History ThatOneLevel / SuperMonkeyBall

18th Mar '16 3:25:28 PM MetalAiAi
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[[caption-width-right:350:Yeah,[[SarcasmMode that looks safe.]]]]

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[[caption-width-right:350:Yeah,[[SarcasmMode [[caption-width-right:350:Yeah, [[SarcasmMode that looks safe.]]]]
18th Mar '16 3:24:56 PM MetalAiAi
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/clock_face_2.png]]
[[caption-width-right:350:Yeah,[[SarcasmMode that looks safe.]]]]
18th Mar '16 3:11:17 PM MetalAiAi
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* Advanced 1-10 (Dinosaur Paradise) involves you rolling across some platforms, then some pterodactyl-shaped lifts, then across a wind-up T-rex and into the goal. Problem is that the T-rex can easily jostle you off, and bumping into it's spring can send you flying. Even if you get pushed off and land safely, there isn't enough time on the clock for another go.
* Advanced 4-9 (Loop-de-loop) is the ultimate example of NonIndicativeName. In fact, circular platforms on this stage are absent. Instead there is an obstacle course comprised of [[MalevolentArchitecture precariously-shaped ramps, a difficult jump, and some thin bridges connecting a trio of inclined platforms.]]
* Advanced 5-4 (Danger Board) is basically a harder version of ''2's'' ''Seesaw Bridges''. It would be a lot easier [[GameBreakingBug if the seesaws weren't so sensitive.]]
[[/folder]]

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* Advanced 1-10 (Dinosaur Paradise) (''Dinosaur Paradise'') involves you rolling across some platforms, then some pterodactyl-shaped lifts, then across a wind-up T-rex and into the goal. Problem is that the T-rex can easily jostle you off, and bumping into it's spring can send you flying. Even if you get pushed off and land safely, there isn't enough time on the clock for another go.
* Advanced 3-7, aka ''Quick River'', is comprised of moving conveyors and barriers that move when you move the stage. Doesn't sound too bad, but one nick from the side of the barriers will send you flying, and there are some unfairly small conveyors at the end just to rub it in your face.
* Advanced 4-9 (Loop-de-loop) (''Loop-de-loop'') is the ultimate example of NonIndicativeName. In fact, circular platforms on this stage are absent. Instead there is an obstacle course comprised of [[MalevolentArchitecture precariously-shaped ramps, a difficult jump, and some thin bridges connecting a trio of inclined platforms.]]
* Advanced 5-4 (Danger Board) (''Danger Board'') is basically a harder version of ''2's'' ''Seesaw Bridges''. It would be a lot easier [[GameBreakingBug if the seesaws weren't so sensitive.]]
[[/folder]]
21st Feb '16 9:25:40 PM Megachamp
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* "Reversible Gear" will most likely be your first instance of this in SM2 if your doing the difficulties in order/Story Mode first. The level itself is very simple, but getting in the center of the gear through it's one hole (where the goal is) can be incredibly tricky. You will lose a a life or 5 on this one, even when you know what to do, since it requires some strict timing.

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* "Reversible Gear" will most likely be your first instance of this in SM2 if your doing the difficulties in order/Story Mode first. The level itself is very simple, but getting in the center of the gear through it's one hole (where the goal is) can be incredibly tricky. You will lose a a life or 5 on this one, even when you know what to do, since it requires some strict timing. Granted with enough practice it is possible.



** Not to mention that there is absolutely ''no indication'' which switches are correct, so it's [[TrialAndErrorGameplay trial and error]] until you find the first one. After that, the correct ones briefly light up.

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** Not to mention that there is absolutely ''no indication'' which switches are correct, so it's [[TrialAndErrorGameplay trial and error]] until you find the first one. After that, the correct ones briefly light up. Granted there IS a stratagy in using the MiniMap after hitting both wrong-types to see hwich ones are right... But still.



* ''Warp''. You have bent floors, the higher (and less slanted) parts of which have bumpers on them to make it harder. There is a green goal by the normal one, but that requires going down a path LOADED with bumpers. You need to be lined up [[strike:just about]] perfectly for it.

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* ''Warp''. You have bent floors, the higher (and less slanted) parts of which have bumpers on them to make it much, much harder. There is a green goal by the normal one, but that requires going down a path LOADED with bumpers. You need to be lined up [[strike:just about]] perfectly for it.
11th Feb '16 2:35:23 PM Megachamp
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Added DiffLines:

*"Reversible Gear" will most likely be your first instance of this in SM2 if your doing the difficulties in order/Story Mode first. The level itself is very simple, but getting in the center of the gear through it's one hole (where the goal is) can be incredibly tricky. You will lose a a life or 5 on this one, even when you know what to do, since it requires some strict timing.
31st Dec '15 7:46:50 AM MetalAiAi
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* Advanced 4-9 (Loop-de-loop) is the ultimate example of NonIndicativeName. In fact, circular platforms on this stage are absent. Instead there is an obstacle course comprised of [[PlatformHell precariously-shaped ramps, a difficult jump, and some thin bridges connecting a trio of inclined platforms.]]

to:

* Advanced 4-9 (Loop-de-loop) is the ultimate example of NonIndicativeName. In fact, circular platforms on this stage are absent. Instead there is an obstacle course comprised of [[PlatformHell [[MalevolentArchitecture precariously-shaped ramps, a difficult jump, and some thin bridges connecting a trio of inclined platforms.]]
24th Dec '15 6:08:57 AM MetalAiAi
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* The master stages may be pure hell, but ''reaching them'' in the fist place may be even harder! To clarify, if you want to reach the master stages, you must first clear both the Expert stages and the expert extra stages [[ContinuingIsPainful without a single continue]], with the former containing some of the worst stages in Monkey Ball history, and even if you find them easy, you still have to survive 60 stages back to back with only 3 lives. At least the sequel had the decency to give you up to 99 lives.

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* The master stages may be pure hell, but ''reaching them'' in the fist place may be even harder! To clarify, if you want to reach the master stages, you must first clear both the Expert stages and the expert extra stages [[ContinuingIsPainful without a single continue]], with the former containing some of the worst stages in Monkey Ball history, and history! And even if you find them easy, you still have to survive 60 stages back to back with only 3 lives. At least the sequel had the decency to give you up to 99 lives.


Added DiffLines:

* Advanced 5-4 (Danger Board) is basically a harder version of ''2's'' ''Seesaw Bridges''. It would be a lot easier [[GameBreakingBug if the seesaws weren't so sensitive.]]
29th Nov '15 7:17:22 AM MetalAiAi
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* Advanced 4-9 (Loop-de-loop) is the ultimate example of NonIndicativeName. Loop-shaped platforms are absent, but instead there is an obstacle course comprised of [[PlatformHell precariously-shaped ramps, a difficult jump, and some thin bridges connecting a trio of inclined platforms.]]

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* Advanced 4-9 (Loop-de-loop) is the ultimate example of NonIndicativeName. Loop-shaped In fact, circular platforms on this stage are absent, but instead absent. Instead there is an obstacle course comprised of [[PlatformHell precariously-shaped ramps, a difficult jump, and some thin bridges connecting a trio of inclined platforms.]]
29th Nov '15 7:15:55 AM MetalAiAi
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Added DiffLines:

* Advanced 1-10 (Dinosaur Paradise) involves you rolling across some platforms, then some pterodactyl-shaped lifts, then across a wind-up T-rex and into the goal. Problem is that the T-rex can easily jostle you off, and bumping into it's spring can send you flying. Even if you get pushed off and land safely, there isn't enough time on the clock for another go.
* Advanced 4-9 (Loop-de-loop) is the ultimate example of NonIndicativeName. Loop-shaped platforms are absent, but instead there is an obstacle course comprised of [[PlatformHell precariously-shaped ramps, a difficult jump, and some thin bridges connecting a trio of inclined platforms.]]
17th Nov '15 5:13:51 PM MetalAiAi
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Added DiffLines:

* The master stages may be pure hell, but ''reaching them'' in the fist place may be even harder! To clarify, if you want to reach the master stages, you must first clear both the Expert stages and the expert extra stages [[ContinuingIsPainful without a single continue]], with the former containing some of the worst stages in Monkey Ball history, and even if you find them easy, you still have to survive 60 stages back to back with only 3 lives. At least the sequel had the decency to give you up to 99 lives.
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