History ThatOneLevel / RPG

10th Jun '16 4:31:26 PM supergod
Is there an issue? Send a Message


[[folder:CRPGs]]

to:

[[folder:CRPGs]][[folder:Western RPGs]]



* In ''VideoGame/{{Drakensang}} 2'' has the Temple of Efferd, which is full of GiantEnemyCrab monsters which are tough to kill and can wound you pretty easily, but thankfully is a BonusDungeon.



* In ''VideoGame/{{Drakensang}} 2'' has the Temple of Efferd, which is full of GiantEnemyCrab monsters which ar etough to kill and can wound you pretty easily, but thankfully is a BonusDungeon.
10th Jun '16 4:28:20 PM supergod
Is there an issue? Send a Message


* In ''VideoGame/{{Drakensang}}'' there's the Moorbridge Swamp: the level is filled with undead and poisoning foes, is unusually hard to navigate being a swamp and all and contains the dreaded Harpies, which can wound your party to death in a few strikes. Another hard level is the mission in Grimtooth Castle, where you'll have to face tons of powerful orcs and ogres. The sequel has the Temple of Efferd, which is full of GiantEnemyCrab monsters (which, like the above-mentioned Harpies, can wound you pretty easily) but thankfully is a BonusDungeon.

to:

* In ''VideoGame/{{Drakensang}}'' there's the Moorbridge Swamp: the level is filled with undead and poisoning foes, is unusually hard to navigate being a swamp and all and contains the dreaded Harpies, which can wound your party to death in a few strikes. Another hard level is the mission in Grimtooth Castle, where you'll have to face tons of powerful orcs and ogres. The sequel ''VideoGame/{{Drakensang}} 2'' has the Temple of Efferd, which is full of GiantEnemyCrab monsters (which, like the above-mentioned Harpies, which ar etough to kill and can wound you pretty easily) easily, but thankfully is a BonusDungeon.
4th Jun '16 9:38:22 PM nombretomado
Is there an issue? Send a Message


** ''VideoGame/KingdomHeartsChainOfMemories'''s Atlantica doesn't differ from the rest of the game much, although the Shadow Heartless are replaced with Sea Neons. Then again, Hundred Acre Wood replaced it due to how slowly Pooh walks and how he rarely follows you very reliably (like when you have to climb up on the cart or do the "bouncing game"). Thankfully, the UpdatedRerelease on the PS2 fixed this. And in the GBA version of Riku's trip through Altantica, his deck is ''deliberately terrible''. The idea is to use the Sea Neon card to randomize the strength of your cards. How long does the Sea Neon card work? 1 reload, which means virtually every fight in the area will force you to do about half of it with garbage cards. And just wait till you get to the boss...

to:

** ''VideoGame/KingdomHeartsChainOfMemories'''s Atlantica doesn't differ from the rest of the game much, although the Shadow Heartless are replaced with Sea Neons. Then again, Hundred Acre Wood replaced it due to how slowly Pooh walks and how he rarely follows you very reliably (like when you have to climb up on the cart or do the "bouncing game"). Thankfully, the UpdatedRerelease on the PS2 [=PS2=] fixed this. And in the GBA version of Riku's trip through Altantica, his deck is ''deliberately terrible''. The idea is to use the Sea Neon card to randomize the strength of your cards. How long does the Sea Neon card work? 1 reload, which means virtually every fight in the area will force you to do about half of it with garbage cards. And just wait till you get to the boss...
2nd Jun '16 5:32:30 AM SparkyLurkdragon
Is there an issue? Send a Message


* ''VideoGame/SkiesOfArcadia'' gave us Moon Stone Mountain, a long dungeon with powerful enemies that had floor tiles that could open up and drop you back to the beginning. The first couple tile sets are marked so you can tell which tiles will open up, but later sets trade the Xs and Os for triangles, so you have to guess. And then you get to the end and realize you forgot to get the moonfish, so you have to go all the way back ''again''!
** This annoyance is bolstered by one simple fact: If you want all the chests and 100% completion to get the "Legend" title, you HAVE to take all the wrong paths at least once. Being mildly obsessive compulsive has it's advantages.
** South Ocean thanks to the occasional Graver RandomEncounters. They can not only drain your health to heal, but have Eternum, which you only have one way to defend against at the time, which depends entirely on you using an absurdly rare random drop/chest item to teach Aika at least two of her (character-specific) special moves. And you'll have to use this move EVERY TURN unless you feel like having a party wipe, which at standard levels takes off a fourth of your technique pool for the turn.

to:

* ''VideoGame/SkiesOfArcadia'' gave us Moon Stone Mountain, a long dungeon with powerful enemies that had floor tiles that could open up and drop you back to the beginning. The first couple tile sets are marked so you can tell which tiles will open up, but later sets trade the Xs and Os for triangles, so you have to guess. And then you get to the end and realize you forgot to get the moonfish, Moonfish, so you have to go all the way back ''again''!
** This annoyance is bolstered by one simple fact: If you want all the chests and 100% completion to get the "Legend" title, you HAVE to take all the wrong paths at least once. Being mildly obsessive compulsive has it's advantages.
once.
** South Ocean thanks to the occasional Graver RandomEncounters. They can not only drain your health to heal, but have Eternum, [[OneHitKill Eternum]], which you only have one way to defend against at the time, which depends entirely on you using an absurdly rare random drop/chest item to teach Aika at least two of her (character-specific) special moves. And you'll have to use this move EVERY TURN unless you feel like having a party wipe, at least one of your characters KO'd, which at standard levels takes off a fourth of your technique pool for the turn.
29th May '16 7:46:16 PM CybranGeneralSturm
Is there an issue? Send a Message


* The Grave Ruins Base in ''VideoGame/MegaManXCommandMission'' is home to a highly-annoying security beam mechanic. The beams are ColorCodedForYourConvenience: Red beams will throw a somewhat-difficult random encounter at you, yellow means it's about to turn red, and blue beams are passable. All beams are red by default. There are switches to turn beams to blue...but as you progress, they wear off faster and faster, to the point where the last switches only turn them ''yellow''. Oh, and all doors in these rooms are locked while the switch is inactive. And then there's the Revolver Room, which can be moved with a pair of switches, except you're not told what combination of moves will take you to the next room, and other rooms lead to some pretty good treasure. Also, there are no teleport points in the middle of any dungeon. Meaning, if you go in and then want to go back to do some shopping, or check on the Deployment Center, you start '''at the very beginning of the base.'''
** Gaudile Laboratory; more specifically, the Eternal Forest. Each room has two exits, one containing an easier enemy fight and a harder one, and there are up to eight rooms; the easy path has much less, though. It's easy enough to just get through it the first time around, but getting OneHundredPercentCompletion requires at least ''ten'' trips through it, as there are many things like a Deployment Center item, several Figure Tokens, Tank Parts and Spider's InfinityPlusOneSword, the Joker. While getting the Joker isn't too bad because it's on the easy path, the rest of them require the hard path, which ramps up in difficulty fairly quickly, and will have you facing endgame enemies and even ''the flunkies of a BonusBoss'' by the end of it!

to:

* ''VideoGame/MegaManXCommandMission'':
**
The Grave Ruins Base in ''VideoGame/MegaManXCommandMission'' is home to a highly-annoying security beam mechanic. The beams are ColorCodedForYourConvenience: Red beams will throw a somewhat-difficult random encounter at you, yellow means it's about to turn red, and blue beams are passable. All beams are red by default. There are switches The only way to turn these beams to blue...blue is to fight the enemy encounters...but as you progress, they wear off reset themselves faster and faster, to the point where the last switches encounters only turn them ''yellow''. Oh, and all doors in these rooms are locked while the switch is inactive.security beams are active. And then there's the Revolver Room, which can be moved with a pair of switches, except you're not told what combination of moves will take you to the next room, and other rooms lead to some pretty good treasure. Also, there are no teleport points in the middle of any dungeon. Meaning, if you go in and then want to go back to do some shopping, or check on the Deployment Center, you start '''at the very beginning of the base.'''
''' Also, if you leave an area, forget to collect something, and then go back to grab what you forgot, ALL of the security lasers will have reset themselves.
** Gaudile Laboratory; more specifically, the Eternal Forest. Each room has two exits, one containing an easier enemy fight and a harder one, and there are up to eight rooms; the easy path has much less, though. It's easy enough to just get through it the first time around, but getting OneHundredPercentCompletion requires at least ''ten'' trips through it, as there are many things like a Deployment Center item, several Figure Tokens, Tank Parts and Spider's InfinityPlusOneSword, the Joker. While getting the Joker isn't too bad because it's on the easy path, the rest of them require the hard path, which ramps up in difficulty fairly quickly, and will have you facing endgame enemies and even ''the flunkies of a BonusBoss'' by the end of it!it! The rest of the Gaudille Laboratory isn't a cakewalk either; there are motion sensor alarms that will summon a decently-powerful random encounter at you and some of them move around. Thankfully these motion sensors can be bypassed by dashing.
12th May '16 8:23:51 PM Exusia
Is there an issue? Send a Message

Added DiffLines:

** Gaudile Laboratory; more specifically, the Eternal Forest. Each room has two exits, one containing an easier enemy fight and a harder one, and there are up to eight rooms; the easy path has much less, though. It's easy enough to just get through it the first time around, but getting OneHundredPercentCompletion requires at least ''ten'' trips through it, as there are many things like a Deployment Center item, several Figure Tokens, Tank Parts and Spider's InfinityPlusOneSword, the Joker. While getting the Joker isn't too bad because it's on the easy path, the rest of them require the hard path, which ramps up in difficulty fairly quickly, and will have you facing endgame enemies and even ''the flunkies of a BonusBoss'' by the end of it!
3rd May '16 5:03:15 AM C105
Is there an issue? Send a Message


** ''Series/{{Fallout}}''

to:

** * ''Series/{{Fallout}}''
2nd May '16 7:26:34 PM EricNeoMatrix
Is there an issue? Send a Message


* ''VideoGame/DarkSoulsIII'' has Farron Keep. Imagine the poison water and slowdown of the Valley of Defilement/Blighttown filled with even more DemonicSpiders, including large monsters that spam dark magic at you and the [[TookALevelInBadass newly-buffed]] Darkwraiths. It typically isnt too bad if you follow the large torches and stick to the path, but Gwyn help you if you want to explore and get the numerous powerful items scattered around the toxic lake.

to:

* ''VideoGame/DarkSoulsIII'' has Farron Keep. Imagine the poison water and slowdown of the Valley of Defilement/Blighttown filled with even more DemonicSpiders, including large monsters that spam dark magic at you and the [[TookALevelInBadass newly-buffed]] Darkwraiths. It typically isnt isn't too bad if you follow the large torches and stick to the path, but Gwyn help you if you want to explore and get the numerous powerful items scattered around the toxic lake.


Added DiffLines:

** The Catacombs of Carthus, which can best be described as the bastardized, unholy offspring of The Catacombs and Sen's Fortress from the first game. Lousy with traps, filled with tight corridors that will absolutely ruin any horizontal attacks and make dodging/camera work extremely difficult, and also home of the Skeleton Swordsmen, absolutely nightmarish Lightning Bruisers capable of teleport rolling. Oh and one more thing, just to add a cherry on top of the evil cake: the [[DemonicSpiders Skeleton Wheels]] are back!
** Archdragon Peak's snakemen alone send it into That One Level territory. They're extremely fast, can stunlock anyone regardless of build or shield, have huge range with their long necks, and can breathe homing fireballs with tremendous range (the larger variation with the chain axe can hit you with the axe for huge damage outside of your character's lock-on range, for added fun). Just to make matters worse, there's a dragon that blocks the main path you have to kill, rock lizards that breathe fire and can roll you right off a cliff, and summoners that can summon Havel Clones. Going after the Dragon Stones means having to fight at least 30 of the snakemen, small and huge, while hoping you don't draw more of them down on you or fall off the narrow path. And if you manage to struggle through all of that, you get to fight the area's boss, who may be the hardest boss in the game. Have fun!
27th Apr '16 4:02:15 PM superkeijikun
Is there an issue? Send a Message


* The very first level of ''VideoGame/{{Fallout 2}}''. You build your character, expecting to use guns, to be handed a spear and told to go kill dozens of giant ants. To boot, the only medicine hurts your Perception (and ability to hit), you have to blow up a door and when you think it can't get any worse, the boss of the level must be fought hand to hand. Betcha can't guess what the bosses specialty is, can ya? Did I mention that traps are all over the level?

to:

* ** ''Series/{{Fallout}}''
**
The very first level of ''VideoGame/{{Fallout 2}}''. You build your character, expecting to use guns, to be handed a spear and told to go kill dozens of giant ants. To boot, the only medicine hurts your Perception (and ability to hit), you have to blow up a door and when you think it can't get any worse, the boss of the level must be fought hand to hand. Betcha can't guess what the bosses specialty is, can ya? Did I mention that traps are all over the level?


Added DiffLines:

** ''VideoGame/{{Fallout 4}}'' has the secret Vault in the quest "Hole in the Wall", which is stuffed to the gills with mole rats. This, in and of itself, wouldn't be an issue except for the fact that these mole rats are infected with a virus that, in the event that you contract it, results in a penalty of 10 maximum HP. The only way to remove this is with a cure that you find near the end of the vault, which is the only one available in the game. If you give the cure to a sick child, you'll end up stuck with the mole rat disease forever. Be prepared to do some hardcore SaveScumming if you wanna make it through without getting sick.
13th Apr '16 8:32:22 AM EricNeoMatrix
Is there an issue? Send a Message

Added DiffLines:

** The Irithyll Dungeon is a very confusing maze-like area packed with swarms of enemies, with narrow hallways that make it quite difficult to dodge. It's also filled with groups of [[DemonicSpiders Jailers]], strong sorcerers who curse you if you get into their line of sight and massively reduce your total health.
This list shows the last 10 events of 494. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=ThatOneLevel.RPG