History TheDevTeamThinksOfEverything / FallOut

20th Jan '16 10:16:23 AM Kazuto
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* At any time once you reach Diamond City, you can go to a [[MagicPlasticSurgery plastic surgeon]] to essentially re-enter the character creator and redo the Lone Survivor's face completely. Later on in the story, however, where you [[spoiler:enter Kellogg's memory and see "yourself" in his mind back when he abducted Shaun, your face will still look the same as it did the first time you created your character.]] A small touch, but nice attention to detail.
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* At any time once you reach Diamond City, you can go to a [[MagicPlasticSurgery plastic surgeon]] to essentially re-enter the character creator and redo the Lone Sole Survivor's face completely. Later on in the story, however, where you [[spoiler:enter Kellogg's memory and see "yourself" in his mind back when he abducted Shaun, your face will still look the same as it did the first time you created your character.]] A small touch, but nice attention to detail.
21st Dec '15 5:50:04 AM Eban
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Added DiffLines:
** Sturges comments if you first meet him wearing power armor. You're meant to get your first set after meeting him.
20th Dec '15 9:18:19 PM humrh360
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* Tapping a button in the middle of a conversation to skip the line will frequently prompt your character to go "Uh huh", "Yeah?", "Okay", and stuff like that. Pressing the button that prompts that's usually mapped to a certain kind of response will have your character interject more rudely, neutrally, or positively. For example, the negative response (B for Xbox One, Circle for PS4, Right on PC) will have you press your interviewee with muttered insults. **The rude interjections are also specific to whatever kind of character you're talking to. For example, rudely pressing while a Robot character is talking will have you mutter "Crazy ass robot..." or something like that, while talking to a senior will have you say "Stupid old man..." **Additionally, your interjections change depending on whether or not you're on chems or alcohol. Interjecting while high will frequently result in you say something in a very breezy "Yeeeeah..." or something, while doing so while drunk will appropriately have you interrupt with a slurred "Yyyesssss..." or ask to keep it down (implying you're hungover).
16th Dec '15 6:26:39 PM humrh360
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* If you reach the point where you have to track [[Kellogg, your son's kidnapper]] without having met Dogmeat, Nick Valentine will call "someone", calling him a "specialist", and whistle in a frequency this "someone" will be. And this someone is, you guessed it, Dogmeat!
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* If you reach the point where you have to track [[Kellogg, [[spoiler:Kellogg, your son's kidnapper]] without having met Dogmeat, Nick Valentine will call "someone", calling him a "specialist", and whistle in a frequency this "someone" will be. And this someone is, you [[spoiler:you guessed it, Dogmeat!Dogmeat!]]
16th Dec '15 6:25:52 PM humrh360
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*If you reach the point where you have to track [[Kellogg, your son's kidnapper]] without having met Dogmeat, Nick Valentine will call "someone", calling him a "specialist", and whistle in a frequency this "someone" will be. And this someone is, you guessed it, Dogmeat!
14th Dec '15 9:07:07 PM Eliphas8
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Surprisingly averted in ''VideoGame/FalloutShelter'': you can very well create a vault with the ID of 0, and the game will not complain whatsoever.
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* Surprisingly averted in ''VideoGame/FalloutShelter'': you can very well create a vault with the ID of 0, and the game will not complain whatsoever.whatsoever. * If you assign a pregnant vault dweller to train her charisma at a bar, she actually doesn't drink beer like the others, she drinks Nuka Cola.
13th Dec '15 6:17:56 PM The_Last_Brickman
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* Averted with [[spoiler:Kellogg's memory sequence]]. Skip through the [[spoiler:memories]] without watching them and you'll still have the dialogue option to [[spoiler:bring up [[AlasPoorVillain how shitty a life Kellogg had]]]] with Dr. Amari.
8th Dec '15 6:23:51 AM evilwillhunting
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* If Dogmeat is with you, you will occasionally hear the raiders warning each other that you have a dog when combat commences.
8th Dec '15 6:22:27 AM evilwillhunting
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* When you switch off companions, they will interact with each other. Some of them like each other (like Piper and Cait) and will banter in a friendly manner, and some of them strongly dislike each other (like Danse and Strong), and they will coldly snipe at each other.
8th Dec '15 6:19:09 AM evilwillhunting
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* If you rest the crosshair on Cait's buttocks a few times, she will remark about you leering.
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