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The levels need to be given separate paragraphs.


* Stage 5-5, the Cave That Never Ends, and stage 5-7, Super Hard Acrobatics. The first is an obnoxiously difficult forced-scrolling stage that very nearly lives up to its name. As if that weren't enough, once you get to the exit ring, you find out you passed it quite a while ago, but the scrolling wouldn't let you go to it until just now. The second is, unsurprisingly, composed of vicious jumping puzzles and dodging on moving platforms. If this weren't bad enough, unless you specifically set yourself otherwise, you're probably carrying Baby Donkey Kong into the stage, which cripples your speed and aerial ability.
* Pretty much every single one of the secret levels ("Welcome to Yoshi Tower", "Yikes! Boiling Hot!", "A Light in the Dark" and "Yoshi's Island Easter Eggs") is this. The former is a scrolling level of NintendoHard puzzles and lava, the second a NintendoHard level of lava practically making up most of the level, the third has very little light/visibility and a hated ski section and the latter seems to want to be [[PlatformHell Kaizo type evil puzzles]] (aka, lots of spikes of instant death and perfectly timed jumps needed).
* Hurry and Throw! was another annoying level, with the scrolling and looping stage, but it was probably less noticeable because it was between a rock (A Light in the Dark, arguably the hardest level in the game) and a hard place (Yoshi's Island Easter Eggs, the other hardest level in the game).

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* Stage 5-5, the Cave That Never Ends, and stage 5-7, Super Hard Acrobatics. The first Ends is an obnoxiously difficult [[FixedScrollingLevel forced-scrolling stage stage]] that very nearly lives up to its name. As if The level is a constant barrage of challenging platforming sections that weren't enough, are far too complex to make split-second maneuvers practical, yet that's what you have to do... you know, because of the autoscroll and all. There are several spots where you have to clear a path to a coin or flower and then backtrack so you can follow the path, only to find that you can no longer get to it because you didn't stay ''quite'' far enough ahead of the scroll. And then once you do finally get to the exit ring, you find out you passed it quite a while ago, but the scrolling wouldn't let you go to it until just now. The second is, unsurprisingly, now.
* Stage 5-7, Super Hard Acrobatics, lives up to its name and then some. Unsurprisingly, it's
composed of vicious jumping puzzles and dodging on moving platforms. If this weren't bad enough, unless you specifically set yourself otherwise, you're probably carrying Baby Donkey Kong into the stage, which cripples your speed and aerial ability.
* Pretty much every Every single one of the secret levels ("Welcome is this.
** "Welcome
to Yoshi Tower", "Yikes! Boiling Hot!", "A Light in the Dark" and "Yoshi's Island Easter Eggs") is this. The former Tower!" is a scrolling level FixedScrollingLevel of NintendoHard puzzles and lava, lava. The worst part of it is that there is not one single middle ring in the second entire level. This means that not only does one mistake mean you're doing the entire level over, but you'll also have to scramble for every star you can find in the stage if you're trying to max your star count in order to get 100%. (Here's a tip: go into the level with a full supply of red eggs and then nail all those enemies at the beginning for all the stars you can get.)
** "Yikes! Boiling Hot!" is
a NintendoHard level of lava practically making up most of the level, level. The last section forces you to do a bunch of precision jumping while dodging lava-spitting enemies and an absolutely ''massive'' lava monster, who even if you can avoid being killed by him directly, will make things a lot harder by destroying the third ground beneath you.
** "A Light in the Dark"
has very little light/visibility and a hated ski section. Remember how hard the ski section was in "Kamek's Revenge"? This makes that one look like cake.
** "Hurry
and Throw!" has two ungodly horrible sections. In the latter seems first, you have to want dodge enemies and spikes while locating and depositing three number balls, all while the stage is [[FixedScrollingLevel autoscrolling]]. But this one is a ''looping'' autoscroll stage which just keeps taking you around and around the room until you find the exit. While this does give you some margin for error, it also gets annoying quick. For the second, you'd better have Peach or Mario, cause you're gonna have to be do some master-level platforming. You have to make your way to the goal ring by bouncing off the backs of Paratroopas, all while collecting the usual crap and dodging obstacles like firebars which rotate in the air. Seriously, who designed this place?
** Finally there's "Yoshi's Island Easter Eggs", a MarathonLevel of
[[PlatformHell Kaizo type evil puzzles]] (aka, lots of spikes of instant death and perfectly timed jumps needed).
* Hurry and Throw! was another annoying level, with the scrolling and looping stage, but it was probably less noticeable because it was between a rock (A Light
needed). You know you're in the Dark, arguably the hardest level in the game) and trouble when there's a hard place (Yoshi's Island Easter Eggs, the other hardest level in the game).middle ring after ''[[SuspiciousVideoGameGenerosity every goddamned room]]''.
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* [[spoiler: S7-1]]. It's basically [[spoiler: 3-4]]. Wasn't so bad, right? Well, this level may not have any previous obstacles or enemies, but they are replaced with Boomerang Bros. throwing boomerangs at you when you are on a tightrope with little space to dodge, and with only 30 SECONDS. Oh, and you'll have to kill enemies to get time. And waste some getting Star Medals, since they are NOT on your path. And those Roulette Blocks over there? You're probably gonna get a mushroom. Admit it,you want to cry now.

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* [[spoiler: S7-1]]. It's basically [[spoiler: 3-4]]. Wasn't so bad, right? Well, this level may not have any previous obstacles or enemies, but they are replaced with Boomerang Bros. throwing boomerangs at you when you are on a tightrope with little space to dodge, and with only 30 SECONDS. Oh, and you'll have to kill enemies to get time. And time, and waste some getting Star Medals, since they are NOT on your path. And those Roulette Blocks over there? You're probably gonna get a mushroom. Admit it,you want to cry now.
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* [[spoiler: S8-3]]. It's a rehash of [[5-Castle. 5-Castle wasn't so bad, huh? Well, [[ScrappyLevel 8-3]] is. You start out with only 30 seconds on the clock, and you can't stop or turn around because a [[IGotBigger Giant]] Cosmic Mario is chasing you. Not to mention the star coins (and time bonuses, to a lesser extent) are VERY inconveniently placed, more enemies are added, and all item blocks are no more. [[RageQuit You're gonna cry.]]

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* [[spoiler: S8-3]]. It's a rehash of [[5-Castle. 5-Castle [[spoiler: 5-Castle]]. [[spoiler: 5-Castle]] wasn't so bad, huh? Well, [[ScrappyLevel 8-3]] is. You start out with only 30 seconds on the clock, and you can't stop or turn around because a [[IGotBigger Giant]] Cosmic Mario is chasing you. Not to mention the star coins (and time bonuses, to a lesser extent) are VERY inconveniently placed, more enemies are added, and all item blocks are no more. [[RageQuit You're gonna cry.]]

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* [[spoiler:S]]W8-3. It's a rehash of 5-Castle. 5-Castle wasn't so bad, huh? Well, [[ScrappyLevel 8-3]] is. You start out with only 30 seconds on the clock, and you can't stop or turn around because a [[IGotBigger Giant]] Cosmic Mario is chasing you. Not to mention the star coins (and time bonuses, to a lesser extent) are VERY inconveniently placed, more enemies are added, and all item blocks are no more. [[RageQuit You're gonna cry.]]
* S7-5. Especially the first coin. All you have to do to get it is hit a block, jump onto it, and get it. In theory it's pretty much nothing, but in practice it's pretty much impossible. It's a scrolling level, so you get maybe half the time you need to do it. If you actually got it, you might as well be killed by the coin itself, because there's no way you're getting to the next platform before the screen kills you. It would probably be easier in any other game, but in this game, Mario's jumping skills were effectively nerfed out of existence.

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* [[spoiler:S]]W8-3. [[spoiler: S8-3]]. It's a rehash of 5-Castle.[[5-Castle. 5-Castle wasn't so bad, huh? Well, [[ScrappyLevel 8-3]] is. You start out with only 30 seconds on the clock, and you can't stop or turn around because a [[IGotBigger Giant]] Cosmic Mario is chasing you. Not to mention the star coins (and time bonuses, to a lesser extent) are VERY inconveniently placed, more enemies are added, and all item blocks are no more. [[RageQuit You're gonna cry.]]
* S7-5.[[spoiler: S7-5]]. Especially the first coin. All you have to do to get it is hit a block, jump onto it, and get it. In theory it's pretty much nothing, but in practice it's pretty much impossible. It's a scrolling level, so you get maybe half the time you need to do it. If you actually got it, you might as well be killed by the coin itself, because there's no way you're getting to the next platform before the screen kills you. It would probably be easier in any other game, but in this game, Mario's jumping skills were effectively nerfed out of existence.existence.
* [[spoiler: S7-1]]. It's basically [[spoiler: 3-4]]. Wasn't so bad, right? Well, this level may not have any previous obstacles or enemies, but they are replaced with Boomerang Bros. throwing boomerangs at you when you are on a tightrope with little space to dodge, and with only 30 SECONDS. Oh, and you'll have to kill enemies to get time. And waste some getting Star Medals, since they are NOT on your path. And those Roulette Blocks over there? You're probably gonna get a mushroom. Admit it,you want to cry now.
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* S7-5. Especially the first coin. All you have to do to get it is hit a block, jump onto it, and get it. In theory it's pretty much nothing, but in practice it's pretty much impossible. It's a scrolling level, so you get maybe half the time you need to do it. If you actually got it, you might as well be killed by the coin itself, because there's no way you're getting to the next platform before the screen kills you. It would probably be easier in any other game, but in this game, Mario's jumping skills were effectively nerfed out of existence.
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I belive pot holes to understatement are supposed to be for strictly in-universe instances. Also, renaming 5-6 as 5-Castle, since both World 8 and Special 8 don\'t count symbols as numbers. (S8-Crown being the first in the set and W8 having W8-Bowser\'s Castle in between 8-5 and 8-6.)


** [[spoiler:It's possible to mistake the unfolding green floor for the proper path if you're expecting the brutal level design to continue.]] [[{{Understatement}} This would be a mistake.]]
* [[spoiler:S]]W8-3. It's a rehash of 5-6. 5-6 wasn't so bad, huh? Well, [[ScrappyLevel 8-3]] is. You start out with only 30 seconds on the clock, and you can't stop or turn around because a [[IGotBigger Giant]] Cosmic Mario is chasing you. Not to mention the star coins (and time bonuses, to a lesser extent) are VERY inconveniently placed, more enemies are added, and all item blocks are no more. [[RageQuit You're gonna cry.]]

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** [[spoiler:It's possible to mistake the unfolding green floor for the proper path if you're expecting the brutal level design to continue.]] [[{{Understatement}} This would be a mistake.]]
mistake.
* [[spoiler:S]]W8-3. It's a rehash of 5-6. 5-6 5-Castle. 5-Castle wasn't so bad, huh? Well, [[ScrappyLevel 8-3]] is. You start out with only 30 seconds on the clock, and you can't stop or turn around because a [[IGotBigger Giant]] Cosmic Mario is chasing you. Not to mention the star coins (and time bonuses, to a lesser extent) are VERY inconveniently placed, more enemies are added, and all item blocks are no more. [[RageQuit You're gonna cry.]]
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* Either as a coincidence or a FourIsDeath kind of thing, 8-4 is also pretty unbelievable. BlackOutBasement....''underwater''.
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Editing it, now that I managed to get farther in that section (but still didn\'t get past it... Stupid Egg-Enut that\'s right under the pipe you need to go through...)


* World 4-7, "Teeth-Chattering Chill Zone". Let's see: You use Bouncies in combination with ice to slide past the crushing rocks, BUT those things fall and rise INCREDIBLY fast, so you're likely to DIE. Then, you have to use Bouncies and Bumpties to cross REALLY long gaps. The problem? They're far more likely to push you down to the point where you're too far below the top of the platform, and BAM! You're dead. Bad enough that some gamers never even get past this part before giving up in frustration. The final section is a ski jump section, which normally is a ScrappyMechanic, but here, it's actually the easiest part of the level.

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* World 4-7, "Teeth-Chattering Chill Zone". Let's see: You use Bouncies in combination with ice to slide past the crushing rocks, BUT those things fall and rise INCREDIBLY fast, so you're likely to DIE. Then, you have to use do a tricky platforming section with lots of Bumpties and Bouncies and to avoid, as well as some moving platforms. These Bumpties and Bouncies, combined with it being an ice level, often lead to cross REALLY long gaps. The problem? They're far more likely to push you down falling to the point where you're too far below the top of the platform, and BAM! You're dead. Bad enough that your death. This section is so hard, some gamers never even get past this part before giving up in frustration. The final section is a ski jump section, which normally is a ScrappyMechanic, but here, it's actually the easiest part of the level.
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* 2-4, also known as the level with the (''motherfucking'') sandstorm. A good chunk of the level will be spent pinned down against a wall, waiting for the wind to stop blowing.
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* In general, Sirena Beach is pretty bad. The first mission is a fight against ThatOneBoss, followed by a romp through a secret stage, then you've gotta navigate the maze-like hotel, followed by a LuckBasedMission with wonky physics leading to ''another'' secret stage, followed by a luck-based boss fight, followed by a boring clean-the-goop mission, followed by chasing Shadow Mario through said maze-like hotel, and ''then'' finishing off with finding 8 red coins in the resident TimedMission... again in said maze-like hotel.

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\"This troper\", plus a few pieces of cruft.


* Let's not forget the cloud stage in 8-3. You have to make big jumps and dodge hammer bros. In addition, there are invisible blocks designed to trip you up, one of which contains a poison mushroom.

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* Let's not forget the The cloud stage in 8-3. You have to make big jumps and dodge hammer bros. In addition, there are invisible blocks designed to trip you up, one of which contains a poison mushroom.



* Also, the race against Big Penguin in Cool, Cool Mountain. {{CrazyCommentaries}} mentions that one turn in particular is angled just such that you can't slow down without falling off, you can't go too fast without falling off, and sometimes the penguin you're racing will just bump you off the track if you barely make it past the turn. The turn actually earned the nickname "[[FanNickname Demon Turn]]" from the duo.

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* Also, the The race against Big Penguin in Cool, Cool Mountain. {{CrazyCommentaries}} mentions that one turn in particular is angled just such that you can't slow down without falling off, you can't go too fast without falling off, and sometimes the penguin you're racing will just bump you off the track if you barely make it past the turn. The turn actually earned the nickname "[[FanNickname Demon Turn]]" from the duo.



* Let's not forget about those darn mini-stages, in which every other platform is either moving, has tons of holes in, or is disintegrating beneath your feet, and the camera is [[CameraScrew swooping around so much]] that that jump you judged you'd make has now sent you plummeting off the edge. Not to mention that they all share the same [[EarWorm Ear-Wormy]] [[http://www.youtube.com/watch?v=PCwZPn2sJg0 tune.]]
** Actually, in the majority of the mini-stages, the camera stays pretty firmly at one angle you choose, and it is especially stable compared to how it works on the normal stages.

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* Let's not forget about those Those darn mini-stages, in which every other platform is either moving, has tons of holes in, or is disintegrating beneath your feet, and in some cases the camera is [[CameraScrew swooping around so much]] that that jump you judged you'd make has now sent you plummeting off the edge. Not to mention that they all share the same [[EarWorm Ear-Wormy]] [[http://www.youtube.com/watch?v=PCwZPn2sJg0 tune.]]
** Actually, in the majority of the mini-stages, the camera stays pretty firmly at one angle you choose, and it is especially stable compared to how it works on the normal stages.
]]



* Then there's the Ghostly Galaxy's Daredevil Comet, which pits you up against ThatOneBoss, Bouldergeist, and because of the Daredevil Comet, you cannot get hit even once. The way to beat the boss is to throw three sets of three Boo Bombs at his center, but you have so little control of where the bombs will go off that half the time Bouldergeist's arms will take the hit, lengthening the fight. And since Bouldergeist's main attack is summoning jagged rocks from the ground that are really hard to dodge, you will be playing that level for a while. Best to just skip it unless you want OneHundredPercentCompletion.

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* Then there's the Thhe Ghostly Galaxy's Daredevil Comet, which Comet pits you up against ThatOneBoss, Bouldergeist, and because of the Daredevil Comet, you cannot get hit even once. The way to beat the boss is to throw three sets of three Boo Bombs at his center, but you have so little control of where the bombs will go off that half the time Bouldergeist's arms will take the hit, lengthening the fight. And since Bouldergeist's main attack is summoning jagged rocks from the ground that are really hard to dodge, you will be playing that level for a while. Best to just skip it unless you want OneHundredPercentCompletion.



*** This troper finds the Cosmic Clones and the two flip-by-spinning galaxies a particularly brilliant stroke of evil genius. Basically, what they created wasn't so much a threat that was actively trying to kill you, but instead a way for you to kill yourself over and over. After all, the clones simply does whatever you do, and the flip floors' and flip wall's difficulty lies in how ingrained the habit of making a spin on every jump is.



* Don't forget the Flopside Pit of 100 Trials. It seems to be your standard Pit of 100 Trials: 100 floors, no opportunities to completely heal or save in between floors, and "rest stops" every 10 floors. Here's where it gets infuriating: To fight [[spoiler:[[BonusBoss Shadoo]]]], you have to go through the entire thing, TWICE.

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* Don't forget the The Flopside Pit of 100 Trials. It seems to be your standard Pit of 100 Trials: 100 floors, no opportunities to completely heal or save in between floors, and "rest stops" every 10 floors. Here's where it gets infuriating: To fight [[spoiler:[[BonusBoss Shadoo]]]], you have to go through the entire thing, TWICE.
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* Until you get used to it, Wendy's Castle in Chocolate Island is this. The bone-throwing Dry Bones will be the least of your problem, what with the spiked pillars pounding from the ground and ceiling and the saws. Oh yeah, and the section at the end with the floating platforms with little spark creatures rotating on the perimeters.

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* Until you get used to it, Wendy's Castle in Chocolate Island is this. The bone-throwing Dry Bones will be the least of your problem, problems, what with the spiked pillars (Which by the way, are not treated as normal hazards, but rather as solid walls, meaning they can kill you instantly and you cannot [[MercyInvincibility run your way through them]]) pounding from the ground and ceiling and the saws. Oh yeah, and the section at the end with the floating platforms with little spark creatures rotating on the perimeters.
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** [[spoiler:Wario's route]] depends on puzzle-solving ability rather than platforming skills, so if you don't have problems with using a strategy guide, it's not too bad at all.
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** [[spoiler:It's possible to mistake the unfolding green floor for the proper path if you're expecting the brutal level design to continue.]] [[{{Understatement}} This would be a mistake.]]
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** The very end of the level autoscrolls especially fast and has a series of pillars that you need to GroundPound to collect the last red coins. If you miss, you only have a fraction of a second to get yourself pinched between the pillars and the autoscrolling sides - otherwise, instead of dying and going back to the last checkpoint, you must complete the level and start it ''again''.

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* World 4-7, "Teeth-Chattering Chill Zone". Let's see: You use Bouncies in combination with ice to slide past the crushing rocks, BUT those things fall and rise INCREDIBLY fast, so you're likely to DIE. Then, you have to use Bouncies and Bumpties to cross REALLY long gaps. The problem? They're far more likely to push you down to the point where you're too far below the top of the platform, and BAM! You're dead. Bad enough that some gamers never even get past this part before giving up in frustration.

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* World 4-7, "Teeth-Chattering Chill Zone". Let's see: You use Bouncies in combination with ice to slide past the crushing rocks, BUT those things fall and rise INCREDIBLY fast, so you're likely to DIE. Then, you have to use Bouncies and Bumpties to cross REALLY long gaps. The problem? They're far more likely to push you down to the point where you're too far below the top of the platform, and BAM! You're dead. Bad enough that some gamers never even get past this part before giving up in frustration. The final section is a ski jump section, which normally is a ScrappyMechanic, but here, it's actually the easiest part of the level.
* World 5-1, "Rompin' Stompin' Chomps" features three different versions of the Chomp enemy, and they're ''all'' nasty. In the first section, you have to dodge huge, fast-moving Chomps which jump up and down in place while trying to collect red coins by throwing eggs really high into the air. Doesn't sound so bad? Did I mention that the screen is AUTO-SCROLLING while you're trying to do this? Yeah, good luck with that. In the second section, you have to hover over gaps while even bigger Chomps are raining down on you from above. And if you can manage to get past that, there's the final section, where one of the "eats everything in its path" Chomps from the first game chases you, and he's much faster than the ones in the original game. If you're going for 100%, be sure not to miss the very inconveniently placed coins and flowers while you're scrambling for your life!
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* Wario's (or rather, Mario's) Castle has many jumps that are nigh impossible without bunny ears.

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* Wario's (or rather, Mario's) Castle has many jumps that are nigh impossible without bunny ears. It's also much, ''much'' longer than any other stage in the game, and has no checkpoint.

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* Anywhere that requires you to use the Wing Cap. ARRRGGHH! No control, no turning, I can't get up as high as I need, oh look I plummet to my death! Fun for all. Now where's those cannons...
* ''VideoGame/SuperMario64'' lends itself to many a SelfImposedChallenge, one of the most common being getting every coin in each level of the game. There are a few levels that are annoying to do this on (Hazy Maze Cave and Tiny-Huge Island, anyone?) but nothing comes even close to LethalLavaLand. Why? '''Coins vanish when they touch lava'''. So you have to choose between using the shell and its imprecise controls (when you have to be dead-on accurate), or going without and taking tons of damage, being oh-so-careful to time the coin collection ''just right''. And then you go into the volcano, and ItGetsWorse. So, SO much worse. There is an enemy near the very top of the volcano holding that...one...coin. To get it, you must punch him down into the lava (which is about 10 stories up), and then ''jump in after it, with perfect timing and perfect accuracy, and THEN make it back to the tiny platform nearby while you're flailing about from the lava so you can live to tell about it''. It's even harder than it sounds.
** To elaborate on Hazy Maze Cave and Tiny-Huge Island, the former is easy for the most part, but contains a few coins that are just utter nightmares, in particular the [[GoddamnedBats bats]]. They're no threat on a normal run of the game, but they each contain a coin, and there's a good number of them in an area that requires an insane amount of backtracking to get to if you fall, plus one that flies directly over a slide leading to a BottomlessPit - and that's not even getting into the Mr. I enemies, both of which require circular motions on platforms that are absurdly narrow, and CrystalDragonJesus help you if you kill it and ''then'' fall. The latter just contains a LOT of coins, more than any other level in the game by far, and a huge majority of the coins are missable, which magnifies any mistake you make by about a hundredfold - and it's a very tricky level to begin with, especially in the windy valley area, where pretty much any mistake means certain death. And then there's a Bob-Omb on Tall Tall Mountain with an obnoxious tendency to walk right off the cliff with no provocation, screwing you out of its coin. Even Bob-Omb Battlefield (yes, ''the first level in the game'') can be annoying, due to the 45 coins that you have to shoot yourself out of the cannon to get to and the wooden pole that you have to run around three times while avoiding the Chain Chomp tied to that same pole in order to get five coins. Oh, [[GuideDangIt you didn't know you were supposed to do that?]] Here's hoping you learn by Tiny-Huge Island, as that has wooden poles too.
* To single out a level which requires the Wing Cap, Mario Over the Rainbow is arguably the hardest level in the game. You have to collect eight Red Coins in the air. Solid ground is minimal, and due to the angles, it can be really difficult to gauge safe landing spots. And you have to keep refreshing the Wing Cap to have enough time to collect all the coins, so if your cap is about to run out, you have to not only land safely somewhere, but land somewhere with a Wing Cap box in the area. Even if you're good with the Wing Cap, this one is extremely frustrating.

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* Anywhere that requires you to use the Wing Cap. ARRRGGHH! No control, no turning, I can't get up as high as I need, oh look I plummet Cap, due to my death! Fun the steep learning curve for all. Now where's those cannons...
the flying controls
* ''VideoGame/SuperMario64'' lends itself to many a SelfImposedChallenge, one of the most common being getting every coin in each level of the game. There are a few levels that are annoying to do this on (Hazy on.
** Hazy
Maze Cave and Tiny-Huge Island, anyone?) but nothing comes even close Cave: Several coins must be obtained by defeating the bat enemies, which have a tendency to LethalLavaLand. Why? '''Coins hang around over bottomless pits. Another type of enemy (Mr. I) must be defeated by running quick circles around it on small platforms.
** LethalLavaLand: Coins
vanish when they touch lava'''. So you have lava. The player has to choose between using the shell and its imprecise controls (when you have to be dead-on accurate), controls, or going without and taking tons of damage, being oh-so-careful to time the coin collection ''just right''. And then you go into right''. The volcano portion of the volcano, and ItGetsWorse. So, SO much worse. There is level has an enemy near the very top of the volcano holding that...one...coin. To get it, you who must punch him be punched down into the lava (which is about 10 stories up), and at which point the player must then ''jump in after it, with perfect timing and perfect accuracy, and THEN ''then'' make it back to the tiny platform nearby while you're flailing about from the lava so you can live to tell about it''. It's even harder than it sounds.
** To elaborate on Hazy Maze Cave and Tiny-Huge Island, the former is easy for the most part, but contains a few coins that are just utter nightmares, in particular the [[GoddamnedBats bats]]. They're no threat on a normal run of the game, but they each contain a coin, and there's a good number of them in an area that requires an insane amount of backtracking to get to if you fall, plus one that flies directly over a slide leading to a BottomlessPit - and that's not even getting into the Mr. I enemies, both of which require circular motions on platforms that are absurdly narrow, and CrystalDragonJesus help you if you kill it and ''then'' fall. The latter just contains a LOT of coins, more than any other level in the game by far, and a huge majority of the coins are missable, which magnifies any mistake you make by about a hundredfold - and it's a very tricky level to begin with, especially in the windy valley area, where pretty much any mistake means certain death. And then there's a Bob-Omb on Tall Tall Mountain with an obnoxious tendency to walk right off the cliff with no provocation, screwing you out of its coin. Even Bob-Omb Battlefield (yes, ''the first level in the game'') can be annoying, due to the 45 coins that you have to shoot yourself out of the cannon to get to and the wooden pole that you have to run around three times while avoiding the Chain Chomp tied to that same pole in order to get five coins. Oh, [[GuideDangIt you didn't know you were supposed to do that?]] Here's hoping you learn by Tiny-Huge Island, as that has wooden poles too.
*
* To single out a level which requires the Wing Cap, Mario Over the Rainbow is arguably the hardest level in the game. You have The player has to collect eight Red Coins in the air. Solid ground is minimal, and due to the angles, it can be really difficult to gauge safe landing spots. And you have to keep refreshing the The Wing Cap must be refreshed every so often to have enough time to collect all the coins, so if your cap is about to run out, you have to not only land safely somewhere, but land somewhere with a Wing Cap box in the area. Even if you're good with the Wing Cap, this one is extremely frustrating.coins.



* Some of the 100-coin stars. Especially Dire, Dire Docks in which you must scour every single nook and cranny to find all the coins you need.

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* Some of the 100-coin stars. Especially Dire, Dire Docks (which only has 103 coins in the entire level) in which you must scour every single nook and cranny to find all the coins you need.

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removing capslock and nonexplanatory ranting


* World 8-1. The whole level isn't that bad. But there's one leap that you have to make by perfectly timing when you let go of the run button while still moving and jumping at the right time to land on a platform THAT'S ONLY AS WIDE AS MARIO IS in bewtween 2 of the biggest gaps found in the entire game that are meant to be clear-able.
** And for that matter, all of world 8 leading up to the castle. 8-2 not so bad but still annoying. The castle itself is the final level, so it probably shouldn't count here, but World 8-3.... [[ThisIsSparta MOTHER. FUCKING. HAMMER. BROTHERS.]] if you don't have a fire flower... DOOOOOOOOOMED!

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* World 8-1. The whole level isn't that bad. But there's one leap that you have to make by perfectly timing when you let go of the run button while still moving and jumping at the right time to land on a platform THAT'S ONLY AS WIDE AS MARIO IS in bewtween that's only as wide as Mario is between 2 of the biggest gaps found in the entire game that are meant to be clear-able.
** And for that matter, all of world 8 leading up to the castle. 8-2 not so bad but still annoying. The castle itself is the final level, so it probably shouldn't count here, but World 8-3.... [[ThisIsSparta MOTHER. FUCKING. HAMMER. BROTHERS.]] if you don't have a fire flower... DOOOOOOOOOMED!
clear-able.
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** Level 5-1. Not a powerup in sight. Woe to the player who starts out small, or dies.

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** * Level 5-1. Not a powerup in sight. Woe to the player who starts out small, or dies.
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** Not to mention getting all the blue coins in that level for OneHundredPercentCompletion
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** Level 5-1. Not a powerup in sight. Woe to the player who starts out small, or dies.
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When a series has been running for 25 years, has countless installments, and features the most prolific video game character in history, you would expect it to have its tough moments. But these [[ThatOneLevel take it to another level.]]

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When a series has been [[LongRunner running for 25 years, has countless installments, installments]], and features the most prolific video game character in history, you would expect it to have its tough moments. But these [[ThatOneLevel take it to another level.]]
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* 9-7, even by [[BrutalBonusLevel World 9]] standards, is flatly unbelievable. There's so many Fire Piranha Plants in that level, you'll spend the whole level trying to dodge the fireballs. But there's not much normal ground, but there's a lot of ice, and you ''generally'' need the ice to stay the way it is or it will either turn into Munchers--invulernable enemies--or coins, leaving you with no way to cross. Cue Unwinnable situations happening if you mess up--even if you aren't getting the Star Coins...
** And if you ''are'' going for Star Coins, you're pretty much fucked. To make it achievable through anything other than luck or unholy skill, you must have a Fire Flower at a certain point. You have to run right (on ice), ''stop'' (again, on ice), turn around (once again, on ice), throw a fireball to the left, jump down and grab the Star Coin, jump back up, and ''then'' run forward before the Fire Piranha Plants melt all the ice blocks in front of you. See the image at the top of the page? That's what happens 99.99% of the time you go for the second Star Coin.

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* 9-7, even by [[BrutalBonusLevel World 9]] standards, is flatly unbelievable. There's so many To explain, the entire level past the start point is basically made out of ice blocks. Ice blocks melt when hit by fireballs. There are Fire Piranha Plants in popping out of every pipe, ''in clusters'', throwing fire that level, you'll spend the whole level trying to dodge the fireballs. But there's not much normal ground, but there's a lot of ice, and you ''generally'' need the ice to stay the way it is or it will either turn into Munchers--invulernable enemies--or coins, leaving you with no way to cross. burn away your platforms. Oh, and if the platforms aren't positioned over bottomless pits, they're covering invincible chomping plants. Cue Unwinnable situations happening if you mess up--even if you aren't getting the Star Coins...
up.
** And if you ''are'' If you're going for Star Coins, you're pretty much fucked. To make it achievable through anything other than luck or unholy skill, you must have a Fire Flower at a certain point. You have to run right (on ice), ''stop'' (again, on ice), turn around (once again, on ice), throw a fireball to the left, jump down and grab the Star Coin, jump back up, and ''then'' run forward before the Fire Piranha Plants melt all the ice blocks in front of you. See the image at the top of the page? That's what happens 99.99% of the time you go for the second Star Coin.
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** Actually, in the majority of the mini-stages, the camera stays pretty firmly at one angle you choose, and it is especially stable compared to how it works on the normal stages.
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***This troper finds the Cosmic Clones and the two flip-by-spinning galaxies a particularly brilliant stroke of evil genius. Basically, what they created wasn't so much a threat that was actively trying to kill you, but instead a way for you to kill yourself over and over. After all, the clones simply does whatever you do, and the flip floors' and flip wall's difficulty lies in how ingrained the habit of making a spin on every jump is.
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[[folder:Super Mario 3D Land]]
* [[spoiler:[[BrutalBonusLevel SW8-Crown]]]]. First off, [[CheckPointStarvation there's no checkpoint.]] The first half of the level consists mostly of narrow used coin blocks you must jump across. It's practically impossible to get across that part without a Tanooki Suit, and even with it, you're still gonna die a few times. Or more. If you survive that part, you're pitted against [[QuirkyMiniBossSquad Boom Boom and Pom Pom]] at the same time. Then you go through one of those green roller coaster stages with bombs and complicated jumps galore. Then you're thrown onto a block I like to call [[PlatformHell Hell]], where you must run to the other side while dodging [[EverythingTryingToKillYou fire, lasers, enemies,]] and a [[TheScrappy Giant Cosmic Mario]] who won't let you stop and take a breath. If you didn't have a mushroom or other item on you at that part, [[UnWinnable you're most likely dead.]] THEN... [[spoiler:[[CrowningMomentOfHeartwarming you get to ride across the rest of the level while watching the green floor unfold, spelling out "THANK YOU!!"]]]]
* [[spoiler:S]]W8-3. It's a rehash of 5-6. 5-6 wasn't so bad, huh? Well, [[ScrappyLevel 8-3]] is. You start out with only 30 seconds on the clock, and you can't stop or turn around because a [[IGotBigger Giant]] Cosmic Mario is chasing you. Not to mention the star coins (and time bonuses, to a lesser extent) are VERY inconveniently placed, more enemies are added, and all item blocks are no more. [[RageQuit You're gonna cry.]]
[[/folder]]
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[[/folder]]
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** Also, there's another item available called the Jugem's Cloud, which allows you to bypass a level ''completely''.

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** Also, there's another item available called the Jugem's Cloud, which allows you to bypass a level ''completely''. Personal note: do not lose a life if you haven't cleared a level after using the cloud. You'll be forced to play the level you skipped unless you have another cloud.

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Doesn\'t describe level, spoiler, and some people like a challenge.


** Is it worth all of this pain and misery for the reward of [[spoiler: seeing Rosalina's stories?]]



** I repeat myself, Is it worth all of this pain and misery for the reward of [[spoiler: seeing Rosalina's stories?]]
[[/folder]]

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** I repeat myself, Is it worth all of this pain and misery for the reward of [[spoiler: seeing Rosalina's stories?]]
[[/folder]]

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