History ThatOneLevel / SuperMonkeyBall

24th Sep '16 8:53:03 AM MetalAiAi
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Advanced 4-10, or ''Frontier Spirit'', is separated into 2 parts. The first part isn't so bad, you just have to watch out for the trains when they come. The real kicker is the second part, you have to CLIMB ON one of the trains and desperately try to keep your balance until you reach the goal platform.

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* Advanced 4-10, or ''Frontier Spirit'', is separated into 2 parts. The first part isn't so bad, you just have to watch out for the trains when they come. The real kicker is the second part, you have to CLIMB ON one of the trains and desperately try to keep your balance until you reach the goal platform.



* Advanced 5-6 (''Heavy Blocks''), to put it simply, is Normal 1-9 (''Light Blocks'') on steroids meets Monkey Ball's ''Twin Cross''.
* Advanced 5-8, or ''Dot Bit'', looks like a slightly harder version of Expert 41 from the original Super Monkey Ball, which was moderately challenging. However, the controls on the Vita aren't nearly as tight as the GameCube controller, making this level MUCH harder than it was originally supposed to be. And the less we say about [[ScrappyMechanic the gyroscope controls,]] the better.
* The final Advanced stage, ''Mothership'', combines the absolute worst ''Banana Splitz'' has to offer. Seesaws? Check. Unfairly shaped slopes? Check. Moving platforms and barriers? Check. Giant obstacles that move when you move the stage? Check. Small obstacles that move when you move the stage, on a thin conveyor belt? Check. Good luck with THIS one.

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* The last 5 stages of Advanced are ALL ball-bustingly hard:
**
Advanced 5-6 (''Heavy Blocks''), to put it simply, is Normal 1-9 (''Light Blocks'') on steroids meets Monkey Ball's ''Twin Cross''.
* ** Advanced 5-7, aka ''Satellite Burst'', is a long, winding stage with disorienting curves. It doesn't help that you have to go UPHILL about halfway through.
**
Advanced 5-8, or ''Dot Bit'', looks like a slightly harder version of Expert 41 from the original Super Monkey Ball, which was moderately challenging. However, the controls on the Vita aren't nearly as tight as the GameCube controller, making this level MUCH harder than it was originally supposed to be. And the less we say about [[ScrappyMechanic the gyroscope controls,]] the better.
* ** Advanced 5-9 (''Asteroid Born''). Remember ''Cross Floors'' from Super Monkey Ball 2? How about we make it longer with the slanted platforms getting gradually smaller?
**
The final Advanced stage, ''Mothership'', combines the absolute worst ''Banana Splitz'' has to offer. Seesaws? Check. Unfairly shaped slopes? Check. Moving platforms and barriers? Check. Giant obstacles that move when you move the stage? Check. Small obstacles that move when you move the stage, on a thin conveyor belt? Check. Good luck with THIS one.


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* [[spoiler: Master 6-6 (''Mega-Float'')]] practically ABUSES the gimmick of obstacles that move with the direction you tilt the stage.
24th Sep '16 8:43:05 AM MetalAiAi
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* The warp goal in Advanced 2-3 (''Risky Coaster''). The trick to get to it is as obvious as the ViolationOfCommonSense that comes with it.
* Advanced 2-9 (''Block Grid'') isn't so bad until you reach the end. Someone thought it was a good idea to pace the goal on top of a square hill that requires both a diagonal transfer to reach and a lot of momentum to reach the top of the hill.
* Getting all the bananas in Advanced 3-3 (''Building Blocks''), most of which are on tiny platforms that can only be reached with the moving platforms.


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* [[RuleOfThree And after THAT]] we have ''Bumper Street''. Curved platforms and bumpers usually don't make for fun for monkeys in balls.


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Advanced 4-10, or ''Frontier Spirit'', is separated into 2 parts. The first part isn't so bad, you just have to watch out for the trains when they come. The real kicker is the second part, you have to CLIMB ON one of the trains and desperately try to keep your balance until you reach the goal platform.


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* Surprisingly, a BONUS STAGE makes the list. Advanced 5-5 (''Monkey Cube'') Is a giant 8-bit Aiai with bananas scattered around. Problem is, the pixels move up and down and the bananas are fairly widespread. You need to collect all 50 bananas within the time limit with both the left stick and motion controls to get OneHundredPercentCompletion. It doesn't help that you can easily fall off the starting platform, meaning you can leave this stage with ZERO bananas!
10th Sep '16 5:43:19 AM MetalAiAi
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* [[spoiler: Master 6-7 (''Emperor's Pyramid'').]] As the name suggests, it's a harder version of [[spoiler: ''Malicious Pyramid'', a pyramid-shaped maze with the goal on top.]] This time however, the GuideDangIt level is MUCH WORSE, with the addition of precise platforming near the end. And when you think it can't get any worse, [[TimedMission you've got 60 seconds to do it.]]
2nd Sep '16 9:49:46 AM MetalAiAi
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* ''Bubble Ball Float'', which comes '''directly after''' the aforementioned ''Quick River''. It's ''Bubble Ball'', a level consisting of a floor of bubbles from Normal, but now there's more gaps and moving bubbles. It's harder than it sounds. [[spoiler: Oh, and there's a hidden warp goal there too.]]


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* Advanced 5-6 (''Heavy Blocks''), to put it simply, is Normal 1-9 (''Light Blocks'') on steroids meets Monkey Ball's ''Twin Cross''.
30th Jul '16 7:45:03 AM MetalAiAi
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* Advanced in of itself could qualify as this. [[MarathonLevel It's 50 stages long]] with [[BreatherLevel breather levels]] becoming increasingly absent, [[NintendoHard has stages on par with]] [[ThatOneLevel Super Monkey Ball 2's late Expert Stages,]] and reaching the warp goals aren't worth the trouble since they only warp you one stage, [[GuideDangIt and are unnecessarily hard to reach.]] Although the Expert Stages in the first 2 games take roughly 15-20 minutes to clear, these stages will leave you here for just over half an hour, and that's assuming you're having a GOOD run. To make matters worse, you need to clear this behemoth at least once to unlock [[InfinityPlusOneSword infinite continues,]] so assuming you've beaten the other difficulties first, you'll start off with 30 lives which will most likely be drained [[GuideDangIt while figuring out the right techniques to beat each level,]] and if you run out, at worst over 30 minutes of effort will be deemed WORTHLESS. It's no wonder that a whopping ''0.2% of players'' have managed to make it all the way through at least ONCE.

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* Advanced in of itself could qualify as this. [[MarathonLevel It's 50 stages long]] with [[BreatherLevel breather levels]] becoming increasingly absent, [[NintendoHard has stages on par with]] [[ThatOneLevel Super Monkey Ball 2's late Expert Stages,]] and reaching the warp goals aren't worth the trouble since they only warp you one stage, [[GuideDangIt and are unnecessarily hard to reach.]] Although the Expert Stages in the first 2 games take roughly 15-20 minutes to clear, these stages will leave you here for just over half an hour, and that's assuming you're having a GOOD run. To make matters worse, you need to clear this behemoth at least once to unlock [[InfinityPlusOneSword infinite continues,]] so assuming you've beaten the other difficulties first, you'll start off with 30 lives (3 to start with and 3 for each of the 9 continues), [[TrialAndErrorGameplay which will most likely be drained drained]] [[GuideDangIt while figuring out the right techniques to beat each level,]] and if you run out, at worst over 30 minutes of effort will be deemed WORTHLESS. It's no wonder that a whopping ''0.2% of players'' have managed to make it all the way through at least ONCE.
29th Jul '16 9:00:51 AM MetalAiAi
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* Advanced 4-7 (''Bumper Base'') and [[spoiler: Master 6-8 (''Bumper Core'')]]. Thought ''Speedy Jam'' from Super Monkey Ball was hard? How about if we add a completely new and MUCH less linear design for it? [[GuideDangIt Good luck figuring out the patterns of the bumpers]][[GiudeDangIt ''and'']][[GuideDangIt how to get to the goal without getting hit.]]

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* Advanced 4-7 (''Bumper Base'') and [[spoiler: Master 6-8 (''Bumper Core'')]]. Thought ''Speedy Jam'' from Super Monkey Ball was hard? How about if we add a completely new and MUCH less linear design for it? [[GuideDangIt Good luck figuring out the patterns of the bumpers]][[GiudeDangIt ''and'']][[GuideDangIt bumpers AND how to get to the goal without getting hit.]]
29th Jul '16 8:59:55 AM MetalAiAi
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* Advanced 4-7 (''Bumper Base'') and [[spoiler: Master 6-8 (''Bumper Core'')]]. Thought ''Speedy Jam'' from Super Monkey Ball was hard? How about if we add a completely new and MUCH less linear design for it? [[GuideDangIt Good luck figuring out the patterns of the bumpers ''and'' how to get to the goal without getting hit.]]

to:

* Advanced 4-7 (''Bumper Base'') and [[spoiler: Master 6-8 (''Bumper Core'')]]. Thought ''Speedy Jam'' from Super Monkey Ball was hard? How about if we add a completely new and MUCH less linear design for it? [[GuideDangIt Good luck figuring out the patterns of the bumpers ''and'' bumpers]][[GiudeDangIt ''and'']][[GuideDangIt how to get to the goal without getting hit.]]
29th Jul '16 8:58:25 AM MetalAiAi
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Added DiffLines:

* Advanced 4-7 (''Bumper Base'') and [[spoiler: Master 6-8 (''Bumper Core'')]]. Thought ''Speedy Jam'' from Super Monkey Ball was hard? How about if we add a completely new and MUCH less linear design for it? [[GuideDangIt Good luck figuring out the patterns of the bumpers ''and'' how to get to the goal without getting hit.]]
29th Jul '16 8:51:16 AM MetalAiAi
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* Advanced 5-7, or ''Dot Bit'', looks like a slightly harder version of Expert 41 from the original Super Monkey Ball, which was moderately challenging. However, the controls on the Vita aren't nearly as tight as the GameCube controller, making this level MUCH harder than it was originally supposed to be. And the less we say about [[ScrappyMechanic the gyroscope controls,]] the better.

to:

* Advanced 5-7, 5-8, or ''Dot Bit'', looks like a slightly harder version of Expert 41 from the original Super Monkey Ball, which was moderately challenging. However, the controls on the Vita aren't nearly as tight as the GameCube controller, making this level MUCH harder than it was originally supposed to be. And the less we say about [[ScrappyMechanic the gyroscope controls,]] the better.
29th Jul '16 8:50:18 AM MetalAiAi
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Added DiffLines:

* Advanced 5-7, or ''Dot Bit'', looks like a slightly harder version of Expert 41 from the original Super Monkey Ball, which was moderately challenging. However, the controls on the Vita aren't nearly as tight as the GameCube controller, making this level MUCH harder than it was originally supposed to be. And the less we say about [[ScrappyMechanic the gyroscope controls,]] the better.
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