History Trivia / BeyondGoodAndEvil

17th Jun '17 3:25:41 AM Silverblade2
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* DevelopmentHell: The seuqel was trapped in hell for ''fifteen years''. Patience (and/or prayer), thy name is ''[=BG&E=]'' fans.
** SavedFromDevelopmentHell: Beyond Good and Evil 2 was confirmed to be properly back in development in October 2016 by Michel Ancel and the official Beyond Good & Evil Facebook...then further revealed by the surprise trailer shown during E3 2017.
12th Jun '17 7:04:46 PM tenuousbreaker
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** SavedFromDevelopmentHell: Beyond Good and Evil 2 was confirmed to be properly back in development in October 2016 by Michael Ancel and the official Beyond Good & Evil Facebook...then further revealed by the surprise trailer shown during E3 2017.

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** SavedFromDevelopmentHell: Beyond Good and Evil 2 was confirmed to be properly back in development in October 2016 by Michael Michel Ancel and the official Beyond Good & Evil Facebook...then further revealed by the surprise trailer shown during E3 2017.
12th Jun '17 7:03:19 PM tenuousbreaker
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Added DiffLines:

* DevelopmentHell: The seuqel was trapped in hell for ''fifteen years''. Patience (and/or prayer), thy name is ''[=BG&E=]'' fans.
** SavedFromDevelopmentHell: Beyond Good and Evil 2 was confirmed to be properly back in development in October 2016 by Michael Ancel and the official Beyond Good & Evil Facebook...then further revealed by the surprise trailer shown during E3 2017.
22nd May '16 10:39:30 PM es7ebanlv
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* A little bit of benzene[[note]]A regional name for gasoline or petrol[[/note]]

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* A little bit of benzene[[note]]A benzine[[note]]A regional name for gasoline or petrol[[/note]]
22nd May '16 10:37:56 PM es7ebanlv
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* Un poquito de bencena

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* Un poquito de bencenabencina
7th Feb '16 3:36:34 PM Jallen
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to:

*TroubledProduction: When it came to porting the game to the PC they hired a group of talented Italians to help, getting them to travel to France in the process. One of the programmers got kidnapped, locked in the boot/trunk of his car, stripped naked and then unceremoniously left abandoned in the French countryside. As you might imagine an naked man, who didn't speak the language, knocking on peoples doors in the middle of the night didn't get help quickly. Turns out they just wanted his car for a bank robbery but reportedly the programmer was just so happy to be alive he worked even harder on the game.
27th Aug '15 2:48:45 AM Silverblade2
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The recently revealed "alternative scenario" documents[[note]][[http://www.bgemyth.net/visionneuse.php?code=cj_bge1_scenario_alternatif_01 original]], [[http://freetexthost.com/iwzhwkkkps translation]][[/note]] present both a radically different take on the game's story line and a rather different game. The most striking difference between the two is the addition of a ''third'' alien race--the Nazh, who take the role of primary antagonist the [=DomZ=] have in the final game. Gameplaywise, in addition to more dungeons, the original story featured a ''third'' partner character for Jade, named Toy'l. A ''second'' set of recently-revealed documents is a set of storyboards from 1999, with an even more ''different'' take on the story.
* BaseOnWheels - The SPOON's (the original name of the IRIS Network) flying air treatment plant.
* BrotherSisterTeam - In the '99 storyboards, Jade had a brother who was supposed to be kidnapped instead of Pey'j. The brother as a character was axed, but his character model eventually became Nino.

to:

The recently revealed "alternative scenario" documents[[note]][[http://www.bgemyth.net/visionneuse.php?code=cj_bge1_scenario_alternatif_01 original]], [[http://freetexthost.com/iwzhwkkkps translation]][[/note]] present both a radically different take on the game's story line and a rather different game. The most striking difference between the two is the addition of a ''third'' alien race--the Nazh, who take the role of primary antagonist the [=DomZ=] have in the final game. Gameplaywise, in addition to more dungeons, the original story featured a ''third'' partner character for Jade, named Toy'l. A ''second'' set of recently-revealed documents is a set of storyboards from 1999, with an even more ''different'' take on the story.
* BaseOnWheels - BaseOnWheels: The SPOON's (the original name of the IRIS Network) flying air treatment plant.
* BrotherSisterTeam - BrotherSisterTeam: In the '99 storyboards, Jade had a brother who was supposed to be kidnapped instead of Pey'j. The brother as a character was axed, but his character model eventually became Nino.



* CoolAirship - To an extent, the SPOON base.
* DancesAndBalls - Jade must find a way to attend a fancy dance in order to meet with her benefactor, Colonel Garis.
* DangerousDeserter - The government propaganda treats Double H as one, although he really made an off-screen MookFaceTurn.
* GogglesDoNothing - Jade's ''very first design''--created in 1999, when the game was still in preproduction, and not shown to the public until a recent storyboard reveal--wore these and radio antenna. To paraphrase the fansite that revealed them, "She looked like a giant fly."
* GoodIsNotNice - Jade's secret ally in the Slaughterhouse--helpful, but not exactly friendly.
* JamesBondage - Pey'j was always one, but he spends a ''much'' greater time being kidnapped in this game version.
* LastEpisodeNewCharacter - Toy'l, who joins you in the final dungeon.
* PowerLimiter - Jade's inability to use her powers without the [=DomZ=] around.
* PsychicPowers - This is the nature of Jade's powers in this game. However, she can only use them when Toy'l is around.
* ReasonableAuthorityFigure - Col. Garis, much like his replacement, the Governor.
* StoneWall - Toy'l's power is to allow Jade to defend herself. Psychically.
* SuspiciouslySimilarSubstitute - Colonel Garis, who is extremely similar to the Governor in the final game.
* WhoYouGonnaCall - In the '99 storyboards, Jade, Pey'j, and Jade's now-nonexistant brother were members of the alien-busting "Insecticide Gang."

to:

* CoolAirship - CoolAirship: To an extent, the SPOON base.
* DancesAndBalls - DancesAndBalls: Jade must find a way to attend a fancy dance in order to meet with her benefactor, Colonel Garis.
* DangerousDeserter - DangerousDeserter: The government propaganda treats Double H as one, although he really made an off-screen MookFaceTurn.
* GogglesDoNothing - GogglesDoNothing: Jade's ''very first design''--created in 1999, when the game was still in preproduction, and not shown to the public until a recent storyboard reveal--wore these and radio antenna. To paraphrase the fansite that revealed them, "She looked like a giant fly."
* GoodIsNotNice - GoodIsNotNice: Jade's secret ally in the Slaughterhouse--helpful, but not exactly friendly.
* JamesBondage - JamesBondage: Pey'j was always one, but he spends a ''much'' greater time being kidnapped in this game version.
* LastEpisodeNewCharacter - LastEpisodeNewCharacter: Toy'l, who joins you in the final dungeon.
* PowerLimiter - PowerLimiter: Jade's inability to use her powers without the [=DomZ=] around.
* PsychicPowers - PsychicPowers: This is the nature of Jade's powers in this game. However, she can only use them when Toy'l is around.
* ReasonableAuthorityFigure - ReasonableAuthorityFigure: Col. Garis, much like his replacement, the Governor.
* StoneWall - StoneWall: Toy'l's power is to allow Jade to defend herself. Psychically.
* SuspiciouslySimilarSubstitute - SuspiciouslySimilarSubstitute: Colonel Garis, who is extremely similar to the Governor in the final game.
* WhoYouGonnaCall - WhoYouGonnaCall: In the '99 storyboards, Jade, Pey'j, and Jade's now-nonexistant brother were members of the alien-busting "Insecticide Gang."
5th May '15 2:09:10 AM erforce
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* Creator/PeterJackson was such a fan of this game, that, when the time came to design the video game adaptation of his remake of Film/KingKong, he hand-picked Michel Ancel for the project.

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* Creator/PeterJackson was such a fan of this game, that, when the time came to design the video game adaptation of his remake of Film/KingKong, ''Film/KingKong2005'', he hand-picked Michel Ancel for the project.
29th Jan '14 11:38:32 PM VPhantom
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* The original idea for the game came from a glitch in ''{{Rayman}} 2,'' where a player could jump onto a flying ship and fly over the world. The dev team wanted to make a game that could capture that same feeling of flying over a world.

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* The original idea for the game came from a glitch in ''{{Rayman}} 2,'' ''VideoGame/{{Rayman 2}}'', where a player could jump onto a flying ship and fly over the world. The dev team wanted to make a game that could capture that same feeling of flying over a world.
29th Jul '13 6:39:56 PM Willbyr
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* Three, two, one, LET'S GO!

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* Three, two, one, LET'S GO!GO!

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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.BeyondGoodAndEvil