History ThatOneLevel / SuperMonkeyBall

28th Jan '17 12:51:03 PM MetalAiAi
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* ''Starfish'' is a rainbow-colored port of 2's ''Reversible Gear,'' [[SarcasmMode conveniently located]] '''[[DifficultySpike IN THE SECOND WORLD.]]''' Oh, and the game doesn't use continues, so you're ''bound'' to get sent back to the start on your first visit.
28th Jan '17 12:40:43 PM MetalAiAi
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* 6-7 wants you to reach the end of a long, winding slide... in 30 seconds. Thankfully, there are dash panels spread all across the slide. Unfortunately, going to fast will slingshot you off-course, and it's practically ''impossible'' to finish the stage with more than 10 seconds due to its sheer length.
* In 8-4, it ''looks'' like the dash panels will help you. In reality, [[ShmuckBait stepping on one has a high chance of killing you]], this includes the one you'll probably need to get to the top of a steep hill. Oh, and they're littered '''all over the stage'''.
28th Jan '17 12:26:40 PM MetalAiAi
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* Advanced 5-4 (''Danger Board'') is basically a harder version of ''2's'' ''Seesaw Bridges''. It would be a lot easier [[GameBreakingBug if the seesaws weren't so sensitive.]]

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* Advanced 5-4 (''Danger Board'') is basically a harder version mix of the aforementioned ''Panel Balancer'' and ''2's'' ''Seesaw Bridges''. It would be a lot easier [[GameBreakingBug if the Which means you have to cross 3 long, extra sensitive seesaws weren't so sensitive.]]with obstacles placed on them just waiting to trip you up. The small seesaw and the inconvenient curve at the end just rub salt in the wound.
26th Jan '17 8:20:42 AM Exusia
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* The sensitivity of seesaw platforms in this game versus previous Monkey Balls turns Advanced 2-7, ''Point Balancer'', into this. While the first two seesaws aren't too bad, the third one is longer and has a bumper right in the center. Hitting it pretty much means losing a life, as you don't have enough space to correct yourself and you'll just fall off.

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* The sensitivity of seesaw platforms in this game versus previous Monkey Balls turns Advanced 2-7, ''Point ''Panel Balancer'', into this. While the first two seesaws aren't too bad, the third one is longer and has a bumper right in the center. Hitting it pretty much means losing a life, as you don't have enough space to correct yourself and you'll just fall off.


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* Advanced 3-6, ''High-Stress Speed'' isn't so much about difficult movement as it is about movement optimization, because it is a very long level. You'll be lucky to finish the stage ''at all'' with all the bananas, and even if you aren't going for them all you'll probably finish with 5 seconds or less on the clock.
25th Jan '17 8:09:05 PM Exusia
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* ''Fluctuation'' (not to be confused with the [=SMB2=] level of the same name, which is vastly different) is Expert 4 from the first game, except harder, especially on the narrow hill at the end.
* [[spoiler:''Palpitation'']] is [[SarcasmMode just your average anticlimax]]. [[spoiler:It's similar to the level ''Jump Machine'' from [=SMB2=] except the goal is on a high platform which is moving around the area. Your timing and also landing has to be spot-on if you are to land on this platform.]]

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* ''Fluctuation'' (not to be confused with the [=SMB2=] level of the same name, which is vastly different) is Expert 4 from the first game, except harder, harder due to the DS controls, especially on the narrow hill at the end.
* [[spoiler:''Whiplash'']] is the ''first'' stage of [[spoiler:World 12]], and what a first stage it is. Imagine ''Launchers'' if it were instead on a pyramid, with several layers that you need to launch up. The last launcher is over such a small height that it's trial and error to actually get into the goal.
* [[spoiler:''Permeation'']] is ''Giant Comb'' from the second game but with ''two combs'', requiring much tighter timing.
* [[spoiler:''Palpitation'']] is [[SarcasmMode just your average anticlimax]]. [[spoiler:It's It's similar to the level ''Jump Machine'' from [=SMB2=] except the goal is on a high platform which is moving around the area. Your timing and also landing has to be spot-on if you are to land on this platform.]]
25th Jan '17 7:30:28 PM Exusia
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[[folder:Banana Splitz

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[[folder:Banana SplitzSplitz]]
25th Jan '17 7:22:50 PM Exusia
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[[folder:Banana Splitz]]

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[[folder:Banana Splitz]]Splitz


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* The sensitivity of seesaw platforms in this game versus previous Monkey Balls turns Advanced 2-7, ''Point Balancer'', into this. While the first two seesaws aren't too bad, the third one is longer and has a bumper right in the center. Hitting it pretty much means losing a life, as you don't have enough space to correct yourself and you'll just fall off.
9th Nov '16 3:26:41 AM toothy7564
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** Oh, and to make matters worse, there was an '''unused''' version where insded of a few thin rings, iit was one whole wheel, which would've made it ten times more bareable. Why '''this''' was removed and not the [[ThatOneLevel Unholy abomination]] we got is a question that may never be answered, unless said answer is "AV are evil" or something.

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** Oh, and to make matters worse, there was an '''unused''' version where insded instead of a few thin rings, iit it was one whole wheel, which would've made it ten times more bareable. bearable. Why '''this''' was removed and not the [[ThatOneLevel Unholy abomination]] we got is a question that may never be answered, unless said answer is "AV are "Amusement Vision is evil" or something.



** Oh, and there was an unsused, '''bearable''' version where the slopes are flatter. [[SarcasmMode Thanks a lot AV]].

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** Oh, and there was an unsused, unused, '''bearable''' version where the slopes are flatter. [[SarcasmMode Thanks a lot AV]].lot, Amusement Vision]].
5th Nov '16 2:34:22 PM Megachamp
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** Oh, and to make matters worse, there was an '''unused''' version where insded of a few thin rings, iit was one whole wheel, which would've made it ten times more bareable. Why '''this''' was removed and not the [[ThatOneLevel Unholy abomination]] we got is a question that may never be answered, unless said answer is "AV are evil" or something.


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** Oh, and there was an unsused, '''bearable''' version where the slopes are flatter. [[SarcasmMode Thanks a lot AV]].
27th Oct '16 7:51:26 PM toothy7564
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* [[spoiler:''Dance Master'' (Master 5)]] and [[spoiler:''Dodge Master'' (Master 8)]] both consist of [[spoiler:a bunch of obstacles moving all over the place that go so fast that if you run into them, you'll likely be knocked off the stage.]]



* Expert 21 (''Twin Attacker''). You must go down a narrow slope without getting knocked off by two giant, parallel blocks that shift from left to right. The path is so narrow that you pretty much have to get the adjusting ''just right''. Too little and you'll get knocked off, too much and you'll fall off the track.



* Expert 17 (''Tram''). The stage consists of 7 rows divided by walls. To move past each wall, you have to go around onto either one of two large, oversized circles spinning backwards. With bumpers attached to them. And the last row (which the goal is on) is elevated so you need the right amount of speed to roll over it or die trying.

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* Expert 17 (''Tram''). The stage consists of 7 rows divided by walls. To move past each wall, you have to go around onto either one of two large, oversized over-sized circles spinning backwards. With bumpers attached to them. And the last row (which the goal is on) is elevated so you need the right amount of speed to roll over it or die trying.trying.
* Expert 21 (''Twin Attacker''). You must go down a narrow slope without getting knocked off by two giant, parallel blocks that shift from left to right. The path is so narrow that you pretty much have to get the adjusting ''just right''. Too little and you'll get knocked off, too much and you'll fall off the track.



** Not to mention that there is absolutely ''no indication'' which switches are correct, so it's [[TrialAndErrorGameplay trial and error]] until you find the first one. After that, the correct ones briefly light up. Granted there IS a stratagy in using the MiniMap after hitting both wrong-types to see hwich ones are right... But still.

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** Not to mention that there is absolutely ''no indication'' which switches are correct, so it's [[TrialAndErrorGameplay trial and error]] until you find the first one. After that, the correct ones briefly light up. Granted there IS a stratagy strategy in using the MiniMap after hitting both wrong-types to see hwich which ones are right... But still.
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