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* All battles against Chronos could count, but the absolute worst is the first time you encounter him. Problem number one: due to plot events, your party is stuck as Ludger, Jude, Leia and Alvin. While Leia is a CombatMedic and Jude has his own healing arte, neither of them is that amazing and Leia is unlikely to have Resurrection at this point. Problem number two: Chronos starts with a resistances towards Darkness, [[GuideDangIt which the first Custom Order sword for Ludger has as its attacking element and the player likely created and equipped because it's stronger]] ''and'' was actually helpful against the previous boss. And that's just the disadvantage placed on the player to begin with. Chronos himself is fast and hits very hard physically, he will frequently use Chronos Corridor which attacks every member around him and knocks them back. Worse is his [[ThatOneAttack Tetra Spell]], basically the four first-tier elemental spells ''at once'', which ''will'' kill whatever character is hit full-on with it at that point in the game. Oh, and he likes to cast Haste onto himself multiple times, meaning his casting Tetra Spell will be faster and leave you less time to avoid it. Retrying this boss more than once is no shame.
* The fight against [[spoiler: Victor]] can be downright murderous compared to any of the previous bosses. He essentially takes everything that makes [[spoiler: Ludger]] deadly and turns it against you (Including his SuperMode, which gives him access to an additional Mystic Arte for extra chances at a TotalPartyKill). He's extremely quick and aggressive, being capable of tearing through the party in seconds if he's not kept under control, and anyone who does survive one of his combos typically is left with multiple status effects that will either remove the remainder of their HP or render them near useless. He's also smart enough to start spamming guard breaking artes if you try to block him, and has an instantaneous healing arte that restores about 15% of his HP whenever it's used, and he can do it as much as he wants. On top of this, he doesn't have any elemental weaknesses, making the Might Charge 3 ability your only way to get a proper combo started on him outside of a lucky guard break, and as a last bit of icing on the cake, you're forced to use a party formation that lacks any of the characters who could be considered proper healers, which makes staying alive even more difficult.
* The Bad Ending's FinalBoss is a nightmare; under normal circumstances in almost every other Tales Game, and even most role playing games in general, you'll have a full party versus just one, maybe two, strong enemies. In this case? YOU are the one, fighting a full party. And who are your enemies? Why, they are [[spoiler: Jude, Milla, Leia, Rowen, Elize, Alvin, and previous Final Bosses Gaius and Muzet.]] Suffice to say, if you slip up ONCE, you will learn what it feels like to be any normal enemy in the Tales Series as you suffer the full force of a four-on-one onslaught.
* Of course, the DuelBoss between Ludger and [[spoiler: his brother Julius]]. As with most duel bosses, the player only has one character to use and this game's battle system does not allow a not-linked character to use their [[LimitBreak Mystic Arte]], though Ludger can still use his Myste Arte for his [[SuperMode Chromatus]]. The biggest problem with this duel boss, is that he has, and likes to use, Moonlight Assault. It's a rather hard-hitting attack, can easily keep Ludger in place for a while and, because it's Light elemental, cause ''Confusion''. Confused characters are not controllable and cannot use items, so if Ludger gets hit with it, there's a pretty good chance that he'll be uncontrollable long enough for the boss to kill him. And the Confusion Ward accessory only cuts down the potential of Confusion hitting by 50 percent.
* Exoplasma for the Elite Monster hunting. Talking to [=NPCs=] reveals that nothing really hurts it ''and'' it can multiply itself as often as it wants. Indeed, Exoplasma has no weaknesses and close to three times the amount of HP that Elite Monsters or Bosses have at that point in the game, coming in at over 500.000 hit points. Its defense is really high, so most attacks won't do much damage, anyway, even with his many strengths. Exoplasma also multiplies itself into 3 or 4 copies. The copies all take a bit of its HP off and only have a 'small' fraction of its HP (around 20.000) themselves, so they could technically be dealt with easily. Except they like to really gang up on you, especially on your medic, and they have the ability to hit far, inflinct some nasty debuffs like Burn or Paralyze onto your party and they can hide in the ground and attack from below, making it difficult to combo a single one of them. Oh, and they can also hide in the ground during Chromatus.

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* All battles against Chronos could count, but the absolute worst is the first time you encounter him. Problem number one: due to plot events, your party is stuck as Ludger, Jude, Leia and Alvin. While Leia is a CombatMedic and Jude has his own healing arte, neither of them is that amazing and Leia is unlikely to have Resurrection at this point. Problem number two: Chronos starts with a resistances towards Darkness, [[GuideDangIt which the first Custom Order sword for Ludger has as its attacking element and the player likely created and equipped because it's stronger]] ''and'' was actually helpful against the previous boss. And that's just the disadvantage placed on the player to begin with. Chronos himself is fast and hits very hard physically, he will frequently use Chronos Corridor which attacks every member around him and knocks them back. Worse is his [[ThatOneAttack Tetra Spell]], basically the four first-tier elemental spells ''at once'', which ''will'' kill whatever character is hit full-on with it at that point most extreme example in the game. Oh, Every time you fight him, he has the ability to reset the fight if you're not able to stop him in time, he always has support from several rings that can nearly OneHitKo your party members and each time you fight him and you're unable to set your own party up until the final boss fight with him. It doesn't help that on the second time you face him, you're playing with just Ludger, Milla, Gaius, and Muzet, which means you have no real healer. It's not uncommon to see players die easily at the fight.
* [[spoiler:Victor is a close second. Not only does
he likes to cast Haste onto himself multiple times, have ALL of Ludger's artes, he also has Chromatus, meaning his casting Tetra Spell will be faster and leave he has two mystic artes he can hit you less time with. To add to avoid it. Retrying this boss more than once is no shame.
* The fight against [[spoiler: Victor]] can be downright murderous compared to any of the previous bosses. He essentially takes everything that makes [[spoiler: Ludger]] deadly and turns it against you (Including his SuperMode, which gives him access to an additional Mystic Arte for extra chances at a TotalPartyKill). He's extremely quick and aggressive, being capable of tearing through the party in seconds if he's not kept under control, and anyone who does survive one of his combos typically is left with multiple
that, he loves inflicting status effects that will either remove the remainder of their HP or render them near useless. He's also smart enough to start spamming guard breaking artes if you try to block him, and has an instantaneous healing arte that restores about 15% of with his HP whenever it's used, guns. Oh, and he can do it as much as he wants. On top of this, he doesn't have any elemental weaknesses, making starts the Might Charge 3 ability your only way to get a proper combo started on him outside of a lucky guard break, and as a last bit of icing on the cake, you're forced to use a party formation that lacks any of the characters who could be considered proper healers, which makes staying alive even more difficult.
* The Bad Ending's FinalBoss is a nightmare; under normal circumstances
boss fight in almost every other Tales Game, and even most role playing games in general, you'll have a full party versus just one, maybe two, strong enemies. In this case? YOU are the one, fighting a full party. And who are your enemies? Why, they are [[spoiler: Jude, Milla, Leia, Rowen, Elize, Alvin, and previous Final Bosses Gaius and Muzet.]] Suffice to say, if you slip up ONCE, you will learn what it feels like to be any normal enemy in the Tales Series as you suffer the full force of a four-on-one onslaught.
* Of course, the DuelBoss between Ludger and [[spoiler: his brother Julius]]. As with most duel bosses, the player only has one character to use and this game's battle system does not allow a not-linked character to use their [[LimitBreak Mystic Arte]], though Ludger can still use his Myste Arte for his [[SuperMode Chromatus]]. The biggest problem with this duel boss, is that he has, and likes to use, Moonlight Assault. It's a rather hard-hitting attack, can easily keep Ludger in place for a while and, because it's Light elemental, cause ''Confusion''. Confused characters are not controllable and cannot use items, so if Ludger gets hit with it,
Chromatis form, meaning there's a pretty good huge chance that he'll be uncontrollable long use his Mystic Arte and nearly wipe out your entire group...simply because they were close enough for together. Similar to the boss to above, you have no real healer save Jude]].
* [[spoiler: As is typical of [[DuelBoss Duel Bosses]] in the Tales series, Julius. He can
kill him. And you in a few hits, inflict Bleed and worse, ''Confusion'' (see ThatOneAttack above), has a hard-to-avoid Mystic Arte... and his defence goes through the Confusion Ward accessory only cuts down the potential of Confusion hitting by 50 percent.
roof when he's on low HP.]]
* Exoplasma for might very well be the Elite most difficult Monster hunting. Talking to [=NPCs=] reveals Hunt. To start with, the game flat out tells you it can't be hurt by anything, and that nothing really hurts it ''and'' it can multiply itself as often as it wants. Indeed, Exoplasma has no weaknesses and close to three times the amount of HP only way to do so, is to strike at his replications. The problem is that Elite Monsters or Bosses have at that point in the game, coming in at over 500.000 hit points. Its its defense is really super high, so most attacks won't do much damage, anyway, even with his many strengths. Exoplasma also multiplies itself into 3 or 4 copies. The copies all take a bit of its HP off and only you have a 'small' fraction of to block and use Power Charge 3 to break it, or trigger Chromatus. However, the time it takes to do that and correctly guess when it'll use its HP (around 20.000) themselves, so replica ability, is a split second. The clones can be killed easily, but they could technically be dealt with easily. Except they like to really often gang up on you, especially on your medic, and they have doing a very powerful spinning attack that takes a clean chunk of HP. To make the ability to hit far, inflinct some nasty debuffs like Burn or Paralyze onto your party and matter worse, they can hide underground and strike up at you, which makes comboing them even harder. They can even hide while in the ground and attack from below, making it difficult to combo a single one of them. Oh, and they can Chromatus! They also hide in the ground during Chromatus.inflict nasty status debuffs like Fire.

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* [[spoiler: Richard's]] first fight. He is the first boss to possess a Nova aura and you're down several party members for the fight. To make matters worse, he goes after your healer first.
* Kurt. Oh Kurt, you have tens of thousands of health and ''constantly summon more mooks'', It doesn't help that Kurt has a VERY large range of attack and will go [[ShootTheMedicFirst right for Cheria and Sophie]] (unless Malik is in the fight, in which Kurt will focus on him). And let's not forget that he can guard so quickly that your attacks will almost never deal full damage, while he throws around guard-breaking attacks like it's going out of style.
** One of the problems with the FlunkyBoss is that the AI instinctively will GangUpOnTheHuman, and the AI in ''TalesOfGraces F'' happens to have ArtificialBrilliance on its side. While the boss picks on your character, the flunkies focus on one of your party members. (Usually [[ShootTheMedicFirst Cheria or Sophie]]) So you stop to take down the mooks? Now the boss will decide to focus on the others.
* In Tales Of Graces F (the [=PS3=] port) there is a boss that you fight in the events of the game's story after the ending of the Wii version. This boss is [[spoiler: Little Queen]]. Or rather, it's your party against a total of TWELVE [[spoiler:Little Queens]]. They aren't all out on the screen at once, probably only because the game would experience slow down. Small comfort that is. The problem with this fight [[spoiler: and said problem escalates in the second battle against her]] the boss can do your characters in in one hit(combo in the case of the physical attacking one, there are two other versions, one with nothing but projectiles and another with magic.), two to three if you're lucky and have amazing equips on Evil or Chaos difficulty. God help you if you bought DMG x5 or x10 in the grade shop. [[spoiler:The insanity of this fight escalates the second time you fight said boss]], because in the previous one, when you kill one, another takes its place until you beat all twelve. The [[spoiler:second time]]? You kill one, TWO appear to take its place. This just leads to the fight being [[NintendoHard seemingly impossible due to not even being able to attack]], because if you do, 2 or 3 of them will just RIP AND TEAR you from the side or behind; and in the [[spoiler:second round]], they have [[LimitBreak Blast Calibers]] too. Also they can seemingly ignore Cheria stopping time -- at least their bullets, spells, and [[LimitBreak Blast Calibers]] love to. Also, if you're unlucky enough to kill two or three of them at a time... [[ZergRush let's just say it won't be pretty.]]

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* [[spoiler: Richard's]] [[spoiler:Richard's first fight. He is fight.]] He's the first boss to possess encounter with a Nova aura and you're down several breaks out of combos and stuns very easily.[[spoiler: His Mystic Arte, Bloody Rose,]] can hit anyone on the battlefield even if they are nowhere near him, and you have a very small party members for at the fight. time consisting of only Hubert, Asbel, and Sophie. To make matters worse, he goes after your healer first.
*
targets Sophie any time she tries to heal.
** Any FlunkyBoss, but especially
Kurt. Oh Kurt, you have tens of thousands of health and ''constantly summon more mooks'', It doesn't help that Kurt attacks a lot, hits hard, and has a VERY large wide range of attack and will go attack. He also delights in [[ShootTheMedicFirst right for ignoring the person dealing damage to him and picking on Cheria and Sophie]] (unless Malik is in Sophie]], while ignoring Hubert unless he starts healing. To make matters worse, he ''summons mooks'' into the fight, in which battle. If you try to just pick on Kurt to burn him down, the adds will surround and kill you faster than Sophie and Cheria can heal. Stop and beat up the adds so they can't get you? Kurt will focus run over and pick on him). Cheria and Sophie.
*
And let's not forget Emeraude. The only way to really fight her is make a full team of ranged attackers, because she has an aura active at almost all times that he can guard so quickly damages and staggers everyone in melee range every second or so. The only time this is not active is when she is attacking, during which she has Iron Stance active, which means that she can pull NoSell on ALL of your attacks. That, and she has ludicrously powerful attacks will almost never deal full damage, while he throws around guard-breaking attacks like it's going out of style.
** One of the problems with the FlunkyBoss is
that often hit half the AI instinctively will GangUpOnTheHuman, and battlefield. Killer Field is particularly bad, as it hits the AI in ''TalesOfGraces F'' happens to have ArtificialBrilliance on its side. While the boss picks on your character, the flunkies focus on one of your party members. (Usually [[ShootTheMedicFirst Cheria or Sophie]]) So you stop to take down the mooks? Now the boss will decide to focus on the others.
* In Tales Of Graces F (the [=PS3=] port) there is a boss that you fight in the events of the game's story after the ending of the Wii version. This boss is [[spoiler: Little Queen]]. Or rather, it's your party against a total of TWELVE [[spoiler:Little Queens]]. They aren't all out on the screen at once, probably only because the game would experience slow down. Small comfort that is. The problem with this fight [[spoiler: and said problem escalates in the second battle against her]] the boss can do
ENTIRE field for massive damage AND pulls your characters in in one hit(combo in towards the case of the physical attacking one, there center, where they are two easy pickings for Emeraude's other versions, one with nothing but projectiles and another with magic.), two to three if you're lucky and have amazing equips on Evil or Chaos difficulty. God help you if you bought DMG x5 or x10 in the grade shop. [[spoiler:The insanity of area attacks. What makes this fight escalates the second time you fight said boss]], because in the previous one, when you kill one, another takes its place until you beat all twelve. The [[spoiler:second time]]? You kill one, TWO appear attack worse is it ''can'' be simply guarded, [[ArtificialStupidity but your AI partners are too stupid to take its place. This just leads to the fight being [[NintendoHard seemingly impossible due to not even being able to attack]], because if you do, 2 or 3 of them will just RIP AND TEAR you from the side or behind; and in the [[spoiler:second round]], they have [[LimitBreak Blast Calibers]] too. Also they can seemingly ignore Cheria stopping time -- at least their bullets, spells, and [[LimitBreak Blast Calibers]] love to. Also, if you're unlucky enough to kill two or three of them at a time... [[ZergRush let's just say it won't be pretty.]]do so.]]
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* Yeager at Zaude. He's fast, he hits hard, and if you fling him into the air in any way (like with Shining Dragon Swarm or Tiger Blade), he breaks out of your combo and uses [[DeathFromAbove Aer Light]] on you. Also his secret mission is based almost entirely on pure luck and Raven's Rain arte.

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* [[spoiler: Ange and Albert]] in Tenos. A DualBoss where one is a fast and powerful melee fighter who can also heal, and the other is a ranged attacker who's constantly interrupting your team and can cause StandardStatusEffects. And as an added bonus, you're short the party member who was probably your main healer.

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* [[spoiler: Ange Hasta. As if his pre-battle cutscene ramblings haven't disoriented you (and the party) enough. Hasta has nasty offensive and defensive power to begin with, and this is made worse by his WeaponOfChoice, meaning he has wide range for his attacks. The DS version was even more merciless with him, since he brought monster companions and appeared at the end of extremely frustrating dungeons.
* Chien is much more dangerous; he's fought two times, and both times together with his two dogs. Both of which has stats like a standard boss. So yeah, he's a triple-boss. Seriously, good luck.
* Oswald. You'd think a fat, incompetent opportunist would be a pushover in a boss fight. Nope! He comes in on the party with the experimental [[PoweredArmor Gigantess Omega]]. Made to [[spoiler:take on Mathias]]. Fighting the battle is ''hell'' itself. His kicks, dashes and shots deal insane damage to the party, but to make things worse, his tornado is pretty much guaranteed to KO anyone near him who weren't quick enough to guard or move out of the way. Oh, but that's not even his trump card: he has an energy surge attack that knocks down and away anyone near him (i.e:the melee fighters, who are the #1 powerhouses) ''while dealing nigh-OHKO damage at the same time''. And he uses it without any warning. Did we mention that he's constantly on the move, rarely touches the ground and never stays in one spot for more than a few seconds, while also boasting ridiculous physical defense that render your frontliners little more than useless?
* [[spoiler:Ange
and Albert]] in Tenos. A DualBoss where one is a fast and powerful melee fighter who can also heal, and the other is a ranged attacker who's constantly interrupting your team and can cause StandardStatusEffects. And as an added bonus, you're short the party member who was probably your main healer.

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* The ostensible FinalBoss that resides in [[TheVeryDefinitelyFinalDungeon the (supposedly) Very Definitely Final Dungeon]]: [[spoiler:"Master" Van]]. It was a [[ClimaxBoss climactic point]] in the story and was built up to be the final confrontation before the YourPrincessIsInAnotherCastle, yes, but the battle is still far and away the most difficult you've had so far--none of the other bosses up to this point even came close. Over 100,000 HP, throwing out high-level Arcane Artes like breadcrumbs, and only the second boss so far to use [[LimitBreak a Mystic Arte]] that can, and ''will'', instantly kill anyone who's caught in the blast radius early enough in the attack.



* The first battle against Legretta in Deo Pass. Unlike Arietta before her, she fights alone, leading many to believe this will be an easy fight...until they realize exactly why her title is "Legretta the Quick". Not only will she run circles around your entire party, but she fires bullets so fast that she will utterly annihilate your entire party within seconds if you let her. And she only gets tougher as the battle wears on, unleashing some truly devastating arcane artes and Light fonic artes.

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* The first battle against Legretta in Deo Pass. Unlike Arietta before her, she fights alone, leading many to believe this will be an easy fight...until Legretta. [[MeaningfulName They don't call her "the Quick" for nothing.]] Her normal attacks are not only ranged and incredibly fast but they realize exactly why her title is "Legretta the Quick". Not only will she run circles around your entire party, but she fires bullets so fast that she will utterly annihilate your entire party within seconds if also deal A LOT of damage thus leaving you let very little room to attack her. And she only But it gets tougher as the battle wears on, unleashing some truly devastating arcane worse, since her artes and Light are not only incredibly powerful but [[ArtificialStupidity your teammates will never try to avoid it even if they aren't casting fonic artes. artes]] so unless you have both Natalia and Tear on the field the rest of your team will start dropping like flies.
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[[folder:Tales of Rebirth]]
!!VideoGame/TalesOfRebirth
* Geyorkias is one of the hardest non-optional bosses in the Tales series. He frequently hovers above the battlefield, barely within range, breathing fireballs that hit really hard and cover a wide area. When he hovers closer, your melee fighters have to be at the edge of the arena to dish some proper damage, but they run the risk of getting caught in his equally hard-hitting death ray. When his HP drops, he begins using powerful special artes and spells that can easily knock out your characters. Switching between them to get them to guard properly is highly recommended.
[[/folder]]

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* The battle against Alice and Decus near the end of the game. First of all, due to a plot event all of the original Symphonia characters can't help you - it's just Emil, Marta, and your mons, which if you haven't been raising worthwhile mons (which you likely haven't been if this is your first run) effectively means you're two characters short in this battle. But that's just the start of it. Decus will constantly go after Marta with his BFS, making it just about impossible for her to do anything without Emil defending her...except that this means Alice gets her spells off, either healing Decus for ridiculous amounts or dealing ridiculous amounts of damage to your characters. Alice has amazing defense for a spellcaster, and Emil going after Alice means Marta will die in seconds. And both of them have Mystic Artes - which, when used by bosses, are moves that instantly reduce the HP of your entire party to 1, are unblockable, and are impossible to move away from once it starts from completely out of nowhere... very often resulting in [[https://www.youtube.com/watch?v=BgogElp4XYk#t=0m09s this]].\\
The real clincher for this fight is the simple fact that Alice's last boss fight was ''so much earlier'' in the game than Decus' was. Alice's rapier whip was a pain, but Decus was - and still is - an enemy that (a) has a Mystic Arte, (b) can go into a state of Overlimit ''on command'', and (c) ''was actually expected to be won''. This fight tells you that Alice ''also qualifies for all three of those''.

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* The battle against Alice and Decus near the end of the game. First of all, due to a plot event all of the original Symphonia characters can't help you - it's just Emil, Marta, and your mons, which if you haven't been raising worthwhile mons (which you likely haven't been if this is your first run) effectively means you're two characters short in this battle. But that's just the start of it. Decus will constantly go after Marta with his BFS, making it just about impossible for her to do anything without Emil defending her...except that this means Alice gets her spells off, either healing Decus for ridiculous amounts or dealing ridiculous amounts of damage to your characters. Alice has amazing defense for a spellcaster, and Emil going after Alice means Marta will die in seconds. And You're fighting both of them at the same time, they both have [[LimitBreak Mystic Artes - which, when used by bosses, are moves that instantly reduce the HP of your entire party to 1, are unblockable, and are impossible to move away from once it starts from completely out of nowhere... very often resulting in [[https://www.youtube.com/watch?v=BgogElp4XYk#t=0m09s this]].\\
The real clincher for this fight is the simple fact that Alice's last boss fight was ''so much earlier'' in the game than Decus' was. Alice's rapier whip was a pain, but Decus was - and still is - an enemy that (a) has a Mystic Arte, (b) can go into a state of Overlimit ''on command'', and (c) ''was actually expected to be won''. This fight tells you that
Artes]], Alice ''also qualifies can heal for all three about half of those''.their substantial health [[ShootTheMedic unless you target her first]], they have a lot of stun resistance (needing high dex to break through quickly), and you don't have any GuestStarPartyMember at the time, so if you've been neglecting Monster raising you're in for trouble. Unless you [[GameBreaker forged the Echo Tracer/acquired the Neither Traitor]], of course.


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* The [[strike:Light-Frog]] Nasdroviae. Get it down to less than a quarter health and it will automatically perform two healing spells to bring itself right back to 50% health. Plus it's guarding while it's doing all this, so unless you pull off a REALLY well-coordinated combo (or have a high dex stat on a character/monster, ie guard-break) you're not going to stop it once it starts. It's no pushover in combat, either, and your only chance is to whittle it's health down just above 1/4 health and then break out the best combo you can manage, ending it in a Unison Attack, and hope it's enough to kill it in one go.
* The fight with Hawk in Altamira, where he learns his Over-Limit skill and starts zipping around the battlefield, bringing your party members to near-death in only two hits (barring good equipment/levels/monsters).
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** The Wind Spirit in Asgard is surprisingly tough, especially as it's often too early for Raine to know Photon.
** Iubaris, the boss in the Tower of Mana, especially if you take the Hard Path. It's fast, only weak to light magic and Raine will likely only know Photon at that stage and Colette's only light-based attack she has at that point, Angel Feathers, takes time to cast while Iubaris can use magic very quickly, charge, summon shadow-horses to ram the characters and can jump great distances to reach people across the battlefield.


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** The duel against [[spoiler:Kuchinawa]] is a huge pain no matter what difficulty you're on. You're forced to send Sheena in solo, which already makes the fight difficult for players that aren't used to playing as her. Furthermore the boss uses a combination of melee and ranged attacks, attacks very quickly and is difficult to stagger whereas he can stagger you with a single blow. Add the inability to use items for this fight onto all of that and you've got one of the toughest and annoying fights in the game. The good news is that winning is optional, but the good ending to this side quest is far more gratifying for Sheena's character and can net you some affection points with her.

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[[folder:Tales of Destiny]]
!!VideoGame/TalesOfDestiny
* Any time you have to fight Barbatos after the first time in ''VideoGame/TalesOfDestiny2''. He's very fast, hits hard, poisons you, and will instantly cast spells (while invincible) specifically to counter your characters' healing spells or items. He also has a tendency to go into overlimit a lot more than you ever will, sometimes up to 4 times in a single battle.

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[[folder:Tales of Destiny]]
!!VideoGame/TalesOfDestiny
* Any time you have to fight Barbatos after the first time in ''VideoGame/TalesOfDestiny2''. He's very fast, hits hard, poisons you, and will instantly cast spells (while invincible) specifically to counter your characters' healing spells or items. He also has a tendency to go into overlimit a lot more than you ever will, sometimes up to 4 times in a single battle.
Destiny 2]]
!!VideoGame/TalesOfDestiny2


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** '''Barbatos''', the second and third time you fight him. He's very fast, hits hard, poisons you, and will instantly cast spells (while invincible) specifically to counter your characters' healing spells or items. He also has a tendency to go into overlimit a lot more than you ever will, sometimes up to 4 times in a single battle.
** [[spoiler:Fortuna]] could also be considered this, simply because her fight [[MarathonBoss takes so long.]]

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!Examples:
[[AC: VideoGame/TalesOfPhantasia]]

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!Examples:
[[AC: VideoGame/TalesOfPhantasia]]
[[foldercontrol]]

[[folder:Tales of Phantasia]]
!!VideoGame/TalesOfPhantasia




[[AC: VideoGame/TalesOfDestiny]]

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\n[[AC: VideoGame/TalesOfDestiny]]* The Fen Beast is notorious for being extremely challenging. The only reliable form of damage is fire-based attacks (sans Maxwell), he has an attack that does sizable damage to Cress and moves himself ever closer to your cleric, summoner, and witch, and his ice lance attack, which allows Fen Beast to jump in the air so it's even harder to interrupt him, is essentially a guaranteed instant-kill against [[SuperToughness Cress]]. The only reassuring aspect of the fight is that Fen Beast has only 30K HP.
* Demitel can also wipe out your party pretty fast with his Summon: Lich attack, unless you can interrupt his casting. Considering he starts with several monsters between him and our team, doing so can be a nightmare. There are MORE monsters BEHIND your team, which will quickly make mincemeat out of your casters while you're trying to kill Demitel and his guards.
* In the PSX version, Dhaos's earlier forms definitely have this potential, especially on higher difficulty levels. Unlike the SFC version he starts in the present with full HP and still hits like a truck. Probably the point in the game where abusing interrupts will become a way of life during boss fights for most players - bonus points since this boss himself demonstrates the power of this technique by chain interrupting you with weak spells before hitting you with a nuke that will nearly wipe you out.
* Dark Eye is immune to all magic save the costly Origin summon, takes piddling damage from physical attacks, and if you stay too close for too long it'll shred you to pieces in seconds with a spinning blade attack.
[[/folder]]

[[folder:Tales of Destiny]]
!!VideoGame/TalesOfDestiny




[[AC: VideoGame/TalesOfEternia]]

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[[folder:Tales of Eternia]]
!!VideoGame/TalesOfEternia




[[AC: VideoGame/TalesOfSymphonia]]

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[[folder:Tales of Symphonia (and its sequel)]]
!!VideoGame/TalesOfSymphonia



* ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' is generally much better about {{Wolfpack Boss}}es than its predecessor (largely thanks to free run), but there are still a couple of these that merit mentioning here:
** The battle against Alice and Decus near the end of the game. First of all, due to a plot event all of the original Symphonia characters can't help you - it's just Emil, Marta, and your mons, which if you haven't been raising worthwhile mons (which you likely haven't been if this is your first run) effectively means you're two characters short in this battle. But that's just the start of it. Decus will constantly go after Marta with his BFS, making it just about impossible for her to do anything without Emil defending her...except that this means Alice gets her spells off, either healing Decus for ridiculous amounts or dealing ridiculous amounts of damage to your characters. Alice has amazing defense for a spellcaster, and Emil going after Alice means Marta will die in seconds. And both of them have Mystic Artes - which, when used by bosses, are moves that instantly reduce the HP of your entire party to 1, are unblockable, and are impossible to move away from once it starts from completely out of nowhere... very often resulting in [[https://www.youtube.com/watch?v=BgogElp4XYk#t=0m09s this]].
*** The real clincher for this fight is the simple fact that Alice's last boss fight was ''so much earlier'' in the game than Decus' was. Alice's rapier whip was a pain, but Decus was - and still is - an enemy that (a) has a Mystic Arte, (b) can go into a state of Overlimit ''on command'', and (c) ''was actually expected to be won''. This fight tells you that Alice ''also qualifies for all three of those''.
** There's also the Lookins. The fact that their role in the story is as packhorses for the Vanguard that you've been beating senseless throughout the whole game does not help. These things have an extremely fast rolling attack - fast enough to cross the entire battlefield in half a second. And they will be all too happy to spam this, as it's the ''only attack in their arsenal''. You can't combo them as they'll wind up rolling toward another party member, and since in this game getting hit while free running is a guaranteed critical, their attacks will be very damaging. And there's [[WolfpackBoss FOUR]] of them.

[[AC: VideoGame/TalesOfLegendia]]

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----
!!''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld''
* ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' is generally much better about {{Wolfpack Boss}}es than its predecessor (largely thanks to free run), but there are still a couple of these that merit mentioning here:
**
The battle against Alice and Decus near the end of the game. First of all, due to a plot event all of the original Symphonia characters can't help you - it's just Emil, Marta, and your mons, which if you haven't been raising worthwhile mons (which you likely haven't been if this is your first run) effectively means you're two characters short in this battle. But that's just the start of it. Decus will constantly go after Marta with his BFS, making it just about impossible for her to do anything without Emil defending her...except that this means Alice gets her spells off, either healing Decus for ridiculous amounts or dealing ridiculous amounts of damage to your characters. Alice has amazing defense for a spellcaster, and Emil going after Alice means Marta will die in seconds. And both of them have Mystic Artes - which, when used by bosses, are moves that instantly reduce the HP of your entire party to 1, are unblockable, and are impossible to move away from once it starts from completely out of nowhere... very often resulting in [[https://www.youtube.com/watch?v=BgogElp4XYk#t=0m09s this]].
***
this]].\\
The real clincher for this fight is the simple fact that Alice's last boss fight was ''so much earlier'' in the game than Decus' was. Alice's rapier whip was a pain, but Decus was - and still is - an enemy that (a) has a Mystic Arte, (b) can go into a state of Overlimit ''on command'', and (c) ''was actually expected to be won''. This fight tells you that Alice ''also qualifies for all three of those''.
** * There's also the Lookins. The fact that their role in the story is as packhorses for the Vanguard that you've been beating senseless throughout the whole game does not help. These things have an extremely fast rolling attack - fast enough to cross the entire battlefield in half a second. And they will be all too happy to spam this, as it's the ''only attack in their arsenal''. You can't combo them as they'll wind up rolling toward another party member, and since in this game getting hit while free running is a guaranteed critical, their attacks will be very damaging. And there's [[WolfpackBoss FOUR]] of them.

[[AC: VideoGame/TalesOfLegendia]]
them.
[[/folder]]

[[folder:Tales of Legendia]]
!!VideoGame/TalesOfLegendia




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[[folder:Tales of the Abyss]]
!!VideoGame/TalesOfTheAbyss




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[[folder:Tales of the Tempest]]
!!VideoGame/TalesOfTheTempest




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!!VideoGame/TalesOfVesperia




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!!VideoGame/TalesOfHearts




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!!VideoGame/TalesOfGraces




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[[folder:Tales of Xillia (and its sequel)]]
!!VideoGame/TalesOfXillia




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!!VideoGame/TalesOfXillia2




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[[folder:Tales of Zestiria]]
!!VideoGame/TalesOfZestiria




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[[folder:Tales of Berseria]]
!!VideoGame/TalesOfBerseria


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[[/folder]]
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** There's also the Lookins. The fact that their role in the story is as packhorses for the Vanguard that you've been beating senseless throughout the whole game does not help. These things have an extremely fast rolling attack - fast enough to cross the entire battlefield in half a second. And they will be all too happy to spam this, as it's the ''only attack in their arsenal''. You can't combo them as they'll wind up rolling toward another party member, and since in this game getting hit while free running is a guaranteed critical, their attacks will be very damaging. And there's [[FourIsDeath FOUR]] of them.

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** There's also the Lookins. The fact that their role in the story is as packhorses for the Vanguard that you've been beating senseless throughout the whole game does not help. These things have an extremely fast rolling attack - fast enough to cross the entire battlefield in half a second. And they will be all too happy to spam this, as it's the ''only attack in their arsenal''. You can't combo them as they'll wind up rolling toward another party member, and since in this game getting hit while free running is a guaranteed critical, their attacks will be very damaging. And there's [[FourIsDeath [[WolfpackBoss FOUR]] of them.
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* The game's second-to-last battle, against [[spoiler: Artorius and Innominat]], primarily due to the latter. So, you know Laphicet's final spell, Insubstantiality? The one that blankets basically the entire battlefield for a ton of damage, balanced somewhat by the rather long casting time? Well, [[spoiler: Innominat]] can cast it too, in about half the time Laphicet needs to get it out, and his passive ability grants him immunity to staggering for up to 15 hits while he's casting, making it almost impossible to knock him out of his chant and cancel the spell (especially if the other opponent is hacking away at your backside while you're trying to hit the first bastard). It's basically worth half your team's HP (or more) with no reliable way to prevent it. And he spams the HELL out of it. Have fun! Oh, and don't forget about [[spoiler: Artorius, either!]] He doesn't hit nearly as hard, but if he catches you and starts comboing you, you'll be a sitting duck for Insubstiality!

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* The game's second-to-last battle, against [[spoiler: Artorius and Innominat]], primarily due to the latter. So, you know Laphicet's final spell, Insubstantiality? The one that blankets basically the entire battlefield for a ton of damage, balanced somewhat by the rather long casting time? Well, [[spoiler: Innominat]] can cast it too, in about half the time Laphicet needs to get it out, and his passive ability grants him immunity to staggering for up to 15 hits while he's casting, making it almost impossible to knock him out of his chant and cancel the spell (especially if the other opponent is hacking away at your backside while you're trying to hit the first bastard). It's basically worth half your team's HP (or more) with no reliable way to prevent it. And he spams the HELL out of it. Have fun! Oh, and don't forget about [[spoiler: Artorius, either!]] He doesn't hit nearly as hard, but if he catches you and starts comboing you, you'll be a sitting duck for Insubstiality! Insubstantiality!
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'''DO NOT ADD "UNLESS YOU HAVE...", "YOU CAN ALWAYS..." and anything that amounts to [[WalkthroughMode telling the player what they should do to win]]!''' We all know how to find Website/GameFAQs.
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** The fight against the summon spirit [[MakingASplash Undine.]] Her strategy is to back the party into a corner, and beam-spam the water spell [[ThatOneAttack"Spread"]], which hits every party member in a four-foot radius five times each. She also has a whopping [[DamageSponge 36,000 HP]], and a brutally fast 5 second cooldown after casting spells. Thankfully, all the other summon spirits are pretty easy to deal with, with the one exception being [[BonusBoss Origin.]]

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** The fight against the summon spirit [[MakingASplash Undine.]] Her strategy is to back the party into a corner, and beam-spam the water spell [[ThatOneAttack"Spread"]], [[ThatOneAttack Spread]], which hits every party member in a four-foot radius five times each. She also has a whopping [[DamageSponge 36,000 HP]], and a brutally fast 5 second cooldown after casting spells. Thankfully, all the other summon spirits are pretty easy to deal with, with the one exception being [[BonusBoss Origin.]]
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** The fight against the summon spirit [[MakingASplash Undine.]] Her strategy is to back the party into a corner, and beam-spam the water spell [[ThatOneAttack"Spread"]], which hits every party member in a four-foot radius five times each. She also has a whopping [[DamageSponge 36,000 HP]], and a brutally fast 5 second cooldown after casting spells. Thankfully, all the other summon spirits are pretty easy to deal with, with the one exception being [[BonusBoss Origin.]]
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* ''TalesOfSymphoniaDawnOfTheNewWorld'' is generally much better about {{Wolfpack Boss}}es than its predecessor (largely thanks to free run), but there are still a couple of these that merit mentioning here:

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* ''TalesOfSymphoniaDawnOfTheNewWorld'' ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' is generally much better about {{Wolfpack Boss}}es than its predecessor (largely thanks to free run), but there are still a couple of these that merit mentioning here:
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* The game's second-to-last battle, against [[spoiler: Artorius and Innominat]], primarily due to the latter. So, you know Laphicet's final spell, Insubstantiality? The one that blankets basically the entire battlefield for a ton of damage, balanced somewhat by the rather long casting time? Well, [[spoiler: Innominat]] can cast it too, in about half the time Laphicet needs to get it out, and his passive ability grants him immunity to staggering for up to 15 hits while he's casting, making it almost impossible to knock him out of his chant and cancel the spell (especially if the other opponent is hacking away at your backside while you're trying to hit the first bastard). It's basically worth half your team's HP (or more) with no reliable way to prevent it. And he spams the HELL out of it. Have fun!

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* The game's second-to-last battle, against [[spoiler: Artorius and Innominat]], primarily due to the latter. So, you know Laphicet's final spell, Insubstantiality? The one that blankets basically the entire battlefield for a ton of damage, balanced somewhat by the rather long casting time? Well, [[spoiler: Innominat]] can cast it too, in about half the time Laphicet needs to get it out, and his passive ability grants him immunity to staggering for up to 15 hits while he's casting, making it almost impossible to knock him out of his chant and cancel the spell (especially if the other opponent is hacking away at your backside while you're trying to hit the first bastard). It's basically worth half your team's HP (or more) with no reliable way to prevent it. And he spams the HELL out of it. Have fun!fun! Oh, and don't forget about [[spoiler: Artorius, either!]] He doesn't hit nearly as hard, but if he catches you and starts comboing you, you'll be a sitting duck for Insubstiality!
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* The game's second-to-last battle, against [[spoiler: Artorius and Innominat]], primarily due to the latter. So, you know Laphicet's final spell, Insubstantiality? The one that blankets basically the entire battlefield for a ton of damage, balanced somewhat by the rather long casting time? Well, [[spoiler: Innominat]] can cast it too, in about half the time Laphicet needs to get it out, and his passive ability grants him immunity to staggering for up to 15 hits while he's casting, making it almost impossible to knock him out of his chant and cancel the spell (especially if the other opponent is hacking away at your backside while you're trying to hit the first bastard). It's basically worth half your team's HP (or more) with no reliable way to prevent it. And he spams the HELL out of it. Have fun!
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[[AC:VideoGame/TalesOfZestiria]]
* Evil Plantasm. For starters, the boss has insane range and deals high physical damage at what is only a quarter of the way through the game. It has two attacks that are frustrating to deal with; a one-two punch that deals massive damage, and a spinning attack that deals more then one hit and deals massive damage. It also randomly ignores attacks sometimes, meaning it'll likely one-shot a character for no reason. When it's health gets low it gets Zooming Punch which can and will one-shot someone who is guarding. Making this fight worse is the little plant enemies, which are boosted thanks to a brand new, never shown trait that makes enemies of the same type linked together and have increased stats. If you focus on the little ones, you'll have the boss ripping you apart but if you focus on the boss the little plants will swarm your team. It's a pretty unfair boss at this early in the game.
* Even if you've had little trouble with previous bosses you may have difficulty with [[spoiler: Maltran]] due to her high speed, longer reach and tendency to chain her attacks together, leaving you little room to counter.
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This page is about bosses in the TalesSeries that give away grief like it's candy.

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This page is about bosses in the TalesSeries VideoGame/TalesSeries that give away grief like it's candy.
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[[AC:VideoGame/TalesOfBerseria]]
* Medissa, the Snake Queen. She's a FlunkyBoss who constantly summons snakes to help her fight. The snakes themselves can Poison you prevent you from healing, and they force you to take your attention away from Medissa herself, who's a real monster. She can Petrify your party members with Gorgon's Eye, which you have no way to prevent or cure outside of single-use Panacea Bottles at the time. And Medissa's Break Soul is so strong, it can easily one-shot your close-range like Velvet and Rokurou. Plus, even for when she's encountered, her HP is almost absurdly high. All of this means spending several seconds recovering, only to be surrounded by snakes and go right back down again, making it very hard to build up any kind of offensive momentum.
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'''DO NOT ADD "UNLESS YOU HAVE...", "YOU CAN ALWAYS..." and anything that amounts to [[WalkthroughMode telling the player what they should do to win]]!''' We all know how to find [[GameFAQs GameFAQs]].

to:

'''DO NOT ADD "UNLESS YOU HAVE...", "YOU CAN ALWAYS..." and anything that amounts to [[WalkthroughMode telling the player what they should do to win]]!''' We all know how to find [[GameFAQs GameFAQs]].
Website/GameFAQs.
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* Clint has an amazing [[LimitBreak Mystic Arte]] which is a Fatal Strike. Thats it. He Fatal Strikes anyone who has the symbol on them. Whole party has it? Gameover.

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* Clint has an amazing [[LimitBreak Mystic Arte]] which is a Fatal Strike. Thats That's it. He Fatal Strikes anyone who has the symbol on them. Whole party has it? Gameover.
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* [[spoiler: Richard's]] first fight. He is the first boss to possess a Nova aura and you're down several party members for the fight. To make matters worse, he goes after your healer first.
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** Normally, a HopelessBossFight is, well, a foregone conclusion and therefore not really rage-inducing, but [[spoiler:the first fight with Kratos]] is overtly sadistic about it. You don't get the slightest hint beforehand that you're not meant to win; he's even rather merciful initially, giving a HopeSpot to provoke you into taking it seriously and doubling down. First time through, you're probably blowing your entire wallet's worth of gels and life bottles with nothing to show for it, and Gods save you if you were reflexively resetting...
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* In the PS3 version, to some extent, [[spoiler: Duke]]'s second form and his third form. Unlike the Xbox 360 version, Big Bang can kill, instead of leaving everyone with 1 HP. Since it deals thousands of damage on all difficulties, you're basically looking at an easy [[TotalPartyKill one-hit KO ]] on everyone. Better pack Rebirth Dolls and have that Ressurect skill ready.

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* In the PS3 [=PS3=] version, to some extent, [[spoiler: Duke]]'s second form and his third form. Unlike the Xbox 360 version, Big Bang can kill, instead of leaving everyone with 1 HP. Since it deals thousands of damage on all difficulties, you're basically looking at an easy [[TotalPartyKill one-hit KO ]] on everyone. Better pack Rebirth Dolls and have that Ressurect skill ready.



* In Tales Of Graces F (the PS3 port) there is a boss that you fight in the events of the game's story after the ending of the Wii version. This boss is [[spoiler: Little Queen]]. Or rather, it's your party against a total of TWELVE [[spoiler:Little Queens]]. They aren't all out on the screen at once, probably only because the game would experience slow down. Small comfort that is. The problem with this fight [[spoiler: and said problem escalates in the second battle against her]] the boss can do your characters in in one hit(combo in the case of the physical attacking one, there are two other versions, one with nothing but projectiles and another with magic.), two to three if you're lucky and have amazing equips on Evil or Chaos difficulty. God help you if you bought DMG x5 or x10 in the grade shop. [[spoiler:The insanity of this fight escalates the second time you fight said boss]], because in the previous one, when you kill one, another takes its place until you beat all twelve. The [[spoiler:second time]]? You kill one, TWO appear to take its place. This just leads to the fight being [[NintendoHard seemingly impossible due to not even being able to attack]], because if you do, 2 or 3 of them will just RIP AND TEAR you from the side or behind; and in the [[spoiler:second round]], they have [[LimitBreak Blast Calibers]] too. Also they can seemingly ignore Cheria stopping time -- at least their bullets, spells, and [[LimitBreak Blast Calibers]] love to. Also, if you're unlucky enough to kill two or three of them at a time... [[ZergRush let's just say it won't be pretty.]]

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* In Tales Of Graces F (the PS3 [=PS3=] port) there is a boss that you fight in the events of the game's story after the ending of the Wii version. This boss is [[spoiler: Little Queen]]. Or rather, it's your party against a total of TWELVE [[spoiler:Little Queens]]. They aren't all out on the screen at once, probably only because the game would experience slow down. Small comfort that is. The problem with this fight [[spoiler: and said problem escalates in the second battle against her]] the boss can do your characters in in one hit(combo in the case of the physical attacking one, there are two other versions, one with nothing but projectiles and another with magic.), two to three if you're lucky and have amazing equips on Evil or Chaos difficulty. God help you if you bought DMG x5 or x10 in the grade shop. [[spoiler:The insanity of this fight escalates the second time you fight said boss]], because in the previous one, when you kill one, another takes its place until you beat all twelve. The [[spoiler:second time]]? You kill one, TWO appear to take its place. This just leads to the fight being [[NintendoHard seemingly impossible due to not even being able to attack]], because if you do, 2 or 3 of them will just RIP AND TEAR you from the side or behind; and in the [[spoiler:second round]], they have [[LimitBreak Blast Calibers]] too. Also they can seemingly ignore Cheria stopping time -- at least their bullets, spells, and [[LimitBreak Blast Calibers]] love to. Also, if you're unlucky enough to kill two or three of them at a time... [[ZergRush let's just say it won't be pretty.]]

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* Jiao in the Sapstrath Deepwoods. He's the first boss you encounter after getting a proper [[TheMedic healer]] onto your team and you'll ''need'' her. Jiao is very bulky to begin with, with a lot of HP to whittle down and he's difficult to stagger. In turn, he can easily combo you and because he's TheBigGuy and uses a hammer he can, and will, cause a lot of damage to you. Elize will have her hands full healing your party. Jiao also likes to call some underlings - Wolves or Birds, which aren't tough in the general sense, but more minor annoyances because they like to trip your party up when you're trying to focus on Jiao. And defeating the underlings first merely results in Jiao calling more. It's not uncommon for first-time players to need to retry this battle at least once.



* '''Every''' battle against Chronos. Later battles give him the ability to ''reset'' the battle, if you [[TimedMission take too long to defeat him]]. He lacks this abiltiy in the first encounter with him, but that battle is no laughing matter, either. He starts off with a being strong to Dark, [[GuideDangIt which is the element of the first weapon for Ludger you could create and likely did, at this point]], and also changes his weaknesses/strengths at times. Chronos also has Chronos Corridor, which can deal quite some damage to everyone in a good radius around him and has [[ThatOneAttack Tetra Spell]]. It's basically Rock Trine, Splash, Wind Lance and Fireball ''at once'' and getting full-on hit by it spells instant [=KO=] to your character, at this point in the game. He also casts ''Haste'' on himself, meaning his casting time for Tetra Spell is lowered, giving you even less time to dodge it. When you've got him to low HP, he starts using [[TurnsRed Tetra Assault]] with an annoying frequency, making it difficult to hit him or get a Linked Arte going.

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* '''Every''' battle All battles against Chronos. Later battles give him Chronos could count, but the ability to ''reset'' the battle, if you [[TimedMission take too long to defeat him]]. He lacks this abiltiy in absolute worst is the first time you encounter with him, but him. Problem number one: due to plot events, your party is stuck as Ludger, Jude, Leia and Alvin. While Leia is a CombatMedic and Jude has his own healing arte, neither of them is that battle amazing and Leia is no laughing matter, either. He unlikely to have Resurrection at this point. Problem number two: Chronos starts off with a being strong to Dark, resistances towards Darkness, [[GuideDangIt which is the element of the first weapon Custom Order sword for Ludger you could create has as its attacking element and the player likely did, at this point]], created and also changes his weaknesses/strengths at times. equipped because it's stronger]] ''and'' was actually helpful against the previous boss. And that's just the disadvantage placed on the player to begin with. Chronos also has himself is fast and hits very hard physically, he will frequently use Chronos Corridor, Corridor which can deal quite some damage to everyone in a good radius attacks every member around him and has knocks them back. Worse is his [[ThatOneAttack Tetra Spell]]. It's Spell]], basically Rock Trine, Splash, Wind Lance and Fireball the four first-tier elemental spells ''at once'' and getting once'', which ''will'' kill whatever character is hit full-on hit by with it spells instant [=KO=] to your character, at this that point in the game. He also casts ''Haste'' on himself, Oh, and he likes to cast Haste onto himself multiple times, meaning his casting time for Tetra Spell is lowered, giving will be faster and leave you even less time to dodge avoid it. When you've got him to low HP, he starts using [[TurnsRed Tetra Assault]] with an annoying frequency, making it difficult to hit him or get a Linked Arte going.Retrying this boss more than once is no shame.
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* Of course, the DuelBoss between Ludger and [[spoiler: his brother Julius]]. As with most duel bosses, the player only has one character to use and this game's battle system does not allow a not-linked character to use their [[LimitBreak Mystic Arte]], though Ludger can still use his Myste Arte for his [[SuperMode Chromatus]]. The biggest problem with this duel boss, is that he has, and likes to use, Moonlight Assault. It's a rather hard-hitting attack, can easily keep Ludger in place for a while and, because it's Light elemental, cause ''Confusion''. Confused characters are not controllable and cannot use items, so if Ludger gets hit with it, there's a pretty good chance that he'll be uncontrollable long enough for the boss to kill him. And the Confusion Ward accessory only cuts down the potential of Confusion hitting by 50 percent.
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* Exoplasma for the Elite Monster hunting. Talking to [=NPCs=] reveals that nothing really hurts it ''and'' it can multiply itself as often as it wants. Indeed, Exoplasma has no weaknesses and close to three times the amount of HP that Elite Monsters or Bosses have at that point in the game, coming in at over 500.000 hit points. Its defense is really high, so most attacks won't do much damage, anyway, even with his many strengths. Exoplasma also multiplies itself into 3 or 4 copies. The copies all take a bit of its HP off and only have a 'small' fraction of its HP (around 20.000) themselves, so they could technically be dealt with easily. Except they like to really gang up on you, especially on your medic, and they have the ability to hit far, inflinct some nasty debuffs like Burn or Paralyze onto your party and they can hide in the ground and attack from below, making it difficult to combo a single one of them. Oh, and they can also hide in the ground during Chromatus.

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