History ThatOneLevel / SuperMonkeyBall

26th Jul '16 3:52:49 PM MetalAiAi
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* [[spoiler:The master stages]] may be pure hell, but ''reaching them'' in the fist place may be even harder! To clarify, if you want to reach[[spoiler: the master stages]], you must first clear both the Expert stages and [[spoiler:the expert extra stages [[ContinuingIsPainful without a single continue]]]], with the former containing some of the worst stages in Monkey Ball history! And even if you find them easy, you still have to survive [[spoiler:60]] stages back to back with only 3 lives. At least the sequel had the decency to give you up to 99 lives.

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* [[spoiler:The master stages]] may be pure hell, but ''reaching them'' in the fist place may be even harder! To clarify, if you want to reach[[spoiler: the master stages]], you must first clear both the Expert stages and [[spoiler:the ''and''[[spoiler: the expert extra stages stages]] [[ContinuingIsPainful without a single continue]]]], continue]], with the former containing some of the worst stages in Monkey Ball history! And even if you find them easy, you still have to survive [[spoiler:60]] stages back to back with only 3 lives. At least the sequel had the decency to give you up to 99 lives.
26th Jul '16 3:49:28 PM MetalAiAi
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* [[spoiler: Advanced Extra 5, AKA ''Polar Large''.]] It's ''Polar'' (Advanced 30, the one with all the ''tiny moving platforms''), except harder. While A30 could be quickly cleared with the right timing, that luxury has been removed through the addition of a segment so big that it might as well be its own level. The very last platform goes all the way around, but it's constantly flipping, so if you don't cross in exactly the right spot, you will fall to your death.

to:

* [[spoiler: Advanced Extra 5, AKA ''Polar Large''.]] It's ''Polar'' (Advanced 30, the one with all the ''tiny moving platforms''), except harder. While A30 could be quickly cleared with the right timing, that luxury has been removed through the addition of a [[spoiler:a segment so big that it might as well be its own level. The very last platform goes all the way around, but it's constantly flipping, so if you don't cross in exactly the right spot, you will fall to your death.]]



* [[spoiler:''Bridge Master'' (Master 9)]] consists entirely of a bridge that starts off narrow and gets ''wire-thin'' by the end. And it's not a straight path, there's a lot of turns in it. And they aren't curvy turns either; they are ''90 degree turns''.

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* [[spoiler:''Bridge Master'' (Master 9)]] consists entirely of a [[spoiler:a bridge that starts off narrow and gets ''wire-thin'' by the end. And it's not a straight path, there's a lot of turns in it. And they aren't curvy turns either; they are ''90 degree turns''.]]



* [[spoiler:''Amida Lot''.]] The bumpers on this continually move up and down seven narrow tracks, and cross over wherever they can. You'll be pausing the game to get a feel for one bumper's path, and once you get that down, you'll get thrown off by the next bumper over. Where's the goal? On the center track, ''moving up and down with no correlation to the bumpers''. You'll have to get really lucky on timing to pass this, because the tracks are so narrow that you have to be dead center to be able to fit properly on the track. In other words, you have to cross from another track and just hope that another bumper doesn't come. This stage suffers from its basis on a concept that doesn't really translate to other cultures--[[spoiler:an amida lot is a children's game in Japan, where its rules are common knowledge, and the bumpers in this stage follow those rules. Without knowing how to play an amida lot, it DOES come down to trial-and-error and brute memorization.]]
* [[spoiler:''Strata'']] is not so bad in the beginning, but if you're going for the warp you have to cross a ''very'' narrow hill at the end.

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* [[spoiler:''Amida Lot''.]] The bumpers on this continually [[spoiler:continually move up and down seven narrow tracks, and cross over wherever they can. You'll be pausing the game to get a feel for one bumper's path, and once you get that down, you'll get thrown off by the next bumper over. Where's the goal? On the center track, ''moving up and down with no correlation to the bumpers''. ]] You'll have to get really lucky on timing to pass this, because the tracks are so narrow that you have to be dead center to be able to fit properly on the track. In other words, you have to cross from another track and [[spoiler:and just hope that another bumper doesn't come. come.]] This stage suffers from its basis on a concept that doesn't really translate to other cultures--[[spoiler:an amida lot is a children's game in Japan, where its rules are common knowledge, and the bumpers in this stage follow those rules. Without knowing how to play an amida lot, it DOES come down to trial-and-error and brute memorization.]]
* [[spoiler:''Strata'']] is not so bad in the beginning, but if you're going for the warp you [[spoiler:you have to cross a ''very'' narrow hill at the end.]]



* [[spoiler:''Helix'']] is a "follow-the-path-downhill" kind of stage[[spoiler: -- except the entire path is CYLINDRICAL!]]

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* [[spoiler:''Helix'']] is a "follow-the-path-downhill" kind of stage[[spoiler: -- stage,[[spoiler: except the entire path is CYLINDRICAL!]]
26th Jul '16 3:45:37 PM MetalAiAi
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* Advanced Extra 5, AKA ''Polar Large''. It's ''Polar'' (Advanced 30, the one with all the ''tiny moving platforms''), except harder. While A30 could be quickly cleared with the right timing, that luxury has been removed through the addition of a segment so big that it might as well be its own level. The very last platform goes all the way around, but it's constantly flipping, so if you don't cross in exactly the right spot, you will fall to your death.

to:

* [[spoiler: Advanced Extra 5, AKA ''Polar Large''. Large''.]] It's ''Polar'' (Advanced 30, the one with all the ''tiny moving platforms''), except harder. While A30 could be quickly cleared with the right timing, that luxury has been removed through the addition of a segment so big that it might as well be its own level. The very last platform goes all the way around, but it's constantly flipping, so if you don't cross in exactly the right spot, you will fall to your death.



* ''Stamina Master'', also known as Master 3. Got the Infinite Continues unlocked? No? You need them here. It's arguably three difficult levels in one. Here are [[http://www.youtube.com/watch?v=ggr5A_NoUW8 two]] [[http://www.youtube.com/watch?v=2ueeDxYfI6A takes]] on completing it.
** As Master 13 in ''Deluxe'', it's solid evidence that ThirteenIsUnlucky.
* ''Bridge Master'' (Master 9) consists entirely of a bridge that starts off narrow and gets ''wire-thin'' by the end. And it's not a straight path, there's a lot of turns in it. And they aren't curvy turns either; they are ''90 degree turns''.

to:

* ''Stamina [[spoiler:''Stamina Master'', also known as Master 3. 3.]] Got the Infinite Continues unlocked? No? You need them here. It's arguably three difficult levels in one. Here are [[http://www.youtube.com/watch?v=ggr5A_NoUW8 two]] [[http://www.youtube.com/watch?v=2ueeDxYfI6A takes]] on completing it.
** As [[spoiler:As Master 13 in ''Deluxe'', it's solid evidence that ThirteenIsUnlucky.
ThirteenIsUnlucky.]]
* ''Bridge [[spoiler:''Bridge Master'' (Master 9) 9)]] consists entirely of a bridge that starts off narrow and gets ''wire-thin'' by the end. And it's not a straight path, there's a lot of turns in it. And they aren't curvy turns either; they are ''90 degree turns''.



* The master stages may be pure hell, but ''reaching them'' in the fist place may be even harder! To clarify, if you want to reach the master stages, you must first clear both the Expert stages and the expert extra stages [[ContinuingIsPainful without a single continue]], with the former containing some of the worst stages in Monkey Ball history! And even if you find them easy, you still have to survive 60 stages back to back with only 3 lives. At least the sequel had the decency to give you up to 99 lives.

to:

* The [[spoiler:The master stages stages]] may be pure hell, but ''reaching them'' in the fist place may be even harder! To clarify, if you want to reach reach[[spoiler: the master stages, stages]], you must first clear both the Expert stages and the [[spoiler:the expert extra stages [[ContinuingIsPainful without a single continue]], continue]]]], with the former containing some of the worst stages in Monkey Ball history! And even if you find them easy, you still have to survive 60 [[spoiler:60]] stages back to back with only 3 lives. At least the sequel had the decency to give you up to 99 lives.



* ''Labyrinth'' (renamed ''Crazy Maze'' in SMB Deluxe), mainly because getting to the goal is a GuideDangIt affair.
* ''Domes'' consists entirely of a bunch of tiny, well, domes that make you bounce off at odd angles when you hit them. If you go too fast, you'll simply bounce off the track, and if you go too slow, you'll waste too much time getting over the domes and never make it to the goal. And immediately after this level is...
* ''Amida Lot''. The bumpers on this continually move up and down seven narrow tracks, and cross over wherever they can. You'll be pausing the game to get a feel for one bumper's path, and once you get that down, you'll get thrown off by the next bumper over. Where's the goal? On the center track, ''moving up and down with no correlation to the bumpers''. You'll have to get really lucky on timing to pass this, because the tracks are so narrow that you have to be dead center to be able to fit properly on the track. In other words, you have to cross from another track and just hope that another bumper doesn't come. This stage suffers from its basis on a concept that doesn't really translate to other cultures--an amida lot is a children's game in Japan, where its rules are common knowledge, and the bumpers in this stage follow those rules. Without knowing how to play an amida lot, it DOES come down to trial-and-error and brute memorization.
* ''Strata'' is not so bad in the beginning, but if you're going for the warp you have to cross a ''very'' narrow hill at the end.
* ''Spasmodic''. Of all the timing puzzles the game has to offer, this one is by far the worst. There are 3 small platforms that are constantly flipping and there isn't much of a window between each flip. If your timing is even a fraction of a second off, you will get thrown off the course.
* ''Helix'' is a "follow-the-path-downhill" kind of stage -- except the entire path is CYLINDRICAL!
** For those of you just tuning in, that's the ''outside'' of the cylinder. The "inside" isn't there.

to:

* ''Labyrinth'' [[spoiler:''Labyrinth'' (renamed ''Crazy Maze'' in SMB Deluxe), Deluxe)]], mainly because getting to the goal is a GuideDangIt affair.
* ''Domes'' [[spoiler:''Domes'']] consists entirely of a bunch of tiny, [[spoiler:tiny, well, domes that make you bounce off at odd angles when you hit them. If you go too fast, you'll simply bounce off the track, and if you go too slow, you'll waste too much time getting over the domes and never make it to the goal. ]] And immediately after this level is...
* ''Amida Lot''. [[spoiler:''Amida Lot''.]] The bumpers on this continually move up and down seven narrow tracks, and cross over wherever they can. You'll be pausing the game to get a feel for one bumper's path, and once you get that down, you'll get thrown off by the next bumper over. Where's the goal? On the center track, ''moving up and down with no correlation to the bumpers''. You'll have to get really lucky on timing to pass this, because the tracks are so narrow that you have to be dead center to be able to fit properly on the track. In other words, you have to cross from another track and just hope that another bumper doesn't come. This stage suffers from its basis on a concept that doesn't really translate to other cultures--an cultures--[[spoiler:an amida lot is a children's game in Japan, where its rules are common knowledge, and the bumpers in this stage follow those rules. Without knowing how to play an amida lot, it DOES come down to trial-and-error and brute memorization.
memorization.]]
* ''Strata'' [[spoiler:''Strata'']] is not so bad in the beginning, but if you're going for the warp you have to cross a ''very'' narrow hill at the end.
* ''Spasmodic''. [[spoiler:''Spasmodic''.]] Of all the timing puzzles the game has to offer, this one is by far the worst. There [[spoiler:There are 3 small platforms that are constantly flipping and there isn't much of a window between each flip. If your timing is even a fraction of a second off, you will get thrown off the course.
course.]]
* ''Helix'' [[spoiler:''Helix'']] is a "follow-the-path-downhill" kind of stage stage[[spoiler: -- except the entire path is CYLINDRICAL!
CYLINDRICAL!]]
** For [[spoiler:For those of you just tuning in, that's the ''outside'' of the cylinder. The "inside" isn't there.]]



* Hell, ''any'' level where there is no indication of the paths of the goal or obstacles. Virtually your only hope of winning is through an exact timing strategy (pausing at certain times and pressing the correct direction on the control stick). ''Teapot,'' ''Air Hockey,'' ''Train Worm,'' ''Synchronized''... they're all guilty.

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* Hell, ''any'' level where there is no indication of the paths of the goal or obstacles. Virtually your only hope of winning is through an exact timing strategy (pausing at certain times and pressing the correct direction on the control stick). ''Teapot,'' [[spoiler:''Teapot,'']] ''Air Hockey,'' ''Train [[spoiler:''Train Worm,'' ''Synchronized''...''Synchronized'']]... they're all guilty.



* ''Dizzy System'' is a level where you have to run into the goal as it is moving on a circle. [[note]]that is moving on a circle that is moving on a circle that is moving on a circle.[[/note]]

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* ''Dizzy System'' [[spoiler:''Dizzy System'']] is a level where you have to run into the goal as it is moving on a circle. [[note]]that [[spoiler:That is moving on a circle that is moving on a circle that is moving on a circle.[[/note]]]]



* Master levels, of course, are a miniature hell, this time moreso (bad puns alert) given that the game is miniature in comparison and that these levels take place in a VOLCANO. But Master [[FourIsDeath 4]]...well...let me explain. Super Monkey Ball levels are tiled. Jr has much larger tiles. In this level, alternating tile colors are alternatively DIAGONALLY SLANTED. You can't stop moving, and there is barely any same ground. Thank god this is the only level with (pick one) that/this (pick both) feature/challenge.

to:

* Master levels, [[spoiler:Master levels]], of course, are a miniature hell, this time moreso (bad puns alert) given that the game is miniature in comparison and that these levels take place in a VOLCANO. But Master [[spoiler:Master [[FourIsDeath 4]]...4]]]]...well...let me explain. Super Monkey Ball levels are tiled. Jr has much larger tiles. In this level, alternating [[spoiler:alternating tile colors are alternatively DIAGONALLY SLANTED. You can't stop moving, and there is barely any same ground. ]] Thank god this is the only level with (pick one) that/this (pick both) feature/challenge.



* ''Palpitation'' is [[SarcasmMode just your average anticlimax]]. It's similar to the level ''Jump Machine'' from [=SMB2=] except the goal is on a high platform which is moving around the area. Your timing and also landing has to be spot-on if you are to land on this platform.

to:

* ''Palpitation'' [[spoiler:''Palpitation'']] is [[SarcasmMode just your average anticlimax]]. It's [[spoiler:It's similar to the level ''Jump Machine'' from [=SMB2=] except the goal is on a high platform which is moving around the area. Your timing and also landing has to be spot-on if you are to land on this platform.]]
26th Jul '16 2:50:12 PM MetalAiAi
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* Advanced in of itself could qualify as this. [[MarathonLevel It's 50 stages long]] with [[BreatherLevel breather levels]] becoming increasingly absent, [[NintendoHard has stages on par with]] [[ThatOneLevel Super Monkey Ball 2's late Expert Stages,]] and reaching the warp goals aren't worth the trouble since they only warp you one stage, [[GuideDangIt and are unnecessarily hard to reach.]] Although the Expert Stages in the first 2 games take roughly 15-20 minutes to clear, these stages will leave you here for just over half an hour, and that's assuming you're having a GOOD run. To make matters worse, you need to clear this behemoth at least once to unlock [[InfinityPlusOneSword infinite continues,]] so assuming you've beaten the other difficulties first, you'll start off with 30 lives which will most likely be drained [[GuideDangIt while figuring out the right techniques to beat each level,]] and if you run out, at worst over 30 minutes of effort will be deemed WORTHLESS.

to:

* Advanced in of itself could qualify as this. [[MarathonLevel It's 50 stages long]] with [[BreatherLevel breather levels]] becoming increasingly absent, [[NintendoHard has stages on par with]] [[ThatOneLevel Super Monkey Ball 2's late Expert Stages,]] and reaching the warp goals aren't worth the trouble since they only warp you one stage, [[GuideDangIt and are unnecessarily hard to reach.]] Although the Expert Stages in the first 2 games take roughly 15-20 minutes to clear, these stages will leave you here for just over half an hour, and that's assuming you're having a GOOD run. To make matters worse, you need to clear this behemoth at least once to unlock [[InfinityPlusOneSword infinite continues,]] so assuming you've beaten the other difficulties first, you'll start off with 30 lives which will most likely be drained [[GuideDangIt while figuring out the right techniques to beat each level,]] and if you run out, at worst over 30 minutes of effort will be deemed WORTHLESS. It's no wonder that a whopping ''0.2% of players'' have managed to make it all the way through at least ONCE.
26th Jul '16 2:45:41 PM MetalAiAi
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* Advanced in of itself could qualify as this. [[MarathonLevel It's 50 stages long]] with [[BreatherLevel breather levels]] becoming increasingly absent, [[NintendoHard has stages on par with]] [[ThatOneLevel Super Monkey Ball 2's late Expert Stages,]] and reaching the warp goals aren't worth the trouble since they only warp you one stage, [[GuideDangIt and are unnecessarily hard to reach.]] Although the Expert Stages in the first 2 games take roughly 15-20 minutes to clear, these stages will leave you here for just over half an hour, and that's assuming you're having a GOOD run. To make matters worse, you need to clear this marathon at least once to unlock [[InfinityPlusOneSword infinite continues,]] so assuming you've beaten the other difficulties first, you'll start off with 30 lives which will most likely be drained [[GuideDangIt while figuring out the right techniques to beat each level,]] and if you run out, at worst over 30 minutes of effort will be deemed WORTHLESS.

to:

* Advanced in of itself could qualify as this. [[MarathonLevel It's 50 stages long]] with [[BreatherLevel breather levels]] becoming increasingly absent, [[NintendoHard has stages on par with]] [[ThatOneLevel Super Monkey Ball 2's late Expert Stages,]] and reaching the warp goals aren't worth the trouble since they only warp you one stage, [[GuideDangIt and are unnecessarily hard to reach.]] Although the Expert Stages in the first 2 games take roughly 15-20 minutes to clear, these stages will leave you here for just over half an hour, and that's assuming you're having a GOOD run. To make matters worse, you need to clear this marathon behemoth at least once to unlock [[InfinityPlusOneSword infinite continues,]] so assuming you've beaten the other difficulties first, you'll start off with 30 lives which will most likely be drained [[GuideDangIt while figuring out the right techniques to beat each level,]] and if you run out, at worst over 30 minutes of effort will be deemed WORTHLESS.WORTHLESS.
** [[HarderThanHard That's not all,]] if you want OneHundredPercentCompletion, you must collect all the bananas in each stage, [[ContinuingIsPainful clear it once without a continue]] (you only start off with 3 lives), and clear all 50 stages [[ScrappyMechanic with gyroscope controls.]]
26th Jul '16 2:41:08 PM MetalAiAi
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* Advanced in of itself could qualify as this. [[MarathonLevel It's 50 stages long]] with [[BreatherLevel breather levels]] becoming increasingly absent, [[NintendoHard has stages on par with]] [[ThatOneLevel Super Monkey Ball 2's late Expert Stages,]] and reaching the warp goals aren't worth the trouble since they only warp you one stage, [[GuideDangIt and are unnecessarily hard to reach.]] Although the Expert Stages in the first 2 games take roughly 15-20 minutes to clear, these stages will leave you here for just over half an hour, and that's assuming you're having a GOOD run.

to:

* Advanced in of itself could qualify as this. [[MarathonLevel It's 50 stages long]] with [[BreatherLevel breather levels]] becoming increasingly absent, [[NintendoHard has stages on par with]] [[ThatOneLevel Super Monkey Ball 2's late Expert Stages,]] and reaching the warp goals aren't worth the trouble since they only warp you one stage, [[GuideDangIt and are unnecessarily hard to reach.]] Although the Expert Stages in the first 2 games take roughly 15-20 minutes to clear, these stages will leave you here for just over half an hour, and that's assuming you're having a GOOD run. To make matters worse, you need to clear this marathon at least once to unlock [[InfinityPlusOneSword infinite continues,]] so assuming you've beaten the other difficulties first, you'll start off with 30 lives which will most likely be drained [[GuideDangIt while figuring out the right techniques to beat each level,]] and if you run out, at worst over 30 minutes of effort will be deemed WORTHLESS.
26th Jul '16 2:36:04 PM MetalAiAi
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Added DiffLines:

* Advanced in of itself could qualify as this. [[MarathonLevel It's 50 stages long]] with [[BreatherLevel breather levels]] becoming increasingly absent, [[NintendoHard has stages on par with]] [[ThatOneLevel Super Monkey Ball 2's late Expert Stages,]] and reaching the warp goals aren't worth the trouble since they only warp you one stage, [[GuideDangIt and are unnecessarily hard to reach.]] Although the Expert Stages in the first 2 games take roughly 15-20 minutes to clear, these stages will leave you here for just over half an hour, and that's assuming you're having a GOOD run.
15th Jun '16 12:10:41 PM MetalAiAi
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* Advanced 3-7, aka ''Quick River'', is comprised of moving conveyors and barriers that move when you move the stage. Doesn't sound too bad, but one nick from the side of the barriers will send you flying, and there are some unfairly small conveyors at the end just to rub it in your face.

to:

* Advanced 3-7, aka ''Quick River'', is comprised of moving conveyors and barriers that move when you move the stage. Doesn't sound too bad, but one nick from the side of the barriers will send you flying, and there are some unfairly small conveyors at the end just to rub it in your face. There's a shortcut that lets you pass the moving barriers, but it requires a total ViolationOfCommonSense, as in rushing forward off the starting conveyor, which slides you off at great speed, and sticking the landing near the edge of another conveyor.
5th May '16 8:22:35 PM Megachamp
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* "Reversible Gear" will most likely be your first instance of this in SM2 if your doing the difficulties in order/Story Mode first. The level itself is very simple, but getting in the center of the gear through it's one hole (where the goal is) can be incredibly tricky. You will lose a a life or 5 on this one, even when you know what to do, since it requires some strict timing. Granted with enough practice it is possible.

to:

* "Reversible Gear" will most likely be your first instance of this in SM2 [=SMB2=] if your doing the difficulties in order/Story Mode first. The level itself is very simple, but getting in the center of the gear through it's one hole (where the goal is) can be incredibly tricky. You will lose a a life or 5 on this one, even when you know what to do, since it requires some strict timing. Granted with enough practice it is possible.
18th Mar '16 3:25:28 PM MetalAiAi
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[[caption-width-right:350:Yeah,[[SarcasmMode that looks safe.]]]]

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[[caption-width-right:350:Yeah,[[SarcasmMode [[caption-width-right:350:Yeah, [[SarcasmMode that looks safe.]]]]
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