRedAlert3'' would have been the bridge between the original ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' and ''Tiberian Dawn'', showing how the Brotherhood of Nod would have risen from the ashes of the Soviet Union. This would later all be nixed by EA, possibly because of the confusing plot lines involving time travel.

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* WhatCouldHaveBeen: ''Tiberium'' would have featured a new generation of Titan walkers, a modular weapon called the [=GD-10=] that could fire rockets, grenades, railgun rounds, or ion blasts, and would have been in 2058 Italy during the second Scrin invasion.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
''Tiberium'' would have featured a new generation of Titan walkers, a modular weapon called the [=GD-10=] that could fire rockets, grenades, railgun rounds, or ion blasts, and would have been in 2058 Italy during the second Scrin invasion.
** Westwood's version of ''Tiberian Twilight'' was going to be ''Tiberian Incursion'', the third game in the Tiberian continuity in place of ''VideoGame/CommandAndConquerTiberiumWars'', and would have continued the post-apocalyptic plot set by ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]''. Not much is known about what was intended, but it would have led into ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'' due to another time travel act and conclude the Tiberian series. ''VideoGame/CommandAndConquerRedAlert3'' would have been the bridge between the original ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' and ''Tiberian Dawn'', showing how the Brotherhood of Nod would have risen from the ashes of the Soviet Union. This would later all be nixed by EA, possibly because of the confusing plot lines involving time travel.
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people's names aren't italicized.


* ReferencedBy: VideoGame/SimCity 4 has ''Kane Tiberium'' as an industrial complex.
** VideoGame/TheSims 3 has it possible to find Tiberium crystals by researching ancient Egyptian relics and moon rocks. Predictably, it makes the poor sim who found them ripping sick.
** ''Music/LadyGaGa''s music video for ''Telephone'' calls for a cup of Tiberium as an ingerdient in a poison.

to:

* ReferencedBy: VideoGame/SimCity 4 ''VideoGame/SimCity 4'' has ''Kane Tiberium'' as an industrial complex.
** VideoGame/TheSims 3 ''VideoGame/TheSims 3'' has it possible to find Tiberium crystals by researching ancient Egyptian relics and moon rocks. Predictably, it makes the poor sim who found them ripping sick.
** ''Music/LadyGaGa''s Music/LadyGaGa's music video for ''Telephone'' calls for a cup of Tiberium as an ingerdient ingredient in a poison.
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** VideoGame/TheSims 4 has it possible to find Tiberium crystals. Predictably, it makes the poor sim who found them ripping sick.
** One Music/LadyGaGa music video calls for a cup of Tiberium as an ingerdient in a poison.

to:

** VideoGame/TheSims 4 3 has it possible to find Tiberium crystals.crystals by researching ancient Egyptian relics and moon rocks. Predictably, it makes the poor sim who found them ripping sick.
** One Music/LadyGaGa ''Music/LadyGaGa''s music video for ''Telephone'' calls for a cup of Tiberium as an ingerdient in a poison.
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None

Added DiffLines:

* ReferencedBy: VideoGame/SimCity 4 has ''Kane Tiberium'' as an industrial complex.
** VideoGame/TheSims 4 has it possible to find Tiberium crystals. Predictably, it makes the poor sim who found them ripping sick.
** One Music/LadyGaGa music video calls for a cup of Tiberium as an ingerdient in a poison.
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None


** Killed ''Tiberium'', the planned squad-based FPS. There was [[http://www.gamasutra.com/php-bin/news_index.php?story=20462 so little leadership]] that it was hard to determinate ''how the game was exactly supposed to be played''. Oh, and it was expected to be completed in [[http://www.cncsaga.de/foren/viewtopic.php?id=522 eleven months]].

to:

** Killed ''Tiberium'', the planned squad-based FPS. There was [[http://www.gamasutra.com/php-bin/news_index.php?story=20462 so little leadership]] that it was hard to determinate determine ''how the game was exactly supposed to be played''. Oh, and it was expected to be completed in [[http://www.cncsaga.de/foren/viewtopic.php?id=522 eleven months]].
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* FranchiseKiller: ''Tiberian Twilight'' may very well be the death knell for the Tiberian Series, having ended on a massive cliffhanger that fails to address many of the questions throughout the series. It in turn may have killed the ''Command and Conquer'' series entirely.
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* WhatCouldHaveBeen: ''Tiberium'' would have featured a new generation of Titan walkers, a modular weapon called the [=GD=10=] that could fire rockets, grenades, railgun rounds, or ion blasts, and would have been in 2058 Italy during the second Scrin invasion.

to:

* WhatCouldHaveBeen: ''Tiberium'' would have featured a new generation of Titan walkers, a modular weapon called the [=GD=10=] [=GD-10=] that could fire rockets, grenades, railgun rounds, or ion blasts, and would have been in 2058 Italy during the second Scrin invasion.
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None


** ''Tiberian Twilight'' was originally planned for the Asian (read Korean) gaming market without a singleplayer, but was adapted into the conclusion of the ''Tiberium'' saga in order to increase sales, and to help make up for the economic failure of ''[[CommandAndConquerRedAlert Red Alert 3]]'' (which resulted at least in part from the game's DRM).

to:

** ''Tiberian Twilight'' was originally planned for the Asian (read Korean) gaming market without a singleplayer, but was adapted into the conclusion of the ''Tiberium'' saga in order to increase sales, and to help make up for the economic failure of ''[[CommandAndConquerRedAlert Red ''Red Alert 3]]'' 3'' (which resulted at least in part from the game's DRM).
Is there an issue? Send a MessageReason:
None


** ''Tiberian Twilight'' was originally planned for the Asian (read Korean) gaming market, but adapted into the conclusion of the ''Tiberium'' saga in order to increase sales, and to help make up for the economic failure of ''[[CommandAndConquerRedAlert Red Alert 3]]'' (which resulted at least in part from the game's DRM).

to:

** ''Tiberian Twilight'' was originally planned for the Asian (read Korean) gaming market, market without a singleplayer, but was adapted into the conclusion of the ''Tiberium'' saga in order to increase sales, and to help make up for the economic failure of ''[[CommandAndConquerRedAlert Red Alert 3]]'' (which resulted at least in part from the game's DRM).
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Moved from the main page.

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* ExecutiveMeddling:
** Killed ''Tiberium'', the planned squad-based FPS. There was [[http://www.gamasutra.com/php-bin/news_index.php?story=20462 so little leadership]] that it was hard to determinate ''how the game was exactly supposed to be played''. Oh, and it was expected to be completed in [[http://www.cncsaga.de/foren/viewtopic.php?id=522 eleven months]].
** ''Tiberian Twilight'' was originally planned for the Asian (read Korean) gaming market, but adapted into the conclusion of the ''Tiberium'' saga in order to increase sales, and to help make up for the economic failure of ''[[CommandAndConquerRedAlert Red Alert 3]]'' (which resulted at least in part from the game's DRM).
* WhatCouldHaveBeen: ''Tiberium'' would have featured a new generation of Titan walkers, a modular weapon called the [=GD=10=] that could fire rockets, grenades, railgun rounds, or ion blasts, and would have been in 2058 Italy during the second Scrin invasion.

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