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* What, no one's a fan of this game? OK fine. Pachin-erm-Smart Ball. If you can't perfect it, you can't collect any of World 8's medals. To this day, the posting troper has NEVER defeated that level. 50 BANANAS NO!!!
* And don't you dare mention Fire Mountain (shudders).
* And don't you dare mention Fire Mountain (shudders).
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* What, no one's a fan of this game? OK fine. Pachin-erm-Smart Ball.''Pachin-erm-Smart Ball''. If you can't perfect it, you can't collect any of World 8's medals. To this day, the posting troper has NEVER defeated that level. 50 BANANAS NO!!!
* And don't you dare mentionFire Mountain ''Fire Mountain'' (shudders).
* And don't you dare mention
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I\'m back!
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* And don't you dare mention Fire Mountain (shudders).
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No 3DS? I have it, I\'m not done, I WILL be back.
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*What, no one's a fan of this game? OK fine. Pachin-erm-Smart Ball. If you can't perfect it, you can't collect any of World 8's medals. To this day, the posting troper has NEVER defeated that level. 50 BANANAS NO!!!
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** And according to [[http://www.youtube.com/watch?v=OuqTmh7BNHo this video]], this is your biggest threat in the MarathonLevel Difficulty known as Ultimate.
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* Hell, ''any'' level where there is no indication of the paths of the goal or obstacles. Virtually your only hope of winning is through an exact timing strategy (pausing at certain times and pressing the correct direction on the control stick). 'Air Hockey," "Train Worm," "Synchronized"... they're all guilty.
to:
* Hell, ''any'' level where there is no indication of the paths of the goal or obstacles. Virtually your only hope of winning is through an exact timing strategy (pausing at certain times and pressing the correct direction on the control stick). 'Air Hockey," "Train Worm," "Synchronized"...''Air Hockey,'' ''Train Worm,'' ''Synchronized''... they're all guilty.
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* That game also [[FromBadToWorse amplified the difficulty of some levels involving curve bridges]] due to [[ScrappyMechanic the Gamecube having better controls]]. Most notable amongst those is Exam-C (Expert 7 in the original), which was just moderately challenging in the original. Dear god, it's harder than '''''Arthropod'''''. And [[http://www.youtube.com/watch?v=5y1FTNV0ueE words aren't enough to describe...]]
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* That game also [[FromBadToWorse amplified the difficulty of some levels involving curve bridges]] due to [[ScrappyMechanic the Gamecube having better controls]]. Most notable amongst those is Exam-C ''Exam-C'' (Expert 7 in the original), which was just moderately challenging in the original. Dear god, it's harder than '''''Arthropod'''''. And [[http://www.youtube.com/watch?v=5y1FTNV0ueE words aren't enough to describe...]]
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* Advanced Extra 5, AKA ''Polar Large''. It's Polar (Advanced 30) (the one with all the ''tiny moving platforms''), except harder. While A30 could be quickly cleared with the right timing, that luxury has been removed through the addition of a segment so big that it might as well be its own level. The very last platform goes all the way around, but it's constantly flipping, so if you don't cross in exactly the right spot, you will fall to your death.
to:
* Advanced Extra 5, AKA ''Polar Large''. It's Polar ''Polar'' (Advanced 30) (the one with all the ''tiny moving platforms''), except harder. While A30 could be quickly cleared with the right timing, that luxury has been removed through the addition of a segment so big that it might as well be its own level. The very last platform goes all the way around, but it's constantly flipping, so if you don't cross in exactly the right spot, you will fall to your death.
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* Expert 7, also known as Exam-C. It's like Advanced 17, but way worse, with the addition of an infamous narrow hill, the first occurrence of platforms that must be traversed diagonally, and a final long, curvy path that's only half as wide as your ball. It's hard to even get to the winding section without taking your time, but if you don't have at least 30 seconds left when you reach it, good luck making it to the goal in time.
* Tracks (Expert 9). All of the paths to the goal are skinny and curved, with the shorter paths being thinner. There is a way to bypass it all but it's arguably even harder to pull off.
* Stamina Master, also known as Master 3. Got the Infinite Continues unlocked? No? You need them here. It's arguably three difficult levels in one. Here are [[http://www.youtube.com/watch?v=ggr5A_NoUW8 two]] [[http://www.youtube.com/watch?v=2ueeDxYfI6A takes]] on completing it.
* Bridge Master (Master 9) consists entirely of a bridge that starts off narrow and gets ''wire-thin'' by the end. And it's not a straight path, there's a lot of turns in it.
* Tracks (Expert 9). All of the paths to the goal are skinny and curved, with the shorter paths being thinner. There is a way to bypass it all but it's arguably even harder to pull off.
* Stamina Master, also known as Master 3. Got the Infinite Continues unlocked? No? You need them here. It's arguably three difficult levels in one. Here are [[http://www.youtube.com/watch?v=ggr5A_NoUW8 two]] [[http://www.youtube.com/watch?v=2ueeDxYfI6A takes]] on completing it.
* Bridge Master (Master 9) consists entirely of a bridge that starts off narrow and gets ''wire-thin'' by the end. And it's not a straight path, there's a lot of turns in it.
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* Expert 7, also known as Exam-C.''Exam-C''. It's like Advanced 17, but way worse, with the addition of an infamous narrow hill, the first occurrence of platforms that must be traversed diagonally, and a final long, curvy path that's only half as wide as your ball. It's hard to even get to the winding section without taking your time, but if you don't have at least 30 seconds left when you reach it, good luck making it to the goal in time.
*Tracks ''Tracks'' (Expert 9). All of the paths to the goal are skinny and curved, with the shorter paths being thinner. There is a way to bypass it all but it's arguably even harder to pull off.
*Stamina Master, ''Stamina Master'', also known as Master 3. Got the Infinite Continues unlocked? No? You need them here. It's arguably three difficult levels in one. Here are [[http://www.youtube.com/watch?v=ggr5A_NoUW8 two]] [[http://www.youtube.com/watch?v=2ueeDxYfI6A takes]] on completing it.
*Bridge Master ''Bridge Master'' (Master 9) consists entirely of a bridge that starts off narrow and gets ''wire-thin'' by the end. And it's not a straight path, there's a lot of turns in it.
*
*
*
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* Advanced Extra 5, AKA ''Polar Large''. It's Advanced 30 (the one with all the ''tiny moving platforms''), except harder. While A30 could be quickly cleared with the right timing, that luxury has been removed through the addition of a segment so big that it might as well be its own level. The very last platform goes all the way around, but it's constantly flipping, so if you don't cross in exactly the right spot, you will fall to your death.
to:
* Advanced Extra 5, AKA ''Polar Large''. It's Advanced 30 Polar (Advanced 30) (the one with all the ''tiny moving platforms''), except harder. While A30 could be quickly cleared with the right timing, that luxury has been removed through the addition of a segment so big that it might as well be its own level. The very last platform goes all the way around, but it's constantly flipping, so if you don't cross in exactly the right spot, you will fall to your death.
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* Expert 7. It's like Advanced 17, but way worse, with the addition of an infamous narrow hill, the first occurrence of platforms that must be traversed diagonally, and a final long, curvy path that's only half as wide as your ball. It's hard to even get to the winding section without taking your time, but if you don't have at least 30 seconds left when you reach it, good luck making it to the goal in time.
* Expert 9. All of the paths to the goal are skinny and curved, with the shorter paths being thinner. There is a way to bypass it all but it's arguably even harder to pull off.
* Master 3. Got the Infinite Continues unlocked? No? You need them here. It's arguably three difficult levels in one. Here are [[http://www.youtube.com/watch?v=ggr5A_NoUW8 two]] [[http://www.youtube.com/watch?v=2ueeDxYfI6A takes]] on completing it.
* Master 9 consists entirely of a bridge that starts off narrow and gets ''wire-thin'' by the end. And it's not a straight path, there's a lot of turns in it.
* Expert 9. All of the paths to the goal are skinny and curved, with the shorter paths being thinner. There is a way to bypass it all but it's arguably even harder to pull off.
* Master 3. Got the Infinite Continues unlocked? No? You need them here. It's arguably three difficult levels in one. Here are [[http://www.youtube.com/watch?v=ggr5A_NoUW8 two]] [[http://www.youtube.com/watch?v=2ueeDxYfI6A takes]] on completing it.
* Master 9 consists entirely of a bridge that starts off narrow and gets ''wire-thin'' by the end. And it's not a straight path, there's a lot of turns in it.
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* Expert 7.7, also known as Exam-C. It's like Advanced 17, but way worse, with the addition of an infamous narrow hill, the first occurrence of platforms that must be traversed diagonally, and a final long, curvy path that's only half as wide as your ball. It's hard to even get to the winding section without taking your time, but if you don't have at least 30 seconds left when you reach it, good luck making it to the goal in time.
*Expert 9.Tracks (Expert 9). All of the paths to the goal are skinny and curved, with the shorter paths being thinner. There is a way to bypass it all but it's arguably even harder to pull off.
* Stamina Master, also known as Master 3. Got the Infinite Continues unlocked? No? You need them here. It's arguably three difficult levels in one. Here are [[http://www.youtube.com/watch?v=ggr5A_NoUW8 two]] [[http://www.youtube.com/watch?v=2ueeDxYfI6A takes]] on completing it.
* Bridge Master9 (Master 9) consists entirely of a bridge that starts off narrow and gets ''wire-thin'' by the end. And it's not a straight path, there's a lot of turns in it.
*
* Stamina Master, also known as Master 3. Got the Infinite Continues unlocked? No? You need them here. It's arguably three difficult levels in one. Here are [[http://www.youtube.com/watch?v=ggr5A_NoUW8 two]] [[http://www.youtube.com/watch?v=2ueeDxYfI6A takes]] on completing it.
* Bridge Master
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* ''Entangled Path''. Waiting 20 seconds just for the path to untangle is tedious and then you get barely enough time to gun it, hopefully getting to the goal before the path vanishes. Oddly, the green goal is ''easier'' to get on this stage.
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* ''Entangled Path''. Waiting 20 seconds just for the path to untangle is tedious and then you get barely enough time to gun it, hopefully getting to the goal before the path vanishes. Oddly, the green goal is ''easier'' to get on this stage.stage if you know how to get to it[[hottip:*:Follow the path to it once it points at it]].
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* That game also [[ItGotWorse boosted the difficulty of some levels involving curve bridges]] due to [[ScrappyMechanic the Gamecube having better controls]]. Most notable amongst those is Exam-C (Expert 7 in the original), which was just moderately challenging in the original. Dear god, it's harder than '''''Arthropod'''''. And [[http://www.youtube.com/watch?v=5y1FTNV0ueE words aren't enough to describe...]]
to:
* That game also [[ItGotWorse boosted [[FromBadToWorse amplified the difficulty of some levels involving curve bridges]] due to [[ScrappyMechanic the Gamecube having better controls]]. Most notable amongst those is Exam-C (Expert 7 in the original), which was just moderately challenging in the original. Dear god, it's harder than '''''Arthropod'''''. And [[http://www.youtube.com/watch?v=5y1FTNV0ueE words aren't enough to describe...]]
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* ''Palpitation'' is definitely not an Anticlimax. It's similar to the level ''Jump Machine'' from [=SMB2=] except the goal is on a high platform which is moving around the area. Your timing and also landing has to be spot-on if you are to land on this platform.
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* ''Palpitation'' is definitely not an Anticlimax.[[SarcasmMode just your average anticlimax]]. It's similar to the level ''Jump Machine'' from [=SMB2=] except the goal is on a high platform which is moving around the area. Your timing and also landing has to be spot-on if you are to land on this platform.
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* Expert 27 is [[SarcasmMode just a breeze]], considering its long lines of diagonal moving.
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* That game also boosted the difficulty of some levels involving curve bridges. Most notable amongst those is Exam-C (Expert 7 in the original), which was just moderately challenging in the original. Dear god, it's harder than '''''Arthropod'''''. And [[http://www.youtube.com/watch?v=5y1FTNV0ueE words aren't enough to describe...]]
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* That game also [[ItGotWorse boosted the difficulty of some levels involving curve bridges.bridges]] due to [[ScrappyMechanic the Gamecube having better controls]]. Most notable amongst those is Exam-C (Expert 7 in the original), which was just moderately challenging in the original. Dear god, it's harder than '''''Arthropod'''''. And [[http://www.youtube.com/watch?v=5y1FTNV0ueE words aren't enough to describe...]]]]
** And according to [[http://www.youtube.com/watch?v=OuqTmh7BNHo this video]], this is your biggest threat in the MarathonLevel Difficulty known as Ultimate.
** And according to [[http://www.youtube.com/watch?v=OuqTmh7BNHo this video]], this is your biggest threat in the MarathonLevel Difficulty known as Ultimate.
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* ''Air Hockey'' of World 9 (or Expert 50) can be pretty hard if you don't know what to do.
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* ''Air Hockey'' of World 9 (or Expert 50) can be pretty hard if you don't know what to do.[[hottip:*:Keep going forward, then slow down as soon as you land on the path of one of the pucks.]]
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* ''Palpitation''. It's similar to the level ''Jump Machine'' from [=SMB2=] except the goal is on a high platform which is moving around the area. Your timing and also landing has to be spot-on if you are to land on this platform.
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* ''Palpitation''.''Palpitation'' is definitely not an Anticlimax. It's similar to the level ''Jump Machine'' from [=SMB2=] except the goal is on a high platform which is moving around the area. Your timing and also landing has to be spot-on if you are to land on this platform.
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* ''Freewheeler''. It consists of a flat spiral that is constantly rotating. It wouldn't be so bad if the camera wasn't rather hard to control, and the rotation on the outer part of it is so great that you have to be going full-tilt to not be thrown off.
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* ''Freewheeler''. It consists of a flat spiral that is constantly rotating. It wouldn't be so bad if the camera wasn't rather hard impossible to control, and control; as it is, you do the rotation on the outer last part of it is so great that going backwards and ''unable to see where you're going'' without looking at the minimap.
* ''Pitch and Putt''. '''Good lord.''' If you don't go as fast as possible at the start, you die. After that, you have to begoing full-tilt to not be thrown off.''dead center'' while flying through the air otherwise you'll miss a platform or even worse, fly over the goal entirely. And '''god help you''' if you try and do it without this "super jump". Slanted platforms around holes, with really tiny connecting paths, and some of them are slanted '''''up''''', making it near-impossible without '''perfect control''' over the ball.
* ''Funrun''. While it looks like you can just go full-blast and clear it, the very last bumper will throw you off the course if you don't swerve around it. Keep in mind that this is atop a cylinder and if you go too far in either direction, you cannot recover.
* ''Pitch and Putt''. '''Good lord.''' If you don't go as fast as possible at the start, you die. After that, you have to be
* ''Funrun''. While it looks like you can just go full-blast and clear it, the very last bumper will throw you off the course if you don't swerve around it. Keep in mind that this is atop a cylinder and if you go too far in either direction, you cannot recover.
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* Hell, ''any'' level where there is no indication of the paths of the goal or obstacles. Virtually your only hope of winning is through an exact timing strategy (pausing at certain times and pressing the correct direction on the control stick). 'Air Hockey," "Train Worm," "Spasmodic," "Dizzy System," "Synchronized"... they're all guilty.
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* Hell, ''any'' level where there is no indication of the paths of the goal or obstacles. Virtually your only hope of winning is through an exact timing strategy (pausing at certain times and pressing the correct direction on the control stick). 'Air Hockey," "Train Worm," "Spasmodic," "Dizzy System," "Synchronized"... they're all guilty.
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* Hell, ''any'' level where there is no indication of the goal's/obstacles' paths and your only hope of winning is through exact timing. 'Air Hockey," "Train Worm," "Spasmodic," "Dizzy System," "Synchronized"... they're all guilty.
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* Hell, ''any'' level where there is no indication of the goal's/obstacles' paths and of the goal or obstacles. Virtually your only hope of winning is through an exact timing.timing strategy (pausing at certain times and pressing the correct direction on the control stick). 'Air Hockey," "Train Worm," "Spasmodic," "Dizzy System," "Synchronized"... they're all guilty.
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* Hell, ''any'' level where there is no indication of the goal's/obstacles' paths and your only hope of winning is through exact timing. 'Air Hockey," "Train Worm," "Spasmodic," "Dizzy System," "Synchronized"... they're all guilty.
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* Advanced 21 and Expert 36 are two variants of the same level, both involving a track that bumpers move along in a figure-eight. To progress, you have to get in between two bumpers as they come and keep the timing up to get through to the end. A21 actually isn't so bad, but in E36, the bumpers move ''so fast'' that you practically need to be running in order to even ''get on'', let alone get through the level!
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* Advanced 21 and Expert 36 are two variants of the same level, both involving a track that bumpers move along in a figure-eight. To progress, you have to get in between two bumpers as they come and keep the timing up to get through to the end. A21 actually isn't so bad, but in E36, the bumpers move ''so fast'' so fast that you practically need to be running in order to even ''get on'', let alone get through the level!
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* Master levels 3 and 9. Got the Infinite Continues unlocked? No? You need them here. Master 3 is arguably three difficult levels in one. Here are [[http://www.youtube.com/watch?v=ggr5A_NoUW8 two]] [[http://www.youtube.com/watch?v=2ueeDxYfI6A takes]] on completing it.
to:
* Master levels 3 and 9.3. Got the Infinite Continues unlocked? No? You need them here. Master 3 is It's arguably three difficult levels in one. Here are [[http://www.youtube.com/watch?v=ggr5A_NoUW8 two]] [[http://www.youtube.com/watch?v=2ueeDxYfI6A takes]] on completing it.
* Master 9 consists entirely of a bridge that starts off narrow and gets ''wire-thin'' by the end. And it's not a straight path, there's a lot of turns in it.
* Master 9 consists entirely of a bridge that starts off narrow and gets ''wire-thin'' by the end. And it's not a straight path, there's a lot of turns in it.
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* ''Tiers''. See Expert 9 in the [=SMB1=] folder? Now picture that if the paths were instead ''slanted''.
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* ''Tiers''. See Expert 9 in the [=SMB1=] folder? Now picture that if the paths were instead ''slanted''.also ''tilted'' and without the alternate route.
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* ''Strata''. Yes, let's have the player cross REALLY SMALL HILLY PLATFORMS, shall we?
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* ''Strata''. Yes, let's ''Strata'' is not so bad in the beginning, but if you're going for the warp you have the player to cross REALLY SMALL HILLY PLATFORMS, shall we?a ''very'' narrow hill at the end.
* ''Spasmodic''. Of all the timing puzzles the game has to offer, this one is by far the worst. There are 3 small platforms that are constantly flipping and there isn't much of a window between each flip. If your timing is even a fraction of a second off, you will get thrown off the course.
* ''Spasmodic''. Of all the timing puzzles the game has to offer, this one is by far the worst. There are 3 small platforms that are constantly flipping and there isn't much of a window between each flip. If your timing is even a fraction of a second off, you will get thrown off the course.
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* That game also boosted the difficulty of some levels involving curve bridges. Most notable amongst those is Exam-C (Expert 7 in the original), which was just moderately challenging in the original. Dear god, it's harder than '''''arthropod'''''. And [[http://www.youtube.com/watch?v=5y1FTNV0ueE words aren't enough to describe...]]
to:
* That game also boosted the difficulty of some levels involving curve bridges. Most notable amongst those is Exam-C (Expert 7 in the original), which was just moderately challenging in the original. Dear god, it's harder than '''''arthropod'''''.'''''Arthropod'''''. And [[http://www.youtube.com/watch?v=5y1FTNV0ueE words aren't enough to describe...]]
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* ''Fluctuation'' is Expert 4 from the first game, except harder, especially on the narrow hill at the end.
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* ''Fluctuation'' (not to be confused with the [=SMB2=] level of the same name, which is vastly different) is Expert 4 from the first game, except harder, especially on the narrow hill at the end.end.
* ''Palpitation''. It's similar to the level ''Jump Machine'' from [=SMB2=] except the goal is on a high platform which is moving around the area. Your timing and also landing has to be spot-on if you are to land on this platform.
* ''Palpitation''. It's similar to the level ''Jump Machine'' from [=SMB2=] except the goal is on a high platform which is moving around the area. Your timing and also landing has to be spot-on if you are to land on this platform.
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* ''Fluctuation'' is Expert 4 from the first game, except harder, especially on the narrow hill at the end.
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* ''Freewheeler''. It consists of a flat spiral that is constantly rotating. It wouldn't be so bad if the camera wasn't rather hard to control, and the rotation on the outer part of it is so great that you have to be going full-tilt to not be thrown off.
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[[folder:Adventure]]
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[[folder:Banana Blitz]]
* ''Banana Blitz'' presents 10-5, which consists of mostly bumpy surface that makes the result of jumps quite unpredictable, a huge obstacle in a game that requires expert precision. To add insult to injury, all versions aside from the PAL version have a GameBreakingBug that makes you fall through the solid platform just before the goal.
* ''Banana Blitz'' presents 10-5, which consists of mostly bumpy surface that makes the result of jumps quite unpredictable, a huge obstacle in a game that requires expert precision. To add insult to injury, all versions aside from the PAL version have a GameBreakingBug that makes you fall through the solid platform just before the goal.
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* ''Banana Blitz'' presents 10-5, which consists of mostly bumpy surface that makes the result of jumps quite unpredictable, a huge obstacle in a game that requires expert precision. To add insult to injury, all versions aside from the PAL version have a GameBreakingBug that makes you fall through the solid platform just before the goal.
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[[folder:Adventure]]
[[/folder]]
[[folder:Banana Blitz]]
* ''Banana Blitz'' presents 10-5, which consists of mostly bumpy surface that makes the result of jumps quite unpredictable, a huge obstacle in a game that requires expert precision. To add insult to injury, all versions aside from the PAL version have a GameBreakingBug that makes you fall through the solid platform just before the goal.
[[/folder]]
[[/folder]]
[[folder:Banana Blitz]]
* ''Banana Blitz'' presents 10-5, which consists of mostly bumpy surface that makes the result of jumps quite unpredictable, a huge obstacle in a game that requires expert precision. To add insult to injury, all versions aside from the PAL version have a GameBreakingBug that makes you fall through the solid platform just before the goal.
[[/folder]]
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[[/folder]]
[[folder:Super Monkey Ball 3DS]]
[[/folder]]
[[folder:Banana Splitz]]
[[folder:Super Monkey Ball 3DS]]
[[/folder]]
[[folder:Banana Splitz]]
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[[folder:Super Monkey Ball]]
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[[folder:Adventure]]
[[/folder]]
[[/folder]]
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[[/folder]]
[[folder:Step And Roll]]
[[folder:Step And Roll]]
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* ''Dungeon''. How about a maze level where the minimap is completely useless?
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* Expert 9. All of the paths to the goal are skinny and curved, with the shorter paths being thinner. There is a way to bypass it all but it's arguably even harder to pull off.
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* ''Tiers''. See Expert 9 in the [=SMB1=] folder? Now picture that if the paths were instead ''slanted''.
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* ''Amida Lot'', my god. The bumpers on this continually move up and down seven narrow tracks, and cross over wherever they can. You'll be pausing the game to get a feel for one bumper's path, and once you get that down, you'll get thrown off by the next bumper over. Where's the goal? On the center track, ''moving up and down with no correlation to the bumpers''. You'll have to get really lucky on timing to pass this, because the tracks are so narrow that you have to be dead center to be able to fit properly on the track. In other words, you have to cross from another track and just hope that another bumper doesn't come.
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* ''Domes'' consists entirely of a bunch of tiny, well, domes that make you bounce off at odd angles when you hit them. If you go too fast, you'll simply bounce off the track, and if you go too slow, you'll waste too much time getting over the domes and never make it to the goal. And immediately after this level is...
* ''AmidaLot'', my god.Lot''. The bumpers on this continually move up and down seven narrow tracks, and cross over wherever they can. You'll be pausing the game to get a feel for one bumper's path, and once you get that down, you'll get thrown off by the next bumper over. Where's the goal? On the center track, ''moving up and down with no correlation to the bumpers''. You'll have to get really lucky on timing to pass this, because the tracks are so narrow that you have to be dead center to be able to fit properly on the track. In other words, you have to cross from another track and just hope that another bumper doesn't come.
* ''Amida
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* Expert 7. It's like Advanced 17, but way worse, with the addition of an infamous narrow hill, the first occurrence of platforms that must be traversed diagonally, and a final long, curvy path that's only half as wide as your ball. It's hard to even get to the winding section without taking your time, but if you don't have at least 30 seconds left when you reach it, good luck making it to the goal in time.
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* ''Air Hockey'' of World 9 (or Expert 50) can be pretty hard if you don't know what to do.
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* Master levels 3 and 9 in Super Monkey Ball (the first). Got the Infinite Continues unlocked? No? You need them here. Master 3 is arguably three difficult levels in one. Here are [[http://www.youtube.com/watch?v=ggr5A_NoUW8 two]] [[http://www.youtube.com/watch?v=2ueeDxYfI6A takes]] on completing it.
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* Advanced 21 and Expert 36 are two variants of the same level, both involving a track that bumpers move along in a figure-eight. To progress, you have to get in between two bumpers as they come and keep the timing up to get through to the end. A21 actually isn't so bad, but in E36, the bumpers move ''so fast'' that you practically need to be running in order to even ''get on'', let alone get through the level!
* Master levels 3 and9 in Super Monkey Ball (the first).9. Got the Infinite Continues unlocked? No? You need them here. Master 3 is arguably three difficult levels in one. Here are [[http://www.youtube.com/watch?v=ggr5A_NoUW8 two]] [[http://www.youtube.com/watch?v=2ueeDxYfI6A takes]] on completing it.
* Master levels 3 and
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----
[[foldercontrol]]
[[foldercontrol]]
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* Advanced Extra 5 from the first game, AKA ''Polar Large''. It's Advanced 30 (you know, the one with all the ''thin spinning platforms''), except harder. While that one could be quickly run through with the right timing, they decided to get rid of that luxury by adding a segment so big that it might as well be its own level. The very last platform goes all the way around, but it's constantly flipping, so if you don't cross in exactly the right spot, you will fall to your death.
to:
* Advanced Extra 5 from the first game, 5, AKA ''Polar Large''. It's Advanced 30 (you know, the (the one with all the ''thin spinning ''tiny moving platforms''), except harder. While that one A30 could be quickly run through cleared with the right timing, they decided to get rid of that luxury by adding has been removed through the addition of a segment so big that it might as well be its own level. The very last platform goes all the way around, but it's constantly flipping, so if you don't cross in exactly the right spot, you will fall to your death.
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* ''Labyrinth'' (renamed ''Crazy Maze'' in SMB Deluxe), mainly because getting to the goal is a GuideDangIt affair.
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* ''Helix'' is a "follow-the-path-downhill" kind of stage -- except the entire path is CYLINDRICAL!
** For those of you just tuning in, that's the ''outside'' of the cylinder. The "inside" isn't there.
** For those of you just tuning in, that's the ''outside'' of the cylinder. The "inside" isn't there.
to:
* ''Helix'' is a "follow-the-path-downhill" kind of stage -- except ''Switch Inferno''. Pick the entire path right switch out of 30 or so that are all identical or get slammed into a wall! And the correct switch is CYLINDRICAL!
** For those ofsurrounded by fake switches, so even if you just tuning in, that's the ''outside'' get it right, you may have to go back and do it again anyway.
* ''Pistons''. Picture Launchers above, but on a flat surface with ''massive'' pistons shooting up out of thecylinder. ground. The "inside" isn't there.strategy is more or less TrialAndErrorGameplay; get hit by a piston and hope you land by the goal.
* ''Entangled Path''. Waiting 20 seconds just for the path to untangle is tedious and then you get barely enough time to gun it, hopefully getting to the goal before the path vanishes. Oddly, the green goal is ''easier'' to get on this stage.
** For those of
* ''Pistons''. Picture Launchers above, but on a flat surface with ''massive'' pistons shooting up out of the
* ''Entangled Path''. Waiting 20 seconds just for the path to untangle is tedious and then you get barely enough time to gun it, hopefully getting to the goal before the path vanishes. Oddly, the green goal is ''easier'' to get on this stage.
* ''Labyrinth'' (renamed ''Crazy Maze'' in SMB Deluxe), mainly because getting to the goal is a GuideDangIt affair.
* ''Amida Lot'', my god. The bumpers on this continually move up and down seven narrow tracks, and cross over wherever they can. You'll be pausing the game to get a feel for one bumper's path, and once you get that down, you'll get thrown off by the next bumper over. Where's the goal? On the center track, ''moving up and down with no correlation to the bumpers''. You'll have to get really lucky on timing to pass this, because the tracks are so narrow that you have to be dead center to be able to fit properly on the track. In other words, you have to cross from another track and just hope that another bumper doesn't come.
* ''Amida Lot'', my god. The bumpers on this continually move up and down seven narrow tracks, and cross over wherever they can. You'll be pausing the game to get a feel for one bumper's path, and once you get that down, you'll get thrown off by the next bumper over. Where's the goal? On the center track, ''moving up and down with no correlation to the bumpers''. You'll have to get really lucky on timing to pass this, because the tracks are so narrow that you have to be dead center to be able to fit properly on the track. In other words, you have to cross from another track and just hope that another bumper doesn't come.
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* ''Amida Lot'', my god. The bumpers on this continually move up and down seven narrow tracks, and cross over wherever they can. You'll be pausing the game to get a feel for one bumper's path, and once you get that down, you'll get thrown off by the next bumper over. Where's the goal? On the center track, ''moving up and down with no correlation to the bumpers''. You'll have to get really lucky on timing to pass this, because the tracks are so narrow that you have to be dead center to be able to fit properly on the track. In other words, you have to cross from another track and just hope that another bumper doesn't come.
* ''Entangled Path''. Waiting 20 sec just for the path to untangle is tedious and then you get barely enough time to gun it, hopefully getting to the goal before the path vanishes. Oddly, the green goal is ''easier'' to get on this stage.
* ''Switch Inferno''. Pick the right switch out of 30 or so that are all identical or get slammed into a wall! And the right switch is surrounded by fake switches, so even if you get it right, you may have to go back and do it again anyway.
* ''Entangled Path''. Waiting 20 sec just for the path to untangle is tedious and then you get barely enough time to gun it, hopefully getting to the goal before the path vanishes. Oddly, the green goal is ''easier'' to get on this stage.
* ''Switch Inferno''. Pick the right switch out of 30 or so that are all identical or get slammed into a wall! And the right switch is surrounded by fake switches, so even if you get it right, you may have to go back and do it again anyway.
to:
* ''Amida Lot'', my god. The bumpers on this continually move up and down seven narrow tracks, and cross over wherever they can. You'll be pausing ''Helix'' is a "follow-the-path-downhill" kind of stage -- except the game to get a feel for one bumper's path, and once entire path is CYLINDRICAL!
** For those of youget that down, you'll get thrown off by the next bumper over. Where's the goal? On the center track, ''moving up and down with no correlation to the bumpers''. You'll have to get really lucky on timing to pass this, because the tracks are so narrow that you have to be dead center to be able to fit properly on the track. In other words, you have to cross from another track and just hope that another bumper doesn't come.
* ''Entangled Path''. Waiting 20 sec just fortuning in, that's the path to untangle is tedious and then you get barely enough time to gun it, hopefully getting to ''outside'' of the goal before the path vanishes. Oddly, the green goal is ''easier'' to get on this stage.
* ''Switch Inferno''. Pick the right switch out of 30 or so that are all identical or get slammed into a wall! And the right switch is surrounded by fake switches, so even if you get it right, you may have to go back and do it again anyway.cylinder. The "inside" isn't there.
** For those of you
* ''Entangled Path''. Waiting 20 sec just for
* ''Switch Inferno''. Pick the right switch out of 30 or so that are all identical or get slammed into a wall! And the right switch is surrounded by fake switches, so even if you get it right, you may have to go back and do it again anyway.
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** That game also boosted the difficulty of some levels involving curve bridges. Most notable amongst those is Exam-C (Expert 7 in the original), which was just moderately challenging in the original. Dear god, it's harder than '''''arthropod'''''. And [[http://www.youtube.com/watch?v=5y1FTNV0ueE words aren't enough to describe...]]
to:
* ''Spatiotemporal'', which consists almost entirely of a giant swinging bridge that ''never stops moving.'' Basically, get the timing right or die trying.
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* ''Banana Blitz'' presents 10-5, which consists of mostly bumpy surface that makes the result of jumps quite unpredictable, a huge obstacle in a game that requires expert precision. To add insult to injury, all versions aside from the PAL version have a GameBreakingBug that makes you fall through the solid platform just before the goal.
to:
* ''Banana Blitz'' presents 10-5, which consists of mostly bumpy surface that makes the result of jumps quite unpredictable, a huge obstacle in a game that requires expert precision. To add insult to injury, all versions aside from the PAL version have a GameBreakingBug that makes you fall through the solid platform just before the goal.goal.
[[/folder]]
[[/folder]]
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Added DiffLines:
''VideoGame/SuperMonkeyBall'' is more fun than a barrel full of monkeys...until you reach [[ThatOneLevel these levels]], that is.
[[folder:Super Monkey Ball]]
* Advanced Extra 5 from the first game, AKA ''Polar Large''. It's Advanced 30 (you know, the one with all the ''thin spinning platforms''), except harder. While that one could be quickly run through with the right timing, they decided to get rid of that luxury by adding a segment so big that it might as well be its own level. The very last platform goes all the way around, but it's constantly flipping, so if you don't cross in exactly the right spot, you will fall to your death.
* Master levels 3 and 9 in Super Monkey Ball (the first). Got the Infinite Continues unlocked? No? You need them here. Master 3 is arguably three difficult levels in one. Here are [[http://www.youtube.com/watch?v=ggr5A_NoUW8 two]] [[http://www.youtube.com/watch?v=2ueeDxYfI6A takes]] on completing it.
[[/folder]]
[[folder:Super Monkey Ball 2]]
* ''Labyrinth'' (renamed ''Crazy Maze'' in SMB Deluxe), mainly because getting to the goal is a GuideDangIt affair.
* ''Launchers'' has you being pushed by an obstacle, onto a tower that's curved at the bottom, so you can be launched in the air, and then flail your controller stick in vain hoping that the ball will land at the top of the tower.
* ''Arthropod'', dear God. The word alone strikes fear in the hearts of men. [[http://www.youtube.com/watch?v=kKwHERcsS0k Words can't describe...]]
* ''Helix'' is a "follow-the-path-downhill" kind of stage -- except the entire path is CYLINDRICAL!
** For those of you just tuning in, that's the ''outside'' of the cylinder. The "inside" isn't there.
* ''Warp''. You have bent floors, the higher (and less slanted) parts of which have bumpers on them to make it harder. There is a green goal by the normal one, but that requires going down a path LOADED with bumpers. You need to be lined up [[strike:just about]] perfectly for it.
* ''Strata''. Yes, let's have the player cross REALLY SMALL HILLY PLATFORMS, shall we?
* ''Amida Lot'', my god. The bumpers on this continually move up and down seven narrow tracks, and cross over wherever they can. You'll be pausing the game to get a feel for one bumper's path, and once you get that down, you'll get thrown off by the next bumper over. Where's the goal? On the center track, ''moving up and down with no correlation to the bumpers''. You'll have to get really lucky on timing to pass this, because the tracks are so narrow that you have to be dead center to be able to fit properly on the track. In other words, you have to cross from another track and just hope that another bumper doesn't come.
* ''Entangled Path''. Waiting 20 sec just for the path to untangle is tedious and then you get barely enough time to gun it, hopefully getting to the goal before the path vanishes. Oddly, the green goal is ''easier'' to get on this stage.
* ''Switch Inferno''. Pick the right switch out of 30 or so that are all identical or get slammed into a wall! And the right switch is surrounded by fake switches, so even if you get it right, you may have to go back and do it again anyway.
[[/folder]]
[[folder:Deluxe]]
* Deluxe brings us ''Catwalk'', which consists of three really long, unforgivingly narrow paths. You can bypass those by taking a fourth path that is ''narrower than all of those combined''. Oh, and the widest and narrowest, unlike the other two, lack invisible guardrails to help adjust you.
** That game also boosted the difficulty of some levels involving curve bridges. Most notable amongst those is Exam-C (Expert 7 in the original), which was just moderately challenging in the original. Dear god, it's harder than '''''arthropod'''''. And [[http://www.youtube.com/watch?v=5y1FTNV0ueE words aren't enough to describe...]]
[[/folder]]
[[folder:Banana Blitz]]
* ''Banana Blitz'' presents 10-5, which consists of mostly bumpy surface that makes the result of jumps quite unpredictable, a huge obstacle in a game that requires expert precision. To add insult to injury, all versions aside from the PAL version have a GameBreakingBug that makes you fall through the solid platform just before the goal.
[[folder:Super Monkey Ball]]
* Advanced Extra 5 from the first game, AKA ''Polar Large''. It's Advanced 30 (you know, the one with all the ''thin spinning platforms''), except harder. While that one could be quickly run through with the right timing, they decided to get rid of that luxury by adding a segment so big that it might as well be its own level. The very last platform goes all the way around, but it's constantly flipping, so if you don't cross in exactly the right spot, you will fall to your death.
* Master levels 3 and 9 in Super Monkey Ball (the first). Got the Infinite Continues unlocked? No? You need them here. Master 3 is arguably three difficult levels in one. Here are [[http://www.youtube.com/watch?v=ggr5A_NoUW8 two]] [[http://www.youtube.com/watch?v=2ueeDxYfI6A takes]] on completing it.
[[/folder]]
[[folder:Super Monkey Ball 2]]
* ''Labyrinth'' (renamed ''Crazy Maze'' in SMB Deluxe), mainly because getting to the goal is a GuideDangIt affair.
* ''Launchers'' has you being pushed by an obstacle, onto a tower that's curved at the bottom, so you can be launched in the air, and then flail your controller stick in vain hoping that the ball will land at the top of the tower.
* ''Arthropod'', dear God. The word alone strikes fear in the hearts of men. [[http://www.youtube.com/watch?v=kKwHERcsS0k Words can't describe...]]
* ''Helix'' is a "follow-the-path-downhill" kind of stage -- except the entire path is CYLINDRICAL!
** For those of you just tuning in, that's the ''outside'' of the cylinder. The "inside" isn't there.
* ''Warp''. You have bent floors, the higher (and less slanted) parts of which have bumpers on them to make it harder. There is a green goal by the normal one, but that requires going down a path LOADED with bumpers. You need to be lined up [[strike:just about]] perfectly for it.
* ''Strata''. Yes, let's have the player cross REALLY SMALL HILLY PLATFORMS, shall we?
* ''Amida Lot'', my god. The bumpers on this continually move up and down seven narrow tracks, and cross over wherever they can. You'll be pausing the game to get a feel for one bumper's path, and once you get that down, you'll get thrown off by the next bumper over. Where's the goal? On the center track, ''moving up and down with no correlation to the bumpers''. You'll have to get really lucky on timing to pass this, because the tracks are so narrow that you have to be dead center to be able to fit properly on the track. In other words, you have to cross from another track and just hope that another bumper doesn't come.
* ''Entangled Path''. Waiting 20 sec just for the path to untangle is tedious and then you get barely enough time to gun it, hopefully getting to the goal before the path vanishes. Oddly, the green goal is ''easier'' to get on this stage.
* ''Switch Inferno''. Pick the right switch out of 30 or so that are all identical or get slammed into a wall! And the right switch is surrounded by fake switches, so even if you get it right, you may have to go back and do it again anyway.
[[/folder]]
[[folder:Deluxe]]
* Deluxe brings us ''Catwalk'', which consists of three really long, unforgivingly narrow paths. You can bypass those by taking a fourth path that is ''narrower than all of those combined''. Oh, and the widest and narrowest, unlike the other two, lack invisible guardrails to help adjust you.
** That game also boosted the difficulty of some levels involving curve bridges. Most notable amongst those is Exam-C (Expert 7 in the original), which was just moderately challenging in the original. Dear god, it's harder than '''''arthropod'''''. And [[http://www.youtube.com/watch?v=5y1FTNV0ueE words aren't enough to describe...]]
[[/folder]]
[[folder:Banana Blitz]]
* ''Banana Blitz'' presents 10-5, which consists of mostly bumpy surface that makes the result of jumps quite unpredictable, a huge obstacle in a game that requires expert precision. To add insult to injury, all versions aside from the PAL version have a GameBreakingBug that makes you fall through the solid platform just before the goal.