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** Mario Bros. is this, because it's very difficult to get a KO because of the level's tiered layout. Plus, the enemies that spawn have ''huge'' knockback, even at low levels.
** Rumble Falls is pretty much like Icicle Mountain, except with ladders and spikes with lots of knockback.
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* Three-medaling some of the Challenge stages is exceptionally difficult in BatmanArkhamAsylum, but the Extreme version (i.e. more enemies to fight, more special enemies) of Shock and Awe takes the cake, biscuit and whatever else it can lay it's hands on. You fight in a room where the floor is electrified - it's not active, but after a time limit, it switches on and you automatically lose. You face knife-wielders from the first round, baton-wielders from the second, both in the third and both with lots of regular mooks in the last. The regular mooks can also run to a gun cabinet on another level of the room. ''And'' you have to rack up 30000 points.

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* Three-medaling some of the Challenge stages is exceptionally difficult in BatmanArkhamAsylum, VideoGame/BatmanArkhamAsylum, but the Extreme version (i.e. more enemies to fight, more special enemies) of Shock and Awe takes the cake, biscuit and whatever else it can lay it's hands on. You fight in a room where the floor is electrified - it's not active, but after a time limit, it switches on and you automatically lose. You face knife-wielders from the first round, baton-wielders from the second, both in the third and both with lots of regular mooks in the last. The regular mooks can also run to a gun cabinet on another level of the room. ''And'' you have to rack up 30000 points.
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** Floors 30~32. You get one character. You cannot heal between fights. You have ELEVEN opponents in total to defeat. The last opponent has 200% health. Good luck.

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** Floors 30~32.30-32. You get one character. You cannot heal between fights. You have ELEVEN opponents in total to defeat. The last opponent has 200% health. Good luck.
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* Kenpachi's Story Mode path in ''{{Bleach}}: Blade of Fate'' is built around two-on-one battles. Of course, he's the one who's outnumbered, since he's too much of a {{Badass}} to have a partner. The first match is Byakuya Kuchiki and Renji Abarai. Byakuya can hit you from anywhere on the screen, and Renji has a massive number of distance attacks. Kenpachi? He has ''nothing'' that hits at long range. The best you can do is rush in and pray you don't get flanked. The second fight is against Hitsugaya and Hinamori, two of the game's biggest projectile users. Again, you can only rush in and hope you're not flanked.

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* Kenpachi's Story Mode path in ''{{Bleach}}: ''Manga/{{Bleach}}: Blade of Fate'' is built around two-on-one battles. Of course, he's the one who's outnumbered, since he's too much of a {{Badass}} to have a partner. The first match is Byakuya Kuchiki and Renji Abarai. Byakuya can hit you from anywhere on the screen, and Renji has a massive number of distance attacks. Kenpachi? He has ''nothing'' that hits at long range. The best you can do is rush in and pray you don't get flanked. The second fight is against Hitsugaya and Hinamori, two of the game's biggest projectile users. Again, you can only rush in and hope you're not flanked.



* Stage 7 of the Final Tower from JumpUltimateStars. You have to KO more than your opponent, but [[AIRoulette you have an incompetent AI for a partner]], two of your four opponents are [[{{Bleach}} Bankai Ichigo]] and [[Manga/GinTama Gintoki]], two of the best characters in the game, your opponents have ridiculously powerful supports, and you only have 30 seconds to win. And if you get a tie, there's no tiebreaker; you lose automatically. And you ''have'' to clear this stage if you want to unlock the last portion of the game.

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* Stage 7 of the Final Tower from JumpUltimateStars. You have to KO more than your opponent, but [[AIRoulette you have an incompetent AI for a partner]], two of your four opponents are [[{{Bleach}} [[Manga/{{Bleach}} Bankai Ichigo]] and [[Manga/GinTama Gintoki]], two of the best characters in the game, your opponents have ridiculously powerful supports, and you only have 30 seconds to win. And if you get a tie, there's no tiebreaker; you lose automatically. And you ''have'' to clear this stage if you want to unlock the last portion of the game.
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* Spartan-X 2, the Famicom-only sequel to ''KungFuMaster'', has a part in the final level where you have to ride a platform to your destination. The main difficulty comes from the swarms of green enemies that get dropped onto the platform at certain points in the level. If you try to handle them like regular ''Kung Fu'', you will lose a ton of health in short order, and probably get knocked off the platform to your death. Using the uppercut and finding a way to get behind all the enemies is absolutely essential to survival of the first part. Then after this comes a water segment with charging enemies and a not-too-merciful time limit to get to the final area and the final boss.
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* Anytime your moves are sealed off in ''BlazBlueContinuumShift'''s story mode. The two worst offenders are fighting [[SNKBoss Unlimited Hazama]] as Ragna, whose Drives have been sealed off, and fighting Ragna and Unlimited [[spoiler:Tsubaki]] as Jin, who can use neither his Drives nor his C moves.

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* Anytime your moves are sealed off in ''BlazBlueContinuumShift'''s ''VideoGame/BlazBlueContinuumShift'''s story mode. The two worst offenders are fighting [[SNKBoss Unlimited Hazama]] as Ragna, whose Drives have been sealed off, and fighting Ragna and Unlimited [[spoiler:Tsubaki]] as Jin, who can use neither his Drives nor his C moves.
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** Cruel Melee is rather infamous for being one of the hardest, if not the hardest, level in the game. The enemies are very powerful and can KO you in one shot, plus they all gang up on you. The fields ''Big Blue'' and ''Poke Floats'' are both fast paced and jump heavy; in the case of the latter you have to stay on cars - if you touch the ground you'll get swooped away.

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** Cruel Melee is rather infamous for being one of the hardest, if not the hardest, level in the game. The enemies are very powerful and can KO you in one shot, plus they all gang up on you. The fields ''Big Blue'' and ''Poke Floats'' are both fast paced and jump heavy; in the case of the latter former you have to stay on cars - if you touch the ground you'll get swooped away.
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** In the storyline, the Ultimecia boss battle with Firion in ''Dissidia 012''. The Bonus Line tells you to set Firion to Level 8. Ultimecia is Level 20, so she gets a huge boost to her Bravery. Firion is a ground-based MightyGlacier with short-ranged attacks, while Ultimecia is an aerial-based SquishyWizard with long-range attacks. Furthermore she has accessories that give her a huge boost to her damage output when she's far away from Firion and stays in the air long enough. All in all, Firion will struggle to get in hits while Ultimecia flies around the stage bombarding him with Knight's Blade and Knight's Arrow.

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* ''Super Smash Bros Melee'' has Icicle Mountain. The random, often high speed, scrolling in both directions is a killer, especially for people that jump badly; it's good for your opponents, but not for you. You can often barely get in a hit either.

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* ''Super Smash Bros ''SuperSmashBros Melee'' has Icicle Mountain. The random, often high speed, scrolling in both directions is a killer, especially for people that jump badly; it's good for your opponents, but not for you. You can often barely get in a hit either.
** Cruel Melee is rather infamous for being one of the hardest, if not the hardest, level in the game. The enemies are very powerful and can KO you in one shot, plus they all gang up on you. The fields ''Big Blue'' and ''Poke Floats'' are both fast paced and jump heavy; in the case of the latter you have to stay on cars - if you touch the ground you'll get swooped away.
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* Stage 7 of the Final Tower from JumpUltimateStars. You have to KO more than your opponent, but [[AIRoulette you have an incompetent AI for a partner]], two of your four opponents are [[{{Bleach}} Bankai Ichigo]] and [[GinTama Gintoki]], two of the best characters in the game, your opponents have ridiculously powerful supports, and you only have 30 seconds to win. And if you get a tie, there's no tiebreaker; you lose automatically. And you ''have'' to clear this stage if you want to unlock the last portion of the game.

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* Stage 7 of the Final Tower from JumpUltimateStars. You have to KO more than your opponent, but [[AIRoulette you have an incompetent AI for a partner]], two of your four opponents are [[{{Bleach}} Bankai Ichigo]] and [[GinTama [[Manga/GinTama Gintoki]], two of the best characters in the game, your opponents have ridiculously powerful supports, and you only have 30 seconds to win. And if you get a tie, there's no tiebreaker; you lose automatically. And you ''have'' to clear this stage if you want to unlock the last portion of the game.



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The first example was too vague, The second was just whining.


** Any time you fight hordes of enemies.
** In regular gameplay terms, Temple and New Pork City are hated for being so large. It's far too easy to simply just outrun your enemies until time runs out (easier to do on Temple than New Pork City, as the latter has hazards that make it more difficult to run away).
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* Similar to the above example, there's a segment in Naruto: Ultimate Ninja 2 where Kakashi is locked out of using Ultimate Jutsu. And he has to fight several [[SNKBoss SNK Bosses]] during this time. There's also the battle against [[SNKBoss Kabuto]] that requires you to not only win (his [[HealingFactor health regenerates]] and his AI is ridiculous, for the record) but land the final blow with your Lv 3 Ultimate.
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** Of course, if its the Japanese version, you are allowed to [[GameBreaker Teleport all around the map]]

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** The Ruins. Bad enough on Normal, ridiculous on Hard or above. Nearly every single [[GoddamnedBats GoddamnedBat]] makes an appearance somewhere, as do a good proportion of the DemonicSpiders in the game. You've got the auto scrolling section with the mites knocking you back into the scrolling screen of death as you try to break down barriers of bricks in the path, a relatively annoying puzzle section with switches, a four battle platform ride where the terrain and enemies go from bad to worse, and well... it's downright annoying. At least there's an easy end battle and decent music thought. Also, agreeing with Entrance to Subspace, which is basically a DemonicSpider BossRush.

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** The Ruins. Bad enough on Normal, ridiculous on Hard or above. Nearly every single [[GoddamnedBats GoddamnedBat]] Goddamned Bat]] makes an appearance somewhere, as do a good proportion of the DemonicSpiders in the game. You've got the auto scrolling section with the mites knocking you back into the scrolling screen of death as you try to break down barriers of bricks in the path, a relatively annoying puzzle section with switches, a four battle platform ride where the terrain and enemies go from bad to worse, and well... it's downright annoying. At least there's an easy end battle and decent music thought. Also, agreeing with Entrance to Subspace, which is basically a DemonicSpider BossRush.


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** In regular gameplay terms, Temple and New Pork City are hated for being so large. It's far too easy to simply just outrun your enemies until time runs out (easier to do on Temple than New Pork City, as the latter has hazards that make it more difficult to run away).


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*** The first mission in Thuban where you have to land a certain amount of hits on either Voldo or Taki within the time limit. Only problem is, they are both ''really damn fast''. It's possible to cheat it and just ring out your opponent, but you have to give up any gold you would have won.


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* Anytime your moves are sealed off in ''BlazBlueContinuumShift'''s story mode. The two worst offenders are fighting [[SNKBoss Unlimited Hazama]] as Ragna, whose Drives have been sealed off, and fighting Ragna and Unlimited [[spoiler:Tsubaki]] as Jin, who can use neither his Drives nor his C moves.
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** There are some that can be bad on Intense, such as Battlefield Fortress, but the Canyon and Entrance to Subspace take the cake. Both of them are short, which would be a good thing, but what happens when the levels are made to be so short? Just ask undercoverfilmer00v if you get the chance. Don't get the picture? Well, what is going on is that there are no doors to serve as checkpoints, so the stages each have to be cleared in one shot. Oh, but here's the best part: at the end of both stages are ''[[DemonicSpiders Giant Primids teamed with tough enemies]]''. You can abuse the terrain on Canyon to get around this problem, but not so much at Entrance to Subspace.

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** There are some that can be bad on Intense, such as Battlefield Fortress, but the Canyon and Entrance to Subspace take the cake. Both of them are short, which would be a good thing, but what happens when the levels are made to be so short? Just ask undercoverfilmer00v if you get the chance. Don't get the picture? Well, what is going on is that there are [[CheckPointStarvation no doors to serve as checkpoints, checkpoints]], so the stages each have to be cleared in one shot. Oh, but here's the best part: at the end of both stages are ''[[DemonicSpiders Giant Primids teamed with tough enemies]]''. You can abuse the terrain on Canyon to get around this problem, but not so much at Entrance to Subspace.
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* ''MortalKombat Armageddon'' features a few. Most notable is against Kahn's statue. Though to be fair, it is near the end of the game.

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* ''MortalKombat Armageddon'' features a few. Most notable is against Kahn's statue. Though to be fair, it is near the end of the game. Arctika can be one as well, particularly if you're looking for the [[AndYourRewardIsClothes gods' armor]].
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* ''MortalKombat Armageddon'' features a few. Most notable is against Kahn's statue. Though to be fair, it is near the end of the game.

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*** A few of the Championships in [=HTS6=] are ''really'' annoying, as well. There's Mayuri's knockout battle which pits Mayuri and Nemu against, in order, Dordonii, Cirucci/Gantenbain, Uryu/Renji, Szayel and Orihime. You die once, you restart from Dordonii. And Orihime regenerates her health and loves to hide behind the shields she throws up periodically.



* Stage 7 of the Boss Tower from JumpUltimateStars. You have to KO more than your opponent, but [[AIRoulette you have an incompetent AI for a partner]], two of your four opponents are [[{{Bleach}} Bankai Ichigo]] and [[GinTama Gintoki]], two of the best characters in the game, your opponents have ridiculously powerful supports, and you only have 30 seconds to win. And if you get a tie, there's no tiebreaker; you lose automatically. And you ''have'' to clear this stage if you want to unlock the last portion of the game.

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* Stage 7 of the Boss Final Tower from JumpUltimateStars. You have to KO more than your opponent, but [[AIRoulette you have an incompetent AI for a partner]], two of your four opponents are [[{{Bleach}} Bankai Ichigo]] and [[GinTama Gintoki]], two of the best characters in the game, your opponents have ridiculously powerful supports, and you only have 30 seconds to win. And if you get a tie, there's no tiebreaker; you lose automatically. And you ''have'' to clear this stage if you want to unlock the last portion of the game.
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Spelling error


** Level 71 in ''Soul Calibur II'' Weapon Master. Tali. ''Fucking Tali.'' Unless you're willing to cheat with a guard-ignoring weapon, you ''will'' run out of time.

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** Level 71 in ''Soul Calibur II'' Weapon Master. Tali. Taki. ''Fucking Tali.Taki.'' Unless you're willing to cheat with a guard-ignoring weapon, you ''will'' run out of time.
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** Level 71 in ''Soul Calibur II'' Weapon Master. Tali. ''Fucking Tali.'' Unless you're willing to cheat with a guard-ignoring weapon, you ''will'' run out of time.
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** Mission 56 in ''Heat The Soul 6''. Use Tessai and Kisuke to kill Aizen. A 2-on-1 would be easy, right? '''WRONG.''' All of Aizen's information is hidden, Tessai is a brand new character who, unless you hack the game, have no experience with, and Aizen has some absurd moves, like Black Coffin, which is like an Attack Throw from the SoulSeries, except it's unavoidable at close range. Your only choice is to stay as Tessai, and spam spells from afar.

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** Mission 56 in ''Heat The Soul 6''. Use Tessai and [[spoiler:Captain]] Kisuke to kill vs. Aizen. A 2-on-1 would be easy, right? '''WRONG.''' All of Aizen's information is HP and spirit bar are hidden, Tessai is a brand new character who, unless you hack the game, you have no experience with, and Aizen has some absurd moves, like Black Coffin, which is like an Attack Throw from the SoulSeries, except it's unavoidable at close range. Your only choice is to stay as Tessai, and spam spells from afar.a lot of strong moves. And you lose if even one of your characters go down.

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* The Arctic Level in ''TwistedMetal'' ''2''. While having huge chunks of the glacier fall away during the battle was a VERY cool idea, playing this level in multiplayer can be a pain. The chunks fall off bit by bit, leaving you and your friends fighting on a tiny bit of glacier. There's no way to set the level to not break away the pieces to give you and your friends a larger multiplayer level to play on.

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* The Arctic Level in ''TwistedMetal'' ''2''. While having huge chunks of the glacier fall away during the battle was a VERY cool idea, playing this level in multiplayer can be a pain. The chunks fall off bit by bit, leaving you and your friends fighting on a tiny bit of glacier. There's no way to set the level to not break away the pieces to give you and your friends a larger multiplayer level to play on. on.
* Stage 7 of the Boss Tower from JumpUltimateStars. You have to KO more than your opponent, but [[AIRoulette you have an incompetent AI for a partner]], two of your four opponents are [[{{Bleach}} Bankai Ichigo]] and [[GinTama Gintoki]], two of the best characters in the game, your opponents have ridiculously powerful supports, and you only have 30 seconds to win. And if you get a tie, there's no tiebreaker; you lose automatically. And you ''have'' to clear this stage if you want to unlock the last portion of the game.
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** The [[FinalFantasyVI Phantom Train]] stage introduced in the sequel might also qualify, as it is even more cramped than Pandemonium, consisting of a single, rather long train car. It's difficult to move around and, while the camera has been improved, it's still rather prone to swinging to bad angles where you might not see your enemy about to hit you.
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** Mission 56 in ''Heat The Soul 6''. Use Tessai and Kisuke to kill Aizen. A 2-on-1 would be easy, right? '''WRONG.''' All of Aizen's information is hidden, Tessai is a brand new character who you likely don't have any experience with, and Aizen has some absurd moves, like Black Coffin, which is like an Attack Throw from the SoulSeries, except it's unavoidable at close range. Your only choice is to stay as Tessai, and spam spells from afar.

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** Mission 56 in ''Heat The Soul 6''. Use Tessai and Kisuke to kill Aizen. A 2-on-1 would be easy, right? '''WRONG.''' All of Aizen's information is hidden, Tessai is a brand new character who who, unless you likely don't hack the game, have any no experience with, and Aizen has some absurd moves, like Black Coffin, which is like an Attack Throw from the SoulSeries, except it's unavoidable at close range. Your only choice is to stay as Tessai, and spam spells from afar.
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* ''Super Smash Bros Melee'' has Icicle Mountain. The random, often high speed, scrolling in both directions is a killer, especially for people that jump badly; it's good for your opponents, but not for you. You can often barely get in a hit either.
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* The Arctic Level in ''TwistedMetal'' ''2''. While having huge chunks of the glacier fall away during the battle was a VERY cool idea, playing this level in multiplayer can be a pain. The chunks fall off bit by bit, leaving you and your friends fighting on a tiny bit of glacier. There's no way to set the level to not break away the pieces to give you and your friends a larger multiplayer level to play on.
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Stupid Namco.

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**Floors 30~32. You get one character. You cannot heal between fights. You have ELEVEN opponents in total to defeat. The last opponent has 200% health. Good luck.
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* The final level in Chronicles of the Sword in SoulCalibur III. Your units can't heal, and if they're KOed, they're taken out of the level entirely. Adding insult to injury, the boss can regain health by attacking you. For someone without a good handle on anti-AI moves (or who doesn't want to use them), that level is an absolute nightmare.

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* The final level in Chronicles of the Sword in SoulCalibur III. Your units can't heal, and if they're KOed, [=KOed=], they're taken out of the level entirely. Adding insult to injury, the boss can regain health by attacking you. For someone without a good handle on anti-AI moves (or who doesn't want to use them), that level is an absolute nightmare.
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** Any time you fight hordes of enemies.
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** Mission 56 in ''Heat The Soul 6''. Use Tessai and Kisuke to kill Aizen. A 2-on-1 would be easy, right? '''WRONG.''' All of Aizen's information is hidden, Tessai is a brand new character who you likely don't have any experience with, and Aizen has some absurd moves, like Black Coffin, which is like an Attack Throw from the SoulSeries, except it's unavoidable at close range. Your only choice is to stay as Tessai, and spam spells from afar.

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