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** When you bring Serana back to her father and have become a werewolf, the dialogue also changes to reflect this. The Dragonborn specifically asks what will happen if they become a vampire while already a werewolf, with Harkon stating that becoming a vampire will cleanse the "filth" in their blood.



** Similarly, if you bring Serana back to her father and have become a werewolf, the dialogue also changes to reflect this. The Dragonborn specifically asks what will happen if they become a vampire while already a werewolf, with Harkon stating that becoming a vampire will cleanse the "filth" in their blood.
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** Similarly, if you bring Serana back to her father and have become a werewolf, the dialogue also changes to reflect this. The Dragonborn specifically asks what will happen if they become a vampire while already a werewolf, with Harkon stating that becoming a vampire will cleanse the "filth" in their blood.
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** While posing as the famous Gourmet later in the same questline, if you arrive emperor's banquet in a chef's outfit, the guard at the door will apologize for not realizing you were there to cook.
** If you play as a Khajit, the castle chef will mention she never expected the famous Gourmet to be a one. Because of all the fur that might get in the food.
** If you summon the Spectral Assassin during the rooftop battle, it will tell you to hurry back to Sanctuary, since your family is in danger.
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* Clavicus Vile has different dialogue depending on whether you've found out you're the Dragonborn yet. In the latter, he'll explicitly acknowledge you as such.
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** As an added bonus, if you marry Camilla Valerius after helping Faendal (or presumably Sven), he'll show up, but he'll look very angry.
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** Which has the added benefit of being faster than the actual "Mine" action.
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* If you're a vampire in Harkon's court and you marry a mortal, you'll eventually be asked by one of the other vampires to turn your spouse into one.
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Oghma Infinium - not if you still own it

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*** Though Neloth really wants the book, the case where you still have it was sadly not taken into account.
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** A similar interaction occurs with Arnbjorn when you join the Dark Brotherhood. [[spoiler: He's a werewolf]] and he'll know you're one too if you've done enough of the Companions quests. This special dialogue does not appear otherwise.

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** A similar interaction occurs with Arnbjorn when you join the Dark Brotherhood. [[spoiler: He's a werewolf]] and he'll know you're one too if you've done enough of the Companions Companions' quests. This special dialogue does not appear otherwise.



* Upon joining the Legion, General Tulius will recite an oath that the player makes his character repeat to confirm joining up. The pledge swears allegiance to the Emperor, Titus Mede II, however if [[spoiler: you completed the whole of the Dark Brotherhood Quest Line before starting the Civil War quests, the general just says "The Emperor" rather than his name]]
* For the thieving killing types, joining the Thieves Guild and Dark Brotherhood at the same time would be an ideal goal. Join the Thieves Guild beforehand and get acquainted with Delvin Mallory. After you've joined the Dark Brotherhood and received an amulet which Astrid tells you to show off to Delvin, he will remark how you're making friends all over the place and comments on your work as an assassin.

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* Upon joining the Legion, General Tulius Tullius will recite an oath that the player makes his character repeat to confirm joining up. The pledge swears allegiance to the Emperor, Titus Mede II, however II. However, if [[spoiler: you completed the whole of the Dark Brotherhood Quest Line questline before starting the Civil War quests, the general just says "The Emperor" rather than his name]]
* For the thieving killing types, joining the Thieves Thieves' Guild and Dark Brotherhood at the same time would be an ideal goal. Join the Thieves Thieves' Guild beforehand and get acquainted with Delvin Mallory. After you've joined the Dark Brotherhood and received an amulet which Astrid tells you to show off to Delvin, he will remark how you're making friends all over the place and comments comment on your work as an assassin.



* If you completed the Civil War in favor of the Imperials before completing the Main Quest, Ulfric and Galmar will later appear in Sovngarde. Galmar still hates you for what you've done. Conversely, Legate Rikke will appear if you complete the Civil War in favor of the Stormcloaks. Kodlak Whitemane can make an appearance if you've completed the Companions quest line.

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* If you completed complete the Civil War in favor of the Imperials before completing the Main Quest, Ulfric and Galmar will later appear in Sovngarde. Galmar still hates you for what you've done. Conversely, Legate Rikke will appear if you complete the Civil War in favor of the Stormcloaks. Kodlak Whitemane can make an appearance if you've completed the Companions quest line.questline.



* ''Necromage'', a Restoration skill perk, increases the effects of all spells on undead. If the player is a vampire, their self-targetting spells will also be more effective.

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* ''Necromage'', a Restoration skill perk, increases the effects of all spells on undead. If the player is a vampire, their self-targetting self-targeting spells will also be more effective.



** More likely it's a nod to realism; the place's builders would logically have put mechanisms on both sides. As for a given room's present state, there's no way they could've predicted that.

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** More likely it's a nod to realism; the place's builders would logically have put mechanisms on both sides. As for a given room's present state, there's no way they could've could have predicted that.



* If you have completed Discerning The Transmundane, read the Oghma Infinium, and agreed to be his champion (or not), when you enter Apocrypha in ''Dragonborn'', Hermaeus Mora will greet you as such, referencing each event, and future conversations will also reflect your champion status, all the way through the main storyline. Although, if you have encountered a black book prior to the point in the main storyline where you're "supposed to", there is no special dialogue for that.
** Likewise, completing ''Dragonborn'' and then doing Discerning the Transmundane will give Hermaeus Mora dialogue saying he's tracked your progress since Miraak's defeat.
** If you've acquired the Oghma Infinium, and talk to Neloth in ''Dragonborn'' about Hermaeus Mora, you can genuinely impress him by saying that you've read the book.
* Falmer can be extremely difficult to fight, as they gang up on you, are very durable and come with powerful weapons. However, they become laughably easy if you are a character that uses stealth. Why? Because Falmer are ''blind''. They don't see targets, they hear them. This means that, so long as you don't make any noise, bump into one and kill them in one hit, they become some of the easiest enemies in the game.
* There are several quests where you can complete the objective before you are given the quest, such as Farengar Secret-Fire asking you to retrieve the dragonstone from Bleak Falls Barrow. If you already have it, he will complement you on being smarter than most of the grunts that visit Dragonsreach.
* Various bosses will comment on the player's behavior during the fight. For example, turning invisible when fighting Miraak causes him to taunt "hiding is beneath you, Dragonborn", and using [[BattleAura Dragon Aspect]] has him note that you've already mastered his own Shout to use against him. Using the Dismay shout on Alduin (which makes targets flee as though Fear was used) has him laugh "do you think I will run, Dovahkiin?", which heads right for HypocriticalHumor since that's exactly what Alduin does when you beat him the first time.

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* If you have completed Discerning "Discerning The Transmundane, Transmundane," read the Oghma Infinium, ''Oghma Infinium'', and agreed to be his champion (or not), when you enter Apocrypha in ''Dragonborn'', Hermaeus Mora will greet you as such, referencing each event, and future conversations will also reflect your champion status, all the way through the main storyline. Although, if you have encountered a black book prior to the point in the main storyline where you're "supposed to", there is no special dialogue for that.
** Likewise, completing ''Dragonborn'' and then doing Discerning "Discerning the Transmundane Transmundane" will give Hermaeus Mora dialogue saying he's tracked your progress since Miraak's defeat.
** If you've acquired the Oghma Infinium, ''Oghma Infinium'', and talk to Neloth in ''Dragonborn'' about Hermaeus Mora, you can genuinely impress him by saying that you've read the book.
* Falmer can be extremely difficult to fight, as they gang up on you, are very durable and come with powerful weapons. However, they become laughably easy if you are a character that uses stealth. Why? Because Falmer are ''blind''. They don't see targets, they hear them. This means that, so long as you don't make any noise, noise or bump into one one, and kill them in one hit, they become some of the easiest enemies in the game.
* There are several quests where you can complete the objective before you are given the quest, such as Farengar Secret-Fire asking you to retrieve the dragonstone Dragonstone from Bleak Falls Barrow. If you already have it, he will complement compliment you on being smarter than most of the grunts that visit Dragonsreach.
* Various bosses will comment on the player's behavior during the fight. For example, turning invisible when fighting Miraak causes him to taunt "hiding is beneath you, Dragonborn", and using [[BattleAura Dragon Aspect]] has him note that you've already mastered his own Shout to use against him. Using the Dismay shout on Alduin (which makes targets flee as though Fear was used) has him laugh "do and ask, "Do you think I will run, Dovahkiin?", which ''Dovahkiin''?" This heads right for HypocriticalHumor HypocriticalHumor, since that's exactly what Alduin does when you beat him the first time.



* In ''Dawnguard'', if one is already a vampire when recruiting Serana, her dialogue changes to reflect this, wondering if her father sent you and then being confused when you admit you have no idea who Lord Harkon is.

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* In ''Dawnguard'', if one the Dragonborn is already a vampire when recruiting Serana, her dialogue changes to reflect this, wondering if her father sent you and then being confused when you admit you have no idea who Lord Harkon is.



** Likewise, if a parent dies during a Dragon Attack or Vampire Attack (if you have Dawnguard installed) [[VideoGameCaringPotential you can give their child a better life than the one they had before.]]

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** Likewise, if a parent dies during a Dragon Attack or Vampire Attack (if you have Dawnguard ''Dawnguard'' installed) [[VideoGameCaringPotential you can give their child a better life than the one they had before.]]



* Attempting to Soul Trap Legate Rikke, Ulfric Stormcloak, and Galmar Stone-Fist [[NoSell will not work, and they will resist it]]. This is because [[spoiler: you can meet them in Sovngarde]]. [[VideoGameCrueltyPotential Tullius is fair game though]].
* If you get married, the game keeps track of people you've helped, become guildmates with, and/or become close allies with and people like that will be at your wedding, even if they have to travel from another part of the game world to do it.
* If you order your follower to interact with an All-Maker Stone that is still corrupted by Miraak's influence, they'll enter a trance and begin working on the shrine/temple like everyone else, complete with reciting Miraak's Mantra.

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* Attempting to Soul Trap Legate Rikke, Ulfric Stormcloak, and or Galmar Stone-Fist [[NoSell will not work, and they will resist it]]. This is because [[spoiler: you can meet them in Sovngarde]]. [[VideoGameCrueltyPotential Tullius is fair game though]].
* If you get married, the game keeps track of people you've helped, with whom you've become guildmates with, guildmates, and/or with whom you've become close allies with and allies. Three of these people like that will be at your wedding, even if they have to travel from another part of the game world to do it.
* If In ''Dragonborn'', if you order your follower to interact with an All-Maker Stone that is still corrupted by Miraak's influence, they'll enter a trance and begin working on the shrine/temple like everyone else, complete with reciting Miraak's Mantra.



* After activating Dragonborn's main quest up to Miraak's introduction, he'll randomly show up and [[NinjaLooter claim the soul for himself]]. When you finally end him, he'll give you back ten dragon souls plus however many he stole in the interim.

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* After activating Dragonborn's ''Dragonborn'''s main quest up to Miraak's introduction, he'll randomly show up and [[NinjaLooter claim the soul for himself]]. When you finally end him, he'll give you back ten dragon souls plus however many he stole in the interim.



* When Brynjolf provides a distraction to get the merchants' attention at the beginning of the Thieves Guild Quest Line, the Last Dragonborn's follower will also be distracted.

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* When Brynjolf provides a distraction to get the merchants' attention at the beginning of the Thieves Thieves' Guild Quest Line, questline, the Last Dragonborn's follower will also be distracted.



* In the Hearthfire DLC if your character is a vampire you have an extra option to install a coffin in the cellar.

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* In the Hearthfire DLC ''Hearthfire'' DLC, if your character is a vampire vampire, you have an extra option to install a coffin in the cellar.
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The phrase is \"one AND the same,\" not \"one in the same.\"


* In both versions of A False Front, the enemy general will respond differently if you [[DressingAsTheEnemy dress as one of their soldiers]] vs. dressing in any other armor.
* During the mission "Diplomatic Immunity", you can [[DressingAsTheEnemy disguise yourself as a Thalmor officer.]] The effectiveness of your disguise, however, is actually based on your race: Beast-races will be spotted instantly due to their vastly different anatomy, humans will be alright at a distance but will get caught if too close and non-Altmer elves can get a little closer. Altmer, of course, have it best, as not only can you walk freely all the way to the Solar, you can actually talk with the guards and order them away from their posts. At no point is this tactic ever suggested to you, leaving it purely up to your own initiative. The only catch is you need the Hooded variant to conceal your face from a distance if you're not Altmer. Interestingly the guards have dialog for checking your face even if you're wearing a hooded thalmor robe.

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* In both versions of A "A False Front, Front," the enemy general will respond differently if you [[DressingAsTheEnemy dress as one of their soldiers]] vs. dressing in any other armor.
* During the mission "Diplomatic Immunity", you can [[DressingAsTheEnemy disguise yourself as a Thalmor officer.]] The effectiveness of your disguise, however, is actually based on your race: Beast-races will be spotted instantly due to their vastly different anatomy, humans will be alright at a distance but will get caught if too close and non-Altmer elves can get a little closer. Altmer, of course, have it best, as not only can you walk freely all the way to the Solar, you can actually talk with the guards and order them away from their posts. At no point is this tactic ever suggested to you, leaving it purely up to your own initiative. The only catch is you need the Hooded variant to conceal your face from a distance if you're not Altmer. Interestingly the guards have dialog for checking your face even if you're wearing a hooded thalmor Thalmor robe.



* Skeletons only get jostled by '''[[AC:Fus Ro Dah]]''' because most of the force doesn't actually hit them but simply passes through the empty spaces between their bones. Draugr, which have preserved skin, however, can be knocked back with the full force of the shout.
* In the Civil War questline, once you prove yourself to either Tulius or Ulfric and take the oath to join them, you cannot just switch sides by changing your mind and take the oath to join the other side instead. The quest immediately after is to find the Jagged Crown, and once you have it you have to take it back to your leader. However, as an optional objective never hinted at, you can deliver it to the other leader in exchange for letting you switch sides. And they comment on you trying to play both sides, and the next quest, defending or besieging Whiterun as the first major battle of the war, shifts to a test of loyalty to make sure you're sincere.

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* Skeletons only get jostled by '''[[AC:Fus Ro Dah]]''' because most of the force doesn't actually hit them but simply passes through the empty spaces between their bones. But Draugr, which have preserved skin, however, can be knocked back with the full force of the shout.
* In the Civil War questline, once you prove yourself to either Tulius Tullius or Ulfric and take the oath to join them, you cannot just switch sides by changing your mind and take the oath to join the other side instead. The quest immediately after is to find the Jagged Crown, and once you have it you have to take it back to your leader. However, as an optional objective never hinted at, you can deliver it to the other leader in exchange for letting you switch sides. And they comment on you trying to play both sides, and the next quest, defending or besieging Whiterun as the first major battle of the war, shifts to a test of loyalty to make sure you're sincere.



* A quest in Morthal has you hunting down a vampire who's been living in a the town for a while, if you try to confront her and you're a vampire yourself, she says she knows you're one in the same and snidely tells you keep it a secret "that there are wolves living amongst the sheep."

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* A quest in Morthal has you hunting down a vampire who's been living in a the town for a while, if while. If you try to confront her and you're a vampire yourself, she says she knows you're one in the same recognizes you for what you are, and snidely tells you keep it a secret "that there are wolves living amongst the sheep."
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* The Dragon attack that starts the game ultimately turns out to have been Alduin trying to find the Dragonborn and kill them before they realize their power. Therefore, if you wait around during the fight for too long, Alduin will eventually indentify you and start attacking you specifically.

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* The Dragon attack that starts the game ultimately turns out to have been Alduin trying to find the Dragonborn and kill them before they realize their power. Therefore, if you wait around during the fight for too long, Alduin will eventually indentify identify you and start attacking you specifically.
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* In the Hearthfire DLC if your character is a vampire you have an extra option to install a coffin in the cellar.
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* After activating Dragonborn's main quest up to Miraak's introduction, he'll randomly show up and KillSteal a dragon soul from you. When you finally end him, he'll give you back ten dragon souls plus however many he stole in the interim.

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* After activating Dragonborn's main quest up to Miraak's introduction, he'll randomly show up and KillSteal a dragon [[NinjaLooter claim the soul from you.for himself]]. When you finally end him, he'll give you back ten dragon souls plus however many he stole in the interim.

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* The Dragon attack that starts the game ultimately turns out to have been Alduin trying to find the Dragonborn and kill them before they realize their power. Therefore, if you wait around during the fight for too long, Alduin will eventually indentify you and start attacking you specifically.
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* During Sheogorath's Daedric quest, you can't directly open the character menu. However, if you manage to access your inventory by pickpocketing Pelagius or searching the dead goat, you'll find a unique item description for the Wabbajack: "It's all you've got..."
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* A very obcure one. If your follower somehow manages to get in trouble with the guards, such as accidentally hitting one, they'll complain about the mess you got them into. You can assure them that you'll handle the guards.

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* A very obcure obscure one. If your follower somehow manages to get in trouble with the guards, such as accidentally hitting one, they'll complain about the mess you got them into. You can assure them that you'll handle the guards.
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Happened while I was playing today. I was honesty shocked.



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* A very obcure one. If your follower somehow manages to get in trouble with the guards, such as accidentally hitting one, they'll complain about the mess you got them into. You can assure them that you'll handle the guards.
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Not true. I\'ve tested it.


** They're also specific on ''where'' the item is dropped. If you drop a woodcutter's axe next to a chopping block, they won't say anything. Dropping the axe in the middle of the street where children are running around? They'll get onto your case for good reason.
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* If you go ''all the way back'' to Ustengrav after completing "The Horn of Jurgen Windcaller", you can activate Jurgen Windcaller's tomb, which will grant you a free Dragon Soul.

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* If you go ''all the way back'' to Ustengrav after completing "The Horn of Jurgen Windcaller", you can activate Jurgen Windcaller's tomb, return the horn to its resting place, which will grant you a free Dragon Soul.
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** Similarly, if you hurry into Farengar's quarters after sending news of the dragon attack to Jarl Balgruuf, you can ask about his dragon project before the Jarl comes in. If you have a certain skill (e.g. Enchanting) high enough, you can show off your knowledge of said skill by using jargon that [[SomethingOnlyTheyWouldSay only someone proficient in that skill would know.]] Like J'zargo, Farengar is impressed by your knowledge.

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** Similarly, if you hurry into Farengar's quarters after sending news of the dragon attack to Jarl Balgruuf, you can ask about his dragon project before the Jarl comes in. If you have a certain raised your enchanting, destruction, or alchemy skill (e.g. Enchanting) high enough, you can show off your knowledge of said skill by using jargon that [[SomethingOnlyTheyWouldSay only someone proficient in that skill would know.]] Like J'zargo, Farengar is impressed by your knowledge.
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Bullshit. Tsun actually thinks highly of the Archmage, saying that Nords were much more tolerant of the \"clever craft\", than they are now.


* Towards the end of the game you have to declare your worth to a guardian before he'll let you pass. Depending on which faction quests you've completed, you're given different choices, and he comments on each one. And if you haven't done ''any'', you can simply claim that you're Dragonborn. Tsun also has a unique reply for each result, which range from admiration if you said you were the Harbinger of the Companions, to mild annoyance if you state you are the Archmage of Winterhold (As per the Nordic way, he doesn't think highly of "magic tricks").

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* Towards the end of the game you have to declare your worth to a guardian before he'll let you pass. Depending on which faction quests you've completed, you're given different choices, and he comments on each one. And if you haven't done ''any'', you can simply claim that you're Dragonborn. Tsun also has a unique reply for each result, which range from admiration if you said you were the Harbinger of the Companions, to mild annoyance if you state you are the Archmage of Winterhold (As per the Nordic way, he doesn't think highly of "magic tricks").
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* Towards the end of the game you have to declare your worth to a guardian before he'll let you pass. Depending on which faction quests you've completed, you're given different choices, and he comments on each one. And if you haven't done ''any'', you can simply claim that you're Dragonborn.

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* Towards the end of the game you have to declare your worth to a guardian before he'll let you pass. Depending on which faction quests you've completed, you're given different choices, and he comments on each one. And if you haven't done ''any'', you can simply claim that you're Dragonborn. Tsun also has a unique reply for each result, which range from admiration if you said you were the Harbinger of the Companions, to mild annoyance if you state you are the Archmage of Winterhold (As per the Nordic way, he doesn't think highly of "magic tricks").
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* If you proceed far enough in the ''Dawnguard'' questline to meet Durnheviir without completing "Dragon Rising" (that is, killing your first dragon and learning you're a Dragonborn), he comments that it was his first instinct to refer to you as a "dovah" but he's not sure why, and perhaps you'll find out for yourself in time.

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* If you proceed far enough in the ''Dawnguard'' questline to meet Durnheviir without completing "Dragon Rising" (that is, killing your first dragon and learning you're a Dragonborn), he comments that it was his first instinct to refer to you as a "dovah" but he's not sure why, and perhaps you'll find out for yourself in time. [[spoiler: Similarly, if you've completed the main quest, Durnheviir will acknowledge your triumph over Alduin.]]
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* The quest to formally join the Dark Brotherhood has you ordered to kill one of three bound figures, one of which has a contract on them, but you're not told which one. You're free to kill any of them you choose, or to kill two of them, ''or'' to kill all three of them. The questgiver has unique dialogue to respond to each of these different courses of action. [[spoiler:You're also given the option to kill ''her'' instead, and can then free the captives.]]
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Double-sided doors

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** More likely it's a nod to realism; the place's builders would logically have put mechanisms on both sides. As for a given room's present state, there's no way they could've predicted that.

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The Elder Scroll is more like Shmuck Bait. The marriage thing is just because of the assigned voice types. The door is obviously a bug. And the guards reactingto the Thu\'um is already listed.


* Attempting to read the Elder Scroll anywhere other than where you're intended to will render you temporarily blinded by the afterimage, precisely as detailed in a lore book called "Effects of The Elder Scrolls". This book says that those not learned at all in the Elder Scrolls will learn nothing new, but also will not be ''permanently'' blinded as would those who knew more.



* By using console commands, you can marry just about anyone, and in most cases it won't break the game, as there's marriage dialogue for every character, including people like [[RomancingTheWidow Elisif the Fair]].



* Entering rooms through doors results in a Door Opening animation before actually loading the area. You can also close doors that are stuck open this way through the same method. If you click fast enough ''the door will open and close, and the area won't load''.



* Using the Voice in Solitude may cause the Guard to admonish you and say people are getting nervous. You can blow the guard off, but think about it... Ulfric walked into Solitude and murdered the High King with his Voice. [[YouBastard It's no wonder everyone's on edge.]]

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* Using When Brynjolf provides a distraction to get the Voice in Solitude may cause merchants' attention at the Guard to admonish you and say people are getting nervous. You can blow beginning of the guard off, but think about it... Ulfric walked into Solitude and murdered Thieves Guild Quest Line, the High King with his Voice. [[YouBastard It's no wonder everyone's on edge.]]
Last Dragonborn's follower will also be distracted.

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* If a giant and a non-hostile dragon are in the same area, the giant might try to ride the dragon; with hilarious results.
** This sounds like a tall tale. Can someone confirm this?



* In the Dark Brotherhood questline, the Listener must give Astrid a sealed letter that contains the plans to kill the Emperor. If the Listener decides to read the note before handing it over, she'll later mention that the seal was broken, and [[DoWrongRight admonish them for being so sloppy]].

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* In the Dark Brotherhood questline, the Listener you must give Astrid a sealed letter that contains the plans to kill the Emperor. If the Listener player decides to read the note before handing it over, she'll later mention that the seal was broken, and [[DoWrongRight admonish them you for being so sloppy]].
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** Likewise, if a parent dies during a Dragon Attack or Vampire Attack (if you have Dawnguard installed) ''[[VideoGameCaringPotential you can give their child a better life than the one they had before.]].''

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** Likewise, if a parent dies during a Dragon Attack or Vampire Attack (if you have Dawnguard installed) ''[[VideoGameCaringPotential [[VideoGameCaringPotential you can give their child a better life than the one they had before.]].'']]

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** Likewise, if a parent dies during a Dragon Attack or Vampire Attack (if you have Dawnguard installed) ''[[VideoGameCaringPotential you can give their child a better life than the one they had before.]].''




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* Using the Voice in Solitude may cause the Guard to admonish you and say people are getting nervous. You can blow the guard off, but think about it... Ulfric walked into Solitude and murdered the High King with his Voice. [[YouBastard It's no wonder everyone's on edge.]]
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Confusing claim

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** This sounds like a tall tale. Can someone confirm this?

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