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* NoPortForYou: The version 1.10 release was released for the Sharp X68000 Z microconsole as well as an .xdf file (Sharp [=X68000=] floppy disk image), but has yet to be released as a native Windows binary unlike past releases. This version can be played on Windows via an [=X68k=] emulator, but you might need to put in a little extra work to get the setup correct and run the game at the correct speed.

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* NoPortForYou: The version 1.10 release was released for the Sharp X68000 Z microconsole as well as an .xdf file (Sharp [=X68000=] floppy disk image), but has yet to be released as a native Windows binary unlike past releases. This version can ''can'' be played on Windows via an [=X68k=] emulator, but you might need to put in a little extra work to get the setup correct and run the game at the correct speed.
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* NoPortForYou: The version 1.10 release was released for the Sharp X68000 Z microconsole as well as an .xdf file (Sharp [=X68000=] floppy disk image), but has yet to be released as a native Windows binary unlike past releases.

to:

* NoPortForYou: The version 1.10 release was released for the Sharp X68000 Z microconsole as well as an .xdf file (Sharp [=X68000=] floppy disk image), but has yet to be released as a native Windows binary unlike past releases. This version can be played on Windows via an [=X68k=] emulator, but you might need to put in a little extra work to get the setup correct and run the game at the correct speed.
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** In ''VideoGame/GrazeCounter'', this game's powerup triangle system is used, and much like in this game, keeping your ship in the center of the triangle will cause the triangle to spin for a few seconds before giving you all three powerups.
* WordOfGod: When version 1.10 was released, Yosshin explained that the game is intended to be run with a 10 [=MHz=] CPU. The lack of slowdown with faster [=CPUs=] and the Windows port is actually a disadvantage for players using those, rather than the slowdown being an unfair advantage.

to:

** In ''VideoGame/GrazeCounter'', this game's powerup triangle system is used, and much like in this game, keeping your ship in the center of the triangle will cause the triangle to spin for a few seconds before giving you all three powerups.
* WordOfGod: When version 1.10 was released, Yosshin explained that the game is intended to be run with a 10 [=MHz=] CPU. The lack of slowdown with faster [=CPUs=] and the Windows port is actually a disadvantage for players using those, rather than the slowdown being an unfair advantage.
powerups.
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* WordOfGod: When version 1.10 was released, Yosshin explained that the game is intended to be run with a 10 [=MHz=] CPU. The lack of slowdown with faster [=CPUs=] and the Windows port is actually a disadvantage for players using those.

to:

* WordOfGod: When version 1.10 was released, Yosshin explained that the game is intended to be run with a 10 [=MHz=] CPU. The lack of slowdown with faster [=CPUs=] and the Windows port is actually a disadvantage for players using those.those, rather than the slowdown being an unfair advantage.
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* WordOfGod: The game has some slowdown during more sprite-heavy moments if run on its native platform, the X68000, at the default 10 [=MHz=] CPU speed. Many players who previously only knew of the game through its Windows port assume that this isn't supposed to happen and that it might be a fault of whatever [=X68K=] emulator they were using, since the Windows port always runs at 100% speed. However, when version 1.10 was released, Yosshin explained that the game is intended to be run with a 10 [=MHz=] CPU, slowdown included.

to:

* WordOfGod: The game has some slowdown during more sprite-heavy moments if run on its native platform, the X68000, at the default 10 [=MHz=] CPU speed. Many players who previously only knew of the game through its Windows port assume that this isn't supposed to happen and that it might be a fault of whatever [=X68K=] emulator they were using, since the Windows port always runs at 100% speed. However, when When version 1.10 was released, Yosshin explained that the game is intended to be run with a 10 [=MHz=] CPU, CPU. The lack of slowdown included.with faster [=CPUs=] and the Windows port is actually a disadvantage for players using those.
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* WordOfGod: The game has some slowdown during more sprite-heavy moments if run on its native platform, the X68000, at the default 10 [=MHz=] CPU speed. Many players who previously only knew of the game through its Windows port assume that this isn't supposed to happen, since the Windows port always runs at 100% speed. However, when version 1.10 was released, Yosshin explained that the game is intended to be run with a 10 [=MHz=] CPU, slowdown included.

to:

* WordOfGod: The game has some slowdown during more sprite-heavy moments if run on its native platform, the X68000, at the default 10 [=MHz=] CPU speed. Many players who previously only knew of the game through its Windows port assume that this isn't supposed to happen, happen and that it might be a fault of whatever [=X68K=] emulator they were using, since the Windows port always runs at 100% speed. However, when version 1.10 was released, Yosshin explained that the game is intended to be run with a 10 [=MHz=] CPU, slowdown included.
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/GrazeCounter'', this game's powerup triangle system is used, and much like in this game, keeping your ship in the center of the triangle will cause the triangle to spin for a few seconds before giving you all three powerups.

to:

** In ''VideoGame/GrazeCounter'', this game's powerup triangle system is used, and much like in this game, keeping your ship in the center of the triangle will cause the triangle to spin for a few seconds before giving you all three powerups.powerups.
* WordOfGod: The game has some slowdown during more sprite-heavy moments if run on its native platform, the X68000, at the default 10 [=MHz=] CPU speed. Many players who previously only knew of the game through its Windows port assume that this isn't supposed to happen, since the Windows port always runs at 100% speed. However, when version 1.10 was released, Yosshin explained that the game is intended to be run with a 10 [=MHz=] CPU, slowdown included.
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None


* NoPortForYou: The version 1.10 release was released as an .xdf file (Sharp [=X68000=] floppy disk image) only, unlike past versions which also had Windows ports.

to:

* NoPortForYou: The version 1.10 release was released for the Sharp X68000 Z microconsole as well as an .xdf file (Sharp [=X68000=] floppy disk image) only, image), but has yet to be released as a native Windows binary unlike past versions which also had Windows ports.releases.
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** ''VideoGame/ZeroRanger''[='=]s Stage 3 boss is the Stage 0 boss of this game, a massive twin-nosed fighter with two shoulder weapon batteries, itself a huge version of this game's player ship. It is known as "Big Zan", referring to this game's practice of referring to lives as ''zanki''.

to:

** ''VideoGame/ZeroRanger''[='=]s Stage 3 boss is the Stage 0 boss of this game, a massive twin-nosed fighter with two shoulder weapon batteries, itself a huge version of this game's player ship. It is known as "Big Zan", referring to this game's practice of referring to lives as ''zanki''. The theme of Big Zan, "Impossible Orange", is a MusicalPastiche of "Impossible One" from this game.
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* NoPortForYou: The version 1.10 release was released as an .xdf file (Sharp [=X68000=] floppy disk image) only, unlike past versions which also had Windows ports.

to:

* NoPortForYou: The version 1.10 release was released as an .xdf file (Sharp [=X68000=] floppy disk image) only, unlike past versions which also had Windows ports.ports.
* ReferencedBy:
** ''VideoGame/ZeroRanger''[='=]s Stage 3 boss is the Stage 0 boss of this game, a massive twin-nosed fighter with two shoulder weapon batteries, itself a huge version of this game's player ship. It is known as "Big Zan", referring to this game's practice of referring to lives as ''zanki''.
** In ''VideoGame/GrazeCounter'', this game's powerup triangle system is used, and much like in this game, keeping your ship in the center of the triangle will cause the triangle to spin for a few seconds before giving you all three powerups.
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* KeepCirculatingTheTapes: Older versions of the game are no longer officially available from Yosshin's webpages.

to:

* KeepCirculatingTheTapes: Older Older, pre-1.10 versions of the game are no longer officially available from Yosshin's webpages.
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* NoPortForYou: The version 1.10 release was released as an .xdf (Sharp [=X68000=] floppy disk image) only, unlike past versions which also had Windows ports.

to:

* NoPortForYou: The version 1.10 release was released as an .xdf file (Sharp [=X68000=] floppy disk image) only, unlike past versions which also had Windows ports.
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* NoPortForYou: The version 1.10 update was released as an .xdf (Sharp [=X68000=] floppy disk image) only, unlike past versions which also had Windows ports.

to:

* NoPortForYou: The version 1.10 update release was released as an .xdf (Sharp [=X68000=] floppy disk image) only, unlike past versions which also had Windows ports.
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X68

Added DiffLines:

* KeepCirculatingTheTapes: Older versions of the game are no longer officially available from Yosshin's webpages.
* NoPortForYou: The version 1.10 update was released as an .xdf (Sharp [=X68000=] floppy disk image) only, unlike past versions which also had Windows ports.

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