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** PBI - Poor Bloody Infantry, an unfortunately true turn of phrase to describe common infantry in a battlefield full of armored vehicles and huge battlemechs with intimidatingly large weapons.

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** PBI - Poor Bloody Infantry, an unfortunately true turn of phrase to describe common infantry in a battlefield full of armored vehicles and huge battlemechs with intimidatingly large weapons. This one is actual military slang dating back at least to UsefulNotes/WorldWarOne, as seen in the satirical British Army newspaper ''The Wipers Times''.

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!!The Tabletop Game:

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!!Trivia for Licensed Works:
[[index]]
* ''Trivia/BattleTech1994'' (Creator/{{Saban|Entertainment}} cartoon)
* ''Trivia/BattleTech2018'' (Creator/HarebrainedSchemes video game)
* Trivia/BattleTechExpandedUniverse
* ''Trivia/MechWarrior''
[[/index]]

!!The Original Tabletop Game:




!!The Cartoon
* DuelingShows: With ''WesternAnimation/{{Exosquad}}''; that show handily won the duel.
** The conflict between the two was, in fact a major part of FASA's decision to retire the "Unseen" mechs in the 90s. One of the [[AMechByAnyOtherName Exo-Frames]] was clearly a rip-off of the Madcat but when FASA tried to sue for copyright infringement, Playmates brought in the hated Harmony Gold to launch a countersuit since they had a contract to produce toys under the ''Robotech'' brand. While Harmony Gold's case was revealed to be shaky and they eventually agreed to a settlement, it was enough to convince the company that using the old designs just wasn't worth the trouble.
* KeepCirculatingTheTapes: The series was never released on VHS, let alone DVD or streaming (considering the acquisition of the Creator/SabanEntertainment library by Creator/{{Disney}} in 2001, it's likely never going to see a proper release). Episodes can be found online, but all that's available are poor-quality rips of home tapings.
* SimilarlyNamedWorks: There was an earlier game called Battletech, an isometric-view game for the UsefulNotes/SegaGenesis with gameplay similar to the VideoGame/StrikeSeries. It was later ported to the UsefulNotes/SuperNintendoEntertainmentSystem under the title ''Mechwarrior 3050''.

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* ScrewedByTheLawyers: Thanks to some very heavy [=SNAFUs=] with the licensing, several of the original [=BattleMechs=] (based off of 'Mechs from various Japanese anime and manga, most prominently ''Anime/SuperDimensionFortressMacross'') are now considered [[ExiledFromContinuity Unseen]]. Many of the designs made their way back into the canon, now sufficiently redesigned that the lawyers wouldn't pick fights over them... and then Harmony Gold, the original inciters of the litigations, went after them again ''anyway'', resulting in more unsee-ing in some works out of an abundance of caution. [[http://www.sarna.net/news/update-on-the-harmony-gold-lawsuit/ Finally stopped in 2017]]: ''VideoGame/MechWarriorOnline'' developer Piranha Games successfully argued in court that Tatsunoko never owned the IP they licensed to Harmony Gold, getting the claim dismissed with prejudice, and ''VideoGame/BattleTech'''s Paradox and Harebrained Schemes [[http://www.sarna.net/news/harmony-golds-case-against-harebrained-schemes-dismissed/ won a similar judgement]] in 2018, [[https://bg.battletech.com/news/statement-from-catalyst-game-labs-on-conclusion-of-harmony-gold-legal-action/ effectively ending Harmony Gold's vendetta against the franchise for good.]] See the accompanying page for the full, ugly story.

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* ScrewedByTheLawyers: ScrewedByTheLawyers:
**
Thanks to some very heavy [=SNAFUs=] with the licensing, several of the original [=BattleMechs=] (based off of 'Mechs from various Japanese anime and manga, most prominently ''Anime/SuperDimensionFortressMacross'') are now considered [[ExiledFromContinuity Unseen]]. Many of the designs made their way back into the canon, now sufficiently redesigned that the lawyers wouldn't pick fights over them... and then Harmony Gold, the original inciters of the litigations, went after them again ''anyway'', resulting in more unsee-ing in some works out of an abundance of caution. [[http://www.sarna.net/news/update-on-the-harmony-gold-lawsuit/ Finally stopped in 2017]]: ''VideoGame/MechWarriorOnline'' developer Piranha Games successfully argued in court that Tatsunoko never owned the IP they licensed to Harmony Gold, getting the claim dismissed with prejudice, and ''VideoGame/BattleTech'''s Paradox and Harebrained Schemes [[http://www.sarna.net/news/harmony-golds-case-against-harebrained-schemes-dismissed/ won a similar judgement]] in 2018, [[https://bg.battletech.com/news/statement-from-catalyst-game-labs-on-conclusion-of-harmony-gold-legal-action/ effectively ending Harmony Gold's vendetta against the franchise for good.]] See the accompanying page for the full, ugly story.story.
** The second [=BattleTech=] novel ever published, ''The Sword and the Dagger'' has never been reprinted. This was due to it originally being contracted to Creator/MargaretWeis and Creator/TracyHickman, and the two of them passed it on to Ardath Mayhar, who actually wrote it. As such, FASA and later Catalyst Game Labs were left uncertain of how the legal rights surrounding the book actually shook out. Combined with the fact that it suffered from considerable EarlyInstallmentWeirdness and consequently didn't fit into the larger [=BattleTech=] universe particularly well, and it was decided that trying to bring it back was just too much of a headache for anyone to want to deal with, especially after Mayhar's death in 2012.
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** Headcapping - taking a mech by destroying the head/cockpit or scoring a lethal crit on the pilot.
** Headcapper - a weapon suited for such hits - most commonly a AC/20, Clan ER PPC, or Gauss weapon, but anything that can one-shot a mech with a lucky head crit may be referred to as such especially if a player is skilled enough to keep landing headshots.

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** Headcapping / Headchopping - taking a mech by destroying the head/cockpit or scoring a lethal crit on the pilot.
** Headcapper / Headchopper - a weapon suited for such hits - most commonly a AC/20, Clan ER PPC, or Gauss weapon, but anything that can one-shot a mech with a lucky head crit may be referred to as such especially if a player is skilled enough to keep landing headshots.
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* TheWikiRule: [[http://www.sarna.net/wiki/Main_Page In full effect.]]
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no longer trivia, now main/ indexed on administrivia


* TropeNamers: AlphaStrike and SpheroidDropship

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* TropeNamers: AlphaStrike and SpheroidDropship
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Aside from the fact that the video game has its own Trivia page, Shout Out is not Trivia anyway


!!The Video Game:
* ShoutOut:
** One of Glitch's possible barks when executing a "Death From Above"-move is [[Radio/TheFrantics "BOOT TO THE HEAD!"]]
*** Another, which appears when you target multiple opponents is [[Series/TheOprahWinfreyShow You get a headshot, and YOU get a headshot! ]]
** Medusa, meanwhile, gets "[[Film/FullMetalJacket SHOW ME YOUR WAR FACE!]] as one of theirs.
** Alexander mentions having spent time in exile on a planet called [[Series/BabylonFive Zathras.]]
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* NewbieBoom: With the success of [[Videogame/BattleTech the 2018 turn-based video game]] Catalyst Game Labs decided to try their luck with Kickstarting a new line of products in 2020 in the hopes that, maybe, there would be more of a market for the tabletop line. The goal? $30,000. The result? $2.5 million dollars.
** In 2022, they again decided to Kickstart a new line of products. The goal this time? $50,000. The Result? Almost $4 million dollars- by the second day.

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Names The Same is no longer a trope


* NamesTheSame: There was an earlier game called Battletech, an isometric-view game for the UsefulNotes/SegaGenesis with gameplay similar to the VideoGame/StrikeSeries. It was later ported to the UsefulNotes/SuperNintendoEntertainmentSystem under the title ''Mechwarrior 3050''.


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* SimilarlyNamedWorks: There was an earlier game called Battletech, an isometric-view game for the UsefulNotes/SegaGenesis with gameplay similar to the VideoGame/StrikeSeries. It was later ported to the UsefulNotes/SuperNintendoEntertainmentSystem under the title ''Mechwarrior 3050''.

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Removed a bunch of Fanspeak entries that were from Mechwarrior Online and are not used in the tabletop game.


** Headchopping - taking a mech by a solid hit to the head/cockpit, scoring a lethal crit on the pilot.
** Headchopper - a weapon suited for such hits - most commonly a AC/20, Clan ER PPC, or Gauss weapon, but anything that can one-shot a mech with a lucky head crit may be referred to as such especially if a player is skilled enough to keep landing headshots.

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** Headchopping Headcapping - taking a mech by a solid hit to destroying the head/cockpit, head/cockpit or scoring a lethal crit on the pilot.
** Headchopper Headcapper - a weapon suited for such hits - most commonly a AC/20, Clan ER PPC, or Gauss weapon, but anything that can one-shot a mech with a lucky head crit may be referred to as such especially if a player is skilled enough to keep landing headshots.



** Poptart - a Jumpjet-based tactic of jumping just high enough to peek over the top of hills just long enough to open fire and then drop down before return fire can hit you. Under certain circumstances this tactic can be used to provide sighting for lancemates.[[note]]Mostly used in the ''[=MechWarior=]'' games, as the turn-based tabletop game makes this impossible.[[/note]]
** Torso Twist - A defensive move used against laser weapons in Mechwarrior Online in particular, but also mentioned in the fluff. Turning your torso in just the right way at the right time can prevent laser weaponry from burning a clean hole through your armor, by forcing the beam to sweep less dangerously across the armor and leaving a shallow furrow in the armor rather than penetrating it entirely due to focusing on a single point. Pulse Lasers are much harder to Torso Twist against due to their behavior.[[note]]Mostly used in the ''[=MechWarrior=]'' games; on the table top, a torso-twist does not affect how your 'Mech's facing is calculated for incoming damage. That said, controlling your facing to present thicker[=/=]less damaged armor to your opponent's is a common tactic.[[/note]]

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** Poptart - a Jumpjet-based tactic of jumping just high enough to peek over the top of hills just long enough to open fire and then drop down before return fire can hit you. Under certain circumstances this tactic can be used to provide sighting for lancemates.[[note]]Mostly used in the ''[=MechWarior=]'' games, as the turn-based tabletop game makes this impossible.[[/note]]
** Torso Twist - A defensive move used against laser An ability mechs have to rotate at the waist in order to bring their weapons in Mechwarrior Online in particular, but also mentioned in to bear on targets that are to the fluff. Turning your torso in just the left or right way at of them. Some mechs have the right time can prevent laser weaponry from burning a clean hole through your armor, by forcing the beam to sweep less dangerously across the armor and leaving a shallow furrow in the armor rather than penetrating it entirely due to focusing on a single point. Pulse Lasers are much harder to Extended Torso Twist against due to their behavior.[[note]]Mostly used quirk that (when quirks are allowed in play) lets them turn all the ''[=MechWarrior=]'' games; on way around to fire at targets behind them, while other mechs are unable to torso twist at all (all quad mechs, and any bipedal mech with the table top, a torso-twist does not affect how your 'Mech's facing is calculated for incoming damage. That said, controlling your facing to present thicker[=/=]less damaged armor to your opponent's is a common tactic.[[/note]]No Torso Twist negative quirk).



** Missile Boat - a common term for any mech configured for SRM and LRM spamming.

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** Missile Boat - a common term for any mech configured for SRM and LRM spamming.who's weapon array consists mostly or entirely of missiles of various types.



** Laser Vomit - the ''Mechwarrior Online'' version of a Flashbulb mech.
** Disco - A term used to refer to 'mechs running lots of pulse lasers, which has a strobe-like effect when multiple are fired at once in games like ''Mechwarrior Online''.



** Ghost Heat - A balancing mechanic in ''Mechwarrior Online'' where firing too many of the same kind of weapon at once will cause abnormally large amounts of heat buildup to dissuade players from relying exclusively on any single kind of weapon.
** Bugmech - A common moniker applied to a number of light mechs and fast mediums (like the Cicada, Locust, Stinger, Wasp, and Flea), which are all {{Fragile Speedster}}s and have insect-themed names. Amusingly, the Grasshopper isn't quite a bugmech because it's a fast ''Heavy'' mech and is thus a tad overweight to be considered one of them (and likewise, the Crab is a Medium zombiemech and the King Crab is a 100 tonner Assault).

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** Ghost Heat - A balancing mechanic in ''Mechwarrior Online'' where firing too many of the same kind of weapon at once will cause abnormally large amounts of heat buildup to dissuade players from relying exclusively on any single kind of weapon.
** Bugmech - A common moniker applied to a number of light mechs and fast mediums (like the Cicada, Locust, Stinger, Wasp, and Flea), which are all {{Fragile Speedster}}s and have insect-themed names. Amusingly, the Grasshopper isn't quite a bugmech because it's a fast well-armored ''Heavy'' mech and is thus a tad overweight to be considered one of them (and likewise, the Crab is a Medium zombiemech and the King Crab is a 100 tonner Assault).



** Shield Arm - A common mech customization tactic of having one arm free of critical subsystems, so you can use it as a buffer against attacks by angling your mech to take hits there. The basic ''Centurion'' is one of the most famous examples of this, having a massive [=AC/10=] in its right arm and nothing at all in its left. The ''[=MechWarrior Online=]'' design of the ''Centurion'' even gives the forearm of the left arm flared metal plates, evoking a shield, just to drive the point home.
** Zombiemech - Battlemechs designed to keep most of their fighting ability even after taking greiveous damage. Usually done using energy-heavy weapons load-outs (to avoid ammo explosions), stacking the heaviest weapons in the better-armored torsos instead of the more-vulnerable arms, filling out the remainder of the torso with disposable components like Heat Sinks to absorb critical hits, and using Standard or Compact engines instead of Light and Xtra-Light engines (larger, lighter engines are more vulnerable to critical hits, and can mission-kill the 'Mech with enough side torso damage). As with a classical Zombie, the only way to quickly put one down is to shoot it in the head(and if they have a torso-mounted cockpit, even that won't work!). 'Mechs like the Crab, Marauder 3D (which ditches all the ammo-based weapons for lasers), and the Roughneck are infamous for their durability, and their Structural bonus quirks in Mechwarrior Online only serves to emphasize this.

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** Shield Arm - A common mech customization tactic of having one arm free of critical subsystems, so you can use it as a buffer against attacks by angling your mech to take hits there. The basic ''Centurion'' is one of the most famous examples of this, having a massive [=AC/10=] in its right arm and nothing at all in its left. The ''[=MechWarrior Online=]'' design of the ''Centurion'' even gives the forearm of the left arm flared metal plates, evoking a shield, just to drive the point home.
** Zombiemech - Battlemechs designed to keep most of their fighting ability even after taking greiveous damage. Usually done using energy-heavy weapons load-outs (to avoid ammo explosions), stacking the heaviest weapons in the better-armored torsos instead of the more-vulnerable arms, filling out the remainder of the torso with disposable components like Heat Sinks to absorb critical hits, and using Standard or Compact engines instead of Light and Xtra-Light engines (larger, lighter engines are more vulnerable to critical hits, and can mission-kill the 'Mech with enough side torso damage). As with a classical Zombie, the only way to quickly put one down is to shoot it in the head(and if they have a torso-mounted cockpit, even that won't work!). 'Mechs like the Crab, Marauder 3D (which ditches all the ammo-based weapons for lasers), Awesome, Kingfisher, and the Roughneck Archangel are infamous for their durability, and their Structural bonus quirks in Mechwarrior Online only serves to emphasize this.durability.



** "Spooky Atlas" - an Atlas refitted with Stealth Armor (and ECM) and given a skeleton paintjob. Invented by MWO mechwarrior theB33f, the Spooky Atlas is basically a tech-based Phantom Mech in its playstyle - you sneak up behind an enemy with your Stealth Armor active and hold your fire until they turn and see you up in their face. Boo.
** "Lurm" - an affectionate meme name for the LRM missile system courtesy of the MWO playerbase.
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Removed Real Life Writes The Plot entry. While it's true that someone did write a fanfic and later tried to sue Fanpro, the suit was dismissed as having no merit and there's absolutely no evidence that it had any impact on any decisions made regarding the game's lore.


* RealLifeWritesThePlot: The reason why the Eridani Light Horse mercenaries were killed off, and in really gruesome way for that matter (Left to die in the in the crossfire of two clans). The longer version: Someone wrote a fic about the ELH backstory, and due to various circumstances, that fic was canonized by accident without paying the author. The fanfic writer sued, and the case would go on and off for nearly a decade until the developers, already wary after the Unseen debacle, decided it was not worth it and got rid of ELH. And while they were gotten rid of in the [=3060s=] timeframe, even newer 3025-era products avoid more than token mentions of them.
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** Flashbulb - a 'mech built with an all-energy setup, with no ammo-using weapons whatsoever.

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** Flashbulb - a 'mech built with an all-energy setup, with no ammo-using weapons whatsoever. Another one used InUniverse, noted as having been inspired by the ''Flashman''.
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** Stick - A battlemech that has lost both arms and side torso sections, leaving just the head, center torso, and legs. Many mech designs will end up devoid of weapons in this state, although 'zombies tend to have some kind of backup weapon in their heads or [=CTs=], allowing them to keep fighting even when reduced to this state. 'Mechs with bulkier Light or Extra Light engines will end up mission-killed when reduced to this state because their engines would have vital parts shorn off when the side torsos get wrecked.
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** Here's a fun drinking game: Go to the official Battletech forums. Search for "ilClan." Take a shot every time a post asking what the progress on it is appears. Since this is a book that's been awaited for ''years'', you may need to stop, either voluntarily or involuntarily after a short while. This may finally be subsiding as WordOfGod says that the reason for the delay is they're still trying to tie up loose ends and come up with a new, post-''ilClan'' metaplot to avoid the deadly question "AndThenWhat". Eventually, the delay got so long they decided to split it into two parts, with the first part becoming the ''Shattered Fortress'' which was released on August 2018 and the planned second part retaining the ''ilClan'' name. Finally, starting from mid-2020, "Recognition Guides" for the ilClan era were published (containing info on new 'Mech designs, as well as new variants of old ones), and on New Year's Day 2021, the book which officially moved the game into the ilClan era (warning: {{Spoiler Title}}), [[spoiler:''Hour of the Wolf'']] was published. And rhen finally, at long last, on August 6, 2021, ''The Ilclan'' was finally published, putting an end to years of waiting.

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** Here's a fun drinking game: Go to the official Battletech forums. Search for "ilClan." Take a shot every time a post asking what the progress on it is appears. Since this is a book that's been awaited for ''years'', you may need to stop, either voluntarily or involuntarily after a short while. This may finally be subsiding as WordOfGod says that the reason for the delay is they're still trying to tie up loose ends and come up with a new, post-''ilClan'' metaplot to avoid the deadly question "AndThenWhat". Eventually, the delay got so long they decided to split it into two parts, with the first part becoming the ''Shattered Fortress'' which was released on August 2018 and the planned second part retaining the ''ilClan'' name. Finally, starting from mid-2020, "Recognition Guides" for the ilClan era were published (containing info on new 'Mech designs, as well as new variants of old ones), and on New Year's Day 2021, the book which officially moved the game into the ilClan era (warning: {{Spoiler Title}}), [[spoiler:''Hour of the Wolf'']] was published. And rhen then finally, at long last, on August 6, 2021, ''The Ilclan'' was finally published, putting an end to years of waiting.
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None


** Here's a fun drinking game: Go to the official Battletech forums. Search for "ilClan." Take a shot every time a post asking what the progress on it is appears. Since this is a book that's been awaited for ''years'', you may need to stop, either voluntarily or involuntarily after a short while. This may finally be subsiding as WordOfGod says that the reason for the delay is they're still trying to tie up loose ends and come up with a new, post-''ilClan'' metaplot to avoid the deadly question "AndThenWhat". Eventually, the delay got so long they decided to split it into two parts, with the first part becoming the ''Shattered Fortress'' which was released on August 2018 and the planned second part retaining the ''ilClan'' name. Finally, starting from mid-2020, "Recognition Guides" for the ilClan era were published (containing info on new 'Mech designs, as well as new variants of old ones), and on New Year's Day 2021, the book which officially moved the game into the ilClan era (warning: {{Spoiler Title}}), [[spoiler:''Hour of the Wolf'']] was published.

to:

** Here's a fun drinking game: Go to the official Battletech forums. Search for "ilClan." Take a shot every time a post asking what the progress on it is appears. Since this is a book that's been awaited for ''years'', you may need to stop, either voluntarily or involuntarily after a short while. This may finally be subsiding as WordOfGod says that the reason for the delay is they're still trying to tie up loose ends and come up with a new, post-''ilClan'' metaplot to avoid the deadly question "AndThenWhat". Eventually, the delay got so long they decided to split it into two parts, with the first part becoming the ''Shattered Fortress'' which was released on August 2018 and the planned second part retaining the ''ilClan'' name. Finally, starting from mid-2020, "Recognition Guides" for the ilClan era were published (containing info on new 'Mech designs, as well as new variants of old ones), and on New Year's Day 2021, the book which officially moved the game into the ilClan era (warning: {{Spoiler Title}}), [[spoiler:''Hour of the Wolf'']] was published. And rhen finally, at long last, on August 6, 2021, ''The Ilclan'' was finally published, putting an end to years of waiting.
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Decrufted "ammo bomb" and "Zombie" a bit


** Ammo Bomb - a 3025 'mech with a side/center torso-mounted ammo store with too very few other subsystems in the same section to absorb hits, rendering the ammo highly vunerable to critical hits that would result in deadly ammo explosions (Ammo explosions deal damage equal to the remaining unused munitions in the section struck by a critical hit, so a ton of machine gun ammo would go up like a cluster bomb due to all the bullets cooking off, for example). Among the infamously vunerable mechs include the Marauder 3R, which has only got crit slots for the AC/5 ammunition inside its side torso and nothing else, thus making crits to that section once armor is stripped (or a player lands a lucky Golden BB style Through-Armor Crit) extremely deadly. CASE technology made this phenomenon much less deadly, but ammo explosions remain a dangerous threat to a mech anyway since it will still destroy the affected section of the mech.

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** Ammo Bomb - a 3025 'mech with a side/center torso-mounted ammo store with too very bins and few or no other subsystems in the same section to absorb hits, rendering the ammo highly vunerable to critical hits that would result in deadly hits. When an ammo explosions (Ammo explosions deal damage equal to bin takes a critical, the remaining unused munitions in rounds inside of it explode, causing massive damage to the section struck by a critical hit, so a ton internals of machine gun ammo would go up like a cluster bomb due to all the bullets cooking off, for example). Among 'Mech and injuring the infamously vunerable pilot with neural feedback. In addition, a cook-off that destroys the center torso will make the unit unrepairable in a campaign. Infamously vulnerable mechs include the Marauder 3R, and Crusaders, which has only got crit slots for the AC/5 ammunition inside its side torso and carry nothing else, thus but ammo in their side torsos -- making crits to that section once armor is stripped (or a player lands a lucky Golden BB style Through-Armor Crit) any critical hit extremely deadly. CASE technology made this phenomenon much less deadly, but ammo explosions remain a dangerous threat to a mech anyway since it will still destroy contains the affected explosion to only a single section of the mech.'Mech, but you're still losing a torso section (and potentially severely damaging or losing your engine).



** Zombiemech - a battlemech designed such that it can retain a large portion of its fighting ability despite taking grieveous amounts of damage, by using only- or mostly energy weapons(no ammunition explosions), putting weapons and heatsinks inside both side and center torsos as well as the head and legs in such a way that component loss would not suddenly cripple its entire ability to fight, and using Standard or Compact engines instead of Light and Xtra-Light engines (XL engines are mission-killed if the side torso structure of a mech is totaled, and Light Engines suffer a heat performance penalty when you lose one side torso section). So, much like the stereotypical Zombie, the only way to quickly put one down is to shoot it in the head(and if they have a torso-mounted cockpit, even that won't work!). 'Mechs like the Crab, Marauder 3D (which ditches all the ammo-based weapons for lasers), and the Roughneck are infamous for being such a kind of immensely durable mech, and their Structural bonus quirks in Mechwarrior Online only serves to emphasize this.

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** Zombiemech - a battlemech Battlemechs designed such that it can retain a large portion to keep most of its their fighting ability despite even after taking grieveous amounts of damage, by greiveous damage. Usually done using only- or mostly energy weapons(no ammunition energy-heavy weapons load-outs (to avoid ammo explosions), putting stacking the heaviest weapons and heatsinks inside both side and center in the better-armored torsos as well as instead of the head and legs in such a way that component loss would not suddenly cripple its entire ability more-vulnerable arms, filling out the remainder of the torso with disposable components like Heat Sinks to fight, absorb critical hits, and using Standard or Compact engines instead of Light and Xtra-Light engines (XL (larger, lighter engines are mission-killed if more vulnerable to critical hits, and can mission-kill the 'Mech with enough side torso structure of damage). As with a mech is totaled, and Light Engines suffer a heat performance penalty when you lose one side torso section). So, much like the stereotypical classical Zombie, the only way to quickly put one down is to shoot it in the head(and if they have a torso-mounted cockpit, even that won't work!). 'Mechs like the Crab, Marauder 3D (which ditches all the ammo-based weapons for lasers), and the Roughneck are infamous for being such a kind of immensely durable mech, their durability, and their Structural bonus quirks in Mechwarrior Online only serves to emphasize this.
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ilClan exists now


** Here's a fun drinking game: Go to the official Battletech forums. Search for "ilClan." Take a shot every time a post asking what the progress on it is appears. Since this is a book that's been awaited for ''years'', you may need to stop, either voluntarily or involuntarily after a short while. This may finally be subsiding as WordOfGod says that the reason for the delay is they're still trying to tie up loose ends and come up with a new, post-''ilClan'' metaplot to avoid the deadly question "AndThenWhat". Eventually, the delay got so long they decided to split it into two parts, with the first part becoming the ''Shattered Fortress'' which was released on August 2018 and the planned second part retaining the ''ilClan'' name.

to:

** Here's a fun drinking game: Go to the official Battletech forums. Search for "ilClan." Take a shot every time a post asking what the progress on it is appears. Since this is a book that's been awaited for ''years'', you may need to stop, either voluntarily or involuntarily after a short while. This may finally be subsiding as WordOfGod says that the reason for the delay is they're still trying to tie up loose ends and come up with a new, post-''ilClan'' metaplot to avoid the deadly question "AndThenWhat". Eventually, the delay got so long they decided to split it into two parts, with the first part becoming the ''Shattered Fortress'' which was released on August 2018 and the planned second part retaining the ''ilClan'' name. Finally, starting from mid-2020, "Recognition Guides" for the ilClan era were published (containing info on new 'Mech designs, as well as new variants of old ones), and on New Year's Day 2021, the book which officially moved the game into the ilClan era (warning: {{Spoiler Title}}), [[spoiler:''Hour of the Wolf'']] was published.
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None

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** Alexander mentions having spent time in exile on a planet called [[Series/BabylonFive Zathras.]]
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** Shield Arm - A common mech customization tactic of having one arm free of critical subsystems, so you can use it as a buffer against attacks by angling your mech to take hits there.

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** Shield Arm - A common mech customization tactic of having one arm free of critical subsystems, so you can use it as a buffer against attacks by angling your mech to take hits there. The basic ''Centurion'' is one of the most famous examples of this, having a massive [=AC/10=] in its right arm and nothing at all in its left. The ''[=MechWarrior Online=]'' design of the ''Centurion'' even gives the forearm of the left arm flared metal plates, evoking a shield, just to drive the point home.
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** Peeking - a very common defensive tactic of only exposing just the arm (and/or side torso) of your mech briefly so that you can fire at the enemy with as small an exposed profile as possible to minimise damage from return fire.
** Poptart - a Jumpjet-based tactic of jumping just high enough to peek over the top of hills just long enough to open fire and then drop down before return fire can hit you. Under certain circumstances this tactic can be used to provide sighting for lancemates.
** Torso Twist - A defensive move used against laser weapons in Mechwarrior Online in particular, but also mentioned in the fluff. Turning your torso in just the right way at the right time can prevent laser weaponry from burning a clean hole through your armor, by forcing the beam to sweep less dangerously across the armor and leaving a shallow furrow in the armor rather than penetrating it entirely due to focusing on a single point. Pulse Lasers are much harder to Torso Twist against due to their behavior.

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** Peeking - a very common defensive tactic of only exposing just the arm (and/or side torso) of your mech briefly so that you can fire at the enemy with as small an exposed profile as possible to minimise damage from return fire.
fire.[[note]]Mostly used in the ''[=MechWarrior=]'' games, as the turn-based tabletop game makes this tactic significantly more difficult.[[/note]]
** Poptart - a Jumpjet-based tactic of jumping just high enough to peek over the top of hills just long enough to open fire and then drop down before return fire can hit you. Under certain circumstances this tactic can be used to provide sighting for lancemates.
lancemates.[[note]]Mostly used in the ''[=MechWarior=]'' games, as the turn-based tabletop game makes this impossible.[[/note]]
** Torso Twist - A defensive move used against laser weapons in Mechwarrior Online in particular, but also mentioned in the fluff. Turning your torso in just the right way at the right time can prevent laser weaponry from burning a clean hole through your armor, by forcing the beam to sweep less dangerously across the armor and leaving a shallow furrow in the armor rather than penetrating it entirely due to focusing on a single point. Pulse Lasers are much harder to Torso Twist against due to their behavior.[[note]]Mostly used in the ''[=MechWarrior=]'' games; on the table top, a torso-twist does not affect how your 'Mech's facing is calculated for incoming damage. That said, controlling your facing to present thicker[=/=]less damaged armor to your opponent's is a common tactic.[[/note]]
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** The conflict between the two was, in fact a major part of FASA's decision to retire the "Unseen" mechs in the 90s. One of the [[AMechByAnyOtherName Exo-Frames]] was clearly a rip-off of the Madcat but when FASA tried to sue for copyright infringement, Playmates brought in the hated Harmony Gold to launch a countersuit since they had a contract to produce toys under the ''Robotech'' brand. While Harmony Gold's case was revealed to be shaky and they eventually agreed to a settlement, it was enough to convince the company that using the old designs just wasn't worth the trouble.
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* LifeImitatesArt: People in many developing countries in Africa really do use cellphone minutes as a PracticalCurrency and for more or less the exact same reasons as the peoples of the war torn Inner Sphere do.

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** One of the barks possible when executing a "Death From Above"-move is [[Radio/TheFrantics "BOOT TO THE HEAD!"]]
** Another, which appears when you target multiple opponents is [[Series/TheOprahWinfreyShow You get a headshot, and YOU get a headshot! ]]

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** One of the barks Glitch's possible barks when executing a "Death From Above"-move is [[Radio/TheFrantics "BOOT TO THE HEAD!"]]
** *** Another, which appears when you target multiple opponents is [[Series/TheOprahWinfreyShow You get a headshot, and YOU get a headshot! ]]]]
** Medusa, meanwhile, gets "[[Film/FullMetalJacket SHOW ME YOUR WAR FACE!]] as one of theirs.

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** Another, which appears when you target multiple opponents is [[Series/TheOprahWinfreyShow You get a headshot, and YOU get a headshot! ]]

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