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* Polymorphing into a monster that can eat metal and eating a ''trident'' gives the message "[[IncrediblyLamePun That was pure chewing satisfaction]]." ([[spoiler:It's a reference to Trident Gum.]])

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* Polymorphing into a monster that can eat metal and eating a ''trident'' gives the message "[[IncrediblyLamePun That was pure chewing satisfaction]]." ([[spoiler:It's [[spoiler:It's a reference to Trident Gum.]])]]
** Another one: eating a [[{{Flintstones}} flint stone]] would result in the message "Yabba-dabba delicious!" (currently, there are no rock-eating creatures in the game). [[spoiler:''Flintstones'' brand of children's vitamin tablets.]]
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** Unlike normal scrolls, scrolls of mail can't be blanked or polymorphed (in order to prevent exploits by sending yourself dozens of mails and turning them into something useful).
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**And if you happen to be undead, it will stun you if you hit yourself.
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* As a knight, play the game without a default horse name set and don't give it a name. If you go up on the first level, you're told that you "been through the dungeon on a horse with no name".
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* As a knight, name your horse [[Main/TheLordOfTheRings Shadowfax]] and he won't let you ride him.


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** As a side note, if you're good enough, you might be able to kill this Mail Daemon before it vanishes. Doing this will genocide the mail daemon and prevent you from receiving any mail in the future.
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* The Quantum Mechanic monster is basically one big physics joke. Its attack will randomly teleport you, and eating a Quantum Mechanic corpse will give you the intrinsic speed ability (or remove intrinsic speed from you if you were already fast). Upon death, the Quantum Mechanic also has a small chance to drop a box. When you open the box, a cat named [[UsefulNotes/SchrodingersCat Schrodinger's Cat]] will be found inside. 50% of the time, the cat will be alive, and 50% of the time, the cat will be dead. What brings this into TheDevTeamThinksOfEverything territory is that if you look at the game's source code, you discover that unlike every other box in the game, the state of the box's contents (whether the cat is alive or dead) is ''not determined until you open the box and look''.
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**Additionally, throwing a cockatrice corpse up (<) will result in it hitting you on the head and, unless you're wearing a helmet, petrifying you instantly. Cause of death? "Elementary Physics"
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* The Mail Daemon delivers mail to the player. He spawns, delivers the mail and vanishes in one turn. However, you can wish for a statue of a mail daemon, cast Stone To Flesh and the Mail Daemon will spawn, say "I'm late!" and vanish.

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* Zapping a cream pie with a wand of striking gives the message "What a mess!" and destroys the cream pie.

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* Zapping a cream pie with a wand of striking gives the message "What a mess!" and destroys the cream pie. pie.
* What does a wand of undead turning do?
** Why, make undead run away of course.
** No, it makes corpses into zombies.
*** Actually, it'll do either, in context.
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* Speaking of amulets of magical breathing, the polar opposite is the amulet of strangulation, which kills you in five turns unless you can get it removed. But what about the "unbreathing" property (from equipping or eating an amulet of magical breathing, or polymorphed into a creature with the property)? The amulet strangles you ''anyway'' because the constricting action cuts off the blood supply to your brain!

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* Speaking of amulets of magical breathing, the polar opposite is the amulet of strangulation, which kills you in five turns unless you can get it removed. But what about the "unbreathing" property (from equipping or eating an amulet of magical breathing, or polymorphed into a creature with the property)? The amulet strangles you ''anyway'' because the constricting action cuts off the blood supply to your brain!brain, with different text to match!
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* Speaking of amulets of magical breathing, the polar opposite is the amulet of strangulation. It kills you in five turns unless you can get it removed. But what about the "unbreathing" property (from equipping or eating an amulet of magical breathing, or polymorphed into a creature with the property)? The amulet strangles you ''anyway'' because the constricting action cuts off the blood supply to your brain!

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* Speaking of amulets of magical breathing, the polar opposite is the amulet of strangulation. It strangulation, which kills you in five turns unless you can get it removed. But what about the "unbreathing" property (from equipping or eating an amulet of magical breathing, or polymorphed into a creature with the property)? The amulet strangles you ''anyway'' because the constricting action cuts off the blood supply to your brain!
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* Speaking of amulets of magical breathing, the polar opposite is the amulet of strangulation. It kills you in five turns unless you have the "unbreathing" property (from equipping or eating an amulet of magical breathing, or polymorphed into a creature with the property)...in which then it strangles you ''anyway'' because the constricting action cuts off the blood supply to your brain!

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* Speaking of amulets of magical breathing, the polar opposite is the amulet of strangulation. It kills you in five turns unless you have can get it removed. But what about the "unbreathing" property (from equipping or eating an amulet of magical breathing, or polymorphed into a creature with the property)...in which then it property)? The amulet strangles you ''anyway'' because the constricting action cuts off the blood supply to your brain!
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* Speaking of amulets of magical breathing, the polar opposite is the amulet of strangulation. It kills you by strangulation in five turns unless you have the "unbreathing" property (from equipping or eating an amulet of magical breathing, or polymorphed into a creature with the property)...in which then it strangles you ''anyway'' because it's cutting off the blood supply to your brain!

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* Speaking of amulets of magical breathing, the polar opposite is the amulet of strangulation. It kills you by strangulation in five turns unless you have the "unbreathing" property (from equipping or eating an amulet of magical breathing, or polymorphed into a creature with the property)...in which then it strangles you ''anyway'' because it's cutting the constricting action cuts off the blood supply to your brain!
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* Speaking of amulets of magical breathing, the polar opposite is the amulet of strangulation. It kills you by strangulation in five turns unless you have the "unbreathing" property (from equipping or eating an amulet of magical breathing, or polymorphed into a creature with the property)...in which then it strangles you ''anyway'' because it's cutting off the blood supply to your brain!
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* With some luck, it is possible to kill yourself on turn 1 (i.e. as a knight, slip off your saddled pony trying to mount it or zap an attack wand at yourself). The resulting message: [[{{Monopoly}} "Do not pass Go. Do not collect 200 zorkmids."]]

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* With some luck, it is possible to kill yourself on turn 1 (i.e.(e.g. as a knight, slip off your saddled pony trying to mount it or zap an attack wand at yourself). The resulting message: [[{{Monopoly}} "Do not pass Go. Do not collect 200 zorkmids."]]
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* Vaults full of gold are occasionally found sealed off from most of the dungeon. If you connive your way inside, a vault guard will appear to investigate. In most cases, he'll demand your name; most answers will lead to the guard demanding you leave all the money behind in the vault as the guard seals it back up. If you tell the guard that you're [[spoiler:"Croesus" (alternate translations "Kroisos" and [[DiscWorld "Creosote"]] can be found acceptable as well)]], the guard will leave without incident. If you're a lawful-aligned character, you receive a small alignment penalty for lying, unless you actually named your character [[spoiler:Croesus]], in which case ''no penalty is incurred''. If you try to pass yourself off as [[spoiler:Croesus]] after [[spoiler:you've gone to Fort Ludios and killed him]], the guard gets angry and attacks. If you're unable to speak (i.e., an amulet of strangulation is choking you), the guard leaves. If you're mimicking an object (most likely having eaten a mimic's corpse, turning you into a ''pile of gold''), the guard also leaves. If hallucinating when you eat a mimic corpse, you turn into an orange. The guard leaves puzzled, wondering "who left that orange in here". And if you're polymorphed into a small enough monster, you can hide under the gold and puzzle the guard again.

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* Vaults full of gold are occasionally found sealed off from most of the dungeon. If you connive your way inside, a vault guard will appear to investigate. In most cases, he'll demand your name; most answers will lead to the guard demanding you leave all the money behind in the vault as the guard seals it back up. If you tell the guard that you're [[spoiler:"Croesus" (alternate translations "Kroisos" and [[DiscWorld "Creosote"]] can be found acceptable as well)]], the guard will leave without incident. If you're a lawful-aligned character, you receive a small alignment penalty for lying, unless you actually named your character [[spoiler:Croesus]], in which case ''no penalty is incurred''. If you try to pass yourself off as [[spoiler:Croesus]] after [[spoiler:you've gone to Fort Ludios and killed him]], the guard gets angry and attacks. If you're unable to speak (i.e.(e.g., an amulet of strangulation is choking you), the guard leaves. If you're mimicking an object (most likely having eaten a mimic's corpse, turning you into a ''pile of gold''), the guard also leaves. If hallucinating when you eat a mimic corpse, you turn into an orange. The guard leaves puzzled, wondering "who left that orange in here". And if you're polymorphed into a small enough monster, you can hide under the gold and puzzle the guard again.
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* Zapping a cream pie with a wand of striking gives the message "What a mess!" and destroys the cream pie.

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* Vaults full of gold are occasionally found sealed off from most of the dungeon. If you connive your way inside, a vault guard will appear to investigate. In most cases, he'll demand your name; most answers will lead to the guard demanding you leave all the money behind in the vault as the guard seals it back up. If you tell the guard that you're [[spoiler:"Croesus" (alternate translations "Kroisos" and "Creosote" can be found acceptable as well)]], the guard will leave without incident. If you're a lawful-aligned character, you receive a small alignment penalty for lying, unless you actually named your character [[spoiler:Croesus]], in which case ''no penalty is incurred''. If you try to pass yourself off as [[spoiler:Croesus]] after [[spoiler:you've gone to Fort Ludios and killed him]], the guard gets angry and attacks. If you're unable to speak (i.e., an amulet of strangulation is choking you), the guard leaves. If you're mimicking an object (most likely having eaten a mimic's corpse, turning you into a ''pile of gold''), the guard also leaves. If hallucinating when you eat a mimic corpse, you turn into an orange. The guard leaves puzzled, wondering "who left that orange in here". And if you're polymorphed into a small enough monster, you can hide under the gold and puzzle the guard again.

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* Vaults full of gold are occasionally found sealed off from most of the dungeon. If you connive your way inside, a vault guard will appear to investigate. In most cases, he'll demand your name; most answers will lead to the guard demanding you leave all the money behind in the vault as the guard seals it back up. If you tell the guard that you're [[spoiler:"Croesus" (alternate translations "Kroisos" and "Creosote" [[DiscWorld "Creosote"]] can be found acceptable as well)]], the guard will leave without incident. If you're a lawful-aligned character, you receive a small alignment penalty for lying, unless you actually named your character [[spoiler:Croesus]], in which case ''no penalty is incurred''. If you try to pass yourself off as [[spoiler:Croesus]] after [[spoiler:you've gone to Fort Ludios and killed him]], the guard gets angry and attacks. If you're unable to speak (i.e., an amulet of strangulation is choking you), the guard leaves. If you're mimicking an object (most likely having eaten a mimic's corpse, turning you into a ''pile of gold''), the guard also leaves. If hallucinating when you eat a mimic corpse, you turn into an orange. The guard leaves puzzled, wondering "who left that orange in here". And if you're polymorphed into a small enough monster, you can hide under the gold and puzzle the guard again.


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* Mint leaves can be eaten to cure food poisoning, as intended. ''Or'', you can Apply the leaf instead of Eating it to use it as a noisy grass whistle. This also has a chance of removing the blessing from a blessed leaf, because seriously, you just put your mouth all over it.
* The infamous Floating Eyes cannot counterattack while blind, but the player has a chance to lose luck while finishing the Eye off because beating up blind people isn't cool.
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* With some luck, it is possible to kill yourself on turn 1 (i.e. as a knight, slip off your saddled pony trying to mount it or zap an attack wand at yourself). The resulting message: [[{{Monopoly}} "Do not pass Go. Do not collect 200 zorkmids."]]
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* They even do this in the download! "Step 0: Promise to do step 2 befire telling us te game won't run. Thank you.

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* They even do this in the download! "Step 0: Promise to do step 2 befire before telling us te the game won't run. Thank you.
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* "Thou hast angered me." If you anger a god enough to earn divine retribution, you will be zapped with a lightning bolt. If that fails, you are zapped with a wide-angle disintegration beam. If ''that'' fails, the god says "I believe it not!" (except in the final level, where it gets even angrier). Although you can survive these with a ring of shock resistance and black dragon scale mail (which provides disintegration resistance), you can also survive by being engulfed by a monster: the beams will hit the ''engulfing monster'' before they hit you. If the monster has shock resistance, it will even survive the lightning bolt, and then the disintegration beam will kill it, freeing you. After all of this, if you survive, you ''get experience points'' for having the guts to pull this off.

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* "Thou hast angered me." If you anger a god enough to earn divine retribution, you will be zapped with a lightning bolt. If that fails, you are zapped with a wide-angle disintegration beam. If ''that'' fails, the god says "I believe it not!" and gives up (except in the final level, where it gets even angrier). Although you can survive these with a ring of shock resistance and black dragon scale mail (which provides disintegration resistance), you can also survive by being engulfed by a monster: the beams will hit the ''engulfing monster'' before they hit you. If the monster has shock resistance, it will even survive the lightning bolt, and then the disintegration beam will kill it, freeing you. After all of this, if you survive, you ''get experience points'' for having the guts to pull this off.

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Don\'t just list the mechanics, say why it\'s interesting


* "Thou hast angered me." The god zaps you with a fatal lightning bolt. If you are engulfed by a monster lacking shock-resistance, it dies. If you are not engulfed, and you have neither shock resistance nor reflection, you die. If you survive for any reason, "<god> is not deterred..." and the god zaps you with a wide-angle disintegration beam. If you are still engulfed and the monster lacks disintegration resistance, the monster dies. If you are not engulfed, and do not have disintegration resistance, you die. If you survive via disintegration resistance, "You bask in its black glow for a minute..." and the god says "I believe it not!" If you are on the Astral Plane, "Thou cannot escape my wrath, mortal! Destroy <playername>, my servants!" and three hostile minions are summoned.

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* "Thou hast angered me." The If you anger a god zaps enough to earn divine retribution, you will be zapped with a fatal lightning bolt. If that fails, you are engulfed by a monster lacking shock-resistance, it dies. If you are not engulfed, and you have neither shock resistance nor reflection, you die. If you survive for any reason, "<god> is not deterred..." and the god zaps you zapped with a wide-angle disintegration beam. If you are still engulfed and the monster lacks disintegration resistance, the monster dies. If you are not engulfed, and do not have disintegration resistance, you die. If you survive via disintegration resistance, "You bask in its black glow for a minute..." and ''that'' fails, the god says "I believe it not!" If (except in the final level, where it gets even angrier). Although you are on can survive these with a ring of shock resistance and black dragon scale mail (which provides disintegration resistance), you can also survive by being engulfed by a monster: the Astral Plane, "Thou cannot escape my wrath, mortal! Destroy <playername>, my servants!" beams will hit the ''engulfing monster'' before they hit you. If the monster has shock resistance, it will even survive the lightning bolt, and three hostile minions are summoned.then the disintegration beam will kill it, freeing you. After all of this, if you survive, you ''get experience points'' for having the guts to pull this off.
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* Polymorphing into a monster that can eat metal and eating a ''trident'' gives the message "[[IncrediblyLamePun That was pure chewing satisfaction]]."

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* Polymorphing into a monster that can eat metal and eating a ''trident'' gives the message "[[IncrediblyLamePun That was pure chewing satisfaction]]."" ([[spoiler:It's a reference to Trident Gum.]])
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*They even do this in the download! "Step 0: Promise to do step 2 befire telling us te game won't run. Thank you.
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* If you see a pit viper fall into a pit, you get the message [[IncrediblyLamePun "How pitiful! Isn't that the pits?"]]
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*** A cockatrice corpse can be wielded as a weapon (if you have gloves, of course), which will handily petrify enemies... until it starts to rot.
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* If you eat too much, you choke and die. Unless you're wearing an Amulet of Magical Breathing.

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* If you eat too much, you choke and die. Unless Makes sense. ''Unless'' you're wearing an Amulet of Magical Breathing.Breathing. Also makes sense!
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* If you eat too much, you choke and die. Unless you're wearing an Amulet of Magical Breathing.

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* Vaults full of gold are occasionally found sealed off from most of the dungeon. If you connive your way inside, a vault guard will appear to investigate. In most cases, he'll demand your name; most answers will lead to the guard demanding you leave all the money behind in the vault as the guard seals it back up. If you tell the guard that you're [[spoiler:"Croesus" (alternate translations "Kroisos" and "Creosote" can be found acceptable as well)]], the guard will leave without incident. If you're a lawful-aligned character, you receive a small alignment penalty for lying, unless you actually named your character [[spoiler:Croesus]], in which case ''no penalty is incurred''. If you try to pass yourself off as [[spoiler:Croesus]] after [[spoiler:you've gone to Fort Ludios and killed him]], the guard gets angry and attacks. If you're unable to speak (i.e., an amulet of strangulation is choking you), the guard leaves. If you're mimicking an object (most likely having eaten a mimic's corpse, turning you into a ''pile of gold''), the guard also leaves. That...is just about every single possible thing that could ever happen in that situation, and there's always some sort of answer for it.
** Not quite every thing. If hallucinating when you eat a mimic corpse, you turn into an orange. The guard leaves puzzled, wondering "who left that orange in here". And if you're polymorphed into a small enough monster, you can hide under the gold and puzzle the guard again.
* Polymorphing into a monster that can eat metal and eating a trident gives the message "That was pure chewing satisfaction."

to:

* Vaults full of gold are occasionally found sealed off from most of the dungeon. If you connive your way inside, a vault guard will appear to investigate. In most cases, he'll demand your name; most answers will lead to the guard demanding you leave all the money behind in the vault as the guard seals it back up. If you tell the guard that you're [[spoiler:"Croesus" (alternate translations "Kroisos" and "Creosote" can be found acceptable as well)]], the guard will leave without incident. If you're a lawful-aligned character, you receive a small alignment penalty for lying, unless you actually named your character [[spoiler:Croesus]], in which case ''no penalty is incurred''. incurred''. If you try to pass yourself off as [[spoiler:Croesus]] after [[spoiler:you've gone to Fort Ludios and killed him]], the guard gets angry and attacks. attacks. If you're unable to speak (i.e., an amulet of strangulation is choking you), the guard leaves. If you're mimicking an object (most likely having eaten a mimic's corpse, turning you into a ''pile of gold''), the guard also leaves. That...is just about every single possible thing that could ever happen in that situation, and there's always some sort of answer for it.
** Not quite every thing.
leaves. If hallucinating when you eat a mimic corpse, you turn into an orange. The guard leaves puzzled, wondering "who left that orange in here". And if you're polymorphed into a small enough monster, you can hide under the gold and puzzle the guard again.
* Polymorphing into a monster that can eat metal and eating a trident ''trident'' gives the message "That "[[IncrediblyLamePun That was pure chewing satisfaction.satisfaction]]."
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* Naming your horse Shadowfax as a beginning knight make it unrideable. In fact you can kill yourself slipping off of it trying to ride it.
** You can fail to mount your horse in early levels. How you name your pet has no bearing on this.

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