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*** Not to mention all the OTHER [[ThatOneLevel That One Levels]] that came back... Roller Roaster, the bear/cow level (AGAIN), THREE size challenges, a renamed version of Make a Star 4 that only gives you FIVE minutes... it's like they were trying to create "That One Level: The Game".

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*** Not to mention all the OTHER [[ThatOneLevel That One Levels]] that came back... Roller Roaster, the bear/cow level (AGAIN), THREE size challenges, a renamed version of Make a Star 4 that only gives you FIVE minutes... it's like they were trying to create [[NintendoHard "That One Level: The Game".Game"]].
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*** Not to mention all the OTHER [[ThatOneLevel That One Levels]] that came back... Roller Roaster, the bear/cow level (AGAIN), THREE size challenges, a renamed version of Make a Star 4 that only gives you FIVE minutes... it's like they were trying to create "That One Level: The Game".
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** ''Touch My Katamari'' brings us the diet special. The premise is that you have to roll up as many food items as you can, going up to 30,000 kcal. While that may sound simple, many of the high cal items are placed verrrry close to the low cal ones. There's also a lot of characters who will most likely end up sending you flying in the direction of fatty foods. And, while common sense can mostly dictate what items you should be going for (fish bones, good choice, jumbo burger, bad choice), there are quite a few items that have way more calories than one might expect.
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** Another notable level is the aptly named [[ExactlyWhatItSaysOnTheTin "Totally Unfair"]]. Earlier you did a level named "Totally Fair", in which you had to lure a teeth (which will always move 1 square towards you if they can) through a maze and onto a brown button. It was actually a pretty easy level. Then later on comes Totally Unfair, which is the exact same level, with 2 distinct differences: 1. The majority of the level is now blocked off. 2. You have only 60 seconds to complete the level this time around. How on earth are you supposed to beat this level when you can't even see the maze or the teeth? By memorizing the EXACT pattern of the maze and the movements the teeth have to make to get through it, and timing your movement accordingly outside of the maze so that the teeth will still attempt to chase you through it, even though you're multiple screens away. Did I mention there are bear traps all over the maze? If you make any type of mistake, including not timing said movements EXACTLY right, the teeth will be stuck, and you'll have to restart.
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* The NintendoHard ''ChipsChallenge'' has several of these. One of the most notable is [[ExactlyWhatItSaysOnTheTin Doublemaze]], which is huge, painfully confusing, and difficult to navigate.

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* The NintendoHard game ''ChipsChallenge'' has several of these. One of the most notable is [[ExactlyWhatItSaysOnTheTin Doublemaze]], which is huge, painfully confusing, and difficult to navigate.
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*** This example is actually justified seeing as how Jowd mentions this, should you fail at getting him up the first time. He tells you [[spoiler:that maybe the stairs are not the way to do it and that you should look for another way up]]. Seeing as how to grate is the only other way upwards its not THAT hard to work out what to do.
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* Level 8-2 from {{Zuma}} is the third version of the Altar of Tlaloc map, which wasn't too bad before, except now you're working with all six colors and a longer starting chain on a map with a laughably short marble track (about 25% of which can't be hit because it's ''FakeDifficulty under the playfield''.) Players have entered the stage with a full set of extra frogs and lost every single one.

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* Level 8-2 from {{Zuma}} ''{{VideoGame/Zuma}}'' is the third version of the Altar of Tlaloc map, which wasn't too bad before, except now you're working with all six colors and a longer starting chain on a map with a laughably short marble track (about 25% of which can't be hit because it's ''FakeDifficulty under the playfield''.) Players have entered the stage with a full set of extra frogs and lost every single one.
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* The NintendoHard ''ChipsChallenge'' has several of these. One of the most notable is [[ExactlyWhatItSaysOnTheTin Doublemaze]], which is huge, painfully confusing, and difficult to navigate.
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Just wanted to submit a thing

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*Level 8-2 from {{Zuma}} is the third version of the Altar of Tlaloc map, which wasn't too bad before, except now you're working with all six colors and a longer starting chain on a map with a laughably short marble track (about 25% of which can't be hit because it's ''FakeDifficulty under the playfield''.) Players have entered the stage with a full set of extra frogs and lost every single one.
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* In the online game [[http://www.k2xl.com/games/psychopath/index2.php Psychopath]] it's Level 55, Spaceship. The object of this game is to reach an exit in the given number of moves, which will always be the fewest possible. Spaceship tortures the player with a dozen possible approaches that fall ''just'' short, making it very hard to choose the correct approach. ''Even the level's creator'' originally set it to 221 moves -- then someone else pointed out that it can be done in 219, so now, of course, that's required.
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* ''[=~Tetris: The Grand Master~=] 3'' brings us Sakura mode, which has stages that can become nearly {{Unwinnable}} as a result of a single misplaced piece. Of note are the following stages:

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* ''[=~Tetris: The Grand Master~=] ''TetrisTheGrandMaster 3'' brings us Sakura mode, which has stages that can become nearly {{Unwinnable}} as a result of a single misplaced piece. Of note are the following stages:
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** If you don't know that [[spoiler: Jowd can hide behind the stairs]], try [[GuideDangIt figuring out without a guide that]] [[spoiler: Jowd isn't supposed to go up the stairs normally, but has to jump up and go through a grate that one of the guards would be hiding in had you not opened it and made him fall by this point]].
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* ''Tetrisphere'''s Hide n' Seek mode has any level with Crystal Tower rules. Tower rules task you with destroying\moving all the blocks around a tower to expose the picture underneath. Crystal Tower is much the same, except now the tower breaks if you move a block into it, or if any block is destroyed nearby. Normally you have 3 lives but breaking the tower is an automatic loss.

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* ''Tetrisphere'''s Hide n' Seek mode has any level with the rare Crystal Tower rules. Tower rules task you with destroying\moving all the blocks around a tower to expose the picture underneath. Crystal Tower is much the same, except now the tower breaks if you move a block into it, or if any block is destroyed nearby. Normally you have 3 lives but breaking the tower is an automatic loss.
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* ''{{Tetrisphere}}'''s Hide n' Seek mode has any level with Crystal Tower rules. Tower rules task you with destroying\moving all the blocks around a tower to expose the picture underneath. Crystal Tower is much the same, except now the tower breaks if you move a block into it, or if any block is destroyed nearby. Normally you have 3 lives but breaking the tower is an automatic loss.

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* ''{{Tetrisphere}}'''s ''Tetrisphere'''s Hide n' Seek mode has any level with Crystal Tower rules. Tower rules task you with destroying\moving all the blocks around a tower to expose the picture underneath. Crystal Tower is much the same, except now the tower breaks if you move a block into it, or if any block is destroyed nearby. Normally you have 3 lives but breaking the tower is an automatic loss.
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* ''{{Tetrisphere}}'''s Hide n' Seek mode has any level with Crystal Tower rules. Tower rules task you with destroying\moving all the blocks around a tower to expose the picture underneath. Crystal Tower is much the same, except now the tower breaks if you move a block into it, or if any block is destroyed nearby. Normally you have 3 lives but breaking the tower is an automatic loss.
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** The North Star in ''KatamariDamacy'' has you making a star that is exactly 10m. Good luck with that. Thankfully, the King is fairly forgiving.

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** The North Star in ''KatamariDamacy'' has you making a star that is exactly 10m. And you can't easily tell how big the Katamari is. Good luck with that. Thankfully, the King is fairly forgiving.
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** In ''BeautifulKatamari'' it gets worse, with the Roller Roaster. Your goal is to roll up hot stuff to hit 10,000 degrees. Problem is, it's far too easy to go careening into big bunches of what the level considers "cold" stuff, and you lose automatically if your katamari "freezes" (0 degrees).

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** In ''BeautifulKatamari'' ''Beautiful Katamari'' it gets worse, with the Roller Roaster. Your goal is to roll up hot stuff to hit 10,000 degrees. Problem is, it's far too easy to go careening into big bunches of what the level considers "cold" stuff, and you lose automatically if your katamari "freezes" (0 degrees).

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*** What makes it even MORE annoying is that unlike other objects in the relevant stages, the cow and bear items WON'T vanish when they get too small to affect your Katamari's size. This means that it's possible to have an 8M Katamari poke against a tiny windup bear or bottle of milk that is small enough as to be invisible, and have the level instantly end.n

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*** What makes it even MORE annoying is that unlike other objects in the relevant stages, the cow and bear items WON'T vanish when they get too small to affect your Katamari's size. This means that it's possible to have an 8M Katamari poke against a tiny windup bear or bottle of milk that is small enough as to be invisible, and have the level instantly end.nend.
** For a level from the original that's tough to complete instead of tough to do well on, "Make a Star 4". You have ten minutes to go from five centimeters to one meter. ''You need all ten minutes.''
** The North Star in ''KatamariDamacy'' has you making a star that is exactly 10m. Good luck with that. Thankfully, the King is fairly forgiving.



** For a level from the original that's tough to complete instead of tough to do well on, "Make a Star 4". You have ten minutes to go from five centimeters to one meter. ''You need all ten minutes.''
** And let's not forget that campfire level that reappeared in Katamari Forever. You must touch something EVERY FREAKING SECOND or your flame fizzles out in very short order. The objects don't add much fuel to your fire, and if you roll even a LITTLE into the water, you are extinguished immediately. That and Roller Roaster were two levels that a lot of gamers would have preferred to keep in the past.
** The North Star in ''KatamariDamacy'' has you making a star that is exactly 10m. Good luck with that. Thankfully, the King is fairly forgiving.

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** For a level from the original that's tough to complete instead of tough to do well on, "Make a Star 4". You have ten minutes to go from five centimeters to one meter. ''You need all ten minutes.''
** And let's not forget that
The campfire level that reappeared from ''We Love Katamari'' also appearing in Katamari Forever. You must touch something EVERY FREAKING SECOND or your flame fizzles out in very short order. The objects don't add much fuel to your fire, and if you roll even a LITTLE into the water, you are extinguished immediately. That and Roller Roaster were two levels that a lot of gamers would have preferred to keep in the past.
** The North Star in ''KatamariDamacy'' has you making a star that is exactly 10m. Good luck with that. Thankfully, the King is fairly forgiving.
past.
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** The North Star in ''KatamariDamacy'' has you making a star that is exactly 10m. Good luck with that. Thankfully, the King is fairly forgiving.
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* ''KatamriDamacy'', just three simple words: It's a coooooooooooooooooow. No, it's not, Your Incompetence. It's a frickin' carton of milk!
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** ''TetrisWorlds'' has "hotline", where only lines at certain altitudes matter.


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* ''KatamriDamacy'', just three simple words: It's a coooooooooooooooooow. No, it's not, Your Incompetence. It's a frickin' carton of milk!
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** And let's not forget that campfire level that reappeared in Katamari Forever. You must touch something EVERY FREAKING SECOND or your flame fizzles out in very short order. The objects don't add much fuel to your fire, and if you roll even a LITTLE into the water, you are extinguished immediately. That and Roller Roaster were two levels that a lot of gamers would have preferred to keep in the past.
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* In the KatamariDamacy clone ''The Wonderful End Of The World'', the ''Cafe Internets'' level is significantly harder to get a successful score than any other level in the game. It's easy to become ''just'' large enough to make navigating the level practically impossible.
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* The ''N'' game, where you play as a ninja who has to collect a blue block to switch open the exit door. Simple right? Now try doing that while avoiding the [[MissileLockOn missiles]], [[ElectricTorture electric robots that follow you]], [[FrickinLaserBeams the lasers]], [[StuffBlowingUp and the mines]]. Oh, and you [[SpontaneousHumanCombustion blow up and die]] if you run out of time. Considering the fact that there are at least '''500''' levels in this game, there's no doubt that at least ten of them will piss you off to no end.

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* The ''N'' game, where you game has ''several'' of these. You play as a ninja who has to collect a blue block to switch open the exit door. Simple right? Now try doing that while avoiding the [[MissileLockOn missiles]], [[ElectricTorture electric robots that follow you]], [[FrickinLaserBeams the lasers]], [[StuffBlowingUp and the mines]]. Oh, and you [[SpontaneousHumanCombustion blow up and die]] if you run out of time. Considering the fact that there are at least '''500''' levels in this game, there's no doubt that at least ten of them will piss you off to no end.
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* The ''N'' game, where you play as a ninja who has to collect a blue block to switch open the exit door. Simple right? Now try doing that while avoiding the [[MissileLockOn missiles]], [[ElectricTorture electric robots that follow you]], [[FrickinLaserBeams the lasers]], [[StuffBlowingUp and the mines]]. Oh, and you [[SpontaneousHumanCombustion blow up and die]] if you run out of time. Considering the fact that there are at least '''500''' levels in this game, there's no doubt that at least ten of them will piss you off to no end.
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* The prison break in ''GhostTrick'' is infuriating. It's carried out in near-darkness (unless you're in the ghost world, where time stands still) and is both a stealth and escort mission, made doubly annoying due to the fact that it portrays a three-dimensional cutaway of the building in a two-dimensional perspective. It's hard to know, in one area, that you need to [[spoiler: have Jowd hide behind the stairs]] because you can't even tell that area is accessible.
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In games of puzzles, these stand out for being [[ThatOneLevel the most frustrating]]. Expect [[MoonLogicPuzzles moon logic]] and [[GuideDangIt confusion]].

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In games of puzzles, these stand out for being [[ThatOneLevel the most frustrating]]. Expect [[MoonLogicPuzzles [[MoonLogicPuzzle moon logic]] and [[GuideDangIt confusion]].
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Classy intro, ahoy

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In games of puzzles, these stand out for being [[ThatOneLevel the most frustrating]]. Expect [[MoonLogicPuzzles moon logic]] and [[GuideDangIt confusion]].
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<<|ThatOneLevel|>>
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[[AC:PuzzleGame]]

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