History ThatOneLevel / SuperMarioBros

11th Jul '16 9:13:19 PM CallingAlameda
Is there an issue? Send a Message


** Of course, on that specific level you can cheat a little and abuse the fact that programmers forgot to remove the spiders, letting you obtain just enough coins to eliminate the clones and recover full health, making the level a cakewalk once you discover the trick. And by the way, the checkpoint is just next to three of the six spiders, meaning you can repeat the trick over and over if you still die on the last section.

to:

** Of course, on that specific level level, you can cheat a little and abuse the fact that the programmers forgot to remove the spiders, letting spiders. Clones disappear when they hit you, so you obtain just enough coins to can eliminate them one-by-one by letting one hit you, then jumping on a spider to recover health via the coin it generates, then repeating with the remaining clones. If you do it correctly, you'll eliminate all the clones and recover while maintaining full health, making the rest of the level a cakewalk once you discover the trick. And by the way, the checkpoint is just next to three of the six spiders, meaning you can repeat the trick over and over if you still die on the last section.
11th Jul '16 1:59:19 PM SJMistery
Is there an issue? Send a Message

Added DiffLines:

** Of course, on that specific level you can cheat a little and abuse the fact that programmers forgot to remove the spiders, letting you obtain just enough coins to eliminate the clones and recover full health, making the level a cakewalk once you discover the trick. And by the way, the checkpoint is just next to three of the six spiders, meaning you can repeat the trick over and over if you still die on the last section.
13th Jun '16 9:01:28 PM Joseph315
Is there an issue? Send a Message


** 9-6 (Fire Bar Sprint) is even worse. As the name implies, the level is infested with extremely fast-moving Fire Bars, with not a single powerup in sight. The last five Fire Bars require nearly perfect timing. Of course, [[GameBreaker Nabbit]] is completely immune to them.

to:

** * 9-6 (Fire Bar Sprint) is even worse.''even worse''. As the name implies, the level is infested with extremely fast-moving Fire Bars, with not a single powerup in sight. The last five Fire Bars require nearly perfect timing. Of course, [[GameBreaker Nabbit]] is completely immune to them.
13th Jun '16 9:01:05 PM Joseph315
Is there an issue? Send a Message


* There's a Daredevil Comet challenge where you have to go through Melty Molten Galaxy, which is covered in lava, without being hit once, leading to furniture being punched in frustration after missing a jump after going through the entire level for the fortieth time. There's also the controller-breaking madness of having to climb the huge rock spire at the end ''while it sinks into the frickin' lava''. And there's that 'god forsaken' section with the [[ScrappyMechanic pull stars.]]

to:

* There's a Daredevil Comet challenge where you have to go through Melty Molten Galaxy, which is covered in lava, without being hit once, leading to furniture being punched in frustration after missing a jump after going through the entire level for the fortieth time. There's also the controller-breaking madness of having to climb the huge rock spire at the end ''while it sinks into the frickin' lava''. And there's that 'god forsaken' god forsaken section with the [[ScrappyMechanic pull stars.]]



** Second level has several sections where you have to traverse up rotating platforms surrounded by podaboos at akward angles while dodging spinys, these sections require perfectly timed jumps and have very little room for error.

to:

** Second The second level has several sections where you have to traverse up rotating platforms surrounded by podaboos Podoboos at akward awkward angles while dodging spinys, Spinies; these sections require perfectly timed jumps and have very little room for error.



* Shish-Kebab Tower is almost impossible to complete as anyone but Nabbit. The pillars move in and out at insane speeds. This, combined with the time limit, Luigi's high jump, and slippery physics, can easily end your game.

to:

* Shish-Kebab Tower 3-T (Shish-Kebab Tower) is almost impossible to complete as anyone but Nabbit. The pillars move in and out at insane speeds. This, combined with the time limit, Luigi's high jump, and slippery physics, can easily end your game.game.
** 9-6 (Fire Bar Sprint) is even worse. As the name implies, the level is infested with extremely fast-moving Fire Bars, with not a single powerup in sight. The last five Fire Bars require nearly perfect timing. Of course, [[GameBreaker Nabbit]] is completely immune to them.
27th May '16 4:23:51 PM CallingAlameda
Is there an issue? Send a Message


* Bowser's Castle (of course) gives you five different ways to go through it, depending on who you have on your back. [[SadisticChoice Every one of them]] is NintendoHard, though [[spoiler:Mario's route]] is the easiest... if your VideoGame/SonicTheHedgehog instincts kick in.
** [[spoiler:Wario's route]] depends on puzzle-solving ability rather than platforming skills, so if you don't have problems with using a strategy guide, it's not too bad at all.

to:

* Bowser's Castle (of course) gives you five different ways to go through it, depending on who you have on your back. [[SadisticChoice Every one of them]] is NintendoHard, though [[spoiler:Mario's route]] is NintendoHard.
** Mario's route has you outrunning a giant Tap-Tap across small platforms. You have to keep running in order to avoid being hit, and your jumps have to be precise so that you hit all
the easiest... collectibles as well as avoiding falling to your death. It's the most hectic route, but also the shortest, and isn't so bad if you can make your VideoGame/SonicTheHedgehog instincts kick in.
** [[spoiler:Wario's route]] Wario's route depends on puzzle-solving ability rather than platforming skills, so skills. It's confusing, long, and tedious. There isn't much in the way of stuff that's likely to kill you, but you can easily ruin your chances of HundredPercentCompletion if you're not really careful how you progress through the level.
** Peach's route is essentially this game's equivalent to "Animal Antics" from ''VideoGame/DonkeyKongCountry2DiddysKongQuest''. You have to use her parasol to ride the breezes through sections lined with instant-death spikes, being very careful not to let the wind blow you into right into them. A particularly nasty section toward the end forces you to ride the breezes upward through a long diagonal shaft. And it ain't over after that; you still have to do some careful falling and fluttering through more spiked passages to finally reach the door that takes you to the next section.
** Bowser's route has you crossing a bunch of tiny ice platforms, in some places bouncing off Koopas to progress, all while being constantly besieged with [[GoddamnedBats Gusties]] coming at you from all directions. They're usually right on top of you before you see them, giving you very little chance to attack or dodge them.
** Finally, Donkey Kong's route is probably the most difficult of them all. It involves a lot of swinging on ropes while dodging firebars over a bunch of, you guessed it, instant-death spikes. If you're going for HundredPercentCompletion, there are two flowers in this section that are a real pain to collect. One of them forces you to throw an egg up a vertical shaft while swinging on a rope; the hard part is lining up and making your throw without letting the rope's momentum swing you into the spikes. The other is surrounded by spikes in the middle of a zip-lining section. If
you don't have problems with using a strategy guide, know it's not too bad at all.coming, you probably won't have time to grab it by the time you notice it. And even if you do know it's coming, it's very difficult to grab; you have to slide toward the bottom of the rope (otherwise you won't be in range to hit the flower with an egg), nail the flower with an egg, then ''very quickly'' climb back up the rope so that you won't hit the next set of spikes.
27th Apr '16 9:19:28 PM MyFinalEdits
Is there an issue? Send a Message


** Unless you have a P-Acorn. Then the level is insanely easy.
27th Apr '16 5:52:10 PM kaboom
Is there an issue? Send a Message

Added DiffLines:

** Unless you have a P-Acorn. Then the level is insanely easy.
10th Apr '16 9:46:54 AM malter
Is there an issue? Send a Message


* All of the sand pit levels in World 8. If a hand drags you down, you are forced to play the level Mario is on. The first one features all variations of the Hammer Brothers, the second involves jumping and dodging lots of fireballs, and the third is a nightmare due to all the cheep-cheeps. Clearing them nets you Raccoon Leaves, which you ''will'' need in the following level.

to:

* All of the sand pit levels in World 8. If a hand drags you down, you are forced to play the level Mario is on. The first one features all variations of the Hammer Brothers, the second involves jumping and dodging lots of fireballs, and the third is a nightmare due to all the cheep-cheeps. Clearing them nets you Raccoon Leaves, which you ''will'' need in the following level.level (at least if you've {{Warp Whistle}}d past all the preceding worlds and your inventory is empty).
9th Apr '16 4:00:50 PM malter
Is there an issue? Send a Message


* All of the sand pit levels. If a hand drags you down, you are forced to play the level Mario is on. The first one features all variations of the Hammer Brothers, the second involves jumping and dodging lots of fireballs, and the third is a nightmare due to all the cheep-cheeps.

to:

* All of the sand pit levels.levels in World 8. If a hand drags you down, you are forced to play the level Mario is on. The first one features all variations of the Hammer Brothers, the second involves jumping and dodging lots of fireballs, and the third is a nightmare due to all the cheep-cheeps. Clearing them nets you Raccoon Leaves, which you ''will'' need in the following level.
* The (unnumbered) airship level in world 8, following the sand pit levels, is a real nightmare: compared to the airship levels which end every previous world, it scrolls a ''lot'' faster and the "ships" are much smaller and spaced further apart, which is [[SuspiciousVideoGameGenerosity why you were awarded Raccoon Leaves in the previous levels]].



* The (unnumbered) airship level from world 8 is a real nightmare: compared to the airship levels which end every previous world, it scrolls faster and has FloatingPlatforms spaced further apart.
8th Apr '16 4:10:18 PM malter
Is there an issue? Send a Message

Added DiffLines:

* S7-2 is W6-4, a [[TemporaryPlatform Beat Block]] level, but with a Cosmic Clone chasing you around forcing you to dance around him while waiting for those Beat Blocks to reappear. There's a Tanooki Leaf, but only after you've grabbed some timed red coins (above several Beat Blocks, of course).
This list shows the last 10 events of 376. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=ThatOneLevel.SuperMarioBros