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** For Sonic, the Graviton Mobile if not using Insta-Shield or Lightning Shield; Robotnik drops a large dark green ball, performs an electricity wall attack that sucks in the player, then comes down to pick up the ball--the only window of opportunity to hit him before waiting all over again. It has tendency to take a long time to defeat, right after what's also [[MarathonLevel the longest Act in the game]], leading to a lot of deaths when players ran out of time. Even worse, if you die to damage (due to desperately trying to win before Time Up), the timer is set to what it was when you crossed the last checkpoint (whereas it resets to 0:00 if killed by time).

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** For Sonic, the Graviton Mobile if not using Insta-Shield or Lightning Shield; Robotnik drops a large dark green ball, performs an electricity wall attack that sucks in the player, then comes down to pick up the ball--the only window of opportunity to hit him before waiting all over again. It has tendency to take a long time to defeat, right after what's also one of [[MarathonLevel the longest Act Acts in the game]], leading to a lot of deaths when players ran out of time. Even worse, if The worst part is that you die really need to damage (due to desperately trying to win before Time Up), be careful where you let Eggman drop the timer is set to what it was when ball, because if you're careless, there's a chance you crossed the last checkpoint (whereas it resets to 0:00 if killed by time).might offscreen him, wasting even more time.
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* Its sequel, ''VideoGame/SonicTheHedgehog2'', has the Death Egg's back-to-back boss fights: First you have to beat Sonic's doppelganger, Silver Sonic, [[OneHitPointWonder without any rings to spare]]. The Death Egg Robot follows right after, and defeating the robot requires very good timing (which is even harder when playing as Knuckles due to his poor jump height), dodging very fast attacks, and if you get stuck behind him, consider yourself stumped as you likely will have no room to avoid the subsequent shower of explosives. One single hit will send the player right back to Silver Sonic, which only adds to the aggravation.

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* Its sequel, ''VideoGame/SonicTheHedgehog2'', has the Death Egg's back-to-back boss fights: First you have to beat Sonic's doppelganger, Silver Sonic, [[OneHitPointWonder without any rings to spare]]. Silver Sonic requires a hell of a lot of memorization in order to dodge his attacks, because unless you know his pattern, you're going to die. The Death Egg Robot follows right after, and defeating the robot requires very good timing (which is even harder when playing as Knuckles due to his poor jump height), dodging very fast attacks, and if you get stuck behind him, consider yourself stumped as you likely will have no room to avoid the subsequent shower of explosives. One single hit will send the player right back to Silver Sonic, which only adds to the aggravation.
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* The Labyrinth Zone boss in ''VideoGame/SonicTheHedgehog''. Unlike the other bosses, the player must chase Dr. Robotnik through a dangerous, vertical passageway filled with moving spears and fire statues. If the player becomes submerged, there are no air bubbles on the route. Failing to reach the top of the passage, and you're as good as dead - and God help you if you die and have to try again without a single ring.

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* The Labyrinth Zone boss in ''VideoGame/SonicTheHedgehog''. Unlike the other bosses, the player must chase Dr. Robotnik through a dangerous, vertical passageway filled with moving spears and fire statues. If the player becomes submerged, there are no air bubbles on the route. Failing to reach the top of the passage, and you're as good as dead - and God help you if you die here, because between the lamp post and have to try again without the boss, there are no rings, just a single ring.shield. Good luck.
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*** There is actually a trick which makes fighting the Golem with Eggman '''''laughably''''' easy. Instead of doing the logical thing where you shoot open one part of his chest with the vulcan canon and then take out the mechanics with your homing missile, then repeat with the others, start by cracking open ALL three chest cavities with the vulcan canon. It can be fickle, since as mentioned above the two are triggered by the same button. But it can be done with rapid-fire tapping. Exposing all three chest sections will not drain enough of the Golem's health to send it into a more difficult attack pattern (he will keep using one relatively easy-to-dodge fist at a time). Then you can sweep your lock-on across the Golem's chest and take out every part of the mechanics all at once. It's possible to beat the Egg Golem in less than 40 seconds with this method.
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** The Egg Golem as Dr. Eggman. With Sonic it was easy, but could a bit irritating at times, but with Dr. Eggman it's a complete nightmare. The Egg Golem is malfunctioning after his fight with Sonic, and now it moves a lot faster, while you control Dr. Eggman who moves a lot slower and is a much bigger target. The worst part is unlike Sonic who can just pick up rings to survive his attacks, Dr. Eggman has a fixed health amount and can only take a couple of hits before he falls. It only gets harder when you realize that his attacks can easily knock you down to the quicksand pit area with small platforms, and unlike Sonic who can jump to escape the quicksand if need be, Dr. Eggman isn't so lucky and [[OneHitKO instantly sinks if he touches it.]]

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** The Egg Golem as Dr. Eggman. With Sonic it was easy, but could a bit irritating at times, but with Dr. Eggman it's a complete nightmare. The Egg Golem is malfunctioning after his fight with Sonic, and now it moves a lot faster, while you control Dr. Eggman who moves a lot slower and is a much bigger target. The worst part is unlike Sonic who can just pick up rings to survive his attacks, Dr. Eggman has a fixed health amount and can only take a couple of hits before he falls. It only gets harder when you realize that his attacks can easily knock you down to the quicksand pit area with small platforms, and unlike Sonic who can jump to escape the quicksand if need be, Dr. Eggman isn't so lucky and [[OneHitKO instantly sinks if he touches it.]]]] Although it's worth noting that the small platforms are only there in Eggman's version of the fight and are specifically there so he can hover over to them and not worry about sinking in the quicksand.
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* The Labyrinth Zone boss in ''VideoGame/SonicTheHedgehog''. Unlike the other bosses, the player must chase Dr. Robotnik through a dangerous, vertical passageway filled with moving spears and fire statues. If the player becomes submerged, [[SuperDrowningSkills there are no air bubbles on the route]]. Failing to reach the top of the passage, and you're as good as dead - and God help you if you die and have to try again without a single ring.

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* The Labyrinth Zone boss in ''VideoGame/SonicTheHedgehog''. Unlike the other bosses, the player must chase Dr. Robotnik through a dangerous, vertical passageway filled with moving spears and fire statues. If the player becomes submerged, [[SuperDrowningSkills there are no air bubbles on the route]].route. Failing to reach the top of the passage, and you're as good as dead - and God help you if you die and have to try again without a single ring.
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* The Labyrinth Zone boss in ''VideoGame/SonicTheHedgehog'', Unlike the other bosses, the player must chase Dr. Robotnik through a dangerous, vertical passageway filled with moving spears and fire statues. If the player becomes submerged, [[SuperDrowningSkills there are no air bubbles on the route]]. Failing to reach the top of the passage, and you're as good as dead - and God help you if you die and have to try again without a single ring.

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* The Labyrinth Zone boss in ''VideoGame/SonicTheHedgehog'', ''VideoGame/SonicTheHedgehog''. Unlike the other bosses, the player must chase Dr. Robotnik through a dangerous, vertical passageway filled with moving spears and fire statues. If the player becomes submerged, [[SuperDrowningSkills there are no air bubbles on the route]]. Failing to reach the top of the passage, and you're as good as dead - and God help you if you die and have to try again without a single ring.
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** The Egg Golem as Dr. Eggman. With Sonic it was easy, but could a bit irritating at times, but with Dr. Eggman it's a complete nightmare. The Egg Golem is malfunctioning after his fight with Sonic, and now it moves a lot faster, while you control Dr. Eggman who moves a lot slower and is a much bigger target. The worst part is unlike Sonic who can just pick up rings to survive his attacks, Dr. Eggman has a fixed health amount and can only take a couple of hits before he falls. [[ItGotWorse It only gets worse]] when you realize that his attacks can easily knock you down to the quicksand pit area with small platforms, and unlike Sonic who can jump to escape the quicksand if need be, Dr. Eggman isn't so lucky and [[OneHitKO instantly sinks if he touches it.]]

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** The Egg Golem as Dr. Eggman. With Sonic it was easy, but could a bit irritating at times, but with Dr. Eggman it's a complete nightmare. The Egg Golem is malfunctioning after his fight with Sonic, and now it moves a lot faster, while you control Dr. Eggman who moves a lot slower and is a much bigger target. The worst part is unlike Sonic who can just pick up rings to survive his attacks, Dr. Eggman has a fixed health amount and can only take a couple of hits before he falls. [[ItGotWorse It only gets worse]] harder when you realize that his attacks can easily knock you down to the quicksand pit area with small platforms, and unlike Sonic who can jump to escape the quicksand if need be, Dr. Eggman isn't so lucky and [[OneHitKO instantly sinks if he touches it.]]

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*** Sometimes they will teleport and end up in the middle of a row of rings. If you happen to be right at the start of that row, you can slam the button to perform a Light Dash, which nets you half a dozen rings ''and'' damages the other hedgehog when you runover their keister. If you time it right, it's possible to take them down using only this method as they will keep appearing in the ring rows. Also, it is very satisfying to hear the [[BuffySpeak damage taken, rings lost jingle]] being played for a character other than your own.
** The Biolizard. It's pretty grueling to fight as it is, but particularly in regard to trying to get the final hit. Shadow is stuck floating in mid-air in some weird bouncy wave pattern, having to go side to side dodging floating eggs that are individually launched and each trying to hit you (and since you cannot recover rings in mid-air, this means you can only take two hits at most before instant death, which brings you back to the beginning of this [[MarathonBoss long slog]]), all while attempting to get into the very center of those killer floating eggs to pull off a perfectly timed press of the A button. Too close? Take damage. Too far? Doesn't work.

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*** Sometimes they will teleport and end up in the middle of a row of rings. If you happen to be right at the start of that row, you can slam the button to perform a Light Dash, which nets you half a dozen rings ''and'' damages the other hedgehog when you runover run over their keister. If you time it right, it's possible to take them down using only this method as they will keep appearing in the ring rows. Also, it is very satisfying to hear the [[BuffySpeak damage taken, rings lost jingle]] being played for a character other than your own.
** The Egg Golem as Dr. Eggman. With Sonic it was easy, but could a bit irritating at times, but with Dr. Eggman it's a complete nightmare. The Egg Golem is malfunctioning after his fight with Sonic, and now it moves a lot faster, while you control Dr. Eggman who moves a lot slower and is a much bigger target. The worst part is unlike Sonic who can just pick up rings to survive his attacks, Dr. Eggman has a fixed health amount and can only take a couple of hits before he falls. [[ItGotWorse It only gets worse]] when you realize that his attacks can easily knock you down to the quicksand pit area with small platforms, and unlike Sonic who can jump to escape the quicksand if need be, Dr. Eggman isn't so lucky and [[OneHitKO instantly sinks if he touches it.]]
** The Biolizard. It's pretty grueling to fight as it is, but particularly in regard to trying to get the final hit. Shadow is stuck floating in mid-air in some weird bouncy wave pattern, having to go side to side dodging floating eggs that are individually launched and each trying to hit you (and since you cannot recover rings in mid-air, this means you can only take two hits at most before instant death, which brings you back to the beginning of this [[MarathonBoss long slog]]), all while attempting to get into the very center of those killer floating eggs to pull off a perfectly timed press of the A button. Too close? Take damage. Too far? Doesn't work. The worst part about this battle is the fact that after the final hit is dealt, Shadow falls to a random part of the circular battlefield you're on, and you can't control where he lands, which means that if he falls into one of the small streams leading to a waterfall, you instantly die and have to restart the entire battle again.
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* Fighting Silver as Sonic in VideoGame/SonicTheHedgehog2006 is (shockingly) a nightmare. You don't have much room to maneuver, the camera is completely unhelpful and leaves you to fend for yourself, the only time Silver's vulnerable is when he's about to throw something at you, and if he grabs you with his telekinesis, you're going to die and no amount of rings can save you. This is because he'll throw you a second time as you're reeling from the first attack - MercyInvincibility doesn't work. Especially brutal if you go into this battle for the first time, not knowing what to expect; you take one step forward and all of a sudden, you're thrown into the air and killed. He collapses in roughly four hits, if you can actually get the chance to do so. Expect to hear "[[MostAnnoyingSound IT'S NO USE!]]" a ''lot'' during his battle.

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* Fighting Silver as Sonic in VideoGame/SonicTheHedgehog2006 is (shockingly) a nightmare. You don't have much room to maneuver, the camera is completely unhelpful and leaves you to fend for yourself, the only time Silver's vulnerable is when he's about to throw something at you, and if he grabs you with his telekinesis, you're going to die and no amount of rings can save you. This is because he'll throw you a second time as you're reeling from the first attack - MercyInvincibility doesn't work. Especially brutal if you go into this battle for the first time, not knowing what to expect; you take one step forward and all of a sudden, you're thrown into the air and killed. He collapses in roughly four hits, if you can actually get the chance to do so. Expect to hear "[[MostAnnoyingSound IT'S NO USE!]]" a ''lot'' during his battle. Shadow's version is slightly easier, since you have a little more room to maneuver, and less chance of being stuck in an infinite loop... but it's still tricky as hell.
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* While ''VideoGame/SonicLostWorld'' has pitifully easy bosses... and then you get to fight [[BigBad Zavok]]. The first fight with him is easy, but can be fustrating if you don't know you can land on the square platforms when the reticule for homing attacking breaks your chain. The second fight is a major case of GuideDangIt - in the third phase, you have to make the homing attack lock on to him several times in order to knock him off the edge - anything less, he blocks. The third fight in Lava Mountain Zone 3 is probably the worst - he grows to a giant size and [[AdvancingBossOfDoom chases Sonic up the tower while destroying all the platforms he comes across]]. You have to bounce onto red blocks scattered around the climb to hurt him. Problem is, he takes a lot of them before he keels over, and the climb has a top, so if you haven't beaten him by the time you get to the top, you will die.

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* While For the most part, ''VideoGame/SonicLostWorld'' has pitifully easy bosses... and then you get to fight [[BigBad Zavok]]. The first fight with him is easy, but can be fustrating if you don't know you can land on the square platforms when the reticule for homing attacking breaks your chain. The second fight is a major case of GuideDangIt - in the third phase, you have to make the homing attack lock on to him several times in order to knock him off the edge - anything less, he blocks. The third fight in Lava Mountain Zone 3 is probably the worst - he grows to a giant size and [[AdvancingBossOfDoom chases Sonic up the tower while destroying all the platforms he comes across]]. You have to bounce onto red blocks scattered around the climb to hurt him. Problem is, he takes a lot of them before he keels over, and the climb has a top, so if you haven't beaten him by the time you get to the top, you will die.
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* While ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' has pathetically easy bosses, [[TheComputerIsACheatingBastard Metal Sonic]]'s race falls under this category, Sonic must race with his robotic clone from start to finish, with several spikes throughout the path, and sections that hamper your speed if stumbled into. Metal Sonic can just plow through the spikes like nobody's business, and if you're ahead of him, he'll create a barrier around himself, and rush forward with breakneck speed, running through you and causing you to lose all your momentum if you aren't paying attention. If ''he's'' ahead of ''you'', then his movements slow to a crawl, but he also generates lightning around himself, which will also hurt you. Meanwhile, Robotnik is trailing behind you with a laser coming from his craft; if you fall too far behind and touch the laser, you die on the spot. He also accelerates for the duration of the race; if you stop suddenly near the end of the course, there's a very high chance that you'll get zapped by him before you can regain your speed. No pressure or anything!

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* While ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' has pathetically easy bosses, [[TheComputerIsACheatingBastard Metal Sonic]]'s race falls under this category, category. Sonic must race with his robotic clone from start to finish, with several spikes throughout the path, and sections that hamper your speed if stumbled into. Metal Sonic can just plow through the spikes like nobody's business, and if you're ahead of him, he'll create a barrier around himself, and rush forward with breakneck speed, running through you and causing you to lose all your momentum if you aren't paying attention. If ''he's'' ahead of ''you'', then his movements slow to a crawl, but he also generates lightning around himself, which will also hurt you. Meanwhile, Robotnik is trailing behind you with firing a laser coming from his craft; if you fall too far behind and touch the laser, you die on the spot. He also accelerates for the duration of the race; if you stop suddenly near the end of the course, there's a very high chance that you'll get zapped by him before you can regain your speed. No pressure or anything!
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** Egg Saucer from the same game has got to be a major contender for poster child of this trope. The vehicle is equipped with a laser gun that fires invisible laser with deadly aim, the major threat is a metal hand that can slap at the player from a distance. While the laser gun can be destroyed, it will also makes the hand (which, naturally, is ''invincible'') [[TurnsRed become faster and harder to dodge]]. Because of these two weapons and the constant spinning motion of the machine, the player can only damage Eggman from above. Now then, for the punchline: if the player destroy the laser and are pinned against the floor by the hand's long-range whirling attack, the player will ''die instantly'' even if the player has rings on the score. Run out of lives against this mech, and the player will sent back to Act 1 of an already long and frustrating zone.

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** Egg Saucer from the same game has got to be a major contender for poster child of this trope. The vehicle is equipped with a laser gun that fires invisible laser lasers with deadly aim, aim; the major threat is a metal hand that can slap at the player from a distance. While the laser gun can be destroyed, it will also makes the hand (which, naturally, is ''invincible'') [[TurnsRed become faster and harder to dodge]]. Because of these two weapons and the constant spinning motion of the machine, the player can only damage Eggman from above. Now then, for the punchline: if the player destroy destroys the laser and are is pinned against the floor by the hand's long-range whirling attack, the player will ''die instantly'' even if the player has rings on the score.they have rings. Run out of lives against this mech, and the player will sent back to Act 1 of an already long and frustrating zone.
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** For Sonic, the Graviton Mobile if not using Insta-Shield or Lightning Shield, Robotnik drops a large dark green ball, performs an electricity wall attack that sucks the player, then comes down to pick up the ball, the only window of opportunity to hit him before waiting all over again. It has tendency to take a long time to defeat, right after what's also [[MarathonLevel the longest Act in the game]], leading to a lot of deaths when players ran out of time. Even worse, if you die to damage (due to desperately trying to win before Time Up), the timer is set to what it was when you crossed the last checkpoint (whereas it resets to 0:00 if killed by time).

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** For Sonic, the Graviton Mobile if not using Insta-Shield or Lightning Shield, Shield; Robotnik drops a large dark green ball, performs an electricity wall attack that sucks in the player, then comes down to pick up the ball, the ball--the only window of opportunity to hit him before waiting all over again. It has tendency to take a long time to defeat, right after what's also [[MarathonLevel the longest Act in the game]], leading to a lot of deaths when players ran out of time. Even worse, if you die to damage (due to desperately trying to win before Time Up), the timer is set to what it was when you crossed the last checkpoint (whereas it resets to 0:00 if killed by time).
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* The Dead Line zone boss in ''VideoGame/SonicRush'' is the fight we've been waiting for all game: Sonic vs. Blaze. However, once you get your opponent (whoever they are) down to their last hit point, you have to try and push them off the other end of the platform to finish them. You do this by pressing the X and Y buttons together (not a comfortable setup, for those without a DS) at an '''insanely''' high speed to stop the [[ComputersAreFast incredibly strong A.I. from just slamming you off your end, forcing you to start over]], and you have to keep it up for however long it takes to knock them off. Depending on how much the balance swings, this can be as long as five minutes of intense button-mashing quite probably far above the abilities of the target audience.
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** The Wing Fortress boss is very tricky. It's a laser gun in the ceiling, too high to hit without using the spiked platforms that move around, fast, in unpredictable paths. The gun is only vulnerable when it opens up. So you have to keep your eyes on the gun ''and'' the platforms, or you'll get hit by one or the other. And the small arena means it usually only takes a couple of hits before all your rings fall outside the lasers and you can't retrieve them.

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** The Wing Fortress boss **Barrier Eggman is very tricky.tricky to defeat. It's a laser gun in the ceiling, too high to hit without using the spiked platforms that move around, fast, in unpredictable paths. The gun is only vulnerable when it opens up. So you have to keep your eyes on the gun ''and'' the platforms, or you'll get hit by one or the other. And the small arena means it usually only takes a couple of hits before all your rings fall outside the lasers and you can't retrieve them.



** For Sonic, the Graviton Mobile if not using Insta-Shield or Lighting Shield, Robotnik drops a large dark green ball, performs an electricity wall attack that sucks the player, then comes down to pick up the ball, the only window of opportunity to hit him before waiting all over again. It has tendency to take a long time to defeat, right after what's also [[MarathonLevel the longest act in the game]], leading to a lot of deaths when players ran out of time. Even worse, if you die to damage (due to desperately trying to win before Time Up), the timer is set to what it was when you crossed the last checkpoint (whereas it resets to 0:00 if killed by time).

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** For Sonic, the Graviton Mobile if not using Insta-Shield or Lighting Lightning Shield, Robotnik drops a large dark green ball, performs an electricity wall attack that sucks the player, then comes down to pick up the ball, the only window of opportunity to hit him before waiting all over again. It has tendency to take a long time to defeat, right after what's also [[MarathonLevel the longest act Act in the game]], leading to a lot of deaths when players ran out of time. Even worse, if you die to damage (due to desperately trying to win before Time Up), the timer is set to what it was when you crossed the last checkpoint (whereas it resets to 0:00 if killed by time).
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* The ant lion mech of Underground Zone, from the 8-bit version of ''Sonic 2'', is almost more infamous than the game itself. You can't damage it on your own, you can only win by dodging the barrage of boulders that come bouncing downhill from the other side of the screen to make it hit the boss. And since you don't get any rings, failing to dodge even one hit kills you. Did we mention that this is just the ''first'' boss?

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* The ant lion mech of Underground Zone, from the 8-bit version of ''Sonic 2'', ''VideoGame/SonicTheHedgehog2'', is almost more infamous than the game itself. You can't damage it on your own, you can only win by dodging the barrage of boulders that come bouncing downhill from the other side of the screen to make it hit the boss. And since you don't get any rings, failing to dodge even one hit kills you. Did we mention that this is just the ''first'' boss?



* Egg Breaker from ''ShadowTheHedgehog'' pops up in three different places over the story and is predictably pathetic two of those times (the Iron Jungle battle can even be easily won in about 7 seconds). The Mad Matrix rematch, though is nothing to sneeze at - the mook bots you're supposed to get ammo from are flooding the stage with rocket launcher explosions, and backing away from Eggman to avoid his melee attacks provokes him into [[ThatOneAttack spamming]] [[MostAnnoyingSound an obnoxious]] [[MemeticMutation meme]] that fires giant projectiles across the stage in every direction. Constantly.

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* Egg Breaker from ''ShadowTheHedgehog'' ''VideoGame/ShadowTheHedgehog'' pops up in three different places over the story and is predictably pathetic two of those times (the Iron Jungle battle can even be easily won in about 7 seconds). The Mad Matrix rematch, though rematch is nothing considered to sneeze at be the most difficult - the mook bots Egg Pawns you're supposed to get ammo from are flooding the stage with rocket launcher explosions, and backing away from Eggman to avoid his melee attacks provokes will cause him into [[ThatOneAttack spamming]] [[MostAnnoyingSound an obnoxious]] [[MemeticMutation meme]] that fires giant projectiles across to send out bombs while shouting "[[MostAnnoyingSound You know what they say, the stage in every direction. Constantly.more the merrier!]]".



* VideoGame/SonicGenerations has two bosses: The Egg Dragoon and the Time Eater.

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* VideoGame/SonicGenerations has two bosses: The Egg Dragoon and the Time Eater.
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* Egg Spider from the first ''SonicAdvance'' game. Eggman pilots a drill machine which drills the ceiling to make stalactites fall, which you have to ascend to be able to reach him. Trouble is, you're fighting him underwater. And in this game, it doesn't take as long to drown as it did in previous titles, and your movement is significantly slowed down.

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* Egg Spider from the first ''SonicAdvance'' game.''[[VideoGame/SonicAdvanceTrilogy Sonic Advance]]'' game when playing as Sonic. Eggman pilots a drill machine which drills the ceiling to make stalactites fall, which you have to ascend to be able to reach him. Trouble is, you're fighting him underwater. And in this game, it doesn't take as long to drown as it did in previous titles, and your movement is significantly slowed down.
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** Egg Saucer from the same game has got to be a major contender for poster child of this trope. The vehicle is equipped with a laser gun that fires invisible laser with deadly aim, the major threat is a metal hand that can slap at the player from a distance. While the laser gun can be destroyed, it will also makes the hand (which, naturally, is ''invincible'') [[TurnsRed become faster and harder to dodge]]. Because of these two weapons and the constant spinning motion of the machine, the window of opportunity to hit Eggman is very small. Now then, for the punchline: if the player destroy the laser and are pinned against the floor by the hand's long-range whirling attack, the player will ''die instantly'' even if the player has rings on the score. Run out of lives against this mech, and the player will sent back to Act 1 of an already long and frustrating zone.

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** Egg Saucer from the same game has got to be a major contender for poster child of this trope. The vehicle is equipped with a laser gun that fires invisible laser with deadly aim, the major threat is a metal hand that can slap at the player from a distance. While the laser gun can be destroyed, it will also makes the hand (which, naturally, is ''invincible'') [[TurnsRed become faster and harder to dodge]]. Because of these two weapons and the constant spinning motion of the machine, the window of opportunity to hit player can only damage Eggman is very small.from above. Now then, for the punchline: if the player destroy the laser and are pinned against the floor by the hand's long-range whirling attack, the player will ''die instantly'' even if the player has rings on the score. Run out of lives against this mech, and the player will sent back to Act 1 of an already long and frustrating zone.



* ''Sonic Advance 3''. As opposed to the bosses you can actually ''hit'', the Twinkle Snow Zone boss, Egg Chase, takes a bit of intuition. Its a climbing platform with a wrecking ball that shoots out at you. You can't hit it directly, but you can land on platforms and jump off to make them drop, which will hopefully fall on him to inflict damage. The problem is, if the wrecking ball should intercept you as you're jumping towards a platform, you will fall off the bottom and die, unless you can very quickly switch to flight. That requires a team where the lead character can fly on their own. That doesn't happen very often...
** Toy Kingdom's boss is nothing to sneeze at either. Located on a small platform surrounded by BottomlessPits, the boss is a big jack in the box containing Eggman and Gemerl, which you defeat by pushing the jack-in-the-boss off the stage on the right side. The only way to move the box is by hitting Eggman, who appears occasionally on the left side. Nothing too bad. But while you're waiting for Eggman to show his mug, you have to avoid the boss's attacks-aside from occasionally tossing out groups of toy Badniks that essentially cover a wide area of the stage, Gemerl is either launched as a rocket, which then without warning crashes down on the player's (then-)position (which creates a large explosion) or tossed out as a giant chained spiked ball. This ramps up the difficulty by having attacks that making it ''extremely'' easy for your players to get hit-and if you're not careful, you could easily end up dying because your lead player was knocked back into the nearby bottomless pit. And as if that wasn't enough, the boss (which, mind you, has to be moved off the stage in order to be defeated) is placed very close to the left end of the platform ''and'' occasionally edges back to it's original position if you haven't attacked it long enough. This ultimately leaves the player facing off against a boss that can not only make short work of your lives, but is also a drag to destroy.

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* ''Sonic Advance 3''. As opposed to the bosses you can actually ''hit'', the Twinkle Snow Zone boss, Egg Chase, takes a bit of intuition. Its It's a climbing platform with a wrecking ball that shoots out at you. You can't hit it directly, but you can land on platforms and jump off to make them drop, which will hopefully fall on him to inflict damage. The problem is, if the wrecking ball should intercept you as you're jumping towards a platform, you will fall off the bottom and die, unless you can very quickly switch to flight. That requires a team where the lead character can fly on their own. That doesn't happen very often...
** Toy Kingdom's boss Egg Cube is nothing to sneeze at either. Located on a small platform surrounded by BottomlessPits, the boss is a big jack in the box containing Eggman and Gemerl, which you defeat by pushing the jack-in-the-boss off the stage on the right side. The only way to move the box is by hitting Eggman, who appears occasionally on the left side. Nothing too bad. But while you're waiting for Eggman to show his mug, you have to avoid the boss's attacks-aside from occasionally tossing out groups of toy soldier Badniks that essentially cover a wide area of the stage, Gemerl is either launched as a rocket, which then without warning crashes down on the player's (then-)position (which creates a large explosion) or tossed out as a giant chained spiked ball. This ramps up the difficulty by having attacks that making it ''extremely'' easy for your players to get hit-and if you're not careful, you could easily end up dying because your lead player was knocked back into the nearby bottomless pit. And as if that wasn't enough, the boss (which, mind you, has to be moved off the stage in order to be defeated) is placed very close to the left end of the platform ''and'' occasionally edges back to it's original position if you haven't attacked it long enough. This ultimately leaves the player facing off against a boss that can not only make short work of your lives, but is also a drag to destroy.
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* The Labyrinth Zone boss in ''VideoGame/SonicTheHedgehog'', Unlike the other bosses, Robotnik has no means of attack, instead flies up through a dangerous, vertical passageway and the player have to give chase. If you're savvy, then yes, it's as deceptively easy as it sounds. It's a tight corridor jam-packed with spear traps, fire hazards, and constantly filling up with water to slow you down. Should the rising water overtake you, [[SuperDrowningSkills there are no stops anywhere to replenish air]]. Failing to hit the doctor, and you're as good as dead - and God help you if you die and have to try again without a single ring.
* Its sequel, ''VideoGame/SonicTheHedgehog2'', has the Death Egg's back-to-back boss fights: First you have to beat Sonic's doppelganger, Silver Sonic, [[OneHitPointWonder without any rings to spare]]. The Death Egg Robot follows right after, and defeating the robot requires absolutely precise timing (which is even harder when playing as Knuckles due to his low jump height), dodging very fast attacks, and if you get stuck behind him, consider yourself stumped as you likely will have no room to avoid the subsequent shower of explosives. One single hit will send the player right back to Silver Sonic, which only adds to the aggravation.

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* The Labyrinth Zone boss in ''VideoGame/SonicTheHedgehog'', Unlike the other bosses, the player must chase Dr. Robotnik has no means of attack, instead flies up through a dangerous, vertical passageway filled with moving spears and fire statues. If the player have to give chase. If you're savvy, then yes, it's as deceptively easy as it sounds. It's a tight corridor jam-packed with spear traps, fire hazards, and constantly filling up with water to slow you down. Should the rising water overtake you, becomes submerged, [[SuperDrowningSkills there are no stops anywhere to replenish air]]. air bubbles on the route]]. Failing to hit reach the doctor, top of the passage, and you're as good as dead - and God help you if you die and have to try again without a single ring.
* Its sequel, ''VideoGame/SonicTheHedgehog2'', has the Death Egg's back-to-back boss fights: First you have to beat Sonic's doppelganger, Silver Sonic, [[OneHitPointWonder without any rings to spare]]. The Death Egg Robot follows right after, and defeating the robot requires absolutely precise very good timing (which is even harder when playing as Knuckles due to his low poor jump height), dodging very fast attacks, and if you get stuck behind him, consider yourself stumped as you likely will have no room to avoid the subsequent shower of explosives. One single hit will send the player right back to Silver Sonic, which only adds to the aggravation.



** For Knuckles, the already aggravating Freezer Mobile becomes harder than Sonic or Tails: As it is, the boss sprays instantly freezing gas all over itself, and it's really hard to predict his patterns. But the worst part is that the platform you have to use to reach the boss isn't only under constant freeze gas, but it actually lifts up and down every second, meaning the timing of your attack must be dead on or you will be hit. And during his [[TurnsRed kamikaze run]], Knuckles can't jump over it, so you'll have to land the two last blows fast enough or be killed.

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** For Knuckles, the already aggravating challenging Freezer Mobile becomes harder than Sonic or Tails: As it is, the boss machine sprays instantly freezing icy gas all over itself, and it's really hard to predict his its patterns. But the The worst part is that when the machine will retract the platform you have to use to reach just after firing the boss isn't only under constant freeze gas, but it actually lifts up and down every second, icy gas to the sides, making the jumps very hard to execute, meaning the attack timing of your attack must be dead on or you the player will be hit. And during his its [[TurnsRed kamikaze run]], Knuckles can't jump over it, so you'll have to land the two last blows fast enough or be killed.



* The antlion boss of Underground Zone, from the 8-bit version of ''Sonic 2'', is almost more infamous than the game itself. You can't damage it on your own, you can only win by dodging the barrage of boulders that come bouncing downhill from the other side of the screen to make it hit the boss. And since you don't get any rings, failing to dodge even one hit kills you. Did we mention that this is just the ''first'' boss?

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* The antlion boss ant lion mech of Underground Zone, from the 8-bit version of ''Sonic 2'', is almost more infamous than the game itself. You can't damage it on your own, you can only win by dodging the barrage of boulders that come bouncing downhill from the other side of the screen to make it hit the boss. And since you don't get any rings, failing to dodge even one hit kills you. Did we mention that this is just the ''first'' boss?



** Egg Saucer from the same game has got to be a major contender for poster child of this trope. It's equipped with a laser gun that fires invisible laser with deadly aim, the major threat is a metal hand that can slap at the player from a distance. While the laser gun can be destroyed, it will also makes the hand (which, naturally, is ''invincible'') [[TurnsRed become faster and harder to dodge]]. Because of these two weapons and the constant spinning motion of the machine, the window of opportunity to hit Eggman is very small. Now then, for the punchline: if the player destroy the laser and are pinned against the floor by the hand's long-range whirling attack, the player will ''die instantly'' even if the player has rings on the score. Run out of lives against this mech, and the player will sent back to Act 1 of an already long and frustrating zone.

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** Egg Saucer from the same game has got to be a major contender for poster child of this trope. It's The vehicle is equipped with a laser gun that fires invisible laser with deadly aim, the major threat is a metal hand that can slap at the player from a distance. While the laser gun can be destroyed, it will also makes the hand (which, naturally, is ''invincible'') [[TurnsRed become faster and harder to dodge]]. Because of these two weapons and the constant spinning motion of the machine, the window of opportunity to hit Eggman is very small. Now then, for the punchline: if the player destroy the laser and are pinned against the floor by the hand's long-range whirling attack, the player will ''die instantly'' even if the player has rings on the score. Run out of lives against this mech, and the player will sent back to Act 1 of an already long and frustrating zone.



* The first ''SonicAdvance'' had the boss of Ice Mountain Zone. Robotnik pilots a drill machine which drills the ceiling to make stalactites fall, which you have to ascend to be able to reach him. Trouble is, you're fighting him underwater. And in this game, it doesn't take as long to drown as it did in previous titles, and your movement is significantly slowed down.

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* The Egg Spider from the first ''SonicAdvance'' had the boss of Ice Mountain Zone. Robotnik game. Eggman pilots a drill machine which drills the ceiling to make stalactites fall, which you have to ascend to be able to reach him. Trouble is, you're fighting him underwater. And in this game, it doesn't take as long to drown as it did in previous titles, and your movement is significantly slowed down.
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* Fighting Silver as Sonic in VideoGame/SonicTheHedgehog2006 is (shockingly) a nightmare. You don't have much room to maneuver, the camera is completely unhelpful and leaves you to fend for yourself, the only time Silver's vulnerable is when he's about to throw something at you, and if he grabs you with his telekinesis, you're going to die and no amount of rings can save you. This is because he'll throw you a second time as you're reeling from the first attack - MercyInvincibility doesn't work. Especially brutal if you go into this battle for the first time, not knowing what to expect; you take one step forward and all of a sudden, you're thrown into the air and killed. He collapses in roughly four hits, if you can actually get the chance to do so. Expect to hear "IT'S NO USE!" a ''lot''.

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* Fighting Silver as Sonic in VideoGame/SonicTheHedgehog2006 is (shockingly) a nightmare. You don't have much room to maneuver, the camera is completely unhelpful and leaves you to fend for yourself, the only time Silver's vulnerable is when he's about to throw something at you, and if he grabs you with his telekinesis, you're going to die and no amount of rings can save you. This is because he'll throw you a second time as you're reeling from the first attack - MercyInvincibility doesn't work. Especially brutal if you go into this battle for the first time, not knowing what to expect; you take one step forward and all of a sudden, you're thrown into the air and killed. He collapses in roughly four hits, if you can actually get the chance to do so. Expect to hear "IT'S "[[MostAnnoyingSound IT'S NO USE!" USE!]]" a ''lot''.''lot'' during his battle.



* Death Egg Robot from ''VideoGame/SonicTheHedgehog4: Episode 1''. This time, the mech has 2 phases, and with much more hit points. The mech's second phase is barely open to attack. And finally, on its last hit, the machine will fly up and attempt to destroy the space station as an last attempt. If you get caught in this, you'll have to redo the fight from the start. It doesn't help either that [[ThatOneAchievement one of the achievements]] means completing E.G.G Station Zone (which is a boss rush level, all in their [[TurnsRed Pinch]] mode) [[NoDamageRun without being hit once.]]

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* Death Egg Robot from ''VideoGame/SonicTheHedgehog4: Episode 1''. This time, the mech has 2 phases, and with much more hit points. The mech's second phase is barely open to attack. And finally, on its last hit, the machine will fly up and attempt to destroy the space station as an a last attempt. resort. If you the player get caught in this, you'll the player will have to redo the fight from the start. It doesn't help either that [[ThatOneAchievement one of the achievements]] means completing E.G.G Station Zone (which is a boss rush level, all in their [[TurnsRed Pinch]] mode) [[NoDamageRun without being hit once.]]



* ''VideoGame/SonicLostWorld'' has pitifully easy bosses... and then you get to [[BigBad Zavok]]. The first fight with him is easy, but can be fustrating if you don't know you can land on the square platforms when the reticule for homing attacking breaks your chain. The second fight is a major case of GuideDangIt - in the third phase, you have to make the homing attack lock on to him several times in order to knock him off the edge - anything less, he blocks. The third fight in Lava Mountain Zone 3 is probably the worst - he grows to a giant size and [[AdvancingBossOfDoom chases Sonic up the tower while destroying all the platforms he comes across]]. You have to bounce onto red blocks scattered around the climb to hurt him. Problem is, he takes a lot of them before he keels over, and the climb has a top, so if you haven't beaten him by the time you get to the top, you will die.

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* While ''VideoGame/SonicLostWorld'' has pitifully easy bosses... and then you get to fight [[BigBad Zavok]]. The first fight with him is easy, but can be fustrating if you don't know you can land on the square platforms when the reticule for homing attacking breaks your chain. The second fight is a major case of GuideDangIt - in the third phase, you have to make the homing attack lock on to him several times in order to knock him off the edge - anything less, he blocks. The third fight in Lava Mountain Zone 3 is probably the worst - he grows to a giant size and [[AdvancingBossOfDoom chases Sonic up the tower while destroying all the platforms he comes across]]. You have to bounce onto red blocks scattered around the climb to hurt him. Problem is, he takes a lot of them before he keels over, and the climb has a top, so if you haven't beaten him by the time you get to the top, you will die.
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* While ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' has pathetically easy bosses, [TheComputerIsACheatingBastard Metal Sonic]]'s race falls under this category, Sonic must race with his robotic clone from start to finish, with several spikes throughout the path, and sections that hamper your speed if stumbled into. Metal Sonic can just plow through the spikes like nobody's business, and if you're ahead of him, he'll create a barrier around himself, and rush forward with breakneck speed, running through you and causing you to lose all your momentum if you aren't paying attention. If ''he's'' ahead of ''you'', then his movements slow to a crawl, but he also generates lightning around himself, which will also hurt you. Meanwhile, Robotnik is trailing behind you with a laser coming from his craft; if you fall too far behind and touch the laser, you die on the spot. He also accelerates for the duration of the race; if you stop suddenly near the end of the course, there's a very high chance that you'll get zapped by him before you can regain your speed. No pressure or anything!

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* While ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' has pathetically easy bosses, [TheComputerIsACheatingBastard [[TheComputerIsACheatingBastard Metal Sonic]]'s race falls under this category, Sonic must race with his robotic clone from start to finish, with several spikes throughout the path, and sections that hamper your speed if stumbled into. Metal Sonic can just plow through the spikes like nobody's business, and if you're ahead of him, he'll create a barrier around himself, and rush forward with breakneck speed, running through you and causing you to lose all your momentum if you aren't paying attention. If ''he's'' ahead of ''you'', then his movements slow to a crawl, but he also generates lightning around himself, which will also hurt you. Meanwhile, Robotnik is trailing behind you with a laser coming from his craft; if you fall too far behind and touch the laser, you die on the spot. He also accelerates for the duration of the race; if you stop suddenly near the end of the course, there's a very high chance that you'll get zapped by him before you can regain your speed. No pressure or anything!
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* ''VideoGame/SonicTheHedgehogCD'', Stardust Speedway. You're racing [[TheComputerIsACheatingBastard Metal Sonic]], from start to finish (loser dies), with several spikes in your path, and sections that hamper your speed if stumbled into. Metal Sonic can just plow through the spikes like nobody's business, and if you're ahead of him, he'll create a barrier around himself, and rush forward with breakneck speed, running through you and causing you to lose all your momentum if you aren't paying attention. If ''he's'' ahead of ''you'', then his movements slow to a crawl, but he also generates lightning around himself, which will also hurt you. Meanwhile, Robotnik is trailing behind you with a laser coming from his craft; if you fall too far behind and touch the laser, you die on the spot. He also accelerates for the duration of the race; if you stop suddenly near the end of the course, there's a very high chance that you'll get zapped by him before you can regain your speed. No pressure or anything!

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* ''VideoGame/SonicTheHedgehogCD'', Stardust Speedway. You're racing [[TheComputerIsACheatingBastard While ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' has pathetically easy bosses, [TheComputerIsACheatingBastard Metal Sonic]], Sonic]]'s race falls under this category, Sonic must race with his robotic clone from start to finish (loser dies), finish, with several spikes in your throughout the path, and sections that hamper your speed if stumbled into. Metal Sonic can just plow through the spikes like nobody's business, and if you're ahead of him, he'll create a barrier around himself, and rush forward with breakneck speed, running through you and causing you to lose all your momentum if you aren't paying attention. If ''he's'' ahead of ''you'', then his movements slow to a crawl, but he also generates lightning around himself, which will also hurt you. Meanwhile, Robotnik is trailing behind you with a laser coming from his craft; if you fall too far behind and touch the laser, you die on the spot. He also accelerates for the duration of the race; if you stop suddenly near the end of the course, there's a very high chance that you'll get zapped by him before you can regain your speed. No pressure or anything!



** Toy Kingdom's boss is nothing to sneeze at either. Located on a small platform surrounded by BottomlessPits, the boss is a big jack in the box containing Eggman and Gemerl, which you defeat by pushing the jack-in-the-boss off the stage on the right side. The only way to move the box is by hitting Eggman, who appears occasionally on the left side. Nothing too bad. But while you're waiting for Eggman to show his mug, you have to avoid the boss's attacks-aside from occasionally tossing out groups of toy badniks that essentially cover a wide area of the stage, Gemerl is either launched as a rocket, which then without warning crashes down on the player's (then-)position (which creates a large explosion) or tossed out as a giant chained spiked ball. This ramps up the difficulty by having attacks that making it ''extremely'' easy for your players to get hit-and if you're not careful, you could easily end up dying because your lead player was knocked back into the nearby bottomless pit. And as if that wasn't enough, the boss (which, mind you, has to be moved off the stage in order to be defeated) is placed very close to the left end of the platform ''and'' occasionally edges back to it's original position if you haven't attacked it long enough. This ultimately leaves the player facing off against a boss that can not only make short work of your lives, but is also a drag to destroy.

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** Toy Kingdom's boss is nothing to sneeze at either. Located on a small platform surrounded by BottomlessPits, the boss is a big jack in the box containing Eggman and Gemerl, which you defeat by pushing the jack-in-the-boss off the stage on the right side. The only way to move the box is by hitting Eggman, who appears occasionally on the left side. Nothing too bad. But while you're waiting for Eggman to show his mug, you have to avoid the boss's attacks-aside from occasionally tossing out groups of toy badniks Badniks that essentially cover a wide area of the stage, Gemerl is either launched as a rocket, which then without warning crashes down on the player's (then-)position (which creates a large explosion) or tossed out as a giant chained spiked ball. This ramps up the difficulty by having attacks that making it ''extremely'' easy for your players to get hit-and if you're not careful, you could easily end up dying because your lead player was knocked back into the nearby bottomless pit. And as if that wasn't enough, the boss (which, mind you, has to be moved off the stage in order to be defeated) is placed very close to the left end of the platform ''and'' occasionally edges back to it's original position if you haven't attacked it long enough. This ultimately leaves the player facing off against a boss that can not only make short work of your lives, but is also a drag to destroy.



* The final boss from ''VideoGame/SonicTheHedgehog4: Episode 1''. Think of a redone version of Sonic 2's final boss, but with 2 phases, and with much more hit points. (8 hits? No. Try 31). His second phase is barely open to attack. And finally, after you think it's all over, he tries to [[KaizoTrap pull an]] [[LastDitchMove Egg Viper]]. If you get caught in this, you'll have to redo the fight from the start. It doesn't help either that [[ThatOneAchievement one of the achievements]] means defeating completeing this final stage (which has you essentially fighting every boss from the previous zones, all in their [[TurnsRed turned red]] mode) [[NoDamageRun without being hit once.]]

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* The final boss Death Egg Robot from ''VideoGame/SonicTheHedgehog4: Episode 1''. Think of a redone version of Sonic 2's final boss, but with This time, the mech has 2 phases, and with much more hit points. (8 hits? No. Try 31). His The mech's second phase is barely open to attack. And finally, after you think it's all over, he tries on its last hit, the machine will fly up and attempt to [[KaizoTrap pull an]] [[LastDitchMove Egg Viper]].destroy the space station as an last attempt. If you get caught in this, you'll have to redo the fight from the start. It doesn't help either that [[ThatOneAchievement one of the achievements]] means defeating completeing this final stage completing E.G.G Station Zone (which has you essentially fighting every is a boss from the previous zones, rush level, all in their [[TurnsRed turned red]] Pinch]] mode) [[NoDamageRun without being hit once.]]
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* The Labyrinth Zone boss in ''VideoGame/SonicTheHedgehog'', instead of fighting the doctor, Eggman simply flies up through a dangerous, vertical passageway and the player have to give chase. If you're savvy, then yes, it's as deceptively easy as it sounds. It's a tight corridor jam-packed with spear traps, fire hazards, and constantly filling up with water to slow you down. Should the rising water overtake you, [[SuperDrowningSkills there are no stops anywhere to replenish air]]. One false move, and you're as good as dead - and God help you if you die and have to try again without a single ring.
* Its sequel, ''VideoGame/SonicTheHedgehog2'', has the Death Egg's back-to-back boss fights: First you have to beat Sonic's doppelganger, Silver Sonic, [[OneHitPointWonder without any rings to spare]]. The Death Egg Robot follows right after, and defeating him requires absolutely precise timing (which is even tougher when playing as Knuckles due to his jump height), dodging very fast attacks, and if you get stuck behind him, consider yourself boned as you likely will have no room to avoid the subsequent shower of explosives. One single hit will send you right back to Silver Sonic, which only adds to the aggravation.

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* The Labyrinth Zone boss in ''VideoGame/SonicTheHedgehog'', Unlike the other bosses, Robotnik has no means of attack, instead of fighting the doctor, Eggman simply flies up through a dangerous, vertical passageway and the player have to give chase. If you're savvy, then yes, it's as deceptively easy as it sounds. It's a tight corridor jam-packed with spear traps, fire hazards, and constantly filling up with water to slow you down. Should the rising water overtake you, [[SuperDrowningSkills there are no stops anywhere to replenish air]]. One false move, Failing to hit the doctor, and you're as good as dead - and God help you if you die and have to try again without a single ring.
* Its sequel, ''VideoGame/SonicTheHedgehog2'', has the Death Egg's back-to-back boss fights: First you have to beat Sonic's doppelganger, Silver Sonic, [[OneHitPointWonder without any rings to spare]]. The Death Egg Robot follows right after, and defeating him the robot requires absolutely precise timing (which is even tougher harder when playing as Knuckles due to his low jump height), dodging very fast attacks, and if you get stuck behind him, consider yourself boned stumped as you likely will have no room to avoid the subsequent shower of explosives. One single hit will send you the player right back to Silver Sonic, which only adds to the aggravation.



** For Knuckles, the already aggravating Freezer Mobile becomes merciless: As it is, the boss sprays instantly freezing gas all over itself, and it's really hard to predict his patterns. But the worst part is that the platform you have to use to reach the boss isn't only under constant freeze gas, but it actually lifts up and down every second, meaning the timing of your attack must be dead on or you will be hit. And during his [[TurnsRed kamikaze run]], Knuckles can't jump over it, so you'll have to land the two last blows fast enough or be killed.

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** For Knuckles, the already aggravating Freezer Mobile becomes merciless: harder than Sonic or Tails: As it is, the boss sprays instantly freezing gas all over itself, and it's really hard to predict his patterns. But the worst part is that the platform you have to use to reach the boss isn't only under constant freeze gas, but it actually lifts up and down every second, meaning the timing of your attack must be dead on or you will be hit. And during his [[TurnsRed kamikaze run]], Knuckles can't jump over it, so you'll have to land the two last blows fast enough or be killed.



* The final [[DuelBoss Tails vs. Eggman fight]] in ''VideoGame/SonicAdventure2''. Regardless of which one you're playing as, your opponent at various stages of their health will attack with their super attacks from the game's Vs. Mode [[TheComputerIsACheatingBastard that you can't use regardless of who you're playing as]], including the dreaded [[WaveMotionGun Power Laser]], which is RIDICULOUSLY hard to dodge as your opponent is constantly turning in your direction while firing it. To top it all off, it's extremely hard to hit them with your missiles, you're much better off just using your standard pea shooter to get in hits; but since your pea shooter and homing missiles are tied to the same button, there's a chance you'll hit the respawning [[MadeOfExplodium floating green canister]] in the middle of the arena, which will likely do a ton of damage to you due to being in close proximity of it thanks to chasing your opponent everywhere. Oh, and one last thing... there are no rings. So if your health gets low, there's no way to refill it.

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* The final [[DuelBoss Tails vs. Eggman fight]] in ''VideoGame/SonicAdventure2''. Regardless of which one you're playing as, your opponent at various stages of their health will attack with their super attacks from the game's Vs. Mode [[TheComputerIsACheatingBastard that you can't use regardless of who you're playing as]], including the dreaded [[WaveMotionGun Power Laser]], which is RIDICULOUSLY hard to dodge as your opponent is constantly turning in your direction while firing it. To top it all off, it's extremely hard to hit them with your missiles, you're much better off just using your standard pea shooter to get in hits; but since your pea shooter and homing missiles are tied to the same button, there's a chance you'll hit the respawning [[MadeOfExplodium floating green canister]] in the middle of the arena, which will likely do a ton of damage to you due to being in close proximity of it thanks to chasing your opponent everywhere. Oh, and one last thing... To make it matter worse, there are no rings. So if your health gets low, rings during the battle, and there's no way to refill it.heath.



* The Egg Frog in VideoGame/{{Sonic Advance|Trilogy}} 2, because it's very fast and it can jump on the ceiling which make hitting it even harder without taking damage. Think of Gravity Man's boss fight in Mega Man 5, but while you're constantly running at Sonic the Hedgehog level speed.
** ''Advance 2'''s Egg Saucer has got to be a major contender for poster child of this trope. It's equipped with a laser gun that fires invisible laser that can be very hard to dodge at times, and a metal fist that can slap at the player from a distance. The player can destroy the gun, but that also makes the fist (which, naturally, is ''invincible'') [[TurnsRed become faster and harder to dodge]]. Because of these two weapons and the constant spinning motion of the machine, the window of opportunity to hit Eggman is very small. Now then, for the punchline: if you destroy the laser and are pinned against the floor by the pissed-off hand's long-range whirling attack, you will ''die instantly'', rings or no rings. Run out of lives against this cheap monstrosity, and it's back to Act 1 of an already long and frustrating zone. Fun!

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* The Egg Frog in VideoGame/{{Sonic Advance|Trilogy}} 2, because it's very fast and it can jump on the ceiling which make hitting it even harder without taking damage. Think of Gravity Man's boss fight in Mega Man 5, but while you're constantly running at Sonic the Hedgehog level speed.
in ''Sonic & Knuckles''[='=] Jet Mobile-esque battle.
** ''Advance 2'''s Egg Saucer from the same game has got to be a major contender for poster child of this trope. It's equipped with a laser gun that fires invisible laser that can be very hard to dodge at times, and with deadly aim, the major threat is a metal fist hand that can slap at the player from a distance. The player While the laser gun can destroy the gun, but that be destroyed, it will also makes the fist hand (which, naturally, is ''invincible'') [[TurnsRed become faster and harder to dodge]]. Because of these two weapons and the constant spinning motion of the machine, the window of opportunity to hit Eggman is very small. Now then, for the punchline: if you the player destroy the laser and are pinned against the floor by the pissed-off hand's long-range whirling attack, you the player will ''die instantly'', instantly'' even if the player has rings or no rings. on the score. Run out of lives against this cheap monstrosity, mech, and it's the player will sent back to Act 1 of an already long and frustrating zone. Fun!zone.
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* The original ''VideoGame/SonicTheHedgehog'' has the Labyrinth Zone boss, where Eggman simply flies up through a vertical passageway and you have to give chase. If you're savvy, then yes, it's as deceptively easy as it sounds. It's a tight corridor jam-packed with spear traps, fire hazards, and constantly filling up with water to slow you down. Should the rising water overtake you, [[SuperDrowningSkills there are no stops anywhere to replenish air]]. One false move, and you're as good as dead - and God help you if you die and have to try again without a single ring.

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* The original ''VideoGame/SonicTheHedgehog'' has the Labyrinth Zone boss, where boss in ''VideoGame/SonicTheHedgehog'', instead of fighting the doctor, Eggman simply flies up through a dangerous, vertical passageway and you the player have to give chase. If you're savvy, then yes, it's as deceptively easy as it sounds. It's a tight corridor jam-packed with spear traps, fire hazards, and constantly filling up with water to slow you down. Should the rising water overtake you, [[SuperDrowningSkills there are no stops anywhere to replenish air]]. One false move, and you're as good as dead - and God help you if you die and have to try again without a single ring.



** The Wing Fortress boss is very tricky. It's a laser gun in the ceiling, too high to hit without using the spiked platforms that move around, fast, in unpredictable paths. The gun is only vulnerable when it opens up. So you have to keep your eyes on the gun ''and'' the platforms, or you'll get hit by one or the other. Oh, and the small arena means it usually only takes a couple of hits before all your rings fall outside the lasers and you can't retrieve them.

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** The Wing Fortress boss is very tricky. It's a laser gun in the ceiling, too high to hit without using the spiked platforms that move around, fast, in unpredictable paths. The gun is only vulnerable when it opens up. So you have to keep your eyes on the gun ''and'' the platforms, or you'll get hit by one or the other. Oh, and And the small arena means it usually only takes a couple of hits before all your rings fall outside the lasers and you can't retrieve them.



** ''Advance 2'''s Egg Saucer has got to be a major contender for poster child of this trope. It's equipped with a laser gun that can be very hard to dodge at times, and a metal fist that can smack at you from a distance. You can destroy the gun, but that also makes the fist (which, naturally, is ''invincible'') [[TurnsRed become faster and harder to dodge]]. Because of these two weapons and the constant spinning motion of the machine, the window of opportunity to hit Eggman is very small. Now then, for the punchline: if you destroy the laser and are pinned against the floor by the pissed-off hand's long-range whirling attack, you will ''die instantly'', rings or no rings. Run out of lives against this cheap monstrosity, and it's back to Act 1 of an already long and frustrating zone. Fun!

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** ''Advance 2'''s Egg Saucer has got to be a major contender for poster child of this trope. It's equipped with a laser gun that fires invisible laser that can be very hard to dodge at times, and a metal fist that can smack slap at you the player from a distance. You The player can destroy the gun, but that also makes the fist (which, naturally, is ''invincible'') [[TurnsRed become faster and harder to dodge]]. Because of these two weapons and the constant spinning motion of the machine, the window of opportunity to hit Eggman is very small. Now then, for the punchline: if you destroy the laser and are pinned against the floor by the pissed-off hand's long-range whirling attack, you will ''die instantly'', rings or no rings. Run out of lives against this cheap monstrosity, and it's back to Act 1 of an already long and frustrating zone. Fun!
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** For Sonic, the Graviton Mobile if not using Insta-Shield or Lighting Shield, Robotnik drops a big green ball, does a lame attack that takes forever, then comes down to pick up the ball, the only window of opportunity to hit him before waiting all over again. It has tendency to take a long time to defeat, right after what's also [[MarathonLevel the longest act in the game]], leading to a lot of deaths when players ran out of time. Even worse, if you die to damage (due to desperately trying to win before Time Up), the timer is set to what it was when you crossed the last checkpoint (whereas it resets to 0:00 if killed by time).
** When playing solo as Tails, Drill Mobile is surprisingly tough: Unlike Sonic's version, where Tails is carrying Sonic through the air while you hurl Sonic at Drill Mobile, Sonic himself is a no-show, meaning the only way for Tails to damage the boss is to ram at it from underneath with his propeller butt. 50% of Robotnik's movement patterns make this a tall order to say the least. The safe approach is to simply dodge around him until he flies across the screen horizontally, which alleviates the frustration but turns it into a MarathonBoss.

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** For Sonic, the Graviton Mobile if not using Insta-Shield or Lighting Shield, Robotnik drops a big large dark green ball, does a lame performs an electricity wall attack that takes forever, sucks the player, then comes down to pick up the ball, the only window of opportunity to hit him before waiting all over again. It has tendency to take a long time to defeat, right after what's also [[MarathonLevel the longest act in the game]], leading to a lot of deaths when players ran out of time. Even worse, if you die to damage (due to desperately trying to win before Time Up), the timer is set to what it was when you crossed the last checkpoint (whereas it resets to 0:00 if killed by time).
** When playing solo as Tails, Drill Mobile is surprisingly tough: Unlike Sonic's version, where Tails is carrying Sonic through the air while you hurl Sonic at Drill Mobile, Sonic himself is a no-show, meaning the only way for Tails to damage the boss is to ram at it from underneath with his propeller butt.tails. 50% of Robotnik's movement patterns make this a tall order to say the least. The safe approach is to simply dodge around him until he flies across the screen horizontally, which alleviates the frustration but turns it into a MarathonBoss.



* The antlion boss of Underground Zone, from the 8-bit version of ''Sonic 2'', is almost more infamous than the game itself. You can't damage it on your own, you can only win by dodging the barrage of boulders that come bouncing downhill from the other side of the screen. And since you don't get any rings, failing to dodge even one hit kills you. Did we mention that this is just the ''first'' boss?

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* The antlion boss of Underground Zone, from the 8-bit version of ''Sonic 2'', is almost more infamous than the game itself. You can't damage it on your own, you can only win by dodging the barrage of boulders that come bouncing downhill from the other side of the screen.screen to make it hit the boss. And since you don't get any rings, failing to dodge even one hit kills you. Did we mention that this is just the ''first'' boss?
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** For Sonic, there's the Carnival Night Zone Act 2 boss. Robotnik drops a big green ball, does a lame attack that takes forever, then comes down to pick up the ball, the only window of opportunity to hit him before waiting all over again. It's a very time-consuming boss, right after what's also [[MarathonLevel the longest act in the game]], leading to a lot of deaths when players ran out of time. Even worse, if you die to damage (due to desperately trying to win before Time Up), the timer is set to what it was when you crossed the last checkpoint (whereas it resets to 0:00 if killed by time).
** When playing solo as Tails, Marble Garden Zone's second act boss is surprisingly tough: Unlike Sonic's version, where Tails is carrying Sonic through the air while you hurl Sonic at Eggman's flying robot, Sonic himself is a no-show, meaning the only way for Tails to damage the boss is to ram at it from underneath with his propeller butt. 50% of Robotnik's movement patterns make this a tall order to say the least. The safe approach is to simply dodge around him until he flies across the screen horizontally, which alleviates the frustration but turns it into a MarathonBoss.
** For Knuckles, the already aggravating Ice Cap Zone second act boss becomes merciless: As it is, the boss sprays instantly freezing gas all over itself, and it's really hard to predict his patterns. But the worst part is that the platform you have to use to reach the boss isn't only under constant freeze gas, but it actually lifts up and down every second, meaning the timing of your attack must be dead on or you will be hit. And during his [[TurnsRed kamikaze run]], Knuckles can't jump over it, so you'll have to land the two last blows fast enough or be killed.

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** For Sonic, there's the Carnival Night Zone Act 2 boss. Graviton Mobile if not using Insta-Shield or Lighting Shield, Robotnik drops a big green ball, does a lame attack that takes forever, then comes down to pick up the ball, the only window of opportunity to hit him before waiting all over again. It's It has tendency to take a very time-consuming boss, long time to defeat, right after what's also [[MarathonLevel the longest act in the game]], leading to a lot of deaths when players ran out of time. Even worse, if you die to damage (due to desperately trying to win before Time Up), the timer is set to what it was when you crossed the last checkpoint (whereas it resets to 0:00 if killed by time).
** When playing solo as Tails, Marble Garden Zone's second act boss Drill Mobile is surprisingly tough: Unlike Sonic's version, where Tails is carrying Sonic through the air while you hurl Sonic at Eggman's flying robot, Drill Mobile, Sonic himself is a no-show, meaning the only way for Tails to damage the boss is to ram at it from underneath with his propeller butt. 50% of Robotnik's movement patterns make this a tall order to say the least. The safe approach is to simply dodge around him until he flies across the screen horizontally, which alleviates the frustration but turns it into a MarathonBoss.
** For Knuckles, the already aggravating Ice Cap Zone second act boss Freezer Mobile becomes merciless: As it is, the boss sprays instantly freezing gas all over itself, and it's really hard to predict his patterns. But the worst part is that the platform you have to use to reach the boss isn't only under constant freeze gas, but it actually lifts up and down every second, meaning the timing of your attack must be dead on or you will be hit. And during his [[TurnsRed kamikaze run]], Knuckles can't jump over it, so you'll have to land the two last blows fast enough or be killed.
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** Toy Kingdom's boss is nothing to sneeze at either. Located on a small platform surrounded by BottomlessPits, the boss is a big jack in the box containing Eggman and Gemerl, which you defeat by pushing the jack-in-the-boss off the stage on the right side. The only way to move the box is by hitting Eggman, who appears occasionally on the left side. Nothing too bad. But while you're waiting for Eggman to show his mug, you have to avoid the boss's attacks-aside from occasionally tossing out groups of toy badniks that are hard to dodge, Gemerl is either launched as a rocket, which then without warning crashes down on the player's (then-)position (which creates a large explosion) or tossed out as a giant chained spiked ball. This ramps up the difficulty by making it extremely easy for your players to get hit-and if you're not careful, you could easily end up with your lead player being knocked back by an attack into the nearby bottomless pit. And as if that wasn't enough, the boss (which, mind you, has to be moved off the stage in order to be defeated) is placed very close to the left end of the platform ''and'' occasionally edges back to it's original position if you haven't attacked it long enough. This ultimately leaves the player facing off against a boss that can not only make short work of your lives, but is also a drag to destroy.

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** Toy Kingdom's boss is nothing to sneeze at either. Located on a small platform surrounded by BottomlessPits, the boss is a big jack in the box containing Eggman and Gemerl, which you defeat by pushing the jack-in-the-boss off the stage on the right side. The only way to move the box is by hitting Eggman, who appears occasionally on the left side. Nothing too bad. But while you're waiting for Eggman to show his mug, you have to avoid the boss's attacks-aside from occasionally tossing out groups of toy badniks that are hard to dodge, essentially cover a wide area of the stage, Gemerl is either launched as a rocket, which then without warning crashes down on the player's (then-)position (which creates a large explosion) or tossed out as a giant chained spiked ball. This ramps up the difficulty by having attacks that making it extremely ''extremely'' easy for your players to get hit-and if you're not careful, you could easily end up with dying because your lead player being was knocked back by an attack into the nearby bottomless pit. And as if that wasn't enough, the boss (which, mind you, has to be moved off the stage in order to be defeated) is placed very close to the left end of the platform ''and'' occasionally edges back to it's original position if you haven't attacked it long enough. This ultimately leaves the player facing off against a boss that can not only make short work of your lives, but is also a drag to destroy.
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Added Sonic Advance 3 entry.

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** Toy Kingdom's boss is nothing to sneeze at either. Located on a small platform surrounded by BottomlessPits, the boss is a big jack in the box containing Eggman and Gemerl, which you defeat by pushing the jack-in-the-boss off the stage on the right side. The only way to move the box is by hitting Eggman, who appears occasionally on the left side. Nothing too bad. But while you're waiting for Eggman to show his mug, you have to avoid the boss's attacks-aside from occasionally tossing out groups of toy badniks that are hard to dodge, Gemerl is either launched as a rocket, which then without warning crashes down on the player's (then-)position (which creates a large explosion) or tossed out as a giant chained spiked ball. This ramps up the difficulty by making it extremely easy for your players to get hit-and if you're not careful, you could easily end up with your lead player being knocked back by an attack into the nearby bottomless pit. And as if that wasn't enough, the boss (which, mind you, has to be moved off the stage in order to be defeated) is placed very close to the left end of the platform ''and'' occasionally edges back to it's original position if you haven't attacked it long enough. This ultimately leaves the player facing off against a boss that can not only make short work of your lives, but is also a drag to destroy.
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* The original ''VideoGame/SonicTheHedgehog'' has the Labyrinth Zone boss, where Eggman simply flies up through a vertical passageway and you have to give chase. If you're savvy, then yes, it's as deceptively easy as it sounds. It's a tight corridor jam-packed with spear traps, fire hazards, and constantly filling up with water to slow you down. Should the rising water overtake you, [[SuperDrowningSkills there are no stops anywhere to replenish air]]. One false move, and you're as good as dead - and God help you if you die and have to try again without a single ring.
* Its sequel, ''VideoGame/SonicTheHedgehog2'', has the Death Egg's back-to-back boss fights: First you have to beat Sonic's doppelganger, Silver Sonic, [[OneHitPointWonder without any rings to spare]]. The Death Egg Robot follows right after, and defeating him requires absolutely precise timing (which is even tougher when playing as Knuckles due to his jump height), dodging very fast attacks, and if you get stuck behind him, consider yourself boned as you likely will have no room to avoid the subsequent shower of explosives. One single hit will send you right back to Silver Sonic, which only adds to the aggravation.
** The Wing Fortress boss is very tricky. It's a laser gun in the ceiling, too high to hit without using the spiked platforms that move around, fast, in unpredictable paths. The gun is only vulnerable when it opens up. So you have to keep your eyes on the gun ''and'' the platforms, or you'll get hit by one or the other. Oh, and the small arena means it usually only takes a couple of hits before all your rings fall outside the lasers and you can't retrieve them.
** If you're playing ''Sonic 2'' with Knuckles (through the use of ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]''), the already challenging Flying Eggman in Metropolis Zone becomes this. Due to Knuckles's poor jumping skills, there is no way you can avoid taking damage unless you're Super Knuckles.
* For ''VideoGame/Sonic3AndKnuckles'', who ThatOneBoss is depends mostly on which character you're playing as:
** For Sonic, there's the Carnival Night Zone Act 2 boss. Robotnik drops a big green ball, does a lame attack that takes forever, then comes down to pick up the ball, the only window of opportunity to hit him before waiting all over again. It's a very time-consuming boss, right after what's also [[MarathonLevel the longest act in the game]], leading to a lot of deaths when players ran out of time. Even worse, if you die to damage (due to desperately trying to win before Time Up), the timer is set to what it was when you crossed the last checkpoint (whereas it resets to 0:00 if killed by time).
** When playing solo as Tails, Marble Garden Zone's second act boss is surprisingly tough: Unlike Sonic's version, where Tails is carrying Sonic through the air while you hurl Sonic at Eggman's flying robot, Sonic himself is a no-show, meaning the only way for Tails to damage the boss is to ram at it from underneath with his propeller butt. 50% of Robotnik's movement patterns make this a tall order to say the least. The safe approach is to simply dodge around him until he flies across the screen horizontally, which alleviates the frustration but turns it into a MarathonBoss.
** For Knuckles, the already aggravating Ice Cap Zone second act boss becomes merciless: As it is, the boss sprays instantly freezing gas all over itself, and it's really hard to predict his patterns. But the worst part is that the platform you have to use to reach the boss isn't only under constant freeze gas, but it actually lifts up and down every second, meaning the timing of your attack must be dead on or you will be hit. And during his [[TurnsRed kamikaze run]], Knuckles can't jump over it, so you'll have to land the two last blows fast enough or be killed.
** Outside of the character-specific irritating bosses, the mid-boss of Sandopolis Zone, [[GiantSpaceFleaFromNowhere a nondescript animated stone golem]], is a very menacing PuzzleBoss that probably threw many a young player for a loop. What looks like the obvious way to damage it doesn't inflict damage at all, [[BrokenRecord it only attacks by slowly jumping at you]], and this is at the end of a fairly long level with the specter of the [[TimedMission 10 minute time limit]] looming. The trick is [[spoiler:simply to lure or push it into the quicksand pit to the left, which destroys it instantly]]. Even if it is trivial once you know the solution, he gets points for being GenreSavvy in how to intimidate the player.
* The antlion boss of Underground Zone, from the 8-bit version of ''Sonic 2'', is almost more infamous than the game itself. You can't damage it on your own, you can only win by dodging the barrage of boulders that come bouncing downhill from the other side of the screen. And since you don't get any rings, failing to dodge even one hit kills you. Did we mention that this is just the ''first'' boss?
** If that just doesn't sound enough "That One Boss"-ish for you, it seems the people who made the game agreed - it was made for the Master System first, then ported to the Game Gear. In the transition, they made the boulders able to bounce downhill at three different speeds [[LuckBasedMission selected at random]]. Yes, that's right - they made it ''harder'' on the version with the ''[[ViolationOfCommonSense smaller screen area to see shit in!]]''
** Another Game Gear boss is the Jungle Zone boss of ''Sonic 1''. None of the bosses allow you to have rings as it is, but you're on a tiny rope thing while Eggman is above you firing cannon balls down, which roll on the rope. You can only hit him with enough height from the edges, but try not to fall into the abyss. Frustratingly, it's quite easy to mistime your jump to the capsule afterwards, and [[KaizoTrap fall into the pit after having beaten him]].
* The final [[DuelBoss Tails vs. Eggman fight]] in ''VideoGame/SonicAdventure2''. Regardless of which one you're playing as, your opponent at various stages of their health will attack with their super attacks from the game's Vs. Mode [[TheComputerIsACheatingBastard that you can't use regardless of who you're playing as]], including the dreaded [[WaveMotionGun Power Laser]], which is RIDICULOUSLY hard to dodge as your opponent is constantly turning in your direction while firing it. To top it all off, it's extremely hard to hit them with your missiles, you're much better off just using your standard pea shooter to get in hits; but since your pea shooter and homing missiles are tied to the same button, there's a chance you'll hit the respawning [[MadeOfExplodium floating green canister]] in the middle of the arena, which will likely do a ton of damage to you due to being in close proximity of it thanks to chasing your opponent everywhere. Oh, and one last thing... there are no rings. So if your health gets low, there's no way to refill it.
** Or, another way to sum up the aforementioned battle is this: if you do not make your opponent fall to his knees in about 20 seconds or so, you can probably kiss your ass goodbye.
** The final fight against Shadow/Sonic. After a few easy hits, they'll jump in the air and dodge almost every hit you try to strike them with. The only way to hit them is to spin dash into them the split second when they teleport in front of you (which, again, [[TheComputerIsACheatingBastard is a power only the AI comprehends]]). Ironically it's very easy to just bum rush your opponent if you get them to use their Vs. mode special attack (Sonic Wind/Chaos Spear), but to do this you have to [[ViolationOfCommonSense deliberately slow down to provoke them into stopping to fire it]].
*** Bum rushing them can be tricky though, as staying still for too long will cause the road you're standing on to start to crumble. Fail to jump to a stable section in time and you can have fun watching your poor hedgehog burn up in the atmosphere.
*** Sometimes they will teleport and end up in the middle of a row of rings. If you happen to be right at the start of that row, you can slam the button to perform a Light Dash, which nets you half a dozen rings ''and'' damages the other hedgehog when you runover their keister. If you time it right, it's possible to take them down using only this method as they will keep appearing in the ring rows. Also, it is very satisfying to hear the [[BuffySpeak damage taken, rings lost jingle]] being played for a character other than your own.
** The Biolizard. It's pretty grueling to fight as it is, but particularly in regard to trying to get the final hit. Shadow is stuck floating in mid-air in some weird bouncy wave pattern, having to go side to side dodging floating eggs that are individually launched and each trying to hit you (and since you cannot recover rings in mid-air, this means you can only take two hits at most before instant death, which brings you back to the beginning of this [[MarathonBoss long slog]]), all while attempting to get into the very center of those killer floating eggs to pull off a perfectly timed press of the A button. Too close? Take damage. Too far? Doesn't work.
* Egg Viper from VideoGame/SonicAdventure, about the only boss in that game to usually present a problem. Toward the end of the fight, [[BossArenaUrgency Eggman begins destroying sections of your only remaining foothold]]. That itself is motivation to hurry up, but when you "defeat" the Viper, Eggman goes kamikaze and attempts to drag you down into a [[BottomlessPits very deep hole]] by crashing into the foothold. Should you have more than one section of platform to stand on by then, just dodge to the side. Should you have ''nothing'' to dodge to the side to, well... [[UnwinnableByDesign try harder next time!]]
* An example from ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]'': The Ghost Titan. The story mode version is almost as bad, but when you're Sol Emerald hunting in mission mode, the difficulty is ramped up to insane proportions. Ghost Titan has a hefty amount of attacks under its belt, and it can use several of them simultaneously. Many of its attacks are very, very hard to dodge. The most efficient way to damage it is to launch yourself into a cannon and shoot yourself at it, and you must first do this by having the boss attack the cannon's electric barrier enough times (while not getting rammed yourself). Then, you must attack the cannon enough times as it constantly fires across the field. As though that weren't painful enough, dropped rings behave rather strangely in this game: the more you get hit, the farther your rings fly. Get hit enough times and your rings will fly off the screen, rendering it impossible to pick them back up. You can't really conserve on-field rings since all the running and jumping around forces you to collect them, and there are rings high above that you can only reach during a descent after launching yourself in a cannon.
* The Egg Frog in VideoGame/{{Sonic Advance|Trilogy}} 2, because it's very fast and it can jump on the ceiling which make hitting it even harder without taking damage. Think of Gravity Man's boss fight in Mega Man 5, but while you're constantly running at Sonic the Hedgehog level speed.
** ''Advance 2'''s Egg Saucer has got to be a major contender for poster child of this trope. It's equipped with a laser gun that can be very hard to dodge at times, and a metal fist that can smack at you from a distance. You can destroy the gun, but that also makes the fist (which, naturally, is ''invincible'') [[TurnsRed become faster and harder to dodge]]. Because of these two weapons and the constant spinning motion of the machine, the window of opportunity to hit Eggman is very small. Now then, for the punchline: if you destroy the laser and are pinned against the floor by the pissed-off hand's long-range whirling attack, you will ''die instantly'', rings or no rings. Run out of lives against this cheap monstrosity, and it's back to Act 1 of an already long and frustrating zone. Fun!
* ''VideoGame/SonicTheHedgehogCD'', Stardust Speedway. You're racing [[TheComputerIsACheatingBastard Metal Sonic]], from start to finish (loser dies), with several spikes in your path, and sections that hamper your speed if stumbled into. Metal Sonic can just plow through the spikes like nobody's business, and if you're ahead of him, he'll create a barrier around himself, and rush forward with breakneck speed, running through you and causing you to lose all your momentum if you aren't paying attention. If ''he's'' ahead of ''you'', then his movements slow to a crawl, but he also generates lightning around himself, which will also hurt you. Meanwhile, Robotnik is trailing behind you with a laser coming from his craft; if you fall too far behind and touch the laser, you die on the spot. He also accelerates for the duration of the race; if you stop suddenly near the end of the course, there's a very high chance that you'll get zapped by him before you can regain your speed. No pressure or anything!
* ''Sonic Advance 3''. As opposed to the bosses you can actually ''hit'', the Twinkle Snow Zone boss, Egg Chase, takes a bit of intuition. Its a climbing platform with a wrecking ball that shoots out at you. You can't hit it directly, but you can land on platforms and jump off to make them drop, which will hopefully fall on him to inflict damage. The problem is, if the wrecking ball should intercept you as you're jumping towards a platform, you will fall off the bottom and die, unless you can very quickly switch to flight. That requires a team where the lead character can fly on their own. That doesn't happen very often...
* The first ''SonicAdvance'' had the boss of Ice Mountain Zone. Robotnik pilots a drill machine which drills the ceiling to make stalactites fall, which you have to ascend to be able to reach him. Trouble is, you're fighting him underwater. And in this game, it doesn't take as long to drown as it did in previous titles, and your movement is significantly slowed down.
* The final boss of ''VideoGame/SonicUnleashed'' ([[spoiler:Dark Gaia]]) will cause a ceaseless stream of profanities for anyone unfamiliar with it. A rundown of the [=Wii/PS2=] version:
** The last phase (with Super Sonic) can be ''brutal''-- rings can sometimes be hard to find, the game gives [[GuideDangIt little to no indication]] as to how to lock on to an eye (and once you do, you have lots of meteors to contend with), and [[spoiler:Perfect Dark Gaia]]'s attacks can be hard to avoid even if you know where it's going to hit. It's nearly ''impossible'' unless you use the Gamecube Controller.
** The [=PS3/360=] version of the fight takes the frustration [[UpToEleven past eleven]] and possibly to twenty.
*** For half the time in the final phase, you must fly over to the boss as [[spoiler:the Gaia Colossus]], while dodging fireballs, and [[PressXToNotDie complete a series of QTE's]] to proceed. After throwing a series of giant fireballs (which are hard to avoid thanks to sluggish controls), the boss will unleash an unavoidable beam which, if you didn't hit "guard" in time, will take a significant chunk of your health away. In other words, this is a DamageSpongeBoss in ''reverse''. For the first two runs, they're manageable; for the third and final flythrough, good luck resisting the urge to throw your controller out the window.
*** The other half of the time, you must run through [[spoiler:the Gaia Colossus]] as Sonic to the end of a tricky obstacle course and complete a small sequence of QTE's, as in the [=WiiS2=] version. Unlike the [=PSWii=] version, however, you are ''timed''. If you don't make it to the end in time, you die and have to start over from the beginning of the section.
*** The final phase of [[MarathonBoss the battle]] requires you, as Super Sonic, to destroy seven barrier-emitting tentacles of [[spoiler:Perfect Dark Gaia, while the Gaia Colossus distracts it.]] Though Super Sonic has a health bar, [[spoiler:the Gaia Colossus]] has one as well, and it serves as a timer constantly ticking down to failure and a restart. After the shield's destroyed, you must defeat the boss with a ''very'' long sequence of QTE's, the last of which requires you to ''mash the X button 60 times in 10 seconds''. This is not an exaggeration.
*** If you happen to run out of lives anywhere in the above sequence and get a Game Over, you have to go back and re-fight Egg Dragoon, an easy but tedious boss, before you can reach the final boss again. Assuming your will to live isn't completely broken by now, that is!
* Fighting Silver as Sonic in VideoGame/SonicTheHedgehog2006 is (shockingly) a nightmare. You don't have much room to maneuver, the camera is completely unhelpful and leaves you to fend for yourself, the only time Silver's vulnerable is when he's about to throw something at you, and if he grabs you with his telekinesis, you're going to die and no amount of rings can save you. This is because he'll throw you a second time as you're reeling from the first attack - MercyInvincibility doesn't work. Especially brutal if you go into this battle for the first time, not knowing what to expect; you take one step forward and all of a sudden, you're thrown into the air and killed. He collapses in roughly four hits, if you can actually get the chance to do so. Expect to hear "IT'S NO USE!" a ''lot''.
** It's possibly unintentional, but in Silver's version of the battle, Sonic is [[FridgeLogic laughably]] [[CurbStompBattle easy]] to beat.
* Egg Breaker from ''ShadowTheHedgehog'' pops up in three different places over the story and is predictably pathetic two of those times (the Iron Jungle battle can even be easily won in about 7 seconds). The Mad Matrix rematch, though is nothing to sneeze at - the mook bots you're supposed to get ammo from are flooding the stage with rocket launcher explosions, and backing away from Eggman to avoid his melee attacks provokes him into [[ThatOneAttack spamming]] [[MostAnnoyingSound an obnoxious]] [[MemeticMutation meme]] that fires giant projectiles across the stage in every direction. Constantly.
* The final boss from ''VideoGame/SonicTheHedgehog4: Episode 1''. Think of a redone version of Sonic 2's final boss, but with 2 phases, and with much more hit points. (8 hits? No. Try 31). His second phase is barely open to attack. And finally, after you think it's all over, he tries to [[KaizoTrap pull an]] [[LastDitchMove Egg Viper]]. If you get caught in this, you'll have to redo the fight from the start. It doesn't help either that [[ThatOneAchievement one of the achievements]] means defeating completeing this final stage (which has you essentially fighting every boss from the previous zones, all in their [[TurnsRed turned red]] mode) [[NoDamageRun without being hit once.]]
* VideoGame/SonicGenerations has two bosses: The Egg Dragoon and the Time Eater.
** The Egg Dragoon is a Modern Eggman invention capable of matching or beating Sonic's top running speed. It is armed with several weapons, including freeze and heat rays, homing missiles whose explosions can still hurt you after you dodged them, plus in a 2D shift, a crushing attack you have to wall jump up while dodging freezing shots to do a homing attack on Eggman. As if this wasn't bad enough, damage him enough he'll start launching several of these attack simultaneously, making it very difficult to get through unscathed. There is one phase where you are falling and must boost your way down while dodging missiles.
** The Time Eater, on the other hand, has four attacks, none of which are very effective. The trouble is even with Super Sonic boosting it can be very hard to hit this boss the four times required to defeat it. There's lots of debris and the Sonic you send ahead to blast away the debris isn't very accurate. On top of this rings become very hard to see in time and while boosting can draw rings your way, it's a matter of timing and proximity. In short, by the time you get the third hit in, you might be seriously hurting for enough rings to sustain you for the "sure" final blow against the boss. [[ThatOneAchievement Then there's the achievement for beating it without getting hit.]]
* ''VideoGame/SonicLostWorld'' has pitifully easy bosses... and then you get to [[BigBad Zavok]]. The first fight with him is easy, but can be fustrating if you don't know you can land on the square platforms when the reticule for homing attacking breaks your chain. The second fight is a major case of GuideDangIt - in the third phase, you have to make the homing attack lock on to him several times in order to knock him off the edge - anything less, he blocks. The third fight in Lava Mountain Zone 3 is probably the worst - he grows to a giant size and [[AdvancingBossOfDoom chases Sonic up the tower while destroying all the platforms he comes across]]. You have to bounce onto red blocks scattered around the climb to hurt him. Problem is, he takes a lot of them before he keels over, and the climb has a top, so if you haven't beaten him by the time you get to the top, you will die.
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