History ThatOneLevel / RPG

10th Jun '18 8:59:37 AM nombretomado
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* ''Series/{{Fallout}}''

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* ''Series/{{Fallout}}''''VideoGame/{{Fallout}}''
4th Jun '18 3:53:19 PM GoldenAlex
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** The Tomb of Giants. For starters, it's pitch-black and requires you to climb down sometimes narrow paths and one bad step means a fall to your death. That problem can be dealt with to an extent with the Skull Lantern (which is actually deep ''within'' the Tomb of Giants or is an uncommon drop from an enemy that doesn't respawn), the Sunlight Maggot (a piece of equipment from an out-of-the-way location in an area you may not have visited yet), or with the Cast Light spell (which is found in a rather obscure place). However, the place is still full of snipers who can fire giant and highly damaging arrows from far away in the darkness, giant skeleton warriors who hit hard and fast and will even try to mob you at one point, and feral giant skeletons who have a lunging physical attack that can knock off almost half the life of even a relatively high-leveled character before the player can even react.

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** The Tomb of Giants. For starters, it's pitch-black and requires you to climb down sometimes narrow paths and one bad step means a fall to your death. That problem can be dealt with to an extent with the Skull Lantern (which is actually deep ''within'' the Tomb of Giants or is an uncommon drop from an enemy that doesn't respawn), requires killing every Necromancer in the previous area), the Sunlight Maggot (a piece of equipment from an out-of-the-way location in an area you may not have visited yet), or with the Cast Light spell (which is found in a rather obscure place). However, the place is still full of snipers who can fire giant and highly damaging arrows from far away in the darkness, giant skeleton warriors who hit hard and fast and will even try to mob you at one point, and feral giant skeletons who have a lunging physical attack that can knock off almost half the life of even a relatively high-leveled character before the player can even react.
17th May '18 7:59:16 AM Gadjiltron
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** [[spoiler:Shido's Palace]] is infamous for being [[MarathonLevel very long]], requiring the player to fight through ''five'' minibosses to finish, and in between each miniboss, the party has to traverse narrow corridors which offer little cover and navigate rooms with statues that turn them into mice. The random encounters already keep the player on their toes in normal circumstances; getting caught while Rattled can quickly spell death. [[spoiler:And just when you think you're ready to send the calling card after the final miniboss, you get interrupted by a two-phase boss fight on the way out.

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** [[spoiler:Shido's Palace]] is infamous for being [[MarathonLevel very long]], requiring the player to fight through ''five'' minibosses to finish, and in between each miniboss, the party has to traverse narrow corridors which offer little cover and navigate rooms with statues that turn them into mice. The random encounters already keep the player on their toes in normal circumstances; getting caught while Rattled can quickly spell death. [[spoiler:And just when you think you're ready to send the calling card after the final miniboss, you get interrupted by a two-phase boss fight on the way out.]]
17th May '18 7:48:07 AM Gadjiltron
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** The final floor of the Inaba Pride Exibit in comparison to the rest of the dungeon. It's a massive floor split into 4 "quadrents". Each quadrent has a gate, and you need to walk through all 4 in a specific order in order to open up the floor's exit. The real issue is all has to be done in one visit: if you leave the floor without activating all the gates, they'll reset. [[MarathonLevel So you essentially have to go through all 4 gates without leaving to heal.]] Oh, and ''every'' F.O.E from earlier floors in the dungeon returns here. Hope you've memorized how each one reacts to the Holy Flame!

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** The final floor of the Inaba Pride Exibit in comparison to the rest of the dungeon. It's a massive floor split into 4 "quadrents". quadrants. Each quadrent quadrant has a gate, and you need to walk through all 4 in a specific order in order to open up the floor's exit. The real issue is all has to be done in one visit: if you leave the floor without activating all the gates, they'll reset. [[MarathonLevel So you essentially have to go through all 4 gates without leaving to heal.]] Oh, and ''every'' F.O.E from earlier floors in the dungeon returns here. Hope you've memorized how each one reacts to the Holy Flame!Flame!
* ''VideoGame/Persona5'':
** Futaba's Palace may be a BreatherLevel, but after you send the calling card, you still have to progress through one more floor filled with enemies and lacking in cover. Worse still, is that those enemy mobs tend to contain Anubis, a Shadow without weaknesses which forces the player to spend a non-trivial amount of resources to beat while packing both flavors of instant-kill spells. Sometimes you get ''pairs'' of Anubis. Trying to clear the floor while still having a fresh party for the upcoming boss is difficult.
** Okumura's Palace is crawling with DemonicSpiders Arahabaki and Girimehkala, random encounters that reflect physical and gun skills, which forces the player to expend SP to get rid of them. Its corridor and room design makes it difficult to ambush enemies, and it has [[ThatOnePuzzle an annoying airlock puzzle at the end]].
** [[spoiler:Shido's Palace]] is infamous for being [[MarathonLevel very long]], requiring the player to fight through ''five'' minibosses to finish, and in between each miniboss, the party has to traverse narrow corridors which offer little cover and navigate rooms with statues that turn them into mice. The random encounters already keep the player on their toes in normal circumstances; getting caught while Rattled can quickly spell death. [[spoiler:And just when you think you're ready to send the calling card after the final miniboss, you get interrupted by a two-phase boss fight on the way out.
23rd Apr '18 9:19:57 PM JapaneseTeeth
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* ''VideoGame/XenobladeChronicles2'' has Spirit Crucible Elpys, which qualifies for many reasons. It's a comparatively long dungeon that's full of confusing overlapping passages, tough enemies, environmental hazards (pools of poison and bottomless pits), requires a ton of high field skill checks to proceed, and ends with [[GoddamnedBoss an extraordinarily annoying boss fight]]. But what really cements its place here is that it's [[GeoEffects full of a miasma]] that prevents everyone except [[MechanicallyUnusualFighter Tora]] from using their higher leveled specials. The effect get worse the further you go, to the point that at the end, you aren't even capable of reach max affinity with any other characters, meaning most of your best attacks are useless. Oh, and due to story reasons, the first time you go through it [[spoiler: you won't have your most powerful blade with you.]]
16th Apr '18 11:14:33 PM intastiel
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* ''VideoGame/FableI'' has Bargate Prison, where the Hero is incarcerated thanks to CutsceneIncompetence, endures a pointless unskippable period locked in a cell, is pushed into an irrelevant RacingMinigame, gets a chance at escape, and has to repeat the entire sequence because the first escape attempt [[FailureIsTheOnlyOption can't succeed]]. Moreover, the prison warden can't be fought, even when he purposely turns his back to the Hero and starts reciting poetry.

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* ''VideoGame/FableI'' has Bargate Prison, where the Hero is incarcerated thanks to CutsceneIncompetence, endures a pointless unskippable period locked in a cell, is pushed into an irrelevant RacingMinigame, gets a chance at escape, and has to repeat the entire sequence because the first escape attempt [[FailureIsTheOnlyOption can't succeed]]. succeed]] and the Hero can't just attack the Warden while he's reciting poetry with his back to him. Moreover, the entire mission is worse than useless, since the person you rescue from the prison warden can't be fought, even when he purposely turns his back to gets recaptured in the Hero and starts reciting poetry.''very next quest''.
16th Apr '18 11:12:18 PM intastiel
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* ''VideoGame/FableI'' has Bargate Prison, where the Hero is incarcerated thanks to CutsceneIncompetence, endures a pointless unskippable period locked in a cell, is pushed into an irrelevant RacingMinigame, gets a chance at escape, and has to repeat the entire sequence because the first escape attempt [[FailureIsTheOnlyOption can't succeed]]. Moreover, the prison warden can't be fought, even when he purposely turns his back to the Hero and starts reciting poetry.
17th Mar '18 5:46:44 AM RandomNumberReactor
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** [[Film/AliceInWonderland Wonderland]] is also pretty obnoxious due to GravityScrew and MoonLogicPuzzle included. Quite a few people had serious problem to find ''anything'' there.
22nd Feb '18 7:33:01 PM nombretomado
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** The Gladius Towers were long, but at least the enemies were easy enough and no one can say the inside of the towers weren't cool to look at. The Leo King's Castle from the same chapter, however, was an absolute bitch to complete, as near every enemy in the castle and the path leading up to it were cheap (even by ''RogueGalaxy'' standards) and the dungeon was nothing more than miles and miles of endless repetitive blocky walls. Capping this hellhole off at the end is a boss fight against the Mad Witch, one of the most mind-breaking difficult boss fights in the entire game.

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** The Gladius Towers were long, but at least the enemies were easy enough and no one can say the inside of the towers weren't cool to look at. The Leo King's Castle from the same chapter, however, was an absolute bitch to complete, as near every enemy in the castle and the path leading up to it were cheap (even by ''RogueGalaxy'' ''VideoGame/RogueGalaxy'' standards) and the dungeon was nothing more than miles and miles of endless repetitive blocky walls. Capping this hellhole off at the end is a boss fight against the Mad Witch, one of the most mind-breaking difficult boss fights in the entire game.
16th Feb '18 9:13:04 AM gophergiggles
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* Fancy Mel's Atelier in ''VideoGame/ThreadsOfFate'' is about as obnoxious as it is bright and colorful. Forced to "kill time" by playing minigames with fairies, you'll be forced into some NintendoHard platforming segments in a game where platforming is ''not'' it's strong suit. Once you manage this, you'll have to face [[ItMakesSenseInContext Duke in a star costume]] who is [[BewareTheSillyOnes surprisingly tough]] for [[WakeUpCallBoss this point in the game]]. To make matters worse once you reach the minigame hub area you can't leave and there's a save point: save, and you're stuck here until you manage to beat it with no opportunity to rest at the inn or level grind.
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