History TheDevTeamThinksOfEverything / FallOut

9th Jun '17 6:05:19 PM Benbeasted
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*** If you DO stop the suicide bomber (which involves killing him) the other guard, Simon, tells you to help clean up the mess so as to not scare off customers. The screen then goes black and the body is removed. However, if you look in a nearby dumpster you can find the body.

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*** If you DO stop the suicide bomber (which involves killing him) the other guard, Simon, tells you to help clean up the mess so as to not scare off customers. The screen then goes black and the body is removed. However, if you look in a nearby dumpster you can find the body.body, unless the body has been disintegrated or gooified.
15th Mar '17 10:47:30 PM crazyrabbits
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* Interestingly, it's possible to avoid recruiting or talking to Codsworth until ''after'' you've completed the main questline. Doing so causes the tone of Codsworth's recruitment dialogue to change significantly, as the Sole Survivor admits that [[spoiler:Shaun is dead]]. Codsworth then decides to join out of pity more than anything else.
7th Mar '17 4:32:43 PM Atreides
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* When you switch off companions, they will interact with each other. Some of them like each other (like Piper and Cait) and will banter in a friendly manner, and some of them strongly dislike each other (like Danse and Strong), and they will coldly snipe at each other.

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* When you switch off out companions, they will interact with each other. Some of them like each other (like Piper and Cait) and will banter in a friendly manner, and some of them strongly dislike each other (like Danse and Strong), and they will coldly snipe at each other.
3rd Mar '17 6:48:48 PM TroperBeDoper
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* Completing the post-ending quest ''"In Sheep's Clothing"'', [[spoiler: in which Mayor McDonough is exposed as a synth agent for the Institute]] before getting Hancock's affinity with you to the halfway point will alter his heart-to-heart with you, expressing his frustration with whether his hatred for the central character of said quest was rightful, misguided, or even had any point at all.

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* Completing the post-ending quest ''"In Sheep's Clothing"'', [[spoiler: in which Mayor McDonough [=McDonough=] is exposed as a synth agent for the Institute]] before getting Hancock's affinity with you to the halfway point will alter his heart-to-heart with you, expressing his frustration with whether his hatred for the central character of said quest was rightful, misguided, or even had any point at all.
1st Nov '16 1:35:09 AM cheed
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*Hancock will typically join the player as a follower after the player has redeemed themself by killing their heist partner. There is an alternative scenario if the player constantly acts as a thorn in Hancock's side. Should the player take part in the heist, kill Hancock's Seargent, spare his/her heist partner, admit to Hancock that they spared her WHILST giving the reason that "It didnt feel right"; then Hancocks reaction and subsequent decision to follow you are different. Hancock will be outraged but quickly calm down and recognise the irony in the situation. Hancock spent his life disregarding authority, and by constantly disobeying Hancock he realises he has become 'the authority' and thus opts to join you to rekindle his role as a rebel.
5th Sep '16 7:34:49 AM humrh360
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* Diamond City will redecorate on in-game Halloween and Christmas Day! Halloween DC will be decorated with various pumpkin posters and children's costume advertisements, while Christmas DC will be covered with Christmas trees and colored lights. Even the guards will throw a comment, if a rather bitter one.
22nd Jul '16 4:39:44 PM Th3overseer
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* During the very start of the game, players will be strongly encouraged to talk with Sunny Smiles to to ask her about any odd jobs that need doing, which segues into a tutorial about hacking/lockpicking an old safe. If the player happens to wander into the schoolhouse and crack the safe beforehand, you have an option to tell Sunny about it, in which case she'll just let you keep the bobby pins, since they'd clearly be of better use in your hands than hers.
2nd Jul '16 2:57:10 PM Arzion5000
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* It is possible to become effectively immune to damage by wearing six pieces of armor with the Sentinel legendary effect and wielding a weapon of the same effect. This grants you 100% damage reduction when standing still, and has an interesting effect on the AI of the game. Stupid and unintelligent enemies, like animals, feral ghouls, and super mutants, will attack you no matter whether you're invincible or not. However, human enemies will recognize that you're bulletproof when you're not moving, and run away screaming in fear.

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* It is possible to become effectively immune to damage by wearing six pieces of armor with the Sentinel legendary effect and wielding a weapon of the same effect. [[GameBreaker This grants you 100% damage reduction when standing still, still]], and has an interesting effect on the AI of the game. Stupid and unintelligent enemies, like animals, feral ghouls, and super mutants, will attack you no matter whether you're invincible or not. However, human enemies will recognize that you're bulletproof when you're not moving, and run away screaming in fear.
9th Jun '16 1:34:56 AM Qiam
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** If you have low Charisma you will noticeably be hesitant or stutter when you speak.


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6th Jun '16 4:05:51 AM IenHenzX
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* The DLC ''Far Harbor'' has an impressive number of these. For example, it is possible to bypass a speech check in one quest if you happen to have the [[ImAHumanitarian Cannibal]] perk.
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