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* 5-6, which is the home of the World 5 boss, Petey Piranha. It seems to be easy at first, but then when you get to the bridge, Petey Piranha appears and ''eats'' Kersti. Without Kersti, you can't paperize (so attaching the secret door of this level to it's rightful place can't be done until Kersti is rescued). Then you cross half the level and it's easy until you reach the Chain Chomp you have to battle. It can't take damage no matter WHAT item you use. You have to use a Baahammer to put it to sleep and then run off. Then you have to battle it again. You have to use useless items before it wakes up. Once it does, it goes ramming across the screen (you HAVE to have more then 10 HP here, since the Chain Chomp runs in to you with no stopping, and you lose 10 HP for that). Then finally, you reach the boss, Petey Piranha. He has 300 HP. It's pretty much hard. But what makes it worse is that you can't use the Battle Spinner, because you need Kersti to operate that, and Kersti is Petey's body. And with the royal sticker on his head, your stickers do little damage to him. Your only bet on beating him is to use Infinijumps stickers. At least you get Kersti back at the end of this level...
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[[folder:New Super Mario Bros. U]]
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* 4-3, no doubt. Basically, you're in front of a mansion, and the Purple Toad on the steps, who's name appears to be Steward, appears to be the owner. He'd normally be in there, but someone let out all the Boos from a sacred book, and now you have to recapture them. There are 100 Boos you need to capture, and that would be ''hell'', but luckily, some Boos you fight group together... but their hard to defeat. The hardest Boos to defeat are the five that battle you disco-style, and the sheets of 82 Boos combined together. Once you've gotten all 100 Boos, you're done this level, right? ''Wrong.'' Now you have to put the book away in the basement. But then Kamek appears and turns all 100 Boos into one giant Big Boo, who only has one attack; jumping on to you and grabbing you (hope you have lots of Spike Helmets for this battle; you'll need 'em). After finally defeating the Big Boo, Steward will tell you to come in the room left of the lobby. The Comet Sticker is right outside the mansion, out the window, after exiting the living room. What a hair-pulling mess this level is.

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* 4-3, no doubt. Basically, you're in front of a mansion, and the Purple Toad on the steps, who's whose name appears to be Steward, appears to be the owner. He'd normally be in there, but someone let out all the Boos from a sacred book, and now you have to recapture them. There are 100 Boos you need to capture, and that would be ''hell'', but luckily, some Boos you fight group together... together as a group... but their they're hard to defeat. The hardest Boos to defeat are the five that battle you disco-style, and the sheets of 82 Boos combined together. Once you've gotten all 100 Boos, you're done with this level, right? ''Wrong.'' Now you have to put the book away in the basement. But then Kamek appears and turns all 100 Boos into one giant Big Boo, who only has one attack; attack: jumping on to onto you and grabbing you (hope you have lots of Spike Helmets for this battle; you'll need 'em). After finally defeating the Big Boo, Steward will tell you to come in into the room left of the lobby. The Comet Sticker is right outside the mansion, out the window, after exiting the living room. What a hair-pulling mess this level is.
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* 4-3, no doubt. Basically, you're in front of a mansion, and the Purple Toad on the steps, who's name appears to be Steward, appears to be the owner. He'd normally be in there, but someone let out all the Boos from a sacred book, and now you have to recapture them. There are 100 Boos you need to capture, and that would be ''hell'', but luckily, some Boos you fight group together... but their hard to defeat. The hardest Boos to defeat are the five that battle you disco-style, and the sheets of 82 Boos combined together. Once you've gotten all 100 Boos, you're done this level, right? ''Wrong.'' Now you have to put the book away in the basement. But then Kamek appears and turns all 100 Boos into one giant Big Boo, who only has one attack; jumping on to you and grabbing you (hope you have lots of Spike Helmets for this battle; you'll need 'em). After finally defeating the Big Boo, Steward will tell you to come in the room left of the lobby. The Comet Sticker is right outside the mansion, out the window, after exiting the living room. What a hair-pulling mess this level is.
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* The Bubble Blast Galaxy. Why? [[ExactlyWhatItSaysOnTheTin You probably know]]. This is another level with that '''''FREAKING''''' bubble. And there are electric fences, everywhere. The first objective is to collect five Star Chips within five different areas, all featuring you riding that bubble. And then after you collect them all, you'll be launched to an area were it's pretty much a race against Bullet Bills that ''home on to you''. You've also got does guns that shoot electric balls to worry about, too. Woe is you.

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* 1-5 is a fairly moderate level, but trying to get past the Lakitu throwing Spinies everywhere can be frustrating for some gamers because you're more than likely to end up touching one; and you can't jump on them, since they have spikes.

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* 1-5 is a fairly moderate level, but trying to get past the Lakitu throwing Spinies everywhere can be frustrating for some gamers because you're more than likely to end up touching one; and you can't jump on them, since they have spikes. Hope you've saved non-jumping stickers up for these moments.
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[[folder:Paper Mario: Sticker Star]]
* 1-5 is a fairly moderate level, but trying to get past the Lakitu throwing Spinies everywhere can be frustrating for some gamers because you're more than likely to end up touching one; and you can't jump on them, since they have spikes.

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* Arguably harder than Tubular if you think platforming is harder than balloon flight is [[MeaningfulName Outrageous]], which is not only full of enemies but seems specifically designed to combat the easy option of flying over it.

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* Arguably harder Harder than Tubular if you think platforming is harder than balloon flight is [[MeaningfulName Outrageous]], which is not only full of enemies but seems specifically designed to combat the easy option of flying over it.



* Arguably That One Exit rather than That One Level, the secret exit from the Valley Ghost House to Larry's Castle can be frustrating to execute even when you know how to go about it. First, you must hit the ? Block containing a stream of coins, and direct it so that it forms a path to the secret area - except that the secret area is off the top of the screen, so you are reduced to guessing after the first couple of seconds. Then, you must activate the P-switch (which hopefully you remembered to carry over from where you found it) so that the coins turn into blocks and you can jump or fly to the top and see if you set up the path properly. Even if you set everything up correctly, it's easy to fall at the final hurdle by not getting through the gap into the key room (which is as high as small Mario and thus requires either being small Mario or crouching while running or jumping to enter) before the P-switch effects wear off and the blocks turn back into coins.

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* Arguably That One Exit rather than That One Level, the secret exit from the Valley Ghost House to Larry's Castle can be frustrating to execute even when you know how to go about it. First, you The key and keyhole are off the top of the screen and must hit be reached by generating a "staircase" of coins from a ? block and turning them into solid blocks with a P-switch; however, since the ? Block containing a stream of coins, and direct it so that it forms a path to the secret area - except that the secret area goal is off the top of the screen, so you are creating the staircase is reduced to guessing guesswork after the first couple of a few seconds. Then, you must activate Moreover, the P-switch (which hopefully you remembered to carry over from where you found it) so that the coins turn entrance into blocks and you can jump or fly to the top and see if you set up the path properly. Even if you set everything up correctly, it's key area is only as high as small Mario, so it is easy to fall at the final hurdle by not getting if you have a powerup and cannot duck through the gap entrance. Though there are other ways to get into the key room (which is as high as small Mario and thus requires either being small Mario or crouching while running or jumping room, they also require considerable practice to enter) before the P-switch effects wear off and the blocks turn back into coins.execute consistently.



* Anywhere that requires you to use the Wing Cap, due to the steep learning curve for the flying controls

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* Anywhere that requires you to use the Wing Cap, due to the steep learning curve for the flying controlscontrols.



* To single out a level which requires the Wing Cap, Wing Mario Over the Rainbow is arguably the hardest level in the game. The player has to collect eight Red Coins in the air. Solid ground is minimal, and due to the angles, it can be really difficult to gauge safe landing spots. The Wing Cap must be refreshed every so often to have enough time to collect all the coins. And that's not even mentioning the fact that if you fall off the stage, you end up ''outside the castle'', and have to go all the way back up to the top to try again.

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* To single out a level which requires the Wing Cap, Wing Mario Over the Rainbow is arguably one of the hardest level levels in the game. The player has to collect eight Red Coins in the air. Solid ground is minimal, and due to the angles, it can be really difficult to gauge safe landing spots. The Wing Cap must be refreshed every so often to have enough time to collect all the coins. And that's not even mentioning the fact that if you fall off the stage, you end up ''outside the castle'', and have to go all the way back up to the top to try again.



* Some of the 100-coin stars. Especially Dire, Dire Docks (which only has 103 coins in the entire level) in which you must scour every single nook and cranny to find all the coins you need.
** Rainbow Ride (a really difficult area as it is) has another notably hard 100-coin star. There are plenty of coins in the area, but they're spread amongst several divergent pathways, and to get all the coins you need, you must go down each pathway and then backtrack so you can go down another. The layout of the course - a series of platforms in the sky with large distances between them and only flying carpets for navigation - does not make this easy, to say the least, and to boot, there is (as always) a switch that activates blue coins worth 5 each for a short time. In this level, the blue coin run is very easy to flub, resulting in an [[UnwinnableByDesign Unwinnable]] situation.

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* Some of the 100-coin stars. Especially Dire, Dire Docks (which only has 103 coins in the entire level) in which you must scour every single nook and cranny to find all the coins you need.
**
Rainbow Ride (a really difficult area as it is) has another a notably hard 100-coin star. There are plenty of coins in the area, but they're spread amongst several divergent pathways, and to get all the coins you need, you must go down each pathway and then backtrack so you can go down another. The layout of the course - a series of platforms in the sky with large distances between them and only flying carpets for navigation - does not make this easy, to say the least, and to boot, there is (as always) a switch that activates blue coins worth 5 each for a short time. In this level, the blue coin run is very easy to flub, resulting in an [[UnwinnableByDesign Unwinnable]] situation.



* "Luigi's Purple Coin Chaos" takes arguably the hardest mission in the original game and manages to make it even more annoying. On top of the purple coins to collect, the vanishing green platforms [[hottip:* : The rotating platforms are gone, but that's only a consolation]], and Cosmic Clones which begin spawning the instant you get the first coin, you have to do it all in '''TWO MINUTES'''. If you plan to do this level, bring a friend; Co-Star Luma can keep the vanishing platforms there for you.
* The Grandmaster Galaxy by itself is merely tough. Its comet star, however, transforms it into a ''platform hell incarnate nightmare''. To elaborate: There are multiple sections to this galaxy, and you must pass all of them with only ''[[OneHitPointWonder a single hit point]]''. The first section involves riding Yoshi to swing across a field littered with mines, hovering spiked mole-things and a few homing Bullet Bill launchers, which forces you to rethink a mechanic that you've been using since the start of the game in order to get through. The next portion has you activating a grid of tiles by walking on them while sadistic robots each fire a long range laser at you when you get close to them. After this, you must move across an electric-fence field by creating cloud platforms that are forced to sidescroll to the right. Then comes hopping across a road made entirely of either green tiles that begin to disappear if you land on them or red-blue tiles that flip whenever you spin; meanwhile, there are spike-topped giant-laser-halo emitters and octopi that shoot fireballs scattered across the road. Then you navigate through cruelly-placed moving electric lines with pull-stars while avoiding the flying Goombas. And finally comes platforms littered with a merciless gauntlet of Hammer Bros. plus a trio of Boomerang Bros. at the end that you must get rid of. So to conclude: Insane course, one hitpoint, and [[CheckPointStarvation no checkpoints at all]], thus meaning that one hit ''will send you all the way back to the start''. [[PlatformHell Abandon all hope, ye who enter here]]. [[hottip:*:It pays to learn how far Yoshi can grab in section 1, as quite a few flowers can be skipped. Finishing section 1 with a well-timed flutter jump will let you keep Yoshi, which is useful for getting section 2 done a little quicker and moving on. In section 3 you need to leave Yoshi but you can preserve two or even all three clouds at the end, which can be used at any point. But, the very next section has platforms that encourage you to spin, which uses the clouds. In section 5 the toughest part can be bypassed with a skillful long-jump + pull combination (which seems to be a deliberate alternative). Section 6, good luck.]]

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* "Luigi's Purple Coin Chaos" takes arguably a contender for the hardest mission in the original game and manages to make it even more annoying. On top of the purple coins to collect, the vanishing green platforms [[hottip:* : platforms[[note]] The rotating platforms are gone, but that's only a consolation]], consolation[[/note]], and Cosmic Clones which begin spawning the instant you get the first coin, you have to do it all in '''TWO MINUTES'''. If you plan to do this level, bring a friend; Co-Star Luma can keep the vanishing platforms there for you.
* The Grandmaster Galaxy by itself is merely tough. Its comet star, however, transforms it into a ''platform hell incarnate nightmare''. To elaborate: There are multiple sections to this galaxy, and you must pass all of them with only ''[[OneHitPointWonder a single hit point]]''. The first section involves riding Yoshi to swing across a field littered with mines, hovering spiked mole-things and a few homing Bullet Bill launchers, which forces you to rethink a mechanic that you've been using since the start of the game in order to get through. The next portion has you activating a grid of tiles by walking on them while sadistic robots each fire a long range laser at you when you get close to them. After this, you must move across an electric-fence field by creating cloud platforms that are forced to sidescroll to the right. Then comes hopping across a road made entirely of either green tiles that begin to disappear if you land on them or red-blue tiles that flip whenever you spin; meanwhile, there are spike-topped giant-laser-halo emitters and octopi that shoot fireballs scattered across the road. Then you navigate through cruelly-placed moving electric lines with pull-stars while avoiding the flying Goombas. And finally comes platforms littered with a merciless gauntlet of Hammer Bros. plus a trio of Boomerang Bros. at the end that you must get rid of. So to conclude: Insane course, one hitpoint, and [[CheckPointStarvation no checkpoints at all]], thus meaning that one hit ''will send you all the way back to the start''. [[PlatformHell Abandon all hope, ye who enter here]]. [[hottip:*:It [[note]]It pays to learn how far Yoshi can grab in section 1, as quite a few flowers can be skipped. Finishing section 1 with a well-timed flutter jump will let you keep Yoshi, which is useful for getting section 2 done a little quicker and moving on. In section 3 you need to leave Yoshi but you can preserve two or even all three clouds at the end, which can be used at any point. But, the very next section has platforms that encourage you to spin, which uses the clouds. In section 5 the toughest part can be bypassed with a skillful long-jump + pull combination (which seems to be a deliberate alternative). Section 6, good luck.]][[/note]]
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Pretty sure the auto-scrolling level with the large fish is Star-4, not Star-7...


* World Star-7. You have almost every moon coin and you see that you missed the middle moon coin. What is so hard about it? The middle moon coin is in a tiny Mario pipe, that means you have to survive a BIG cheep cheep, Koopas, and an AutoScrollingLevel. If that is not hard enough for you, you have to get the middle moon coin as ''Mini Mario'', which makes you a OneHitPointWonder. You will [[RageQuit cry.]]

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* World Star-7.Star-4. You have almost every moon coin and you see that you missed the middle moon coin. What is so hard about it? The middle moon coin is in a tiny Mario pipe, that means you have to survive a BIG cheep cheep, Koopas, and an AutoScrollingLevel. If that is not hard enough for you, you have to get the middle moon coin as ''Mini Mario'', which makes you a OneHitPointWonder. You will [[RageQuit cry.]]
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It Got Worse renamed to From Bad To Worse


** ItGotWorse in ''VideoGame/SuperMarioGalaxy2''. How? See "Luigi's Purple Coin Chaos" below.

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** ItGotWorse It goes FromBadToWorse in ''VideoGame/SuperMarioGalaxy2''. How? See "Luigi's Purple Coin Chaos" below.



** The first Green Star of Stone Cyclone Galaxy is [[strike:a pain in the ass]] nearly impossible to get without cheating. For starters, they positioned the star so high that it's impossible to get even with your highest jumps. [[ItGotWorse To make things]] '''[[ItGotWorse EVEN WORSE]]''', they also positioned it in the route of the impossibly fast Tox Boxes, so even if you get close to the star, it wouldn't matter, because you'll be squashed. The only way to get it requires precise timing, by first turning on the time slow switch, and try to jump on the Tox Box. If you mess that up, you have to cross the platforms back to the switch, which is made [[FakeDifficulty needlessly difficult by the speed of them]], and try the strategy again, which, more often than not, squishes you flatter than a pancake. (Worth noting that you can get the Green Star with a well-timed triple jump from the elevated part of the platform. You still have to time your movements around the Tox Box's path, though, so it's still a pain in the ass to get.)

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** The first Green Star of Stone Cyclone Galaxy is [[strike:a pain in the ass]] nearly impossible to get without cheating. For starters, they positioned the star so high that it's impossible to get even with your highest jumps. [[ItGotWorse To make things]] '''[[ItGotWorse EVEN WORSE]]''', things go FromBadToWorse, they also positioned it in the route of the impossibly fast Tox Boxes, so even if you get close to the star, it wouldn't matter, because you'll be squashed. The only way to get it requires precise timing, by first turning on the time slow switch, and try to jump on the Tox Box. If you mess that up, you have to cross the platforms back to the switch, which is made [[FakeDifficulty needlessly difficult by the speed of them]], and try the strategy again, which, more often than not, squishes you flatter than a pancake. (Worth noting that you can get the Green Star with a well-timed triple jump from the elevated part of the platform. You still have to time your movements around the Tox Box's path, though, so it's still a pain in the ass to get.)
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[[folder:Mario vs Donkey Kong]]

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[[folder:Mario vs vs. Donkey Kong]]


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[[folder:Mario vs. Donkey Kong: Mini-Land Mayhem!]]
* [[spoiler: Just try to 100% complete S-1 in plus mode. I dare you. Almost the ''entire level'' is made of girders.]]
* The Expert levels are no walk in the park, either, especially X-6, complete with those Thwomps out of stone. Worse: the goal is on top of one of those removable blocks. Just try to complete it, especially in Plus mode.
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a page should be child/family-friendly if its subject is


* The damn boat ride to Bowser in the last level. You must turn Mario just right and fire the FLUDD to propel the boat. It is very easy to crash the boat and tip you into the lava, an instant death.
** Not to mention getting all the blue coins in that level for OneHundredPercentCompletion

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* The damn darn boat ride to Bowser in the last level. You must turn Mario just right and fire the FLUDD to propel the boat. It is very easy to crash the boat and tip you into the lava, an instant death.
** Not to mention getting all the blue coins in that level for OneHundredPercentCompletionOneHundredPercentCompletion.



* By far the worst ''Sunshine'' mini-stage is Delfino Plaza's ''Lily Pad Ride''. First, you have to ride Yoshi across 3 barges to get there without running out of juice or falling into the water. And that's ''just to enter the damn mini-stage''! Once you enter this hell hole, you'll find that you have to grab 8 Red Coins (many of which are in mid-air) while floating down an instant-death river on a barely-maneuverable lily pad that will ''dissolve'' shortly after you get on it. Oh, and there are bottomless pits all around the river. If you get a Game Over, you get taken back to Delfino Plaza's main square. That's right! You have to ride Yoshi ''[[CheckPointStarvation ALL THE WAY BACK ACROSS THE WATER JUST TO TRY AGAIN]]''! The only way to win this crap-fest is to make it to the end grabbing as many of the Red Coins as you can, and then walk ''very carefully'' along the super-thin railing to get back to the start for another run down the river. Oh, and that warp pipe at the end? Logically you'd think it would take you back to the start, right? Wrong; it takes you ''out of the level and back to Delfino Plaza''! It's much, much easier to abuse a glitch to ride Yoshi underwater than to bother with the barge-riding to get there.

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* By far the worst ''Sunshine'' mini-stage is Delfino Plaza's ''Lily Pad Ride''. First, you have to ride Yoshi across 3 barges to get there without running out of juice or falling into the water. And that's ''just to enter the damn darn mini-stage''! Once you enter this hell hole, dump, you'll find that you have to grab 8 Red Coins (many of which are in mid-air) while floating down an instant-death river on a barely-maneuverable barely-manoeuvrable lily pad that will ''dissolve'' shortly after you get on it. Oh, and there are bottomless pits all around the river. If you get a Game Over, you get taken back to Delfino Plaza's main square. That's right! You have to ride Yoshi ''[[CheckPointStarvation ALL THE WAY BACK ACROSS THE WATER JUST TO TRY AGAIN]]''! The only way to win this crap-fest is to make it to the end grabbing as many of the Red Coins as you can, and then walk ''very carefully'' along the super-thin railing to get back to the start for another run down the river. Oh, and that warp pipe at the end? Logically you'd think it would take you back to the start, right? Wrong; it takes you ''out of the level and back to Delfino Plaza''! It's much, much easier to abuse a glitch to ride Yoshi underwater than to bother with the barge-riding to get there.



* ''VideoGame/NewSuperMarioBros'' DS: World 8, Level 6. It's a LethalLavaLand vertically scrolling level, and it's hard as hell.

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* ''VideoGame/NewSuperMarioBros'' DS: World 8, Level 6. It's a LethalLavaLand vertically scrolling level, and it's hard as hell.heck.



* Stage 5-5, the Cave That Never Ends is an obnoxiously difficult [[AutoScrollingLevel forced-scrolling stage]] that very nearly lives up to its name. The level is a constant barrage of challenging platforming sections that are far too complex to make split-second maneuvers practical, yet that's what you have to do... you know, because of the autoscroll and all. There are several spots where you have to clear a path to a coin or flower and then backtrack so you can follow the path, only to find that you can no longer get to it because you didn't stay ''quite'' far enough ahead of the scroll. And then once you do finally get to the exit ring, you find out you passed it quite a while ago, but the scrolling wouldn't let you go to it until just now.

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* Stage 5-5, the Cave That Never Ends Ends, is an obnoxiously difficult [[AutoScrollingLevel forced-scrolling stage]] that very nearly lives up to its name. The level is a constant barrage of challenging platforming sections that are far too complex to make split-second maneuvers practical, yet that's what you have to do... you know, because of the autoscroll and all. There are several spots where you have to clear a path to a coin or flower and then backtrack so you can follow the path, only to find that you can no longer get to it because you didn't stay ''quite'' far enough ahead of the scroll. And then once you do finally get to the exit ring, you find out you passed it quite a while ago, but the scrolling wouldn't let you go to it until just now.



** If you're going for Star Coins, you're pretty much fucked. To make it achievable through anything other than luck or unholy skill, you must have a Fire Flower at a certain point. You have to run right (on ice), ''stop'' (again, on ice), turn around (once again, on ice), throw a fireball to the left, jump down and grab the Star Coin, jump back up, and ''then'' run forward before the Fire Piranha Plants melt all the ice blocks in front of you. See the image at the top of the page? That's what happens 99.99% of the time you go for the second Star Coin.

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** If you're going for Star Coins, you're pretty much fucked.screwed. To make it achievable through anything other than luck or unholy skill, you must have a Fire Flower at a certain point. You have to run right (on ice), ''stop'' (again, on ice), turn around (once again, on ice), throw a fireball to the left, jump down and grab the Star Coin, jump back up, and ''then'' run forward before the Fire Piranha Plants melt all the ice blocks in front of you. See the image at the top of the page? That's what happens 99.99% of the time you go for the second Star Coin.



** And the third one yarrrgh. Eventually the rest of the level becomes a cakewalk because your thumbs have learned how to get you there on autopilot and you just. Keep. Dying.

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** And the third one one, yarrrgh. Eventually the rest of the level becomes a cakewalk because your thumbs have learned how to get you there on autopilot and you just. Keep. Dying.



* 2-2 isn't so hard if you're just playing through, but if you're trying to get the Star Coins... all of those ''fucking'' Spikes...

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* 2-2 isn't so hard if you're just playing through, but if you're trying to get the Star Coins... all of those ''fucking'' ''freaking'' Spikes...



* 7-6, in addition to being relatively hard to find, is an autoscroller that has you jumping on the heads of large Para-Buzzies for the entire level. There's rarely any solid ground, and most of the Para-Buzzies aren't that big, so one slip will usually send you back to the beginning. Oh! And no midway flag. ''Enjoy''.

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* 7-6, in addition to being relatively hard to find, is an autoscroller auto-scroller that has you jumping on the heads of large Para-Buzzies for the entire level. There's rarely any solid ground, and most of the Para-Buzzies aren't that big, so one slip will usually send you back to the beginning. Oh! And no midway flag. ''Enjoy''.



* 2-4, also known as the level with the (''motherfucking'') sandstorm. A good chunk of the level will be spent pinned down against a wall, waiting for the wind to stop blowing.

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* 2-4, also known as the level with the (''motherfucking'') (''annoying'') sandstorm. A good chunk of the level will be spent pinned down against a wall, waiting for the wind to stop blowing.



* [[spoiler: S7-1]]. It's basically [[spoiler: 3-4]]. Wasn't so bad, right? Well, this level may not have any previous obstacles or enemies, but they are replaced with Boomerang Bros. throwing boomerangs at you when you are on a tightrope with little space to dodge, and with only 30 SECONDS. Oh, and you'll have to kill enemies to get time, and waste some getting Star Medals, since they are NOT on your path. And those Roulette Blocks over there? You're probably gonna get a mushroom. Admit it,you want to cry now.

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* [[spoiler: S7-1]]. It's basically [[spoiler: 3-4]]. Wasn't so bad, right? Well, this level may not have any previous obstacles or enemies, but they are replaced with Boomerang Bros. throwing boomerangs at you when you are on a tightrope with little space to dodge, and with only 30 SECONDS. Oh, and you'll have to kill enemies to get time, and waste some getting Star Medals, since they are NOT on your path. And those Roulette Blocks over there? You're probably gonna get a mushroom. Admit it,you it, you want to cry now.
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* World Star - 7 , You have almost every moon coin and you see that you missed the middle moon coin, What is so hard about it? the middle moon coin is in a tiny Mario pipe, that means you have to survive a BIG cheep cheep, Koopas, and a [[AutoScrollingLevel Auto Scrolling Level]]. If that is not hard for you , you have to get the middle moon coin as ''Mini Mario'', that makes you a [[OneHitPointWonder One Hit Point Wonder]], You will [[RageQuit cry.]]

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* World Star - 7 , Star-7. You have almost every moon coin and you see that you missed the middle moon coin, coin. What is so hard about it? the The middle moon coin is in a tiny Mario pipe, that means you have to survive a BIG cheep cheep, Koopas, and a [[AutoScrollingLevel Auto Scrolling Level]]. an AutoScrollingLevel. If that is not hard enough for you , you, you have to get the middle moon coin as ''Mini Mario'', that which makes you a [[OneHitPointWonder One Hit Point Wonder]], OneHitPointWonder. You will [[RageQuit cry.]]
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** Probably the hardest mini-stages are the ones from the 2nd episode of Sirena Beach and 6th episodes of Noki Bay.

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* The cannon levels are extremely difficult on-the-fly high-speed madness. You have to make extremely precise jumps across platforms through lines of enemies without being able to stop and take a moment to plan your maneuvers because Mario ''can't stop running''. The worst of the bunch is World Flower-Cannon, where you have to time a bunch of jumps off parachuting Bob-ombs which sway from left to right as they fall, not to mention all the rotating Amps you have to deal with. If you time your jumps off the Bob-ombs correctly, you'll dodge the Amps automatically, but it's extremely difficult because there is absolutely no margin for error.
* World Star - 7 , You have almost every moon coin and you see that you missed the middle moon coin, What is so hard about it? the middle moon coin is in a tiny mario pipe, that means you have to survive a BIG cheep cheep, Koopas, and a [[AutoScrollingLevel Auto Scrolling Level]]. If that is not hard for you , you have to get the middle moon coin as ''Mini Mario'', that makes you a [[OneHitPointWonder One Hit Point Wonder]], You will [[RageQuit cry.]]

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* The cannon Dash Mario (cannon) levels are extremely difficult (albeit a bit short) on-the-fly high-speed madness. You have to make extremely precise jumps across platforms through lines of enemies without being able to stop and take a moment to plan your maneuvers because Mario ''can't stop running''. The worst of the bunch is World Flower-Cannon, where you have to time a bunch of jumps off parachuting Bob-ombs which sway from left to right as they fall, not to mention all the rotating Amps you have to deal with. If you time your jumps off the Bob-ombs correctly, you'll dodge the Amps automatically, but it's extremely difficult because there is absolutely no margin for error.
* World Star - 7 , You have almost every moon coin and you see that you missed the middle moon coin, What is so hard about it? the middle moon coin is in a tiny mario Mario pipe, that means you have to survive a BIG cheep cheep, Koopas, and a [[AutoScrollingLevel Auto Scrolling Level]]. If that is not hard for you , you have to get the middle moon coin as ''Mini Mario'', that makes you a [[OneHitPointWonder One Hit Point Wonder]], You will [[RageQuit cry.]]




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** The second level is basically a volcano level full of Paratroopas and Podoboos. The main way to traverse across the level is tor jump on the Paratroopas to go to the next part. The thing is, the Podoboos may be in your way and that once you jump on the Paratroopa, it's basically finished so you can only jump on each Paratroopa once. Make one wrong move and you'll be jumping straight into the lava. Oh, and there is a time limit of 100 seconds. So you better make a move quickly or else you're done for good.
** The last level is a Dash Mario level where the entire level consists of jumping on Bullet Bills. It's a very good way to get coins if you're Gold Mario and if you thought the level was a bit too easy and short, go to the left of the first cannon and you'll find a secret route to another Dash Mario cannon. This is the harder version of the normal Dash Mario level and it's the only way to get all 3 Star Coins.

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* The DownloadableContent Nerve-Wrack Pack of the Coin Rush mode is basically this. No wonder it's rated five out of five stars in terms of difficulty. Each of the levels (the pack has three fixed levels) have a certain gimmick to it that makes the level a lot harder than it looks like.
** The first level is basically a level full of P-Switches that you have to press in order to continue. The P-Switch turns the nearby coins into platforms for you to run onto the next switch so you have to press the switch quick and then go to the next switch before time runs out. And not only that, if you intend to go as Gold Mario to create some shortcuts to collect more coins, be careful of not destroying the only platforms that you can run on. If you intend to collect the Star Coins, hope that you have good reflexes!
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* World Star - 7 , You have almost every moon coin and you see that you missed the middle moon coin, What is so hard about it? the middle moon coin is in a tiny mario pipe, that means you have to survive a BIG cheep cheep, Koopas, and a [[AutoScrollingLevel Auto Scrolling Level]]. If that is not hard for you , you have to get the middle moon coin as ''Mini Mario'' , that makes you a [[OneHitPointWonder One Hit Point Wonder]], You will [[RageQuit cry.]]

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* World Star - 7 , You have almost every moon coin and you see that you missed the middle moon coin, What is so hard about it? the middle moon coin is in a tiny mario pipe, that means you have to survive a BIG cheep cheep, Koopas, and a [[AutoScrollingLevel Auto Scrolling Level]]. If that is not hard for you , you have to get the middle moon coin as ''Mini Mario'' , Mario'', that makes you a [[OneHitPointWonder One Hit Point Wonder]], You will [[RageQuit cry.]]
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* World Star - 7 , You have almost every moon coin and you see that you missed the middle moon coin, What is so hard about it? the middle moon coin is in a tiny mario pipe, that means you have to survive a BIG cheep cheep, Koopas, and a [[AutoScrollingLevel Auto Scrolling Level]]. If that is not hard for you , you have to get the middle moon coin as ''Mini Mario'' , that makes you a [[OneHitPointWonder One Hit Point Wonder, You will RageQuit cry.]]

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* World Star - 7 , You have almost every moon coin and you see that you missed the middle moon coin, What is so hard about it? the middle moon coin is in a tiny mario pipe, that means you have to survive a BIG cheep cheep, Koopas, and a [[AutoScrollingLevel Auto Scrolling Level]]. If that is not hard for you , you have to get the middle moon coin as ''Mini Mario'' , that makes you a [[OneHitPointWonder One Hit Point Wonder, Wonder]], You will RageQuit [[RageQuit cry.]]
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* World Star - 7 , You have almost every moon coin and you see that you missed the middle moon coin, What is so hard about it? the middle moon coin is in a tiny mario pipe, that means you have to survive a BIG cheep cheep, Koopas, and a [[AutoScrollingLevel Auto Scrolling Level]]. If that is not hard for you , you have to get the middle moon coin as ''Mini Mario'' , that makes you a [[OneHitPointWonder One Hit Point Wonder, You will [[RageQuit cry.]]

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* World Star - 7 , You have almost every moon coin and you see that you missed the middle moon coin, What is so hard about it? the middle moon coin is in a tiny mario pipe, that means you have to survive a BIG cheep cheep, Koopas, and a [[AutoScrollingLevel Auto Scrolling Level]]. If that is not hard for you , you have to get the middle moon coin as ''Mini Mario'' , that makes you a [[OneHitPointWonder One Hit Point Wonder, You will [[RageQuit RageQuit cry.]]
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* World Star - 7 , You have almost every moon coin and you see that you missed the middle moon coin, What is so hard about it? the middle moon coin is in a tiny mario pipe, that means you gave to survive a BIG cheep cheep , koopas and a Auto_scrolling level. If that is not hard for you , you have to get the middle moon coin as ''Mini - Mario'' , that makes you a [[OneHitPointWonder]] , You will [[RageQuit cry]]

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* World Star - 7 , You have almost every moon coin and you see that you missed the middle moon coin, What is so hard about it? the middle moon coin is in a tiny mario pipe, that means you gave have to survive a BIG cheep cheep , koopas cheep, Koopas, and a Auto_scrolling level. [[AutoScrollingLevel Auto Scrolling Level]]. If that is not hard for you , you have to get the middle moon coin as ''Mini - Mario'' , that makes you a [[OneHitPointWonder]] , [[OneHitPointWonder One Hit Point Wonder, You will [[RageQuit cry]]
cry.]]
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* World Star - 7 , You have almost every moon coin and you see that you missed the middle moon coin, What is so hard about it, the middle moon coin is in a tiny mario pipe, that mean you gave to survive a BIG cheep cheep , koopas and a scrolling level , if that is not hard for you , you have to get the middle moon coin as ''Mini - Mario'' , that makes you a [[OneHitPointWonder]] , You will [[RageQuit cry]]

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* World Star - 7 , You have almost every moon coin and you see that you missed the middle moon coin, coin, What is so hard about it, it? the middle moon coin is in a tiny mario pipe, pipe, that mean means you gave to survive a BIG cheep cheep , koopas and a scrolling level , if Auto_scrolling level. If that is not hard for you , you have to get the middle moon coin as ''Mini - Mario'' , that makes you a [[OneHitPointWonder]] , You will [[RageQuit cry]]
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*World Star - 7 , You have almost every moon coin and you see that you missed the middle moon coin, What is so hard about it, the middle moon coin is in a tiny mario pipe, that mean you gave to survive a BIG cheep cheep , koopas and a scrolling level , if that is not hard for you , you have to get the middle moon coin as ''Mini - Mario'' , that makes you a [[OneHitPointWonder]] , You will [[RageQuit cry]]
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Added 3-3/3-8 to SMB 3 list.

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* 3-3 and 3-8. In both of them, there is water at the bottom of the screen, and most of the platforms in the level rise and fall at intervals. The problem is, [[DemonicSpiders Boss FREAKING Bass]] is swimming across the bottom of the screen, ready to leap up and swallow the player whole in an instant. This is, by the way, the only enemy in the game that can instantly kill Mario or Luigi when they're not small. It doesn't help that one of the White Mushroom Houses is triggered by 3-8....
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* Thhe Ghostly Galaxy's Daredevil Comet pits you up against ThatOneBoss, Bouldergeist, and because of the Daredevil Comet, you cannot get hit even once. The way to beat the boss is to throw three sets of three Boo Bombs at his center, but you have so little control of where the bombs will go off that half the time Bouldergeist's arms will take the hit, lengthening the fight. And since Bouldergeist's main attack is summoning jagged rocks from the ground that are really hard to dodge, you will be playing that level for a while. Best to just skip it unless you want OneHundredPercentCompletion.

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* Thhe The Ghostly Galaxy's Daredevil Comet pits you up against ThatOneBoss, Bouldergeist, and because of the Daredevil Comet, you cannot get hit even once. The way to beat the boss is to throw three sets of three Boo Bombs at his center, but you have so little control of where the bombs will go off that half the time Bouldergeist's arms will take the hit, lengthening the fight. And since Bouldergeist's main attack is summoning jagged rocks from the ground that are really hard to dodge, you will be playing that level for a while. Best to just skip it unless you want OneHundredPercentCompletion.
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* 8-3 easily takes the title of nastiest level in the game. It looks simple enough, but there are [[DemonicSpiders Hammer Brothers]] ''all over'' the level, many of them on flat ground. You can't wait for them to get on a higher platform and knock them off; you can only run under them, jump over them, kick a Koopa Troopa shell into them if any are available, or have a Fire Flower (and good luck keeping one at that point in the game). Oh, and since it's a World 8 level, [[CheckPointStarvation there's no midway point]], which means that if you get unlucky and the Hammer Brother jumps at just the wrong time, you'll probably be starting the entire level over from the beginning again as Small Mario.
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* World 8-1. The whole level isn't that bad. But there's one leap that you have to make by perfectly timing when you let go of the run button while still moving and jumping at the right time to land on a platform that's only as wide as Mario is between 2 of the biggest gaps found in the entire game that are meant to be clear-able.

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* World 8-1. The whole level isn't that bad. But there's one leap that you have to make by perfectly timing when you let go of the run button while still moving and jumping at the right time to land on a platform that's only as wide as Mario is between 2 of the biggest gaps found in the entire game that are meant to be clear-able. This is also the longest level in the entire game and you only have 300 seconds to complete it.
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* The Rolling Gizmo Galaxy, which forces you to cross very thin platforms, dodge Bob-Ombs and ride moving platforms while rolling on a ball and crossing the void. Go too fast? You are [[DisneyVillainDeath falling to your death]]. Get blown up by a Bob-Omb and sent flying into the air? You are [[DisneyVillainDeath falling to your death]]. Get pushed by a moving platform? [[DisneyVillainDeath Fall]]. Make no mistake - you ''will'' die…over and over…
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* ''VideoGame/SuperMario64'' lends itself to many a SelfImposedChallenge, one of the most common being getting 100 coins in each level of the game. There are a few levels that are annoying to do this on.

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* ''VideoGame/SuperMario64'' lends itself to many a SelfImposedChallenge, one of the most common being getting 100 coins every coin in each level of the game. There are a few levels that are annoying to do this on.

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