History ThatOneLevel / SuperMarioBros

27th Apr '16 9:19:28 PM MyFinalEdits
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** Unless you have a P-Acorn. Then the level is insanely easy.
27th Apr '16 5:52:10 PM kaboom
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** Unless you have a P-Acorn. Then the level is insanely easy.
10th Apr '16 9:46:54 AM malter
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* All of the sand pit levels in World 8. If a hand drags you down, you are forced to play the level Mario is on. The first one features all variations of the Hammer Brothers, the second involves jumping and dodging lots of fireballs, and the third is a nightmare due to all the cheep-cheeps. Clearing them nets you Raccoon Leaves, which you ''will'' need in the following level.

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* All of the sand pit levels in World 8. If a hand drags you down, you are forced to play the level Mario is on. The first one features all variations of the Hammer Brothers, the second involves jumping and dodging lots of fireballs, and the third is a nightmare due to all the cheep-cheeps. Clearing them nets you Raccoon Leaves, which you ''will'' need in the following level.level (at least if you've {{Warp Whistle}}d past all the preceding worlds and your inventory is empty).
9th Apr '16 4:00:50 PM malter
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* All of the sand pit levels. If a hand drags you down, you are forced to play the level Mario is on. The first one features all variations of the Hammer Brothers, the second involves jumping and dodging lots of fireballs, and the third is a nightmare due to all the cheep-cheeps.

to:

* All of the sand pit levels.levels in World 8. If a hand drags you down, you are forced to play the level Mario is on. The first one features all variations of the Hammer Brothers, the second involves jumping and dodging lots of fireballs, and the third is a nightmare due to all the cheep-cheeps. Clearing them nets you Raccoon Leaves, which you ''will'' need in the following level.
* The (unnumbered) airship level in world 8, following the sand pit levels, is a real nightmare: compared to the airship levels which end every previous world, it scrolls a ''lot'' faster and the "ships" are much smaller and spaced further apart, which is [[SuspiciousVideoGameGenerosity why you were awarded Raccoon Leaves in the previous levels]].



* The (unnumbered) airship level from world 8 is a real nightmare: compared to the airship levels which end every previous world, it scrolls faster and has FloatingPlatforms spaced further apart.
8th Apr '16 4:10:18 PM malter
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* S7-2 is W6-4, a [[TemporaryPlatform Beat Block]] level, but with a Cosmic Clone chasing you around forcing you to dance around him while waiting for those Beat Blocks to reappear. There's a Tanooki Leaf, but only after you've grabbed some timed red coins (above several Beat Blocks, of course).
3rd Apr '16 3:54:41 PM malter
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* Flower-12, Boss Blitz. Not only do you have to defeat every boss in the game (except Prince Bully and Bowser) with sparse power-ups, but you have to do it in the span of eight in-game minutes, most of which is likely to be wasted during the Hisstocrat battle. Perhaps the most frustrating thing about this BossRush is that the level starts with a choice of five warp blocks (one per boss) making it all to easy to think that you are finished after these five. Nope, Moltey Bossblob is fought at the end and while he does not take as long as the Hisstocrat battle it still takes a bit of time you might not have.

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* Flower-12, Boss Blitz. Not only do you have to defeat every boss in the game (except Prince Bully and Bowser) with sparse power-ups, but you have to do it in the span of eight in-game minutes, most of which is likely to be wasted during the Hisstocrat battle.battle with the Hisstocrats (yup, you read that right - you're gonna face both of them, ''[[DualBoss simultaneously]]''). Perhaps the most frustrating thing about this BossRush is that the level starts with a choice of five warp blocks (one per boss) making it all to easy to think that you are finished after these five. Nope, Moltey Bossblob is fought at the end and while he does not take as long as the Hisstocrat battle it still takes a bit of time you might not have.
1st Apr '16 4:43:21 PM malter
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* 8-7 (Grumblump Inferno) is the lava equivalent to Guts Man's lifts. This level is the last regular level in the main game, and [[DifficultySpike it lives up to the position]]. The gimmick of the level is large rectangular blocks in [[LethalLavaLand lava]] that tumble end over end and force you to keep running to the next side. They tumble rather quickly, and you must be pretty careful with your positioning and timing when running; too far forward or back, and [[OneHitKill say hello to the lava]]. The cubical blocks are bad enough, but some of them are rectangular, so the distance you need to move isn't always the same. And they don't just move in straight lines but go along twisty paths that make frequent 90-degree turns. [[SerialEscalation And because Nintendo just loves you]], you will have to do all this ''while'' dodging Hammer Bros. and Venus Fire Traps in some places. The only mercies you're given are that the level at least gives you a Tanuki Suit and all the items are easy to find ... and the music is great. It says something when the final castle (boss included) is substantially easier than this insanity. And whatever you do, do ''not'' ground pound the blocks, even out of frustration--if you do, they get angry faces and move faster.

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* 8-7 Bowser-7 (Grumblump Inferno) is the lava equivalent to Guts Man's lifts. This level is the last regular level in the main game, and [[DifficultySpike it lives up to the position]]. The gimmick of the level is large rectangular blocks in [[LethalLavaLand lava]] that tumble end over end and force you to keep running to the next side. They tumble rather quickly, and you must be pretty careful with your positioning and timing when running; too far forward or back, and [[OneHitKill say hello to the lava]]. The cubical blocks are bad enough, but some of them are rectangular, so the distance you need to move isn't always the same. And they don't just move in straight lines but go along twisty paths that make frequent 90-degree turns. [[SerialEscalation And because Nintendo just loves you]], you will have to do all this ''while'' dodging Hammer Bros. and Venus Fire Traps in some places. The only mercies you're given are that the level at least gives you a Tanuki Suit and all the items are easy to find ... and the music is great. It says something when the final castle (boss included) is substantially easier than this insanity. And whatever you do, do ''not'' ground pound the blocks, even out of frustration--if you do, they get angry faces and move faster.
3rd Mar '16 10:03:38 AM OmegaMetroid
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* In "Yoshi's Fruit Adventure", you have to squirt juice onto jumping fish to reach a series of platforms. This one is extremely frustrating because if you're just a tiny fraction off in one of your jumps, Yoshi falls in the water and dissolves, forcing you to go all the way back and get him again, and then cross the platforms again to get back to where you were. One trick which makes this level a lot easier is after you reach the first stationary platform, to jump off to the side onto a ledge and have Yoshi eat a coconut. This will cause his juice to turn the platforms pink and go straight up instead of moving horizontally, basically carrying you the rest of the way to the shine. Surprisingly few players seem to catch onto this trick, however.

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* In "Yoshi's Fruit Adventure", you have to squirt juice onto jumping fish to reach a series of platforms. This one is extremely frustrating because if you're just a tiny fraction off in one of your jumps, Yoshi falls in the water and dissolves, forcing you to go all the way back and get him again, and then cross the platforms again to get back to where you were. One trick which makes this level a lot easier is after you reach the first stationary platform, to jump off to the side onto a ledge and have Yoshi eat a coconut. This will cause his juice to turn the platforms pink and go straight up instead of moving horizontally, basically carrying you the rest of the way to the shine. Surprisingly few players seem to catch onto this trick, however.[[note]]This is especially strange, considering that the ''official guidebook'' outright tells you to feed Yoshi a coconut, meaning this is likely the intended solution.[[/note]]
11th Feb '16 11:35:30 PM malter
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* World 7-3. Those green springs that propel Mario and Luigi so high they go offscreen for several seconds? Let's put them on tiny platforms spaced really far apart over a BottomlessPit, followed by a couple single-block platforms with firebars. Oh, and add some [[GustyGlade wind]] too, just to be sure.
9th Feb '16 6:03:54 PM SirVancelot131
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* In general, bottomless pit (or its equivalents) and lava. They're relatively easy to avoid and get around most of the time, but it's still surprisingly easy for an enemy to push you into them, causing you to lose health, if not a life. This is especially annoying if you're trying to collect 100 coins, as your coin counter gets reset when you die.

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* In general, any level with bottomless pit (or its equivalents) and lava.pits, lava, or in one case quicksand. They're relatively easy to avoid and get around most of the time, but it's still surprisingly easy for an enemy to push you into them, causing you to lose health, if not a life. This is especially annoying if you're trying to collect 100 coins, as your coin counter gets reset when you die.
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