History TheDevTeamThinksOfEverything / FallOut

22nd Jul '16 4:39:44 PM Th3overseer
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* During the very start of the game, players will be strongly encouraged to talk with Sunny Smiles to to ask her about any odd jobs that need doing, which segues into a tutorial about hacking/lockpicking an old safe. If the player happens to wander into the schoolhouse and crack the safe beforehand, you have an option to tell Sunny about it, in which case she'll just let you keep the bobby pins, since they'd clearly be of better use in your hands than hers.
2nd Jul '16 2:57:10 PM Arzion5000
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* It is possible to become effectively immune to damage by wearing six pieces of armor with the Sentinel legendary effect and wielding a weapon of the same effect. This grants you 100% damage reduction when standing still, and has an interesting effect on the AI of the game. Stupid and unintelligent enemies, like animals, feral ghouls, and super mutants, will attack you no matter whether you're invincible or not. However, human enemies will recognize that you're bulletproof when you're not moving, and run away screaming in fear.

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* It is possible to become effectively immune to damage by wearing six pieces of armor with the Sentinel legendary effect and wielding a weapon of the same effect. [[GameBreaker This grants you 100% damage reduction when standing still, still]], and has an interesting effect on the AI of the game. Stupid and unintelligent enemies, like animals, feral ghouls, and super mutants, will attack you no matter whether you're invincible or not. However, human enemies will recognize that you're bulletproof when you're not moving, and run away screaming in fear.
9th Jun '16 1:34:56 AM Qiam
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** If you have low Charisma you will noticeably be hesitant or stutter when you speak.


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6th Jun '16 4:05:51 AM IenHenzX
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* The DLC ''Far Harbor'' has an impressive number of these. For example, it is possible to bypass a speech check in one quest if you happen to have the [[ImAHumanitarian Cannibal]] perk.
3rd Jun '16 9:11:48 AM moloch
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** Alternatively, they ''did'', because [[VideoGame/FalloutTacticsBrotherhoodOfSteel there is a canonical Vault 0.]]

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** Alternatively, they ''did'', ''did'' predict someone using 0, because [[VideoGame/FalloutTacticsBrotherhoodOfSteel there actually is a canonical Vault 0.]]
3rd Jun '16 9:11:11 AM moloch
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** Alternatively, they ''did'', because [[VideoGame/FalloutTacticsBrotherhoodOfSteel there is a canonical Vault 0.]]
28th May '16 9:08:00 PM humrh360
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* Completing the post-ending quest ''"In Sheep's Clothing"'', [[spoiler: in which Mayor McDonough is exposed as a synth agent for the Institute]] before getting Hancock's affinity with you to the halfway point will alter his heart-to-heart with you, expressing his frustration with whether his hatred for the central character of said quest was rightful, misguided, or even had any point at all.
26th May '16 5:21:16 PM nombretomado
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* Tapping a button in the middle of a conversation to skip the line will frequently prompt your character to go "Uh huh", "Yeah?", "Okay", and stuff like that. Pressing the button that prompts that's usually mapped to a certain kind of response will have your character interject more rudely, neutrally, or positively. For example, the negative response (B for Xbox One, Circle for PS4, Right on PC) will have you press your interviewee with muttered insults.

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* Tapping a button in the middle of a conversation to skip the line will frequently prompt your character to go "Uh huh", "Yeah?", "Okay", and stuff like that. Pressing the button that prompts that's usually mapped to a certain kind of response will have your character interject more rudely, neutrally, or positively. For example, the negative response (B for Xbox One, Circle for PS4, [=PS4=], Right on PC) will have you press your interviewee with muttered insults.
23rd May '16 9:44:38 PM Tacitus
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* The Railroad quest "Memory Interrupted" eventually leads to you and fellow heavy Glory getting assigned to clear the same area independently of each other, due to the organization's compartmentalized structure. If you bump into her on the way out of headquarters, she'll remark that she's on her way out on a mission instead of her normal idle dialogue.



* If you assign a pregnant vault dweller to train her charisma at a bar, she actually doesn't drink beer like the others, she drinks Nuka Cola.

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* If you assign a pregnant vault dweller to train her charisma Charisma at a bar, [[OneDrinkWillKillTheBaby she actually doesn't drink beer like the others, she drinks Nuka Cola. Cola.]]
21st May '16 7:04:15 PM Balmas2
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*It is possible to become effectively immune to damage by wearing six pieces of armor with the Sentinel legendary effect and wielding a weapon of the same effect. This grants you 100% damage reduction when standing still, and has an interesting effect on the AI of the game. Stupid and unintelligent enemies, like animals, feral ghouls, and super mutants, will attack you no matter whether you're invincible or not. However, human enemies will recognize that you're bulletproof when you're not moving, and run away screaming in fear.
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