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* The robotic pterodactyl encountered at the end of Frozen Baze Zone Act 1. The area it's fought in is filled with conveyor belts (which can be blue, red, or frozen and non-functioning) and the fight itself is an autoscroller. In the first two parts of the battle, it attacks with bombs that can destroy the conveyor belts and limit your platforming. In the third part, it gains a new attack where it fires three electrical balls that expand, which are almost hard to dodge given how close they are to each other. Each time it becomes open to attack, it sends miniature robotic pterodactyls, then descends to where it can be hit. Given the randomly generated conveyor belt positions (alongside red ones becoming more common later in the fight) and the autoscrolling, it can become really difficult to damage the pterodactyl when you can damage it, and it also becomes difficult to dodge the bombs along with staying on the ground, as there's a good chance you'll fall into the pit below with all this going on.

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* The Golden Capital Act 2 boss serves as the turning point for the game's boss design crumbling into exceptionally painful marathon fights that expect the player to complete the entire battle in one go, with [[CheckpointStarvation no checkpoints whatsover to help them out]]. Due to the stage's aerial auto-scrolling nature, Fang's regular spam of lasers, rockets, and shields from his Marvelous Queen, ''and'' some really nasty placement of environment hazards throughout the stage (fire exhausts/flowing lava deposits/falling debris), it's borderline impossible to avoid taking damage.
* Not to be outdone, the next boss afterwards is the Metal Fighter robot in Cyber Station Zone, which is ''another'' auto-scroller. The first phase against the robot is annoying enough due to the bouncing electric beams being hard to dodge, but it's the second phase when the robot gets its flying mech when things really go downhill with fast-moving lasers, a low-flying charge attack that's easy to get hit by, and the introduction of uneven platforms/ground to throw your movement/precision off course. And once you think it's finally all over, the animal capsule appearing afterwards turns out to be a fake that sets off a ''[[RuleOfThree third]]'' phase, where you not only have to deal with ''seven'' Metal Fighters now regularly dogging you; but also ward off a ''giant'' Metal Fighter piloted by Eggman that has lasers that can deplete/erode the ground ''and'' spawn badniks, or destroy large chunks of the platform. (The eroded/destroyed platforms also give way to the bottomless pit below the stage.) The only reprieve is that the fake animal capsule also has a Super Ring monitor to sustain you for the third phase.
* The robotic pterodactyl encountered at the end of Frozen Baze Zone Act 1. The area it's fought in is filled with conveyor belts (which can be blue, red, or frozen and non-functioning) and the fight itself is an yet another autoscroller. In the first two parts of the battle, it attacks with bombs that can destroy the conveyor belts and limit your platforming. In the third part, it gains a new attack where it fires three electrical balls that expand, which are almost hard to dodge given how close they are to each other. Each time it becomes open to attack, it sends miniature robotic pterodactyls, then descends to where it can be hit. Given the randomly generated conveyor belt positions (alongside red ones becoming more common later in the fight) and the autoscrolling, it can become really difficult to damage the pterodactyl when you can damage it, and it also becomes difficult to dodge the bombs along with staying on the ground, as there's a good chance you'll fall into the pit below with all this going on.



* The final boss of the main Story Mode is ''way'' too brutal, even by classic Sonic standards.

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* The final boss of the main Story Mode is ''way'' too brutal, even by classic Sonic standards. Right off the bat, it becomes painfully clear that [[CheckpointStarvation besides no additional checkpoints, there aren't even any rings to spare]]--and once you understand that point going forward, the boss goes on to prove itself as one of the worst exercises in frustration to be found in a Sonic game.



* If there's one thing the final boss of Trip's Story wants to make clear, it's that Fang has [[ScrewTheMoneyThisIsPersonal foregone his usual payment requirement]] and is out for Trip's ''blood''. The Magnificent Queen's laser columns and bolos, along with rockets and laser batteries, are standard fare, but then there's the times he shoves parts of the arena down into molten metal.[[note]]Trip can't fly unless she's gone Super, but surviving with enough rings to use that form is easier said than done; if you die during the fight, you'll never get enough rings to transform.[[/note]] It's bad enough, but not quite as bad as the Main Story's final boss... but then he goes into his battle mech (repainted in his colors, of course) and the fight goes directly to hell. Mook barrages, floor-lowering headbangs, missile showers, all of which ratchet up in intensity as the fight goes on, but then there's the electrowebs and piston guns -- the former ensnare Trip and force her to wiggle her way out while Fang readies the latter, and one hit from those [[OneHitKill sends her directly into the screen]]. Oh, and if you die during any point of this slobberknocker, [[CheckpointStarvation you have to take it all from the top]]. Have fun!

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* If there's one thing the final boss of Trip's Story wants to make clear, it's that Fang has [[ScrewTheMoneyThisIsPersonal foregone his usual payment requirement]] and is out for Trip's ''blood''. The Magnificent Marvelous Queen's laser columns and bolos, along with rockets and laser batteries, are standard fare, but then there's the times he shoves parts of the arena down into molten metal.[[note]]Trip can't fly unless she's gone Super, but surviving with enough rings to use that form is easier said than done; if you die during the fight, you'll never get enough rings to transform.[[/note]] It's bad enough, but not quite as bad as the Main Story's final boss... but then he goes into his battle mech (repainted in his colors, of course) and the fight goes directly to hell. Mook barrages, floor-lowering headbangs, missile showers, all of which ratchet up in intensity as the fight goes on, but then there's the electrowebs and piston guns -- the former ensnare Trip and force her to wiggle her way out while Fang readies the latter, and one hit from those [[OneHitKill always sends her directly directly]] [[CameraAbuse into the screen]]. Oh, and just like its final boss cousin in the Main Story mode--the fight offer no rings for relief, and if you die during any point of this slobberknocker, [[CheckpointStarvation you have to take it all from the top]]. Have fun!
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* The boss of Sky Temple Zone Act 2 is a nasty shock this early in the game. Throughout the fight, there is barely any stable ground and what little there is consists of small platforms that sit above a massive fan. Eggman has two methods of attack that he will swap between. For the first part, he forces your character into free fall while you have to dodge the sawblades he fires at you. Often times, especially when he starts blasting them out randomly, it's easy for two of them to trap you in a spot where you will be forced to take damage and collecting dropped rings in freefall is a challenge. When you are on stable ground, you have to climb your way up to Robotnik while the fan destroyers the platforms below you. Once you get the top, Robotnik will either keep shooting the sawblades at you or try to ram the Egg Mobile into you, which also destroys the platform you are standing on. And if you do manage to actually land a hit, it's very easy to fall into the fan and get blasted upwards, either right into the boss or costing you what little rings you may have, making it all the more likely you will die after failing to dodge.
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* Thought the Wyvern was bad enough on its own? The surprise last trial in The Final Horizon DLC is a BossRush against the first three Titans (Giganto, Wyvern, and Knight), including the ColossusClimb phases. Sounds easy enough, right? '''Wrong.''' Sonic is limited to 400 rings for the ''entire trial'', meaning you are on an even stricter time limit, and, even as Super Sonic, is ''severely'' {{nerf}}ed compared to the base game. You can also only use Perfect Parries, which have difficult timing and yet are practically mandatory in order to stun the Titan and Quick Cycloop-lock it so you can get enough hits in to speed up the fights. To top it off, dying at any point [[ContinuingIsPainful makes you redo the whole thing over from scratch]]. By far the most recommended strategy for players is to ''play on Easy Mode'', as the timing for the Perfect Parries is more generous -- and even then it can still be difficult.

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* Thought the Wyvern was bad enough on its own? The surprise last trial in The Final Horizon DLC is a BossRush against the first three Titans (Giganto, Wyvern, and Knight), including the ColossusClimb phases. Sounds easy enough, right? '''Wrong.''' Sonic is limited to 400 rings for the ''entire trial'', meaning you are on an even stricter time limit, and, even as Super Sonic, is ''severely'' {{nerf}}ed compared to the base game. You can also only use Perfect Parries, which have difficult timing and yet are practically mandatory in order to stun the Titan and Quick Cycloop-lock it so you can get enough hits in to speed up the fights. To top it off, dying at any point [[ContinuingIsPainful makes you redo the whole thing over from scratch]]. By far the most recommended strategy for players is to ''play on Easy Mode'', as the timing for the Perfect Parries is more generous -- and even then it can still be difficult. Thankfully, a patch mitigated some of the issues, by the ring count increasing to 600 rings and Sonic's attack power being increased to Level 50, making it ''much'' easier.

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