History ThatOneLevel / PuzzleGame

29th Aug '16 10:23:48 AM case
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* ''Tetrisphere'''s Hide n' Seek mode has any level with the rare Crystal Tower rules. Tower rules task you with destroying\moving all the blocks around a tower to expose the picture underneath. Crystal Tower is much the same, except now the tower breaks if you move a block into it, or if any block is destroyed nearby. Normally you have 3 lives but breaking the tower is an automatic loss.

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* ''Tetrisphere'''s ''VideoGame/{{Tetrisphere}}'''s Hide n' Seek mode has any level with the rare Crystal Tower rules. Tower rules task you with destroying\moving all the blocks around a tower to expose the picture underneath. Crystal Tower is much the same, except now the tower breaks if you move a block into it, or if any block is destroyed nearby. Normally you have 3 lives but breaking the tower is an automatic loss.
28th Jul '16 12:24:34 PM Morgenthaler
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* ''{{Repton}}'' is a fairly straightforward game, certainly pretty easy by the standards set by later games in the series, until you reach the eleventh level, "Giant clam". On this level you have to collect diamonds while being pursued simultaneously by three monsters; their unpredictable movement means that often when you turn a corner to get away from one, the others will now be ahead of you. There are no rocks provided to kill the monsters, and every diamond in the field must be taken before leaving that area. Oh, and when you exit the area, a rock blocks it off, so the lower area must then be completed without losing a life.

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* ''{{Repton}}'' ''VideoGame/{{Repton}}'' is a fairly straightforward game, certainly pretty easy by the standards set by later games in the series, until you reach the eleventh level, "Giant clam". On this level you have to collect diamonds while being pursued simultaneously by three monsters; their unpredictable movement means that often when you turn a corner to get away from one, the others will now be ahead of you. There are no rocks provided to kill the monsters, and every diamond in the field must be taken before leaving that area. Oh, and when you exit the area, a rock blocks it off, so the lower area must then be completed without losing a life.



* ''TetrisTheGrandMaster 3'' brings us Sakura mode, which has stages that can become nearly {{Unwinnable}} as a result of a single misplaced piece. Of note are the following stages:

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* ''TetrisTheGrandMaster ''VideoGame/TetrisTheGrandMaster 3'' brings us Sakura mode, which has stages that can become nearly {{Unwinnable}} as a result of a single misplaced piece. Of note are the following stages:
12th Jul '16 6:41:27 AM Morgenthaler
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* The NintendoHard game ''ChipsChallenge'' has several of these. One of the most notable is [[ExactlyWhatItSaysOnTheTin Doublemaze]], which is huge, painfully confusing, and difficult to navigate.

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* The NintendoHard game ''ChipsChallenge'' ''VideoGame/ChipsChallenge'' has several of these. One of the most notable is [[ExactlyWhatItSaysOnTheTin Doublemaze]], which is huge, painfully confusing, and difficult to navigate.
3rd Jun '16 12:56:41 AM TheOneWhoTropes
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** ''TetrisWorlds'' has "hotline", where only lines at certain altitudes matter.

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** ''TetrisWorlds'' ''VideoGame/TetrisWorlds'' has "hotline", where only lines at certain altitudes matter.
12th May '16 6:09:50 PM MisterVercetti
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* ''VideoGame/TheWitness'' has The Challenge, the BrutalBonusLevel to end all puzzle game Brutal Bonus Levels. In a nutshell, it's a series of around a dozen or so randomized panels that all have to be solved within a ''very'' tight time limit (this in a game that, up until now, has been very much about taking your time to figure things out). This includes a set of three panels in which two panels are [[UnwinnableByDesign deliberately unsolvable]], leaving you to waste time figuring out which one can be solved and then actually solving it. And it does this ''twice''. And if you run out of time towards the end, it's a ''loooooong'' trek back to the record player to start over.
** And your reward for completing this madness? [[spoiler:The line pattern for the final video... which then turns out to be part of an ''hour-long'' environmental puzzle. And you thought the cloud in ''VideoGame/{{Braid}}'' was bad....]]
12th May '16 5:59:15 PM MisterVercetti
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*** These items include "Devil Kataoka". First of all, you need to be really big to roll him up, meaning you'll have to make time for cooldowns inbetween collecting things to avoid reaching your goal before you grow big enough. Secondly, he's standing in the middle of a shore (bringing an additional risk of accidentally rolling into the water), with snowmen at both sides - and these are almost impossible to avoid at the size you'll be at this point. Thirdly, ''after'' you've finally got him... good luck getting enough leftover non-cold stuff to finish the level. Luckily, there's an item called the Sacred Torch (also exclusive to this level), which requires you to be even bigger than this but also gives you 10000 degrees - enough to finish the level.

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*** **** These items include "Devil Kataoka". First of all, you need to be really big to roll him up, meaning you'll have to make time for cooldowns inbetween collecting things to avoid reaching your goal before you grow big enough. Secondly, he's standing in the middle of a shore (bringing an additional risk of accidentally rolling into the water), with snowmen at both sides - and these are almost impossible to avoid at the size you'll be at this point. Thirdly, ''after'' you've finally got him... good luck getting enough leftover non-cold stuff to finish the level. Luckily, there's an item called the Sacred Torch (also exclusive to this level), which requires you to be even bigger than this but also gives you 10000 degrees - enough to finish the level.



** Then you have "Icedeath", which is TrialAndErrorGameplay [[UpToEleven taken to its logical extreme]], the painfully tedious block puzzles such as On the Rocks and Writer's Block, and Spirals, which can end up nigh-{{Unwinnable}} based on which version of the game you're playing due to a GameBreakingBug in the level design that screws with the walkers' movement pattern. The Steam remake appears to be fully aware of which levels fall under this trope, giving you achievements for completing each one.
** The sequel is even more prone to these thanks to all of the new puzzle mechanics involved. One of the most insidious showstoppers is "The Village", where you must guide a group of dispersed Chip clones to various objects and switches scattered around the area in order to allow your Chip to escape to the exit. The order in which you must carry out these tasks is convoluted at best and seems designed to kill the Chip clones as quickly as possible. If you kill too many, the level becomes impossible to solve, meaning a restart from the very beginning. Have fun!

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** Then you have "Icedeath", which is TrialAndErrorGameplay [[UpToEleven taken to its logical extreme]], the painfully tedious block puzzles such as On "On the Rocks Rocks" and Writer's Block, "Writer's Block", and Spirals, "Spirals", which can end up nigh-{{Unwinnable}} based on which version of the game you're playing due to a GameBreakingBug in the level design that screws with the walkers' movement pattern. The Steam remake appears to be fully aware of which levels fall under this trope, giving you achievements for completing each one.
** The sequel is even more prone to these thanks to all of the new puzzle mechanics involved. One of the most insidious showstoppers is "The Village", where you must guide a group of dispersed Chip clones to various objects and switches scattered around the area in order to allow your Chip to escape to the exit. The clones all move at the same time, meaning a valid move for one can spell death for another, and the order in which you must carry out these tasks is convoluted at best and seems designed to kill the Chip clones as quickly as possible. If you kill too many, the level becomes impossible to solve, meaning a restart from the very beginning. Have fun!
12th May '16 5:57:39 PM MisterVercetti
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** Then you have "Icedeath", which is TrialAndErrorGameplay [[UpToEleven taken to its logical extreme]], the painfully tedious block puzzles such as On the Rocks and Writer's Block, and Spirals, which can end up nigh-{{Unwinnable}} based on which version of the game you're playing due to a GameBreakingBug in the level design that screws with the walkers' movement pattern. The Steam remake appears to be fully aware of which levels fall under this trope, giving you achievements for completing each one.
** The sequel is even more prone to these thanks to all of the new puzzle mechanics involved. One of the most insidious showstoppers is "The Village", where you must guide a group of dispersed Chip clones to various objects and switches scattered around the area in order to allow your Chip to escape to the exit. The order in which you must carry out these tasks is convoluted at best and seems designed to kill the Chip clones as quickly as possible. If you kill too many, the level becomes impossible to solve, meaning a restart from the very beginning. Have fun!



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21st May '15 11:22:59 AM Willbyr
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* "Make Ursa Major" and "Make Taurus" in ''KatamariDamacy''. Both levels have as their requirement that you pick up exactly one of a given type of item--bear for Ursa Major and cow for Taurus. While any one will do, in order to get the best score possible (and avoid getting mocked by the King), you want the biggest one you can get. The problem is that you're being judged by the original King of All Cosmos... and he is a fricking idiot. He counts statues of bears or cows (and in the latter case, milk cartons) as appropriate items. Nothing is more frustrating than spending five minutes building the Katamari to the right size, rolling towards the giant brown bear... and then bumping a bear cub and getting yanked out of the level. And then insulted by the King.

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* "Make Ursa Major" and "Make Taurus" in ''KatamariDamacy''.''VideoGame/KatamariDamacy''. Both levels have as their requirement that you pick up exactly one of a given type of item--bear for Ursa Major and cow for Taurus. While any one will do, in order to get the best score possible (and avoid getting mocked by the King), you want the biggest one you can get. The problem is that you're being judged by the original King of All Cosmos... and he is a fricking idiot. He counts statues of bears or cows (and in the latter case, milk cartons) as appropriate items. Nothing is more frustrating than spending five minutes building the Katamari to the right size, rolling towards the giant brown bear... and then bumping a bear cub and getting yanked out of the level. And then insulted by the King.



* ''AngryBirds'': Any level requiring precise timing or aiming can turn into this. Especially in the "Friends" version, where you want to score higher than your friends. Sometimes,killing the pigs is easy, but taking out enough debris with them to get a top score is hard. Plus, some levels in that version work best on Facebook, leaving mobile players wanting to hurl their phone/tablet across the room. Oh yeah, and the aimer in most versions is a powerup in "Friends", rather than a standard feature. It also doesn't help that there are projectiles flying at the birds in some levels of most games. And yeah, you can use powerups but even if you have money/game coins to buy them, they lower your score.

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* ''AngryBirds'': ''VideoGame/AngryBirds'': Any level requiring precise timing or aiming can turn into this. Especially in the "Friends" version, where you want to score higher than your friends. Sometimes,killing Sometimes, killing the pigs is easy, but taking out enough debris with them to get a top score is hard. Plus, some levels in that version work best on Facebook, leaving mobile players wanting to hurl their phone/tablet across the room. Oh yeah, and the aimer in most versions is a powerup in "Friends", rather than a standard feature. It also doesn't help that there are projectiles flying at the birds in some levels of most games. And yeah, you can use powerups but even if you have money/game coins to buy them, they lower your score.
17th Apr '15 9:33:51 PM Zanreo
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**** These items include "Devil Kataoka". First of all, you need to be really big to roll him up, meaning you'll have to make some time for cooldowns inbetween collecting things to avoid reaching 10000 degrees before you grow big enough. Secondly, he's standing in the middle of a shore (bringing an additional risk of accidentally rolling into the water), with snowmen at both sides - and these are almost impossible to avoid at the size you'll be at this point. Thirdly, ''after'' you've got him... good luck getting enough leftover stuff to finish the level. Luckily, there's an item called the Sacred Torch (also exclusive to this level), which requires you to be even biggger but also gives you 10000 degrees - enough to finish the level.

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**** These items include "Devil Kataoka". First of all, you need to be really big to roll him up, meaning you'll have to make some time for cooldowns inbetween collecting things to avoid reaching 10000 degrees your goal before you grow big enough. Secondly, he's standing in the middle of a shore (bringing an additional risk of accidentally rolling into the water), with snowmen at both sides - and these are almost impossible to avoid at the size you'll be at this point. Thirdly, ''after'' you've finally got him... good luck getting enough leftover non-cold stuff to finish the level. Luckily, there's an item called the Sacred Torch (also exclusive to this level), which requires you to be even biggger bigger than this but also gives you 10000 degrees - enough to finish the level.
17th Apr '15 9:28:03 PM Zanreo
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** The cows and bears showed up again in a level in the sequel, ''We Love Katamari'', but this time you had to get one of either. Making it much less frustrating was a new feature added to WLK that let you restart a level if you were unhappy with your results.

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** The cows and bears showed up again in a level in the sequel, ''We Love Katamari'', but this time you had to get one of either. The same level made a reappearance in Katamari Forever. Making it much less frustrating was a new feature added to WLK that let you restart a level if you were unhappy with your results.results.
*** Another annoyance about the Cowbear level: It's also followed by two smaller Kintaro-Bears running in front of and behind it, which are very easy to roll into by accident. A commonly suggested strategy here is to first grow just big enough to knock over the smaller bears, but not catch them, and roll into them and wait for them to run away. Then you can keep on rolling around and getting big enough to catch Cowbear. And even if you carefully avoid everything and grow big enough, it's fully possible to run out of time


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**** These items include "Devil Kataoka". First of all, you need to be really big to roll him up, meaning you'll have to make some time for cooldowns inbetween collecting things to avoid reaching 10000 degrees before you grow big enough. Secondly, he's standing in the middle of a shore (bringing an additional risk of accidentally rolling into the water), with snowmen at both sides - and these are almost impossible to avoid at the size you'll be at this point. Thirdly, ''after'' you've got him... good luck getting enough leftover stuff to finish the level. Luckily, there's an item called the Sacred Torch (also exclusive to this level), which requires you to be even biggger but also gives you 10000 degrees - enough to finish the level.
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