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** ''VideoGame/CrisisCore: VideoGame/FinalFantasyVII'' is essentially made up of time skips that jump from one important moment in Zack's life to another. Some are as short as one month apart, but others span years.

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** ''VideoGame/CrisisCore: VideoGame/FinalFantasyVII'' ''Franchise/CompilationOfFinalFantasyVII'':
*** ''VideoGame/DirgeOfCerberus'' is set three years after the events of ''VideoGame/FinalFantasyVII''.
*** ''VideoGame/CrisisCore''
is essentially made up of time skips that jump from one important moment in Zack's life to another. Some are as short as one month apart, but others span years.years.
** ''VideoGame/FinalFantasyX2'' is set two years after ''VideoGame/FinalFantasyX''.
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* ''VideoGame/StarShiftOrigins'': After the Raxion II mission, [[spoiler:Captain Carol Everson spends five years in Novus Federation's prison before her allies teleport her to Kelvik IV. For Archer's party, it was actually twenty-five years because they used the TRS Raven to travel back in time before reuniting with Everson in the present]].
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** ''VideoGame/FinalFantasyXVI'' features two of these. A prologue setting up the events of the game serves as a tutorial and is followed by a 13 year time skip. A good portion of the way through the game, once most of the characters' alliances and rivalries have been established, a 5 year time skip follows.
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* ''VideoGame/{{Helldivers}} 2'' is set 100 years after the original ''Helldivers'', and the Federation's victory over its three enemy factions.

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* The ''Franchise/{{Splatoon}}'' series takes place in RealTime, meaning that the story events of each game are an example of this: ''VideoGame/Splatoon2''[='=]s single-player campaigns occur two years after [[VideoGame/Splatoon1 the first game]]'s Hero Mode, while ''VideoGame/Splatoon3''[='=]s base campaign occurs five years after ''2''.

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* The ''Franchise/{{Splatoon}}'' series takes place in RealTime, meaning that the story events of each game are an example of this: ''VideoGame/Splatoon2''[='=]s single-player campaigns occur two years after [[VideoGame/Splatoon1 the first game]]'s Hero Mode, while ''VideoGame/Splatoon3''[='=]s base campaign occurs five years after ''2''.''2'', and so on.
** The ''Side Order'' DLC campaign in the third game does this. Your first successful run through the game takes place in the middle of Off the Hook's world tour, a few months after the events of ''Splatoon 3'''s base story. The post-game, however, takes place sometime after the world tour has ended.
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** ''Tekken 3'' takes place 19 years after ''T2''. Half the characters from the first two games are missing and have been replaced by {{exp|y}}ies (although most of these characters returned by the time of ''[[VideoGame/Tekken5 5: Dark Resurrection]]''). Heihachi's hair has gone from black to gray. All the Jacks (from this point onward) can fly. And the game got a considerably more modern setting as well as a rock soundtrack (rather than techno).

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** ''Tekken 3'' ''VideoGame/Tekken3'' takes place 19 years after ''T2''. Half the characters from the first two games are missing and have been replaced by {{exp|y}}ies (although most of these characters returned by the time of ''[[VideoGame/Tekken5 5: Dark Resurrection]]''). Heihachi's hair has gone from black to gray. All the Jacks (from this point onward) can fly. And the game got a considerably more modern setting as well as a rock soundtrack (rather than techno).
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* The fourth entry to the ''VideoGame/StreetsOfRage'' series takes place ten years after the events of ''[=SOR3=]]''. Naturally, most of the returning heroes are noticeably older-looking (like Axel sporting [[ManlyFacialHair a scruffy beard]]), Adam's daughter is one of the new playable characters, and the children of the original trilogy's BigBad are introduced as the game's main villains. The real life [[SequelGap gap]] between the release of the third and fourth games was a ''lot'' longer, 26 years to be exact.

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* The fourth entry to the ''VideoGame/StreetsOfRage'' series takes place ten years after the events of ''[=SOR3=]]''.''[=SOR3=]''. Naturally, most of the returning heroes are noticeably older-looking (like Axel sporting [[ManlyFacialHair a scruffy beard]]), Adam's daughter is one of the new playable characters, and the children of the original trilogy's BigBad are introduced as the game's main villains. The real life [[SequelGap gap]] between the release of the third and fourth games was a ''lot'' longer, 26 years to be exact.
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* A ''very large'' one of indeterminate frame occurs between the prologue and opening of ''VideoGame/AzureStrikerGunvolt3'', due to [[spoiler:Gunvolt losing control over his powers and being forced to seal himself away]]. The game next picks up several decades later when the heroine Kirin is deployed to intercept the title character during a spat of trouble.
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* In the "Sleeping Beauty" episode of ''VideoGame/AmericanMcGeesGrimm'', Grimm busies himself waiting for the title character's DangerousSixteenthBirthday, and later for the hundred years it takes for Prince Charming to show up and awaken her, by messing around in two other fairy tales: Rapunzel and Rumpelstiltskin.

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* In the "Sleeping Beauty" episode of ''VideoGame/AmericanMcGeesGrimm'', Grimm busies himself waiting for the title character's DangerousSixteenthBirthday, Dangerous16thBirthday, and later for the hundred years it takes for Prince Charming to show up and awaken her, by messing around in two other fairy tales: Rapunzel and Rumpelstiltskin.
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** ''VideoGame/MetalGearSolid'', set in 2005, takes place six years after ''VideoGame/MetalGear2'', which ''itself'' is set four years after the original ''VideoGame/MetalGear1''.

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** ''VideoGame/MetalGearSolid'', set in 2005, takes place six years after ''VideoGame/MetalGear2'', ''VideoGame/MetalGear2SolidSnake'', which ''itself'' is set four years after the original ''VideoGame/MetalGear1''.
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{{Time Skip}}s are common in video games, ranging from several years to several centuries.

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{{Time Skip}}s are common in video games, ranging from several years hours to several centuries.


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* ''VideoGame/AdibooMagicalPlayland'': There isn't really any transition from day to night. It just suddenly gets dark and Adiboo goes to sleep, and you can't do anything other than click to make it day again.
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* ''VideoGame/MegaManX'' is set one century after the original ''VideoGame/MegaManClassic'' series, ''VideoGame/MegaManZero'' is set one century after the end of the ''X'' series, and ''VideoGame/MegaManZX'' is two centuries after ''Zero''. ''VideoGame/MegaManLegends'' was originally in its own continuity, though it was later {{retcon}}ned to be at least four millennia after ''ZX''. ''VideoGame/MegaManStarForce'' is set two centuries after its predecessor ''VideoGame/MegaManBattleNetwork'', itself an AlternateContinuity from the original series [[ForWantOfANail where Dr. Light's networking technology flourished over Dr. Wily's research in robotics]].

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* ''VideoGame/MegaManX'' is set one century after the original ''VideoGame/MegaManClassic'' series, ''VideoGame/MegaManZero'' is set one century after the end of the ''X'' series, and ''VideoGame/MegaManZX'' is two centuries after ''Zero''. ''VideoGame/MegaManLegends'' was originally in its own continuity, though it was later {{retcon}}ned to be at least four millennia after ''ZX''. ''VideoGame/MegaManStarForce'' is set two centuries after its predecessor ''VideoGame/MegaManBattleNetwork'', itself an AlternateContinuity from the original series [[ForWantOfANail series where Dr. Light's networking technology flourished over Dr. Wily's research in robotics]].robotics.
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* ''VideoGame/DiceyDungeons [[DownloadableContent Reunion]]'' takes place two and a half years after the events of the base game.
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** ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'' takes place an unstated number of years after the events of ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', with the aging of returning [=NPCs=] implying that it has been at least five years.

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** ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'' takes place an unstated number of years after the events of ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', with the aging of returning [=NPCs=] implying that it has been at least five years. The game also skips ahead an unstated number of days following the prologue: Enough to build lots of scaffolding at various places in Kakariko village, but not enough for the search for Link and Zelda to peter out.

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* ''VideoGame/FreedomPlanet2'' is set three years after the events of the [[VideoGame/FreedomPlanet first game]], after the Kingdom Stone was shattered and the water dragon centurion Merga frees herself from her underwater prison. During the three year span, the main heroines have all matured and learned to harness their skills more efficiently, such as Milla learning to conjure up her Phantom Cubes much more quicker than before and taking up martial arts.



* ''VideoGame/FreedomPlanet2'' is set three years after the events of the [[VideoGame/FreedomPlanet first game]], after the Kingdom Stone was shattered and the water dragon centurion Merga frees herself from her underwater prison. During the three year span, the main heroines have all matured and learned to harness their skills more efficiently, such as Milla learning to conjure up her Phantom Cubes much more quicker than before and taking up martial arts.
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* ''VideoGame/FreedomPlanet2'' is set three years after the events of the [[VideoGame/FreedomPlanet first game]], after the Kingdom Stone was shattered and the water dragon centurion Merga frees herself from her underwater prison. During the three year span, the main heroines have all matured and learned to harness their skills more efficiently, such as Milla learning to conjure up her Phantom Cubes much more quicker than before and taking up martial arts.
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* ''VideoGame/SonicGenerations'' establishes (retcons?) Classic Sonic to be Sonic as a kid and creates a 6-year gap between the Genesis games and the post-''VideoGame/SonicAdventure'' games.

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* ** ''VideoGame/SonicGenerations'' establishes (retcons?) Classic Sonic to be Sonic as a kid and creates a 6-year gap between the Genesis games and the post-''VideoGame/SonicAdventure'' games.
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* The ''VideoGame/GalaxyAngel'' trilogy has a time jump of six months between the first and second games, and another of three months for the third. The SequelSeries, ''GalaxyAngelII'', starts four years after the previous one, and has similar time jumps between its three games proper.

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* The ''VideoGame/GalaxyAngel'' trilogy has a time jump of six months between the first and second games, and another of three months for the third. The SequelSeries, ''GalaxyAngelII'', ''VideoGame/GalaxyAngelII'', starts four years after the previous one, and has similar time jumps between its three games proper.
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* The ''VideoGame/GalaxyAngel'' trilogy has a time jump of six months between the first and second games, and another of three months for the third. The SequelSeries, ''GalaxyAngelII'', starts four years after the previous one, and has similar time jumps between its three games proper.
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** ''VideoGame/SuperRobotWarsW'' uses a six-month time skip about halfway through the game. This allows it to feature a lot of series (''Anime/TekkamanBlade'', ''Anime/GaoGaiGar'', ''Anime/MartianSuccessorNadesico'', for starters) as well as their sequels and [[OriginalVideoAnimation OVAs]] in the same game. Never mind that between the original anime, the delays between parts were wildly different; three months for ''Literature/FullMetalPanic'', a year for ''Anime/GaoGaiGar'', ''three'' years for ''Prince of Darkness'' and '''ten''' for ''Anime/TekkamanBlade II''. The game dealt with the character design changes differently. The ''Nadesico'' cast changed [[spoiler:and they even did a ''[[DoingItForTheArt redesign]]'' for Gai Daigoji so he could match the rest, but not for [[DemotedToExtra Tsukumo]]]] (with Ruri suffering from extreme puberty, [[LampshadeHanging which was pointed out]]), while the Tekkaman crew stayed the same, except for a short period where D-boy uses his appearance from ''Blade II'' as a disguise. In ''Anime/TekkamanBlade''[='s=] case, they don't even wait until the ending. They go about three-quarters of the way, then skip to ''Blade II'', then more or less go from the sequel's HereWeGoAgain ending to finish off ''Blade''[='s=] storyline, with a ''lot'' of backup (even ''not'' counting the heroes from the other anime). And the last few episodes of ''Literature/FullMetalPanic'' are also combined with the beginning of ''The Second Raid''. It's a bit weird, but works.

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** ''VideoGame/SuperRobotWarsW'' uses a six-month time skip about halfway through the game. This allows it to feature a lot of series (''Anime/TekkamanBlade'', ''Anime/GaoGaiGar'', ''Anime/MartianSuccessorNadesico'', for starters) as well as their sequels and [[OriginalVideoAnimation OVAs]] in the same game. Never mind that between the original anime, the delays between parts were wildly different; three months for ''Literature/FullMetalPanic'', a year for ''Anime/GaoGaiGar'', ''three'' years for ''Prince of Darkness'' and '''ten''' for ''Anime/TekkamanBlade II''. The game dealt with the character design changes differently. The ''Nadesico'' cast changed [[spoiler:and they even did a ''[[DoingItForTheArt redesign]]'' ''redesign'' for Gai Daigoji so he could match the rest, but not for [[DemotedToExtra Tsukumo]]]] (with Ruri suffering from extreme puberty, [[LampshadeHanging which was pointed out]]), while the Tekkaman crew stayed the same, except for a short period where D-boy uses his appearance from ''Blade II'' as a disguise. In ''Anime/TekkamanBlade''[='s=] case, they don't even wait until the ending. They go about three-quarters of the way, then skip to ''Blade II'', then more or less go from the sequel's HereWeGoAgain ending to finish off ''Blade''[='s=] storyline, with a ''lot'' of backup (even ''not'' counting the heroes from the other anime). And the last few episodes of ''Literature/FullMetalPanic'' are also combined with the beginning of ''The Second Raid''. It's a bit weird, but works.
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** ''VideoGame/SuperRobotWarsW'' uses a six-month time skip about halfway through the game. This allows it to feature a lot of series (''Anime/TekkamanBlade'', ''Anime/GaoGaiGar'', ''Anime/MartianSuccessorNadesico'', for starters) as well as their sequels and [[OriginalVideoAnimation OVAs]] in the same game. Never mind that between the original anime, the delays between parts were wildly different; three months for ''LightNovel/FullMetalPanic'', a year for ''Anime/GaoGaiGar'', ''three'' years for ''Prince of Darkness'' and '''ten''' for ''Anime/TekkamanBlade II''. The game dealt with the character design changes differently. The ''Nadesico'' cast changed [[spoiler:and they even did a ''[[DoingItForTheArt redesign]]'' for Gai Daigoji so he could match the rest, but not for [[DemotedToExtra Tsukumo]]]] (with Ruri suffering from extreme puberty, [[LampshadeHanging which was pointed out]]), while the Tekkaman crew stayed the same, except for a short period where D-boy uses his appearance from ''Blade II'' as a disguise. In ''Anime/TekkamanBlade''[='s=] case, they don't even wait until the ending. They go about three-quarters of the way, then skip to ''Blade II'', then more or less go from the sequel's HereWeGoAgain ending to finish off ''Blade''[='s=] storyline, with a ''lot'' of backup (even ''not'' counting the heroes from the other anime). And the last few episodes of ''LightNovel/FullMetalPanic'' are also combined with the beginning of ''The Second Raid''. It's a bit weird, but works.

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** ''VideoGame/SuperRobotWarsW'' uses a six-month time skip about halfway through the game. This allows it to feature a lot of series (''Anime/TekkamanBlade'', ''Anime/GaoGaiGar'', ''Anime/MartianSuccessorNadesico'', for starters) as well as their sequels and [[OriginalVideoAnimation OVAs]] in the same game. Never mind that between the original anime, the delays between parts were wildly different; three months for ''LightNovel/FullMetalPanic'', ''Literature/FullMetalPanic'', a year for ''Anime/GaoGaiGar'', ''three'' years for ''Prince of Darkness'' and '''ten''' for ''Anime/TekkamanBlade II''. The game dealt with the character design changes differently. The ''Nadesico'' cast changed [[spoiler:and they even did a ''[[DoingItForTheArt redesign]]'' for Gai Daigoji so he could match the rest, but not for [[DemotedToExtra Tsukumo]]]] (with Ruri suffering from extreme puberty, [[LampshadeHanging which was pointed out]]), while the Tekkaman crew stayed the same, except for a short period where D-boy uses his appearance from ''Blade II'' as a disguise. In ''Anime/TekkamanBlade''[='s=] case, they don't even wait until the ending. They go about three-quarters of the way, then skip to ''Blade II'', then more or less go from the sequel's HereWeGoAgain ending to finish off ''Blade''[='s=] storyline, with a ''lot'' of backup (even ''not'' counting the heroes from the other anime). And the last few episodes of ''LightNovel/FullMetalPanic'' ''Literature/FullMetalPanic'' are also combined with the beginning of ''The Second Raid''. It's a bit weird, but works.
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* Every ''Franchise/AssassinsCreed'' games have gaps between certain parts of the memories experienced by the protagonists.

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* ''Franchise/AssassinsCreed'': Every ''Franchise/AssassinsCreed'' games have has gaps between certain parts of the memories experienced by the protagonists.

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