History ThatOneLevel / RPG

17th Feb '17 1:22:44 PM Exusia
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* The original ''VideoGame/DevilSummoner'' has Chinatown, a level so annoying that the special edition of the game actually included a map for it. It's a ''huge'' teleporter maze, and some of the warps don't have the usual fade to black that others do; so if you're not careful you could get warped without even realizing it. To make it even more complicated, it has four different entrances, each with their own path to the boss in the center.
22nd Jan '17 12:37:00 PM jroggs
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***Compounding the problem is the fact that how you can contract the disease involves FakeDifficulty bordering on glitchy. Obviously you can get the disease from being bitten by one of the mole rats. But you can also contract it if a mole rat bites a friendly character. Even if that character is your Mr. Handy companion, or just the Vault Protectron you can activate to patrol around. [[spoiler: Both of these characters are robots.]] This unintuitive problem, combined with other seemingly random infections, means a player who doesn't like to say "GuideDangIt!" is likely to assume the disease is simply unavoidable. (Unless you check your status on your menu, you don't even know you've been infected until the end of the mission.) Essentially the player must dismiss any companions, kill the non-hostile Protectron if they activated it, monitor their Pip-Boy status, and constantly quicksave/ quickload in order to get the good ending for the quest without suffering a permanent health debuff.



** Although Arcane Sanctuary is part of most power-levelers setups, 2-15 in tristram then head to arcane sanctuary more or less.

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** Although Arcane Sanctuary is part of most power-levelers setups, 2-15 in tristram Tristram then head to arcane sanctuary more or less.
19th Jan '17 6:01:22 PM WillyFourEyes
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* In both ''DenpaMen'' games, there's Ice Island. In the first game, it's full of multiple tough enemies, including the first enemies in the game (and some of the only ones, too) who outright resist Light attacks--up until now, reliable to the point of almost being an InfinityPlusOneElement. In the second, the level is suddenly full up of FrictionlessIce puzzles--and to make matters worse, they're not ''quite'' frictionless in the way most gamers would intuit them, and actually do require a bit of player input to properly slide to where you want to go. The second version also has holes, meaning that the only way to actually ''leave'' the level is by bringing a Teleporter item with you, or happening upon the mid-dungeon warp point.

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* In both ''DenpaMen'' the first two ''VideoGame/TheDenpaMen'' games, there's Ice Island. In the first game, it's full of multiple tough enemies, including the first enemies in the game (and some of the only ones, too) who outright resist Light attacks--up until now, reliable to the point of almost being an InfinityPlusOneElement. In the second, the level is suddenly full up of FrictionlessIce puzzles--and to make matters worse, they're not ''quite'' frictionless in the way most gamers would intuit them, and actually do require a bit of player input to properly slide to where you want to go. The second version also has holes, meaning that the only way to actually ''leave'' the level is by bringing a Teleporter item with you, or happening upon the mid-dungeon warp point.
31st Dec '16 7:28:59 PM nombretomado
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* ''FossilFighters'' has the BB Brigade base. It's not annoying because it's long (it's rather short, in fact). It's not annoying because it's complicated (there's no real puzzles to speak of). It's annoying because, in a game where all the battle encounters up to that point have been optional, it's full of aggressive opponents who will swarm you and constantly force you into ''mandatory'' battles. They're not especially difficult, but they're nigh-on endless.

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* ''FossilFighters'' ''VideoGame/FossilFighters'' has the BB Brigade base. It's not annoying because it's long (it's rather short, in fact). It's not annoying because it's complicated (there's no real puzzles to speak of). It's annoying because, in a game where all the battle encounters up to that point have been optional, it's full of aggressive opponents who will swarm you and constantly force you into ''mandatory'' battles. They're not especially difficult, but they're nigh-on endless.
29th Dec '16 3:44:45 AM CybranGeneralSturm
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** [[spoiler:YHVH's Universe]], which is ''incredibly huge'' to the point where there exist warp devices to jump to individual ''sections'' of floors to shorten return trips and repeat visits. The level also includes teleporters and one-way doors to frustrate players even more, can be potentially crawling with DemonicSpiders that boast ridiculous amounts of health and are immune to scanning (thus forcing you to recite their elemental resistances and weaknesses from memory), and to top it all off, none of the enemies can be talked to, so you have to fight through every rando encounter you happen to get involved with.

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** [[spoiler:YHVH's Universe]], which is ''incredibly huge'' to the point where there exist warp devices to jump to individual ''sections'' of floors to shorten return trips and repeat visits. The level also includes teleporters and one-way doors to frustrate players even more, can be potentially crawling with DemonicSpiders that boast ridiculous amounts of health and most of them are immune to scanning (thus forcing you to recite their elemental resistances and weaknesses from memory), and to top it all off, none of the enemies can be talked to, so you have to fight through every rando random encounter you happen to get involved with.
24th Dec '16 11:46:24 AM nombretomado
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* In ''{{Arcanum}}: Of Steamworks And Magic Obscura'', the Black Mountain Clan is terribly annoying and where you will probably encounter your first DifficultySpike. The halls are littered with traps, being the only area in the game to include them so extensively. Also, most, if not all of the enemies in the mountains are made of rock or lava, and damage your weapons if you hit them and your armor if they hit you, making that part even worse for melee fighters. Most annoying, however, is that the lead you get from it turns out to be bogus and you only get back on the main quest from something you learn after you abandon the worthless lead.

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* In ''{{Arcanum}}: Of Steamworks And Magic Obscura'', ''VideoGame/ArcanumOfSteamworksAndMagickObscura'', the Black Mountain Clan is terribly annoying and where you will probably encounter your first DifficultySpike. The halls are littered with traps, being the only area in the game to include them so extensively. Also, most, if not all of the enemies in the mountains are made of rock or lava, and damage your weapons if you hit them and your armor if they hit you, making that part even worse for melee fighters. Most annoying, however, is that the lead you get from it turns out to be bogus and you only get back on the main quest from something you learn after you abandon the worthless lead.
21st Dec '16 11:14:57 PM CountDorku
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*** It is, however, considerably easier to simply sprint past the Brutes to the objective. It's still difficult -- attempting to run through a horde of Brutes with a Reaper firing on you will do that -- but you'll pull out a lot less hair.

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*** It is, however, considerably easier to simply sprint past the Brutes to the objective. It's still difficult -- attempting to run through a horde of Brutes with a Reaper firing on you will do that -- but you'll pull out a lot less hair.hair (particularly infiltrators, who can do so while invisible).


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** Eden Prime in the ''From Ashes'' DLC, which becomes available before you've even gone to Palaven. If you go then, however, you will get to meet all of Cerberus's most hair-pulling minions, considerably before they would usually have turned up in that playthrough. It's basically Grissom Academy, only far earlier in the game.
20th Dec '16 8:18:58 PM mlsmithca
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* Patch 2.4 of ''VideoGame/DiabloIII'' introduced Set Dungeons, special levels which can only be accessed if the player is wearing six pieces of the relevant class-specific armour set.[[note]] Or five pieces and a Ring of Royal Grandeur, or four pieces and two Rings of Royal Grandeur.[[/note]] Beating the dungeons requires completing one of two objectives relating to the armour set's abilities and killing a minimum number of enemies without taking fatal damage; mastering the dungeons requires completing ''both'' objectives and killing ''every'' enemy in the dungeon in under four and a half minutes. The mere concept is somewhat polarising - those in favour like having to think about how best to use the strengths of the armour sets, those against despise {{Timed Mission}}s on principle and/or don't find the objectives in any way fun - but even those who like Set Dungeons find at least one for each class that is enfuriatingly difficult to master.

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* Patch 2.4 of ''VideoGame/DiabloIII'' introduced Set Dungeons, special levels which can only be accessed if the player is wearing six pieces of the relevant class-specific armour set.[[note]] Or five pieces and a Ring of Royal Grandeur, or four pieces and two Rings of Royal Grandeur.[[/note]] Beating the dungeons requires completing one of two objectives relating to the armour set's abilities and killing a minimum number of enemies without taking fatal damage; mastering the dungeons requires completing ''both'' objectives and killing ''every'' enemy in the dungeon in under four and a half minutes. The mere concept is somewhat polarising - those in favour like having to think about how best to use the strengths of the armour sets, those against despise {{Timed Mission}}s on principle and/or don't find the objectives in any way fun - but even those who like Set Dungeons find at least one for each class that is enfuriatingly difficult to master.
20th Dec '16 4:03:51 AM mlsmithca
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** The Wizard is widely viewed as having the most difficult set dungeons overall; the most hated is a tossup between the Delsere's Magnum Opus and Firebird's Finery dungeons, the former for its very large map and both for requiring particular generosity from the enemy density gods to achieve the objectives.

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** The Wizard is widely viewed as having the most difficult set dungeons overall; on average, but the most hated is a tossup between the Delsere's Magnum Opus and Firebird's Finery dungeons, the former for dungeon, as its very large map is difficult to completely cover in four and both for requiring particular generosity from the a half minutes (especially while stopping repeatedly to reflect 200 projectiles with Wave of Force) and its enemy density gods is often too low to achieve allow for Slow Time to be cast on 30 or more enemies three times even with the objectives.right support gear and skills.
20th Dec '16 2:53:17 AM LucaEarlgrey
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* ''VideoGame/ShinMegamiTenseiIVApocalypse'' features [[spoiler:YHVH's Universe]], which is ''incredibly huge'' to the point where there exist warp devices to jump to individual ''sections'' of floors to shorten return trips and repeat visits. The level also includes teleporters and one-way doors to frustrate players even more, can be potentially crawling with DemonicSpiders that boast ridiculous amounts of health, and to top it all off, none of the enemies can be talked to, so you have to fight through every rando encounter you happen to get involved with.

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* ''VideoGame/ShinMegamiTenseiIVApocalypse'' features ''VideoGame/ShinMegamiTenseiIVApocalypse'':
** Tsukiji Hongwanji is back! While you no longer have to transport a candle through the hallways, the explorable area is ''much'' bigger thus ensuring that you ''will'' get lost at some point.
** [[spoiler:The Cosmic Egg]] is pretty standard along the game's difficulty curve, with one exception: [[spoiler:If you die, Dagda won't be able to [[DeathIsASlapOnTheWrist resurrect you]] and you will lose unsaved progress as a result.]]
**
[[spoiler:YHVH's Universe]], which is ''incredibly huge'' to the point where there exist warp devices to jump to individual ''sections'' of floors to shorten return trips and repeat visits. The level also includes teleporters and one-way doors to frustrate players even more, can be potentially crawling with DemonicSpiders that boast ridiculous amounts of health, health and are immune to scanning (thus forcing you to recite their elemental resistances and weaknesses from memory), and to top it all off, none of the enemies can be talked to, so you have to fight through every rando encounter you happen to get involved with.
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