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* The ''Persona'' series had always faced this trouble with the plots of the games in the rereleases of the games.

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* The ''Persona'' series had always faced this trouble with additions and change ups to the plots main story of the games in the rereleases of the games.
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** ''VideoGame/Persona3FES'' added in two things that weren't in the original that fans felt had ruined the story. [[spoiler:One is during the month after the last Full Moon operation and being betrayed by Itkuski, on specific days in the evenings, you can talk to Junpei, he'll talk about Chidori and feel worried about her, you can encourage him to keep seeing her by picking the correct options, but by doing so on the specific days and picking the correct choices, instead of staying dead for good during the scene when Chidori gives up her life to save Junpei, she would go into a transmogrify state and then wake up in January during the preparation to fight Nyx, but her memories since she had her Persona had vanished, including all of her memories of Junpei.]] Even though the rest of the game from there is exactly the same and doesn't seem like it affects the story all that much, fans still hated it because of how it contradicts the game's main message. This would be carried over to ''Persona 3 Portable''. The other added thing is the epilogue campaign The Answer, which in terms of the story, many players felt it ruined the original story anyways, despite that everything that happens here is the point of how the main message of The Answer is about looking at the past and knowing when to move on from it.
** ''Persona 3 Portable'' adds one new Social Link in the female protagonist route with Shinjiro [[spoiler:where in order to max out the Social Link, you have to go to the police and retrieve Shinjiro's pocket watch, which he mentions that he had lost at Rank 9. But maxing out the Social Link results in Shinjiro not dying when being shot by Takaya to save Ken like in the original, but instead, being put into a coma and taken to the hospital, while the rest of the events afterwards were altered and worked around to make sure the plot stays the same]]. People really despised the outcome of it with how they felt that a major part of the story had been ruined for them.
** ''VideoGame/Persona4Golden'' adds in a new character named Marie whom people felt was too shoehorned in, even though the only major appearances she makes in the vanilla storyline is through her Social Link and the romance part of her story is only present if the player chooses to romance her in her Social Link.
** ''VideoGame/Persona5'' originally had a very infamous scene which was present in the original Japanese version of ''Persona 5: The Animation'' too where in the Shinjuku scene, Ryuji is approached by two men who are looking to do sexural things with him, and then they show up later in the beach scene where they're once again looking to do sexural things with both Ryuji and the protagonist. Because of how bad the scene was, it was rewritten for both ''Persona 5 Royal'' and the official English dub of ''Persona 5: The Animation'' where the two men instead drag Ryuji into a cross-dressing pagin. Despite this, many fans hated the rewrite of the whole scene and wished they hadn't touched it, despite the fact that the original scene was hated and rewritten because of it.

to:

** ''VideoGame/Persona3FES'' added in two things that weren't in the original that fans felt had ruined the story. [[spoiler:One is during the month after the last Full Moon operation and being betrayed by Itkuski, on specific days in the evenings, you can talk to Junpei, he'll talk about Chidori and feel worried about her, her and you can encourage him to keep seeing her by picking the correct options, but by doing so on all of the specific days and picking the correct choices, choices in them, instead of staying dead for good during the scene when Chidori gives up her life to save Junpei, she would go into a transmogrify state and then wake up in January during the preparation to fight Nyx, but her memories since she had her Persona had vanished, including all of her memories of Junpei.]] Even though the rest of the game from there is exactly the same and doesn't seem like it affects the story all that much, fans still hated it because of how it contradicts the game's main message. This would be carried over to ''Persona 3 Portable''. The other added thing is the epilogue campaign The Answer, which in terms of the story, many players felt it ruined the original story anyways, despite that everything that happens here is the point of how the main message of The Answer is about looking at the past and knowing when to move on from it.
** ''Persona 3 Portable'' adds one new Social Link in the female protagonist route with Shinjiro [[spoiler:where in order to max out the Social Link, you have to go to the police and retrieve Shinjiro's pocket watch, which he mentions that he had lost at Rank 9. But maxing out the Social Link results in Shinjiro not dying when being shot by Takaya to save Ken like in the original, but instead, being put into a coma and taken to the hospital, while the rest of the events afterwards were altered and worked around to make sure the plot stays the same]]. People really despised the outcome of it with how they felt that a major part of the story had been ruined for them.
** ''VideoGame/Persona4Golden'' adds in a new character named Marie whom people felt was too shoehorned in, even though the only major appearances she makes in the vanilla storyline is through her Social Link and the romance part of her story is only present if the player chooses to romance her in her Social Link.
** ''VideoGame/Persona5'' originally had a very infamous scene which was present in the original Japanese version of ''Persona 5: The Animation'' too where in the Shinjuku scene, Ryuji is approached by two men who are looking to do sexural things with him, and then they show up later in the beach scene where they're once again looking to do sexural things with both Ryuji and the protagonist. Because of how bad the scene was, it was rewritten for both ''Persona 5 Royal'' and the official English dub of ''Persona 5: The Animation'' where the two men instead drag Ryuji into a cross-dressing pagin. Despite this, many fans hated the rewrite of the whole scene and wished they hadn't touched it, despite the fact that the original scene was hated and rewritten because of it.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/Persona3FES'' added in two things that were in the original that fans felt had ruined the story. [[spoiler:One is during the month after the last Full Moon operation and being betrayed by Itkuski, on specific days in the evenings, you can talk to Junpei, he'll talk about Chidori and feel worried about her, you can encourage him to keep seeing her by picking the correct options, but by doing so on the specific days and picking the correct choices, instead of staying dead for good during the scene when Chidori gives up her life to save Junpei, she would go into a transmogrify state and then wake up in January during the preparation to fight Nyx, but her memories since she had her Persona had vanished, including all of her memories of Junpei.]] Even though the rest of the game from there is exactly the same and doesn't seem like it affects the story all that much, fans still hated it because of how it contradicts the game's main message. This would be carried over to ''Persona 3 Portable''. The other added thing is the epilogue campaign The Answer, which in terms of the story, many players felt it ruined the original story anyways, despite that everything that happens here is the point of how the main message of The Answer is about looking at the past and knowing when to move on from it.
** ''Persona 3 Portable'' adds one new Social Link in the female protagonist route with Shinjiro [[spoiler:where in order to max out the Social Link, you have to go to the police and retrieve Shinjiro's pocket watch, which he mentions that he had lost at Rank 9. But maxing out the Social Link results in Shinjiro not dying when being shot by Takaya to save Ken like in the original, but instead, being put into a coma and taken to the hospital, while the rest of the events afterwards were altered and worked around to make sure the plot stays the same]]. People really despised the outcome of it with how they felt that a major part of the story had been ruined for them.
** ''VideoGame/Persona4Golden'' adds in a new character named Marie whom people felt was too shoehorned in, even though the only major appearances she makes in the vanilla storyline is through her Social Link and the romance part of her story is only present if the player chooses to romance her in her Social Link.
** ''VideoGame/Persona5'' originally had a very infamous scene which was present in the original Japanese version of ''Persona 5: The Animation'' too where in the Shinjuku scene, Ryuji is approached by two men who are looking to do sexural things with him, and then they show up later in the beach scene where they're once again looking to do sexural things with both Ryuji and the protagonist. Because of how bad the scene was, it was rewritten for both ''Persona 5 Royal'' and the official English dub of ''Persona 5: The Animation'' where the two men instead drag Ryuji into a cross-dressing pagin. Despite this, many fans hated the rewrite of the whole scene and wished they hadn't touched it, despite the fact that the original scene was hated and rewritten because of it.

to:

** ''VideoGame/Persona3FES'' added in two things that were weren't in the original that fans felt had ruined the story. [[spoiler:One is during the month after the last Full Moon operation and being betrayed by Itkuski, on specific days in the evenings, you can talk to Junpei, he'll talk about Chidori and feel worried about her, you can encourage him to keep seeing her by picking the correct options, but by doing so on the specific days and picking the correct choices, instead of staying dead for good during the scene when Chidori gives up her life to save Junpei, she would go into a transmogrify state and then wake up in January during the preparation to fight Nyx, but her memories since she had her Persona had vanished, including all of her memories of Junpei.]] Even though the rest of the game from there is exactly the same and doesn't seem like it affects the story all that much, fans still hated it because of how it contradicts the game's main message. This would be carried over to ''Persona 3 Portable''. The other added thing is the epilogue campaign The Answer, which in terms of the story, many players felt it ruined the original story anyways, despite that everything that happens here is the point of how the main message of The Answer is about looking at the past and knowing when to move on from it.
** ''Persona 3 Portable'' adds one new Social Link in the female protagonist route with Shinjiro [[spoiler:where in order to max out the Social Link, you have to go to the police and retrieve Shinjiro's pocket watch, which he mentions that he had lost at Rank 9. But maxing out the Social Link results in Shinjiro not dying when being shot by Takaya to save Ken like in the original, but instead, being put into a coma and taken to the hospital, while the rest of the events afterwards were altered and worked around to make sure the plot stays the same]]. People really despised the outcome of it with how they felt that a major part of the story had been ruined for them.
** ''VideoGame/Persona4Golden'' adds in a new character named Marie whom people felt was too shoehorned in, even though the only major appearances she makes in the vanilla storyline is through her Social Link and the romance part of her story is only present if the player chooses to romance her in her Social Link.
** ''VideoGame/Persona5'' originally had a very infamous scene which was present in the original Japanese version of ''Persona 5: The Animation'' too where in the Shinjuku scene, Ryuji is approached by two men who are looking to do sexural things with him, and then they show up later in the beach scene where they're once again looking to do sexural things with both Ryuji and the protagonist. Because of how bad the scene was, it was rewritten for both ''Persona 5 Royal'' and the official English dub of ''Persona 5: The Animation'' where the two men instead drag Ryuji into a cross-dressing pagin. Despite this, many fans hated the rewrite of the whole scene and wished they hadn't touched it, despite the fact that the original scene was hated and rewritten because of it.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/Persona3FES'' added in two things that were in the original that fans felt had ruined the story. [[spoiler:One is during the month after the last Full Moon operation and being betrayed by Itkuski, on specific days in the evenings, you can talk to Junpei, he'll talk about Chidori and feel worried about her, you can encourage him to keep seeing her by picking the correct options, but by doing so on the specific days and picking the correct choices, instead of staying dead for good during the scene when Chidori gives up her life to save Junpei, she would go into a transmogrify state and then wake up in January during the preparation to fight Nyx, but her memories since she had her Persona had vanished, including all of her memories of Junpei.]] Even though the rest of the game from here is exactly the same and doesn't seem like it affects the story all that much, fans still hated it because of how it contradicts the game's main message. This would be carried over to ''Persona 3 Portable''. The other added thing is the epilogue campaign The Answer, which in terms of the story, many players felt it ruined the original story anyways, despite that everything that happens here is the point of how the main message of The Answer is about looking at the past and knowing when to move on from it.
** ''Persona 3 Portable'' adds one new Social Link in the female protagonist route with Shinjiro [[spoiler:where in order to max out the Social Link, you have to go to the police and retrieve Shinjiro's pocket watch, which he mentions that he had lost at Rank 9. But maxing out the Social Link results in Shinjiro not dying when being shot by Takaya to save Ken like in the original, but instead, being put into a coma and taken to the hospital, while the rest of the events afterwards were altered and worked around to make sure the plot stays the same]]. People really despised the outcome of it with how they felt that a major part of the story had been ruined for them.
** ''VideoGame/Persona4Golden'' adds in a new character named Marie whom people felt was too shoehorned in, even though the only major appearances she makes in the vanilla storyline is through her Social Link and the romance part of her story is only present if the player chooses to romance her in her Social Link.
** ''VideoGame/Persona5'' originally had a very infamous scene which was present in the original Japanese version of ''Persona 5: The Animation'' too where in the Shinjuku scene, Ryuji is approached by two men who are looking to do sexural things with him, and then they show up later in the beach scene where they're once again looking to do sexural things with both Ryuji and the protagonist. Because of how bad the scene was, it was rewritten for both ''Persona 5 Royal'' and the official English dub of ''Persona 5: The Animation'' where the two men instead drag Ryuji into a cross-dressing pagin. Despite this, many fans hated the rewrite of the whole scene and wished they hadn't touched it, despite the fact that the original scene was hated and rewritten because of it.

to:

** ''VideoGame/Persona3FES'' added in two things that were in the original that fans felt had ruined the story. [[spoiler:One is during the month after the last Full Moon operation and being betrayed by Itkuski, on specific days in the evenings, you can talk to Junpei, he'll talk about Chidori and feel worried about her, you can encourage him to keep seeing her by picking the correct options, but by doing so on the specific days and picking the correct choices, instead of staying dead for good during the scene when Chidori gives up her life to save Junpei, she would go into a transmogrify state and then wake up in January during the preparation to fight Nyx, but her memories since she had her Persona had vanished, including all of her memories of Junpei.]] Even though the rest of the game from here there is exactly the same and doesn't seem like it affects the story all that much, fans still hated it because of how it contradicts the game's main message. This would be carried over to ''Persona 3 Portable''. The other added thing is the epilogue campaign The Answer, which in terms of the story, many players felt it ruined the original story anyways, despite that everything that happens here is the point of how the main message of The Answer is about looking at the past and knowing when to move on from it.
** ''Persona 3 Portable'' adds one new Social Link in the female protagonist route with Shinjiro [[spoiler:where in order to max out the Social Link, you have to go to the police and retrieve Shinjiro's pocket watch, which he mentions that he had lost at Rank 9. But maxing out the Social Link results in Shinjiro not dying when being shot by Takaya to save Ken like in the original, but instead, being put into a coma and taken to the hospital, while the rest of the events afterwards were altered and worked around to make sure the plot stays the same]]. People really despised the outcome of it with how they felt that a major part of the story had been ruined for them.
** ''VideoGame/Persona4Golden'' adds in a new character named Marie whom people felt was too shoehorned in, even though the only major appearances she makes in the vanilla storyline is through her Social Link and the romance part of her story is only present if the player chooses to romance her in her Social Link.
** ''VideoGame/Persona5'' originally had a very infamous scene which was present in the original Japanese version of ''Persona 5: The Animation'' too where in the Shinjuku scene, Ryuji is approached by two men who are looking to do sexural things with him, and then they show up later in the beach scene where they're once again looking to do sexural things with both Ryuji and the protagonist. Because of how bad the scene was, it was rewritten for both ''Persona 5 Royal'' and the official English dub of ''Persona 5: The Animation'' where the two men instead drag Ryuji into a cross-dressing pagin. Despite this, many fans hated the rewrite of the whole scene and wished they hadn't touched it, despite the fact that the original scene was hated and rewritten because of it.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/Persona3FES'' added in two things that were in the original that fans felt had ruined the story. [[spoiler:One is during the month after the last Full Moon operation and being betrayed by Itkuski, on specific days in the evenings, you can talk to Junpei, he'll talk about Chidori and feel worried about her, you can encourage him to keep seeing her by picking the correct options, but by doing so on the specific days and picking the correct choices, instead of staying dead for good during the scene when Chidori gives up her life to save Junpei, she would go into a transmogrify state and then wake up in January during the preparation to fight Nyx, but her memories since she had her Persona had vanished, including all of her memories of Junpei.]] Even though the rest of the game from here is exactly the same and doesn't seem like it affects the story all that much, fans still hated it because of how it contradicts the game's main message. This would be carried over to ''Persona 3 Portable''. The other added thing is the epilogue campaign The Answer, which in terms of the story, many players felt it ruined the original story anyways, despite that everything that happens here is the point of how the main message of The Answer is about looking at the past and knowing when to move on from it.'
** ''Persona 3 Portable'' adds one new Social Link in the female protagonist route with Shinjiro [[spoiler:where in order to max out the Social Link, you have to go to the police and retrieve Shinjiro's pocket watch, which he mentions that he had lost at Rank 9. But maxing out the Social Link results in Shinjiro not dying when being shot by Takaya to save Ken like in the original, but instead, being put into a coma and taken to the hospital, while the rest of the events afterwards were altered and worked around to make sure the plot stays the same]]. People really despised the outcome of it with how they felt that a major part of the story had been ruined for them.
** ''VideoGame/Persona4Golden'' adds in a new character named Marie whom people felt was too shoehorned in, even though the only major appearances she makes in the vanilla storyline is through her Social Link and the romance part of her story is only present if the player chooses to romance her in her Social Link.
** ''VideoGame/Persona5'' originally had a very infamous scene which was present in the original Japanese version of ''Persona 5: The Animation'' too where in the Shinjuku scene, Ryuji is approached by two men who are looking to do sexural things with him, and then they show up later in the beach scene where they're once again looking to do sexural things with both Ryuji and the protagonist. Because of how bad the scene was, it was rewritten for both ''Persona 5 Royal'' and the official English dub of ''Persona 5: The Animation'' where the two men instead drag Ryuji into a cross-dressing pagin. Despite this, many fans hated the rewrite of the whole scene and wished they hadn't touched it, despite the fact that the original scene was hated and rewritten because of it.

to:

** ''VideoGame/Persona3FES'' added in two things that were in the original that fans felt had ruined the story. [[spoiler:One is during the month after the last Full Moon operation and being betrayed by Itkuski, on specific days in the evenings, you can talk to Junpei, he'll talk about Chidori and feel worried about her, you can encourage him to keep seeing her by picking the correct options, but by doing so on the specific days and picking the correct choices, instead of staying dead for good during the scene when Chidori gives up her life to save Junpei, she would go into a transmogrify state and then wake up in January during the preparation to fight Nyx, but her memories since she had her Persona had vanished, including all of her memories of Junpei.]] Even though the rest of the game from here is exactly the same and doesn't seem like it affects the story all that much, fans still hated it because of how it contradicts the game's main message. This would be carried over to ''Persona 3 Portable''. The other added thing is the epilogue campaign The Answer, which in terms of the story, many players felt it ruined the original story anyways, despite that everything that happens here is the point of how the main message of The Answer is about looking at the past and knowing when to move on from it.'
it.
** ''Persona 3 Portable'' adds one new Social Link in the female protagonist route with Shinjiro [[spoiler:where in order to max out the Social Link, you have to go to the police and retrieve Shinjiro's pocket watch, which he mentions that he had lost at Rank 9. But maxing out the Social Link results in Shinjiro not dying when being shot by Takaya to save Ken like in the original, but instead, being put into a coma and taken to the hospital, while the rest of the events afterwards were altered and worked around to make sure the plot stays the same]]. People really despised the outcome of it with how they felt that a major part of the story had been ruined for them.
** ''VideoGame/Persona4Golden'' adds in a new character named Marie whom people felt was too shoehorned in, even though the only major appearances she makes in the vanilla storyline is through her Social Link and the romance part of her story is only present if the player chooses to romance her in her Social Link.
** ''VideoGame/Persona5'' originally had a very infamous scene which was present in the original Japanese version of ''Persona 5: The Animation'' too where in the Shinjuku scene, Ryuji is approached by two men who are looking to do sexural things with him, and then they show up later in the beach scene where they're once again looking to do sexural things with both Ryuji and the protagonist. Because of how bad the scene was, it was rewritten for both ''Persona 5 Royal'' and the official English dub of ''Persona 5: The Animation'' where the two men instead drag Ryuji into a cross-dressing pagin. Despite this, many fans hated the rewrite of the whole scene and wished they hadn't touched it, despite the fact that the original scene was hated and rewritten because of it.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/Persona 3 FES'' added in two things that were in the original that fans felt had ruined the story. [[spoiler:One is during the month after the last Full Moon operation and being betrayed by Itkuski, on specific days in the evenings, you can talk to Junpei, he'll talk about Chidori and feel worried about her, you can encourage him to keep seeing her by picking the correct options, but by doing so on the specific days and picking the correct choices, instead of staying dead for good during the scene when Chidori gives up her life to save Junpei, she would go into a transmogrify state and then wake up in January during the preparation to fight Nyx, but her memories since she had her Persona had vanished, including all of her memories of Junpei.]] Even though the rest of the game from here is exactly the same and doesn't seem like it affects the story all that much, fans still hated it because of how it contradicts the game's main message. This would be carried over to ''Persona 3 Portable''. The other added thing is the epilogue campaign The Answer, which in terms of the story, many players felt it ruined the original story anyways, despite that everything that happens here is the point of how the main message of The Answer is about looking at the past and knowing when to move on from it.'
** ''Persona 3 Portable'' adds one new Social Link in the female protagonist route with Shinjiro [[spoiler:where in order to max out the Social Link, you have to go to the police and retrieve Shinjiro's pocket watch, which he mentions that he had lost at Rank 9. But maxing out the Social Link results in Shinjiro not dying when being shot by Takaya to save Ken like in the original, but instead, being put into a coma and taken to the hospital, while the rest of the events afterwards were altered and worked around to make sure the plot stays the same]]. People really despised the outcome of it with how they felt that a major part of the story had been ruined for them.
** ''VideoGame/Persona 4 Golden'' adds in a new character named Marie whom people felt was too shoehorned in, even though the only major appearances she makes in the vanilla storyline is through her Social Link and the romance part of her story is only present if the player chooses to romance her in her Social Link.
** ''VideoGame/Persona 5'' originally had a very infamous scene which was present in the original Japanese version of ''Persona 5: The Animation'' too where in the Shinjuku scene, Ryuji is approached by two men who are looking to do sexural things with him, and then they show up later in the beach scene where they're once again looking to do sexural things with both Ryuji and the protagonist. Because of how bad the scene was, it was rewritten for both ''Persona 5 Royal'' and the official English dub of ''Persona 5: The Animation'' where the two men instead drag Ryuji into a cross-dressing pagin. Despite this, many fans hated the rewrite of the whole scene and wished they hadn't touched it, despite the fact that the original scene was hated and rewritten because of it.

to:

** ''VideoGame/Persona 3 FES'' ''VideoGame/Persona3FES'' added in two things that were in the original that fans felt had ruined the story. [[spoiler:One is during the month after the last Full Moon operation and being betrayed by Itkuski, on specific days in the evenings, you can talk to Junpei, he'll talk about Chidori and feel worried about her, you can encourage him to keep seeing her by picking the correct options, but by doing so on the specific days and picking the correct choices, instead of staying dead for good during the scene when Chidori gives up her life to save Junpei, she would go into a transmogrify state and then wake up in January during the preparation to fight Nyx, but her memories since she had her Persona had vanished, including all of her memories of Junpei.]] Even though the rest of the game from here is exactly the same and doesn't seem like it affects the story all that much, fans still hated it because of how it contradicts the game's main message. This would be carried over to ''Persona 3 Portable''. The other added thing is the epilogue campaign The Answer, which in terms of the story, many players felt it ruined the original story anyways, despite that everything that happens here is the point of how the main message of The Answer is about looking at the past and knowing when to move on from it.'
** ''Persona 3 Portable'' adds one new Social Link in the female protagonist route with Shinjiro [[spoiler:where in order to max out the Social Link, you have to go to the police and retrieve Shinjiro's pocket watch, which he mentions that he had lost at Rank 9. But maxing out the Social Link results in Shinjiro not dying when being shot by Takaya to save Ken like in the original, but instead, being put into a coma and taken to the hospital, while the rest of the events afterwards were altered and worked around to make sure the plot stays the same]]. People really despised the outcome of it with how they felt that a major part of the story had been ruined for them.
** ''VideoGame/Persona 4 Golden'' ''VideoGame/Persona4Golden'' adds in a new character named Marie whom people felt was too shoehorned in, even though the only major appearances she makes in the vanilla storyline is through her Social Link and the romance part of her story is only present if the player chooses to romance her in her Social Link.
** ''VideoGame/Persona 5'' ''VideoGame/Persona5'' originally had a very infamous scene which was present in the original Japanese version of ''Persona 5: The Animation'' too where in the Shinjuku scene, Ryuji is approached by two men who are looking to do sexural things with him, and then they show up later in the beach scene where they're once again looking to do sexural things with both Ryuji and the protagonist. Because of how bad the scene was, it was rewritten for both ''Persona 5 Royal'' and the official English dub of ''Persona 5: The Animation'' where the two men instead drag Ryuji into a cross-dressing pagin. Despite this, many fans hated the rewrite of the whole scene and wished they hadn't touched it, despite the fact that the original scene was hated and rewritten because of it.
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Added DiffLines:

* The ''Persona'' series had always faced this trouble with the plots of the games in the rereleases of the games.
** ''VideoGame/Persona 3 FES'' added in two things that were in the original that fans felt had ruined the story. [[spoiler:One is during the month after the last Full Moon operation and being betrayed by Itkuski, on specific days in the evenings, you can talk to Junpei, he'll talk about Chidori and feel worried about her, you can encourage him to keep seeing her by picking the correct options, but by doing so on the specific days and picking the correct choices, instead of staying dead for good during the scene when Chidori gives up her life to save Junpei, she would go into a transmogrify state and then wake up in January during the preparation to fight Nyx, but her memories since she had her Persona had vanished, including all of her memories of Junpei.]] Even though the rest of the game from here is exactly the same and doesn't seem like it affects the story all that much, fans still hated it because of how it contradicts the game's main message. This would be carried over to ''Persona 3 Portable''. The other added thing is the epilogue campaign The Answer, which in terms of the story, many players felt it ruined the original story anyways, despite that everything that happens here is the point of how the main message of The Answer is about looking at the past and knowing when to move on from it.'
** ''Persona 3 Portable'' adds one new Social Link in the female protagonist route with Shinjiro [[spoiler:where in order to max out the Social Link, you have to go to the police and retrieve Shinjiro's pocket watch, which he mentions that he had lost at Rank 9. But maxing out the Social Link results in Shinjiro not dying when being shot by Takaya to save Ken like in the original, but instead, being put into a coma and taken to the hospital, while the rest of the events afterwards were altered and worked around to make sure the plot stays the same]]. People really despised the outcome of it with how they felt that a major part of the story had been ruined for them.
** ''VideoGame/Persona 4 Golden'' adds in a new character named Marie whom people felt was too shoehorned in, even though the only major appearances she makes in the vanilla storyline is through her Social Link and the romance part of her story is only present if the player chooses to romance her in her Social Link.
** ''VideoGame/Persona 5'' originally had a very infamous scene which was present in the original Japanese version of ''Persona 5: The Animation'' too where in the Shinjuku scene, Ryuji is approached by two men who are looking to do sexural things with him, and then they show up later in the beach scene where they're once again looking to do sexural things with both Ryuji and the protagonist. Because of how bad the scene was, it was rewritten for both ''Persona 5 Royal'' and the official English dub of ''Persona 5: The Animation'' where the two men instead drag Ryuji into a cross-dressing pagin. Despite this, many fans hated the rewrite of the whole scene and wished they hadn't touched it, despite the fact that the original scene was hated and rewritten because of it.
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Added Halo 5 entry.

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** ''VideoGame/Halo5'' only exacerbated many of the issues fans had with Halo 4's gameplay and presentation. Whereas Halo 4 included loadouts and weapon drops reminiscent of Call of Duty, Halo 5 shifted the series towards an advanced movement oriented gameplay flow. Gone were loadouts and armor abilities. Instead, players had a multitude of inherent abilities such as hovering, thrusters, spartan charge, ground pound, and smart scope. While not necessarily "abilities", new movement mechanics were also introduced in the form of sliding and clambering up surfaces. All these changes and additions created a much faster and "twitchy" combat loop. Whilst older entries emphasized the player conforming to the sandbox via the use of weapon pickups and vehicles, players had more control than ever before without the need for scouring the battleground. As such, many gameplay elements ahd to be tuned to compete with the new movement mechanics. Weapons across the board featured tighter bullet spread and faster projectiles. Maps were wider and larger with obstacles to defend players against the much more lethal weapon sandbox.
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** The version 1.5 update added the Astral Rating system, in which the player's personal rating increases or decreases depending on a combination of their best and recent performances. This new mechanic [[ScrappyMechanic was widely disliked by players]], as it turns what is generally considered one of the more forgiving rhythm games on the market (while still having mechanics that support high-level play) into a much more pressuring experience that can demotivate players. Not helping matters is that many of the charts are considered [[NonIndicativeDifficulty inaccurately-rated]], making Astral Rating not really indicative of the player's abilities. The 2.0 update would then solve this by allowing the player to hide their rating as well as the option to opt out of having performances apply to the player's rating.

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** The version 1.5 update added the Astral Rating system, in which the player's personal rating increases or decreases depending on a combination of their best and recent performances. This new mechanic [[ScrappyMechanic was widely disliked by players]], as it turns what is generally considered one of the more forgiving rhythm games on the market (while still having mechanics that support high-level play) into a much more pressuring experience that can demotivate players. Not helping matters is that many of the charts are considered [[NonIndicativeDifficulty inaccurately-rated]], making Astral Rating not really indicative of the player's abilities. The 2.0 update would then solve this by allowing the player to hide their rating as well as the option to opt out of having performances apply to the player's rating.rating, satisfying both players who do use the rating system and those who dislike it.
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** The game has a story snippet in which Arcyone receives a letter from Sylvia, one of her [[ArchEnemy arch-enemies]], that simply reads "Go [[PrecisionFStrike fuck]] yourself." When this was changed to "Go ''play with'' yourself" in an October 2022 update, not only was it seen as an unnecessary {{Bowdleris|e}}ation, but many consider it even ''more'' dirty than the original since the phrase can be taken to mean "Go have ADateWithRosiePalms," something that doesn't really convey the enmity between the two as well as the original line.

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** The game has a story snippet in which Arcyone receives a letter from Sylvia, one a hostile ex-friend of her [[ArchEnemy arch-enemies]], hers, that simply reads "Go [[PrecisionFStrike fuck]] yourself." When this was changed to "Go ''play with'' yourself" in an October 2022 update, not only was it seen as an unnecessary {{Bowdleris|e}}ation, but many consider it even ''more'' dirty than the original since the phrase can be taken to mean "Go have ADateWithRosiePalms," something that doesn't really convey the enmity between the two as well as the original line.
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** The version 1.5 update added the Astral Rating system, in which the player's personal rating increases or decreases depending on a combination of their best and recent performances. This new mechanic [[ScrappyMechanic was widely disliked by players]], as it turns what is generally considered one of the more forgiving rhythm games on the market (while still having mechanics that support high-level play) into a much more pressuring experience that can demotivate players. Not helping matters is that many of the charts are considered inaccurately-rated, making Astral Rating not really indicative of the player's abilities. The 2.0 update would then solve this by allowing the player to hide their rating as well as the option to opt out of having performances apply to the player's rating.

to:

** The version 1.5 update added the Astral Rating system, in which the player's personal rating increases or decreases depending on a combination of their best and recent performances. This new mechanic [[ScrappyMechanic was widely disliked by players]], as it turns what is generally considered one of the more forgiving rhythm games on the market (while still having mechanics that support high-level play) into a much more pressuring experience that can demotivate players. Not helping matters is that many of the charts are considered inaccurately-rated, [[NonIndicativeDifficulty inaccurately-rated]], making Astral Rating not really indicative of the player's abilities. The 2.0 update would then solve this by allowing the player to hide their rating as well as the option to opt out of having performances apply to the player's rating.
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** The version 1.5 update added the Astral Rating system, in which the player's personal rating increases or decreases depending on a combination of their best and recent performances. This new mechanic [[ScrappyMechanic was widely disliked by players]], as it turns what is generally considered one of the more forgiving rhythm games on the market (while still having mechanics that support high-level play) into a much more pressuring experience that can demotivate players. The 2.0 update would then solve this by allowing the player to hide their rating as well as the option to opt out of having performances apply to the player's rating.

to:

** The version 1.5 update added the Astral Rating system, in which the player's personal rating increases or decreases depending on a combination of their best and recent performances. This new mechanic [[ScrappyMechanic was widely disliked by players]], as it turns what is generally considered one of the more forgiving rhythm games on the market (while still having mechanics that support high-level play) into a much more pressuring experience that can demotivate players. Not helping matters is that many of the charts are considered inaccurately-rated, making Astral Rating not really indicative of the player's abilities. The 2.0 update would then solve this by allowing the player to hide their rating as well as the option to opt out of having performances apply to the player's rating.
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This example really just sounds condescending and insulting to high-level players


* The world's best ''VideoGame/{{Ikaruga}}'' player complained that the Xbox Live Arcade port of the game was "horrible" because it slightly altered a few of the bullet patterns and enemy placements that he had probably spent months meticulously memorising. Of course, he regained his high score and ''then'' complained.

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* The world's best Xbox 360 UpdatedRerelease of ''VideoGame/{{Ikaruga}}'' player complained that the Xbox Live Arcade port of the game was "horrible" because it slightly altered a few of the bullet draws criticism from high-level players due to some enemy patterns and enemy placements being changed, something that he had probably spent months meticulously memorising. Of course, he regained his high score and ''then'' complained.can throw off high-scoring players, although it's not as much of a drawback for lower-level players



* ''VideoGame/{{KALPA}}''}

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* ''VideoGame/{{KALPA}}''}''VideoGame/{{KALPA}}'':
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** The version 1.5 update added the Astral Rating system, in which the player's personal rating increases or decreases depending on a combination of their best and recent performances. This update was widely disliked by many players, as it turns what is generally considered one of the more forgiving rhythm games on the market (while still having mechanics that support high-level play) into a much more pressuring experience that can demotivate players. The 2.0 update would then solve this by allowing the player to hide their rating as well as the option to opt out of having performances apply to the player's rating.

to:

** The version 1.5 update added the Astral Rating system, in which the player's personal rating increases or decreases depending on a combination of their best and recent performances. This update new mechanic [[ScrappyMechanic was widely disliked by many players, players]], as it turns what is generally considered one of the more forgiving rhythm games on the market (while still having mechanics that support high-level play) into a much more pressuring experience that can demotivate players. The 2.0 update would then solve this by allowing the player to hide their rating as well as the option to opt out of having performances apply to the player's rating.

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* ''VideoGame/{{KALPA}}'' has a story snippet in which Arcyone receives a letter from Sylvia, one of her [[ArchEnemy arch-enemies]], that simply reads "Go [[PrecisionFStrike fuck]] yourself." When this was changed to "Go ''play with'' yourself", not only was it seen as an unnecessary {{Bowdleris|e}}ation, but many consider it even ''more'' dirty than the original since the phrase can be taken to mean "Go have ADateWithRosiePalms," something that doesn't really convey the enmity between the two as well as the original line.

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* ''VideoGame/{{KALPA}}'' ''VideoGame/{{KALPA}}''}
** The game
has a story snippet in which Arcyone receives a letter from Sylvia, one of her [[ArchEnemy arch-enemies]], that simply reads "Go [[PrecisionFStrike fuck]] yourself." When this was changed to "Go ''play with'' yourself", yourself" in an October 2022 update, not only was it seen as an unnecessary {{Bowdleris|e}}ation, but many consider it even ''more'' dirty than the original since the phrase can be taken to mean "Go have ADateWithRosiePalms," something that doesn't really convey the enmity between the two as well as the original line.line.
** The version 1.5 update added the Astral Rating system, in which the player's personal rating increases or decreases depending on a combination of their best and recent performances. This update was widely disliked by many players, as it turns what is generally considered one of the more forgiving rhythm games on the market (while still having mechanics that support high-level play) into a much more pressuring experience that can demotivate players. The 2.0 update would then solve this by allowing the player to hide their rating as well as the option to opt out of having performances apply to the player's rating.
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* ''VideoGame/{{KALPA}}'' has a story snippet in which Arcyone receives a letter from Sylvia, one of her [[ArchEnemy arch-enemies]], that simply reads "Go [[PrecisonFStrike fuck]] yourself." When this was changed to "Go ''play with'' yourself", not only was it seen as an unnecessary {{Bowdleris|e}}ation, but many consider it even ''more'' dirty than the original since the phrase can be taken to mean "Go have ADateWithRosiePalms," something that doesn't really convey the enmity between the two as well as the original line.

to:

* ''VideoGame/{{KALPA}}'' has a story snippet in which Arcyone receives a letter from Sylvia, one of her [[ArchEnemy arch-enemies]], that simply reads "Go [[PrecisonFStrike [[PrecisionFStrike fuck]] yourself." When this was changed to "Go ''play with'' yourself", not only was it seen as an unnecessary {{Bowdleris|e}}ation, but many consider it even ''more'' dirty than the original since the phrase can be taken to mean "Go have ADateWithRosiePalms," something that doesn't really convey the enmity between the two as well as the original line.
Is there an issue? Send a MessageReason:
None

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* ''VideoGame/{{KALPA}}'' has a story snippet in which Arcyone receives a letter from Sylvia, one of her [[ArchEnemy arch-enemies]], that simply reads "Go [[PrecisonFStrike fuck]] yourself." When this was changed to "Go ''play with'' yourself", not only was it seen as an unnecessary {{Bowdleris|e}}ation, but many consider it even ''more'' dirty than the original since the phrase can be taken to mean "Go have ADateWithRosiePalms," something that doesn't really convey the enmity between the two as well as the original line.
Is there an issue? Send a MessageReason:
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* ''VideoGame/MarioKart'' has this trope for nearly everything the series did after ''Mario Kart 64''. ''Double Dash!!'' was blasted for having a gimmicky two player per kart system, ''Super Circuit'' was blasted for not fully retaining the features of the retro tracks. and ''Mario Kart Wii'' was blasted for including bikes in a kart racing game plus having 12 racers instead of the usual 8.
** ''VideoGame/MarioKart7'' was met with general positive reception, but many people trashed the game for removing [[EnsembleDarkhorse Waluigi]], especially when it included {{Unexpected Character}}s like Honey Queen and Wiggler as racers.
* ''VideoGame/MarioParty 9'' was met with mixed responses but was also trashed by the hardcore ''Mario Party'' fans for changing the basic gameplay after the series had played out the same way for the past 8 games, basically the original games were board games were everyone moved between spaces individually, but 9 changed into everyone being in a car and moving together.
** Now enter ''VideoGame/MarioParty Star Rush'' which flat out removes turn-based gameplay entirely. Instead all characters have the ability to move around the board freely. This led fans to complain that the true formula of the game was destroyed since no longer having to take turns means the game is no longer a "board game".
* ''VideoGame/MassEffect2'' was generally praised by fans and new players alike, but a decent contingent of ''Mass Effect 1'' players decried the shift from weapons that had infinite ammunition (and used a cooldown to control rate of fire) to disposable heat sinks that act, in the view of many players, as little more than an excuse to introduce clips and ammo to the series. The shift from outfitting each member of the team fully with weapons, armor, and the like to a system of researching Shepherd-specific and squad-wide upgrades was also flamed by some as being too simple and depriving characters of similar class of uniqueness.

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* ''VideoGame/MarioKart'' has this trope for nearly everything the series did after ''Mario Kart 64''. ''Double Dash!!'' ''VideoGame/MarioKart64''. ''VideoGame/MarioKartDoubleDash'' was blasted for having a gimmicky two player per kart system, ''Super Circuit'' ''VideoGame/MarioKartSuperCircuit'' was blasted for not fully retaining the features of the retro tracks. and ''Mario Kart Wii'' ''VideoGame/MarioKartWii'' was blasted for including bikes in a kart racing game plus having 12 racers instead of the usual 8.
**
8. ''VideoGame/MarioKart7'' was met with general positive reception, but many people trashed the game for removing [[EnsembleDarkhorse Waluigi]], especially when it included {{Unexpected Character}}s like Honey Queen and Wiggler as racers.
* ''VideoGame/MarioParty 9'' ''VideoGame/MarioParty9'' was met with mixed responses but was also trashed by the hardcore ''Mario Party'' fans for changing the basic gameplay after the series had played out the same way for the past 8 games, basically the original games were board games were everyone moved between spaces individually, but 9 changed into everyone being in a car and moving together.
** Now enter ''VideoGame/MarioParty Star Rush'' which * ''VideoGame/MarioPartyStarRush'' flat out removes turn-based gameplay entirely. Instead Instead, all characters have the ability to move around the board freely. This led fans to complain that the true formula of the game was destroyed since no longer having to take turns means the game is no longer a "board game".
* ''VideoGame/MassEffect2'' ''VideoGame/MassEffect2'':
** The game
was generally praised by fans and new players alike, but a decent contingent of ''Mass Effect 1'' players decried the shift from weapons that had infinite ammunition (and used a cooldown to control rate of fire) to disposable heat sinks that act, in the view of many players, as little more than an excuse to introduce clips and ammo to the series. The shift from outfitting each member of the team fully with weapons, armor, and the like to a system of researching Shepherd-specific and squad-wide upgrades was also flamed by some as being too simple and depriving characters of similar class of uniqueness.
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** The VR game, ''Help Wanted'', is one of the most praised installments in the series since ''2'', but is still subject to some nitpicks. The element that drew the most backlash was probably the story, which makes it clear from the start that the entirety of the gameplay is [[GameWithinAGame an in-universe VR game created by Fazbear Entertainment to cover up their past controversies.]] Like with ''4'', the idea that the main events of the game weren't actually canon was a major turn-off to some players, especially lore enthusiasts. That's not even getting into the fan theory that all of the past games may have ''also'' just been games within games, much like the early fan theories surrounding ''4''. Otherwise, some younger players without VR headsets seemed infuriated at missing out on the fun, bashing the developers for making a major entry in the series VR-exclusive. [[AuthorsSavingThrow This died down completely after a few months due to the introduction of an optional non-VR version.]] Meanwhile, a few fans of the older games criticized the VR recreations of ''1'', ''2'', and/or ''3'' for having some gameplay differences from the originals, despite most of the changes being necessary for the transition to VR and making for a better experience.

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* ''VideoGame/FiveNightsAtFreddys'', despite each game also being criticized for how similar they all were, did have a lot of complaints on a few changes.
** The Second game increased the number of animatronics, the number of actions they player had to do to keep themself safe, and the power limit on the cameras, which made the gameplay go from watching the animatronics and blocking them at the right time, to juggling the mask, the music box and the flashlight.
** The third game, in turn, was criticized before coming out due to it claiming to have only one animatronic. This turned out to be a slight exaggeration, as the other animatronics- returned in the form of hallucinations. It was also criticized for changing the method of blocking the animatronics - the main enemy was blocked by making giggle noises in certain parts of the building, while the hallucinations were blocked by getting the computer to clear the air vents, which was a ''big'' change from the doors or the mask.
** The fourth game was immediately criticized for not taking place in a Fazbear's location, but in a regular house, instead.

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* ''VideoGame/FiveNightsAtFreddys'', despite each game most games in the series [[ItsTheSameNowItSucks also being criticized for how similar they all were, were]], did have a lot of complaints on about a few changes.
changes. In fact, nearly every game in the series has faced criticism over this from at least a few fans.
** The Second second game increased the number of animatronics, the number of actions they the player had to do to keep themself themselves safe, and the building's power limit on the cameras, which (which was unlimited.) This made the gameplay go from watching feel a lot more frantic and chaotic as opposed to the animatronics and blocking them at slow, more strategy-oriented of the right time, to juggling original. While most welcomed the mask, change, it certainly turned off a few fans of the music box and the flashlight.
original's more reserved gameplay.
** The third game, in turn, was criticized before coming out due to it claiming to have only one animatronic. This turned out to be a slight exaggeration, as the other animatronics- animatronics returned in the form of non-lethal hallucinations. It was also criticized for changing the method of blocking defending against the animatronics - the main enemy animatronics; Springtrap was blocked deterred by making giggle noises remotely playing audio in certain parts of the building, while the hallucinations were blocked by getting the computer to clear the air vents, not looking at them, which was a ''big'' change from the doors or the mask.
mask present in the past two installments. The game also took place in a horror attraction instead of a pizzeria, which was a bit jarring to some even though it was still connected to Freddy's.
** The fourth game was immediately criticized for a few aspects that became apparent upon the release of the trailer. The biggest target was definitely the complete absence of cameras and focus on confronting the animatronics head-on. While some fans viewed it as a refreshing change, the fact that watching cameras was arguably ''the'' biggest staple of the series' gameplay up to that point made it controversial to say the least. Otherwise, some were turned off by the game taking place in a regular house instead of a Fazbear location, despite ''3'' already straying from the formula by taking place in a building that was neither a pizzeria nor owned by Fazbear Entertainment. This particular point became more of a hot topic after release, with the game having a quite loose connection to Freddy's in general. Speaking of things that became controversial after release, the game's story became a huge point of contention when it was heavily implied that the main gameplay was AllJustADream. Since-debunked fan theories suggesting that the ''entire series'' may have also been a dream certainly didn't help matters.
** ''FNAF World'' is considered by many to be the black sheep of the franchise even today despite being a [[CanonDiscontinuity non-canon spinoff]], with a GenreShift to a more [[LighterAndSofter lighthearted]] RPG. While it's been VindicatedByHistory in the years since, quite a few people who like the series for its horror and dark themes still refuse to touch it.
** The fifth game, ''Sister Location'', deviated from the typical FNAF formula by far the most up to that point, leading several veteran fans of the series to lose interest and leave the fandom. The primary targets were the shift to point-and-click free-roam as opposed to being confined to a small area, the more [[BlackComedy comedic]] tone at times, and the continued lack of cameras in main gameplay. Surprisingly, there was also still some uproar over the game
not taking place in a Fazbear's location, but pizzeria, despite the past two games also taking this route and the game arguably having a stronger connection to Fazbear Entertainment than either ''3'' or ''4''.
** ''Pizzeria Simulator'' was subject to extremely harsh criticism from some members of the fandom ever since its announcement. This was due to it appearing to be another spinoff like ''World'' and replacing the supposedly cancelled sixth main installment. In a hilarious twist, it turned out on release that the game ''was'' FNAF 6, disguised by TrollingCreator [[Creator/ScottCawthon Scott Cawthon]] as a bad spinoff. While these complaints disappeared upon the true nature of the game being revealed, there were a few new complaints; namely the complete removal of cameras after ''Sister Location'' included them
in bonus modes, the return of dry BlackComedy, and the large amount of daytime segments that focused more on minigames and spinoff-like gameplay than surviving against deadly animatronics. Meanwhile, some criticized the office segments for being objective-based rather than focused on surviving until 6 AM, and for being so heavily tied to the player's actions during the other segments. To this day, a regular house, instead.few fans remain dedicated to the idea that "FNAF 6" and "Pizzeria Simulator" should have been entirely different games after all.
** ''Ultimate Custom Night'''s approach of being a single customizable night without any type of campaign upset some fans, as they found it repetitive and thought the higher point values were far too challenging for casual players. The game also contained very little new lore, which disappointed the large number of fans who were [[EnjoyTheStorySkipTheGame interested in FNAF for its complex lore rather than its gameplay]]. Then there's the fact that most of what little story ''was'' present in the game was told vaguely through bizarre anime-esque cutscenes. The game is so different that [[BrokenBase much of the fanbase is divided on whether to consider it a main entry or a spinoff]].
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** While ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' was largely well received, some criticize it for making major changes compared to past ''Zelda'' games, [[SlidingScaleOfLinearityVsOpenness skewing heavily to a more non-linear, open world experience]]. Some fans felt the game was focused on this to the detriment of other aspects of the series. For example, fans who enjoy finding new items that allow them to reach previously inaccessible areas were disappointed with ''Breath of the Wild''[='=]s almost complete lack of it in favor of making every area accessible from the start, claiming that the game goes too far towards pleasing those who enjoy ''Zelda'' for exploration (with a bone throw towards puzzle solving) over the series' other core elements, leading to a game that can only be fully enjoyed by one type of ''Zelda'' fan to the exclusion of others. Breakable weapons in particular drew many complaints, as traditionally the player always has a standard primary sword that is unbreakable. Another common complaint is the lack of traditional long dungeons with a unique theme and a mix of combat and puzzles, and the lack of enemy and boss variety is also often criticized. Many of these complaints are less about disliking the game itself however, so much as concern the wild success of the game could prevent Nintendo from revisiting the traditional formula. In some cases, the complainers even do enjoy Breath of the Wild, but feel it could be even better if certain traditional elements from the series were implemented. Some other people, particularly those who dislike open-world games in general, think it's a case of the series [[FollowTheLeader following the leader]].

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** While ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' was largely well received, some criticize it for making major changes compared to past ''Zelda'' games, [[SlidingScaleOfLinearityVsOpenness skewing heavily to a more non-linear, open world experience]]. Some fans felt the game was focused on this to the detriment of other aspects of the series. For example, fans who enjoy finding new items that allow them to reach previously inaccessible areas were disappointed with ''Breath of the Wild''[='=]s almost complete lack of it in favor of making every area accessible from the start, claiming that the game goes too far towards pleasing those who enjoy ''Zelda'' for exploration (with a bone throw towards puzzle solving) over the series' other core elements, leading to a game that can only be fully enjoyed by one type of ''Zelda'' fan to the exclusion of others. Breakable weapons in particular drew many complaints, as traditionally the player always has a standard primary sword that is unbreakable. Another common complaint is the lack of traditional long dungeons with a unique theme and a mix of combat and puzzles, and the lack of enemy and boss variety is also often criticized. Many of these complaints are less about disliking the game itself however, so much as concern the wild success of the game could prevent Nintendo from revisiting the traditional formula. In some cases, the complainers even do enjoy Breath of the Wild, but feel it could be even better if certain traditional elements from the series were implemented. Some other people, particularly those who dislike open-world games in general, think it's a case of the series [[FollowTheLeader following the leader]].
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** While ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' was largely well received, some criticize it for making major changes compared to past ''Zelda'' games, [[SlidingScaleOfLinearityVsOpenness skewing heavily to a more non-linear, open world experience]]. Some fans felt the game was focused on this to the detriment of other aspects of the series. For example, fans who enjoy finding new items that allow them to reach previously inaccessible areas were disappointed with ''Breath of the Wild''[='=]s almost complete lack of it in favor of making every area accessible from the start, claiming that the game goes too far towards pleasing those who enjoy ''Zelda'' for exploration (with a bone throw towards puzzle solving) over the series' other core elements, leading to a game that can only be fully enjoyed by one type of ''Zelda'' fan to the exclusion of others. Breakable weapons in particular drew many complaints, as traditionally the player always has a standard primary sword that is unbreakable. Another common complaint is the lack of traditional long dungeons with a unique theme and a mix of combat and puzzles. Many of these complaints are less about disliking the game itself however, so much as concern the wild success of the game could prevent Nintendo from revisiting the traditional formula. In some cases, the complainers even do enjoy Breath of the Wild, but feel it could be even better if certain traditional elements from the series were implemented. Some other people, particularly those who dislike open-world games in general, think it's a case of the series [[FollowTheLeader following the leader]].

to:

** While ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' was largely well received, some criticize it for making major changes compared to past ''Zelda'' games, [[SlidingScaleOfLinearityVsOpenness skewing heavily to a more non-linear, open world experience]]. Some fans felt the game was focused on this to the detriment of other aspects of the series. For example, fans who enjoy finding new items that allow them to reach previously inaccessible areas were disappointed with ''Breath of the Wild''[='=]s almost complete lack of it in favor of making every area accessible from the start, claiming that the game goes too far towards pleasing those who enjoy ''Zelda'' for exploration (with a bone throw towards puzzle solving) over the series' other core elements, leading to a game that can only be fully enjoyed by one type of ''Zelda'' fan to the exclusion of others. Breakable weapons in particular drew many complaints, as traditionally the player always has a standard primary sword that is unbreakable. Another common complaint is the lack of traditional long dungeons with a unique theme and a mix of combat and puzzles.puzzles, and the lack of enemy and boss variety is also often criticized. Many of these complaints are less about disliking the game itself however, so much as concern the wild success of the game could prevent Nintendo from revisiting the traditional formula. In some cases, the complainers even do enjoy Breath of the Wild, but feel it could be even better if certain traditional elements from the series were implemented. Some other people, particularly those who dislike open-world games in general, think it's a case of the series [[FollowTheLeader following the leader]].
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* ''VideoGame/{{Zuma}} Blitz'': The Facebook game relaunched with a new version called ''Kroakatoa Island'' in September 2012. A lot of players on both the official forum and their Facebook page are complaining that they want to go back to the old version, largely because the ability to earn mojo (currency) during games to buy power ups has been removed. Mojo, coconuts and idols have all been combined into one currency, coins, which are only earned on level up. Cue cries of this tropes. It was officially shut down on March 31, 2017, and ended up being a FranchiseKiller, as there hasn't been a new ''Zuma'' game since.

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* ''VideoGame/{{Zuma}} Blitz'': The Facebook game relaunched with a new version called ''Kroakatoa Island'' in September 2012. A lot of players on both the official forum and their Facebook page are complaining that they want to go back to the old version, largely because the ability to earn mojo (currency) during games to buy power ups has been removed. Mojo, coconuts and idols have all been combined into one currency, coins, which are only earned on level up. Cue cries of this tropes.trope. It was officially shut down on March 31, 2017, and ended up being a FranchiseKiller, as there hasn't been a new ''Zuma'' game since.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Zuma}} Blitz'': The Facebook game relaunched with a new version called ''Kroakatoa Island'' in September 2012. A lot of players on both the official forum and their Facebook page are complaining that they want to go back to the old version, largely because the ability to earn mojo (currency) during games to buy power ups has been removed. Mojo, coconuts and idols have all been combined into one currency, coins, which are only earned on level up. Cue cries of this tropes. It ended up being a FranchiseKiller and was officially shut down on March 31, 2017.

to:

* ''VideoGame/{{Zuma}} Blitz'': The Facebook game relaunched with a new version called ''Kroakatoa Island'' in September 2012. A lot of players on both the official forum and their Facebook page are complaining that they want to go back to the old version, largely because the ability to earn mojo (currency) during games to buy power ups has been removed. Mojo, coconuts and idols have all been combined into one currency, coins, which are only earned on level up. Cue cries of this tropes. It ended up being a FranchiseKiller and was officially shut down on March 31, 2017.2017, and ended up being a FranchiseKiller, as there hasn't been a new ''Zuma'' game since.
Is there an issue? Send a MessageReason:
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* ''VideoGame/{{Zuma}} Blitz'': The Facebook game relaunched with a new version called ''Kroakatoa Island'' in September 2012. A lot of players on both the official forum and their Facebook page are complaining that they want to go back to the old version, largely because the ability to earn mojo (currency) during games to buy power ups has been removed. Mojo, coconuts and idols have all been combined into one currency, coins, which are only earned on level up. Cue cries of They Changed It, Now It Sucks.

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* ''VideoGame/{{Zuma}} Blitz'': The Facebook game relaunched with a new version called ''Kroakatoa Island'' in September 2012. A lot of players on both the official forum and their Facebook page are complaining that they want to go back to the old version, largely because the ability to earn mojo (currency) during games to buy power ups has been removed. Mojo, coconuts and idols have all been combined into one currency, coins, which are only earned on level up. Cue cries of They Changed It, Now this tropes. It Sucks.ended up being a FranchiseKiller and was officially shut down on March 31, 2017.
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** After October 2021, the Nintendo Switch added a new "Expansion" mode for the membership. Increased from $19.99 to $49.99 annually (and more for the Family Pack), the new Switch Online grants free DLC for select games, a UsefulNotes/Nintendo64 and UsefulNotes/SegaGenesis emulator, and expansion specific content such as specialized Mario Kart 8 stages. A lot of fans were disappointed in the high price and the poor emulation for N64 titles, and, despite other consoles charging almost $60 for their annual memberships, fans were outraged at the price Nintendo asked and disliked the content they offered. The only saving grace that kept the backlash down was that the standard membership is still available.
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** VideoGame/DonkeyKongCountry on the UsefulNotes/SuperNintendo is regarded as one of the best games ever made, which causes some raised eyebrows when they intended to remake it on the UsefulNotes/GameBoyAdvance. When the game came out, reception was initially positive, but resulted in a [[BrokenBase divisive fanbase]]. Fans of the GBA port argue that the ability to save whenever desired, the inclusion of minigames and photos, and the bosses having added attacks is nothing but an improvement. Those in favor of the SNES original argue that all of these additions dilute the original game, and make the game far too easy as you can collect large quantities of lives and save after every stage.

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** VideoGame/DonkeyKongCountry on the UsefulNotes/SuperNintendo is regarded as one of the best games ever made, which causes caused some raised eyebrows when they Creator/{{Nintendo}} intended to remake it on the UsefulNotes/GameBoyAdvance. When the game came out, reception was initially positive, but resulted in a [[BrokenBase divisive fanbase]]. Fans of the GBA port argue that the ability to save whenever desired, the inclusion of minigames and photos, and the bosses having added attacks is nothing but an improvement. Those in favor of the SNES original argue that all of these additions dilute the original game, and make the game far too easy as you can collect large quantities of lives and save after every stage.



** VideoGame/DonkeyKongCountry3 on GBA is considered to be the weakest of the 3 GBA ports as they didn't add story elements like the other two, and only added one minigame to the game (at the former Wrinkly Save Cave locations). It also removed the original Swanky gallery minigame and replaced it with a 3D runner similar to the special zones of VideoGame/SonicTheHedgehog2. Even fans of the other two GBA ports admit that it is the weakest, but whether it is better or worse than the original depends on whether the argument for a new world of stages were good or annoying.

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** VideoGame/DonkeyKongCountry3 on GBA is considered to be the weakest of the 3 GBA ports as they didn't add story elements like the other two, and only added one minigame to the game (at the former Wrinkly Save Cave locations). It also removed the original Swanky gallery minigame and replaced it with a 3D runner similar to the special zones of VideoGame/SonicTheHedgehog2. Even fans of the other two GBA ports admit that it is the weakest, but whether it is better or worse than usually boils down to two arguments. The first argument is that the new world, Pacifica, actively adds content to the game. The second one, which is much more divisive, is dependant on which soundtrack you prefer as, unlike the first two titles, they did not remix the music from the original depends on whether to the argument for port, rather they totally remade a new world of stages were good or annoying.soundtrack.
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* Donkey Kong Country and its ports have been subject to this for every game released
** VideoGame/DonkeyKongCountry on the UsefulNotes/SuperNintendo is regarded as one of the best games ever made, which causes some raised eyebrows when they intended to remake it on the UsefulNotes/GameBoyAdvance. When the game came out, reception was initially positive, but resulted in a [[BrokenBase divisive fanbase]]. Fans of the GBA port argue that the ability to save whenever desired, the inclusion of minigames and photos, and the bosses having added attacks is nothing but an improvement. Those in favor of the SNES original argue that all of these additions dilute the original game, and make the game far too easy as you can collect large quantities of lives and save after every stage.
** VideoGame/DonkeyKongCountry2 opinions from fans tend to land closer to the original, with the addition of the story sequences in the GBA edition seen as unnecessary, and the Espresso minigame described as "frustrating". The new boss Kerosene is either loved as an addtion in place of a lack of a boss fight in the original, or absolutely disliked because of its simplicity.
** VideoGame/DonkeyKongCountry3 on GBA is considered to be the weakest of the 3 GBA ports as they didn't add story elements like the other two, and only added one minigame to the game (at the former Wrinkly Save Cave locations). It also removed the original Swanky gallery minigame and replaced it with a 3D runner similar to the special zones of VideoGame/SonicTheHedgehog2. Even fans of the other two GBA ports admit that it is the weakest, but whether it is better or worse than the original depends on whether the argument for a new world of stages were good or annoying.


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* Despite VideoGame/TinyTinasWonderlands being specifically stated to *not* be a VideoGame/{{Borderlands}} game, it is set in the same universe, uses several of the characters, and has the exact same gun system as the other titles. The major changes to spells, added melee weapons, dchoosing classes and sub classes, and the other equipment you can equip do set it apart somewhat from the other titles, but because of the glaring similarities has some diehard fans of the original formula upset at the inclusion of an Overworld, random battles, and the Chaos Chamber in place of [[NewGamePlus True Vault Hunter Mode]]. Despite the detractors, Gearbox stated the game was a great financial success and intend to support it with additional [[DownloadableConten DLC]] releases, however even these drew some complaints as they aren't full campaigns like in other borderlands titles, but rather short half-hour challenge runs that end in a boss fight.
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* ''Franchise/ShinMegamiTensei'': There is a ''very'' vocal minority of people in this fanbase that hate anything that isn't ''Nocturne'' by virtue of the fact that isn't ''Nocturne''. ''Shin Megami Tensei IV'' with its colorful and well-developed cast of characters? Bad because it isn't ''Nocturne''. ''Shin Megami Tensei V'' with the most refined combat and exploration in the entire series that makes it really good for 50 hours of mindless fun even if the plot sucks? Bad because it isn't ''Nocturne''. The "Nocturne Purists" are ''so'' vocal that Atlas became convinced it was a good idea to have a $50 "HD Remaster" of ''Nocturne'' that was basically a glorified port with even the most bare bones of quality of life improvements, namely being able to manually select what skills are inherited through Fusion, only being added in updates after ''intense'' backlash from normal people. And if you can believe it, some Nocturne Purists turned their noses up even at ''that''.

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* ''Franchise/ShinMegamiTensei'': There is a ''very'' vocal minority of people in this fanbase that hate anything that isn't ''Nocturne'' by virtue of the fact that isn't ''Nocturne''. ''Shin Megami Tensei IV'' with its colorful and well-developed cast of characters? Bad because it isn't ''Nocturne''. ''Shin Megami Tensei V'' with the most refined combat and exploration in the entire series that makes it really good for 50 hours of mindless fun even if the plot sucks? Bad because it isn't ''Nocturne''. The "Nocturne Purists" are ''so'' vocal that Atlas became convinced it was a good idea to have a $50 "HD Remaster" of ''Nocturne'' that was basically a glorified port of a 20 year old game with even the most bare bones of quality of life improvements, namely being able to manually select what skills are inherited through Fusion, only being added in updates after ''intense'' backlash from normal people. And if you can believe it, some Nocturne Purists turned their noses up even at ''that''.
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* ''Franchise/ShinMegamiTensei'': There is a ''very'' vocal minority of people in this fanbase that hate anything that isn't ''Nocturne'' by virtue of the fact that isn't ''Nocturne''. ''Shin Megami Tensei IV'' with its colorful and well-developed cast of characters? Bad because it isn't ''Nocturne''. ''Shin Megami Tensei V'' with the most refined combat and exploration in the entire series that makes it really good for 50 hours of mindless fun even if the plot sucks? Bad because it isn't ''Nocturne''. The "Nocturne Purists" are ''so'' vocal that Atlas became convinced it was a good idea to have a $50 "HD Remaster" of ''Nocturne'' that was basically a glorified port with even the most bare bones of quality of life improvements, namely being able to manually select what skills are inherited through Fusion, only being added in updates after ''intense'' backlash from normal people. And if you can believe it, some Nocturne Purists turned their noses up even at ''that''.

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