History ThatOneLevel / RPG

28th Aug '16 9:41:52 AM CybranGeneralSturm
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** Tsukiji Hongwanji. Just like the final dungeons of the routes, it contains teleporting doors and one can easily get lost, if one door sends the player back to the entrance and needs to backtrack, only to try to remember which door lead to which area now. And since this is part of the entrance exam for members of the Ring, you don't get to have an [=NPC=] party member, either. Instead, you get a candle with its own HP bar. And if that HP bar is depleted, either by losing part of its own HP every round or demons attacking it during the set battles, the player fails the mission and needs to restart it. And towards the very end you have to fight a [[GoddamnBoss Taraka]] that will buff its defense and attack the candle.

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** Tsukiji Hongwanji. Just like the final dungeons of the routes, it contains teleporting doors and one can easily get lost, if one door sends the player back to the entrance and needs to backtrack, only to try to remember which door lead to which area now. And since this is part of the entrance exam for members of the Ring, you don't get to have an [=NPC=] party member, either. Instead, you get a candle with its own HP bar. And if that HP bar is depleted, either by losing part of its own HP every round or demons attacking it during the set battles, the player fails the mission and needs to restart it. And towards the very end you have to fight a [[GoddamnBoss [[GoddamnedBoss Taraka]] that will buff its defense and attack the candle.
28th Aug '16 9:41:21 AM CybranGeneralSturm
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** Tsukiji Hongwaji. Just like the final dungeons of the routes, it contains teleporting doors and one can easily get lost, if one door sends the player back to the entrance and needs to backtrack, only to try to remember which door lead to which area now. And since this is part of the entrance exam for members of the Ring, you don't get to have an [=NPC=] party member, either. Instead, you get a candle with its own HP bar. And if that HP bar is depleted, either by losing part of its own HP every round or demons attacking it during random battles, the player fails the mission and needs to restart it.

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** Tsukiji Hongwaji.Hongwanji. Just like the final dungeons of the routes, it contains teleporting doors and one can easily get lost, if one door sends the player back to the entrance and needs to backtrack, only to try to remember which door lead to which area now. And since this is part of the entrance exam for members of the Ring, you don't get to have an [=NPC=] party member, either. Instead, you get a candle with its own HP bar. And if that HP bar is depleted, either by losing part of its own HP every round or demons attacking it during random the set battles, the player fails the mission and needs to restart it. And towards the very end you have to fight a [[GoddamnBoss Taraka]] that will buff its defense and attack the candle.



** [[spoiler:Purgatorium]], the final dungeon of the Chaos path and penultimate dungeon of the Neutral path. Two sections have you constantly switch between two floors as you try to find the correct sequence of teleports to get to the exit. On top of that, you can't talk to any of the demons present here other than that of the Terminal Guardian's, so you won't be able to scout demons, negotiate to escape battle, etc. In contrast, the Law and Neutral route final dungeon has no such stipulation on demon conversation.
** [[spoiler: Lucifer's Palace]], the final dungeon of the Law and Neutral route. All the doors teleport the player to a hallway that looks practically identical to the entrance one, with a minor difference on the number of treasure chests, and only one of them leads to the two mini-bosses [[spoiler: Lucifuge and Belial]] that you need to fight, in order to proceed. The second half of this dungeon is a bit easier, as it doesn't look identical, but still has one-way doors at times, that can force a player to backtrack and try a different door, before making it to the boss.

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** [[spoiler:Purgatorium]], the final dungeon of the Chaos path and penultimate dungeon of the Neutral path. Two sections have you constantly switch between two floors as you try to find the correct sequence of teleports to get to the exit. When you switch from one floor to the other, the camera rights itself after initially being upside-down so your horizontal map movement is reversed. On top of that, you can't talk to any of the demons present here other than that of the Terminal Guardian's, so you won't be able to scout demons, negotiate to escape battle, etc. In contrast, the Law and Neutral route final dungeon has no such stipulation on demon conversation.
** [[spoiler: Lucifer's Palace]], the final dungeon of the Law and Neutral route.routes. All the doors teleport the player to a hallway that looks practically identical to the entrance one, with a minor difference on the number of treasure chests, and only one of them leads to the two mini-bosses [[spoiler: Lucifuge and Belial]] that you need to fight, in order to proceed. The second half of this dungeon is a bit easier, as it doesn't look identical, but still has one-way doors at times, that can force a player to backtrack and try a different door, before making it to the boss.
18th Aug '16 8:24:28 AM crazyrabbits
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** You don't have to kill the ants and scorpions, just make it through the level. And if you're a diplomat build (and you make it that far) you can talk the guard out of fighting you. I think a build type can steal the key, but I'm not sure about that one. You can also "cheat" in the fight by dropping your spear before talking to the guard, then picking it up during the fight and stabbing him. Still, it's a sign that some builds are better than others.

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** You don't have to kill the ants and scorpions, just make it through the level. And if you're a diplomat build (and you make it that far) you can talk the guard out of fighting you. I think a A build type can steal the key, but I'm not sure about that one. You can also "cheat" in the fight by dropping your spear before talking to the guard, then picking it up during the fight and stabbing him. Still, it's a sign that some builds are better than others.
18th Aug '16 8:23:53 AM crazyrabbits
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** The final level. A nasty DifficultySpike and a jarring shift in tone combine to make London a thoroughly unpleasant level. For starters, it throws seemingly endless waves of every variety of husk at you, all while you scrabble around to find a decent chest-high wall to stand behind. Then, in lieu of a final boss, you have to deal with anywhere from four to nine BossInMookClothing types, all of which can kill you in two hits--whilst dodging a Reaper laser, which is a OneHitKill. While none of these elements themselves are that difficult (or, really, together either), there is simply ''no'' margin for error: either you fight perfectly or you game-over. It's even more painful when you compare it to the [[BestLevelEver Suicide Mission]] in ''VideoGame/MassEffect2''.

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** The final level. A nasty DifficultySpike and a jarring shift in tone combine to make London a thoroughly unpleasant level. For starters, it throws seemingly endless waves of every variety of husk at you, all while you scrabble around to find a decent chest-high wall to stand behind. Then, in lieu of a final boss, you have to deal with anywhere from four to nine BossInMookClothing types, all of which can kill you in two hits--whilst dodging a Reaper laser, which is a OneHitKill. While none of these elements themselves are that difficult (or, really, together either), difficult, there is simply ''no'' margin for error: either you fight perfectly or you game-over. It's even more painful when you compare it to the [[BestLevelEver Suicide Mission]] in ''VideoGame/MassEffect2''.



* ''VideoGame/{{Wizardry}}: Proving Grounds of The Mad Overlord''. Level 3. Gah! I hate the 3rd level. Pits everywhere--and you have to walk into one before you can map it, which is why most players skip it using the elevator or they find a clear path to the stairs to level 4 and never explore the rest of the level. Other levels have pits too.. but the 3rd level is the worst. And then I think it's about level 7 when the ^$$?@@! vampires show up. They hit you once and you get drained 3 levels or so--which usually by that time represents several days worth of play time. All you can do is send your Samurai or Ninja after them, hope they get initiative and a decapitation, otherwise prepare for the hurt.

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* ''VideoGame/{{Wizardry}}: Proving Grounds of The Mad Overlord''. Level 3. Gah! I hate the 3rd level. Pits everywhere--and you have to walk into one before you can map it, which is why most players skip it using the elevator or they find a clear path to the stairs to level 4 and never explore the rest of the level. Other levels have pits too.. but the 3rd level is the worst. And then I think it's about It's usually around level 7 when the ^$$?@@! vampires show up. They hit you once and you get drained 3 levels or so--which so -- which usually by that time represents several days worth of play time. All you can do is send your Samurai or Ninja after them, hope they get initiative and a decapitation, otherwise prepare for the hurt.
14th Aug '16 3:09:40 PM Ryan914
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** '''Benedicta's Tears''': A very long dungeon composed of Darmstadt and the Skyscraper. The Darmstadt section has chances of you encountering the Meatball enemies with a group. Killing them first will trigger Battlefield Restaurant which makes the enemies eat the party. Then we have the Skyscraper, which has many encounters of their own and 4 bosses. There are also enemies called Imprisoners which can use Monolith Crash which kills off a single character due to their high M ATK and killing them locks you out of using skills and items which makes killing them near impossible due to their high Physical Defense. The boss that gives the most trouble aside from the boss at the end is Drift Warrior Machine which in itself hits hard.

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** '''Benedicta's Tears''': A very long dungeon composed of Darmstadt and the Skyscraper. The Darmstadt section has chances of you encountering the Meatball enemies with a group. Killing them first will trigger Battlefield Restaurant which makes the enemies eat the party. Then we have the Skyscraper, which has many encounters of their own and 4 bosses. There are also enemies called Imprisoners which can use Monolith Crash which kills off a single character due to their high M ATK MEN stat and killing them locks you out of using skills and items which makes killing them near impossible due to their high Physical Defense. The boss that gives the most trouble aside from the boss at the end is Drift Warrior Machine which in itself hits hard.hard.
** '''LAJ''': Long dungeon with powerful enemies and dark sections you have to traverse, and before even going through that, you have to fight enemies on an airplane that takes damage as you do and requires TP to repair, and yes the Meatballs from Benedicta's Tears are here alongside Sky Dragons. Then you have the LAJ Gears and Die Stahl Walkure.
14th Aug '16 10:43:29 AM nombretomado
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[[caption-width-right:256: [[TheDivineComedy Abandon all hope, ye who enter here...]] ]]

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[[caption-width-right:256: [[TheDivineComedy [[Literature/TheDivineComedy Abandon all hope, ye who enter here...]] ]]
18th Jul '16 5:41:59 AM matteste
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* The Paranoia levels in MajinTenseiII, You will be tearing your hair out because your human's walking distance is heavily minimalized except on Plains, Humans are necessary to occupy the enemy bases in most of the levels. Gee takes the cake though as most of the map is mountain and sand! Which means you will only be able to walk 1-2 squares per turn. Combine that with 3 demon generators near the end and 2 Pendragons near the start which has a large range of attack and you will be raging. The only saving point Gee has is that it has 4 regeneration panels. (2 near the start and 2 in the middle)

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* The Paranoia levels in MajinTenseiII, ''VideoGame/MajinTenseiIISpiralNemesis'', You will be tearing your hair out because your human's walking distance is heavily minimalized except on Plains, Humans are necessary to occupy the enemy bases in most of the levels. Gee takes the cake though as most of the map is mountain and sand! Which means you will only be able to walk 1-2 squares per turn. Combine that with 3 demon generators near the end and 2 Pendragons near the start which has a large range of attack and you will be raging. The only saving point Gee has is that it has 4 regeneration panels. (2 near the start and 2 in the middle)
17th Jul '16 8:25:44 AM Nevermore2002
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** Battle Arena. You have 1 minute to defeat a random monster with difficulty scaling up. The catch? The arena is a 3x3 square. To win a single battle, you need to win 3 fights on 3 squares so they form a line, tic-tac-toe style. There's a minimum of 250 battles to complete the quest. You're allowed only one combatant and the rest of your party is automatically locked-up. While Battle Arena is completely optional, but if you skip it you'll be missing out some very good rewards.
** For those who are truly sick of the Battle Arena, there is a mod that will allow you to bypass the fights but still get the items.
** Felwood. Didn't put any skills points in Wildneness Lore skill? Good luck finding your way around this trap-filled maze with identical areas.
** The Black Raven monastery. To reach the Underdark, you need to complete 8 trials. Don't have a monk in your party? Good luck fighting with no armor and without your favorite magic weapon. Which is probably [[EvilIsEasy why people prefer to slay all the monks rather than enduring the trials.]]

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** Battle Arena. You have 1 minute to defeat a random monster with difficulty scaling up. The catch? The arena is a 3x3 square. To win a single battle, you need to win 3 fights on 3 squares so they form a line, tic-tac-toe style. There's a minimum of 250 battles to complete the quest. You're allowed only one combatant and the rest of your party is automatically locked-up. While Battle Arena is completely optional, but if you skip it you'll be missing out some very good quest rewards.
** *** For those who are truly sick of the Battle Arena, there is a mod that will allow you to bypass the fights but still get the items.
** Felwood. Didn't put any skills points in Wildneness Lore skill? Good luck finding your way around this trap-filled maze with identical areas.
maze, as the areas are identical.
** The Black Raven monastery. To reach the Underdark, you need to complete 8 trials. Don't have a monk in your party? Good luck fighting with no without armor and without your favorite magic weapon. Which is probably [[EvilIsEasy why people prefer to slay all the monks rather than enduring the trials.]]



** The Modron Maze. Having fun navigating in a 8x8 maze (that's around 64 rooms, depending on the RandomlyGeneratedLevels) full identical rooms.

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** The Modron Maze. Having fun navigating in a 8x8 maze (that's around 64 rooms, depending on the RandomlyGeneratedLevels) full of identical rooms.
16th Jul '16 10:57:11 PM KabukiMessiah
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Added DiffLines:

*** Due to the way difficulty works in Mass Effect 1, most games played on [[HarderThanHard Insanity difficulty]] are less a test of skill (enemies are just as dumb and predictable as ever) and more a test of patience. This is because every enemy relentlessly spams 'Immunity' and takes ''forever'' to kill. What is just annoying in the rest of the game, however, makes Time Trial and Hunt missions on Pinnacle Station on Insanity difficulty an exercise in hair-tearing frustration, as you have no choice but to kill fast on a difficulty level revolving entirely around not letting you kill fast.
16th Jul '16 6:59:07 PM rixion
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[[folder:Western RPGs]]

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[[folder:Western RPGs]][=RPGs=]]]



[[folder:Other JRPGs]]

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[[folder:Other JRPGs]][=JRPGs=]]]
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